eve
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Filesystem-first framework for durable backend AI agents that run anywhere.
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TypeScript
import { createPromptCommandOutput } from "#setup/cli/index.js";
import { type VercelCaptureFailure } from "#setup/primitives/index.js";
import { z } from "zod";
import type { ProjectResolution } from "./project-resolution.js";
import type { Prompter } from "./prompter.js";
import type { ResolvedVercelProjectSpec } from "./state.js";
declare const VercelTeamListEntrySchema: z.ZodObject<{
name: z.ZodString;
slug: z.ZodString;
current: z.ZodBoolean;
}, z.core.$strip>;
type VercelTeamListEntry = z.infer<typeof VercelTeamListEntrySchema>;
declare const VercelProjectListEntrySchema: z.ZodObject<{
name: z.ZodString;
id: z.ZodString;
}, z.core.$strip>;
type VercelProjectListEntry = z.infer<typeof VercelProjectListEntrySchema>;
declare const VercelProjectReferenceSchema: z.ZodObject<{
id: z.ZodString;
name: z.ZodString;
}, z.core.$strip>;
type VercelProjectReference = z.infer<typeof VercelProjectReferenceSchema>;
export interface VercelProjectOperationOptions {
signal?: AbortSignal;
}
export interface PickProjectOptions extends VercelProjectOperationOptions {
/** Whether an empty project list may fall back to entering a name to create. */
allowCreateWhenEmpty?: boolean;
}
export declare function unresolvedProject(): ProjectResolution;
/** Resolves the linked project id from a resolution, if any. */
export declare function projectIdFromResolution(project: ProjectResolution): string | undefined;
/** Lists the Vercel scopes available to the current CLI user. */
export declare function listTeams(projectRoot: string, options?: VercelProjectOperationOptions): Promise<VercelTeamListEntry[]>;
/** Lists Vercel projects available under an explicit team or personal scope. */
export declare function listProjects(projectRoot: string, team: string, options?: VercelProjectOperationOptions): Promise<VercelProjectListEntry[]>;
/** Resolves one project by exact name or id through the Vercel API. */
export declare function resolveProjectByNameOrId(projectRoot: string, team: string, projectNameOrId: string, options?: VercelProjectOperationOptions): Promise<VercelProjectReference | null>;
export declare function assertNewProjectNameAvailable(projectRoot: string, team: string, projectName: string, options?: VercelProjectOperationOptions): Promise<void>;
/**
* Throws the login action. When the underlying `vercel whoami` failure is
* known, its diagnostic is folded into the reason: without it the agent only
* ever hears "log in", even when the real fault is a missing CLI or a transient
* API error and the user is already authenticated.
*/
export declare function requireVercelLogin(failure?: VercelCaptureFailure): never;
/**
* Throws the right outcome for a failed `vercel whoami`. ENOENT means the
* binary isn't installed (its own action, not a login that would fail
* identically); the explicit not-authenticated diagnostic is a login action;
* anything else is a transient fault surfaced as a plain error, so the caller
* reports "try again" rather than mislabeling it "log in".
*/
export declare function requireVercelAuth(failure: VercelCaptureFailure): never;
/**
* The Vercel auth state, read-only. `cli-missing` (ENOENT) and `unavailable` (a
* transient network/API fault) are each kept distinct from `logged-out` so a
* caller never tells the user to log in when the real cause is a missing CLI or
* an unreachable network. `logged-out` is claimed only from the explicit
* not-authenticated diagnostic.
*/
export type VercelAuthStatus = "authenticated" | "logged-out" | "cli-missing" | "unavailable";
/** Returns the user-facing reason Vercel-backed setup is unavailable. */
export declare function vercelAuthBlockerReason(authStatus: VercelAuthStatus): string | undefined;
export declare function getVercelAuthStatus(projectRoot: string, options?: VercelProjectOperationOptions): Promise<VercelAuthStatus>;
/**
* Throws the re-auth action for a forbidden scope. The session is logged in,
* but a scoped command was denied — the SSO/SAML or non-membership case. The
* remedy is still `vercel login` (it completes the team's SSO and refreshes the
* token), so the dev TUI routes it to `/login`; the reason names the membership
* fallback for the case re-auth cannot fix.
*/
export declare function requireVercelTeamAccess(failure: VercelCaptureFailure): never;
/**
* Ensures Vercel authentication before any provisioning. `vercel whoami` exits
* non-zero when not logged in; any other failure (a missing CLI, a transient
* API error) is surfaced verbatim rather than mislabeled as a login problem.
*/
export declare function requireAuth(projectRoot: string, prompter?: Prompter, options?: VercelProjectOperationOptions): Promise<void>;
/**
* Non-throwing auth probe: whether the Vercel CLI has a logged-in user. Used
* where authentication changes a decision (e.g. adopting an existing link)
* rather than being a precondition to enforce.
*/
export declare function isVercelAuthenticated(projectRoot: string, options?: VercelProjectOperationOptions): Promise<boolean>;
/**
* Resolves a passed team slug, or the current scope when unset, to a concrete
* slug so every provisioning command can pass an explicit `--scope`.
*/
export declare function resolveTeam(projectRoot: string, team: string | undefined, options?: VercelProjectOperationOptions): Promise<string>;
/**
* Validates a passed team slug against the account's teams, failing fast.
*
* When the slug is provided and the account's teams are listable, an unknown
* slug throws so the run stops before any project mutation. When Vercel returns
* an empty list, validation does not block and the later scoped command
* surfaces any real scope error itself.
*
* `prompter` is accepted so callers can pass it uniformly across the team
* resolution helpers; it is unused now that an invalid slug throws.
*/
export declare function validateTeam(prompter: Prompter, projectRoot: string, team: string | undefined, options?: VercelProjectOperationOptions): Promise<void>;
/**
* Picks the Vercel team (scope). A passed slug is validated and resolved; with
* zero or one team the current scope is used without prompting; otherwise the
* user filters and chooses from the list with a single-selection picker.
*/
export declare function pickTeam(prompter: Prompter, projectRoot: string, presetTeam: string | undefined, options?: VercelProjectOperationOptions): Promise<string>;
/**
* A picked Vercel project. `exists` distinguishes a project the user selected
* from the existing list (link it) from a name they typed because none exist
* yet (create it), so the caller can build the right `new` vs `existing` plan.
*/
export interface ArgsPickedProject {
/** Project slug: an existing project's name, or a name to create. */
project: string;
/** True for a selected existing project; false for a typed-in name to create. */
exists: boolean;
}
/** Picks an existing project under a team, or a name to create when none exist. */
export declare function pickProject(prompter: Prompter, projectRoot: string, team: string, options?: PickProjectOptions): Promise<ArgsPickedProject>;
/** Returns a project name for a new Vercel project, prompting when the default exists. */
export declare function pickNewProjectName(prompter: Prompter, projectRoot: string, team: string, defaultProjectName: string, options?: VercelProjectOperationOptions): Promise<string>;
/**
* Ensures the concrete project exists (creating it for a `new` plan) and links
* this directory to it. Pure executor: it acts on a fully-resolved spec and
* never prompts for a team or project. Returns whether the link succeeded.
*/
export declare function linkProject(prompter: Prompter, projectRoot: string, spec: ResolvedVercelProjectSpec, onOutput: ReturnType<typeof createPromptCommandOutput>, options?: VercelProjectOperationOptions): Promise<boolean>;
export {};