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Filesystem-first framework for durable backend AI agents that run anywhere.

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import type { World } from '#compiled/@workflow/world/index.js'; export type WorldFactoryModule = { createWorld?: () => World | Promise<World>; /** @deprecated World packages should export `createWorld()` instead. */ createLocalWorld?: () => World | Promise<World>; /** @deprecated World packages should export `createWorld()` instead. */ createVercelWorld?: () => World | Promise<World>; default?: (() => World | Promise<World>) | World; }; /** * Create a World instance from a world factory module. Shared by * `createWorld()` (for the statically injected target world module) and * tooling that loads a world module dynamically (e.g. the Nitro dev * handler and `@workflow/world-testing`). Legacy world-specific factory * names are still accepted for compatibility, but world packages should * export `createWorld()`. */ export declare function createWorldFromModule(mod: WorldFactoryModule): World | Promise<World>; /** * Create a new world instance from the statically imported target world module. * * Framework integrations alias `@workflow/core/runtime/world-target` to the * concrete world package at build time, so bundlers see a static import path * instead of tracing a runtime-built require/import expression. */ export declare const createWorld: () => Promise<World>; export type WorldHandlers = Pick<World, 'createQueueHandler' | 'specVersion'>; /** * Some functions from the world are needed at build time, but we do NOT want * to cache the world in those instances for general use, since we don't have * the correct environment variables set yet. This is a safe function to * call at build time, that only gives access to non-environment-bound world * functions. The only binding value should be the target world. * Once we migrate to a file-based configuration (workflow.config.ts), we should * be able to re-combine getWorld and getWorldHandlers into one singleton. */ export declare const getWorldHandlers: () => Promise<WorldHandlers>; export declare const getWorld: () => Promise<World>; /** * Reset the cached world instance. This should be called when environment * variables change and you need to reinitialize the world with new config. */ export declare const setWorld: (world: World | undefined) => void; //# sourceMappingURL=world.d.ts.map