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eve

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Filesystem-first framework for durable backend AI agents that run anywhere.

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--- title: "useEveAgent (Svelte)" description: "Svelte 5 binding that drives an eve agent session from the browser." --- `useEveAgent()` from `eve/svelte` is the browser side of an eve session in a Svelte 5 app. Call it once for a long-lived session you can send turns to, with every stream event projected into rune-friendly reactive data. On SvelteKit, the [Vite plugin](./sveltekit) wires up the routes. The [frontend overview](./overview) covers the model shared across frameworks. ## Basic usage Import from `eve/svelte` and read the reactive getters directly. No `$` prefix: ```svelte <script lang="ts"> import { useEveAgent } from "eve/svelte"; const agent = useEveAgent(); </script> {#each agent.data.messages as message} <p>{message.role}: {JSON.stringify(message.parts)}</p> {/each} ``` ## What it returns | Property | Type | Description | | --------- | ------------------------------------------- | ------------------------------------------------------------------------- | | `data` | `TData` | Projected state. With the default reducer, `EveMessageData` (`messages`). | | `status` | `UseEveAgentStatus` | `"ready"`, `"submitted"`, `"streaming"`, or `"error"`. | | `error` | `Error \| undefined` | Last transport-level error. | | `events` | `readonly HandleMessageStreamEvent[]` | Raw server events for this session. | | `session` | `SessionState` | Snapshot of session state. | | `send` | `(input: SendTurnPayload) => Promise<void>` | Send text or a full turn (multi-part, attachments, HITL responses). | | `stop` | `() => void` | Abort the client's in-flight stream. | | `reset` | `() => void` | Clear state and start a new session. | These state fields are reactive getters, so read them straight from templates, `$derived`, or `$effect`. They are not stores, so don't prefix them with `$`. ## Send a message ```svelte <script lang="ts"> import { useEveAgent } from "eve/svelte"; const agent = useEveAgent(); let message = $state(""); async function handleSubmit() { const text = message.trim(); if (!text) return; message = ""; await agent.send({ message: text }); } </script> <form onsubmit={(event) => { event.preventDefault(); void handleSubmit(); }}> <input bind:value={message} placeholder="Type a message..." /> <button type="submit">Send</button> </form> ``` When a turn is more than plain text, reach for `send()`. Attachments follow the AI SDK `UserContent` format. Send file data as a base64 `data:` URL so it survives the JSON transport: ```ts const bytes = new Uint8Array(await file.arrayBuffer()); const base64 = btoa(String.fromCodePoint(...bytes)); await agent.send({ message: [ { type: "text", text: "Describe this image." }, { type: "file", data: `data:${file.type};base64,${base64}`, mediaType: file.type }, ], }); ``` ## Human-in-the-loop prompts A tool opts into approval with `approval` ([Tools](../../tools)). When one fires, the pending request rides along on a `dynamic-tool` part of the latest message at `part.toolMetadata?.eve?.inputRequest`. Read it, then answer through the same session with `agent.send({ inputResponses })`: ```ts import type { EveDynamicToolPart, EveMessagePart } from "eve/svelte"; const isDynamicToolPart = (part: EveMessagePart): part is EveDynamicToolPart => part.type === "dynamic-tool"; const request = agent.data.messages .at(-1) ?.parts.filter(isDynamicToolPart) .map((part) => part.toolMetadata?.eve?.inputRequest) .find((value) => value !== undefined); if (request) { await agent.send({ inputResponses: [{ requestId: request.requestId, optionId: "approve" }], }); } ``` The find-and-answer flow is identical across frameworks. The [React hook reference](./overview) covers the longer walkthrough. ## Stop, reset, and resume `stop()` aborts the in-flight stream; the server-side turn keeps running and remains attachable — to stop the turn itself, POST the session's [cancel route](../../channels/eve#routes). `reset()` wipes state and starts a fresh session. To resume across reloads, hand `initialSession` the state you saved earlier and use `onSessionChange` to persist the cursor as it advances: ```ts const agent = useEveAgent({ initialSession: savedSessionState, initialEvents: savedEvents, onSessionChange: (session) => { localStorage.setItem("eve-session", JSON.stringify(session)); }, }); ``` ## Custom host and credentials Point `host` at an eve server on a different origin, and pass credentials through `auth` or `headers`. When you supply a function, it re-resolves before every request: ```ts const agent = useEveAgent({ host: "https://agent.example.com", headers: async () => ({ authorization: `Bearer ${await getAccessToken()}`, }), }); ``` ## Attach page context per turn `clientContext` adds ephemeral context for the next model call and nothing more. Strings (or an array of strings) become user-role context messages; an object is JSON-serialized into one. It rides along with a message or HITL response, never dispatches a turn on its own, and never lands in durable session history. Pass it to `send()`: ```ts await agent.send({ message: "What should I do on this screen?", clientContext: { route: "/billing", plan: "pro", seatsUsed: 4 }, }); ``` To attach the same context to every turn without threading it through each call site, pass `prepareSend`. It runs right before each send and returns the (possibly augmented) turn: ```ts const agent = useEveAgent({ prepareSend: (input) => ({ ...input, clientContext: { route: location.pathname }, }), }); ``` ## Lifecycle callbacks The binding takes a few per-turn callbacks: - `onEvent(event)`: fires for each eve stream event as it arrives. - `onError(error)`: fires with the last `Error` when a turn fails. - `onFinish(snapshot)`: fires with the final snapshot once a turn settles. - `onSessionChange(session)`: fires when the session cursor advances. Persist it to resume across reloads. ```ts const agent = useEveAgent({ onEvent: (event) => console.debug(event.type), onError: (error) => console.error(error.message), onFinish: (snapshot) => console.log(snapshot.status), }); ``` The `optimistic` option (default `true`) projects submitted user messages into `data` before eve confirms them with a `message.received` event. These are reducer-facing projection events only; `events` stays the authoritative eve stream. ## Custom reducer The default reducer projects events into `{ messages }` (`EveMessageData`). To shape `data` differently, pass a `reducer` implementing `EveAgentReducer<TData>`: ```ts import { useEveAgent } from "eve/svelte"; import type { EveAgentReducer } from "eve/svelte"; interface ToolLog { readonly toolCalls: number; } const toolCounter: EveAgentReducer<ToolLog> = { initial: () => ({ toolCalls: 0 }), reduce: (data, event) => event.type === "actions.requested" ? { toolCalls: data.toolCalls + 1 } : data, }; const agent = useEveAgent({ reducer: toolCounter }); // agent.data is ToolLog ``` `reduce(data, event)` receives both authoritative eve stream events and client projection events (`client.message.submitted`, `client.message.failed`, `client.input.responded`). Handle the client events too if you want optimistic and HITL state in your projection. Otherwise, return `data` unchanged for them. ## What to read next - [SvelteKit](./sveltekit): Vite plugin setup - [Frontend overview](./overview): the shared integration model - [Sessions, runs & streaming](../../concepts/sessions-runs-and-streaming)