eve-online-sde
Version:
Just a package exposing the data from the EVE Online static data export
38,317 lines • 984 kB
YAML
2:
attributeID: 2
categoryID: 9
dataType: 0
defaultValue: 0.0
description: Boolean to store status of online effect
highIsGood: true
name: isOnline
published: false
stackable: true
3:
attributeID: 3
categoryID: 7
dataType: 1
defaultValue: 0.0
description: current structure damage dealt to module
displayNameID:
de: Gegenstandsschaden
en: Item Damage
fr: Objet endommagé
ja: アイテムダメージ
ko: 아이템 손상도
ru: Повреждение предмета
zh: 物品损坏
highIsGood: false
iconID: 1386
name: damage
published: true
stackable: true
tooltipDescriptionID:
de: Modulschaden
en: Module Damage
fr: Détérioration du module
ja: モジュールへのダメージ
ko: 모듈 피해량
ru: Повреждение модулей
zh: 装备损耗
tooltipTitleID:
de: Modulschaden
en: Module Damage
fr: Détérioration du module
ja: モジュールへのダメージ
ko: 모듈 피해량
ru: Повреждение модулей
zh: 装备损耗
unitID: 113
4:
attributeID: 4
categoryID: 4
dataType: 9
defaultValue: 0.0
description: Integer that describes the types mass
displayNameID:
de: Masse
en: Mass
fr: Masse
ja: 質量
ko: 질량
ru: Масса
zh: 质量
highIsGood: true
iconID: 76
name: mass
published: true
stackable: false
tooltipDescriptionID:
de: Bei aufsteigender Masse werden Beschleunigung und Wendegeschwindigkeit negativ
beeinflusst
en: Affects acceleration and turning speed negatively as the mass increases
fr: Diminue l'accélération et la vitesse dans les virages lorsque la masse augmente.
ja: 数値が増えると加速/旋回速度が鈍ります
ko: 질량이 증가할수록 가속도 및 방향 전환 속도가 감소합니다.
ru: Увеличение этой характеристики ухудшает приёмистость и маневренность корабля
zh: 质量越大,加速和转向就越慢
tooltipTitleID:
de: Masse
en: Mass
fr: Masse
ja: 質量
ko: 질량
ru: Вес
zh: 质量
unitID: 2
6:
attributeID: 6
categoryID: 5
dataType: 5
defaultValue: 0.0
description: The amount of charge used from the capacitor for a module activation.
displayNameID:
de: Aktivierungskosten
en: Activation Cost
fr: Coût énergétique d'activation
ja: 起動コスト
ko: 활성화 비용
ru: Потребление энергии (за цикл)
zh: 启用耗电量
highIsGood: false
iconID: 1400
name: capacitorNeed
published: true
stackable: true
unitID: 114
8:
attributeID: 8
categoryID: 9
dataType: 4
defaultValue: 0.0
description: tbd
highIsGood: true
iconID: 1391
name: minRange
published: false
stackable: true
9:
attributeID: 9
categoryID: 4
dataType: 4
defaultValue: 0.0
description: The maximum hitpoints of an object.
displayNameID:
de: HP der Struktur
en: Structure Hitpoints
fr: PV de la structure
ja: ストラクチャのヒットポイント
ko: 내구도
ru: Запас прочности корпуса
zh: 结构值
highIsGood: true
iconID: 67
name: hp
published: true
stackable: true
tooltipDescriptionID:
de: Die HP der Struktur regeneriert sich nicht von alleine, kann aber von Modulen
oder Stationsdiensten repariert werden
en: Structure hitpoints do not regenerate naturally but can be repaired by modules
or station services
fr: Les PV de la structure ne se régénèrent pas automatiquement, mais peuvent
être réparés par des modules ou des stations.
ja: 自動的には回復せず、モジュールやステーションサービスで修復されます
ko: 내구도는 자동으로 재생되지 않으며 모듈이나 정거장 서비스를 이용해 수리할 수 있습니다.
ru: Запас прочности корпуса не восстанавливается естественным образом, но его
можно восстановить с помощью модулей или станционных служб
zh: 结构不会自动恢复,不过可以用装备或空间站维修服务进行修理
tooltipTitleID:
de: HP der Struktur
en: Structure Hitpoints
fr: PV de la structure
ja: ストラクチャのヒットポイント
ko: 내구도
ru: Запас прочности корпуса
zh: 结构值
unitID: 113
11:
attributeID: 11
categoryID: 1
dataType: 4
defaultValue: 0.0
description: power output of power core
displayNameID:
de: Stromnetzleistung
en: Powergrid Output
fr: Puissance du réseau d'alimentation
ja: パワーグリッド出力
ko: 파워그리드
ru: Мощность реактора
zh: 能量栅格输出
highIsGood: true
iconID: 1400
name: powerOutput
published: true
stackable: true
unitID: 107
12:
attributeID: 12
categoryID: 1
dataType: 4
defaultValue: 0.0
description: The number of low power slots on the ship.
displayNameID:
de: Low Slots
en: Low Slots
fr: Emplacements basse puissance
ja: ローパワースロット
ko: 로우 슬롯
ru: Разъемы малой мощности
zh: 低能量槽
highIsGood: true
iconID: 295
name: lowSlots
published: true
stackable: true
unitID: 122
13:
attributeID: 13
categoryID: 1
dataType: 4
defaultValue: 0.0
description: tbd
displayNameID:
de: Medium Slots
en: Medium Slots
fr: Emplacements intermédiaires
ja: ミディアムスロット
ko: 미디움 슬롯
ru: Разъёмы средней мощности
zh: 中能量槽
highIsGood: true
iconID: 294
name: medSlots
published: true
stackable: true
unitID: 122
14:
attributeID: 14
categoryID: 1
dataType: 4
defaultValue: 0.0
description: tbd
displayNameID:
de: High Slots
en: High Slots
fr: Emplacements haute puissance
ja: ハイパワースロット
ko: 하이 슬롯
ru: Разъёмы большой мощности
zh: 高能量槽
highIsGood: true
iconID: 293
name: hiSlots
published: true
stackable: true
unitID: 122
15:
attributeID: 15
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Current load of power core
displayNameID:
de: Energielast
en: Power Load
fr: Facteur de charge
ja: パワー負荷
ko: 전력 사용량
ru: Нагрузка
zh: 能量负荷
highIsGood: true
iconID: 1400
name: powerLoad
published: true
stackable: true
unitID: 107
18:
attributeID: 18
categoryID: 9
chargeRechargeTimeID: 55
dataType: 6
defaultValue: 0.0
description: charge of module
highIsGood: true
iconID: 1668
maxAttributeID: 482
name: charge
published: false
stackable: true
unitID: 114
19:
attributeID: 19
categoryID: 9
dataType: 4
defaultValue: 0.0
description: tbd
highIsGood: true
name: powerToSpeed
published: false
stackable: true
20:
attributeID: 20
categoryID: 28
dataType: 5
defaultValue: 1.0
description: Factor by which topspeed increases.
displayNameID:
de: Höchstgeschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 1389
name: speedFactor
published: true
stackable: false
unitID: 124
21:
attributeID: 21
categoryID: 7
dataType: 5
defaultValue: 0.0
description: tbd instance param
highIsGood: true
name: warpFactor
published: false
stackable: true
29:
attributeID: 29
categoryID: 9
dataType: 4
defaultValue: 0.0
description: tbd
highIsGood: true
name: warpInhibitor
published: false
stackable: true
30:
attributeID: 30
categoryID: 1
dataType: 4
defaultValue: 0.0
description: current power need
displayNameID:
de: Stromnetzbedarf
en: Powergrid Usage
fr: Utilisation du réseau d'alimentation
ja: パワーグリッドの使用量
ko: 파워그리드 사용량
ru: Использование энергосети
zh: 能量栅格占用
highIsGood: false
iconID: 70
name: power
published: true
stackable: true
unitID: 107
31:
attributeID: 31
categoryID: 9
dataType: 4
defaultValue: 0.0
description: 'The number of hit points this module can take '
highIsGood: true
iconID: 1383
name: maxArmor
published: false
stackable: true
32:
attributeID: 32
categoryID: 9
dataType: 4
defaultValue: 0.0
description: 'The number of hit points when this module goes offline '
highIsGood: true
name: breakPoint
published: false
stackable: true
37:
attributeID: 37
categoryID: 17
dataType: 4
defaultValue: 0.0
description: Maximum velocity of ship
displayNameID:
de: Maximalgeschwindigkeit
en: Maximum Velocity
fr: Vitesse maximale
ja: 最高速度
ko: 최대 속도
ru: Максимальная скорость
zh: 最大速度
highIsGood: true
iconID: 1389
maxAttributeID: 2033
name: maxVelocity
published: true
stackable: false
tooltipDescriptionID:
de: Die maximale Geschwindigkeit, die dieses Schiff ohne Warpantrieb erreichen
kann
en: The maximum velocity that can be achieved in subwarp flight
fr: La vitesse maximale pouvant être atteinte en sous-warp.
ja: サブワープ航行時に到達できる最高速度です
ko: 서브워프 비행시 낼 수 있는 최대 속도입니다.
ru: Максимальная скорость, достижимая вне варп-режима
zh: 在非跃迁状态下能达到的最大飞行速度
tooltipTitleID:
de: Maximale Geschwindigkeit
en: Maximum Velocity
fr: Vitesse maximale
ja: 最高速度
ko: 최대 속도
ru: Скорость полного хода / Скорость полёта
zh: 最大速度
unitID: 11
38:
attributeID: 38
categoryID: 4
dataType: 9
defaultValue: 0.0
description: The cargo space allowed
displayNameID:
de: Kapazität
en: Capacity
fr: Capacité
ja: 容量
ko: 적재량
ru: Вместимость грузового отсека
zh: 容量
highIsGood: true
iconID: 71
name: capacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen an Gegenständen, das im Frachtraum transportiert werden
kann
en: The maximum volume of items that can be carried in the cargo hold
fr: Volume d'objets maximum pouvant être transportés dans la soute de chargement.
ja: カーゴホールドに積んで運搬できる体積量です
ko: 화물실의 총 적재량입니다.
ru: Объём, максимально допустимый к размещению в грузовом отсеке
zh: 货柜舱能够装载的最大体积
tooltipTitleID:
de: Kapazität
en: Capacity
fr: Capacité
ja: 容量
ko: 적재량
ru: Вместимость грузового отсека
zh: 容量
unitID: 9
39:
attributeID: 39
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The damage this weapon deals
displayNameID:
de: Schadensreparaturbonus
en: Damage Repaired Bonus
fr: Bonus de dégâts réparés
ja: ダメージリペアボーナス
ko: 수리 보너스
ru: Влияние на ремонтируемый запас прочности
zh: 已维修损伤加成
highIsGood: true
name: damageHP
published: true
stackable: true
unitID: 105
47:
attributeID: 47
categoryID: 9
dataType: 4
defaultValue: 1.0
description: The number of slots this module requires. Only used for launchers,
bays and turrets.
highIsGood: true
name: slots
published: false
stackable: true
48:
attributeID: 48
categoryID: 1
dataType: 4
defaultValue: 0.0
description: CPU output of ship
displayNameID:
de: CPU-Leistung
en: CPU Output
fr: Puissance CPU
ja: CPU 出力
ko: CPU
ru: Мощность ЦПУ
zh: CPU输出
highIsGood: true
iconID: 1405
name: cpuOutput
published: true
stackable: true
unitID: 106
49:
attributeID: 49
categoryID: 9
dataType: 4
defaultValue: 0.0
description: CPU load of ship
displayNameID:
de: CPU-Auslastung
en: CPU Load
fr: Charge CPU
ja: CPU 負荷
ko: CPU 사용량
ru: Нагрузка на ЦПУ
zh: CPU载荷
highIsGood: true
iconID: 1405
name: cpuLoad
published: true
stackable: true
unitID: 106
50:
attributeID: 50
categoryID: 1
dataType: 4
defaultValue: 0.0
description: CPU need of module
displayNameID:
de: CPU-Auslastung
en: CPU usage
fr: Utilisation CPU
ja: CPUの使用量
ko: CPU 사용량
ru: Загрузка ЦПУ
zh: CPU使用量
highIsGood: false
iconID: 1405
name: cpu
published: true
stackable: true
unitID: 106
51:
attributeID: 51
categoryID: 29
dataType: 4
defaultValue: 0.0
description: Time in milliseconds between possible activations
displayNameID:
de: Feuerrate
en: Rate of fire
fr: Cadence de tir
ja: 発射間隔
ko: 연사속도
ru: Цикл выстрела
zh: 射击速度
highIsGood: false
iconID: 1397
name: speed
published: true
stackable: false
unitID: 101
52:
attributeID: 52
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Substracted before damage application.
highIsGood: true
name: damageResistance
published: false
stackable: true
54:
attributeID: 54
categoryID: 29
dataType: 4
defaultValue: 0.0
description: Distance below which range does not affect the to-hit equation.
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: maxRange
published: true
stackable: false
unitID: 1
55:
attributeID: 55
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Amount of time taken to fully recharge the capacitor.
displayNameID:
de: Wiederaufladezeit des Energiespeichers
en: Capacitor Recharge time
fr: Temps de recharge du capaciteur
ja: キャパシタリチャージ時間
ko: 캐패시터 충전 시간
ru: Время восстановления заряда
zh: 电容回充时间
highIsGood: false
iconID: 1392
name: rechargeRate
published: true
stackable: true
tooltipDescriptionID:
de: Benötigte Zeit um den Energiespeicher wieder voll aufzuladen
en: Amount of time taken to fully recharge the capacitor
fr: Temps nécessaire à la recharge totale du capaciteur.
ja: キャパシタのフル充電にかかる時間です
ko: 캐패시터를 전부 충전하기까지 걸리는 시간입니다.
ru: Количество времени, требуемое для полной перезарядки бортового накопителя
zh: 电容恢复至最大值所需要的时间
tooltipTitleID:
de: Wiederaufladezeit des Energiespeichers
en: Capacitor Recharge Time
fr: Temps de recharge du capaciteur
ja: キャパシタリチャージ時間
ko: 캐패시터 충전 시간
ru: Время восстановления заряда
zh: 电容回充时间
unitID: 101
56:
attributeID: 56
categoryID: 7
dataType: 4
defaultValue: 1.0
description: Number of charges consumed per activation
displayNameID:
de: Laderate je Zyklus
en: Charges Per Cycle
fr: Charges par cycle
ja: サイクルあたりチャージ
ko: 주기당 충전량
ru: Зарядов за цикл
zh: '单次消耗量 '
highIsGood: true
iconID: 1397
name: chargeRate
published: true
stackable: true
61:
attributeID: 61
categoryID: 9
dataType: 4
defaultValue: 0.0
description: GroupID of module targeted by this weapon
highIsGood: true
name: targetModule
published: false
stackable: true
63:
attributeID: 63
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Something to do with accuracy.
highIsGood: true
iconID: 1399
name: accuracyBonus
published: false
stackable: true
64:
attributeID: 64
categoryID: 29
dataType: 5
defaultValue: 1.0
description: Damage multiplier.
displayNameID:
de: Schadensmodifikator
en: Damage Modifier
fr: Modificateur de dommages
ja: ダメージ修正乗数
ko: 피해량 보정치
ru: Модификатор урона
zh: 伤害量调整
highIsGood: true
iconID: 1432
name: damageMultiplier
published: true
stackable: false
unitID: 104
65:
attributeID: 65
categoryID: 9
dataType: 4
defaultValue: 0.0
description: HP bonus to armor.
highIsGood: true
iconID: 1383
name: armorBonus
published: false
stackable: true
66:
attributeID: 66
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to duration.
displayNameID:
de: Laufzeitbonus
en: Duration Bonus
fr: Bonus de durée
ja: 起動時間ボーナス
ko: 지속시간 보너스
ru: Влияние на длительность
zh: 单次运转时间加成
highIsGood: true
iconID: 1392
name: durationBonus
published: true
stackable: true
unitID: 105
67:
attributeID: 67
categoryID: 5
dataType: 4
defaultValue: 0.0
description: Extra batteries to add capacitor.
displayNameID:
de: Energiespeicherbonus
en: Capacitor Bonus
fr: Bonus de capaciteur
ja: キャパシタボーナス
ko: 캐패시터 보너스
ru: Влияние на запас энергии
zh: 电容加成
highIsGood: true
iconID: 1400
name: capacitorBonus
published: true
stackable: true
unitID: 114
68:
attributeID: 68
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Bonus to shield.
displayNameID:
de: Schildbonus
en: Shield Bonus
fr: Bonus de bouclier
ja: シールドボーナス
ko: 실드 보너스
ru: Эффективность накачки щита
zh: 护盾加成
highIsGood: true
iconID: 1384
name: shieldBonus
published: true
stackable: false
unitID: 113
69:
attributeID: 69
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus to rate/conversion ratio.
highIsGood: true
iconID: 1397
name: rateBonus
published: false
stackable: true
70:
attributeID: 70
categoryID: 17
dataType: 5
defaultValue: 0.0
description: The agility of the object.
displayNameID:
de: Trägheitsmodifikator
en: Inertia Modifier
fr: Modificateur d'inertie
ja: 慣性修正乗数
ko: 관성 계수
ru: Влияние инертности конструкции
zh: 惯性调整
highIsGood: false
iconID: 1401
name: agility
published: true
stackable: false
tooltipDescriptionID:
de: Bei abnehmenden Wert werden Beschleunigung und Wendegeschwindigkeit positiv
beeinflusst
en: Affects acceleration and turning speed positively as the value decreases
fr: Augmente l'accélération et la vitesse dans les virages lorsque cette valeur
diminue.
ja: 数値が減少すると加速・回転スピードに影響します
ko: 수치가 낮을수록 가속도 및 방향 전환 속도가 증가합니다.
ru: Уменьшение этой характеристики повышает приёмистость и маневренность корабля
zh: 该数值越小,加速和转向就越快
tooltipTitleID:
de: Trägheitsmodifikator
en: Inertia Modifier
fr: Modificateur d'inertie
ja: 慣性乗数
ko: 관성 계수
ru: Влияние инертности конструкции
zh: 惯性调整系数
unitID: 104
72:
attributeID: 72
categoryID: 2
dataType: 4
defaultValue: 0.0
description: Bonus to capacity (shield at least).
displayNameID:
de: HP-Bonus für Schilde
en: Shield Hitpoint Bonus
fr: Bonus de PV du bouclier
ja: シールドHPボーナス
ko: 실드 내구도 보너스
ru: Влияние на запас прочности щитов
zh: 护盾值加成
highIsGood: true
iconID: 69
name: capacityBonus
published: true
stackable: true
unitID: 113
73:
attributeID: 73
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Length of activation time.
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai / Durée d'activation
ja: 起動(待機)時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: false
iconID: 1392
name: duration
published: true
stackable: true
unitID: 101
75:
attributeID: 75
categoryID: 9
dataType: 5
defaultValue: 1.0
description: DO NOT MESS WITH. How many hp are in one capacity unit
highIsGood: true
name: hpToCapacity
published: false
stackable: true
76:
attributeID: 76
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Maximum range at which the scanner can lock a target.
displayNameID:
de: Max. Zielaufschaltungsreichweite
en: Maximum Targeting Range
fr: Portée maximale du système de ciblage
ja: 最大ターゲット範囲
ko: 최대 타겟팅 거리
ru: Максимальная дальность захвата целей
zh: 锁定范围上限
highIsGood: true
iconID: 1391
maxAttributeID: 797
name: maxTargetRange
published: true
stackable: false
tooltipDescriptionID:
de: Die maximale Reichweite, in der Ziele aufgeschaltet und erfasst gehalten werden
können
en: The maximum range at which it is possible to acquire and hold target locks
fr: La portée maximale à laquelle il est possible d'acquérir et de maintenir le
verrouillage de cible.
ja: ターゲットを捕捉・ロックできる最大範囲です
ko: 타겟을 확보하고 조준 완료할 수 있는 최대 거리입니다.
ru: Максимальная дальность действия бортовых систем обнаружения целей
zh: 能够锁定目标的最大范围
tooltipTitleID:
de: Maximale Zielerfassungsreichweite
en: Maximum Targeting Range
fr: Portée maximale du système de ciblage
ja: 最大ターゲット範囲
ko: 최대 타겟팅 거리
ru: Максимальная дальность обнаружения целей
zh: 锁定范围上限
unitID: 1
77:
attributeID: 77
categoryID: 7
dataType: 4
defaultValue: 0.0
description: How much ore gets mined
displayNameID:
de: Bergbauertrag
en: Mining amount
fr: Minerai extrait
ja: 採掘量
ko: 채굴 총량
ru: Объем добычи (за цикл)
zh: 开采量
highIsGood: true
name: miningAmount
published: true
stackable: true
unitID: 9
79:
attributeID: 79
categoryID: 6
dataType: 4
defaultValue: 0.0
description: scanning speed in milliseconds
highIsGood: false
iconID: 74
name: scanSpeed
published: false
stackable: false
unitID: 101
80:
attributeID: 80
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Amount to increase the maximum speed by.
displayNameID:
de: Geschwindigkeitsbonus
en: Speed Bonus
fr: Bonus de vitesse
ja: 速度ボーナス
ko: 속도 보너스
ru: Влияние на скорость
zh: 速度加成
highIsGood: true
iconID: 1389
name: speedBonus
published: true
stackable: true
unitID: 11
81:
attributeID: 81
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Factor to modify the hp by.
highIsGood: true
name: hpFactor
published: false
stackable: true
82:
attributeID: 82
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Modifier for the maximum structural strength.
highIsGood: true
name: structureBonus
published: false
stackable: true
83:
attributeID: 83
categoryID: 7
dataType: 4
defaultValue: 0.0
description: An amount to modify the structural damage by.
displayNameID:
de: Reparierte HP der Struktur
en: Structure Hitpoints Repaired
fr: PV de la structure réparés
ja: ストラクチャHP修復
ko: 내구도 수리량
ru: Ремонтируемый запас прочности корпуса
zh: 结构值修复量
highIsGood: true
iconID: 80
name: structureDamageAmount
published: true
stackable: true
unitID: 113
84:
attributeID: 84
categoryID: 7
dataType: 4
defaultValue: 0.0
description: An amount to modify the armor damage by.
displayNameID:
de: Reparierte HP der Panzerung
en: Armor Hitpoints Repaired
fr: PV du blindage réparés
ja: アーマーHP修復
ko: 장갑 내구도 수리
ru: Количество ремонтируемых единиц прочности брони
zh: 装甲值维修量
highIsGood: true
iconID: 80
name: armorDamageAmount
published: true
stackable: false
unitID: 113
87:
attributeID: 87
categoryID: 2
dataType: 4
defaultValue: 0.0
description: Maximum range for use of a shield transfer.
displayNameID:
de: Schildtransferreichweite
en: shield Transfer Range
fr: Portée de transfert du bouclier
ja: シールド転送可能範囲
ko: 실드 전송 사거리
ru: Дальность дистанционной накачки щитов
zh: 护盾传输范围
highIsGood: true
iconID: 1391
name: shieldTransferRange
published: true
stackable: true
unitID: 1
88:
attributeID: 88
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Amount to drain from shield.
highIsGood: true
iconID: 1384
name: shieldDrainAmount
published: false
stackable: true
89:
attributeID: 89
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum range shield can be drained at.
highIsGood: true
name: shieldDrainRange
published: false
stackable: true
90:
attributeID: 90
categoryID: 22
dataType: 5
defaultValue: 0.0
description: Amount of power to transfer.
displayNameID:
de: Energietransfermenge
en: Energy transfer amount
fr: Quantité d'énergie transférée
ja: エネルギー転送量
ko: 에너지 전송 총량
ru: Объём переданной энергии
zh: 能量转移量
highIsGood: true
iconID: 1033
name: powerTransferAmount
published: true
stackable: true
unitID: 120
91:
attributeID: 91
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Maximum range to transfer power from.
displayNameID:
de: Transferreichweite
en: Transfer range
fr: Portée de transfert
ja: 転送可能範囲
ko: 이송 사거리
ru: Дальность дистанционной накачки щитов
zh: 传输范围
highIsGood: true
iconID: 1391
name: powerTransferRange
published: true
stackable: true
unitID: 1
92:
attributeID: 92
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The strength of the kinetic dampening field. If high may nullify projectiles.
highIsGood: true
name: kineticDampeningFieldStrength
published: false
stackable: true
93:
attributeID: 93
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Amount to adjust a kinetic dampening field by.
highIsGood: true
name: kineticDampeningFieldBonus
published: false
stackable: true
95:
attributeID: 95
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The strength of the energy reflection field. If high may reflect energy
at shooter.
highIsGood: true
name: energyReflectionStrength
published: false
stackable: true
96:
attributeID: 96
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Amount to adjust a energy reflection strength by.
highIsGood: true
name: energyReflectionBonus
published: false
stackable: true
97:
attributeID: 97
categoryID: 22
dataType: 4
defaultValue: 0.0
description: An amount to modify the power of the target by.
displayNameID:
de: Neutralisierungsmenge
en: Neutralization Amount
fr: Quantité de neutralisation
ja: 無効化量
ko: 뉴트럴라이저 수치
ru: Нейтрализуемый запас энергии
zh: 能量中和值
highIsGood: true
iconID: 1400
name: energyNeutralizerAmount
published: true
stackable: true
unitID: 114
98:
attributeID: 98
categoryID: 22
dataType: 5
defaultValue: 0.0
description: Optimal Range of Energy Neutralizer
displayNameID:
de: Neutralisierung - Optimale Reichweite
en: Neutralization Optimal Range
fr: Portée optimale de neutralisation
ja: ニュートライザーの最適射程距離
ko: 뉴트럴라이제이션 최적사거리
ru: Оптимальная дальность нейтрализации
zh: 最大能量中和范围
highIsGood: true
iconID: 1391
name: energyNeutralizerRangeOptimal
published: true
stackable: true
unitID: 1
99:
attributeID: 99
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Range of broadcasted EMP field.
displayNameID:
de: Radius der Wirkungsreichweite
en: Area of effect radius
fr: Rayon de la zone d'effet
ja: 有効範囲半径
ko: 유효 범위 반경
ru: Радиус зоны действия
zh: 效果范围
highIsGood: true
iconID: 1391
name: empFieldRange
published: true
stackable: true
unitID: 1
101:
attributeID: 101
categoryID: 1
dataType: 4
defaultValue: 0.0
description: The number of remaining unused launcher slots.
displayNameID:
de: Montageplätze für Werfer
en: Launcher Hardpoints
fr: Points de fixation pour lanceur
ja: ランチャーハードポイント
ko: 런처 슬롯
ru: Точки монтажа пусковых установок
zh: 发射器安装数
highIsGood: true
iconID: 168
name: launcherSlotsLeft
published: true
stackable: true
tooltipDescriptionID:
de: Diese Montageplätze schränken die Anzahl an ausrüstbaren Lenkwaffenwerfer-Modulen
ein
en: These hardpoints limit the number of missile launcher modules that can be
fitted
fr: Ces points de fixation limitent le nombre de modules de lance-missiles pouvant
être équipés.
ja: ミサイルランチャーモジュールの装備可能な数を示します
ko: 미사일 런처를 장착할 수 있는 최대 개수입니다.
ru: Точки монтажа данного типа ограничивают количество пусковых установок, которыми
может быть оснащён корабль
zh: 这个数字决定了舰船能够装配导弹发射器的数量
tooltipTitleID:
de: Montageplätze für Werfer
en: Launcher Hardpoints
fr: Points de fixation pour lanceur
ja: ランチャーハードポイント
ko: 런처 슬롯
ru: Точки монтажа пусковых установок
zh: 发射器安装数
unitID: 141
102:
attributeID: 102
categoryID: 1
dataType: 4
defaultValue: 0.0
description: Remaining number of unused turret slots on the ship.
displayNameID:
de: Montageplätze für Geschütztürme
en: Turret Hardpoints
fr: Points de fixation de tourelle
ja: タレットハードポイント
ko: 터렛 슬롯
ru: Точки монтажа орудийных установок
zh: 炮台安装数
highIsGood: true
iconID: 387
name: turretSlotsLeft
published: true
stackable: true
tooltipDescriptionID:
de: Diese Montageplätze schränken die Anzahl an ausrüstbaren Waffen- und Bergbautürmen
ein
en: These hardpoints limit the number of gunnery and mining turrets that can be
fitted
fr: Ces points de fixation limitent le nombre de tourelles d'armement et d'extraction
minière pouvant être équipées.
ja: ガンナリーおよび採掘タレットの装備可能な数を示します
ko: 터렛 및 채굴 레이저를 장착할 수 있는 최대 개수입니다.
ru: Точки монтажа данного типа ограничивают количество орудий и буровых лазеров,
которыми может быть оснащён корабль
zh: 这个数字决定了舰船能够装配炮台和采矿激光器的数量
tooltipTitleID:
de: Montageplätze für Geschütztürme
en: Turret Hardpoints
fr: Points de fixation de tourelle
ja: タレットハードポイント
ko: 터렛 슬롯
ru: Точки монтажа орудийных установок
zh: 炮台安装数
unitID: 141
103:
attributeID: 103
categoryID: 27
dataType: 4
defaultValue: 0.0
description: Maximum range objects can be warp scrambled from.
displayNameID:
de: Warpstörungsreichweite
en: Warp Disruption Range
fr: Portée de perturbation de warp
ja: ワープ妨害範囲
ko: 워프 디스럽션 사거리
ru: Дальность постановки варп-помех
zh: 跃迁干扰距离
highIsGood: true
iconID: 1391
name: warpScrambleRange
published: true
stackable: true
unitID: 1
104:
attributeID: 104
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Warp ability of a ship. If greater than zero than the ship cannot
warp.
displayNameID:
de: Warp-Störungsstatus
en: Warp Scramble Status
fr: Statut de l'inhibition de warp
ja: ワープスクランブルステータス
ko: 워프 스크램블 수치
ru: Снижение входящих варп-помех
zh: 跃迁干扰状态
highIsGood: true
name: warpScrambleStatus
published: true
stackable: true
105:
attributeID: 105
categoryID: 27
dataType: 4
defaultValue: 0.0
description: Amount to modify ships warp scramble status by.
displayNameID:
de: Warp-Störungsstärke
en: Warp Scramble Strength
fr: Force de l'inhibition de warp
ja: ワープスクランブル強度
ko: 워프 스크램블 강도
ru: Мощность глушения варп-двигателей
zh: 跃迁干扰强度
highIsGood: true
iconID: 111
name: warpScrambleStrength
published: true
stackable: true
106:
attributeID: 106
categoryID: 10
dataType: 4
defaultValue: 0.0
description: The remaining amount of unused drone bay slots on the ship.
displayNameID:
de: Drohnenhangar-Montageplätze
en: Drone Bay Hardpoints
fr: Points de fixation du hangar à drones
ja: ドローンベイハードポイント
ko: 드론 격납고 슬롯
ru: Точки монтажа дронов
zh: 无人机挂舱安装座
highIsGood: true
iconID: 138
name: droneBaySlotsLeft
published: true
stackable: true
107:
attributeID: 107
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Range in meters of explosion effect area.
highIsGood: true
iconID: 1390
name: explosionRange
published: false
stackable: true
unitID: 1
108:
attributeID: 108
categoryID: 9
dataType: 4
defaultValue: 0.0
description: the range in meters for an object to trigger detonation of missile.
(own ship excluded)
highIsGood: true
name: detonationRange
published: false
stackable: true
unitID: 1
109:
attributeID: 109
categoryID: 4
dataType: 5
defaultValue: 1.0
description: damage multiplier vs. kinetic damagers.
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
en: Structure Kinetic Damage Resistance
fr: Résistance de la structure aux dégâts cinétiques
ja: ストラクチャキネティックダメージレジスタンス
ko: 선체 키네틱 저항력
ru: Сопротивляемость корпуса кинетическому урону
zh: 结构动能伤害抗性
highIsGood: false
iconID: 1393
maxAttributeID: 2770
name: kineticDamageResonance
published: true
stackable: false
unitID: 108
110:
attributeID: 110
categoryID: 4
dataType: 5
defaultValue: 1.0
description: damage multiplier vs. thermal.
displayNameID:
de: Resistenz der Struktur gegen Thermalschaden
en: Structure Thermal Damage Resistance
fr: Résistance de la structure aux dégâts thermiques
ja: ストラクチャサーマルダメージレジスタンス
ko: 선체 열 저항력
ru: Сопротивляемость корпуса термическому урону
zh: 结构热能伤害抗性
highIsGood: false
iconID: 1394
maxAttributeID: 2769
name: thermalDamageResonance
published: true
stackable: false
unitID: 108
111:
attributeID: 111
categoryID: 4
dataType: 5
defaultValue: 1.0
description: damage multiplier vs. explosive damagers.
displayNameID:
de: Resistenz der Struktur gegen Explosionsschaden
en: Structure Explosive Damage Resistance
fr: Résistance de la structure aux dégâts explosifs
ja: ストラクチャエクスプローシブダメージレジスタンス
ko: 선체 폭발 저항력
ru: Сопротивляемость корпуса фугасному урону
zh: 结构爆炸伤害抗性
highIsGood: false
iconID: 1395
maxAttributeID: 2771
name: explosiveDamageResonance
published: true
stackable: false
unitID: 108
112:
attributeID: 112
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Percentage of energy damage that is absorbed as available power.
highIsGood: true
iconID: 1400
name: energyDamageAbsorptionFactor
published: false
stackable: true
113:
attributeID: 113
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Electro magnetic damage multiplier for shield and armor. Represented
as "% Resistance" in the UI.
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
en: Structure EM Damage Resistance
fr: Résistance de la structure aux dégâts électromagnétiques
ja: ストラクチャEMダメージレジスタンス
ko: 선체 EM 저항력
ru: Сопротивляемость корпуса ЭМ-урону
zh: 结构电磁伤害抗性
highIsGood: false
iconID: 1396
maxAttributeID: 2768
name: emDamageResonance
published: true
stackable: false
unitID: 108
114:
attributeID: 114
categoryID: 29
chargeRechargeTimeID: 113
dataType: 8
defaultValue: 0.0
description: EM damage done.
displayNameID:
de: EM-Schaden
en: EM damage
fr: Dégâts EM
ja: EM ダメージ
ko: EM 피해량
ru: ЭМ-урон
zh: 电磁伤害
highIsGood: true
iconID: 1388
name: emDamage
published: true
stackable: true
unitID: 113
116:
attributeID: 116
categoryID: 29
chargeRechargeTimeID: 111
dataType: 8
defaultValue: 0.0
description: Explosive damage done.
displayNameID:
de: 'Explosivschaden '
en: Explosive damage
fr: Dégâts explosifs
ja: エクスプローシブダメージ
ko: 폭발 피해
ru: Фугасный урон
zh: 爆炸伤害
highIsGood: true
iconID: 1387
name: explosiveDamage
published: true
stackable: true
unitID: 113
117:
attributeID: 117
categoryID: 29
chargeRechargeTimeID: 109
dataType: 8
defaultValue: 0.0
description: Kinetic damage done.
displayNameID:
de: Kinetikschaden
en: Kinetic damage
fr: Dégâts cinétiques
ja: キネティックダメージ
ko: 키네틱 피해량
ru: Кинетический урон
zh: 动能伤害
highIsGood: true
iconID: 1385
name: kineticDamage
published: true
stackable: true
unitID: 113
118:
attributeID: 118
categoryID: 29
chargeRechargeTimeID: 110
dataType: 8
defaultValue: 0.0
description: Thermal damage done.
displayNameID:
de: Thermalschaden
en: Thermal damage
fr: Dégâts thermiques
ja: サーマルダメージ
ko: 열 피해량
ru: Термический урон
zh: 热能伤害
highIsGood: true
iconID: 1386
name: thermalDamage
published: true
stackable: true
unitID: 113
120:
attributeID: 120
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier of range the relevant weapon.
displayNameID:
de: Reichweitenbonus
en: Range bonus
fr: Bonus de portée
ja: 範囲ボーナス
ko: 사거리 보너스
ru: Влияние на дальность
zh: 范围加成
highIsGood: true
iconID: 1391
name: weaponRangeMultiplier
published: true
stackable: true
unitID: 109
121:
attributeID: 121
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Bonus to output of power core.
displayNameID:
de: Energieleistung-Bonus
en: Power Output Bonus
fr: Bonus de puissance énergétique
ja: パワーグリッドボーナス
ko: 전력 출력 보너스
ru: Влияние на мощность
zh: 能量输出加成
highIsGood: true
iconID: 1384
name: powerOutputBonus
published: true
stackable: true
unitID: 107
122:
attributeID: 122
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Chance of piercing the armor.
highIsGood: true
iconID: 1383
name: armorPiercingChance
published: false
stackable: true
123:
attributeID: 123
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Chance of piercing the shield.
highIsGood: true
name: shieldPiercingChance
published: false
stackable: true
124:
attributeID: 124
categoryID: 9
dataType: 7
defaultValue: 0.0
description: The main color of a ship type.
highIsGood: true
name: mainColor
published: false
stackable: true
125:
attributeID: 125
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Maximum range that something can be ship scanned from.
displayNameID:
de: Schiff-Scan-Reichweite
en: Ship scanning range
fr: Portée du balayage du vaisseau
ja: シップスキャン範囲
ko: 함선 스캔 사거리
ru: Дальность досмотра оснастки
zh: 舰船扫描范围
highIsGood: true
iconID: 1391
name: shipScanRange
published: true
stackable: true
unitID: 1
126:
attributeID: 126
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Maximum range the cargo of a ship can be scanned from.
displayNameID:
de: Frachtscan-Reichweite
en: Cargoscan range
fr: Portée du scanner de marchandise
ja: カーゴスキャン範囲
ko: 화물 스캔 사거리
ru: Дальность досмотра грузов
zh: 货柜扫描范围
highIsGood: true
iconID: 1391
name: cargoScanRange
published: true
stackable: true
unitID: 1
127:
attributeID: 127
categoryID: 7
dataType: 11
defaultValue: 0.0
description: A temporary attribute for projectile/hybrid weapons to indicate which
charges they have loaded when created in newbie ships ala ammo.
highIsGood: true
name: ammoLoaded
published: false
stackable: true
128:
attributeID: 128
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The size of the charges that can fit in the turret/whatever.
displayNameID:
de: Ladungsgröße
en: Charge size
fr: Taille de la charge
ja: チャージサイズ
ko: 탄약 크기
ru: Размер заряда
zh: 弹药尺寸
highIsGood: true
iconID: 1666
name: chargeSize
published: true
stackable: true
unitID: 117
129:
attributeID: 129
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Specifies the maximum numbers of passengers that the ship can have
highIsGood: true
iconID: 413
name: maxPassengers
published: false
stackable: true
130:
attributeID: 130
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multipler to adjust the thermal damage resonance of an object.
displayNameID:
de: Bonus auf Thermalschadensresistenz
en: Thermal Damage Resistance Bonus
fr: Bonus de résistance aux dégâts thermiques
ja: サーマルダメージレジスタンスボーナス
ko: 열 저항력 보너스
ru: Влияние на сопротивляемость термическому урону
zh: 热能伤害抗性加成
highIsGood: false
iconID: 1394
name: thermalDamageResonanceMultiplier
published: true
stackable: true
unitID: 111
131:
attributeID: 131
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier to the kinetic damage resonance of something.
displayNameID:
de: Bonus auf Kinetikschadensresistenz
en: Kinetic Damage Resistance Bonus
fr: Bonus de résistance aux dégâts cinétiques
ja: キネティックダメージレジスタンスボーナス
ko: 키네틱 저항력 보너스
ru: Влияние на сопротивляемость кинетическому урону
zh: 动能伤害抗性加成
highIsGood: false
iconID: 1393
name: kineticDamageResonanceMultiplier
published: true
stackable: true
unitID: 111
132:
attributeID: 132
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier to the explosive damage resistance of something.
displayNameID:
de: Bonus auf Explosionsschadensresistenz
en: Explosive Damage Resistance Bonus
fr: Bonus de résistance aux dégâts explosifs
ja: エクスプローシブダメージレジスタンスボーナス
ko: 폭발 저항력 보너스
ru: Влияние на сопротивляемость фугасному урону
zh: 爆炸伤害抗性加成
highIsGood: false
iconID: 1395
name: explosiveDamageResonanceMultiplier
published: true
stackable: true
unitID: 111
133:
attributeID: 133
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier to the EM damage resonance of something.
displayNameID:
de: Bonus auf EM-Schadensresistenz
en: EM Damage Resistance Bonus
fr: Bonus de résistance aux dégâts électromagnétiques
ja: EMダメージレジスタンスボーナス
ko: EM 저항력 보너스
ru: Влияние на сопротивляемость ЭМ-урону
zh: 电磁伤害抗性加成
highIsGood: false
iconID: 1396
name: emDamageResonanceMultiplier
published: true
stackable: false
unitID: 111
134:
attributeID: 134
categoryID: 2
dataType: 5
defaultValue: 1.0
description: Multiplier to a recharge rate time.
displayNameID:
de: Schild-Laderatenbonus
en: Shield recharge rate bonus
fr: Bonus de vitesse de recharge du bouclier
ja: シールド自動回復効率ボーナス
ko: 실드 충전률 보너스
ru: Влияние на скорость регенерации щитов
zh: 护盾回充速率加成
highIsGood: false
iconID: 1392
name: shieldRechargeRateMultiplier
published: true
stackable: true
unitID: 111
135:
attributeID: 135
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The size of the module, 1 = small, 2 = medium, 3 = large. Used for
turrets and projectile weapons but will work for any module that defines it.
highIsGood: true
name: moduleSize
published: false
stackable: true
136:
attributeID: 136
categoryID: 2
dataType: 5
defaultValue: 0.0
description: This number is deducted from the %chance of the seeping to armor, to
slow seep of damage through shield.
highIsGood: true
name: uniformity
published: false
stackable: true
137:
attributeID: 137
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)使用タイプ
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
iconID: 1397
name: launcherGroup
published: true
stackable: true
unitID: 115
138:
attributeID: 138
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- amount to the EM damage done.
displayNameID:
de: Bonus auf EM-Schaden
en: EM Damage Bonus
fr: Bonus de dégâts électromagnétiques
ja: EMダメージボーナス
ko: EM 피해량 보너스
ru: Влияние на урон (за счёт ЭМ-составляющей)
zh: 电磁伤害加成
highIsGood: true
iconID: 1388
name: emDamageBonus
published: true
stackable: true
unitID: 113
139:
attributeID: 139
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- amount to the explosive damage done.
displayNameID:
de: Bonus auf Explosionsschaden
en: Explosive Damage Bonus
fr: Bonus de dégâts explosifs
ja: エクスプローシブダメージボーナス
ko: 폭발 피해 보너스
ru: Влияние на фугасный урон
zh: 爆炸伤害加成
highIsGood: true
iconID: 1387
name: explosiveDamageBonus
published: true
stackable: true
unitID: 113
140:
attributeID: 140
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- amount to the kinetic damage done.
displayNameID:
de: Bonus auf Kinetikschaden
en: Kinetic Damage Bonus
fr: Bonus de dégâts cinétiques
ja: キネティックダメージボーナス
ko: 키네틱 피해량 보너스
ru: Влияние на урон (за счёт кинетической составляющей)
zh: 动能伤害加成
highIsGood: true
iconID: 1385
name: kineticDamageBonus
published: true
stackable: true
unitID: 113
141:
attributeID: 141
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the thermal damage done.
displayNameID:
de: Bonus auf Thermalschaden
en: Thermal Damage Bonus
fr: Bonus de dégâts thermiques
ja: サーマルダメージボーナス
ko: 열 피해량 보너스
ru: Повышение термического урона
zh: 热能伤害加成
highIsGood: true
iconID: 1386
name: thermalDamageBonus
published: true
stackable: true
unitID: 113
142:
attributeID: 142
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Range that an ECM burst has an effect within.
displayNameID:
de: ECM-Impulsradius
en: ECM Burst Radius
fr: Rayon salve CME
ja: ECM バースト半径
ko: ECM 버스트 반경
ru: Радиус импульса глушения захвата целей
zh: ECM脉冲半径
highIsGood: true
iconID: 1390
name: ecmBurstRange
published: true
stackable: true
unitID: 1
143:
attributeID: 143
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Range of the automated targeting systems hostile targeting area.
displayNameID:
de: Aufschaltungsreichweite
en: Targeting range
fr: Portée du système de ciblage
ja: ターゲット範囲
ko: 타겟팅 사거리
ru: Дальность захвата целей
zh: 锁定范围
highIsGood: true
name: targetHostileRange
published: true
stackable: true
unitID: 1
144:
attributeID: 144
categoryID: 5
dataType: 5
defaultValue: 1.0
description: Multiplier to the capacitors recharge rate.
displayNameID:
de: Bonus auf Aufladerate des Energiespeichers
en: Capacitor recharge rate bonus
fr: Bonus de vitesse de recharge du capaciteur
ja: キャパシタ充電速度ボーナス
ko: 캐패시터 충전율 보너스
ru: Влияние на скорость регенерации накопителя
zh: 电容回充速度加成
highIsGood: false
iconID: 1400
name: capacitorRechargeRateMultiplier
published: true
stackable: true
unitID: 111
145:
attributeID: 145
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multipier to power core output.
displayNameID:
de: Stromnetzbonus
en: Powergrid bonus
fr: Bonus de réseau d'alimentation
ja: パワーグリッドボーナス
ko: 파워그리드 보너스
ru: Влияние на мощность реактора
zh: 能量输出加成
highIsGood: true
iconID: 70
name: powerOutputMultiplier
published: true
stackable: true
unitID: 109
146:
attributeID: 146
categoryID: 2
dataType: 5
defaultValue: 1.0
description: Multiplier to the capacity of a shield.
displayNameID:
de: HP-Bonus für Schilde
en: Shield Hitpoint Bonus
fr: Bonus de PV du bouclier
ja: シールドHPボーナス
ko: 실드 내구도 보너스
ru: Влияние на запас прочности щитов
zh: 护盾值加成
highIsGood: true
iconID: 1384
name: shieldCapacityMultiplier
published: true
stackable: true
unitID: 109
147:
attributeID: 147
categoryID: 5
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Bonus auf Energiespeicherkapazität
en: Capacitor Capacity Bonus
fr: Bonus de charge de capaciteur
ja: キャパシタ容量ボーナス
ko: 캐패시터 용량 보너스
ru: Влияние на запас энергии
zh: 电容容量加成
highIsGood: true
iconID: 1400
name: capacitorCapacityMultiplier
published: true
stackable: true
unitID: 109
148:
attributeID: 148
categoryID: 3
dataType: 5
defaultValue: 1.0
description: Multiplier to the HP of a ships armor module.
displayNameID:
de: HP-Bonus für Panzerung
en: Armor Hitpoint Bonus
fr: Bonus de PV du blindage
ja: アーマーHPボーナス
ko: 장갑 내구도 보너스
ru: Влияние на запас прочности брони
zh: 装甲值加成
highIsGood: true
iconID: 1383
name: armorHPMultiplier
published: true
stackable: true
unitID: 109
149:
attributeID: 149
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Multiplier to the amount of cargo capacity for a ship.
displayNameID:
de: Frachtraumbonus
en: Cargo capacity bonus
fr: Bonus de capacité de la soute
ja: カーゴ容量ボーナス
ko: 화물 적재량 보너스
ru: Повышение объёма грузового отсека
zh: 货柜容量加成
highIsGood: true
iconID: 71
name: cargoCapacityMultiplier
published: true
stackable: true
unitID: 109
150:
attributeID: 150
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier to the ships structural HP.
displayNameID:
de: HP-Bonus für Struktur
en: Structure Hitpoint Bonus
fr: Bonus de PV de la structure
ja: ストラクチャHPボーナス
ko: 구조물 내구도 보너스
ru: Влияние на запас прочности корпуса
zh: 结构值加成
highIsGood: true
iconID: 67
name: structureHPMultiplier
published: true
stackable: true
unitID: 109
151:
attributeID: 151
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to the agility for a ship.
displayNameID:
de: Trägheitsmodifikator
en: Inertia Modifier
fr: Modificateur d'inertie
ja: 慣性乗数
ko: 관성 계수
ru: Влияние инертности конструкции
zh: 惯性调整系数
highIsGood: true
iconID: 1401
name: agilityBonus
published: true
stackable: true
unitID: 105
152:
attributeID: 152
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- a number to the max passengers.
displayNameID:
de: Maximaler Passagierbonus
en: Maximum Passengers Bonus
fr: Bonus de passagers maximum
ja: 最大乗客数ボーナス
ko: 최대 승객 보너스
ru: Максимальное количество пассажиров
zh: 乘客数上限加成
highIsGood: true
name: maxPassengersBonus
published: true
stackable: true
153:
attributeID: 153
categoryID: 9
dataType: 5
defaultValue: 0.0
description: The power cost to warp per one kg per AU (floats do not have the resolution
for meters).
highIsGood: true
name: warpCapacitorNeed
published: false
stackable: true
154:
attributeID: 154
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The distance at which to react when relevant objects come within range.
displayNameID:
de: Aktivierungsentfernung
en: Activation proximity
fr: Proximité d'activation
ja: 動作可能距離範囲
ko: 활성화 근접도
ru: Дистанция включения
zh: 作用范围
highIsGood: true
iconID: 1390
name: proximityRange
published: true
stackable: true
unitID: 1
156:
attributeID: 156
categoryID: 9
dataType: 5
defaultValue: 0.0
description: The hull damage proportion at which an entity becomes incapacitated.
highIsGood: true
name: incapacitationRatio
published: false
stackable: true
157:
attributeID: 157
categoryID: 17
dataType: 4
defaultValue: 0.0
description: The range at which this thing does it thing.
highIsGood: true
name: orbitRange
published: false
stackable: true
158:
attributeID: 158
categoryID: 29
dataType: 5
defaultValue: 1.0
description: distance from maximum range at which accuracy has fallen by half
displayNameID:
de: Präzisionsabfall
en: 'Accuracy falloff '
fr: 'Distance de perte de précision '
ja: ' 精度低下'
ko: '명중률 유효사거리 '
ru: 'Добавочная дальность '
zh: 失准范围
highIsGood: true
iconID: 1399
name: falloff
published: true
stackable: false
unitID: 1
160:
attributeID: 160
categoryID: 29
dataType: 5
defaultValue: 0.0
description: Weapon accuracy
displayNameID:
de: Geschützturmnachführung
en: Turret Tracking
fr: Suivi des tourelles
ja: タレット追跡
ko: 터렛 트래킹
ru: Скорость наводки орудий
zh: 炮台跟踪速度
highIsGood: true
iconID: 1398
name: trackingSpeed
published: true
stackable: false
tooltipDescriptionID:
de: Höhere Werte verbessern die Genauigkeiten gegenüber kleinen und schnellen
Zielen
en: Higher values improve accuracy against small and fast targets
fr: Des valeurs plus élevées améliorent la précision contre les petites cibles
plus rapides.
ja: この値が高いと小型で機動力の高いターゲットに対する精度が向上する
ko: 값이 높을수록 작고 빠른 목표물을 더 잘 맞힙니다.
ru: Увеличение этой характеристики приводит к повышению точности стрельбы по малым
и быстрым целям
zh: 值越高,对小型和快速目标的命中率越高
tooltipTitleID:
de: Geschützturmnachführung
en: Turret Tracking
fr: Suivi des tourelles
ja: タレット追跡
ko: 터렛 트래킹
ru: Скорость наводки орудий
zh: 炮台跟踪速度
161:
attributeID: 161
categoryID: 4
dataType: 9
defaultValue: 0.0
description: Volume of things in cubic meters
displayNameID:
de: Volumen
en: Volume
fr: Volume
ja: 体積
ko: 부피
ru: Занимаемый объём
zh: 体积
highIsGood: true
iconID: 67
name: volume
published: true
stackable: true
tooltipDescriptionID:
de: Den Platz, den dieses Objekt einnimmt, wenn es in einem Frachtraum oder Container
platziert wird
en: The space this object takes up when placed in a bay or container
fr: L'espace occupé par cet objet dans une baie ou un conteneur.
ja: ベイやコンテナに積んだとき空間に占める量です
ko: 격납고 또는 컨테이너에 넣었을 때 차지하는 부피입니다.
ru: Объём, занимаемый этим объектом в отсеке или контейнере
zh: 该物体被放置在船舱或货柜中时占用的空间
tooltipTitleID:
de: Volumen
en: Volume
fr: Volume
ja: 体積
ko: 부피
ru: Занимаемый объём
zh: 体积
unitID: 9
162:
attributeID: 162
categoryID: 9
dataType: 9
defaultValue: 0.0
description: Radius of an object in meters
highIsGood: true
iconID: 1390
name: radius
published: false
stackable: true
163:
attributeID: 163
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Where you want an effect to finish instantly.
highIsGood: true
name: dummyDuration
published: false
stackable: true
164:
attributeID: 164
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The charisma of a character.
displayNameID:
de: Ausstrahlung
en: Charisma
fr: Charisme
ja: カリスマ
ko: 카리스마
ru: «Харизма»
zh: 魅力
highIsGood: true
iconID: 1378
name: charisma
published: true
stackable: true
unitID: 120
165:
attributeID: 165
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The intelligence of a character.
displayNameID:
de: Intelligenz
en: Intelligence
fr: Intelligence
ja: 知性
ko: 지능
ru: «Интеллект»
zh: 智力
highIsGood: true
iconID: 1380
name: intelligence
published: true
stackable: true
unitID: 120
166:
attributeID: 166
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The memory of a character.
displayNameID:
de: Gedächtnis
en: Memory
fr: Mémoire
ja: 記憶力
ko: 기억력
ru: «Память»
zh: 记忆
highIsGood: true
iconID: 1381
name: memory
published: true
stackable: true
unitID: 120
167:
attributeID: 167
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The perception of a character.
displayNameID:
de: Auffassungsgabe
en: Perception
fr: Perception
ja: 知覚
ko: 지각력
ru: «Восприятие»
zh: 感知
highIsGood: true
iconID: 1382
name: perception
published: true
stackable: true
unitID: 120
168:
attributeID: 168
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The willpower of a character.
displayNameID:
de: Willenskraft
en: Willpower
fr: Volonté
ja: 精神力
ko: 정신력
ru: «Сила воли»
zh: 毅力
highIsGood: true
iconID: 1379
name: willpower
published: true
stackable: true
unitID: 120
169:
attributeID: 169
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Multiplier to the agility of an object.
displayNameID:
de: Trägheitsmodifikator
en: Inertia Modifier
fr: Modificateur d'inertie
ja: 慣性修正乗数
ko: 관성 계수
ru: Влияние инертности конструкции
zh: 惯性调整
highIsGood: true
iconID: 1401
name: agilityMultiplier
published: true
stackable: true
unitID: 121
170:
attributeID: 170
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Bonus to the charisma of a character specified by the player in character
creation.
highIsGood: true
iconID: 1378
name: customCharismaBonus
published: false
stackable: true
171:
attributeID: 171
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Bonus to the willpower of a character specified by the player in character
creation.
highIsGood: true
iconID: 1379
name: customWillpowerBonus
published: false
stackable: true
172:
attributeID: 172
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Bonus to the perception of a character specified by the player in character
creation.
highIsGood: true
iconID: 1382
name: customPerceptionBonus
published: false
stackable: true
173:
attributeID: 173
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Bonus to the memory of a character specified by the player in character
creation.
highIsGood: true
iconID: 1381
name: customMemoryBonus
published: false
stackable: true
174:
attributeID: 174
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Bonus to the intelligence of a character specified by the player in
character creation.
highIsGood: true
iconID: 1380
name: customIntelligenceBonus
published: false
stackable: true
175:
attributeID: 175
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the charisma of a character.
displayNameID:
de: Ausstrahlung-Modifikator
en: Charisma Modifier
fr: Modificateur de charisme
ja: カリスマ修正乗数
ko: 카리스마 보정치
ru: Модификатор характеристики «Харизма»
zh: 魅力调整
highIsGood: true
iconID: 1378
name: charismaBonus
published: true
stackable: true
unitID: 120
176:
attributeID: 176
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the intelligence of a character.
displayNameID:
de: Intelligenz-Modifikator
en: Intelligence Modifier
fr: Modificateur d'intelligence
ja: 知性修正乗数
ko: 지능 보정치
ru: Модификатор характеристики «Интеллект»
zh: 智力调整
highIsGood: true
iconID: 1380
name: intelligenceBonus
published: true
stackable: true
unitID: 120
177:
attributeID: 177
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the memory of a character.
displayNameID:
de: Gedächtnismodifikator
en: Memory Modifier
fr: Modificateur de mémoire
ja: メモリー修正乗数
ko: 기억력 보정치
ru: Модификатор характеристики «Память»
zh: 记忆调整
highIsGood: true
iconID: 1381
name: memoryBonus
published: true
stackable: true
unitID: 120
178:
attributeID: 178
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the perception of a character.
displayNameID:
de: Auffassungsgabe-Modifikator
en: Perception Modifier
fr: Modificateur de perception
ja: 知覚修正乗数
ko: 지각력 보정치
ru: Модификатор характеристики «Восприятие»
zh: 感知调整
highIsGood: true
iconID: 1382
name: perceptionBonus
published: true
stackable: true
unitID: 120
179:
attributeID: 179
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- bonus to the willpower of a character.
displayNameID:
de: Willenskraft-Modifikator
en: Willpower Modifier
fr: Modificateur de volonté
ja: 精神力修正乗数
ko: 정신력 보정치
ru: Модификатор характеристики «Сила воли»
zh: 毅力调整
highIsGood: true
iconID: 1379
name: willpowerBonus
published: true
stackable: true
unitID: 120
180:
attributeID: 180
categoryID: 7
dataType: 10
defaultValue: 0.0
description: Only refers to another dogma attribute.
displayNameID:
de: Primäres Attribut
en: Primary attribute
fr: Attribut principal
ja: 第1次属性
ko: 1차 특성
ru: Первичная характеристика
zh: 主属性
highIsGood: true
name: primaryAttribute
published: true
stackable: true
unitID: 119
181:
attributeID: 181
categoryID: 7
dataType: 10
defaultValue: 0.0
description: Only refers to another dogma attribute.
displayNameID:
de: Sekundäres Attribut
en: Secondary attribute
fr: Attribut secondaire
ja: 第2次属性
ko: 2차 특성
ru: Вторичная характеристика
zh: 副属性
highIsGood: true
name: secondaryAttribute
published: true
stackable: true
unitID: 119
182:
attributeID: 182
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Primärer Skill benötigt
en: Primary Skill required
fr: Compétence principale requise
ja: 第一必須スキル
ko: 1차 스킬 필요
ru: Требуемый первичный навык
zh: 主技能需求
highIsGood: true
name: requiredSkill1
published: true
stackable: true
unitID: 116
183:
attributeID: 183
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Sekundärer Skill benötigt
en: Secondary Skill required
fr: Compétence secondaire requise
ja: 第二必須スキル
ko: 2차 스킬 필요
ru: Требуемый вторичный навык
zh: 副技能需求
highIsGood: true
name: requiredSkill2
published: true
stackable: true
unitID: 116
184:
attributeID: 184
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Tertiärer Skill benötigt
en: Tertiary Skill required
fr: Compétence tertiaire requise
ja: 第三必須スキル
ko: 3차 스킬 필요
ru: Требуемый третичный навык
zh: 三级技能需求
highIsGood: true
name: requiredSkill3
published: true
stackable: true
unitID: 116
185:
attributeID: 185
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The number of attribute points needed to be accrued to learn this skill.
highIsGood: true
name: attributePoints
published: false
stackable: true
186:
attributeID: 186
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Multiplier to the warping power cost.
highIsGood: true
name: warpCapacitorNeedMultiplier
published: false
stackable: true
187:
attributeID: 187
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Multiplier to adjust the cost of repairs.
highIsGood: true
name: repairCostMultiplier
published: false
stackable: true
188:
attributeID: 188
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Chance of being able to resist a cargo scan.
highIsGood: true
name: cargoScanResistance
published: false
stackable: true
189:
attributeID: 189
categoryID: 9
dataType: 12
defaultValue: 0.0
description: Restrict activation to this one module group.
highIsGood: true
name: targetGroup
published: false
stackable: true
190:
attributeID: 190
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The maximum number of members that a CEO can manage within their corporation.
highIsGood: true
name: corporationMemberLimit
published: false
stackable: true
191:
attributeID: 191
categoryID: 7
dataType: 4
defaultValue: 0.0
description: +/- modifier to the number of members that a CEO can manage within
their corporation.
displayNameID:
de: Corporation-Mitgliedsbonus
en: corporation Member Bonus
fr: Bonus de membre de corporation
ja: コーポレーションメンバーボーナス
ko: 코퍼레이션 회원 보너스
ru: Влияние на количество представителей корпорации
zh: 军团成员加成
highIsGood: true
name: corporationMemberBonus
published: true
stackable: true
unitID: 139
192:
attributeID: 192
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Maximum number of locked targets that the character or their ships
electronics can handle at any given time. Both have individual limits which apply
separately.
displayNameID:
de: Maximal erfassbare Ziele
en: Maximum Locked Targets
fr: Cibles verrouillées maximum
ja: 最大ターゲットロック数
ko: 최대 타겟 수
ru: Максимальное количество захваченных целей
zh: 目标锁定数上限加成
highIsGood: true
iconID: 109
name: maxLockedTargets
published: true
stackable: true
tooltipDescriptionID:
de: Die maximale Anzahl an Zielen, die gleichzeitig aufgeschaltet werden können
en: The maximum number of targets that can be locked simultaneously
fr: Le nombre maximum de cibles pouvant être verrouillées simultanément.
ja: 同時にロックできるターゲットの最大数です
ko: 동시에 고정할 수 있는 최대 타겟 수입니다.
ru: Максимальное число целей, одновременно сопровождаемых кораблём
zh: 可以同时锁定的目标数量上限
tooltipTitleID:
de: Maximal erfassbare Ziele
en: Maximum Locked Targets
fr: Cibles verrouillées maximum
ja: 最大ターゲットロック数
ko: 최대 타겟 수
ru: Максимальное число сопровождаемых целей
zh: 目标锁定数上限
193:
attributeID: 193
categoryID: 6
dataType: 4
defaultValue: 0.0
description: The maximum number of their targets that the character can attack at
a given time.
highIsGood: true
name: maxAttackTargets
published: false
stackable: true
194:
attributeID: 194
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The resistance to target jamming.
highIsGood: true
name: jammingResistance
published: false
stackable: true
195:
attributeID: 195
categoryID: 31
dataType: 9
defaultValue: 0.0
description: The race ID of the type.
highIsGood: true
name: raceID
published: false
stackable: true
196:
attributeID: 196
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The maximum amount of manufacture slots that can be used at a time.
highIsGood: true
name: manufactureSlotLimit
published: false
stackable: true
197:
attributeID: 197
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distance from thing to survey.
displayNameID:
de: Vermessungsscanreichweite
en: Survey Scan Range
fr: Portée du balayage d'inspection
ja: サーベイスキャン範囲
ko: 조사 스캔 거리
ru: Дистанция сбора данных
zh: 测量扫描范围
highIsGood: true
name: surveyScanRange
published: true
stackable: true
unitID: 1
202:
attributeID: 202
categoryID: 1
dataType: 5
defaultValue: 1.0
description: Factor to adjust module cpu need by.
displayNameID:
de: CPU-Leistungsbonus
en: CPU Output bonus
fr: Bonus de puissance CPU
ja: CPU 出力ボーナス
ko: CPU 출력 보너스
ru: Повышение мощности ЦПУ
zh: CPU输出加成
highIsGood: true
iconID: 1405
name: cpuMultiplier
published: true
stackable: true
unitID: 109
203:
attributeID: 203
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Factor to scale mining laser durations by.
highIsGood: true
name: miningDurationMultiplier
published: false
stackable: true
204:
attributeID: 204
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Typically scales the firing speed of a weapon. Reducing speed means
faster, strangely..
displayNameID:
de: Feuerraten-Bonus
en: rate of fire bonus
fr: Bonus de cadence de tir
ja: 発射間隔ボーナス
ko: 연사속도 보너스
ru: Влияние на цикл выстрела
zh: 射击速度加成
highIsGood: false
iconID: 1389
name: speedMultiplier
published: true
stackable: true
unitID: 111
205:
attributeID: 205
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the accuracy of some targeted weapon.
highIsGood: true
iconID: 1399
name: accuracyMultiplier
published: false
stackable: true
207:
attributeID: 207
categoryID: 7
dataType: 5
defaultValue: 1.0
description: The factor by which the amount mined by a mining laser is scaled.
displayNameID:
de: Bergbauertrag-Multiplikator
en: Mining Amount Multiplier
fr: Multiplicateur de minerai extrait
ja: 採掘量乗数
ko: 채굴 총량 배수
ru: Коэффициент объёма добычи
zh: 开采量倍增系数
highIsGood: true
name: miningAmountMultiplier
published: false
stackable: false
208:
attributeID: 208
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Radar strength.
displayNameID:
de: RADAR-Sensorstärke
en: RADAR Sensor Strength
fr: Puissance de détection radar
ja: 電波センサー強度
ko: 레이더 센서 강도
ru: Эффективность радарной системы
zh: 雷达感应强度
highIsGood: true
iconID: 2031
name: scanRadarStrength
published: true
stackable: false
tooltipDescriptionID:
de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
der Erfassung von Sonden zu entgehen
en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
detection by probes
fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
d'éviter la détection par les sondes.
ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
работы систем сопровождения целей под воздействием помех, а также к затруднению
определения точных координат оснащённого ими объекта при помощи разведзондов
zh: 该数值越大,被电子干扰的几率越低,还有利于规避敌方探针扫描
tooltipTitleID:
de: Radar-Sensorstärke
en: Radar Sensor Strength
fr: Puissance de détection du radar
ja: 電波センサー強度
ko: 레이더 센서 강도
ru: Эффективность радарной системы
zh: 雷达感应强度
unitID: 120
209:
attributeID: 209
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Ladar strength.
displayNameID:
de: Ladar-Sensorstärke
en: Ladar Sensor Strength
fr: Puissance de détection ladar
ja: 光学センサー強度
ko: 라이다 센서 강도
ru: Эффективность ладарной системы
zh: 光雷达感应强度
highIsGood: true
iconID: 2030
name: scanLadarStrength
published: true
stackable: false
tooltipDescriptionID:
de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
der Erfassung von Sonden zu entgehen
en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
detection by probes
fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
d'éviter la détection par les sondes.
ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
работы систем сопровождения целей под воздействием помех, а также к затруднению
определения точных координат оснащённого ими объекта при помощи разведзондов
zh: 该数值越大,被电子干扰的几率越低,还有利于规避敌方探针扫描
tooltipTitleID:
de: LADAR-Sensorstärke
en: Ladar Sensor Strength
fr: Puissance de détection ladar
ja: 光学センサー強度
ko: 라이다 센서 강도
ru: Эффективность ладарной системы
zh: 光雷达感应强度
unitID: 120
210:
attributeID: 210
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Magnetometric strength.
displayNameID:
de: Magnetometrische Sensorstärke
en: Magnetometric Sensor Strength
fr: Puissance de détection magnétométrique
ja: 磁気センサー強度
ko: 자기장 센서 강도
ru: Эффективность магнитометрической системы
zh: 磁力感应强度
highIsGood: true
iconID: 2029
name: scanMagnetometricStrength
published: true
stackable: false
tooltipDescriptionID:
de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
der Erfassung von Sonden zu entgehen
en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
detection by probes
fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
d'éviter la détection par les sondes.
ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
работы систем сопровождения целей под воздействием помех, а также к затруднению
определения точных координат оснащённого ими объекта при помощи разведзондов
zh: 该数值越大,被电子干扰的几率越低,还有利于规避敌方探针扫描
tooltipTitleID:
de: Magnetometrische Sensorstärke
en: Magnetometric Sensor Strength
fr: Puissance de détection magnétométrique
ja: 磁気センサー強度
ko: 자기장 센서 강도
ru: Эффективность магнитометрической системы
zh: 磁力感应强度
unitID: 120
211:
attributeID: 211
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Gravimetric strength.
displayNameID:
de: Gravimetrische Sensorstärke
en: Gravimetric Sensor Strength
fr: Puissance de détection gravimétrique
ja: 重力センサー強度
ko: 중력장 센서 강도
ru: Эффективность гравиметрической системы
zh: 引力感应强度
highIsGood: true
iconID: 2028
name: scanGravimetricStrength
published: true
stackable: false
tooltipDescriptionID:
de: Ein höherer Wert reduziert die Chance von ECM gestört zu werden und hilft
der Erfassung von Sonden zu entgehen
en: Larger values reduce the chance of being jammed by ECM and assist in avoiding
detection by probes
fr: Les grandes valeurs réduisent les chances de brouillage par les CME et permettent
d'éviter la détection par les sondes.
ja: 数値が大きいほどECMに妨害されにくくなり、プローブに探知されにくくなります
ko: 값이 클수록 ECM에 재밍될 확률이 감소하며 프로브의 탐지를 보다 잘 피할 수 있습니다.
ru: Увеличение этой характеристики приводит к увеличению вероятности продолжения
работы систем сопровождения целей под воздействием помех, а также к затруднению
определения точных координат оснащённого ими объекта при помощи разведзондов
zh: 该数值越大,被电子干扰的几率越低,还有利于规避敌方探针扫描
tooltipTitleID:
de: Gravimetrische Sensorstärke
en: Gravimetric Sensor Strength
fr: Puissance de détection gravimétrique
ja: 重力センサー強度
ko: 중력장 센서 강도
ru: Эффективность гравиметрической системы
zh: 引力感应强度
unitID: 120
212:
attributeID: 212
categoryID: 30
dataType: 5
defaultValue: 1.0
description: The characters missile use efficiency, scales the damage missiles do.
displayNameID:
de: Raketenschaden-Bonus
en: Missile Damage Bonus
fr: Bonus de dégât des missiles
ja: ミサイルダメージボーナス
ko: 미사일 피해 보너스
ru: Влияние на урон БЧ ракет
zh: 导弹伤害加成
highIsGood: true
name: missileDamageMultiplier
published: true
stackable: false
unitID: 104
213:
attributeID: 213
categoryID: 30
dataType: 5
defaultValue: 0.0
description: Additional percentage to the characters missile damage multiplier.
displayNameID:
de: Raketenschaden-Bonus
en: Missile Damage Bonus
fr: Bonus de dégâts des missiles
ja: ミサイルダメージボーナス
ko: 미사일 피해 보너스
ru: Влияние на урон БЧ ракет
zh: 导弹伤害加成
highIsGood: true
iconID: 1397
name: missileDamageMultiplierBonus
published: true
stackable: true
unitID: 109
216:
attributeID: 216
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Scales the capacitor need for fitted modules.
displayNameID:
de: Energiespeicher-Verbrauchsmultiplikator
en: Capacitor Need Multiplier
fr: Multiplicateur des besoins énergétiques du capaciteur
ja: キャパシタ消費乗数
ko: 캐패시터 요구량 조정
ru: Снижение потребления энергии
zh: 电容需求倍增系数
highIsGood: true
iconID: 1400
name: capacitorNeedMultiplier
published: true
stackable: true
unitID: 105
217:
attributeID: 217
categoryID: 31
dataType: 4
defaultValue: 0.0
description: The graphicID of the propulsion system.
highIsGood: true
name: propulsionGraphicID
published: false
stackable: true
218:
attributeID: 218
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes a character to research a blueprint.
highIsGood: true
iconID: 1392
name: blueprintResearchTimeMultiplier
published: false
stackable: true
219:
attributeID: 219
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to manufacture something.
highIsGood: true
name: manufactureTimeMultiplier
published: false
stackable: true
220:
attributeID: 220
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to research a blueprint.
highIsGood: true
iconID: 1392
name: blueprintResearchTimeMultiplierBonus
published: false
stackable: true
221:
attributeID: 221
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes a character to manufacture a blueprint.
highIsGood: true
iconID: 1392
name: blueprintManufactureTimeMultiplier
published: false
stackable: true
222:
attributeID: 222
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to manufacture from
a blueprint.
highIsGood: true
iconID: 1392
name: blueprintManufactureTimeMultiplierBonus
published: false
stackable: true
223:
attributeID: 223
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to train skills with Charisma as the primary
attribute.
highIsGood: true
name: charismaSkillTrainingTimeMultiplier
published: false
stackable: true
224:
attributeID: 224
categoryID: 9
dataType: 5
defaultValue: 1.0
description: 'Scales the time it takes to train skills with Intelligence as the
primary attribute. '
highIsGood: true
name: intelligenceSkillTrainingTimeMultiplier
published: false
stackable: true
225:
attributeID: 225
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to train skills with Memory as the primary
attribute.
highIsGood: true
name: memorySkillTrainingTimeMultiplier
published: false
stackable: true
226:
attributeID: 226
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to train skills with Perception as the primary
attribute.
highIsGood: true
name: perceptionSkillTrainingTimeMultiplier
published: false
stackable: true
227:
attributeID: 227
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to train skills with Willpower as the primary
attribute.
highIsGood: true
name: willpowerSkillTrainingTimeMultiplier
published: false
stackable: true
228:
attributeID: 228
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to train skills with
Charisma as the primary attribute.
highIsGood: true
name: charismaSkillTrainingTimeMultiplierBonus
published: false
stackable: true
229:
attributeID: 229
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to train skills with
Intelligence as the primary attribute.
highIsGood: true
name: intelligenceSkillTrainingTimeMultiplierBonus
published: false
stackable: true
230:
attributeID: 230
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to train skills with
Memory as the primary attribute.
highIsGood: true
name: memorySkillTrainingTimeMultiplierBonus
published: false
stackable: true
231:
attributeID: 231
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to train skills with
Perception as the primary attribute.
highIsGood: true
name: perceptionSkillTrainingTimeMultiplierBonus
published: false
stackable: true
232:
attributeID: 232
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus or penalty to the percentage time it takes to train skills with
Willpower as the primary attribute.
highIsGood: true
name: willpowerSkillTrainingTimeMultiplierBonus
published: false
stackable: true
235:
attributeID: 235
categoryID: 37
dataType: 4
defaultValue: 0.0
description: Additional amount of locked targets that can be handled.
displayNameID:
de: Bonus für maximal aufgeschaltete Ziele
en: Maximum Locked Targets Bonus
fr: Bonus de cibles verrouillées maximum
ja: 最大ターゲットロック数ボーナス
ko: 최대 타겟 수 보너스
ru: Влияние на макс. количество захваченных целей
zh: 目标锁定数上限加成
highIsGood: true
iconID: 0
name: maxLockedTargetsBonus
published: true
stackable: true
unitID: 139
236:
attributeID: 236
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Additional amount of attack targets that can be handled.
highIsGood: true
name: maxAttackTargetsBonus
published: false
stackable: true
unitID: 139
237:
attributeID: 237
categoryID: 24
dataType: 5
defaultValue: 1.0
description: Scales the max target range of a ships electronics.
displayNameID:
de: Zielaufschaltungsreichweite-Bonus
en: Targeting Range Bonus
fr: Bonus de portée de visée
ja: ターゲット範囲ボーナス
ko: 타겟팅 거리 사보너스
ru: Влияние на дальность захвата целей
zh: 锁定范围加成
highIsGood: true
iconID: 1391
name: maxTargetRangeMultiplier
published: true
stackable: true
unitID: 109
238:
attributeID: 238
categoryID: 25
dataType: 5
defaultValue: 0.0
description: +/- modifier to the gravimetric strength of an electronic system.
displayNameID:
de: Gravimetrische ECM-Zielstörsenderstärke
en: Gravimetric ECM Jammer Strength
fr: Puissance gravimétrique CME
ja: 重力ECMジャマー強度
ko: 중력장 ECM 재머 강도
ru: Сила действия помех на гравиметрические системы
zh: 引力ECM干扰强度
highIsGood: true
iconID: 3226
name: scanGravimetricStrengthBonus
published: true
stackable: false
239:
attributeID: 239
categoryID: 25
dataType: 5
defaultValue: 0.0
description: +/- modifier to the ladar strength of an electronic system.
displayNameID:
de: Ladar-ECM-Zielstörsenderstärke
en: Ladar ECM Jammer Strength
fr: Puissance de détection ladar CME
ja: 対光レーダーECMジャマーの強度
ko: 라이다 ECM 재머 강도
ru: Сила действия помех на ладарные системы
zh: 光雷达ECM干扰强度
highIsGood: true
iconID: 3228
name: scanLadarStrengthBonus
published: true
stackable: false
240:
attributeID: 240
categoryID: 25
dataType: 5
defaultValue: 0.0
description: +/- modifier to the magnetometric strength of an electronic system.
displayNameID:
de: Magnetometrische ECM-Zielstörsenderstärke
en: Magnetometric ECM Jammer Strength
fr: Puissance magnétométrique CME
ja: 磁気ECMジャマーの強度
ko: 자기 ECM 재머 강도
ru: Сила действия помех на магнитометрические системы
zh: 磁力ECM干扰强度
highIsGood: true
iconID: 3227
name: scanMagnetometricStrengthBonus
published: true
stackable: false
241:
attributeID: 241
categoryID: 25
dataType: 5
defaultValue: 0.0
description: +/- modifier to the radar strength of an electronic system.
displayNameID:
de: RADAR-ECM-Zielstörsenderstärke
en: RADAR ECM Jammer Strength
fr: Puissance de détection radar CME
ja: 対レーダーECMジャマーの強度
ko: 레이더 ECM 재머 강도
ru: Сила действия помех на радарные системы
zh: 雷达ECM干扰强度
highIsGood: true
iconID: 3229
name: scanRadarStrengthBonus
published: true
stackable: false
242:
attributeID: 242
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Scales the time it takes to lock a target.
highIsGood: true
iconID: 104
name: scanSpeedMultiplier
published: false
stackable: true
unitID: 111
243:
attributeID: 243
categoryID: 26
dataType: 5
defaultValue: 1.0
description: Scales the range at which something can reach.
displayNameID:
de: Maximaler Reichweitenmultiplikator
en: Maximum Range Multiplier
fr: Multiplicateur de portée maximum
ja: 最大範囲乗数
ko: 최대 사거리 배수
ru: Коэффициент максимальной дальности
zh: 最大范围倍增系数
highIsGood: true
iconID: 1391
name: maxRangeMultiplier
published: true
stackable: true
unitID: 104
244:
attributeID: 244
categoryID: 26
dataType: 5
defaultValue: 1.0
description: Scale the tracking speed of a weapon.
displayNameID:
de: Nachführungsgeschwindigkeit-Multiplikator
en: Tracking Speed Multiplier
fr: Multiplicateur de vitesse de poursuite
ja: 追跡速度乗数
ko: 트래킹 속도 배수
ru: Множитель скорости наводки
zh: 跟踪速度倍增系数
highIsGood: true
iconID: 1398
name: trackingSpeedMultiplier
published: true
stackable: true
unitID: 104
245:
attributeID: 245
categoryID: 31
dataType: 4
defaultValue: 0.0
description: Graphic ID of the turrets for drone type ships.
highIsGood: true
name: gfxTurretID
published: false
stackable: true
246:
attributeID: 246
categoryID: 31
dataType: 4
defaultValue: 0.0
description: Graphic ID of the boosters for drone type ships.
highIsGood: true
name: gfxBoosterID
published: false
stackable: true
247:
attributeID: 247
categoryID: 6
dataType: 4
defaultValue: 15000.0
description: The distance from a target an entity starts using its weapons.
highIsGood: true
iconID: 1391
name: entityAttackRange
published: false
stackable: true
248:
attributeID: 248
categoryID: 19
dataType: 4
defaultValue: 0.0
description: The minimum value of any given unit of loot dropped by this entity. Not
the minimum value of all the loot, but of any given item dropped.
highIsGood: true
name: entityLootValueMin
published: false
stackable: true
249:
attributeID: 249
categoryID: 19
dataType: 4
defaultValue: 0.0
description: The maximum value of any loot dropped by this entity. Thats for each
unit of any given item of loot, not for the total value of all items of loot dropped.
highIsGood: true
name: entityLootValueMax
published: false
stackable: true
250:
attributeID: 250
categoryID: 19
dataType: 4
defaultValue: 0.0
description: Deprecated. The minimum number of pieces of loot dropped by this entity.
highIsGood: true
name: entityLootCountMin
published: false
stackable: true
251:
attributeID: 251
categoryID: 19
dataType: 4
defaultValue: 0.0
description: The maximum number of pieces of loot dropped by this entity.
highIsGood: true
name: entityLootCountMax
published: false
stackable: true
252:
attributeID: 252
categoryID: 32
dataType: 5
defaultValue: 0.0
description: "How much security status is modified by for killing this entity. Depending
on the entity, this may be a positive or negative amount.\r\nValue is a % movement
of the character's current security towards the upper/lower limit."
displayNameID:
de: Sicherheitsstatus-Abschussanzahl
en: Security Status Kill Amount
fr: Statut de sécurité après destruction
ja: 破壊時セキュリティーステータス変動量
ko: 처치 시 시큐리티 수치 증가
ru: Повышение СС за уничтожение
zh: 安全等级击毁数量
highIsGood: true
name: entitySecurityStatusKillBonus
published: true
stackable: true
unitID: 109
253:
attributeID: 253
categoryID: 32
dataType: 5
defaultValue: 0.0
description: The amount of security status lost of aggressing agaisnt this entity
first.
highIsGood: true
name: entitySecurityStatusAggressionBonus
published: false
stackable: true
254:
attributeID: 254
categoryID: 9
dataType: 4
defaultValue: 1.0
description: Minimum loot count that an entity can take from the NPC corp loot resource
highIsGood: true
name: minLootCount
published: false
stackable: true
256:
attributeID: 256
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum loot count that an entity can take from the NPC corp loot resource
highIsGood: true
name: maxLootCount
published: false
stackable: true
257:
attributeID: 257
categoryID: 17
dataType: 4
defaultValue: 0.0
description: The range in m that the entity follows it's target.
highIsGood: true
name: entityFollowRange
published: false
stackable: true
258:
attributeID: 258
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Minimum value of each resource the entity is able to take as loot.
highIsGood: true
name: minLootValue
published: false
stackable: true
259:
attributeID: 259
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum value of each resource the entity is able to take as loot.
highIsGood: true
name: maxLootValue
published: false
stackable: true
260:
attributeID: 260
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The range in m when the entity starts attacking it's target.
highIsGood: true
iconID: 1391
name: attackRange
published: false
stackable: true
261:
attributeID: 261
categoryID: 9
dataType: 5
defaultValue: 0.0
description: How much the security status changes when this entity is killed.
highIsGood: true
name: killStatusModifier
published: false
stackable: true
262:
attributeID: 262
categoryID: 9
dataType: 5
defaultValue: 0.0
description: How much the security status changes when this entity is attacked.
highIsGood: true
name: attackStatusModifier
published: false
stackable: true
263:
attributeID: 263
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Amount of maximum shield HP on the item.
displayNameID:
de: Schildkapazität
en: Shield Capacity
fr: Capacité du bouclier
ja: シールド容量
ko: 실드량
ru: Запас прочности щитов
zh: 护盾容量
highIsGood: true
iconID: 1384
name: shieldCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Die HP der Schilde laden sich mit der Zeit wieder auf und können durch den
Einsatz von Modulen schneller regeneriert werden
en: Shield hitpoints recharge over time and can be recovered more quickly with
the use of modules
fr: Les PV du bouclier se rechargent avec le temps, un processus qui peut être
encore amélioré grâce à l'utilisation de modules.
ja: 時間経過で再充電し、モジュールを使用すればさらに素早く回復します
ko: 실드 내구도는 시간이 지나면 충전되며 모듈을 사용하면 더 빨리 회복됩니다.
ru: 'Запас прочности силового поля восстанавливается со временем; с помощью модулей
его можно восстановить быстрее '
zh: 护盾会随时间自动恢复,使用装备还可以使恢复速度加快
tooltipTitleID:
de: Schildkapazität
en: Shield Capacity
fr: Capacité du bouclier
ja: シールド容量
ko: 실드량
ru: Запас прочности силового поля
zh: 护盾容量
unitID: 113
264:
attributeID: 264
categoryID: 9
chargeRechargeTimeID: 479
dataType: 6
defaultValue: 0.0
description: "DO NOT MESS WITH. Helper attribute for entities, stands in for the
shield charge.\r\nThe amount of starting shield capacity of the NPC."
highIsGood: true
iconID: 0
maxAttributeID: 263
name: shieldCharge
published: false
stackable: true
265:
attributeID: 265
categoryID: 3
dataType: 4
defaultValue: 0.0
description: The number of hit points on the entities armor.
displayNameID:
de: Panzerung-HP
en: Armor Hitpoints
fr: PV du blindage
ja: アーマーヒットポイント
ko: 장갑 내구도
ru: Запас прочности брони
zh: 装甲值
highIsGood: true
iconID: 1383
name: armorHP
published: true
stackable: true
tooltipDescriptionID:
de: Die HP der Panzerung regeneriert sich nicht von alleine, kann aber von Modulen
oder Stationsdiensten repariert werden
en: Armor hitpoints do not regenerate naturally but can be repaired by modules
or station services
fr: Les PV du blindage ne se régénèrent pas automatiquement, mais peuvent être
réparés par des modules ou des stations.
ja: 自動的には回復せず、モジュールやステーションサービスで修復されます
ko: 장갑 내구도는 자동으로 재생되지 않으며 모듈이나 정거장 서비스를 이용해 수리할 수 있습니다.
ru: Запас прочности брони не восстанавливается естественным образом, но его можно
восстановить с помощью модулей или станционных служб
zh: 装甲不会自动恢复,不过可以用装备或空间站维修服务进行修理
tooltipTitleID:
de: HP der Panzerung
en: Armor Hitpoints
fr: PV du blindage
ja: アーマーヒットポイント
ko: 장갑 내구도
ru: Запас прочности брони
zh: 装甲值
unitID: 113
266:
attributeID: 266
categoryID: 9
dataType: 1
defaultValue: 0.0
description: DO NOT MESS WITH. The amount of damage done to the entities armor hit
points. Starting armor damage.
displayNameID:
de: Panzerungsschaden
en: Armor Damage
fr: Dégâts de blindage
ja: アーマーダメージ
ko: 장갑 피해량
ru: Урон, наносимый броне
zh: 装甲损伤
highIsGood: true
iconID: 0
name: armorDamage
published: true
stackable: true
267:
attributeID: 267
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Multiplies EM damage taken by Armor. '
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen EM-Schaden
en: Armor EM Damage Resistance
fr: Résistance du blindage aux dégâts EM
ja: アーマーEMダメージレジスタンス
ko: 장갑 EM 저항력
ru: Сопротивляемость брони ЭМ-урону
zh: 装甲电磁伤害抗性
highIsGood: false
iconID: 1396
maxAttributeID: 1527
name: armorEmDamageResonance
published: true
stackable: false
unitID: 108
268:
attributeID: 268
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Multiplies EXPLOSIVE damage taken by Armor. '
displayNameID:
de: Panzerung-Explosivschadensresistenz
en: Armor Explosive Damage Resistance
fr: Résistance du blindage aux dégâts explosifs
ja: アーマーエクスプローシブダメージレジスタンス
ko: 장갑 폭발 저항력
ru: Сопротивляемость брони фугасному урону
zh: 装甲爆炸伤害抗性
highIsGood: false
iconID: 1395
maxAttributeID: 1527
name: armorExplosiveDamageResonance
published: true
stackable: false
unitID: 108
269:
attributeID: 269
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Multiplies KINETIC damage taken by Armor. '
displayNameID:
de: Kinetikschadensresistenz der Panzerung
en: Armor Kinetic Damage Resistance
fr: Résistance du blindage aux dégâts cinétiques
ja: アーマーキネティックダメージレジスタンス
ko: 장갑 키네틱 저항력
ru: Сопротивляемость брони кинетическому урону
zh: 装甲动能伤害抗性
highIsGood: false
iconID: 1393
maxAttributeID: 1527
name: armorKineticDamageResonance
published: true
stackable: false
unitID: 108
270:
attributeID: 270
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Multiplies THERMAL damage taken by Armor. '
displayNameID:
de: Thermalschadensresistenz der Panzerung
en: Armor Thermal Damage Resistance
fr: Résistance du blindage aux dégâts thermiques
ja: アーマーサーマルダメージレジスタンス
ko: 장갑 열 저항력
ru: Сопротивляемость брони термическому урону
zh: 装甲热能伤害抗性
highIsGood: false
iconID: 1394
maxAttributeID: 1527
name: armorThermalDamageResonance
published: true
stackable: false
unitID: 108
271:
attributeID: 271
categoryID: 2
dataType: 5
defaultValue: 1.0
description: Multiplies EM damage taken by shield
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen EM-Schaden
en: Shield EM Damage Resistance
fr: Résistance du bouclier aux dégâts EM
ja: シールドEMダメージレジスタンス
ko: 실드 EM 저항력
ru: Сопротивляемость щитов ЭМ-урону
zh: 护盾电磁伤害抗性
highIsGood: false
iconID: 1396
maxAttributeID: 1528
name: shieldEmDamageResonance
published: true
stackable: false
unitID: 108
272:
attributeID: 272
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Multiplies EXPLOSIVE damage taken by Armor. '
displayNameID:
de: Explosivschadensresistenz der Schilde
en: Shield Explosive Damage Resistance
fr: Résistance du bouclier aux dégâts explosifs
ja: シールドエクスプローシブダメージレジスタンス
ko: 실드 폭발 저항력
ru: Сопротивляемость щитов фугасному урону
zh: 护盾爆炸伤害抗性
highIsGood: false
iconID: 1395
maxAttributeID: 1528
name: shieldExplosiveDamageResonance
published: true
stackable: false
unitID: 108
273:
attributeID: 273
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Multiplies KINETIC damage taken by Armor. '
displayNameID:
de: Kinetikschadensresistenz der Schilde
en: Shield Kinetic Damage Resistance
fr: Résistance du bouclier aux dégâts cinétiques
ja: シールドキネティックダメージレジスタンス
ko: 실드 키네틱 저항력
ru: Сопротивляемость щитов кинетическому урону
zh: 护盾动能伤害抗性
highIsGood: false
iconID: 1393
maxAttributeID: 1528
name: shieldKineticDamageResonance
published: true
stackable: false
unitID: 108
274:
attributeID: 274
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Multiplies THERMAL damage taken by Shield. '
displayNameID:
de: Thermalschadensresistenz der Schilde
en: Shield Thermal Damage Resistance
fr: Résistance du bouclier aux dégâts thermiques
ja: シールドサーマルダメージレジスタンス
ko: 실드 열 저항력
ru: Сопротивляемость щитов термическому урону
zh: 护盾热能伤害抗性
highIsGood: false
iconID: 1394
maxAttributeID: 1528
name: shieldThermalDamageResonance
published: true
stackable: false
unitID: 108
275:
attributeID: 275
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This attribute is a multiplier to the number of skill points required
to train. Skill points required to train a skill = 250 * skillTimeConstant * sqrt(32)^(skillLevel
- 1)
displayNameID:
de: Trainingszeit-Multiplikator
en: 'Training time multiplier '
fr: 'Multiplicateur du temps de formation '
ja: ' トレーニング時間乗数'
ko: '훈련시간 배수 '
ru: 'Множитель '
zh: 训练时间倍增系数
highIsGood: true
iconID: 1392
name: skillTimeConstant
published: true
stackable: true
unitID: 104
276:
attributeID: 276
categoryID: 7
dataType: 1
defaultValue: 0.0
description: Total accumulated points for skill
displayNameID:
de: Skillpunkte
en: Skill Points
fr: Points de compétence
ja: スキルポイント
ko: 스킬 포인트
ru: Синхропакеты
zh: 技能点
highIsGood: true
iconID: 33
name: skillPoints
published: true
stackable: true
277:
attributeID: 277
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 1
highIsGood: true
name: requiredSkill1Level
published: false
stackable: true
278:
attributeID: 278
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 2
highIsGood: true
name: requiredSkill2Level
published: false
stackable: true
279:
attributeID: 279
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 3
highIsGood: true
name: requiredSkill3Level
published: false
stackable: true
280:
attributeID: 280
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Level of skill
displayNameID:
de: Level
en: Level
fr: Niveau
ja: レベル
ko: 레벨
ru: Уровень
zh: 等级
highIsGood: true
iconID: 33
name: skillLevel
published: true
stackable: true
281:
attributeID: 281
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of milliseconds before the object explodes.
displayNameID:
de: Maximale Flugzeit
en: Maximum Flight Time
fr: Temps de vol maximum
ja: 最大航行時間
ko: 최대 비행 시간
ru: Максимальный запас полётного времени
zh: 最长飞行时间
highIsGood: true
iconID: 1392
name: explosionDelay
published: true
stackable: false
unitID: 101
282:
attributeID: 282
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Multiplier to the amount of charge storage space in a launcher.
highIsGood: true
iconID: 0
name: launcherCapacityMultiplier
published: false
stackable: true
unitID: 104
283:
attributeID: 283
categoryID: 10
dataType: 5
defaultValue: 0.0
description: This defines the total capacity of drones allowed in the drone bay
of the ship
displayNameID:
de: Drohnenkapazität
en: Drone Capacity
fr: Capacité du hangar à drones
ja: ドローン収容量
ko: 드론 적재량
ru: Объём отсека для дронов
zh: 无人机容量
highIsGood: true
iconID: 1084
name: droneCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen, das im Drohnenhangar transportiert werden kann
en: The maximum volume that can be carried in the drone bay
fr: Volume maximum pouvant être transporté dans le hangar à drones.
ja: ドローンベイで運搬できる最大容量です
ko: 드론 격납고의 총 적재량입니다.
ru: Максимальный объём дронов, единовременно находящихся в отсеке для дронов на
корабле
zh: 无人机挂舱所能装载的最大无人机容量
tooltipTitleID:
de: Drohnenkapazität
en: Drone Capacity
fr: Capacité du hangar à drones
ja: ドローン容量
ko: 드론 적재량
ru: Вместимость отсека для дронов
zh: 无人机容量
unitID: 9
284:
attributeID: 284
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Indicates whether the modules ranged effects exlude members of the
users gang.
highIsGood: true
iconID: 0
name: excludeGangMembers
published: false
stackable: true
285:
attributeID: 285
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Indicates whether the modules ranged effects exlude members of the
users corporation.
highIsGood: true
iconID: 0
name: excludeCorporationMembers
published: false
stackable: true
286:
attributeID: 286
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Indicates whether the modules ranged effects exclude ships hostile
to the user.
highIsGood: true
iconID: 0
name: excludeHostiles
published: false
stackable: true
287:
attributeID: 287
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, kDmgBonus
highIsGood: true
iconID: 0
name: kDmgBonus
published: false
stackable: true
288:
attributeID: 288
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, shipCPUBonus
highIsGood: true
iconID: 0
name: shipCPUBonus
published: false
stackable: true
289:
attributeID: 289
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, turretDamageBonus
highIsGood: true
iconID: 0
name: turretDamageBonus
published: false
stackable: true
290:
attributeID: 290
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, skillTurretDmgBonus
highIsGood: true
iconID: 0
name: skillTurretDmgBonus
published: false
stackable: true
291:
attributeID: 291
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, CpuskillBonus
displayNameID:
de: 'CPU-Skillbonus:'
en: CPU Skill Bonus
fr: Bonus de compétence CPU
ja: CPUスキルボーナス
ko: CPU 스킬 보너스
ru: Влияние навыка на мощность ЦПУ
zh: CPU技能加成
highIsGood: true
iconID: 0
name: cpuskillBonus
published: true
stackable: true
292:
attributeID: 292
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, damageMultiplierBonus
displayNameID:
de: Schadensmultiplikatorbonus
en: Damage Multiplier Bonus
fr: Bonus de multiplicateur de dégâts
ja: ダメージ乗数ボーナス
ko: 피해량 배수 보너스
ru: Влияние на модификатор урона
zh: 伤害倍增系数加成
highIsGood: true
iconID: 1432
name: damageMultiplierBonus
published: true
stackable: true
unitID: 105
293:
attributeID: 293
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, rofBonus
displayNameID:
de: Feuerraten-Bonus
en: Rate Of Fire Bonus
fr: Bonus de cadence de tir
ja: 発射間隔ボーナス
ko: 연사속도 보너스
ru: Влияние на цикл выстрела
zh: 射击速度加成
highIsGood: true
iconID: 1397
name: rofBonus
published: true
stackable: true
unitID: 105
294:
attributeID: 294
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, rangeSkillBonus
displayNameID:
de: Modifikator für optimale Reichweite
en: Optimal Range Modifier
fr: Modificateur de portée optimale
ja: 最適射程距離修正乗数
ko: 최적사거리 보정치
ru: Модификатор оптимальной дальности
zh: 最佳射程调整
highIsGood: true
iconID: 1391
name: rangeSkillBonus
published: true
stackable: true
unitID: 121
295:
attributeID: 295
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, abPowerBonus
highIsGood: true
iconID: 1400
name: abPowerBonus
published: false
stackable: true
296:
attributeID: 296
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, acPowerBonus
highIsGood: true
iconID: 1400
name: acPowerBonus
published: false
stackable: true
297:
attributeID: 297
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, afPowerBonus
highIsGood: true
iconID: 1400
name: afPowerBonus
published: false
stackable: true
298:
attributeID: 298
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, atPowerBonus
highIsGood: true
iconID: 0
name: atPowerBonus
published: false
stackable: true
299:
attributeID: 299
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cbTRangeBonus
highIsGood: true
iconID: 0
name: cbTRangeBonus
published: false
stackable: true
300:
attributeID: 300
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, ccTRangeBonus
highIsGood: true
iconID: 0
name: ccTRangeBonus
published: false
stackable: true
301:
attributeID: 301
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cfTRangeBonus
highIsGood: true
iconID: 0
name: cfTRangeBonus
published: false
stackable: true
302:
attributeID: 302
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, ciTRangeBonus
highIsGood: true
iconID: 0
name: ciTRangeBonus
published: false
stackable: true
303:
attributeID: 303
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, aiPowerBonus
highIsGood: true
iconID: 0
name: aiPowerBonus
published: false
stackable: true
304:
attributeID: 304
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, ctTRangeBonus
highIsGood: true
iconID: 0
name: ctTRangeBonus
published: false
stackable: true
305:
attributeID: 305
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, gbCpuBonus
highIsGood: true
iconID: 0
name: gbCpuBonus
published: false
stackable: true
306:
attributeID: 306
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Autogenerated skill attribute, mMaxVelocityBonus
displayNameID:
de: Max. Geschwindigkeitsmodifikator
en: Maximum Velocity Modifier
fr: Modificateur de vitesse maximale
ja: 最高速度修正
ko: 최대 속도 보정치
ru: Коэффициент скорости полного хода
zh: 最大速度调整系数
highIsGood: true
iconID: 1389
name: maxVelocityModifier
published: true
stackable: true
unitID: 109
307:
attributeID: 307
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, scannerDurationBonus
highIsGood: true
iconID: 1392
name: scannerDurationBonus
published: false
stackable: true
308:
attributeID: 308
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, scanspeedBonus
displayNameID:
de: Scan-Geschwindigkeit-Bonus
en: Scan Speed Bonus
fr: Bonus de vitesse de balayage
ja: スキャン速度ボーナス
ko: 스캔 속도 보너스
ru: Бонус к скорости поиска
zh: 扫描速度加成
highIsGood: true
iconID: 0
name: scanspeedBonus
published: true
stackable: true
unitID: 105
309:
attributeID: 309
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bonus to Max Targeting Range
displayNameID:
de: Maximaler Zielerfassungsreichweite-Bonus
en: Maximum Targeting Range Bonus
fr: Bonus de portée maximale du système de ciblage
ja: 最大ターゲット範囲ボーナス
ko: 최대 타겟팅 거리 보너스
ru: Влияние на максимальную дальность захвата целей
zh: 最大锁定范围加成
highIsGood: true
iconID: 1391
name: maxTargetRangeBonus
published: true
stackable: true
unitID: 105
310:
attributeID: 310
categoryID: 1
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cpuNeedBonus
displayNameID:
de: CPU-Bedarfsbonus
en: CPU Need Bonus
fr: Bonus de charge CPU
ja: CPU使用量ボーナス
ko: CPU 요구량 보너스
ru: Влияние на потребление мощности ЦПУ
zh: CPU需求加成
highIsGood: true
iconID: 0
name: cpuNeedBonus
published: true
stackable: true
unitID: 105
311:
attributeID: 311
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, maxTarget Bonus
displayNameID:
de: Maximaler Zielerfassung-Bonus
en: Maximum Target Bonus
fr: Bonus de cibles maximum
ja: 最大ターゲット数ボーナス
ko: 최대 타겟 보너스
ru: Влияние на количество целей
zh: 锁定上限加成
highIsGood: true
iconID: 0
name: maxTargetBonus
published: true
stackable: true
unitID: 139
312:
attributeID: 312
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, DurationBonus
displayNameID:
de: Laufzeitbonus
en: Duration Bonus
fr: Bonus de durée
ja: 起動時間ボーナス
ko: 지속시간 보너스
ru: Влияние на время цикла
zh: 单次运转时间加成
highIsGood: true
iconID: 1392
name: durationSkillBonus
published: true
stackable: true
unitID: 121
313:
attributeID: 313
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, PowerOutputBonus
displayNameID:
de: Energieleistung-Bonus
en: Power Output Bonus
fr: Bonus de puissance énergétique
ja: パワーグリッドボーナス
ko: 전력 출력 보너스
ru: Влияние на мощность
zh: 能量输出加成
highIsGood: true
iconID: 1400
name: powerEngineeringOutputBonus
published: true
stackable: true
unitID: 105
314:
attributeID: 314
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, CapRechargeBonus
displayNameID:
de: Verringerung der Aufladezeit des Energiespeichers
en: Cap Recharge Time Reduction
fr: Réduction du temps de recharge du capaciteur
ja: キャパシタリチャージ時間短縮
ko: Cap 재충전 시간 감소
ru: Уменьшение времени регенерации накопителя
zh: 电容回充时间缩减
highIsGood: true
iconID: 1400
name: capRechargeBonus
published: true
stackable: true
unitID: 105
315:
attributeID: 315
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, velocityBonus
displayNameID:
de: Geschwindigkeitsmodifikator
en: Velocity Modifier
fr: Modificateur de vitesse
ja: 速度修正乗数
ko: 속도 보정치
ru: Модификатор скорости
zh: 速度调整
highIsGood: true
iconID: 1389
name: velocityBonus
published: true
stackable: true
unitID: 121
316:
attributeID: 316
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, corpMemberBonus
highIsGood: true
iconID: 0
name: corpMemberBonus
published: false
stackable: true
317:
attributeID: 317
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, capNeedBonus
displayNameID:
de: Energiespeicher-Verbrauchsbonus
en: Capacitor Need Bonus
fr: Bonus de besoins énergétiques du capaciteur
ja: キャパシタ消費ボーナス
ko: 캐패시터 요구량 보너스
ru: Влияние на расход энергии
zh: 电容需求加成
highIsGood: true
iconID: 1400
name: capNeedBonus
published: true
stackable: true
unitID: 105
318:
attributeID: 318
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, speedFBonus
displayNameID:
de: Geschwindigkeitsbonus
en: Speed Bonus
fr: Bonus de vitesse
ja: 速度ボーナス
ko: 속도 보너스
ru: Влияние на скорость
zh: 速度加成
highIsGood: true
iconID: 1389
name: speedFBonus
published: true
stackable: true
unitID: 105
319:
attributeID: 319
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, warpCapacitorNeedBonus
displayNameID:
de: Warp-Energiespeicherbedarf-Bonus
en: Warp Capacitor Need Bonus
fr: Bonus des besoins énergétiques du capaciteur pour le warp
ja: ワープキャパシタ消費ボーナス
ko: 워프 캐패시터 요구량 보너스
ru: Влияние на потребление энергии варп-двигателем
zh: 跃迁电容需求加成
highIsGood: true
iconID: 0
name: warpCapacitorNeedBonus
published: true
stackable: true
unitID: 124
320:
attributeID: 320
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, powerUseBonus
highIsGood: true
iconID: 0
name: powerUseBonus
published: false
stackable: true
321:
attributeID: 321
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Stoßfeuerrate
en: Burst Rate Of Fire
fr: Cadence de tir des salves
ja: バースト発射間隔
ko: 버스트 연사속도
ru: Цикл выстрела для очередей
zh: 射击猝发速率
highIsGood: true
iconID: 1397
name: burstSpeed
published: true
stackable: true
unitID: 3
322:
attributeID: 322
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Geschwindigkeitsschub-Änderung
en: Burst Speed Mutator
fr: Modificateur de vitesse des salves
ja: バースト速度変異値
ko: 버스트 속도 변동 수치
ru: Модификатор скорости стрельбы
zh: 猝发速率增变量
highIsGood: true
iconID: 0
name: burstSpeedMutator
published: true
stackable: true
323:
attributeID: 323
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, PowerNeedBonus
displayNameID:
de: Energieverbrauch-Bonus
en: Power Need Bonus
fr: Bonus d'utilisation d'énergie
ja: 必要エネルギー量ボーナス
ko: 전력 요구량 보너스
ru: Влияние на требования к мощности реактора
zh: 能量需求加成
highIsGood: true
iconID: 1400
name: powerNeedBonus
published: true
stackable: true
unitID: 105
324:
attributeID: 324
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: barrageDmgMutator
published: false
stackable: true
325:
attributeID: 325
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: barrageFalloffMutator
published: false
stackable: true
326:
attributeID: 326
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: barrageDmgMultiplier
published: false
stackable: true
327:
attributeID: 327
categoryID: 4
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, hullHpBonus
displayNameID:
de: HP-Bonus
en: Hitpoint Bonus
fr: Bonus de PV
ja: HPボーナス
ko: 내구도 보너스
ru: Влияние на запас прочности
zh: HP加成
highIsGood: true
iconID: 67
name: hullHpBonus
published: true
stackable: true
unitID: 105
328:
attributeID: 328
categoryID: 9
dataType: 4
defaultValue: 75.0
description: ''
highIsGood: true
iconID: 0
name: barrageFalloff
published: false
stackable: true
329:
attributeID: 329
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, GangRofBonus
displayNameID:
de: Feuerraten-Bonus für Flotten
en: Fleet Rate of Fire Bonus
fr: Bonus de cadence de tir de la flotte
ja: フリート発射間隔ボーナス
ko: 함대 연사속도 보너스
ru: Влияние на цикл выстрела кораблей во флоте
zh: 舰队射击速度加成
highIsGood: true
iconID: 0
name: gangRofBonus
published: true
stackable: true
330:
attributeID: 330
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Duration of booster, after this duration the booster is destroyed
displayNameID:
de: Booster-Dauer
en: Booster Duration
fr: Durée du booster
ja: ブースター持続時間
ko: 부스터 지속시간
ru: Срок действия
zh: 增效剂时效
highIsGood: true
iconID: 1392
name: boosterDuration
published: true
stackable: true
unitID: 101
331:
attributeID: 331
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Whether an item is an implant or not
displayNameID:
de: Implantat Slot
en: Implant Slot
fr: Emplacement d'implant
ja: インプラントスロット
ko: 임플란트 슬롯
ru: Разъём для имплантов
zh: 植入体槽位
highIsGood: true
iconID: 2224
name: implantness
published: true
stackable: true
unitID: 136
332:
attributeID: 332
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: burstDmg
published: false
stackable: true
333:
attributeID: 333
categoryID: 9
dataType: 3
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: burstDmgMutator
published: false
stackable: true
334:
attributeID: 334
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, shipPowerBonus
highIsGood: true
iconID: 0
name: shipPowerBonus
published: false
stackable: true
335:
attributeID: 335
categoryID: 3
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, armorHpBonus
displayNameID:
de: HP-Bonus für Panzerung
en: Armor Hitpoint Bonus
fr: Bonus de PV du blindage
ja: アーマーHPボーナス
ko: 장갑 내구도 보너스
ru: Влияние на запас прочности брони
zh: 装甲值加成
highIsGood: true
iconID: 1383
name: armorHpBonus
published: true
stackable: true
unitID: 105
336:
attributeID: 336
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, uniformityBonus
displayNameID:
de: Einheitlichkeitsbonus
en: Uniformity Bonus
fr: Bonus d'uniformité
ja: ユニフォーミティボーナス
ko: 일치 보너스
ru: Бонус цельности
zh: 一致性加成
highIsGood: true
iconID: 0
name: uniformityBonus
published: true
stackable: true
unitID: 104
337:
attributeID: 337
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, shieldCapacityBonus
displayNameID:
de: Schildkapazitätsbonus
en: Shield Capacity Bonus
fr: Bonus de capacité du bouclier
ja: シールド容量ボーナス
ko: 실드량 보너스
ru: Влияние на запас прочности щитов
zh: 护盾容量加成
highIsGood: true
iconID: 1384
name: shieldCapacityBonus
published: true
stackable: true
unitID: 121
338:
attributeID: 338
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, rechargeratebonus
displayNameID:
de: Aufladerate-Bonus
en: Recharge Rate Bonus
fr: Bonus de vitesse de recharge
ja: リチャージレートボーナス
ko: 충전율 보너스
ru: Влияние на скорость регенерации
zh: 回充速率加成
highIsGood: true
iconID: 1392
name: rechargeratebonus
published: true
stackable: true
unitID: 105
349:
attributeID: 349
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, falloffBonus
displayNameID:
de: Reduktionsbonus
en: Falloff Bonus
fr: Bonus de distance de perte
ja: 精度低下ボーナス
ko: 유효사거리 보너스
ru: Влияние на добавочную дальность
zh: 失准范围加成
highIsGood: true
iconID: 1399
name: falloffBonus
published: true
stackable: true
unitID: 105
350:
attributeID: 350
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, skillTrainingTimeBonus
highIsGood: true
iconID: 0
name: skillTrainingTimeBonus
published: false
stackable: true
351:
attributeID: 351
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, maxRangeBonus
displayNameID:
de: Optimale Reichweite-Bonus
en: Optimal Range Bonus
fr: Bonus de portée optimale
ja: 最適射程距離ボーナス
ko: 최적사거리 보너스
ru: Влияние на оптимальную дальность
zh: 最佳射程加成
highIsGood: true
iconID: 1391
name: maxRangeBonus
published: true
stackable: true
unitID: 105
352:
attributeID: 352
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The maximum amount of drones that a character can control at a given
time.
highIsGood: true
iconID: 0
name: maxActiveDrones
published: false
stackable: true
353:
attributeID: 353
categoryID: 10
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, maxActiveDroneBonus
displayNameID:
de: Maximal aktiver Drohnen-Bonus
en: Maximum Active Drone Bonus
fr: Bonus au nombre maximum de drones actifs
ja: 最大稼動ドローン数ボーナス
ko: 최대 활성화 드론 보너스
ru: Влияние на максимальное количество контролируемых дронов
zh: 可控无人机数上限加成
highIsGood: true
iconID: 0
name: maxActiveDroneBonus
published: true
stackable: true
354:
attributeID: 354
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, maxDroneBonus
highIsGood: true
iconID: 0
name: maxDroneBonus
published: false
stackable: true
355:
attributeID: 355
categoryID: 7
dataType: 5
defaultValue: 1.0
description: 'Percentage of pay from agent '
displayNameID:
de: Verhandlungsmultiplikator
en: Negotiation Multiplier
fr: Multiplicateur de négociation
ja: 交渉乗数
ko: 협상 배수
ru: Влияние на переговоры
zh: 谈判技巧倍增系数
highIsGood: true
iconID: 0
name: negotiationPercentage
published: true
stackable: true
356:
attributeID: 356
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Effective Standing towards Hostile NPC
displayNameID:
de: Diplomatiebonus
en: Diplomacy Bonus
fr: Bonus de diplomatie
ja: 交渉術ボーナス
ko: 외교 보너스
ru: Влияние дипломатии
zh: 外交学加成
highIsGood: true
iconID: 0
name: diplomacyBonus
published: true
stackable: true
359:
attributeID: 359
categoryID: 7
dataType: 5
defaultValue: 100.0
description: a percentage multiplyer to sec status recovery
displayNameID:
de: Fast Talk-Prozentsatz
en: Fast Talk Percentage
fr: Pourcentage de persuasion
ja: 高速会話パーセンテージ
ko: 화술 배율
ru: Процент от навыка «Отношения с представителями закона»
zh: 高级沟通技巧增变系数
highIsGood: true
iconID: 0
name: fastTalkPercentage
published: true
stackable: true
360:
attributeID: 360
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus to standing towards Friendly npcs
displayNameID:
de: Beziehungsbonus
en: Connections Bonus
fr: Bonus de relations
ja: コネクションボーナス
ko: 커넥션 보너스
ru: Влияние отношений
zh: 关系加成
highIsGood: true
iconID: 0
name: connectionsBonus
published: true
stackable: true
361:
attributeID: 361
categoryID: 7
dataType: 5
defaultValue: 0.0
description: a bonus to standing towards npc with negativa security status
displayNameID:
de: Kriminelle Verbindungen-Bonus
en: Criminal Connections Bonus
fr: Bonus de relations criminelles
ja: 犯罪コネクションボーナス
ko: 범죄 커넥션 보너스
ru: Влияние отношений с криминалитетом
zh: 犯罪关系加成
highIsGood: true
iconID: 0
name: criminalConnectionsBonus
published: true
stackable: true
362:
attributeID: 362
categoryID: 7
dataType: 5
defaultValue: 100.0
description: 'Bonus To standing gain towards non CONCORD npcs '
displayNameID:
de: Sozial-Bonus
en: Social Bonus
fr: Bonus social
ja: ソーシャルボーナス
ko: 사회 커넥션 보너스
ru: Влияние навыка «Развитие деловых отношений»
zh: 社会学加成
highIsGood: true
iconID: 0
name: socialBonus
published: true
stackable: true
unitID: 105
363:
attributeID: 363
categoryID: 9
dataType: 4
defaultValue: 100.0
description: 'Production time multiplier when manufacturing amarr tech '
displayNameID:
de: Amarr Tech
en: 'Amarr Tech '
fr: 'Technologie amarr '
ja: ' アマー技術'
ko: '아마르 기술 '
ru: 'Амаррская технология '
zh: 艾玛科技
highIsGood: true
iconID: 0
name: amarrTechTimePercent
published: true
stackable: true
364:
attributeID: 364
categoryID: 7
dataType: 4
defaultValue: 100.0
description: 'Production time multiplier when manufacturing Minmatar tech '
displayNameID:
de: Minmatar Tech
en: 'Minmatar Tech '
fr: 'Technologie minmatar '
ja: ' ミンマターテクノロジー'
ko: '민마타 기술 '
ru: 'Минматарская технология '
zh: 米玛塔尔科技
highIsGood: true
iconID: 0
name: minmatarTechTimePercent
published: true
stackable: true
365:
attributeID: 365
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 'Production time multiplier when manufacturing Gallente tech '
displayNameID:
de: 'Gallente Tech '
en: 'Gallente Tech '
fr: 'Technologie gallente '
ja: 'ガレンテテック '
ko: '갈란테 기술 '
ru: 'Галлентская технология '
zh: '盖伦特科技 '
highIsGood: true
iconID: 0
name: gallenteTechTimePercent
published: true
stackable: true
366:
attributeID: 366
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 'Production time multiplier when manufacturing caldari tech '
displayNameID:
de: Caldari Tech
en: 'Caldari Tech '
fr: 'Technologie caldari '
ja: ' カルダリテクノロジー'
ko: '칼다리 기술 '
ru: 'Калдарская технология '
zh: 加达里科技
highIsGood: true
iconID: 0
name: caldariTechTimePercent
published: true
stackable: true
367:
attributeID: 367
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Production time percentage
displayNameID:
de: Produktionszeit in Prozent
en: Production Time Percentage
fr: Pourcentage de temps de production
ja: 製造時間パーセント
ko: 소요 시간 백분율
ru: Процент длительности производственных работ
zh: 生产时间百分比
highIsGood: true
iconID: 0
name: productionTimePercent
published: true
stackable: true
368:
attributeID: 368
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Refining speed percentage
displayNameID:
de: Veredelungszeit in Prozent
en: Refining Time Percentage
fr: Pourcentage de temps de raffinage
ja: 精錬時間パーセント
ko: 정제 시간 백분율
ru: Влияние на длительность переработки
zh: 精炼时间百分比
highIsGood: true
iconID: 0
name: refiningTimePercentage
published: true
stackable: true
369:
attributeID: 369
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Manufacturing cost multiplyer
displayNameID:
de: Produktionskosten-Multiplikator
en: Manufacture Cost Multiplier
fr: Multiplicateur de coût de production
ja: 製造コスト乗数
ko: 생산 비용 배수
ru: Влияние на стоимость производственных работ
zh: 制造消耗倍增系数
highIsGood: true
iconID: 0
name: manufactureCostMultiplier
published: true
stackable: true
370:
attributeID: 370
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, amarrTechMutator
highIsGood: true
iconID: 0
name: amarrTechMutator
published: false
stackable: true
371:
attributeID: 371
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, caldariTechMutator
highIsGood: true
iconID: 0
name: caldariTechMutator
published: false
stackable: true
372:
attributeID: 372
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, gallenteTechMutator
highIsGood: true
iconID: 0
name: gallenteTechMutator
published: false
stackable: true
373:
attributeID: 373
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, productionTimeMutator
highIsGood: true
iconID: 0
name: productionTimeMutator
published: false
stackable: true
374:
attributeID: 374
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, minmatarTechMutator
highIsGood: true
iconID: 0
name: minmatarTechMutator
published: false
stackable: true
375:
attributeID: 375
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, productionCostMutator
highIsGood: true
iconID: 0
name: productionCostMutator
published: false
stackable: true
376:
attributeID: 376
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Refining time Multiplier
displayNameID:
de: 'Raffinierzeit-Multiplikator '
en: Refining time Multiplier
fr: Multiplicateur de temps de raffinage
ja: 精錬時間乗数
ko: 정제 시간 배수
ru: Коэффициент времени переработки
zh: 精炼时间倍增系数
highIsGood: true
iconID: 0
name: refiningTimePercent
published: true
stackable: true
377:
attributeID: 377
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, refiningTimeMutator
highIsGood: true
iconID: 0
name: refiningTimeMutator
published: false
stackable: true
378:
attributeID: 378
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Refining yield percentage
displayNameID:
de: Raffinierertrag-Prozentsatz
en: Refining Yield percentage
fr: Refining Yield percentage
ja: 精錬による収穫量(%)
ko: 정제 처리 백분율
ru: Коэффициент выработки
zh: 精炼产量百分比
highIsGood: true
iconID: 0
name: refiningYieldPercentage
published: true
stackable: true
unitID: 105
379:
attributeID: 379
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, refiningYieldMutator
displayNameID:
de: Raffinierertrag-Änderung
en: Refining Yield Mutator
fr: Modificateur de rendement du raffinage
ja: 精錬量変異値
ko: 정제량 변동 수치
ru: Модификатор выработки
zh: 提炼产量增变系数
highIsGood: true
iconID: 0
name: refiningYieldMutator
published: true
stackable: true
unitID: 105
380:
attributeID: 380
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 'Max active factories that a player can operate '
displayNameID:
de: Maximal aktive Fabriken
en: Maximum Active Factory
fr: Usine active maximum
ja: 最大工場稼動数
ko: 최대 공장 수
ru: Максимальное количество работающих заводов
zh: 活跃工厂数上限
highIsGood: true
iconID: 0
name: maxActiveFactory
published: true
stackable: true
383:
attributeID: 383
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Max active factories
displayNameID:
de: Maximal aktive Fabriken
en: Maximum Active Factories
fr: Usines actives maximum
ja: 最大工場稼動数
ko: 최대 공장 수
ru: Максимальное количество работающих заводов
zh: 活跃工厂数上限
highIsGood: true
iconID: 0
name: maxActiveFactories
published: true
stackable: true
384:
attributeID: 384
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The max numbers of scientists that can work on CSO's research project.
displayNameID:
de: Maximale Forschungsgruppengröße
en: Maximum Research Gang Size
fr: Taille maximale du gang de recherche
ja: 最大研究ギャングサイズ
ko: 최대 연구 인원 수
ru: Максимальный размер исследовательской группы
zh: 研究团队规模上限
highIsGood: true
iconID: 0
name: maxResearchGangSize
published: true
stackable: true
385:
attributeID: 385
categoryID: 7
dataType: 5
defaultValue: 1.0
description: 'Research speed '
displayNameID:
de: Produktionszeit-Forschungsgeschwindigkeit
en: Production time research speed
fr: Vitesse de recherche dans le domaine de la production
ja: 生産時間研究速度
ko: 소요시간 연구 속도
ru: Скорость ведения проектов повышения скорости производства
zh: 生产时间研究速度
highIsGood: true
iconID: 0
name: manufacturingTimeResearchSpeed
published: true
stackable: true
386:
attributeID: 386
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Research cost percent
displayNameID:
de: Forschungskosten in Prozent
en: Research Cost Percentage
fr: Pourcentage du coût de recherche
ja: 研究コストパーセント
ko: 연구 비용 백분율
ru: Влияние на стоимость научно-исследовательских работ
zh: 研究花费百分比
highIsGood: true
iconID: 0
name: researchCostPercent
published: true
stackable: true
387:
attributeID: 387
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Blueprint copying speed
displayNameID:
de: Blueprint-Kopiergeschwindigkeit
en: Blueprint copying speed
fr: Vitesse de copie du plan de construction
ja: ブループリントのコピー時間
ko: 블루프린트 복제 속도
ru: Скорость копирования чертежей
zh: 蓝图复制速度
highIsGood: true
iconID: 0
name: copySpeedPercent
published: true
stackable: true
388:
attributeID: 388
categoryID: 7
dataType: 4
defaultValue: 100.0
description: The % of Frigate assembly cost a player has to pay to assemble a frigate
displayNameID:
de: Fregatten-Konstruktionskosten
en: Frigate construction cost
fr: Coût de construction de frégate
ja: フリゲート建造コスト
ko: 프리깃 건설 비용
ru: Стоимость строительства фрегата
zh: 护卫舰建造花费
highIsGood: true
iconID: 0
name: frigateConstructionCost
published: true
stackable: true
389:
attributeID: 389
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The % of cruiser assembly cost a player has to pay to assemble a cruiser
displayNameID:
de: Kreuzer-Konstruktionskosten
en: Cruiser construction cost
fr: Coût de construction de croiseur
ja: 巡洋艦建造コスト
ko: 크루저 건설 비용
ru: Стоимость строительства крейсера
zh: 巡洋舰建造花费
highIsGood: true
iconID: 0
name: cruiserConstructionCost
published: true
stackable: true
392:
attributeID: 392
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The % of industrial assembly cost a player has to pay to assemble a
industrial
displayNameID:
de: Industrial-Konstruktionskosten
en: Industrial construction cost
fr: Coût de construction industrielle
ja: 輸送艦建造コスト
ko: 산업 건설 비용
ru: Стоимость производства грузового корабля
zh: 工业舰建造花费
highIsGood: true
iconID: 0
name: industrialConstructionCost
published: true
stackable: true
393:
attributeID: 393
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The % of battleship assembly cost a player has to pay to assemble a
battleship
displayNameID:
de: Schlachtschiff-Konstruktionskosten
en: Battleship construction cost
fr: Coût de construction de cuirassé
ja: 戦艦建造コスト
ko: 배틀쉽 건설 비용
ru: Стоимость строительства линкора
zh: 战列舰建造花费
highIsGood: true
iconID: 1392
name: battleshipConstructionCost
published: true
stackable: true
394:
attributeID: 394
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Titan construction time
displayNameID:
de: Titan-Konstruktionszeit
en: Titan construction time
fr: Temps de construction de titan
ja: タイタン建造時間
ko: 타이탄 건설 시간
ru: Время строительства титана
zh: 泰坦建造时间
highIsGood: true
iconID: 0
name: titanConstructionTime
published: true
stackable: true
395:
attributeID: 395
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Station construction time
displayNameID:
de: Stationsbauzeit
en: Station construction time
fr: Temps de construction de station
ja: ステーション建造時間
ko: 정거장 건설 시간
ru: Время строительства станции
zh: 空间站建造时间
highIsGood: true
iconID: 0
name: stationConstructionTime
published: true
stackable: true
396:
attributeID: 396
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Repair cost percent
displayNameID:
de: Reparaturkosten in Prozent
en: Repair Cost Percentage
fr: Pourcentage du coût de réparation
ja: リペアコストパーセント
ko: 수리 비용 백분율
ru: Влияние на стоимость ремонта
zh: 维修消耗百分比
highIsGood: true
iconID: 0
name: repairCostPercent
published: true
stackable: true
397:
attributeID: 397
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Chance of making a research breakthrough when researching a higher
tech level of a blueprint
displayNameID:
de: Durchbruch in Prozent
en: Breakthrough Percentage
fr: Pourcentage d'avancée
ja: ブレークスルーパーセント
ko: 연구 돌파 확률
ru: Влияние на шанс прорыва
zh: 成就突破比例
highIsGood: true
iconID: 0
name: reverseEngineeringChance
published: true
stackable: true
398:
attributeID: 398
categoryID: 7
dataType: 5
defaultValue: 1.0
description: speed bonus when researching blueprint mineral need
displayNameID:
de: Mineralbedarfsforschungsgeschwindigkeit
en: Mineral need research speed
fr: Vitesse de recherche de besoin en minerai
ja: 無機物必要量研究速度
ko: 미네랄 요구량 연구 속도
ru: Скорость ведения проектов повышения материалоэффективности производства
zh: 矿物需求研究速度
highIsGood: true
iconID: 0
name: mineralNeedResearchSpeed
published: true
stackable: true
399:
attributeID: 399
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 'Chance of upgrading a module to next tech level '
displayNameID:
de: Chance auf Prototypentwicklung
en: Prototyping Chance
fr: Chance de prototype
ja: プロトタイプチャンス
ko: 업그레이드 확률
ru: Вероятность создания образца
zh: 原型几率
highIsGood: true
iconID: 0
name: duplicatingChance
published: true
stackable: true
unitID: 105
400:
attributeID: 400
categoryID: 9
dataType: 4
defaultValue: 100.0
description: Missiles velocity multiplier
highIsGood: true
iconID: 0
name: missileStandardVelocityPecent
published: false
stackable: true
401:
attributeID: 401
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Damage Bonus for Cruise Missiles
highIsGood: true
iconID: 0
name: cruiseMissileVelocityPercent
published: false
stackable: true
402:
attributeID: 402
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Heavy missile speed percent
highIsGood: true
iconID: 0
name: heavyMissileSpeedPercent
published: false
stackable: true
403:
attributeID: 403
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Rocket Dmg Percent
displayNameID:
de: Raketenschaden in Prozent
en: Rocket Damage Percentage
fr: Pourcentage de dégâts causés par les roquettes
ja: ロケットダメージパーセント
ko: 로켓 피해 백분율
ru: Процент урона лёгких штурмовых ракет
zh: 火箭伤害百分比
highIsGood: true
iconID: 0
name: rocketDmgPercent
published: true
stackable: true
unitID: 105
404:
attributeID: 404
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Torpedo velocity percent
highIsGood: true
iconID: 0
name: torpedoVelocityPercent
published: false
stackable: true
405:
attributeID: 405
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Defender velocity percent
displayNameID:
de: Prozent der Abfangraketengeschwindigkeit
en: Defender Velocity Percentage
fr: Pourcentage de vitesse du défenseur
ja: ディフェンダー速度パーセント
ko: 디펜더 속도 %
ru: Процент скорости противоракет
zh: 反弹道导弹速度百分比
highIsGood: true
iconID: 0
name: defenderVelocityPercent
published: true
stackable: true
unitID: 105
406:
attributeID: 406
categoryID: 9
dataType: 5
defaultValue: 100.0
description: Missile FOF velocity percent
highIsGood: true
iconID: 0
name: missileFOFVelocityPercent
published: false
stackable: true
407:
attributeID: 407
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Max research gang size bonus
highIsGood: true
iconID: 0
name: researchGangSizeBonus
published: false
stackable: true
408:
attributeID: 408
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, battleshipConstructionTimeBonus
highIsGood: true
iconID: 1392
name: battleshipConstructionTimeBonus
published: false
stackable: true
409:
attributeID: 409
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cruiserConstructionTimeBonus
highIsGood: true
iconID: 0
name: cruiserConstructionTimeBonus
published: false
stackable: true
410:
attributeID: 410
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, frigateConstructionTimeBonus
highIsGood: true
iconID: 0
name: frigateConstructionTimeBonus
published: false
stackable: true
411:
attributeID: 411
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, industrialConstructionTimeBonus
highIsGood: true
iconID: 0
name: industrialConstructionTimeBonus
published: false
stackable: true
412:
attributeID: 412
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, connectionBonusMutator
highIsGood: true
iconID: 0
name: connectionBonusMutator
published: false
stackable: true
413:
attributeID: 413
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, criminalConnectionsMutator
displayNameID:
de: Veränderung krimineller Verbindungen
en: Criminal Connections Mutator
fr: Modificateur de relations criminelles
ja: 犯罪コネクション変異値
ko: 범죄 커넥션 변동 수치
ru: Модификатор отношений с криминалитетом
zh: 犯罪关系增变量
highIsGood: true
iconID: 0
name: criminalConnectionsMutator
published: true
stackable: true
414:
attributeID: 414
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, diplomacyMutator
displayNameID:
de: Diplomatie-Änderung
en: Diplomacy Mutator
fr: Modificateur de diplomatie
ja: 交渉術変異値
ko: 외교 변동 수치
ru: Модификатор дипломатии
zh: 外交学增变系数
highIsGood: true
iconID: 0
name: diplomacyMutator
published: true
stackable: true
415:
attributeID: 415
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, fastTalkMutator
highIsGood: true
iconID: 0
name: fastTalkMutator
published: false
stackable: true
416:
attributeID: 416
categoryID: 17
dataType: 4
defaultValue: 500.0
description: The distance at which the entity orbits, follows.. and more.
highIsGood: true
iconID: 0
name: entityFlyRange
published: false
stackable: true
417:
attributeID: 417
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Max non race corporationMembers
displayNameID:
de: Maximale Corporation-Mitglieder anderer Völker
en: Maximum Non-Race Corporation Members
fr: Membres de race différente maximum dans la corporation
ja: 最大非種族コーポレーションメンバー
ko: 코퍼레이션 회원 최대수
ru: Максимальное число пилотов корпорации, имеющих гражданство иной сверхдержавы
zh: 非同族军团成员上限
highIsGood: true
iconID: 0
name: maxNonRaceCorporationMembers
published: true
stackable: true
418:
attributeID: 418
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, nonRaceCorporationMembersBonus
displayNameID:
de: Bonus auf Corporation-Mitglieder anderer Völker
en: Non-Race Corporation Members Bonus
fr: Bonus de membres de race différente dans la corporation
ja: 非種族コーポレーションメンバーボーナス
ko: 코퍼레이션 회원 보너스
ru: Влияние на число членов корпорации, имеющих гражданство иной сверхдержавы
zh: 非同族军团成员加成
highIsGood: true
iconID: 0
name: nonRaceCorporationMembersBonus
published: true
stackable: true
unitID: 105
419:
attributeID: 419
categoryID: 7
dataType: 4
defaultValue: 10000.0
description: Amount of skill points saved by clone
displayNameID:
de: Gesicherte Skill-Punkte
en: Skill Points Saved
fr: Points de compétences sauvés
ja: 保存スキルポイント
ko: 보유 스킬 포인트
ru: Сохранямые СП
zh: 保留技能点数
highIsGood: true
iconID: 33
name: skillPointsSaved
published: true
stackable: true
420:
attributeID: 420
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, trackingBonus
highIsGood: true
iconID: 0
name: trackingBonus
published: false
stackable: true
unitID: 121
421:
attributeID: 421
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, shieldRechargerateBonus
highIsGood: true
iconID: 0
name: shieldRechargerateBonus
published: false
stackable: true
422:
attributeID: 422
categoryID: 7
dataType: 4
defaultValue: 1.0
description: "Authoring has been moved to FSD\r\nTech level of an item"
displayNameID:
de: Tech-Level
en: Tech Level
fr: Niveau technologique
ja: テックレベル
ko: 테크 레벨
ru: Техуровень
zh: 科技等级
highIsGood: true
iconID: 1446
name: techLevel
published: true
stackable: true
unitID: 140
423:
attributeID: 423
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityDroneCount
published: false
stackable: true
424:
attributeID: 424
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, cpu OutputBonus
displayNameID:
de: CPU Leistungsbonus
en: CPU Output Bonus
fr: Bonus de puissance du CPU
ja: CPU出力ボーナス
ko: CPU 출력 보너스
ru: Повышение мощности ЦПУ
zh: CPU输出加成
highIsGood: true
iconID: 0
name: cpuOutputBonus2
published: true
stackable: true
unitID: 105
425:
attributeID: 425
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cpuOutputBonus
highIsGood: true
iconID: 0
name: cpuOutputBonus
published: false
stackable: true
426:
attributeID: 426
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Drohnenschaden in Prozent
en: Drone Damage Percentage
fr: Pourcentage de dégâts causés par les drones
ja: ドローンダメージパーセント
ko: 드론 피해 백분율
ru: Процент урона дронов
zh: 无人机伤害百分比
highIsGood: true
iconID: 0
name: heavyDroneDamagePercent
published: true
stackable: true
unitID: 109
427:
attributeID: 427
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, heavyDroneDamageBonus
highIsGood: true
iconID: 0
name: heavyDroneDamageBonus
published: false
stackable: true
428:
attributeID: 428
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Mining drone speed percent
displayNameID:
de: Geschwindigkeitsbonus von Bergbaudrohnen
en: Mining Drone Speed Bonus
fr: Bonus de vitesse des drones d'extraction
ja: 採掘ドローン速度ボーナス
ko: 채굴 드론 속도 보너스
ru: Влияние на скорость буровых дронов
zh: 采矿无人机速度加成
highIsGood: true
iconID: 0
name: miningDroneAmountPercent
published: true
stackable: true
429:
attributeID: 429
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, miningDroneSpeedBonus
highIsGood: true
iconID: 0
name: miningDroneSpeedBonus
published: false
stackable: true
430:
attributeID: 430
categoryID: 9
dataType: 4
defaultValue: 100.0
description: ''
highIsGood: true
iconID: 0
name: scoutDroneVelocityPercent
published: false
stackable: true
431:
attributeID: 431
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, scoutDroneVelocityBonus
highIsGood: true
iconID: 0
name: scoutDroneVelocityBonus
published: false
stackable: true
432:
attributeID: 432
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, defenderVelocityBonus
displayNameID:
de: Drohnengeschwindigkeitsbonus
en: Drone Velocity Bonus
fr: Bonus de vitesse des drones
ja: ドローン速度ボーナス
ko: 드론 속도 보너스
ru: Влияние на скорость дронов
zh: 无人机速度加成
highIsGood: true
iconID: 0
name: defenderVelocityBonus
published: true
stackable: true
unitID: 105
433:
attributeID: 433
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, heavyMissileDamageBonus
highIsGood: true
iconID: 0
name: heavyMissileDamageBonus
published: false
stackable: true
434:
attributeID: 434
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, miningAmountBonus
displayNameID:
de: Bergbauertrag-Bonus
en: Mining Amount Bonus
fr: Bonus de minerai extrait
ja: 採掘量ボーナス
ko: 채굴 총량 보너스
ru: Влияние на объём добычи
zh: 开采量加成
highIsGood: true
iconID: 0
name: miningAmountBonus
published: true
stackable: true
unitID: 105
435:
attributeID: 435
categoryID: 7
dataType: 4
defaultValue: 3.0
description: ''
displayNameID:
de: Max. aktive Kommando-Relais
en: Maximum Active Command Relays
fr: Relais de commandement actifs max.
ja: コマンドリレー最大稼働数
ko: 최대 지휘통신소 수
ru: Максимальное количество активных командных ретрансляторов
zh: 最大活动指挥中继量
highIsGood: true
iconID: 0
name: maxGangModules
published: true
stackable: true
unitID: 139
436:
attributeID: 436
categoryID: 9
dataType: 4
defaultValue: 100.0
description: ''
highIsGood: true
iconID: 0
name: standingIncreasePercent
published: false
stackable: true
unitID: 105
437:
attributeID: 437
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, NegotiationBonus
displayNameID:
de: Verhandlungsbonus
en: Negotiation Bonus
fr: Bonus de négociation
ja: 交渉ボーナス
ko: 협상 보너스
ru: Влияние навыка
zh: 谈判技巧加成
highIsGood: true
iconID: 0
name: negotiationBonus
published: true
stackable: true
unitID: 105
438:
attributeID: 438
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, socialMutator
displayNameID:
de: Sozial-Änderung
en: Social Mutator
fr: Modificateur social
ja: ソーシャル変異値
ko: 사회 커넥션 변동 수치
ru: Модификатор деловых отношений
zh: 社会学增变系数
highIsGood: true
iconID: 0
name: socialMutator
published: false
stackable: true
unitID: 105
439:
attributeID: 439
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, targetingSpeedBonus
highIsGood: true
iconID: 0
name: targetingSpeedBonus
published: false
stackable: true
440:
attributeID: 440
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, manufacturingTimeBonus
displayNameID:
de: Produktionszeitbonus
en: Manufacturing Time Bonus
fr: Bonus de temps de production
ja: 製造時間ボーナス
ko: 제조 시간 보너스
ru: Влияние на скорость производства
zh: 制造时间加成
highIsGood: true
iconID: 1392
name: manufacturingTimeBonus
published: true
stackable: true
unitID: 105
441:
attributeID: 441
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, TurretSpeeBonus
displayNameID:
de: Feuerraten-Bonus
en: Rate of Fire Bonus
fr: Bonus de cadence de tir
ja: 発射間隔ボーナス
ko: 연사속도 보너스
ru: Влияние на цикл выстрела
zh: 射击速度加成
highIsGood: true
iconID: 0
name: turretSpeeBonus
published: true
stackable: true
unitID: 121
442:
attributeID: 442
categoryID: 9
dataType: 5
defaultValue: 0.0
description: skill discount when selling to npc corps
highIsGood: true
iconID: 0
name: barterDiscount
published: false
stackable: true
443:
attributeID: 443
categoryID: 7
dataType: 5
defaultValue: 0.0
description: "price bonus when selling to npc corps\r\n"
displayNameID:
de: Handelsprämie
en: Trade premium
fr: Commission sur transaction
ja: トレードプレミアム
ko: 거래 보너스
ru: Бонус к торговле
zh: 交换奖品
highIsGood: true
iconID: 0
name: tradePremium
published: true
stackable: true
444:
attributeID: 444
categoryID: 7
dataType: 5
defaultValue: 0.0
description: 'Chance of being caught selling contraband on market. '
displayNameID:
de: Chance auf erfolgreiches Schmuggeln
en: Contraband fencing chance
fr: Chance de passage en contrebande
ja: 密輸品探知回避率
ko: 밀수품 판매 적발 확률
ru: Шанс провезти контрабанду
zh: 违禁物侦获几率
highIsGood: true
iconID: 0
name: contrabandFencingChance
published: true
stackable: true
unitID: 105
445:
attributeID: 445
categoryID: 9
dataType: 5
defaultValue: 0.0
description: 'Chance of being caught Transporting contraband. '
highIsGood: true
iconID: 0
name: smugglingChance
published: false
stackable: true
446:
attributeID: 446
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, tradePremiumBonus
highIsGood: true
iconID: 0
name: tradePremiumBonus
published: false
stackable: true
447:
attributeID: 447
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, smugglingChanceBonus
displayNameID:
de: Schmuggelchance-Bonus
en: Smuggling Chance Bonus
fr: Bonus de chance de contrebande
ja: 密輸成功率ボーナス
ko: 밀수확률 보너스
ru: Влияние на шанс успешного провоза контрабанды
zh: 非法贩售几率加成
highIsGood: true
iconID: 1196
name: smugglingChanceBonus
published: false
stackable: true
unitID: 105
448:
attributeID: 448
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, fencingChanceBonus
highIsGood: true
iconID: 0
name: fencingChanceBonus
published: false
stackable: true
449:
attributeID: 449
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, BarterDiscountBonus
displayNameID:
de: Nachlassbonus für Tauschhandel
en: Barter Discount Bonus
fr: Bonus de réduction du troc
ja: バーター割引ボーナス
ko: 거래 할인 보너스
ru: Скидка при обмене
zh: 交易折扣加成
highIsGood: true
iconID: 0
name: barterDiscountBonus
published: true
stackable: true
450:
attributeID: 450
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, manufacturingSlotBonus
displayNameID:
de: Produktionsslotbonus
en: Manufacturing Slot Bonus
fr: Bonus de créneau de production
ja: 製造スロットボーナス
ko: 제조 슬롯 보너스
ru: Влияние на количество производственных линий
zh: 制造槽位加成
highIsGood: true
iconID: 0
name: manufacturingSlotBonus
published: true
stackable: true
unitID: 139
451:
attributeID: 451
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, manufactureCostBonus
highIsGood: true
iconID: 0
name: manufactureCostBonus
published: false
stackable: true
unitID: 105
452:
attributeID: 452
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, CopySpeedBonus
displayNameID:
de: Kopiergeschwindigkeitsbonus
en: Copy Speed Bonus
fr: Bonus de vitesse de copie
ja: コピー速度ボーナス
ko: 복제 속도 보너스
ru: Снижение расхода времени на копирование
zh: 复制速度加成
highIsGood: true
iconID: 0
name: copySpeedBonus
published: true
stackable: true
unitID: 105
453:
attributeID: 453
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, blueprintmanufactureTimeBonus
displayNameID:
de: Blueprint-Produktionszeitbonus
en: Blueprint Manufacture Time Bonus
fr: Bonus de temps de fabrication de plan de construction
ja: ブループリント製造時間ボーナス
ko: 블루프린트 제작 시간 보너스
ru: Влияние на время производства по чертежу
zh: 蓝图制造时间加成
highIsGood: true
iconID: 0
name: blueprintmanufactureTimeBonus
published: true
stackable: true
unitID: 105
454:
attributeID: 454
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: mutaton
published: false
stackable: true
455:
attributeID: 455
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, learningBonus
displayNameID:
de: Bildungsbonus
en: Learning Bonus
fr: Bonus de formation
ja: 学習ボーナス
ko: 학습 보너스
ru: Влияние навыков группы «Обучение»
zh: 能力学加成
highIsGood: true
iconID: 0
name: learningBonus
published: true
stackable: true
unitID: 105
456:
attributeID: 456
categoryID: 19
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityEquipmentMin
published: false
stackable: true
457:
attributeID: 457
categoryID: 19
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityEquipmentMax
published: false
stackable: true
458:
attributeID: 458
categoryID: 10
dataType: 4
defaultValue: 20000.0
description: ''
displayNameID:
de: Maximale Kontrollreichweite für Drohnen
en: Maximum Drone Control Distance
fr: Distance maximale de contrôle des drones
ja: ドローン制御最大距離
ko: 최대 드론 통제 거리
ru: Максимальная дистанция управления дронами
zh: 无人机最大控制距离
highIsGood: true
iconID: 0
name: droneControlDistance
published: true
stackable: true
unitID: 1
459:
attributeID: 459
categoryID: 10
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, droneRangeBonus
displayNameID:
de: Drohnenkontrollreichweite-Bonus
en: Drone Control Range Bonus
fr: Bonus de portée de contrôle des drones
ja: ドローン制御範囲ボーナス
ko: 드론 통제 사거리 보너스
ru: Влияние на дальность управления дронами
zh: 无人机控制范围加成
highIsGood: true
iconID: 0
name: droneRangeBonus
published: true
stackable: true
unitID: 1
460:
attributeID: 460
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für spezielle Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
iconID: 0
name: shipBonusMF
published: false
stackable: true
unitID: 105
461:
attributeID: 461
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, specialAbilityBonus
highIsGood: true
iconID: 0
name: specialAbilityBonus
published: false
stackable: true
462:
attributeID: 462
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGF
published: false
stackable: true
463:
attributeID: 463
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCF
published: false
stackable: true
464:
attributeID: 464
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAF
published: false
stackable: true
465:
attributeID: 465
categoryID: 19
dataType: 4
defaultValue: 1.0
description: 'The maximum drops of same group (example: entity can only drop 1 of
group: energy laser)'
highIsGood: true
iconID: 0
name: entityEquipmentGroupMax
published: false
stackable: true
466:
attributeID: 466
categoryID: 6
dataType: 5
defaultValue: 1.0
description: The chance of an entity attacking the same person as its group members. Scales
delay in joining in on fights too.
highIsGood: true
iconID: 0
name: entityReactionFactor
published: false
stackable: true
467:
attributeID: 467
categoryID: 7
dataType: 4
defaultValue: 1.0
description: ''
displayNameID:
de: Maximal aktive Labore
en: Maximum Active Laboratories
fr: Laboratoires actifs maximum
ja: 最大研究所稼動数
ko: 최대 연구실 수
ru: Максимальное количество работающих лабораторий
zh: 活跃实验室数上限
highIsGood: true
iconID: 0
name: maxLaborotorySlots
published: true
stackable: true
468:
attributeID: 468
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, mineralNeedResearchBonus
displayNameID:
de: Mineralbedarfsforschung-Bonus
en: Mineral Need Research Bonus
fr: Bonus de recherche du besoin de minerai
ja: 無機物必要量研究ボーナス
ko: 미네랄 요구량 연구 보너스
ru: Влияние на скорость ведения проектов повышения материалоэффективности производства
zh: 矿物需求研究加成
highIsGood: true
iconID: 0
name: mineralNeedResearchBonus
published: true
stackable: true
unitID: 105
469:
attributeID: 469
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityBluePrintDropChance
published: false
stackable: true
470:
attributeID: 470
categoryID: 9
dataType: 4
defaultValue: 600000.0
description: The number of milliseconds before the container replenishes the loot
inside itself.
highIsGood: true
iconID: 0
name: lootRespawnTime
published: false
stackable: true
unitID: 101
471:
attributeID: 471
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, laboratorySlotsBonus
highIsGood: true
iconID: 0
name: laboratorySlotsBonus
published: false
stackable: true
472:
attributeID: 472
categoryID: 7
dataType: 11
defaultValue: 0.0
description: The type of station this platform can be used to build.
highIsGood: true
name: stationTypeID
published: true
stackable: true
unitID: 116
473:
attributeID: 473
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, prototypingBonus
highIsGood: true
iconID: 0
name: prototypingBonus
published: false
stackable: true
474:
attributeID: 474
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, inventionBonus
highIsGood: true
iconID: 0
name: inventionBonus
published: false
stackable: true
475:
attributeID: 475
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Minimum attack delay time for entity.
highIsGood: true
iconID: 0
name: entityAttackDelayMin
published: false
stackable: true
476:
attributeID: 476
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Maximum attack delay time for entity.
highIsGood: true
iconID: 0
name: entityAttackDelayMax
published: false
stackable: true
478:
attributeID: 478
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAC
published: false
stackable: true
479:
attributeID: 479
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Amount of time taken to fully recharge the shield.
displayNameID:
de: Schildladezeit
en: Shield recharge time
fr: Temps de recharge du bouclier
ja: シールドリチャージ時間
ko: 실드 충전 시간
ru: Влияние на время регенерации щитов
zh: 护盾回充时间
highIsGood: false
iconID: 1392
name: shieldRechargeRate
published: true
stackable: true
tooltipDescriptionID:
de: Benötigte Zeit, um die Schilde wieder voll aufzuladen
en: Amount of time taken to fully recharge the shield
fr: Temps nécessaire à la recharge totale du bouclier.
ja: シールドのフル充電にかかる時間です
ko: 실드를 전부 충전하기까지 걸리는 시간입니다.
ru: Количество времени, требуемое для полной перезарядки силового поля
zh: 护盾恢复至最大值所需要的时间
tooltipTitleID:
de: Schildladezeit
en: Shield Recharge Time
fr: Temps de recharge du bouclier
ja: シールドリチャージ時間
ko: 실드 충전 시간
ru: Время подзарядки силового поля
zh: 护盾回充时间
unitID: 101
480:
attributeID: 480
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: maxEffectiveRange
published: false
stackable: true
unitID: 1
481:
attributeID: 481
categoryID: 32
dataType: 4
defaultValue: 0.0
description: Reward for destroying this entity.
displayNameID:
de: Kopfgeld
en: Bounty
fr: Prime
ja: 懸賞金
ko: 현상금
ru: Награда за голову
zh: 赏金
highIsGood: true
iconID: 0
name: entityKillBounty
published: true
stackable: true
482:
attributeID: 482
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Capacitor capacity
displayNameID:
de: Energiespeichergröße
en: Capacitor Capacity
fr: Charge de capaciteur
ja: キャパシタ容量
ko: 캐패시터 용량
ru: Ёмкость накопителя
zh: 电容容量
highIsGood: true
iconID: 1668
name: capacitorCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Die maximale Energie des Energiespeichers
en: The maximum energy stored in the capacitor
fr: La quantité d'énergie maximale stockée dans le capaciteur.
ja: キャパシタに貯められる最大エネルギー量です
ko: 캐패시터 최대 용량입니다.
ru: Предельный заряд бортового накопителя
zh: ' 电容器的最大容量'
tooltipTitleID:
de: Energiespeicherkapazität
en: Capacitor Capacity
fr: Charge de capaciteur
ja: キャパシタ容量
ko: 캐패시터 용량
ru: Заряд бортового накопителя
zh: 电容容量
unitID: 114
484:
attributeID: 484
categoryID: 2
dataType: 5
defaultValue: 0.0
description: DO NOT MESS WITH This number is deducted from the %chance of the seeping
to armor, to slow seep of damage through shield.
highIsGood: true
name: shieldUniformity
published: false
stackable: true
485:
attributeID: 485
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonus2AF
published: false
stackable: true
486:
attributeID: 486
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGC
published: false
stackable: true
487:
attributeID: 487
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCC
published: false
stackable: true
488:
attributeID: 488
categoryID: 9
dataType: 4
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipVelocityBonusMC
published: false
stackable: true
489:
attributeID: 489
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMC
published: false
stackable: true
490:
attributeID: 490
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMB
published: false
stackable: true
491:
attributeID: 491
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCB
published: false
stackable: true
492:
attributeID: 492
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAB
published: false
stackable: true
493:
attributeID: 493
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMI
published: false
stackable: true
494:
attributeID: 494
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAI
published: false
stackable: true
495:
attributeID: 495
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCI
published: false
stackable: true
496:
attributeID: 496
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGI
published: false
stackable: true
497:
attributeID: 497
categoryID: 30
dataType: 5
defaultValue: 0.0
description: '% chance of entity to shoot defender at incoming missile'
highIsGood: true
iconID: 0
name: entityDefenderChance
published: false
stackable: true
499:
attributeID: 499
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: droneCapacityBonus
published: false
stackable: true
500:
attributeID: 500
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGB
published: false
stackable: true
501:
attributeID: 501
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonus2CB
published: false
stackable: true
502:
attributeID: 502
categoryID: 9
dataType: 4
defaultValue: 1.0
description: Minimum number of drones the convoy can have for protection.
highIsGood: true
iconID: 0
name: entityConvoyDroneMin
published: false
stackable: true
503:
attributeID: 503
categoryID: 9
dataType: 4
defaultValue: 1.0
description: Maximum number of convoy drones a convoy can have for proetcion.
highIsGood: true
iconID: 0
name: entityConvoyDroneMax
published: false
stackable: true
504:
attributeID: 504
categoryID: 27
dataType: 5
defaultValue: 0.0
description: Chance of entity warp scrambling it's target.
highIsGood: true
iconID: 0
name: entityWarpScrambleChance
published: false
stackable: true
505:
attributeID: 505
categoryID: 27
dataType: 5
defaultValue: 8000.0
description: ''
displayNameID:
de: Laufzeit
en: Duration
fr: Durée
ja: 起動時間
ko: 지속시간
ru: Время цикла
zh: 单次运转时间
highIsGood: true
iconID: 1392
name: warpScrambleDuration
published: true
stackable: true
unitID: 3
506:
attributeID: 506
categoryID: 30
dataType: 5
defaultValue: 20000.0
description: Cycle time for a missile launch, in milliseconds.
displayNameID:
de: Feuerrate
en: Rate of fire
fr: Cadence de tir
ja: 発射間隔
ko: 연사속도
ru: Цикл выстрела
zh: 射击速度
highIsGood: true
iconID: 0
name: missileLaunchDuration
published: true
stackable: true
unitID: 101
507:
attributeID: 507
categoryID: 30
dataType: 11
defaultValue: 0.0
description: The type of missiles the entity launches.
highIsGood: true
iconID: 0
name: entityMissileTypeID
published: false
stackable: true
unitID: 116
508:
attributeID: 508
categoryID: 17
dataType: 4
defaultValue: 0.0
description: The speed that entities fly at when not chasing a target.
displayNameID:
de: Umkreisungsgeschwindigkeit
en: Orbit Velocity
fr: Vitesse d'orbite
ja: 旋回速度
ko: 선회 속도
ru: Скорость движения по орбите
zh: 环绕速度
highIsGood: true
iconID: 0
name: entityCruiseSpeed
published: true
stackable: true
unitID: 10
509:
attributeID: 509
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Distance from maximum range at which accuracy has fallen by half.
highIsGood: true
iconID: 0
name: cargoScanFalloff
published: false
stackable: true
unitID: 1
510:
attributeID: 510
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Distance from maximum range at which accuracy has fallen by half.
displayNameID:
de: Schiffsscan-Präzisionsabfall
en: Ship Scan Falloff
fr: Distance de perte du balayage du vaisseau
ja: シップスキャン精度低下
ko: 함선 스캔 유효사거리
ru: Добавочная дальность досмотра оснастки
zh: 舰船扫描失准范围
highIsGood: true
iconID: 0
name: shipScanFalloff
published: true
stackable: true
unitID: 1
511:
attributeID: 511
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Chance of being able to resist a ship scan.
highIsGood: true
iconID: 0
name: shipScanResistance
published: false
stackable: true
unitID: 121
512:
attributeID: 512
categoryID: 28
dataType: 5
defaultValue: 0.0
description: Chance that an entity will use a Stasis Web on a target.
highIsGood: true
iconID: 0
name: modifyTargetSpeedChance
published: false
stackable: true
513:
attributeID: 513
categoryID: 28
dataType: 5
defaultValue: 5000.0
description: 'Duration of entities Stasis Web '
highIsGood: true
iconID: 0
name: modifyTargetSpeedDuration
published: false
stackable: true
unitID: 3
514:
attributeID: 514
categoryID: 28
dataType: 4
defaultValue: 20000.0
description: Range of entities Stasis Web
highIsGood: true
iconID: 0
name: modifyTargetSpeedRange
published: false
stackable: true
unitID: 1
515:
attributeID: 515
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: modifyTargetSpeedCapacitorNeed
published: false
stackable: true
516:
attributeID: 516
categoryID: 9
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigter Chassis-Typ
en: Required chassis Type
fr: Type de châssis requis
ja: 必須シャーシタイプ
ko: 필요 섀시 분류
ru: Требуемый тип шасси
zh: 所需炮座类别
highIsGood: true
iconID: 0
name: chassisType
published: true
stackable: true
unitID: 116
517:
attributeID: 517
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Präzisionsabfallmodifikator
en: Falloff Modifier
fr: Modificateur de distance de perte
ja: 精度低下修正乗数
ko: 유효사거리 보정치
ru: Модификатор добавочной дальности
zh: 失准范围调整
highIsGood: true
iconID: 1399
name: fallofMultiplier
published: true
stackable: true
unitID: 104
518:
attributeID: 518
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMB2
published: false
stackable: true
519:
attributeID: 519
categoryID: 9
dataType: 5
defaultValue: 1.0
description: The percentage of capacitor capacity required to engage cloaking.
highIsGood: true
iconID: 0
name: cloakingCapacitorNeedRatio
published: false
stackable: true
522:
attributeID: 522
categoryID: 9
dataType: 5
defaultValue: 0.0
description: '%chance of new asteroid releasing damage cloud each mining turn.'
highIsGood: true
iconID: 0
name: damageCloudChance
published: false
stackable: true
524:
attributeID: 524
categoryID: 3
dataType: 5
defaultValue: 0.0
description: DO NOT MESS WITH
highIsGood: true
iconID: 0
name: armorUniformity
published: false
stackable: true
525:
attributeID: 525
categoryID: 4
dataType: 5
defaultValue: 1.0
description: DO NOT MESS WITH
highIsGood: true
iconID: 0
name: structureUniformity
published: false
stackable: true
526:
attributeID: 526
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Forschung-Skill benötigt
en: 'Research Skill Required '
fr: 'Compétence de recherche requise '
ja: ' 必須研究スキル'
ko: '연구 스킬 필요 '
ru: 'Требуемый навык для исследований '
zh: 需要研究技能
highIsGood: true
iconID: 0
name: reqResearchSkill
published: true
stackable: true
527:
attributeID: 527
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigter Produktion-Skill
en: 'Required Manufacturing Skill '
fr: 'Compétence de production requise '
ja: ' 必須製造スキル'
ko: '필요 제조 스킬 '
ru: 'Требуемый навык для производства '
zh: 所需制造技能
highIsGood: true
iconID: 0
name: reqManufacturingSkill
published: true
stackable: true
528:
attributeID: 528
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigter Produktionsskill-Level
en: Required Manufacturing Skill Level
fr: Niveau de compétence de production requis
ja: 必須製造スキルレベル
ko: 필요 제조 스킬 레벨
ru: Требуемая степень освоения навыка производства
zh: 所需制造技能等级
highIsGood: true
iconID: 0
name: reqManufacturingSkillLevel
published: true
stackable: true
529:
attributeID: 529
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigtes Forschung-Skill-Level
en: Required Research Skill Level
fr: Niveau de compétence de recherche requis
ja: 必須研究スキルレベル
ko: 필요 연구 스킬 레벨
ru: Требуемая степень навыка для исследований
zh: 所需研究技能等级
highIsGood: true
iconID: 0
name: reqResearchSkillLevel
published: true
stackable: true
530:
attributeID: 530
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigtes Produktionswerkzeug
en: Required Manufacturing Tool
fr: Outil de production requis
ja: 必須製造ツール
ko: 필요 생산 도구
ru: Необходимые инструменты для производства
zh: 所需制造工具
highIsGood: true
iconID: 0
name: reqManufacturingTool
published: true
stackable: true
531:
attributeID: 531
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigtes Forschungswerkzeug
en: Required Research Tool
fr: Outil de recherche requis
ja: 必須研究ツール
ko: 필요 연구 도구
ru: Необходимые инструменты для исследований
zh: 所需研究工具
highIsGood: true
iconID: 0
name: reqResearchTool
published: true
stackable: true
532:
attributeID: 532
categoryID: 9
dataType: 11
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: reqResearchComponent
published: false
stackable: true
534:
attributeID: 534
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Produktionsbonus
en: Manufacturer Bonus
fr: Bonus de producteur
ja: 製造者ボーナス
ko: 생산자 보너스
ru: Влияние производителя
zh: 制造者加成
highIsGood: true
iconID: 0
name: Manufacturer_ID
published: true
stackable: true
535:
attributeID: 535
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikationstyp
en: Modification Type
fr: Type de modification
ja: 修正タイプ
ko: 개조 유형
ru: Тип модификации
zh: 修正类别
highIsGood: true
iconID: 0
name: installedMod
published: true
stackable: true
536:
attributeID: 536
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: reqResearchComponetAmount
published: false
stackable: true
537:
attributeID: 537
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Primäre Produktionskomponente A
en: Primary Manufacture Componet A
fr: Élément de production principal A
ja: 第一製造コンポーネント A
ko: 1차 제작 구성품 A
ru: Первичный производственный компонент А
zh: 主要制造组件A
highIsGood: true
iconID: 0
name: reqManufacturingComponent1Amount
published: true
stackable: true
538:
attributeID: 538
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Sekundäre Produktionskomponente
en: Secondary Manufacture Component
fr: Composant de production secondaire
ja: 二次製造コンポーネント
ko: 2차 제작 구성품
ru: Вторичный производственный компонент
zh: 次级制造组件
highIsGood: true
iconID: 0
name: reqManufacturingComponent2Amount
published: true
stackable: true
542:
attributeID: 542
categoryID: 33
dataType: 4
defaultValue: 0.0
description: A relative strength that indicates how powerful this NPC entity is
in combat.
highIsGood: true
iconID: 0
name: entityStrength
published: false
stackable: true
543:
attributeID: 543
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, damageCloudChanceReduction
highIsGood: true
iconID: 0
name: damageCloudChanceReduction
published: false
stackable: true
544:
attributeID: 544
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The amount of time before applications of the cloud's effect.
highIsGood: true
iconID: 0
name: cloudEffectDelay
published: false
stackable: true
unitID: 101
545:
attributeID: 545
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Number of milliseconds a temporary cloud hangs around.
highIsGood: true
iconID: 0
name: cloudDuration
published: false
stackable: true
unitID: 101
546:
attributeID: 546
categoryID: 9
dataType: 11
defaultValue: 0.0
description: The type of damage cloud generated by the asteroid.
highIsGood: true
iconID: 0
name: damageCloudType
published: false
stackable: true
unitID: 116
547:
attributeID: 547
categoryID: 37
dataType: 4
defaultValue: 0.0
description: 'Autogenerated skill attribute, missileVelocityBonus '
displayNameID:
de: Raketengeschwindigkeit-Bonus
en: Missile Velocity Bonus
fr: Bonus de vitesse des missiles
ja: ミサイル速度ボーナス
ko: 미사일 속도 보너스
ru: Влияние на скорость полёта ракет
zh: 导弹速度加成
highIsGood: true
iconID: 0
name: missileVelocityBonus
published: true
stackable: true
unitID: 105
548:
attributeID: 548
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildverstärkungsbonus
en: Shield Boost Bonus
fr: Bonus de booster de bouclier
ja: シールドブーストボーナス
ko: 실드 부스트 보너스
ru: Повышение эффективности накачки щитов
zh: 护盾回充加成
highIsGood: true
iconID: 2104
name: shieldBoostMultiplier
published: true
stackable: true
unitID: 121
549:
attributeID: 549
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Energiebonus
en: Power Bonus
fr: Bonus de puissance
ja: パワーボーナス
ko: 전력 보너스
ru: Влияние на мощность
zh: 能量加成
highIsGood: true
iconID: 0
name: powerIncrease
published: true
stackable: true
unitID: 107
550:
attributeID: 550
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, resistanceBonus
displayNameID:
de: Resistenzbonus
en: Resistance Bonus
fr: Bonus de résistance
ja: レジスタンスボーナス
ko: 저항력 보너스
ru: Влияние на сопротивляемость
zh: 抗性加成
highIsGood: true
iconID: 0
name: resistanceBonus
published: true
stackable: true
unitID: 121
551:
attributeID: 551
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: rocketVelocityPercent
published: false
stackable: true
552:
attributeID: 552
categoryID: 6
dataType: 5
defaultValue: 100.0
description: Signature Radius is used for turret tracking and scanning.
displayNameID:
de: Signaturradius
en: Signature Radius
fr: Rayon de signature
ja: シグネチャ半径
ko: 시그니처 반경
ru: Радиус сигнатуры
zh: 信号半径
highIsGood: false
iconID: 1390
name: signatureRadius
published: true
stackable: false
tooltipDescriptionID:
de: Ein geringerer Wert erhöht die benötigte Zeit, um dieses Ziel zu erfassen
und hilft gegnerischer Feuerkraft und der Erfassung durch Sonden zu entgehen
en: Smaller values increase the time to lock onto this target, and assist it in
evading enemy firepower or detection by probes
fr: Les petites valeurs augmentent le temps nécessaire pour verrouiller cette
cible, et permettent d'éviter la détection par les sondes et les vaisseaux ennemis.
ja: 数値が小さいほどこの艦船をターゲットするのにかかる時間が長くなり、敵の火器やプローブにより探知されにくくなります
ko: 수치가 낮을수록 타겟팅 소요시간이 증가하며 프로브 탐지 및 적 공격을 수월하게 회피할 수 있습니다.
ru: Уменьшение этой характеристики приводит к уменьшению скорости внесения корабля
в чужие списки сопровождаемых целей, а также к затруднению определения точных
координат корабля при помощи разведзондов, и к уменьшению поражающего действия
вооружения противника
zh: 该数值越小,锁定此目标所需的时间就越长,还有利于规避敌方探针扫描及火力打击
tooltipTitleID:
de: Signaturradius
en: Signature Radius
fr: Rayon de signature
ja: シグネチャ半径
ko: 시그니처 반경
ru: Радиус сигнатуры
zh: 信号半径
unitID: 1
553:
attributeID: 553
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, maxGangSizeBonus
highIsGood: true
iconID: 0
name: maxGangSizeBonus
published: false
stackable: true
554:
attributeID: 554
categoryID: 21
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, signatureRadiusBonus
displayNameID:
de: Signaturradius-Modifikator
en: Signature Radius Modifier
fr: Modificateur de rayon de signature
ja: シグネチャ半径乗数
ko: 시그니처 반경 보정치
ru: Влияние на радиус сигнатуры
zh: 信号半径修正值
highIsGood: false
iconID: 1390
name: signatureRadiusBonus
published: true
stackable: true
unitID: 124
555:
attributeID: 555
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cloakVelocityBonus
highIsGood: true
iconID: 0
name: cloakVelocityBonus
published: false
stackable: true
unitID: 105
556:
attributeID: 556
categoryID: 7
dataType: 4
defaultValue: 60000.0
description: How long it takes to anchor or unanchor this object.
displayNameID:
de: Verankerungsverzögerung
en: Anchoring Delay
fr: Délai d'ancrage
ja: 係留遅延
ko: 위치 고정 소모 시간
ru: Время анкеровки
zh: 锚定耗时
highIsGood: true
iconID: 1392
name: anchoringDelay
published: true
stackable: true
unitID: 101
557:
attributeID: 557
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, max flightTimeBonus
displayNameID:
de: Flugzeitbonus
en: Flight Time Bonus
fr: Bonus de temps de vol
ja: 飛行時間ボーナス
ko: 비행 시간 보너스
ru: Влияние на полётное время
zh: 飞行时间加成
highIsGood: true
iconID: 0
name: maxFlightTimeBonus
published: true
stackable: true
unitID: 121
558:
attributeID: 558
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, explosionRangeBonus
highIsGood: true
iconID: 0
name: explosionRangeBonus
published: false
stackable: true
559:
attributeID: 559
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Inertia is a basic multiplier of agility and the mass of the ship,
it determines how fast the ship can accelerate and how fast it can fly when orbiting.
highIsGood: true
iconID: 1401
name: Inertia
published: false
stackable: true
unitID: 2
560:
attributeID: 560
categoryID: 6
dataType: 4
defaultValue: 0.0
description: The time targeting systems take to recalibrate after cloaking.
displayNameID:
de: Neukalibrierungszeit des Sensors
en: Sensor Recalibration Time
fr: Temps de recalibrage des capteurs
ja: センサー再キャリブレーション時間
ko: 센서 재교정 시간
ru: Время перекалибровки сенсоров
zh: 感应器复校时间
highIsGood: false
iconID: 0
name: cloakingTargetingDelay
published: true
stackable: true
unitID: 101
561:
attributeID: 561
categoryID: 9
dataType: 5
defaultValue: 0.0
description: skill bonus attribute2 for gallente battleship
highIsGood: true
iconID: 0
name: shipBonusGB2
published: false
stackable: true
562:
attributeID: 562
categoryID: 32
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityFactionLoss
published: false
stackable: true
563:
attributeID: 563
categoryID: 32
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entitySecurityMaxGain
published: false
stackable: true
564:
attributeID: 564
categoryID: 6
dataType: 5
defaultValue: 0.0
description: The resolution that the vessel can target other objects at.
displayNameID:
de: Scanauflösung
en: Scan Resolution
fr: Résolution du balayage
ja: スキャン分解能
ko: 스캔 정밀도
ru: Разрешающая способность системы захвата целей
zh: 扫描分辨率
highIsGood: true
iconID: 74
name: scanResolution
published: true
stackable: false
tooltipDescriptionID:
de: Ein höherer Wert erhöht die Geschwindigkeit der Zielerfassung
en: Larger values increase target locking speed
fr: Les grandes valeurs augmentent la vitesse de verrouillage de la cible.
ja: 数値が大きいほどターゲットロック速度が上がります
ko: 값이 클수록 타겟 고정 속도가 빨라집니다.
ru: Увеличение этой характеристики приводит к увеличению скорости работы системы
обнаружения и сопровождения целей
zh: 该数值越大,锁定目标的速度越快
tooltipTitleID:
de: Scanauflösung
en: Scan Resolution
fr: Résolution du balayage
ja: スキャン分解能
ko: 스캔 정밀도
ru: Разрешающая способность системы обнаружения целей
zh: 扫描分辨率
unitID: 102
565:
attributeID: 565
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Improves the targeting time of ships by boosting the Scan Resolution.
displayNameID:
de: Scanauflösungsbonus
en: Scan Resolution Bonus
fr: Bonus de résolution du balayage
ja: スキャン分解能ボーナス
ko: 스캔 정밀도 보너스
ru: Влияние на скорость захвата целей
zh: 扫描分辨率加成
highIsGood: true
iconID: 74
name: scanResolutionMultiplier
published: true
stackable: true
unitID: 109
566:
attributeID: 566
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bonus for scan resolution
displayNameID:
de: Scanauflösungsbonus
en: Scan Resolution Bonus
fr: Bonus de résolution du balayage
ja: スキャン分解能ボーナス
ko: 스캔 정밀도 보너스
ru: Влияние на скорость захвата целей
zh: 扫描分辨率加成
highIsGood: true
iconID: 74
name: scanResolutionBonus
published: true
stackable: false
unitID: 105
567:
attributeID: 567
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Used to divide with mass to give a factor for speed boost modules
displayNameID:
de: Schub
en: Thrust
fr: Poussée
ja: 推進力
ko: 출력
ru: Тяга
zh: 推力
highIsGood: true
iconID: 96
name: speedBoostFactor
published: true
stackable: true
unitID: 125
568:
attributeID: 568
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusInterceptor
published: false
stackable: true
569:
attributeID: 569
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCovertOps1
published: false
stackable: true
570:
attributeID: 570
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusBombers
published: false
stackable: true
571:
attributeID: 571
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusGunships
published: false
stackable: true
573:
attributeID: 573
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusdestroyers
published: false
stackable: true
575:
attributeID: 575
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusBattlecruiser
published: false
stackable: true
579:
attributeID: 579
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: testForEggert
published: false
stackable: true
580:
attributeID: 580
categoryID: 17
dataType: 4
defaultValue: 5000.0
description: The maximum amount of time stalled before entity chase speed kicks
in.
highIsGood: true
iconID: 0
name: entityChaseMaxDelay
published: false
stackable: true
581:
attributeID: 581
categoryID: 17
dataType: 5
defaultValue: 1.0
description: Chance that the max delay is waited before chase is engaged.
highIsGood: true
iconID: 0
name: entityChaseMaxDelayChance
published: false
stackable: true
582:
attributeID: 582
categoryID: 17
dataType: 4
defaultValue: 5000.0
description: The maximum amount of time chase is ever engaged for.
highIsGood: true
iconID: 0
name: entityChaseMaxDuration
published: false
stackable: true
unitID: 101
583:
attributeID: 583
categoryID: 17
dataType: 5
defaultValue: 1.0
description: The chance of engaging chase for the maximum duration.
highIsGood: true
iconID: 0
name: entityChaseMaxDurationChance
published: false
stackable: true
584:
attributeID: 584
categoryID: 9
dataType: 4
defaultValue: 100000.0
description: The maximum distance an entity of this type can be led from its point
of placement.
highIsGood: true
iconID: 0
name: entityMaxWanderRange
published: false
stackable: true
unitID: 1
585:
attributeID: 585
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAB2
published: false
stackable: true
586:
attributeID: 586
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGF2
published: false
stackable: true
587:
attributeID: 587
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMF2
published: false
stackable: true
588:
attributeID: 588
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCF2
published: false
stackable: true
589:
attributeID: 589
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Whether a station type is player ownable.
highIsGood: true
iconID: 0
name: isPlayerOwnable
published: false
stackable: true
590:
attributeID: 590
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: gestaltBonus1
published: false
stackable: true
591:
attributeID: 591
categoryID: 10
dataType: 4
defaultValue: 0.0
description: Increases max velocity of all drone types.
displayNameID:
de: Drohnengeschwindigkeitsbonus
en: Drone Velocity Bonus
fr: Bonus de vitesse des drones
ja: ドローン速度ボーナス
ko: 드론 속도 보너스
ru: Влияние на скорость дронов
zh: 无人机速度加成
highIsGood: true
iconID: 0
name: droneMaxVelocityBonus
published: true
stackable: true
unitID: 105
592:
attributeID: 592
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cloakCapacitorBonus
highIsGood: true
iconID: 0
name: cloakCapacitorBonus
published: false
stackable: true
594:
attributeID: 594
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cloakCapacitor Bonus
highIsGood: true
iconID: 0
name: Die
published: false
stackable: true
595:
attributeID: 595
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: capBoostMultipler
published: false
stackable: true
596:
attributeID: 596
categoryID: 37
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, explosionDelayBonus
displayNameID:
de: Flugzeitbonus
en: Flight Time Bonus
fr: Bonus de temps de vol
ja: 航行時間にボーナス
ko: 비행 시간 보너스
ru: Влияние на полётное время
zh: 飞行时间加成
highIsGood: true
iconID: 0
name: explosionDelayBonus
published: true
stackable: true
unitID: 121
597:
attributeID: 597
categoryID: 9
dataType: 4
defaultValue: 10.0
description: bonus for escort class frigates
highIsGood: true
iconID: 0
name: eliteBonusEscorts
published: false
stackable: true
598:
attributeID: 598
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCB3
published: false
stackable: true
600:
attributeID: 600
categoryID: 7
dataType: 5
defaultValue: 3.0
description: ''
displayNameID:
de: Warpgeschwindigkeitsmultiplikator
en: Warp Speed Multiplier
fr: Multiplicateur de vitesse de warp
ja: ワープ速度乗数
ko: 워프 속도 배수
ru: Модификатор скорости движения в варп-режиме
zh: 跃迁速度倍增系数
highIsGood: true
iconID: 0
name: warpSpeedMultiplier
published: true
stackable: false
unitID: 104
601:
attributeID: 601
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, warpSpeedBonus
displayNameID:
de: Warp-Geschwindigkeitsbonus
en: Warp Speed Bonus
fr: Bonus de vitesse de warp
ja: ワープ速度ボーナス
ko: 워프 속도 보너스
ru: Влияние на скорость хода в варп-режиме
zh: 跃迁速度加成
highIsGood: true
iconID: 0
name: warpSpeedBonus
published: true
stackable: true
unitID: 105
602:
attributeID: 602
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)使用タイプ
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
iconID: 0
name: launcherGroup2
published: true
stackable: true
unitID: 115
603:
attributeID: 603
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)使用タイプ
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
iconID: 0
name: launcherGroup3
published: true
stackable: true
unitID: 115
604:
attributeID: 604
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of charge this launcher can be loaded with.
displayNameID:
de: Benutzt mit (Ladungsgruppe)
en: Used with (Charge Group)
fr: Utilisé avec (groupe de charge)
ja: (チャージグループ)使用タイプ
ko: (차지) 사용
ru: Используется с (группой зарядов)
zh: 配套使用(弹药类别)
highIsGood: true
iconID: 1397
name: chargeGroup1
published: true
stackable: true
unitID: 115
605:
attributeID: 605
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of charge this launcher can be loaded with.
displayNameID:
de: Benutzt mit (Ladungsgruppe)
en: Used with (Charge Group)
fr: Utilisé avec (groupe de charge)
ja: (チャージグループ)使用タイプ
ko: (차지) 사용
ru: Используется с (группой зарядов)
zh: 配套使用(弹药类别)
highIsGood: true
iconID: 1397
name: chargeGroup2
published: true
stackable: true
unitID: 115
606:
attributeID: 606
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of charge this launcher can be loaded with.
displayNameID:
de: Benutzt mit (Ladungsgruppe)
en: Used with (Charge Group)
fr: Utilisé avec (groupe de charge)
ja: (チャージグループ)使用タイプ
ko: (차지) 사용
ru: Используется с (группой зарядов)
zh: 配套使用(弹药类别)
highIsGood: true
iconID: 1397
name: chargeGroup3
published: true
stackable: true
unitID: 115
608:
attributeID: 608
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Geschützturm-Energiebedarf
en: Turret Power Need
fr: Consommation de la tourelle
ja: タレット必要エネルギー量
ko: 터렛 전력 요구량
ru: Изменение нагрузки орудий на реактор
zh: 炮塔能量需求
highIsGood: true
iconID: 0
name: powerNeedMultiplier
published: true
stackable: true
unitID: 109
609:
attributeID: 609
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of charge this launcher can be loaded with.
displayNameID:
de: Benutzt mit (Ladungsgruppe)
en: Used with (Charge Group)
fr: Utilisé avec (groupe de charge)
ja: (チャージグループ)使用タイプ
ko: (차지) 사용
ru: Используется с (группой зарядов)
zh: 配套使用(弹药类别)
highIsGood: true
iconID: 1397
name: chargeGroup4
published: true
stackable: true
unitID: 115
610:
attributeID: 610
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of charge this launcher can be loaded with.
displayNameID:
de: Benutzt mit (Ladungsgruppe)
en: Used with (Charge Group)
fr: Utilisé avec (groupe de charge)
ja: (チャージグループ)使用タイプ
ko: (차지) 사용
ru: Используется с (группой зарядов)
zh: 配套使用(弹药类别)
highIsGood: true
iconID: 1397
name: chargeGroup5
published: true
stackable: true
unitID: 115
611:
attributeID: 611
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Laufzeitbonus
en: Duration Bonus
fr: Bonus de durée
ja: 起動時間ボーナス
ko: 지속시간 보너스
ru: Влияние на время цикла
zh: 单次运转时间加成
highIsGood: true
iconID: 0
name: durationMultiplier
published: true
stackable: true
unitID: 111
612:
attributeID: 612
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Just for the UI to display base damage on shield.
displayNameID:
de: Schaden auf Basisschild
en: Base Shield Damage
fr: Dégâts de bouclier de base
ja: 基本シールドダメージ
ko: 기본 실드 피해량
ru: Базовый урон, наносимый щитам
zh: 护盾伤害基数
highIsGood: true
iconID: 69
name: baseShieldDamage
published: true
stackable: true
613:
attributeID: 613
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Just for the UI to display base damage on armor.
displayNameID:
de: Schaden der Grundpanzerung
en: Base Armor Damage
fr: Dégâts de blindage de base
ja: 基本アーマーダメージ
ko: 기본 장갑 피해량
ru: Базовый урон, наносимый броне
zh: 装甲伤害基数
highIsGood: true
iconID: 68
name: baseArmorDamage
published: true
stackable: true
614:
attributeID: 614
categoryID: 4
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, cargoCapacityBonus
displayNameID:
de: Frachtraumbonus
en: Cargo Capacity Bonus
fr: Bonus de capacité de la soute
ja: カーゴ容量ボーナス
ko: 화물 적재량 보너스
ru: Повышение объёма грузового отсека
zh: 货柜容量加成
highIsGood: true
iconID: 71
name: cargoCapacityBonus
published: true
stackable: true
unitID: 121
616:
attributeID: 616
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildverstärkungsabzug
en: Shield Booster Penalty
fr: Pénalité de booster de bouclier
ja: シールドブースターペナルティ
ko: 실드 부스터 페널티
ru: Штраф к накачке щитов
zh: 护盾回充惩罚
highIsGood: true
iconID: 0
name: boosterShieldBoostAmountPenalty
published: true
stackable: true
unitID: 105
619:
attributeID: 619
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Skill bonus for cloaking targeting delay.
displayNameID:
de: Tarnungszielaufschaltungsverzögerung-Bonus
en: Cloaking Targeting Delay Bonus
fr: Bonus de délai de ciblage en mode furtif
ja: ターゲット捕捉遅延遮蔽ボーナス
ko: 클로킹 타겟팅 지연 보너스
ru: Влияние на задержку включения захвата целей при демаскировке
zh: 隐形锁定延迟加成
highIsGood: true
iconID: 0
name: cloakingTargetingDelayBonus
published: true
stackable: true
unitID: 105
620:
attributeID: 620
categoryID: 29
dataType: 5
defaultValue: 1000.0
description: 'Prefered target signature. The base signature radius at which the
turret''s tracking speed is rated. '
displayNameID:
de: Signaturauflösung
en: Signature Resolution
fr: Résolution de la signature
ja: シグネチャ分解能
ko: 탄착 범위
ru: Разрешающая способность при захвате целей
zh: 信号分辨率
highIsGood: true
iconID: 0
name: optimalSigRadius
published: true
stackable: true
unitID: 1
621:
attributeID: 621
categoryID: 7
dataType: 4
defaultValue: 1.0
description: Rated target transverse velocity at optimal range.
displayNameID:
de: Nachführungsgeschwindigkeit bei optimaler Reichweite
en: Tracking Speed at Optimal Range
fr: Vitesse de poursuite en portée optimale
ja: 最適射程距離における追跡速度
ko: 최적사거리에서의 트래킹 속도
ru: Скорость наводки на оптимальной дальности
zh: 最佳距离内的跟踪速度
highIsGood: true
iconID: 0
name: trackingSpeedAtOptimal
published: true
stackable: true
unitID: 10
622:
attributeID: 622
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Determines the maximum weight of a ship that, ships that are to heavy
get denied of service by this attribute
highIsGood: true
iconID: 0
name: massLimit
published: false
stackable: true
unitID: 2
623:
attributeID: 623
categoryID: 9
dataType: 4
defaultValue: 0.0
description: hot-fix for not allowing warpable cloaking modules on anything but
covert-ops frigs
highIsGood: true
iconID: 0
name: cloakingSlotsLeftSuper
published: false
stackable: true
624:
attributeID: 624
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, WarpSBonus
displayNameID:
de: Warp-Geschwindigkeitsbonus
en: Warp Speed Bonus
fr: Bonus de vitesse de warp
ja: ワープ速度ボーナス
ko: 워프 속도 보너스
ru: Влияние на скорость хода в варп-режиме
zh: 跃迁速度加成
highIsGood: true
iconID: 0
name: WarpSBonus
published: true
stackable: true
unitID: 105
625:
attributeID: 625
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Flat Bonus To NPC Bountys
highIsGood: true
iconID: 0
name: bountyBonus
published: false
stackable: true
626:
attributeID: 626
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Npc Bounty Multiplier
highIsGood: true
iconID: 0
name: bountyMultiplier
published: false
stackable: true
627:
attributeID: 627
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, bountySkillBonus
highIsGood: true
iconID: 0
name: bountySkillBonus
published: false
stackable: true
628:
attributeID: 628
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, bountySkillMultiplyer
highIsGood: true
iconID: 0
name: bountySkillMultiplyer
published: false
stackable: true
629:
attributeID: 629
categoryID: 9
dataType: 12
defaultValue: 0.0
description: The cargo group that can be loaded into this container
highIsGood: true
iconID: 0
name: cargoGroup
published: false
stackable: true
630:
attributeID: 630
categoryID: 3
dataType: 4
defaultValue: 0.0
description: Duration between armor repair actions for entities.
highIsGood: true
iconID: 0
name: entityArmorRepairDuration
published: false
stackable: true
631:
attributeID: 631
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Amount of armor repaired per cycle for entities.
highIsGood: true
iconID: 0
name: entityArmorRepairAmount
published: false
stackable: true
632:
attributeID: 632
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: interceptorGF
published: false
stackable: true
633:
attributeID: 633
categoryID: 7
dataType: 4
defaultValue: 0.0
description: "Authoring has been moved to FSD\r\nThe ranking of the module within
its tech level"
displayNameID:
de: Meta-Level
en: Meta Level
fr: Niveau méta
ja: メタレベル
ko: 메타 레벨
ru: Метауровень
zh: 衍生等级
highIsGood: true
name: metaLevelOld
published: true
stackable: true
unitID: 140
634:
attributeID: 634
categoryID: 9
dataType: 5
defaultValue: 3.0
description: Maximum "Thrust angle" for an object in Radians, 0 to pi (3.14).
highIsGood: true
iconID: 0
name: newAgility
published: false
stackable: true
635:
attributeID: 635
categoryID: 9
dataType: 5
defaultValue: 3.0
description: Maximum turn angle of a ship in Radians, 0 to pi (3.14).
highIsGood: true
iconID: 0
name: turnAngle
published: false
stackable: true
636:
attributeID: 636
categoryID: 2
dataType: 4
defaultValue: 10000.0
description: How long between repeats.
highIsGood: true
iconID: 0
name: entityShieldBoostDuration
published: false
stackable: true
637:
attributeID: 637
categoryID: 2
dataType: 5
defaultValue: 0.0
description: How much the shield is boosted each duration.
highIsGood: true
iconID: 0
name: entityShieldBoostAmount
published: false
stackable: true
638:
attributeID: 638
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Chance that an entity will delay employing armor repair.
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChance
published: false
stackable: true
639:
attributeID: 639
categoryID: 2
dataType: 5
defaultValue: 1.0
description: The chance an entity will delay repeating use of its shield boosting
effect if it has one.
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChance
published: false
stackable: true
640:
attributeID: 640
categoryID: 32
dataType: 5
defaultValue: 1.0
description: The chance an entity will respawn into his group if destroyed.
highIsGood: true
iconID: 0
name: entityGroupRespawnChance
published: false
stackable: true
643:
attributeID: 643
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Delay after launch until a missile will do damage on impact.
displayNameID:
de: Bewaffnungszeit
en: Arming Time
fr: Temps d'armement
ja: 準備時間
ko: 타격 시간
ru: Время приведения в готовность
zh: 待发状态启动时间
highIsGood: true
iconID: 0
name: armingTime
published: true
stackable: true
unitID: 3
644:
attributeID: 644
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Determines wether a missile launches aligned with the ship (0) or directly
at the target (1).
highIsGood: true
iconID: 0
name: aimedLaunch
published: false
stackable: true
645:
attributeID: 645
categoryID: 30
dataType: 5
defaultValue: 1.0
description: Multiplier for the missile's speed.
displayNameID:
de: Raketengeschwindigkeit-Bonus
en: Missile Velocity Bonus
fr: Bonus de vitesse des missiles
ja: ミサイル速度ボーナス
ko: 미사일 속도 보너스
ru: Влияние на скорость полёта ракет
zh: 导弹速度加成
highIsGood: true
iconID: 0
name: missileEntityVelocityMultiplier
published: true
stackable: true
unitID: 104
646:
attributeID: 646
categoryID: 30
dataType: 5
defaultValue: 1.0
description: Multiplier for the missile's flight time.
displayNameID:
de: Raketenflugzeit-Bonus
en: Missile Flight Time Bonus
fr: Bonus de temps de vol de missile
ja: ミサイル飛行時間ボーナス
ko: 미사일 비행 시간 보너스
ru: Влияние на полётное время ракет
zh: 导弹飞行时间加成
highIsGood: true
iconID: 0
name: missileEntityFlightTimeMultiplier
published: true
stackable: true
unitID: 104
647:
attributeID: 647
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: missileEntityArmingTimeMultiplier
published: false
stackable: true
648:
attributeID: 648
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildabstimmung-Bonus
en: Shield tuneup bonus
fr: Bonus d'amélioration de bouclier
ja: シールドチューンアップボーナス
ko: 실드 튠업 보너스
ru: Влияние на доводку щита
zh: 护盾调整加成
highIsGood: true
iconID: 0
name: shieldTUNEBonus
published: true
stackable: true
unitID: 113
649:
attributeID: 649
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: cloakingCpuNeedBonus
published: false
stackable: true
650:
attributeID: 650
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The distance that structures have to be from a control tower in order
to work with it.
displayNameID:
de: Max. Strukturdistanz
en: Maximum Structure Distance
fr: Distance maximum de la structure
ja: 最大建造物距離
ko: 최대 구조물 거리
ru: Максимальное расстояние до башни управления
zh: 最大结构间距
highIsGood: true
iconID: 0
name: maxStructureDistance
published: true
stackable: true
unitID: 1
651:
attributeID: 651
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Range of broadcasted decloaking field.
displayNameID:
de: Wirkungsreichweite
en: Area of effect
fr: Zone d'effet
ja: 有効範囲
ko: 유효 범위
ru: Зона действия
zh: 效果范围
highIsGood: true
iconID: 0
name: decloakFieldRange
published: true
stackable: true
unitID: 1
652:
attributeID: 652
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Signaturabzug
en: Signature Penalty
fr: Pénalité de signature
ja: シグネチャペナルティ
ko: 시그니처 반경 페널티
ru: Штраф к радиусу сигнатуры
zh: 信号强度惩罚
highIsGood: true
iconID: 0
name: signatureRadiusMultiplier
published: true
stackable: true
unitID: 109
653:
attributeID: 653
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Velocity of the damage cloud created on impact.
displayNameID:
de: Explosionsgeschwindigkeit
en: Explosion Velocity
fr: Vitesse d'explosion
ja: 爆発速度
ko: 폭발속도
ru: Скорость взрыва
zh: 爆炸速度
highIsGood: true
iconID: 1389
name: aoeVelocity
published: true
stackable: false
unitID: 10
654:
attributeID: 654
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Size of the damage cloud caused by impact.
displayNameID:
de: Explosionsradius
en: Explosion Radius
fr: Rayon d'explosion
ja: 爆発半径
ko: 폭발반경
ru: Сигнатура взрыва
zh: 爆炸半径
highIsGood: false
iconID: 1390
name: aoeCloudSize
published: true
stackable: false
unitID: 1
655:
attributeID: 655
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: aoeFalloff
published: false
stackable: true
656:
attributeID: 656
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAC2
published: false
stackable: true
657:
attributeID: 657
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCC2
published: false
stackable: true
658:
attributeID: 658
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGC2
published: false
stackable: true
659:
attributeID: 659
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMC2
published: false
stackable: true
660:
attributeID: 660
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The amount of kinetic damage that might be inflicted on collision.
highIsGood: true
iconID: 0
name: impactDamage
published: false
stackable: true
unitID: 113
661:
attributeID: 661
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Deprecated.
highIsGood: true
iconID: 0
name: maxDirectionalVelocity
published: false
stackable: true
662:
attributeID: 662
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Deprecated.
highIsGood: true
iconID: 0
name: minTargetVelDmgMultiplier
published: false
stackable: true
663:
attributeID: 663
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: minMissileVelDmgMultiplier
published: false
stackable: true
664:
attributeID: 664
categoryID: 9
dataType: 5
defaultValue: 1.0
description: A multiplier used for the missile impact damage calculations.
highIsGood: true
iconID: 0
name: maxMissileVelocity
published: false
stackable: true
665:
attributeID: 665
categoryID: 17
dataType: 4
defaultValue: 2500.0
description: The distance outside of which the entity activates their MWD equivalent.
highIsGood: true
iconID: 0
name: entityChaseMaxDistance
published: false
stackable: true
unitID: 1
666:
attributeID: 666
categoryID: 7
dataType: 12
defaultValue: 0.0
description: This module only fits on specific ship groups. This is one of them.
displayNameID:
de: Eingeschränkter Schiffstyp
en: Restricted Ship Type
fr: Type de vaisseau limité
ja: 制限船種
ko: 제한된 함선 유형
ru: Ограничение по типу кораблей
zh: 受限船型
highIsGood: true
iconID: 0
name: moduleShipGroup2
published: true
stackable: true
unitID: 115
667:
attributeID: 667
categoryID: 1
dataType: 12
defaultValue: 0.0
description: This module only fits on specific ship groups. This is one of them.
displayNameID:
de: Eingeschränkter Schiffstyp
en: Restricted Ship Type
fr: Type de vaisseau limité
ja: 制限船種
ko: 제한된 함선 유형
ru: Ограничение по типу кораблей
zh: 受限船型
highIsGood: true
iconID: 0
name: moduleShipGroup3
published: true
stackable: true
unitID: 115
668:
attributeID: 668
categoryID: 7
dataType: 12
defaultValue: 0.0
description: This module only fits on specific ship groups. This is one of them.
displayNameID:
de: Eingeschränkter Schiffstyp
en: Restricted Ship Type
fr: Type de vaisseau limité
ja: 制限船種
ko: 제한된 함선 유형
ru: Ограничение по типу кораблей
zh: 受限船型
highIsGood: true
iconID: 0
name: moduleShipGroup1
published: true
stackable: true
unitID: 115
669:
attributeID: 669
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Amount of time that has to be waited after the deactivation of this
module until it can be reactivated.
displayNameID:
de: Verzögerung für erneute Aktivierung
en: Reactivation Delay
fr: Délai de réactivation
ja: リアクション遅延
ko: 재활성화 준비 시간
ru: Задержка повторного включения
zh: 重启延迟
highIsGood: false
iconID: 1392
name: moduleReactivationDelay
published: true
stackable: true
unitID: 101
670:
attributeID: 670
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Wirkungsreichweite
en: Area Of Effect Bonus
fr: Bonus de zone d'effet
ja: 有効範囲ボーナス
ko: 유효 범위 보너스
ru: Повышение радиуса действия объёмного эффекта
zh: 效果范围加成
highIsGood: true
iconID: 1390
name: areaOfEffectBonus
published: true
stackable: true
unitID: 105
672:
attributeID: 672
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Umkreisungsgeschwindigkeit-Bonus
en: Orbit Velocity Bonus
fr: Bonus de vitesse en orbite
ja: 旋回速度ボーナス
ko: 선회 속도 보너스
ru: Влияние на скорость движения по орбите
zh: 环绕速度加成
highIsGood: true
iconID: 0
name: entityCruiseSpeedMultiplier
published: true
stackable: true
unitID: 109
673:
attributeID: 673
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusGunship1
published: false
stackable: true
675:
attributeID: 675
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusGunship2
published: false
stackable: true
676:
attributeID: 676
categoryID: 7
dataType: 4
defaultValue: 60000.0
description: How long it takes to unanchor this object.
displayNameID:
de: Entankerungsverzögerung
en: Unanchoring Delay
fr: Délai de détachement
ja: 係留解除遅延
ko: 위치 고정 해제 시간
ru: Время снятия с якоря
zh: 解锚耗时
highIsGood: true
iconID: 1392
name: unanchoringDelay
published: true
stackable: true
unitID: 101
677:
attributeID: 677
categoryID: 7
dataType: 4
defaultValue: 60000.0
description: How long it takes to bring this object online.
displayNameID:
de: Einschaltverzögerung
en: Onlining Delay
fr: Délai de mise en ligne
ja: オンライン化遅延
ko: 온라인 준비 시간
ru: Время включения
zh: 上线耗时
highIsGood: true
iconID: 1392
name: onliningDelay
published: true
stackable: true
unitID: 101
678:
attributeID: 678
categoryID: 9
dataType: 5
defaultValue: 0.0
description: first bonus for support cruisers
highIsGood: true
iconID: 0
name: eliteBonusLogistics1
published: false
stackable: true
679:
attributeID: 679
categoryID: 9
dataType: 5
defaultValue: 0.0
description: second bonus for support cruisers
highIsGood: true
iconID: 0
name: eliteBonusLogistics2
published: false
stackable: true
680:
attributeID: 680
categoryID: 2
dataType: 4
defaultValue: 0.0
description: Radius of the force shield that this structure generates.
displayNameID:
de: Schildradius
en: Shield Radius
fr: Rayon du bouclier
ja: シールド半径
ko: 실드 반경
ru: Радиус силового поля
zh: 护盾半径
highIsGood: true
iconID: 0
name: shieldRadius
published: true
stackable: true
unitID: 1
681:
attributeID: 681
categoryID: 7
dataType: 11
defaultValue: 0.0
description: A type allowed to be placed in this container.
displayNameID:
de: Gelagerter Typ 1
en: Stored Type 1
fr: Type stocké 1
ja: 格納タイプ 1
ko: 보관 분류 1
ru: Тип хранения 1
zh: 贮藏种类1
highIsGood: true
iconID: 0
name: typeContainerType1
published: true
stackable: true
unitID: 116
682:
attributeID: 682
categoryID: 7
dataType: 11
defaultValue: 0.0
description: A type allowed to be placed in this container.
displayNameID:
de: Gelagerter Typ 2
en: Stored Type 2
fr: Type stocké 2
ja: 格納タイプ 2
ko: 보관 분류 2
ru: Тип хранения 2
zh: 贮藏种类1
highIsGood: true
iconID: 0
name: typeContainerType2
published: true
stackable: true
unitID: 116
683:
attributeID: 683
categoryID: 7
dataType: 11
defaultValue: 0.0
description: A type allowed to be placed in this container.
displayNameID:
de: Gelagerter Typ 3
en: Stored Type 3
fr: Type stocké 3
ja: 格納タイプ 3
ko: 보관 분류 3
ru: Тип хранения 3
zh: 贮藏种类3
highIsGood: true
iconID: 0
name: typeContainerType3
published: true
stackable: true
unitID: 116
684:
attributeID: 684
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of storage type 1 that can be fitted inside this structure.
displayNameID:
de: Lagerkapazität 1
en: Storage Capacity 1
fr: Capacité de stockage 1
ja: ストレージ容量 1
ko: 구조물 적재량 1
ru: Емкость хранилища 1
zh: 储藏容量1
highIsGood: true
iconID: 0
name: typeContainerCapacity1
published: true
stackable: true
unitID: 9
685:
attributeID: 685
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of storage type 2 that can be fitted inside this structure.
displayNameID:
de: Lagerkapazität 2
en: Storage Capacity 2
fr: Capacité de stockage 2
ja: ストレージ容量 2
ko: 구조물 적재량 2
ru: Емкость хранилища 2
zh: 储藏容量2
highIsGood: true
iconID: 0
name: typeContainerCapacity2
published: true
stackable: true
unitID: 9
686:
attributeID: 686
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of storage type 3 that can be fitted inside this structure.
displayNameID:
de: Lagerkapazität 3
en: Storage Capacity 3
fr: Capacité de stockage 3
ja: ストレージ容量 3
ko: 구조물 적재량 3
ru: Емкость хранилища 3
zh: 储藏容量3
highIsGood: true
iconID: 0
name: typeContainerCapacity3
published: true
stackable: true
unitID: 9
687:
attributeID: 687
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The number of units of a resource consumed per minute of operation.
displayNameID:
de: Betriebsverbrauchsrate
en: Operation Consumption Rate
fr: Taux de consommation en activité
ja: オペレーション消費率
ko: 작동 소모율
ru: Темп рабочего потребления
zh: 运转消耗率
highIsGood: true
iconID: 0
name: operationConsumptionRate
published: true
stackable: true
688:
attributeID: 688
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The number of units of a resource consumed per minute of reinforced
mode.
displayNameID:
de: Verstärkte Verbrauchsrate
en: Reinforced Consumption Rate
fr: Taux de consommation renforcé
ja: 強化消費率
ko: 강화 소모율
ru: Скорость расхода в режиме неуязвимости
zh: 增强状态消耗率
highIsGood: true
iconID: 0
name: reinforcedConsumptionRate
published: true
stackable: true
689:
attributeID: 689
categoryID: 9
dataType: 4
defaultValue: 2391.0
description: The graphicID used for the structure when it is in package form.
highIsGood: true
name: packageGraphicID
published: false
stackable: true
690:
attributeID: 690
categoryID: 9
dataType: 5
defaultValue: 250.0
description: The radius of the structure when it is in package form.
highIsGood: true
iconID: 0
name: packageRadius
published: false
stackable: true
691:
attributeID: 691
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The amount of time after attacking a target that an entity will wait
before switching to a new one.
highIsGood: true
iconID: 0
name: targetSwitchDelay
published: false
stackable: true
unitID: 101
692:
attributeID: 692
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusHeavyGunship1
published: false
stackable: true
693:
attributeID: 693
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusHeavyGunship2
published: false
stackable: true
694:
attributeID: 694
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Typ
en: Reinforced Mode Type
fr: Type de mode renforcé
ja: リインフォースモードタイプ
ko: 강화 모드 분류
ru: Тип в режиме неуязвимости
zh: 增强模式类别
highIsGood: true
iconID: 0
name: resourceReinforced1Type
published: true
stackable: true
unitID: 116
695:
attributeID: 695
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Typ
en: Reinforced Mode Type
fr: Type de mode renforcé
ja: リインフォースモードタイプ
ko: 강화 모드 분류
ru: Тип в режиме неуязвимости
zh: 增强模式类别
highIsGood: true
iconID: 0
name: resourceReinforced2Type
published: true
stackable: true
unitID: 116
696:
attributeID: 696
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Typ
en: Reinforced Mode Type
fr: Type de mode renforcé
ja: リインフォースモードタイプ
ko: 강화 모드 분류
ru: Тип в режиме неуязвимости
zh: 增强模式类别
highIsGood: true
iconID: 0
name: resourceReinforced3Type
published: true
stackable: true
unitID: 116
697:
attributeID: 697
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Typ
en: Reinforced Mode Type
fr: Type de mode renforcé
ja: リインフォースモードタイプ
ko: 강화 모드 분류
ru: Тип в режиме неуязвимости
zh: 增强模式类别
highIsGood: true
iconID: 0
name: resourceReinforced4Type
published: true
stackable: true
unitID: 116
698:
attributeID: 698
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Typ
en: Reinforced Mode Type
fr: Type de mode renforcé
ja: リインフォースモードタイプ
ko: 강화 모드 분류
ru: Тип в режиме неуязвимости
zh: 增强模式类别
highIsGood: true
iconID: 0
name: resourceReinforced5Type
published: true
stackable: true
unitID: 116
699:
attributeID: 699
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Anzahl
en: Reinforced Mode Quantity
fr: Quantité de mode renforcé
ja: リインフォースモード数量
ko: 강화 모드 수량
ru: Количество в режиме неуязвимости
zh: 增强模式数量
highIsGood: true
iconID: 0
name: resourceReinforced1Quantity
published: true
stackable: true
unitID: 9
700:
attributeID: 700
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Anzahl
en: Reinforced Mode Quantity
fr: Quantité de mode renforcé
ja: リインフォースモード数量
ko: 강화 모드 수량
ru: Количество в режиме неуязвимости
zh: 增强模式数量
highIsGood: true
iconID: 0
name: resourceReinforced2Quantity
published: true
stackable: true
unitID: 9
701:
attributeID: 701
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Anzahl
en: Reinforced Mode Quantity
fr: Quantité de mode renforcé
ja: リインフォースモード数量
ko: 강화 모드 수량
ru: Количество в режиме неуязвимости
zh: 增强模式数量
highIsGood: true
iconID: 0
name: resourceReinforced3Quantity
published: true
stackable: true
unitID: 9
703:
attributeID: 703
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Anzahl
en: Reinforced Mode Quantity
fr: Quantité de mode renforcé
ja: リインフォースモード数量
ko: 강화 모드 수량
ru: Количество в режиме неуязвимости
zh: 增强模式数量
highIsGood: true
iconID: 0
name: resourceReinforced4Quantity
published: true
stackable: true
unitID: 9
704:
attributeID: 704
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Reinforcement Modus-Anzahl
en: Reinforced Mode Quantity
fr: Quantité de mode renforcé
ja: リインフォースモード数量
ko: 강화 모드 수량
ru: Количество в режиме неуязвимости
zh: 增强模式数量
highIsGood: true
iconID: 0
name: resourceReinforced5Quantity
published: true
stackable: true
unitID: 9
705:
attributeID: 705
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Onlinemodus-Typ
en: Online Mode Type
fr: Type de mode de connexion
ja: オンラインモードタイプ
ko: 온라인 모드 종류
ru: Тип во включенном режиме
zh: 上线模式
highIsGood: true
name: resourceOnline1Type
published: true
stackable: true
unitID: 116
706:
attributeID: 706
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Onlinemodus-Typ
en: Online Mode Type
fr: Type de mode de connexion
ja: オンラインモードタイプ
ko: 온라인 모드 종류
ru: Тип во включенном режиме
zh: 上线模式
highIsGood: true
iconID: 0
name: resourceOnline2Type
published: true
stackable: true
unitID: 116
707:
attributeID: 707
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Onlinemodus-Typ
en: Online Mode Type
fr: Type de mode de connexion
ja: オンラインモードタイプ
ko: 온라인 모드 종류
ru: Тип во включенном режиме
zh: 上线模式
highIsGood: true
iconID: 0
name: resourceOnline3Type
published: true
stackable: true
unitID: 116
708:
attributeID: 708
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Onlinemodus-Typ
en: Online Mode Type
fr: Type de mode de connexion
ja: オンラインモードタイプ
ko: 온라인 모드 종류
ru: Тип во включенном режиме
zh: 上线模式
highIsGood: true
iconID: 0
name: resourceOnline4Type
published: true
stackable: true
709:
attributeID: 709
categoryID: 7
dataType: 11
defaultValue: 0.0
description: The type of material harvested.
displayNameID:
de: Abgebauter Typ
en: Harvested Type
fr: Type récolté
ja: 採掘タイプ
ko: 수확물 분류
ru: Тип ресурса
zh: 采集类别
highIsGood: true
iconID: 0
name: harvesterType
published: true
stackable: true
unitID: 116
710:
attributeID: 710
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The quality of the material harvested.
highIsGood: true
iconID: 0
name: harvesterQuality
published: false
stackable: true
711:
attributeID: 711
categoryID: 7
dataType: 4
defaultValue: 0.0
description: How many meters from the standard warp-in distance a moon can be anchored
from.
displayNameID:
de: Mond-Verankerungsdistanz
en: Moon Anchor Distance
fr: Distance d'ancrage de lune
ja: 衛星係留距離
ko: 위성 정박 거리
ru: Расстояние анкеровки от луны
zh: 卫星锚定距离
highIsGood: true
iconID: 0
name: moonAnchorDistance
published: true
stackable: true
unitID: 1
712:
attributeID: 712
categoryID: 7
dataType: 4
defaultValue: 0.0
description: How much a charge used by this object is damaged each time the object
operates.
displayNameID:
de: Durch Ladung verursachter Schaden
en: Charge Usage Damage
fr: Dégâts d'utilisation des charges
ja: チャージ消費ダメージ
ko: 차지 손상도
ru: Повреждения зарядам
zh: 弹药损耗
highIsGood: true
iconID: 0
name: usageDamagePercent
published: true
stackable: true
unitID: 105
713:
attributeID: 713
categoryID: 7
dataType: 11
defaultValue: 0.0
description: The type of resource needed to be consumed for each activation cycle
of this structure.
displayNameID:
de: Verbrauchstyp
en: Consumption Type
fr: Type de consommation
ja: 消費タイプ
ko: 사용 연료
ru: Тип потребляемого топлива
zh: 消耗类型
highIsGood: true
iconID: 0
name: consumptionType
published: true
stackable: true
unitID: 116
714:
attributeID: 714
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of the given resource type needed to be consumed for each
activation cycle of this structure.
displayNameID:
de: Verbrauchsmenge
en: Consumption Quantity
fr: Quantité consommée
ja: 消費量
ko: 소모량
ru: Количество потребления
zh: 消耗量
highIsGood: false
iconID: 0
name: consumptionQuantity
published: true
stackable: true
unitID: 138
715:
attributeID: 715
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The maximum distance at which the object can be used.
displayNameID:
de: 'Max. Bedienungsentfernung '
en: Maximum Operational Distance
fr: Distance opérationnelle maximale
ja: 最大オペレーション範囲
ko: 최대 작동 거리
ru: Максимальная рабочая дистанция
zh: 最大操控范围
highIsGood: true
iconID: 0
name: maxOperationalDistance
published: true
stackable: true
unitID: 1
716:
attributeID: 716
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The maximum number of users that can be present within the operational
range of the structure for it to be capable of operation.
displayNameID:
de: Max. gleichzeitige Nutzer
en: Maximum Concurrent Operational Users
fr: Nombre max d'utilisateurs opérationnels simultanés
ja: 最大同時使用ユーザー数
ko: 최대 동시 작동 유저 수
ru: Максимальное количество одновременно работающих пользователей
zh: 同时使用用户数上限
highIsGood: true
iconID: 0
name: maxOperationalUsers
published: true
stackable: true
717:
attributeID: 717
categoryID: 7
dataType: 5
defaultValue: 0.5
description: The factor by which the structure modifies the using pilot's refining
yield rate.
displayNameID:
de: Raffinierertrag-Multiplikator
en: Refining Yield Multiplier
fr: Multiplicateur de rendement de raffinage
ja: 精錬量乗数
ko: 정제 처리 배수
ru: Коэффициент выработки
zh: 提炼产量系数
highIsGood: true
iconID: 0
name: refiningYieldMultiplier
published: true
stackable: true
unitID: 127
719:
attributeID: 719
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of time that is taken to refine the ore into the end product. The
structure is busy for the length of this process.
displayNameID:
de: Betriebsdauer
en: Operational Duration
fr: Durée opérationnelle
ja: オペレーション期間
ko: 작동 지속시간
ru: Длительность работы
zh: 运转持续时间
highIsGood: true
iconID: 0
name: operationalDuration
published: true
stackable: true
unitID: 101
720:
attributeID: 720
categoryID: 1
dataType: 4
defaultValue: 0.0
description: The capacity of the refinery container.
displayNameID:
de: Raffineriekapazität
en: Refinery Capacity
fr: Capacité de raffinage
ja: 精錬所容量
ko: 정제소 적재량
ru: Ёмкость перерабатывающего модуля
zh: 精炼能力
highIsGood: true
iconID: 0
name: refineryCapacity
published: true
stackable: true
unitID: 9
721:
attributeID: 721
categoryID: 9
dataType: 5
defaultValue: 1.0
description: The factor by which the character can effect the amount of time that
the Refining Delay takes.
highIsGood: true
iconID: 0
name: refiningDelayMultiplier
published: false
stackable: true
722:
attributeID: 722
categoryID: 7
dataType: 4
defaultValue: 10000.0
description: The interval for fuel consumption of a control tower
displayNameID:
de: Starbase-Kontrollturm-Zeitraum
en: Starbase Control Tower Period
fr: Période de tour de contrôle de base stellaire
ja: スターベースコントロールタワー周期
ko: 스타베이스 관제타워 시간
ru: Продолжительность цикла энергопотребления
zh: 母星控制塔周期
highIsGood: true
iconID: 0
name: posControlTowerPeriod
published: true
stackable: true
unitID: 101
723:
attributeID: 723
categoryID: 9
dataType: 5
defaultValue: 0.0
description: The chance that the customs official has of detecting contraband on
board a scanned vessel
highIsGood: true
iconID: 0
name: contrabandDetectionChance
published: false
stackable: true
724:
attributeID: 724
categoryID: 9
dataType: 5
defaultValue: 0.0
description: A modifier to the chance of contraband detection success of police
who scan the pilot's vessel.
highIsGood: true
iconID: 0
name: contrabandDetectionResistance
published: false
stackable: true
725:
attributeID: 725
categoryID: 9
dataType: 5
defaultValue: 0.0
description: The chance that a passer by will be chosen as a target of a scan for
contraband.
highIsGood: true
iconID: 0
name: contrabandScanChance
published: false
stackable: true
726:
attributeID: 726
categoryID: 9
dataType: 4
defaultValue: 1.0
description: ''
displayNameID:
de: Mond-Bergbauertrag
en: Moon Mining Amount
fr: Quantité d'extraction lunaire
ja: 衛星採掘量
ko: 위성 채굴 총량
ru: Объем лунной добычи
zh: 卫星开采量
highIsGood: true
iconID: 0
name: moonMiningAmount
published: true
stackable: true
unitID: 9
727:
attributeID: 727
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: destroyerROFpenality
published: false
stackable: true
728:
attributeID: 728
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerLaserDamageBonus
published: false
stackable: true
unitID: 105
729:
attributeID: 729
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMD1
published: false
stackable: true
732:
attributeID: 732
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusD1
published: false
stackable: true
733:
attributeID: 733
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusD2
published: false
stackable: true
734:
attributeID: 734
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCD1
published: false
stackable: true
735:
attributeID: 735
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCD2
published: false
stackable: true
738:
attributeID: 738
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGD1
published: false
stackable: true
739:
attributeID: 739
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGD2
published: false
stackable: true
740:
attributeID: 740
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMD2
published: false
stackable: true
741:
attributeID: 741
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusBC1
published: false
stackable: true
742:
attributeID: 742
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusBC2
published: false
stackable: true
743:
attributeID: 743
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCBC1
published: false
stackable: true
745:
attributeID: 745
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCBC2
published: false
stackable: true
746:
attributeID: 746
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGBC2
published: false
stackable: true
747:
attributeID: 747
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGBC1
published: false
stackable: true
748:
attributeID: 748
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMBC1
published: false
stackable: true
749:
attributeID: 749
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMBC2
published: false
stackable: true
750:
attributeID: 750
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerLaserOptimalBonus
published: false
stackable: true
unitID: 105
751:
attributeID: 751
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Hybridposten-Optimum-Bonus
en: Hybrid Sentry Optimal Bonus
fr: Bonus optimal de sentinelle hybride
ja: ハイブリッドセントリー最適射程距離ボーナス
ko: 하이브리드 센트리 최적사거리 보너스
ru: Влияние на оптимальную дальность гибридных стационарных орудий
zh: 混合岗哨炮最佳射程加成
highIsGood: true
iconID: 0
name: controlTowerHybridOptimalBonus
published: true
stackable: true
unitID: 105
752:
attributeID: 752
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerProjectileOptimalBonus
published: false
stackable: true
unitID: 105
753:
attributeID: 753
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerProjectileFallOffBonus
published: false
stackable: true
unitID: 105
754:
attributeID: 754
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerProjectileROFBonus
published: false
stackable: true
unitID: 105
755:
attributeID: 755
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerMissileROFBonus
published: false
stackable: true
unitID: 105
756:
attributeID: 756
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerMoonHarvesterCPUBonus
published: false
stackable: true
unitID: 105
757:
attributeID: 757
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerSiloCapacityBonus
published: false
stackable: true
unitID: 105
758:
attributeID: 758
categoryID: 9
dataType: 5
defaultValue: 0.0
description: destroyers attribute 1
highIsGood: true
iconID: 0
name: shipBonusDF1
published: false
stackable: true
759:
attributeID: 759
categoryID: 9
dataType: 5
defaultValue: 0.0
description: destroyer attribute 2
highIsGood: true
iconID: 0
name: shipBonusDF2
published: false
stackable: true
760:
attributeID: 760
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Laserposten-Umgebung-Bonus
en: Laser Sentry Proximity Bonus
fr: Bonus de proximité de sentinelle laser
ja: レーザーセントリー近接ボーナス
ko: 레이저 센트리 근접 보너스
ru: Влияние на дистанцию включения лазерных стационарных орудий
zh: 激光岗哨炮激活范围加成
highIsGood: true
iconID: 0
name: controlTowerLaserProximityRangeBonus
published: true
stackable: true
unitID: 105
761:
attributeID: 761
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Projektil-Sentry-Umgebung-Bonus
en: Projectile Sentry Proximity Bonus
fr: Bonus de proximité de sentinelle à projectiles
ja: プロジェクタイルセントリー近接ボーナス
ko: 발사체 센트리 근접 보너스
ru: Влияние на дистанцию включения баллистических стационарных орудий
zh: 射弹岗哨炮激活范围加成
highIsGood: true
iconID: 0
name: controlTowerProjectileProximityRangeBonus
published: true
stackable: true
unitID: 105
762:
attributeID: 762
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Hybridposten-Umgebung-Bonus
en: Hybrid Sentry Proximity Bonus
fr: Bonus de proximité de sentinelle hybride
ja: ハイブリッドセントリー近接ボーナス
ko: 하이브리드 센트리 근접 보너스
ru: Влияние на дистанцию включения гибридных стационарных орудий
zh: 混合岗哨炮激活范围加成
highIsGood: true
iconID: 0
name: controlTowerHybridProximityRangeBonus
published: true
stackable: true
unitID: 105
763:
attributeID: 763
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum modules of same group that can be activated at same time, 0
= no limit, 1 = 1
highIsGood: true
iconID: 0
name: maxGroupActive
published: false
stackable: true
764:
attributeID: 764
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Zielstördauer-Bonus
en: Target Jamming Duration Bonus
fr: Bonus de durée de brouillage de la cible
ja: ターゲットジャミング持続時間ボーナス
ko: 타겟 재밍 지속시간 보너스
ru: Влияние на время цикла модулей глушения захвата целей
zh: 目标干扰持续时间加成
highIsGood: true
iconID: 0
name: controlTowerEwRofBonus
published: true
stackable: true
unitID: 105
765:
attributeID: 765
categoryID: 7
dataType: 5
defaultValue: 10.0
description: Effective range of scanner in multiples of AUs
highIsGood: true
iconID: 0
name: scanRange
published: false
stackable: true
766:
attributeID: 766
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerHybridDamageBonus
published: false
stackable: true
unitID: 105
767:
attributeID: 767
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Tracking Speed Bonus
displayNameID:
de: Nachführungsgeschwindigkeit-Bonus
en: Tracking Speed Bonus
fr: Bonus de vitesse de poursuite
ja: 追跡速度ボーナス
ko: 트래킹 속도 보너스
ru: Влияние на скорость наводки
zh: 跟踪速度加成
highIsGood: true
iconID: 1398
name: trackingSpeedBonus
published: true
stackable: true
unitID: 105
769:
attributeID: 769
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Optimale Reichweite-Bonus
en: Optimal Range Bonus
fr: Bonus de portée optimale
ja: 最適射程距離ボーナス
ko: 최적사거리 보너스
ru: Влияние на оптимальную дальность
zh: 最佳射程加成
highIsGood: true
iconID: 0
name: maxRangeBonus2
published: true
stackable: true
unitID: 105
770:
attributeID: 770
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Bonus attribute to entity Target Switch Delay
highIsGood: true
iconID: 0
name: controlTowerEwTargetSwitchDelayBonus
published: false
stackable: true
unitID: 105
771:
attributeID: 771
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: ammoCapacity
published: false
stackable: true
772:
attributeID: 772
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityFlyRangeFactor
published: false
stackable: true
773:
attributeID: 773
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ORE mining barge bonus
highIsGood: true
iconID: 0
name: shipBonusORE1
published: false
stackable: true
774:
attributeID: 774
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ORE Mining barge bonus 2
highIsGood: true
iconID: 0
name: shipBonusORE2
published: false
stackable: true
775:
attributeID: 775
categoryID: 9
dataType: 5
defaultValue: 0.0
description: funky stuff for mining barges
highIsGood: true
iconID: 0
name: miningCPUNeedBonus
published: false
stackable: true
776:
attributeID: 776
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Velocity %bonus for given missile group for missile batteries.
displayNameID:
de: Raketengeschwindigkeit-Bonus
en: Missile Velocity Bonus
fr: Bonus de vitesse des missiles
ja: ミサイル速度ボーナス
ko: 미사일 속도 보너스
ru: Влияние на скорость полёта ракет
zh: 导弹速度加成
highIsGood: true
iconID: 0
name: structureMissileVelocityBonus
published: true
stackable: true
unitID: 105
777:
attributeID: 777
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage %bonus for given missile group for missile batteries.
displayNameID:
de: Raketenschaden-Bonus
en: Missile Damage Bonus
fr: Bonus de dégât des missiles
ja: ミサイルダメージボーナス
ko: 미사일 피해 보너스
ru: Влияние на урон БЧ ракет
zh: 导弹伤害加成
highIsGood: true
iconID: 0
name: structureMissileDamageBonus
published: true
stackable: true
unitID: 105
778:
attributeID: 778
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Exploision Delay (range) bonus for missile batteries
displayNameID:
de: Raketenexplosionsverzögerung-Bonus
en: Missile Explosion Delay Bonus
fr: Bonus de délai d'explosion des missiles
ja: ミサイル爆発遅延ボーナス
ko: 미사일 폭발 지연 보너스
ru: Влияние на задержку взрыва ракет
zh: 导弹爆炸延迟加成
highIsGood: true
iconID: 0
name: structureMissileExplosionDelayBonus
published: true
stackable: true
unitID: 105
779:
attributeID: 779
categoryID: 9
dataType: 5
defaultValue: 1.0
description: For charges, hidden attribute used by sentry guns to modify target
pick range.
highIsGood: true
iconID: 0
name: entityFlyRangeMultiplier
published: false
stackable: true
780:
attributeID: 780
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Zyklusdauerbonus
en: Cycle Time bonus
fr: Bonus de temps de cycle
ja: サイクル時間ボーナス
ko: 사이클 시간 보너스
ru: Влияние на время цикла
zh: 循环时间加成
highIsGood: true
iconID: 0
name: iceHarvestCycleBonus
published: true
stackable: true
unitID: 105
781:
attributeID: 781
categoryID: 7
dataType: 12
defaultValue: 0.0
description: The group at which the mining crystal is tuned to mine.
displayNameID:
de: Asteroiden-Spezialisierungsgruppe
en: Asteroid Specialization Group
fr: Groupe de spécialisation en astéroïdes
ja: アステロイド専門グループ
ko: 특화 광석
ru: Группа специализации на астероидах
zh: 专精矿种
highIsGood: true
iconID: 0
name: specialisationAsteroidGroup
published: true
stackable: true
unitID: 115
782:
attributeID: 782
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The amount the yield is modified when mining the asteroid group this
crystal is tuned for.
displayNameID:
de: Ertragsmodifikator für Asteroiden-Spezialisierung
en: Asteroid Specialization Yield Modifier
fr: Modificateur de rendement de la spécialisation en astéroïdes
ja: アステロイド専門採掘量修正乗数
ko: 특화 광석 채굴량 배수
ru: 'Модификатор выработки для специализованности '
zh: 专精矿种产量调整
highIsGood: true
iconID: 0
name: specialisationAsteroidYieldMultiplier
published: true
stackable: true
unitID: 104
783:
attributeID: 783
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The chance of damage to the crystal each time it is used.
displayNameID:
de: Flüchtigkeit
en: Volatility
fr: Volatilité
ja: 不安定性
ko: 손상 확률
ru: Хрупкость
zh: 挥发度
highIsGood: true
iconID: 0
name: crystalVolatilityChance
published: true
stackable: true
unitID: 127
784:
attributeID: 784
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The amount of damage done if the crystal is damaged in the process
of using it.
displayNameID:
de: Flüchtigkeitsschaden
en: Volatility Damage
fr: Dégâts de volatilité
ja: 不安定性ダメージ
ko: 손상도
ru: Повреждения при использовании
zh: 挥发损耗
highIsGood: true
iconID: 0
name: crystalVolatilityDamage
published: true
stackable: true
unitID: 113
785:
attributeID: 785
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The capacitor charge required to disengage this crystal from the unit
it is installed in.
displayNameID:
de: Zu hohe Energiespeicher-Kosten
en: Unfitting Capacitor Cost
fr: Coût de démontage du capaciteur
ja: キャパシタ装備解除コスト
ko: 피팅해제 캐패시터 소모량
ru: Расход энергии на снятие
zh: 卸载电容消耗
highIsGood: true
iconID: 0
name: unfitCapCost
published: true
stackable: true
unitID: 114
786:
attributeID: 786
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Whether this tool causes damage to crystals with each use of them.
displayNameID:
de: Kristalle nehmen Schaden
en: Crystals Take Damage
fr: Les cristaux subissent des dégâts
ja: クリスタル損耗
ko: 크리스탈 피해량
ru: Кристаллы получают повреждения
zh: '晶体损耗 '
highIsGood: true
iconID: 0
name: crystalsGetDamaged
published: true
stackable: true
unitID: 137
787:
attributeID: 787
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Minimum scanning error
displayNameID:
de: Minimale Scan-Abweichung
en: Minimum Scan Deviation
fr: Déviation minimum du balayage
ja: 最小スキャン誤差
ko: 최소 스캔 오차
ru: Минимальное отклонение при поиске объектов
zh: 扫描偏差下限
highIsGood: true
iconID: 0
name: minScanDeviation
published: true
stackable: true
unitID: 1
788:
attributeID: 788
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Maximum scan error
displayNameID:
de: Max. Scan-Abweichung
en: Maximum Scan Deviation
fr: Déviation maximum du balayage
ja: 最大スキャン誤差
ko: 스캔 최대 오차
ru: Максимальное отклонение при поиске зондами
zh: 扫描偏差上限
highIsGood: true
iconID: 0
name: maxScanDeviation
published: true
stackable: true
unitID: 1
789:
attributeID: 789
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Spezialkristall-Bergbauertrag
en: Specialty Crystal Mining Amount
fr: Rendement d'extraction du cristal spécialisé
ja: クリスタル特化採掘量
ko: 특수 크리스탈 채굴 총량
ru: Объем добычи при использовании специальных кристаллов
zh: 专精晶体开采量
highIsGood: true
iconID: 0
name: specialtyMiningAmount
published: true
stackable: true
unitID: 9
790:
attributeID: 790
categoryID: 7
dataType: 11
defaultValue: 0.0
description: The skill required to reprocess this ore type.
displayNameID:
de: Aufbereitung-Skill
en: Reprocessing Skill
fr: Compétence de retraitement
ja: 再処理スキル
ko: 재처리 스킬
ru: Навык переработки
zh: 回收再生技能
highIsGood: true
iconID: 0
name: reprocessingSkillType
published: true
stackable: true
unitID: 116
791:
attributeID: 791
categoryID: 7
dataType: 4
defaultValue: 3.0
description: Number of probes needed for an analyzis
displayNameID:
de: Sonden für Analyse
en: Probes to Analyze
fr: Sondes à analyser
ja: 解析プローブ
ko: 분석용 프로브
ru: Зонды для анализа
zh: 分析探针
highIsGood: true
iconID: 0
name: scanAnalyzeCount
published: true
stackable: true
792:
attributeID: 792
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: controlTowerMissileVelocityBonus
published: false
stackable: true
unitID: 105
793:
attributeID: 793
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Fixed Role Bonus on a ship.
highIsGood: true
iconID: 0
name: shipBonusRole7
published: false
stackable: true
794:
attributeID: 794
categoryID: 9
dataType: 4
defaultValue: 3.0
description: Number of probes to analyze
highIsGood: true
iconID: 0
name: probesInGroup
published: false
stackable: true
795:
attributeID: 795
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusABC1
published: false
stackable: true
796:
attributeID: 796
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Attribute for adding mass to a ship via an afterburner or MWD.
displayNameID:
de: Vergrößerung der Masse
en: Mass Addition
fr: Ajout de masse
ja: 質量加算
ko: 질량 추가
ru: Увеличение массы
zh: 质量增加值
highIsGood: false
iconID: 76
name: massAddition
published: true
stackable: true
unitID: 2
797:
attributeID: 797
categoryID: 6
dataType: 5
defaultValue: 300000.0
description: The maximum possible target range.
displayNameID:
de: Theoretische max. Aufschaltreichweite
en: Theoretical Maximum Targeting Range
fr: Portée théorique maximale du système de ciblage
ja: 最大ターゲット範囲(理論値)
ko: 이론상 최대 타겟팅 거리
ru: Теоретическая максимальная дальность захвата целей
zh: 锁定范围理论上限值
highIsGood: true
iconID: 1391
name: maximumRangeCap
published: false
stackable: true
unitID: 1
798:
attributeID: 798
categoryID: 31
dataType: 4
defaultValue: 0.0
description: "0: white (default)\r\n1: red (hostile NPC)\r\n2: blue (Neutral NPC)"
highIsGood: true
iconID: 0
name: entityBracketColour
published: false
stackable: true
799:
attributeID: 799
categoryID: 7
dataType: 5
defaultValue: 2.0
description: ''
displayNameID:
de: Talisman-Set-Bonus
en: Talisman Set Bonus
fr: Bonus de l'ensemble Talisman
ja: タリスマンセットボーナス
ko: 탈리스만 세트 보너스
ru: Влияние комплекта «Талисман»
zh: 护符套件加成
highIsGood: true
iconID: 0
name: implantSetBloodraider
published: true
stackable: true
unitID: 104
800:
attributeID: 800
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, contrabandDetectionChanceBonus
displayNameID:
de: Schmuggelwarenerkennung-Modifikator
en: Contraband Detection Modifier
fr: Modificateur de détection de contrebande
ja: 密輸品探知修正乗数
ko: 밀수품 탐지 보정치
ru: Модификатор обнаружения контрабанды
zh: 违禁物侦测几率调整
highIsGood: false
iconID: 0
name: contrabandDetectionChanceBonus
published: true
stackable: true
unitID: 127
801:
attributeID: 801
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Modules with this attribute set to 1 can not be used in deadspace.
Modules with this attribute set to 2 can not be used in deadspace even where "disableModuleBlocking"
is selected
highIsGood: true
iconID: 0
name: deadspaceUnsafe
published: false
stackable: true
802:
attributeID: 802
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schlangen-Set-Bonus
en: Snake Set Bonus
fr: Bonus de l'ensemble Snake
ja: スネークセットボーナス
ko: 스네이크 세트 보너스
ru: Влияние комплекта «Снейк»
zh: 蝰蛇套件加成
highIsGood: true
iconID: 0
name: implantSetSerpentis
published: true
stackable: true
unitID: 104
803:
attributeID: 803
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Asklepian-Setbonus
en: Asklepian Set Bonus
fr: Bonus d'ensemble Asklepian
ja: アスクレピアンセットボーナス
ko: 아스클레피안 세트 보너스
ru: Влияние комплекта «Асклепий»
zh: 阿斯克雷套件加成
highIsGood: true
iconID: 0
name: implantSetSerpentis2
published: true
stackable: true
unitID: 104
804:
attributeID: 804
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusInterceptor2
published: false
stackable: true
805:
attributeID: 805
categoryID: 7
dataType: 1
defaultValue: 0.0
description: Quantity contained.
displayNameID:
de: Menge
en: Quantity
fr: Quantité
ja: 数量
ko: 수량
ru: Количество
zh: 数量
highIsGood: true
iconID: 0
name: quantity
published: true
stackable: true
806:
attributeID: 806
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, repairBonus
displayNameID:
de: Reparaturbonus
en: Repair Bonus
fr: Bonus de réparation
ja: リペアボーナス
ko: 수리 보너스
ru: Влияние на эффективность ремонта
zh: 维修加成
highIsGood: true
iconID: 0
name: repairBonus
published: true
stackable: true
unitID: 105
807:
attributeID: 807
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusIndustrial1
published: false
stackable: true
808:
attributeID: 808
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusIndustrial2
published: false
stackable: true
809:
attributeID: 809
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAI2
published: false
stackable: true
811:
attributeID: 811
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusCI2
published: false
stackable: true
813:
attributeID: 813
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusGI2
published: false
stackable: true
814:
attributeID: 814
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusMI2
published: false
stackable: true
815:
attributeID: 815
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Amarr Propulsion Attack Strength for Warp Scramblers etc.
displayNameID:
de: Fusionsstärke
en: Fusion Strength
fr: Puissance de la fusion
ja: フュージョン強度
ko: 융합 강도
ru: Сила воздействия на термоядерные двигатели
zh: 聚变强度
highIsGood: true
iconID: 0
name: propulsionFusionStrengthBonus
published: true
stackable: true
unitID: 120
816:
attributeID: 816
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Caldari Propulsion Attack Strength for Warp Scramblers etc.
displayNameID:
de: Ionenstärke
en: Ion Strength
fr: Puissance de l'ion
ja: イオン強度
ko: 이온 강도
ru: Мощность ионной двигательной установки
zh: 离子强度
highIsGood: true
iconID: 0
name: propulsionIonStrengthBonus
published: true
stackable: true
unitID: 120
817:
attributeID: 817
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Gallente Propulsion Attack Strength for Warp Scramblers etc.
displayNameID:
de: Magnetpulsstärke
en: Magpulse Strength
fr: Puissance du Magpulse
ja: マグパルス強度
ko: 자기파 강도
ru: Сила воздействия на магнитоимпульсные двигатели
zh: 磁脉冲强度
highIsGood: true
iconID: 0
name: propulsionMagpulseStrengthBonus
published: true
stackable: true
unitID: 120
818:
attributeID: 818
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Minmatar Propulsion Attack Strength for Warp Scramblers etc.
displayNameID:
de: Plasma-Stärke
en: Plasma Strength
fr: Puissance du plasma
ja: プラズマ強度
ko: 플라즈마 강도
ru: Сила воздействия на плазменные двигатели
zh: 等离子强度
highIsGood: true
iconID: 0
name: propulsionPlasmaStrengthBonus
published: true
stackable: true
unitID: 120
823:
attributeID: 823
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Effect for smartbombs, used to hit missiles only.
highIsGood: true
iconID: 0
name: hitsMissilesOnly
published: false
stackable: true
828:
attributeID: 828
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Skill attribute for increasing strength of EW modules.
displayNameID:
de: EW-Stärkenmodifikator
en: EW Strength Modifier
fr: Modificateur de puissance de guerre électronique
ja: EW 強度修正乗数
ko: 전자전 보정치
ru: Модификатор мощности средств РЭБ
zh: 电子战强度调整
highIsGood: true
iconID: 0
name: scanSkillEwStrengthBonus
published: true
stackable: false
unitID: 105
829:
attributeID: 829
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Skill attribute for increasing strength of Propulsion modules.
highIsGood: true
iconID: 0
name: propulsionSkillPropulsionStrengthBonus
published: false
stackable: true
830:
attributeID: 830
categoryID: 9
dataType: 5
defaultValue: 5.0
description: Bonus used on Unique Loot in level 10 Angel cartel Deadspace Complexes.
highIsGood: true
iconID: 0
name: bonusComplexAngel10
published: false
stackable: true
831:
attributeID: 831
categoryID: 25
dataType: 4
defaultValue: 0.0
description: Used for target jam effects to reduce max locked targets of victem
to a negative value to ensure the victem looses its targets, use extreme value
highIsGood: true
iconID: 0
name: ewTargetJam
published: false
stackable: true
832:
attributeID: 832
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Skill attribute for increasing effectiveness on Target Painters
displayNameID:
de: Zielmarkierungsbonus
en: Target Painting Bonus
fr: Bonus de marquage de cible
ja: ターゲットペインティングボーナス
ko: 타겟 지시 보너스
ru: Влияние на подсветку цели
zh: 目标标记加成
highIsGood: true
iconID: 0
name: scanSkillTargetPaintStrengthBonus
published: true
stackable: true
unitID: 105
833:
attributeID: 833
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Kommando-Bonus
en: Command Bonus
fr: Bonus de commandement
ja: コマンドボーナス
ko: 지휘 보너스
ru: Мощность эффекта координации
zh: 指挥加成
highIsGood: true
iconID: 0
name: commandBonus
published: true
stackable: true
unitID: 121
834:
attributeID: 834
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: wingCommandBonus
published: false
stackable: true
837:
attributeID: 837
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used for stealth bombers to decrease power need on cruise launchers.
highIsGood: true
iconID: 0
name: stealthBomberLauncherPower
published: false
stackable: true
838:
attributeID: 838
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Kristall-Set-Bonus
en: Crystal Set Bonus
fr: Bonus de l'ensemble Crystal
ja: クリスタルセットボーナス
ko: 크리스탈 세트 보너스
ru: Влияние комплекта «Кристалл»
zh: 水晶套件加成
highIsGood: true
iconID: 0
name: implantSetGuristas
published: true
stackable: true
unitID: 104
839:
attributeID: 839
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCovertOps2
published: false
stackable: true
840:
attributeID: 840
categoryID: 9
dataType: 4
defaultValue: 0.0
description: agentID to use when initiating NPC communications with this type.
displayNameID:
de: Agenten-ID
en: Agent ID
fr: Identité de l'agent
ja: エージェント ID
ko: 에이전트 ID
ru: ID агента
zh: 代理人ID
highIsGood: true
iconID: 0
name: agentID
published: true
stackable: true
841:
attributeID: 841
categoryID: 9
dataType: 4
defaultValue: 100000.0
description: The range of the agent's communication sphere
displayNameID:
de: Agenten Komm.-Reichweite
en: Agent Comm Range
fr: Portée de comm de l'agent
ja: エージェント通信範囲
ko: 에이전트 통신 거리
ru: Дистанция выхода агента на связь
zh: 代理人通讯范围
highIsGood: true
iconID: 0
name: agentCommRange
published: true
stackable: true
unitID: 1
842:
attributeID: 842
categoryID: 7
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Reaktionstyp 1
en: Reaction Type 1
fr: Type de réaction 1
ja: リアクションタイプ 1
ko: 분자 반응식 유형 1
ru: Тип реакции 1
zh: 反应种类 1
highIsGood: true
iconID: 0
name: reactionGroup1
published: true
stackable: true
unitID: 115
843:
attributeID: 843
categoryID: 7
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Reaktionstyp 2
en: Reaction Type 2
fr: Type de réaction 2
ja: リアクションタイプ 2
ko: 분자 반응식 유형 2
ru: Тип реакции 2
zh: 反应种类 2
highIsGood: true
iconID: 0
name: reactionGroup2
published: true
stackable: true
unitID: 115
844:
attributeID: 844
categoryID: 9
dataType: 4
defaultValue: 5000.0
description: If the player comes within this range of this agent-in-space, an automatic
communication window popup will occur.
displayNameID:
de: Reichweite für automatisches Agenten-Popup
en: Agent Auto Popup Range
fr: Agent Auto Popup Range
ja: エージェント自動出現範囲
ko: 에이전트 자동 통신 사거리
ru: Дистанция вывода сообщения агента
zh: 代理人自动弹出范围
highIsGood: true
iconID: 0
name: agentAutoPopupRange
published: true
stackable: true
unitID: 1
845:
attributeID: 845
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Hidden Attribute for tech 2 launcher damage bonus.
highIsGood: true
iconID: 0
name: hiddenLauncherDamageBonus
published: false
stackable: true
846:
attributeID: 846
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Scan-Stärke-Bonus
en: Scan Strength Bonus
fr: Bonus de puissance du balayage
ja: スキャン強度ボーナス
ko: 스캔 강도 보너스
ru: Влияние на чувствительность зондов
zh: 扫描强度加成
highIsGood: true
iconID: 0
name: scanStrengthBonus
published: true
stackable: true
unitID: 105
847:
attributeID: 847
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Increases velocity of missile explosion
displayNameID:
de: Explosionsgeschwindigkeit-Bonus
en: Explosion Velocity Bonus
fr: Bonus de vitesse d'explosion
ja: 爆発速度ボーナス
ko: 폭발 속도 보너스
ru: Повышение скорости взрыва
zh: 爆炸速度加成
highIsGood: true
iconID: 1389
name: aoeVelocityBonus
published: true
stackable: true
unitID: 105
848:
attributeID: 848
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Booster attribute to explosion radius of missiles vs. signature radius.
displayNameID:
de: Explosionsradius-Bonus
en: Explosion Radius Bonus
fr: Bonus de rayon d'explosion
ja: 爆発半径ボーナス
ko: 폭발 반경 보너스
ru: Снижение сигнатуры взрыва
zh: 爆炸半径加成
highIsGood: true
iconID: 1390
name: aoeCloudSizeBonus
published: true
stackable: true
unitID: 105
849:
attributeID: 849
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Can use cargo in space or not, 0 = no, 1 = yes
highIsGood: true
iconID: 0
name: canUseCargoInSpace
published: false
stackable: true
850:
attributeID: 850
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, relayCPUBonus
displayNameID:
de: Geschwaderkommando-Bonus
en: Squadron Command Bonus
fr: Bonus de commandement d'escadron
ja: 分隊司令部ボーナス
ko: 편대 지휘 보너스
ru: Влияние на эффект координации эскадрильи
zh: 中队指挥加成
highIsGood: true
iconID: 0
name: squadronCommandBonus
published: true
stackable: true
unitID: 121
851:
attributeID: 851
categoryID: 2
dataType: 4
defaultValue: 0.0
description: Bonus to capacitor need for shield boosters.
displayNameID:
de: Energiespeicher-Verbrauchsbonus
en: Capacitor Need Bonus
fr: Bonus de besoins énergétiques du capaciteur
ja: キャパシタ消費ボーナス
ko: 캐패시터 요구량 보너스
ru: Влияние на расход энергии
zh: 电容需求加成
highIsGood: true
iconID: 0
name: shieldBoostCapacitorBonus
published: true
stackable: true
unitID: 124
852:
attributeID: 852
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: siegeModeWarpStatus
published: false
stackable: true
853:
attributeID: 853
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Attribute on ship to make advanced command affect only ships that we
want.
highIsGood: true
iconID: 0
name: advancedAgility
published: false
stackable: true
854:
attributeID: 854
categoryID: 6
dataType: 4
defaultValue: 0.0
description: If this module is in use and this attribute is 1, then assistance modules
cannot be used on the ship.
displayNameID:
de: Verbietet Unterstützung
en: Disallows Assistance
fr: Interdit l'assistance
ja: アシスタントを却下
ko: 지원 불허
ru: Запрещено получение внешней поддержки
zh: 不允许援助
highIsGood: true
iconID: 0
name: disallowAssistance
published: true
stackable: true
unitID: 137
855:
attributeID: 855
categoryID: 6
dataType: 4
defaultValue: 0.0
description: Activating this module results in the temporary loss of all targets
currently held or being locked.
highIsGood: true
iconID: 0
name: activationTargetLoss
published: false
stackable: true
857:
attributeID: 857
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: aoeFalloffBonus
published: false
stackable: true
unitID: 105
858:
attributeID: 858
categoryID: 30
dataType: 5
defaultValue: 1.0
description: Affects the signature radius of the target in missile impact calculations.
displayNameID:
de: Explosionsradius-Bonus
en: Explosion Radius Bonus
fr: Bonus de rayon d'explosion
ja: 爆発半径ボーナス
ko: 폭발 반경 보너스
ru: Влияние на сигнатуру взрыва
zh: 爆炸半径加成
highIsGood: true
iconID: 0
name: missileEntityAoeCloudSizeMultiplier
published: true
stackable: true
unitID: 109
859:
attributeID: 859
categoryID: 30
dataType: 5
defaultValue: 1.0
description: Affects the velocity of the target in missile impact calculations.
displayNameID:
de: Explosionsgeschwindigkeit-Bonus
en: Explosion Velocity Bonus
fr: Bonus de vitesse d'explosion
ja: 爆発速度ボーナス
ko: 폭발 속도 보너스
ru: Влияние на скорость взрыва
zh: 爆炸速度加成
highIsGood: true
iconID: 0
name: missileEntityAoeVelocityMultiplier
published: true
stackable: true
unitID: 109
860:
attributeID: 860
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: missileEntityAoeFalloffMultiplier
published: false
stackable: true
861:
attributeID: 861
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 1 = ship can use jump drive
displayNameID:
de: Eingebauter Sprungantrieb
en: Onboard Jump Drive
fr: Propulseur hyperspatial embarqué
ja: オンボードジャンプドライブ
ko: 함내탑재형 점프 드라이브
ru: Оснащён гипердвигателем
zh: 舰载跳跃引擎
highIsGood: true
iconID: 0
name: canJump
published: false
stackable: true
unitID: 137
862:
attributeID: 862
categoryID: 9
dataType: 5
defaultValue: 0.0
description: The weighting given to this type and its chance of being picked for
a grouping.
highIsGood: true
iconID: 0
name: usageWeighting
published: false
stackable: true
863:
attributeID: 863
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Halo-Set-Bonus
en: Halo Set Bonus
fr: Bonus de l'ensemble Halo
ja: ハロセットボーナス
ko: 헤일로 세트 보너스
ru: Влияние комплекта «Гало»
zh: 圣光套件加成
highIsGood: true
iconID: 0
name: implantSetHalo
published: true
stackable: true
unitID: 104
864:
attributeID: 864
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Amulettsetbonus
en: Amulet Set Bonus
fr: Bonus de l'ensemble Amulette
ja: アミュレットセットボーナス
ko: 아뮬렛 세트 보너스
ru: Бонус комплекта «Амулет»
zh: 辟邪套件加成
highIsGood: true
iconID: 0
name: implantSetAmulet
published: true
stackable: true
unitID: 104
865:
attributeID: 865
categoryID: 9
dataType: 4
defaultValue: 100000.0
description: How many meters from the standard warp-in distance a planet can be
anchored from.
highIsGood: true
iconID: 0
name: planetAnchorDistance
published: false
stackable: true
unitID: 1
866:
attributeID: 866
categoryID: 7
dataType: 11
defaultValue: 0.0
description: Type that is used for consumption from cargo hold when activating jump
drive operation.
displayNameID:
de: Treibstoffbedarf des Sprungantriebs
en: Jump Drive Fuel Need
fr: Type de carburant utilisé par le propulseur hyperspatial
ja: ジャンプドライブ必要燃料
ko: 점프 드라이브 연료 요구량
ru: Потребление топлива гипердвигателем
zh: 跳跃引擎燃料需求
highIsGood: true
iconID: 0
name: jumpDriveConsumptionType
published: true
stackable: true
tooltipDescriptionID:
de: Die Treibstoffart die für den Sprungantrieb benötigt wird
en: The type of fuel required to use the jump drive
fr: Type de carburant nécessaire pour utiliser le propulseur hyperspatial.
ja: ジャンプドライブを使用するのに必要な燃料タイプです
ko: 점프 드라이브를 사용할 때 필요한 연료 종류입니다.
ru: Тип топлива, расходуемого при работе бортового гипердвигателя
zh: 使用跳跃引擎所需的燃料种类
tooltipTitleID:
de: Treibstoffbedarf des Sprungantriebs
en: Jump Drive Fuel Needed
fr: Besoins en carburant du propulseur hyperspatial
ja: ジャンプドライブ必要燃料
ko: 점프 드라이브 연료 필요
ru: Тип топлива для гипердвигателя
zh: 跳跃引擎燃料需求
unitID: 116
867:
attributeID: 867
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Range in light years the ship can maximum jump to.
displayNameID:
de: Max. Sprungreichweite
en: Maximum Jump Range
fr: Portée de saut maximum
ja: 最大ジャンプ距離
ko: 최대 점프 거리
ru: Максимальная дистанция гиперперехода
zh: 最大跳跃范围
highIsGood: true
iconID: 1391
name: jumpDriveRange
published: true
stackable: true
tooltipDescriptionID:
de: Die maximale Distanz in Lichtjahren, die mit dem Sprungantrieb zurückgelegt
werden kann
en: Maximum distance in light years that can be travelled using the jump drive
fr: Distance maximale en années-lumière pouvant être parcourue en utilisant le
propulseur hyperspatial.
ja: ジャンプドライブで航行できる最大距離を光年で表示します
ko: 점프 드라이브를 사용하여 여행할 수 있는 광년 단위 최대 거리입니다.
ru: Максимальная дистанция гиперперехода с помощью бортового двигателя, измеряемая
в световых годах
zh: 使用跳跃引擎能达到的最大距离,以光年为单位
tooltipTitleID:
de: Maximale Sprungreichweite
en: Maximum Jump Range
fr: Distance hyperspatiale maximale
ja: 最大ジャンプ距離
ko: 최대 점프 거리
ru: Максимальная дистанция гиперперехода
zh: 最大跳跃范围
unitID: 126
868:
attributeID: 868
categoryID: 7
dataType: 5
defaultValue: 2000.0
description: Number of units it consumes per light year.
displayNameID:
de: Verbrauchswert des Sprungantriebs
en: Jump Drive Consumption Amount
fr: Quantité consommée par le propulseur hyperspatial
ja: ジャンプドライブ消費量
ko: 점프 드라이브 소모량
ru: Расход топлива при гиперпереходе
zh: 跳跃引擎燃料消耗量
highIsGood: false
iconID: 0
name: jumpDriveConsumptionAmount
published: true
stackable: false
tooltipDescriptionID:
de: Treibstoffverbrauch pro Lichtjahr, wenn der Sprungantrieb aktiviert ist
en: The amount of fuel consumed per light year when the jump drive is activated
fr: La quantité de carburant consommé par année-lumière lorsque le propulseur
interstellaire est activé
ja: ジャンプドライブ起動時に消費される光年あたりの燃料量
ko: 함선이 점프 드라이브를 작동할 때 1광년마다 소비하는 연료량입니다.
ru: Количество топлива, потребляемое гипердвигателем за каждый световой год пути
zh: 启动跳跃引擎后每跳跃一光年所消耗的燃料数量
tooltipTitleID:
de: Verbrauch des Sprungantriebs
en: Jump Drive Consumption Amount
fr: Quantité consommée par le propulseur interstellaire
ja: ジャンプドライブ消費量
ko: 점프 드라이브 소모량
ru: Расход топлива гипердвигателем
zh: 跳跃引擎燃料消耗量
unitID: 138
869:
attributeID: 869
categoryID: 9
dataType: 4
defaultValue: 300000.0
description: The amount of time before the ship actually jumps.
highIsGood: true
iconID: 0
name: jumpDriveDuration
published: false
stackable: true
870:
attributeID: 870
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Jump range bonus for jump drive operation.
displayNameID:
de: Sprungantriebreichweite-Bonus
en: Jump Drive Range Bonus
fr: Bonus de portée du propulseur hyperspatial
ja: ジャンプドライブ距離ボーナス
ko: 점프 드라이브 사거리 보너스
ru: Влияние на дистанцию гиперперехода
zh: 跳跃引擎范围加成
highIsGood: true
iconID: 0
name: jumpDriveRangeBonus
published: true
stackable: true
unitID: 105
871:
attributeID: 871
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Skill bonus attribute that decreases the duration before iniating a
jump.
highIsGood: true
iconID: 0
name: jumpDriveDurationBonus
published: false
stackable: true
unitID: 105
872:
attributeID: 872
categoryID: 6
dataType: 4
defaultValue: 0.0
description: If this module is in use and this attribute is 1, then offensive modules
cannot be used on the ship if they apply modifiers for the duration of their effect.
If this is put on a ship or NPC with value of 1, then the ship or NPC are immune
to offensive modifiers (target jamming, tracking disruption etc.)
highIsGood: true
iconID: 0
name: disallowOffensiveModifiers
published: false
stackable: true
874:
attributeID: 874
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: advancedCapitalAgility
published: false
stackable: true
884:
attributeID: 884
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Gedankenverknüpfungsbonus
en: Mindlink Bonus
fr: Bonus de lien neural
ja: マインドリンクボーナス
ko: 마인드링크 보너스
ru: Влияние импланта координации флота
zh: 思维网络加成
highIsGood: true
iconID: 0
name: mindlinkBonus
published: true
stackable: true
unitID: 105
885:
attributeID: 885
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Verbrauchsquantitäts-Bonus
en: Consumption Quantity Bonus
fr: Bonus de quantité consommée
ja: 消費量ボーナス
ko: 소모량 보너스
ru: Уменьшение количества расходуемого топлива
zh: 消耗量加成
highIsGood: true
iconID: 0
name: consumptionQuantityBonus
published: true
stackable: true
unitID: 138
886:
attributeID: 886
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusA1
published: false
stackable: true
887:
attributeID: 887
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusA2
published: false
stackable: true
888:
attributeID: 888
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusC1
published: false
stackable: true
889:
attributeID: 889
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusC2
published: false
stackable: true
890:
attributeID: 890
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusG2
published: false
stackable: true
891:
attributeID: 891
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusG1
published: false
stackable: true
892:
attributeID: 892
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusM1
published: false
stackable: true
893:
attributeID: 893
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: freighterBonusM2
published: false
stackable: true
894:
attributeID: 894
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Testing for fuels for speed boosters.
displayNameID:
de: Geschwindigkeitserhöhung-Bonus
en: Speed Boost Bonus
fr: Bonus d'amplification de vitesse
ja: スピードブーストボーナス
ko: 속도 부스트 보너스
ru: Влияние на ускорение
zh: 速度提升加成
highIsGood: true
iconID: 0
name: speedBoostBonus
published: true
stackable: true
unitID: 105
895:
attributeID: 895
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus attribute for armor repair amount.
displayNameID:
de: Panzerungsreparatur-Bonus
en: Armor Repair Bonus
fr: Bonus de réparation du blindage
ja: アーマーリペアボーナス
ko: 장갑 수리 보너스
ru: Влияние на эффективность ремонта брони
zh: 装甲维修加成
highIsGood: true
iconID: 80
name: armorDamageAmountBonus
published: true
stackable: true
unitID: 105
896:
attributeID: 896
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Panzerungsreparaturdauer-Bonus
en: Armor Repair Duration Bonus
fr: Bonus de durée de réparation du blindage
ja: アーマーリペア時間ボーナス
ko: 장갑 수리 지속시간 보너스
ru: Влияние на время цикла ремонта брони
zh: 装甲维修周期加成
highIsGood: true
iconID: 1392
name: armorDamageDurationBonus
published: true
stackable: true
unitID: 105
897:
attributeID: 897
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildverstärkungsdauer-Bonus
en: Shield Boost Duration Bonus
fr: Bonus de durée de booster de bouclier
ja: シールドブースト起動時間ボーナス
ko: 실드 부스트 지속시간 보너스
ru: Влияние на время цикла накачки щита
zh: 护盾回充持续时间加成
highIsGood: true
iconID: 1392
name: shieldBonusDurationBonus
published: true
stackable: true
unitID: 105
898:
attributeID: 898
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Minimum capacitor need for jump drive operation from full capacitor
in modifier%.
displayNameID:
de: Energiespeicherbedarf des Sprungantriebs
en: Jump Drive Capacitor Need
fr: Besoins énergétiques du capaciteur pour le propulseur hyperspatial
ja: ジャンプドライブキャパシタ消費
ko: 점프 드라이브 캐패시터 요구량
ru: Потребление энергии гипердвигателем
zh: 跳跃引擎电容需求
highIsGood: false
iconID: 90
name: jumpDriveCapacitorNeed
published: true
stackable: true
tooltipDescriptionID:
de: Der Prozentanteil des Energiespeichers der verbraucht wird, wenn der Sprungantrieb
aktiviert wird
en: The percentage of total capacitor consumed when the jump drive is activated
fr: Pourcentage du capaciteur utilisé lorsque le propulseur hyperspatial est activé.
ja: ジャンプドライブ起動時に消費されるキャパシタ総量の割合です
ko: 함선이 점프 드라이브를 작동할 때 소비하는 총 캐패시터 퍼센트입니다.
ru: Процент от общего запаса энергии в бортовом накопителе, расходуемый при включении
гипердвигателя
zh: 启动跳跃引擎时所消耗的电容总量百分比
tooltipTitleID:
de: Energiespeicherbedarf des Sprungantriebs
en: Jump Drive Capacitor Needed
fr: Besoins énergétiques du capaciteur du propulseur hyperspatial
ja: ジャンプドライブキャパシタ消費
ko: 점프 드라이브 캐패시터 필요
ru: Расход энергии накопителя при гиперпереходе
zh: 跳跃引擎电容需求
unitID: 127
899:
attributeID: 899
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Energiespeicherbedarf des Sprungantriebs
en: Jump Drive Capacitor Need Bonus
fr: Bonus des besoins énergétiques du capaciteur pour le propulseur hyperspatial
ja: ジャンプドライブキャパシタ消費ボーナス
ko: 점프 드라이브 캐패시터 요구량 보너스
ru: Влияние на потребление энергии гипердвигателем
zh: 跳跃引擎电容需求加成
highIsGood: true
iconID: 90
name: jumpDriveCapacitorNeedBonus
published: true
stackable: true
unitID: 105
901:
attributeID: 901
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The difficulty in opening this object.
displayNameID:
de: Zugriffsschwierigkeit
en: Access Difficulty
fr: Difficulté d'accès
ja: アクセス難度
ko: 잠금 해제 난이도
ru: Сложность доступа
zh: 获取难度
highIsGood: true
iconID: 0
name: accessDifficulty
published: true
stackable: true
902:
attributeID: 902
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to chance of opening a container.
displayNameID:
de: Zugriffsschwierigkeitsbonus
en: Access Difficulty Bonus
fr: Bonus de difficulté d'accès
ja: アクセス難度ボーナス
ko: 잠금 해제 보너스
ru: Влияние на шанс доступа
zh: 获取成功率
highIsGood: true
iconID: 0
name: accessDifficultyBonus
published: true
stackable: true
unitID: 121
903:
attributeID: 903
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Whether a spawn container should refill itself when there are no guards
assigned to it.
highIsGood: true
iconID: 0
name: spawnWithoutGuardsToo
published: false
stackable: true
904:
attributeID: 904
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: warcruiserCPUBonus
published: false
stackable: true
905:
attributeID: 905
categoryID: 9
dataType: 4
defaultValue: 10.0
description: ''
highIsGood: true
iconID: 0
name: tacklerBonus
published: false
stackable: true
906:
attributeID: 906
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Signifies that this module if activated, will prevent ejection from
the ship it is fitted to and extend the log out ship removal timer.
highIsGood: true
iconID: 0
name: disallowEarlyDeactivation
published: false
stackable: true
907:
attributeID: 907
categoryID: 40
dataType: 3
defaultValue: 0.0
description: Indicates whether a ship type has a ship maintenance bay.
highIsGood: true
iconID: 0
name: hasShipMaintenanceBay
published: false
stackable: true
908:
attributeID: 908
categoryID: 40
dataType: 5
defaultValue: 0.0
description: The capacity of the hangar in a ship.
displayNameID:
de: Kapazität des Schiffwartungshangars
en: Ship Maintenance Bay Capacity
fr: Capacité de la plateforme de maintenance du vaisseau
ja: 船舶修理場容量
ko: 함선 정비 격납고 적재량
ru: Объём док-камеры
zh: 舰船维护舱容量
highIsGood: true
iconID: 71
name: shipMaintenanceBayCapacity
published: true
stackable: true
unitID: 9
909:
attributeID: 909
categoryID: 9
dataType: 12
defaultValue: 0.0
description: Which group of modules that this ship limits the number of concurrent
activations of.
highIsGood: true
iconID: 0
name: maxShipGroupActiveID
published: false
stackable: true
910:
attributeID: 910
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of modules belonging to the same group that can be active
at the same time.
displayNameID:
de: Maximal aktive Gruppe
en: Maximum Group Active
fr: Groupes actifs maximum
ja: 最大稼動グループ数
ko: 최대 그룹 수
ru: Максимальное количество включенных модулей этой группы
zh: 活跃组数上限
highIsGood: true
iconID: 0
name: maxShipGroupActive
published: true
stackable: true
911:
attributeID: 911
categoryID: 40
dataType: 3
defaultValue: 0.0
description: Whether this ship has fleet hangars.
highIsGood: true
iconID: 0
name: hasFleetHangars
published: false
stackable: true
912:
attributeID: 912
categoryID: 40
dataType: 5
defaultValue: 0.0
description: The capacity of the fleet hangar.
displayNameID:
de: Kapazität des Flottenhangars
en: Fleet Hangar Capacity
fr: Capacité de hangar de flotte
ja: フリートハンガー容量
ko: 함대 격납고 적재량
ru: Объём отсека с общим доступом
zh: 舰队机库容量
highIsGood: true
iconID: 71
name: fleetHangarCapacity
published: true
stackable: true
unitID: 9
913:
attributeID: 913
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: gallenteNavyBonus
published: false
stackable: true
915:
attributeID: 915
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: caldariNavyBonus
published: false
stackable: true
917:
attributeID: 917
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: amarrNavyBonus
published: false
stackable: true
919:
attributeID: 919
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: republicFleetBonus
published: false
stackable: true
921:
attributeID: 921
categoryID: 9
dataType: 3
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: oreCompression
published: false
stackable: true
924:
attributeID: 924
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusBarge1
published: false
stackable: true
925:
attributeID: 925
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusBarge2
published: false
stackable: true
926:
attributeID: 926
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ORE Mining Barge bonus 3
highIsGood: true
iconID: 0
name: shipBonusORE3
published: false
stackable: true
927:
attributeID: 927
categoryID: 9
dataType: 5
defaultValue: 0.0
description: CPU Penalty Reduction
displayNameID:
de: Reduktion des CPU-Nachteils
en: CPU Penalty Reduction
fr: Réduction de pénalité du CPU
ja: CPUペナルティの軽減
ko: CPU 페널티 감소
ru: Снижение влияния на потребление мощности ЦП
zh: CPU惩罚降低
highIsGood: true
iconID: 1405
name: miningUpgradeCPUReductionBonus
published: true
stackable: true
unitID: 105
928:
attributeID: 928
categoryID: 25
dataType: 5
defaultValue: 1.0
description: Target Jam multiplier on max locked targets for NPCs
highIsGood: true
iconID: 0
name: entityTargetJam
published: false
stackable: true
929:
attributeID: 929
categoryID: 25
dataType: 4
defaultValue: 30000.0
description: Duration of NPC effect
displayNameID:
de: ECM-Aktivierungszeit/dauer
en: ECM Activation time / duration
fr: Délai/Durée d'activation CME
ja: ECM起動時間
ko: ECM 활성화 시간 / 지속시간
ru: Время цикла модулей глушения захвата целей
zh: ECM启动时间/运转周期
highIsGood: true
iconID: 0
name: ECMDuration
published: true
stackable: true
unitID: 101
930:
attributeID: 930
categoryID: 25
dataType: 5
defaultValue: 0.0
description: Chance of NPC effect to be activated each duration
highIsGood: true
iconID: 0
name: ECMEntityChance
published: false
stackable: true
931:
attributeID: 931
categoryID: 22
dataType: 5
defaultValue: 0.0
description: Chance of NPC effect to be activated each duration
highIsGood: true
iconID: 0
name: energyNeutralizerEntityChance
published: false
stackable: true
932:
attributeID: 932
categoryID: 24
dataType: 5
defaultValue: 0.0
description: Chance of NPC effect to be activated each duration
highIsGood: true
iconID: 0
name: entitySensorDampenDurationChance
published: false
stackable: true
933:
attributeID: 933
categoryID: 26
dataType: 5
defaultValue: 0.0
description: Chance of NPC effect to be activated each duration
highIsGood: true
iconID: 0
name: npcTrackingDisruptorActivationChance
published: false
stackable: true
935:
attributeID: 935
categoryID: 21
dataType: 5
defaultValue: 0.0
description: Chance of NPC effect to be activated each duration
highIsGood: true
iconID: 0
name: entityTargetPaintDurationChance
published: false
stackable: true
936:
attributeID: 936
categoryID: 25
dataType: 4
defaultValue: 0.0
description: Max Range for NPC Target Jam
displayNameID:
de: Optimale ECM-Reichweite
en: ECM Optimal Range
fr: Portée optimale de neutralisation CME
ja: ECM最適射程距離
ko: ECM 최적사거리
ru: Оптимальная дальность глушения захвата целей
zh: ECM最佳射程
highIsGood: true
iconID: 1391
name: ECMRangeOptimal
published: true
stackable: true
unitID: 1
937:
attributeID: 937
categoryID: 22
dataType: 4
defaultValue: 0.0
description: Range for NPC capacitor drain
highIsGood: true
iconID: 0
name: entityCapacitorDrainMaxRange
published: false
stackable: true
938:
attributeID: 938
categoryID: 24
dataType: 4
defaultValue: 0.0
description: Range from target for when the NPC activates the effect
highIsGood: true
iconID: 0
name: entitySensorDampenMaxRange
published: false
stackable: true
940:
attributeID: 940
categoryID: 26
dataType: 4
defaultValue: 0.0
description: Max range from for NPC tracking disrupt
highIsGood: true
iconID: 0
name: entityTrackingDisruptMaxRange
published: false
stackable: true
941:
attributeID: 941
categoryID: 21
dataType: 4
defaultValue: 0.0
description: Max Range for NPC Target Paint
highIsGood: true
iconID: 0
name: entityTargetPaintMaxRange
published: false
stackable: true
942:
attributeID: 942
categoryID: 22
dataType: 4
defaultValue: 30000.0
description: Duration of NPC Energy Neutralizer effect
displayNameID:
de: Neutralisierungsdauer
en: Neutralization Duration
fr: Durée de neutralisation
ja: 無効化持続時間
ko: 뉴트럴라이제이션 지속시간
ru: Время цикла нейтрализации
zh: 中和持续时间
highIsGood: true
iconID: 0
name: energyNeutralizerDuration
published: true
stackable: true
unitID: 101
943:
attributeID: 943
categoryID: 24
dataType: 4
defaultValue: 30000.0
description: Duration of NPC effect
highIsGood: true
iconID: 0
name: entitySensorDampenDuration
published: false
stackable: true
944:
attributeID: 944
categoryID: 26
dataType: 4
defaultValue: 30000.0
description: Duration of NPC effect
highIsGood: true
iconID: 0
name: entityTrackingDisruptDuration
published: false
stackable: true
945:
attributeID: 945
categoryID: 21
dataType: 4
defaultValue: 30000.0
description: Duration of NPC effect
highIsGood: true
iconID: 0
name: entityTargetPaintDuration
published: false
stackable: true
946:
attributeID: 946
categoryID: 22
dataType: 4
defaultValue: 0.0
description: Amount of capacitor drained by NPC from target
highIsGood: true
iconID: 0
name: entityCapacitorDrainAmount
published: false
stackable: true
947:
attributeID: 947
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Multiplier on max target range and scan resolution of target ship done
by NPC
highIsGood: true
iconID: 0
name: entitySensorDampenMultiplier
published: false
stackable: true
948:
attributeID: 948
categoryID: 26
dataType: 5
defaultValue: 1.0
description: Multiplier on tracking speed and optimal range of player turrets done
by NPC
highIsGood: true
iconID: 0
name: entityTrackingDisruptMultiplier
published: false
stackable: true
949:
attributeID: 949
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Multiplier on signature radius of player ship done by NPC
highIsGood: true
iconID: 0
name: entityTargetPaintMultiplier
published: false
stackable: true
950:
attributeID: 950
categoryID: 24
dataType: 4
defaultValue: 0.0
description: Fall Off for NPC sensor dampen
highIsGood: true
iconID: 0
name: entitySensorDampenFallOff
published: false
stackable: true
951:
attributeID: 951
categoryID: 26
dataType: 4
defaultValue: 0.0
description: Fall Off for NPC Tracking Disrupt
highIsGood: true
iconID: 0
name: entityTrackingDisruptFallOff
published: false
stackable: true
952:
attributeID: 952
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Fall Off for NPC Capacitor Drain
highIsGood: true
iconID: 0
name: entityCapacitorFallOff
published: false
stackable: true
953:
attributeID: 953
categoryID: 25
dataType: 4
defaultValue: 0.0
description: Fall Off for NPC Target Jam
displayNameID:
de: ECM-Präzisionsabfall-Reichweite
en: ECM Falloff Range
fr: Portée optimale de déperdition CME
ja: ECM精度低下範囲
ko: ECM 유효사거리
ru: Добавочная дальность глушения захвата целей
zh: ECM失准范围
highIsGood: true
iconID: 1399
name: ECMRangeFalloff
published: true
stackable: true
unitID: 1
954:
attributeID: 954
categoryID: 21
dataType: 4
defaultValue: 0.0
description: Fall Off for NPC Target Paint
highIsGood: true
iconID: 0
name: entityTargetPaintFallOff
published: false
stackable: true
955:
attributeID: 955
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: isCaldariNavy
published: false
stackable: true
956:
attributeID: 956
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: damageModifierMultiplierBonus
published: false
stackable: true
957:
attributeID: 957
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: cNavyModOncNavyShip
published: false
stackable: true
958:
attributeID: 958
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, hardeningBonus
displayNameID:
de: Härtungsbonus
en: Hardening Bonus
fr: Bonus de renforcement
ja: ハードニングボーナス
ko: 강화 보너스
ru: Влияние на эффективность
zh: 抗性加成
highIsGood: true
iconID: 0
name: hardeningBonus
published: true
stackable: true
unitID: 105
959:
attributeID: 959
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostLargeDelayChance
published: false
stackable: true
960:
attributeID: 960
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: caldariNavyBonusMultiplier2
published: false
stackable: true
961:
attributeID: 961
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: caldarNavyBonus2
published: false
stackable: true
962:
attributeID: 962
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusReconShip1
published: false
stackable: true
963:
attributeID: 963
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusReconShip2
published: false
stackable: true
964:
attributeID: 964
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
iconID: 1396
name: passiveEmDamageResonanceMultiplier
published: false
stackable: false
unitID: 111
965:
attributeID: 965
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
iconID: 1394
name: passiveThermalDamageResonanceMultiplier
published: false
stackable: false
unitID: 111
966:
attributeID: 966
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
iconID: 1393
name: passiveKineticDamageResonanceMultiplier
published: false
stackable: false
unitID: 111
967:
attributeID: 967
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
iconID: 1395
name: passiveExplosiveDamageResonanceMultiplier
published: false
stackable: false
unitID: 111
968:
attributeID: 968
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Used for Probes.
highIsGood: true
iconID: 0
name: hasStasisWeb
published: false
stackable: true
969:
attributeID: 969
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: false
iconID: 1396
name: activeEmDamageResonance
published: false
stackable: false
unitID: 111
970:
attributeID: 970
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: false
iconID: 1394
name: activeThermalDamageResonance
published: false
stackable: false
unitID: 111
971:
attributeID: 971
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: false
iconID: 1393
name: activeKineticDamageResonance
published: false
stackable: false
unitID: 111
972:
attributeID: 972
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: false
iconID: 1395
name: activeExplosiveDamageResonance
published: false
stackable: false
unitID: 111
973:
attributeID: 973
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Signaturradius-Bonus
en: Signature radius bonus
fr: Bonus de rayon de signature
ja: シグネチャ半径ボーナス
ko: 시그니처 반경 보너스
ru: Повышение радиуса сигнатуры
zh: 信号半径加成
highIsGood: true
iconID: 1390
name: signatureRadiusBonusPercent
published: true
stackable: false
unitID: 105
974:
attributeID: 974
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
en: Structure EM Damage Resistance
fr: Résistance de la structure aux dégâts électromagnétiques
ja: ストラクチャEMダメージレジスタンス
ko: 선체 EM 저항력
ru: Сопротивляемость корпуса ЭМ-урону
zh: 结构电磁伤害抗性
highIsGood: false
iconID: 1396
maxAttributeID: 1529
name: hullEmDamageResonance
published: true
stackable: true
unitID: 108
975:
attributeID: 975
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Explosionsschaden
en: Structure Explosive Damage Resistance
fr: Résistance de la structure aux dégâts explosifs
ja: ストラクチャエクスプローシブダメージレジスタンス
ko: 선체 폭발 저항력
ru: Сопротивляемость корпуса фугасному урону
zh: 结构爆炸伤害抗性
highIsGood: false
iconID: 1395
maxAttributeID: 1529
name: hullExplosiveDamageResonance
published: true
stackable: true
unitID: 108
976:
attributeID: 976
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
en: Structure Kinetic Damage Resistance
fr: Résistance de la structure aux dégâts cinétiques
ja: ストラクチャキネティックダメージレジスタンス
ko: 선체 키네틱 저항력
ru: Сопротивляемость корпуса кинетическому урону
zh: 结构动能伤害抗性
highIsGood: false
iconID: 1393
maxAttributeID: 1529
name: hullKineticDamageResonance
published: true
stackable: true
unitID: 108
977:
attributeID: 977
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Thermalschaden
en: Structure Thermal Damage Resistance
fr: Résistance de la structure aux dégâts thermiques
ja: ストラクチャサーマルダメージレジスタンス
ko: 선체 열 저항력
ru: Сопротивляемость корпуса термическому урону
zh: 结构热能伤害抗性
highIsGood: false
iconID: 1394
maxAttributeID: 1529
name: hullThermalDamageResonance
published: true
stackable: true
unitID: 108
978:
attributeID: 978
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum modules of same group that can be onlined at same time, 0 =
no limit, 1 = 1
highIsGood: true
iconID: 0
name: maxGroupOnline
published: false
stackable: true
979:
attributeID: 979
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The maximum amount of jump clones that the character may have in existence
or ship may have stored.
displayNameID:
de: Maximale Anzahl der Sprungklone
en: Maximum Jump Clones
fr: Nombre max. de clones hyperspatiaux
ja: 最大ジャンプクローン数
ko: 최대 점프 클론 수
ru: Максимальное количество джамп-клонов
zh: 远距克隆体数上限
highIsGood: true
iconID: 34
name: maxJumpClones
published: true
stackable: true
980:
attributeID: 980
categoryID: 9
dataType: 4
defaultValue: 0.0
description: The number of clone jump slots that the ship offers.
highIsGood: true
iconID: 0
name: hasCloneJumpSlots
published: false
stackable: true
981:
attributeID: 981
categoryID: 9
dataType: 4
defaultValue: 0.0
description: If this module is active and the ship supports it, the ship can serve
as a destination for clone jumps.
highIsGood: true
iconID: 0
name: allowsCloneJumpsWhenActive
published: false
stackable: true
982:
attributeID: 982
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Defines whether a ship has the functionality to allow it to receive
clone jumps and host jump clones.
highIsGood: true
iconID: 0
name: canReceiveCloneJumps
published: false
stackable: true
983:
attributeID: 983
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Signaturradius-Modifizierer
en: Signature Radius Modifier
fr: Multiplicateur de rayon de signature
ja: シグネチャ半径乗数
ko: 시그니처 반경 보정치
ru: Влияние на радиус сигнатуры
zh: 信号半径修正值
highIsGood: false
iconID: 1390
name: signatureRadiusAdd
published: true
stackable: true
unitID: 1
984:
attributeID: 984
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf EM-Schadensresistenz
en: EM Damage Resistance Bonus
fr: Bonus de résistance aux dégâts électromagnétiques
ja: EMダメージレジスタンスボーナス。
ko: EM 저항력 보너스
ru: Влияние на сопротивляемость ЭМ-урону
zh: 电磁伤害抗性加成
highIsGood: false
iconID: 1396
name: emDamageResistanceBonus
published: true
stackable: false
unitID: 124
985:
attributeID: 985
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Explosionsschadensresistenz
en: Explosive Damage Resistance Bonus
fr: Bonus de résistance aux dégâts explosifs
ja: エクスプローシブダメージレジスタンスボーナス
ko: 폭발 저항력 보너스
ru: Влияние на сопротивляемость фугасному урону
zh: 爆炸伤害抗性加成
highIsGood: false
iconID: 1395
name: explosiveDamageResistanceBonus
published: true
stackable: false
unitID: 124
986:
attributeID: 986
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Kinetikschadensresistenz
en: Kinetic Damage Resistance Bonus
fr: Bonus de résistance aux dégâts cinétiques
ja: キネティックダメージレジスタンスボーナス
ko: 키네틱 저항력 보너스
ru: Влияние на сопротивляемость кинетическому урону
zh: 动能伤害抗性加成
highIsGood: false
iconID: 1393
name: kineticDamageResistanceBonus
published: true
stackable: false
unitID: 105
987:
attributeID: 987
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Thermalschadensresistenz
en: Thermal Damage Resistance Bonus
fr: Bonus de résistance aux dégâts thermiques
ja: サーマルダメージレジスタンスボーナス
ko: 열 저항력 보너스
ru: Влияние на сопротивляемость термическому урону
zh: 热能伤害抗性加成
highIsGood: false
iconID: 1394
name: thermalDamageResistanceBonus
published: true
stackable: false
unitID: 124
988:
attributeID: 988
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: hardeningbonus2
published: false
stackable: true
989:
attributeID: 989
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: volumePostPercent
published: false
stackable: true
990:
attributeID: 990
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: activeEmResistanceBonus
published: false
stackable: true
991:
attributeID: 991
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: activeExplosiveResistanceBonus
published: false
stackable: true
992:
attributeID: 992
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: activeThermicResistanceBonus
published: false
stackable: true
993:
attributeID: 993
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: activeKineticResistanceBonus
published: false
stackable: true
994:
attributeID: 994
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Passiver Bonus auf EM-Schadensresistenz
en: Passive EM Damage Resistance Bonus
fr: Bonus de résistance aux dégâts électromagnétiques passifs
ja: パッシブEMダメージレジスタンスボーナス
ko: 패시브 EM 저항력 보너스
ru: Влияние на пассивную сопротивляемость ЭМ-урону
zh: 被动电磁伤害抗性加成
highIsGood: false
iconID: 1396
name: passiveEmDamageResistanceBonus
published: true
stackable: false
unitID: 105
995:
attributeID: 995
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Passiver Bonus auf Explosionsschadensresistenz
en: Passive Explosive Damage Resistance Bonus
fr: Bonus de résistance aux dégâts explosifs passifs
ja: パッシブエクスプローシブダメージレジスタンスボーナス
ko: 패시브 폭발 저항력 보너스
ru: Влияние на пассивную сопротивляемость фугасному урону
zh: 被动爆炸伤害抗性加成
highIsGood: false
iconID: 1395
name: passiveExplosiveDamageResistanceBonus
published: true
stackable: false
unitID: 105
996:
attributeID: 996
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Passiver Bonus auf Kinetikschadensresistenz
en: Passive Kinetic Damage Resistance Bonus
fr: Bonus de résistance aux dégâts cinétiques passifs
ja: パッシブキネティックダメージレジスタンスボーナス
ko: 패시브 키네틱 저항력 보너스
ru: Влияние на пассивную сопротивляемость кинетическому урону
zh: 被动动能伤害抗性加成
highIsGood: false
iconID: 1393
name: passiveKineticDamageResistanceBonus
published: true
stackable: false
unitID: 105
997:
attributeID: 997
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Passiver Bonus auf Thermalschadensresistenz
en: Passive Thermal Damage Resistance Bonus
fr: Bonus de résistance aux dégâts thermiques passifs
ja: パッシブサーマルダメージレジスタンスボーナス
ko: 패시브 열 저항력 보너스
ru: Влияние на пассивную сопротивляемость термическому урону
zh: 被动热能伤害抗性加成
highIsGood: false
iconID: 1394
name: passiveThermicDamageResistanceBonus
published: true
stackable: false
unitID: 105
998:
attributeID: 998
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Can have research and manufacturing functionality
highIsGood: true
iconID: 0
name: isRAMcompatible
published: false
stackable: true
999:
attributeID: 999
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCommandShips2
published: false
stackable: true
1000:
attributeID: 1000
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCommandShips1
published: false
stackable: true
1001:
attributeID: 1001
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Multiplier used to calculate amount of quantity used for jumping via
portals based on mass of ship.
highIsGood: true
iconID: 0
name: jumpPortalConsumptionMassFactor
published: false
stackable: true
1002:
attributeID: 1002
categoryID: 9
dataType: 4
defaultValue: 300000.0
description: ''
highIsGood: true
iconID: 0
name: jumpPortalDuration
published: false
stackable: true
unitID: 101
1003:
attributeID: 1003
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCommandShip1DONOTUSE
published: false
stackable: true
1004:
attributeID: 1004
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusCommandShip2DONOTUSE
published: false
stackable: true
1005:
attributeID: 1005
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Sprungportalaktivierungsgebühr
en: Jump portal activation cost
fr: Coût d'activation du portail hyperspatial
ja: ジャンプポータル起動コスト
ko: 점프 포탈 활성화 비용
ru: Энергия на открытие гиперпортала
zh: 跳跃通道激活消耗
highIsGood: true
iconID: 90
name: jumpPortalCapacitorNeed
published: true
stackable: true
unitID: 114
1006:
attributeID: 1006
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceSmall
published: false
stackable: true
1007:
attributeID: 1007
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceMedium
published: false
stackable: true
1008:
attributeID: 1008
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceLarge
published: false
stackable: true
1009:
attributeID: 1009
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceSmall
published: false
stackable: true
1010:
attributeID: 1010
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceMedium
published: false
stackable: true
1011:
attributeID: 1011
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceLarge
published: false
stackable: true
1012:
attributeID: 1012
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusInterdictors1
highIsGood: true
iconID: 0
name: eliteBonusInterdictors1
published: false
stackable: true
1013:
attributeID: 1013
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusInterdictors2
highIsGood: true
iconID: 0
name: eliteBonusInterdictors2
published: false
stackable: true
1014:
attributeID: 1014
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If set, this module cannot be activated and made to autorepeat.
displayNameID:
de: Kann nicht automatisch wiederholt werden
en: Cannot Auto Repeat
fr: Impossible de répéter automatiquement
ja: オートリピート不可
ko: 자동 반복 불가
ru: Автоповтор недоступен
zh: '无法自动重复 '
highIsGood: true
iconID: 0
name: disallowRepeatingActivation
published: true
stackable: true
unitID: 137
1015:
attributeID: 1015
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceSmallMultiplier
published: false
stackable: true
1016:
attributeID: 1016
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceMediumMultiplier
published: false
stackable: true
1017:
attributeID: 1017
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityShieldBoostDelayChanceLargeMultiplier
published: false
stackable: true
1018:
attributeID: 1018
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceSmallMultiplier
published: false
stackable: true
1019:
attributeID: 1019
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceMediumMultiplier
published: false
stackable: true
1020:
attributeID: 1020
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: entityArmorRepairDelayChanceLargeMultiplier
published: false
stackable: true
1021:
attributeID: 1021
categoryID: 9
dataType: 5
defaultValue: 15000.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyMaxRange
published: false
stackable: true
1022:
attributeID: 1022
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyFactor
published: false
stackable: true
1023:
attributeID: 1023
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyFactorMultiplier
published: false
stackable: true
1024:
attributeID: 1024
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyMaxRangeMultiplier
published: false
stackable: true
1025:
attributeID: 1025
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyFactorPercentage
published: false
stackable: true
1026:
attributeID: 1026
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: warpAccuracyMaxRangePercentage
published: false
stackable: true
1027:
attributeID: 1027
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Gravimetrische Stärke
en: Gravimetric Strength
fr: Puissance gravimétrique
ja: 重力強度
ko: 중력장 강도
ru: Эффективность гравиметрических систем
zh: 引力强度
highIsGood: true
iconID: 2028
name: scanGravimetricStrengthPercent
published: true
stackable: true
unitID: 105
1028:
attributeID: 1028
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: LADAR-Stärke
en: Ladar Strength
fr: Puissance ladar
ja: 光学強度
ko: 라이다 강도
ru: Эффективность ладарных систем
zh: 光雷达强度
highIsGood: true
iconID: 2030
name: scanLadarStrengthPercent
published: true
stackable: true
unitID: 105
1029:
attributeID: 1029
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Magnetometrische Stärke
en: Magnetometric Strength
fr: Puissance magnétométrique
ja: 磁力測定強度
ko: 자기 강도
ru: Эффективность магнитометрических систем
zh: 磁力强度
highIsGood: true
iconID: 2029
name: scanMagnetometricStrengthPercent
published: true
stackable: true
unitID: 105
1030:
attributeID: 1030
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Radarstärke
en: Radar Strength
fr: Puissance radar
ja: 電波強度
ko: 레이더 강도
ru: Эффективность радарных систем
zh: 雷达强度
highIsGood: true
iconID: 2031
name: scanRadarStrengthPercent
published: true
stackable: true
unitID: 105
1031:
attributeID: 1031
categoryID: 7
dataType: 3
defaultValue: 1.0
description: "numeric classification for tower size\r\n"
displayNameID:
de: Kontrollturmgröße
en: Control Tower Size
fr: Taille de la tour de contrôle
ja: コントロールタワーサイズ
ko: 관제타워 크기
ru: Размер башни управления
zh: 控制塔尺寸
highIsGood: true
iconID: 0
name: controlTowerSize
published: true
stackable: true
unitID: 117
1032:
attributeID: 1032
categoryID: 7
dataType: 5
defaultValue: 1.0
description: The maximum security level at which the structure can be anchored.
Used as a non-functional display attribute on some deployables.
displayNameID:
de: Beschränkt auf max. Sicherheitsstatus von
en: Restricted To Security Level Of At Most
fr: Limité au niveau de sécurité le plus élevé
ja: セキュリティレベル上限設定
ko: 최대 보안 수준으로 제한됨
ru: Степень соответствия нормам КОНКОРДа не более
zh: 仅限于安全等级不超过
highIsGood: true
iconID: 0
name: anchoringSecurityLevelMax
published: true
stackable: true
1033:
attributeID: 1033
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Whether the structure requires the anchorers alliance to hold sovereignty
in the system for it to be anchorable. Only enforced if the security level is
0.4 or less.
highIsGood: true
iconID: 0
name: anchoringRequiresSovereignty
published: false
stackable: true
1034:
attributeID: 1034
categoryID: 7
dataType: 5
defaultValue: 30000.0
description: ''
displayNameID:
de: Verzögerung bei Reaktivierung des Tarnmoduls
en: Cloak Reactivation Delay
fr: Délai de réactivation du camouflage
ja: クロークリアクティベーション遅延
ko: 클로킹 재활성화 준비 시간
ru: Задержка повторного включения систем маскировки
zh: 隐身再入延迟
highIsGood: true
iconID: 0
name: covertOpsAndReconOpsCloakModuleDelay
published: true
stackable: false
unitID: 101
1035:
attributeID: 1035
categoryID: 9
dataType: 5
defaultValue: 20000.0
description: ''
highIsGood: true
iconID: 0
name: covertOpsStealthBomberTargettingDelay
published: false
stackable: true
unitID: 101
1045:
attributeID: 1045
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The maximum speed that the tractor beam draws objects closer at.
displayNameID:
de: Maximale Traktorgeschwindigkeit
en: Maximum Tractor Velocity
fr: Vitesse de tractage maximale
ja: 最高トラクター速度
ko: 트랙터 최대 속도
ru: Скорость перемещения грузов
zh: 最大牵引速度
highIsGood: true
iconID: 1389
name: maxTractorVelocity
published: true
stackable: true
unitID: 10
1047:
attributeID: 1047
categoryID: 9
dataType: 3
defaultValue: 1.0
description: If set to 1 then this skill can not be trained on accounts that are
marked as Alpha Clone. Any other value (although you should probably use 0) will
result in all accounts being able to train this skill.
highIsGood: true
iconID: 0
name: canNotBeTrainedOnTrial
published: false
stackable: true
1048:
attributeID: 1048
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: disallowOffensiveModifierBonus
published: false
stackable: true
1073:
attributeID: 1073
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Erlaubte Anzahl von Sprung-Klonen
en: Number of Jump Clones Allowed
fr: Nombre de clones hyperspatiaux autorisés
ja: ジャンプクローン保持可能数
ko: 허용된 점프 클론 수
ru: Допустимое количество джамп-клонов
zh: 远距克隆数量上限
highIsGood: true
iconID: 0
name: maxJumpClonesBonus
published: true
stackable: true
unitID: 121
1074:
attributeID: 1074
categoryID: 9
dataType: 4
defaultValue: 0.0
description: If set on a charge or module type, will prevent it from being activated
in empire space.
displayNameID:
de: Im imperialen Raum gesperrt
en: Banned in Empire Space
fr: Interdit dans l'espace de l'empire
ja: 帝国領域で使用禁止
ko: 하이 시큐리티 사용 금지
ru: Запрещена активация в системах с положительной СС
zh: 帝国区禁用
highIsGood: true
iconID: 0
name: disallowInEmpireSpace
published: true
stackable: true
unitID: 137
1075:
attributeID: 1075
categoryID: 9
dataType: 4
defaultValue: 0.0
description: If present on a type which is used like a missile, signifies that it
should never do damage (whether it has any to do or not).
highIsGood: true
iconID: 0
name: missileNeverDoesDamage
published: false
stackable: true
1076:
attributeID: 1076
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Geschwindigkeitsmodifikator
en: Velocity Modifier
fr: Modificateur de vitesse
ja: 速度修正乗数
ko: 속도 보정치
ru: Модификатор скорости
zh: 速度调整
highIsGood: true
iconID: 1389
name: implantBonusVelocity
published: true
stackable: true
unitID: 121
1077:
attributeID: 1077
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Drohnenmodule
en: Drone Modules
fr: Modules de drone
ja: ドローンモジュール
ko: 드론 모듈
ru: Системы дронов
zh: 无人机装备
highIsGood: true
iconID: 0
name: maxDCUModules
published: true
stackable: true
1079:
attributeID: 1079
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Autogenerated skill attribute, CapacitorCapacityBonus
displayNameID:
de: Energiespeicher-Modifikator
en: Capacitor Modifier
fr: Modificateur de capaciteur
ja: キャパシタ修正乗数
ko: 캐패시터 보정치
ru: Модификатор емкости накопителя
zh: 电容量调整
highIsGood: true
iconID: 0
name: capacitorCapacityBonus
published: true
stackable: true
unitID: 105
1080:
attributeID: 1080
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: cpuPenaltySuperWeapon
published: false
stackable: true
1081:
attributeID: 1081
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: cpuBonusSuperWeapon
published: false
stackable: true
1082:
attributeID: 1082
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: CPU-Abzug
en: Cpu Penalty
fr: Pénalité CPU
ja: CPU ペナルティ
ko: CPU 페널티
ru: Снижение мощности ЦПУ
zh: CPU惩罚
highIsGood: false
iconID: 0
name: cpuPenaltyPercent
published: true
stackable: true
unitID: 105
1083:
attributeID: 1083
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: HP-Bonus für Panzerung
en: Armor Hitpoint Bonus
fr: Bonus de PV du blindage
ja: アーマーHPボーナス
ko: 장갑 내구도 보너스
ru: Влияние на запас прочности брони
zh: 装甲值加成
highIsGood: true
iconID: 1383
name: armorHpBonus2
published: true
stackable: true
unitID: 121
1084:
attributeID: 1084
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Geschwindigkeitsmodifikator
en: Velocity Modifier
fr: Modificateur de vitesse
ja: 速度修正乗数
ko: 속도 보정치
ru: Модификатор скорости
zh: 速度调整
highIsGood: true
iconID: 1389
name: velocityBonus2
published: true
stackable: true
unitID: 121
1085:
attributeID: 1085
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Module consumption mechanic uses fuel cargo. Ships that have this with
value of 1 can have fuel cargo. Need fuelCargoCapacity set as well.
highIsGood: true
iconID: 0
name: hasFuelCargo
published: false
stackable: true
1086:
attributeID: 1086
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Used for ships that are supposed to be able to use fuel.
displayNameID:
de: 'Frachtraumgröße für Treibstoff '
en: Fuel Cargo Capacity
fr: Capacité du conteneur carburant
ja: 燃料カーゴ容量
ko: 연료 적재량
ru: Ёмкость топливного отсека
zh: 燃料舱容量
highIsGood: true
iconID: 0
name: fuelCargoCapacity
published: true
stackable: true
1087:
attributeID: 1087
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Whether an item is a booster or not.
displayNameID:
de: Booster-Slot
en: Booster Slot
fr: Emplacement de booster
ja: ブースタースロット
ko: 부스터 슬롯
ru: Разъём боевых стимуляторов
zh: 增效剂槽位
highIsGood: true
iconID: 0
name: boosterness
published: true
stackable: true
unitID: 136
1088:
attributeID: 1088
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Internally set expiry time for objects which expire, so that the client
knows when.
highIsGood: true
iconID: 0
name: expiryTime
published: false
stackable: true
1089:
attributeID: 1089
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Chance auf Nebeneffekt
en: Chance of Side Effect
fr: Chance d'effet secondaire
ja: 副作用発生率
ko: 부작용 발생 확률
ru: Шанс побочного эффекта
zh: 副作用几率
highIsGood: true
iconID: 0
name: boosterEffectChance1
published: true
stackable: true
unitID: 127
1090:
attributeID: 1090
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterEffectChance2
published: false
stackable: true
unitID: 127
1091:
attributeID: 1091
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterEffectChance3
published: false
stackable: true
unitID: 127
1092:
attributeID: 1092
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterEffectChance4
published: false
stackable: true
unitID: 127
1093:
attributeID: 1093
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterEffectChance5
published: false
stackable: true
unitID: 127
1094:
attributeID: 1094
categoryID: 5
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Energiespeichergröße
en: Capacitor Capacity Bonus
fr: Bonus de charge de capaciteur
ja: キャパシタ容量ボーナス
ko: 캐패시터 용량 보너스
ru: Влияние на запас энергии
zh: 电容容量加成
highIsGood: true
iconID: 0
name: displayCapacitorCapacityBonus
published: true
stackable: true
unitID: 105
1095:
attributeID: 1095
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildverstärkungsbonus
en: Shield Boost Bonus
fr: Bonus de booster de bouclier
ja: シールドブーストボーナス
ko: 실드 부스트 보너스
ru: Влияние на эффективность накачки щитов
zh: 护盾回充加成
highIsGood: true
iconID: 0
name: displayShieldBoostMultiplier
published: true
stackable: true
unitID: 105
1096:
attributeID: 1096
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildkapazitätsbonus
en: Shield Capacity Bonus
fr: Bonus de capacité du bouclier
ja: シールド容量ボーナス
ko: 실드량 보너스
ru: Влияние на запас прочности щитов
zh: 护盾容量加成
highIsGood: true
iconID: 0
name: displayShieldCapacityBonus
published: true
stackable: true
unitID: 105
1097:
attributeID: 1097
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsgeschwindigkeit
en: Explosion Velocity
fr: Vitesse d'explosion
ja: 爆発速度
ko: 폭발속도
ru: Скорость взрыва
zh: 爆炸速度
highIsGood: true
iconID: 0
name: displayAoeVelocityBonus
published: true
stackable: true
unitID: 105
1098:
attributeID: 1098
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Optimale Reichweite-Bonus
en: Optimal Range Bonus
fr: Bonus de portée optimale
ja: 最適射程距離ボーナス
ko: 최적사거리 보너스
ru: Влияние на оптимальную дальность
zh: 最佳射程加成
highIsGood: true
iconID: 0
name: displayRangeSkillBonus
published: true
stackable: true
unitID: 105
1099:
attributeID: 1099
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Nebeneffektabzug
en: Side Effect Penalty
fr: Pénalité d'effet secondaire
ja: 副作用ペナルティ
ko: 부작용 페널티
ru: Штраф к силе побочного эффекта
zh: 副作用惩罚
highIsGood: true
iconID: 0
name: boosterAttribute1
published: true
stackable: true
unitID: 105
1100:
attributeID: 1100
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterAttribute2
published: false
stackable: true
1101:
attributeID: 1101
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterAttribute3
published: false
stackable: true
1102:
attributeID: 1102
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterAttribute4
published: false
stackable: true
1103:
attributeID: 1103
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: boosterAttribute5
published: false
stackable: true
1104:
attributeID: 1104
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Geschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 0
name: displayMaxVelocityBonus
published: true
stackable: true
unitID: 105
1105:
attributeID: 1105
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: HP-Nachteil der Panzerung
en: Armor Hitpoint Penalty
fr: Pénalité de PV du blindage
ja: アーマーHPペナルティ
ko: 장갑 내구도 페널티
ru: Сокращение запаса прочности брони
zh: 装甲值惩罚
highIsGood: true
iconID: 0
name: displayArmorHpBonus
published: true
stackable: true
unitID: 105
1106:
attributeID: 1106
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Max. Geschwindigkeitsbonus für Lenkwaffen
en: Missile Maximum Velocity Bonus
fr: Bonus de vitesse maximale des missiles
ja: ミサイル最高速度ボーナス
ko: 미사일 최대 속도 보너스
ru: Влияние на скорость полёта ракет
zh: 导弹最大速度加成
highIsGood: true
iconID: 0
name: displayMissileMaxVelocityBonus
published: true
stackable: true
unitID: 105
1107:
attributeID: 1107
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Panzerungsreparatur-Bonus
en: Armor Repaired Bonus
fr: Bonus de blindage réparé
ja: アーマーリペアボーナス
ko: 장갑 수리 보너스
ru: Влияние на эффективность ремонта брони
zh: 已维修装甲量加成
highIsGood: true
iconID: 0
name: displayArmorDamageAmountBonus
published: true
stackable: true
unitID: 105
1108:
attributeID: 1108
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktionsbonus
en: falloff bonus
fr: Bonus de distance de perte
ja: 精度低下ボーナス
ko: 유효사거리 보너스
ru: Влияние на добавочную дальность
zh: 失准范围加成
highIsGood: true
iconID: 0
name: displayFalloffModifier
published: true
stackable: true
unitID: 105
1109:
attributeID: 1109
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Nachführungsgeschwindigkeit-Bonus
en: Tracking Speed bonus
fr: Bonus de vitesse de poursuite
ja: 追跡速度ボーナス
ko: 트래킹 속도 보너스
ru: Влияние на скорость наводки
zh: 跟踪速度加成
highIsGood: true
iconID: 0
name: displayTrackingSpeedModifier
published: true
stackable: true
unitID: 105
1110:
attributeID: 1110
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsradius-Bonus
en: Explosion Radius Bonus
fr: Bonus de rayon d'explosion
ja: 爆発半径ボーナス
ko: 폭발 반경 보너스
ru: Влияние на сигнатуру взрыва
zh: 爆炸半径加成
highIsGood: true
iconID: 0
name: displayAoeCloudsizeModifier
published: true
stackable: true
unitID: 105
1111:
attributeID: 1111
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Optimale Reichweite-Bonus
en: Optimal Range Bonus
fr: Bonus de portée optimale
ja: 最適射程距離ボーナス
ko: 최적사거리 보너스
ru: Влияние на оптимальную дальность
zh: 最佳射程加成
highIsGood: true
iconID: 0
name: displayMaxRangeModifier
published: true
stackable: true
unitID: 105
1112:
attributeID: 1112
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Modifies base chance of successful invention
highIsGood: true
iconID: 0
name: inventionPropabilityMultiplier
published: false
stackable: true
unitID: 104
1113:
attributeID: 1113
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Modifies the mineral efficiency of invented BPCs
highIsGood: true
iconID: 0
name: inventionMEModifier
published: false
stackable: true
unitID: 120
1114:
attributeID: 1114
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Modifies the time efficiency of invented BPCs
highIsGood: true
iconID: 0
name: inventionTEModifier
published: false
stackable: true
1115:
attributeID: 1115
categoryID: 9
dataType: 12
defaultValue: 0.0
description: Used to show usable decryptors when starting reverse engineering based
on data interface
highIsGood: true
iconID: 0
name: decryptorID
published: false
stackable: true
1116:
attributeID: 1116
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The strength of the probe.
highIsGood: true
iconID: 0
name: scanProbeStrength
published: true
stackable: true
1117:
attributeID: 1117
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanStrengthSignatures
published: true
stackable: true
1118:
attributeID: 1118
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanStrengthDronesProbes
published: true
stackable: true
1119:
attributeID: 1119
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanStrengthScrap
published: true
stackable: true
1120:
attributeID: 1120
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanStrengthShips
published: true
stackable: true
1121:
attributeID: 1121
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanStrengthStructures
published: true
stackable: true
1122:
attributeID: 1122
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Max groups that a character can scan for with probes. Default is 0
and max groups will be 5 with a single skill adding 1 per skill level.
highIsGood: true
iconID: 0
name: maxScanGroups
published: false
stackable: true
1123:
attributeID: 1123
categoryID: 7
dataType: 4
defaultValue: 60000.0
description: How long this probe has to scan until it can obtain results.
highIsGood: true
iconID: 0
name: scanDuration
published: true
stackable: true
unitID: 101
1124:
attributeID: 1124
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Modifies the max runs in a blueprint created through invention
highIsGood: true
iconID: 0
name: inventionMaxRunModifier
published: false
stackable: true
1125:
attributeID: 1125
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Negativ-Nebeneffekt-Chance-Bonus
en: Negative Side Effect Chance Bonus
fr: Bonus de risque d'effet secondaire négatif
ja: 副作用発生率ボーナス
ko: 불리한 부작용 확률 보너스
ru: Снижение шанса появления побочного эффекта
zh: 副作用发生机率加成
highIsGood: true
iconID: 0
name: boosterChanceBonus
published: true
stackable: true
unitID: 105
1126:
attributeID: 1126
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Nebeneffekt-Modifikator
en: Side effect Modifier
fr: Modificateur d'effet secondaire
ja: 副作用修正乗数
ko: 부작용 보정치
ru: Модификатор побочного эффекта
zh: 副作用调整
highIsGood: true
iconID: 0
name: boosterAttributeModifier
published: true
stackable: true
unitID: 105
1127:
attributeID: 1127
categoryID: 9
dataType: 11
defaultValue: 0.0
description: Links blueprints to the data interface required to reverse engineer
it
highIsGood: true
iconID: 0
name: interfaceID
published: false
stackable: true
1128:
attributeID: 1128
categoryID: 9
dataType: 11
defaultValue: 0.0
description: Datacore required to reverse engineer this blueprint
highIsGood: true
iconID: 0
name: datacore1ID
published: false
stackable: true
1129:
attributeID: 1129
categoryID: 7
dataType: 11
defaultValue: 0.0
description: Datacore required to reverse engineer this blueprint
highIsGood: true
iconID: 0
name: datacore2ID
published: true
stackable: true
1130:
attributeID: 1130
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: ECM-Stärkebonus
en: ECM Strength Bonus
fr: Bonus de puissance CME
ja: ECM 強度ボーナス
ko: ECM 강도 보너스
ru: Увеличение мощности глушения захвата целей
zh: ECM强度加成
highIsGood: true
iconID: 0
name: ecmStrengthBonusPercent
published: true
stackable: true
unitID: 105
1131:
attributeID: 1131
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Massenmodifikator
en: Mass Modifier
fr: Modificateur de masse
ja: マスモディファイア
ko: 질량 보정치
ru: Степень изменения массы
zh: 质量调整
highIsGood: true
iconID: 76
name: massBonusPercentage
published: true
stackable: true
unitID: 105
1132:
attributeID: 1132
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Attribute on ships used for ship upgrades
displayNameID:
de: Kalibrierung
en: Calibration
fr: Étalonnage
ja: キャリブレーション
ko: 교정치
ru: Калибровка
zh: 校准值
highIsGood: true
iconID: 2887
name: upgradeCapacity
published: true
stackable: true
unitID: 120
1133:
attributeID: 1133
categoryID: 17
dataType: 5
defaultValue: 6.0
description: Used to increase signature radius of entity when it activates Max Velocity.
Used to fake MWD sig radius increase.
highIsGood: true
iconID: 0
name: entityMaxVelocitySignatureRadiusMultiplier
published: false
stackable: true
1134:
attributeID: 1134
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: maxTargetRangeMultiplierSet
published: false
stackable: true
1135:
attributeID: 1135
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: scanResolutionMultiplierSet
published: false
stackable: true
1136:
attributeID: 1136
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Helper attribute for distribution dungeons.
highIsGood: true
iconID: 0
name: scanAllStrength
published: false
stackable: true
unitID: 120
1137:
attributeID: 1137
categoryID: 1
dataType: 4
defaultValue: 0.0
description: The number of rig slots on the ship.
displayNameID:
de: Modifikationsslots
en: Rig Slots
fr: Emplacements d'optimisation
ja: リグスロット
ko: 리그 슬롯
ru: Разъёмы для модификаторов
zh: 改装件安装座
highIsGood: true
iconID: 3266
name: rigSlots
published: false
stackable: true
unitID: 122
1138:
attributeID: 1138
categoryID: 7
dataType: 5
defaultValue: 10.0
description: used on rigs
displayNameID:
de: Nachteil
en: Drawback
fr: Inconvénient
ja: 副作用
ko: 부작용
ru: Штраф
zh: 缺陷
highIsGood: true
iconID: 0
name: drawback
published: true
stackable: true
unitID: 105
1139:
attributeID: 1139
categoryID: 7
dataType: 5
defaultValue: 10.0
description: ''
displayNameID:
de: Verringerung des Ausrüstungsnachteils
en: Rig Drawback Reduction
fr: Réduction des inconvénients de modification
ja: リグ副作用緩和
ko: 리그 부작용 감소
ru: Снижение штрафа от модификаторов
zh: 改装件缺陷减少值
highIsGood: true
iconID: 0
name: rigDrawbackBonus
published: true
stackable: true
unitID: 105
1141:
attributeID: 1141
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Panzerung-HP-Abzug
en: Armor Hitpoint Penalty
fr: Pénalité de PV du blindage
ja: アーマーヒットポイントペナルティ
ko: 장갑 내구도 페널티
ru: Сокращение запаса прочности брони
zh: 装甲值惩罚
highIsGood: true
iconID: 0
name: boosterArmorHPPenalty
published: true
stackable: true
unitID: 105
1142:
attributeID: 1142
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Abzug für Panzerungsreparatur
en: Armor Repair Amount Penalty
fr: Pénalité de montant de réparation de blindage
ja: アーマーリペア量ペナルティ
ko: 장갑 수리량 페널티
ru: Штраф к эффективности ремонта брони
zh: 装甲维修量惩罚
highIsGood: true
iconID: 0
name: boosterArmorRepairAmountPenalty
published: true
stackable: true
unitID: 105
1143:
attributeID: 1143
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildkapazitätsabzug
en: Shield Capacity Penalty
fr: Pénalité de capacité du bouclier
ja: シールド容量ペナルティ
ko: 실드량 페널티
ru: Штраф к запасу прочности щитов
zh: 护盾容量惩罚
highIsGood: true
iconID: 0
name: boosterShieldCapacityPenalty
published: true
stackable: true
unitID: 105
1144:
attributeID: 1144
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Geschützturm-Reichweitenoptimum Abzug
en: Turret Optimal Range Penalty
fr: Pénalité de portée optimale des tourelles
ja: タレット最適射程距離ペナルティ
ko: 터렛 최적사거리 페널티
ru: Штраф к оптимальной дальности орудий
zh: 炮塔最佳射程惩罚
highIsGood: true
iconID: 0
name: boosterTurretOptimalRangePenalty
published: true
stackable: true
unitID: 105
1145:
attributeID: 1145
categoryID: 7
dataType: 3
defaultValue: 0.0
description: ''
displayNameID:
de: Geschützturm-Nachführung-Abzug
en: Turret Tracking Penalty
fr: Pénalité de poursuite des tourelles
ja: タレット追跡ペナルティ
ko: 터렛 트래킹 페널티
ru: Штраф к скорости наводки орудий
zh: 炮塔跟踪速度惩罚
highIsGood: true
iconID: 0
name: boosterTurretTrackingPenalty
published: true
stackable: true
unitID: 105
1146:
attributeID: 1146
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Geschützturm-Präzisionsabfall
en: Turret Falloff Penalty
fr: Pénalité de distance de perte des tourelles
ja: タレット精度低下ペナルティ
ko: 터렛 유효사거리 페널티
ru: Штраф к добавочной дальности орудий
zh: 炮塔失准范围惩罚
highIsGood: true
iconID: 0
name: boosterTurretFalloffPenalty
published: true
stackable: true
unitID: 105
1147:
attributeID: 1147
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsgeschwindigkeit-Abzug
en: Explosion Velocity Penalty
fr: Pénalité de vitesse d'explosion
ja: 爆発速度ペナルティ
ko: 폭발속도 페널티
ru: Штраф к скорости взрыва
zh: 爆炸速度惩罚
highIsGood: true
iconID: 0
name: boosterAOEVelocityPenalty
published: true
stackable: true
unitID: 105
1148:
attributeID: 1148
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Raketengeschwindigkeit-Abzug
en: Missile Velocity Penalty
fr: Pénalité de vitesse des missiles
ja: ミサイル速度ペナルティ
ko: 미사일 속도 페널티
ru: Штраф к скорости ракет
zh: 导弹速度惩罚
highIsGood: true
iconID: 0
name: boosterMissileVelocityPenalty
published: true
stackable: true
unitID: 105
1149:
attributeID: 1149
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Abzug für Lenkwaffenexplosionsradius
en: Missile Explosion Radius Penalty
fr: Pénalité de rayon d'explosion des missiles
ja: ミサイル爆発半径ペナルティ
ko: 미사일 폭발반경 페널티
ru: Штраф к сигнатуре взрыва ракет
zh: 导弹爆炸半径惩罚
highIsGood: true
iconID: 0
name: boosterMissileAOECloudPenalty
published: true
stackable: true
unitID: 105
1150:
attributeID: 1150
categoryID: 7
dataType: 3
defaultValue: 0.0
description: ''
displayNameID:
de: Energiespeichergrößen-Abzug
en: Capacitor Capacity Penalty
fr: Pénalité de charge de capaciteur
ja: キャパシタ容量ペナルティ
ko: 캐패시터 용량 페널티
ru: Штраф к ёмкости накопителя
zh: 电容容量惩罚
highIsGood: true
iconID: 0
name: boosterCapacitorCapacityPenalty
published: true
stackable: true
unitID: 105
1151:
attributeID: 1151
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Geschwindigkeitsabzug
en: Velocity Penalty
fr: Pénalité de vitesse
ja: 速度ペナルティ
ko: 속도 페널티
ru: Штраф к скорости
zh: 速度惩罚
highIsGood: true
iconID: 0
name: boosterMaxVelocityPenalty
published: true
stackable: true
unitID: 105
1152:
attributeID: 1152
categoryID: 7
dataType: 5
defaultValue: 0.0
description: How much the upgrades installed on this ship are using of its upgrade
capacity.
highIsGood: true
iconID: 0
name: upgradeLoad
published: false
stackable: true
1153:
attributeID: 1153
categoryID: 1
dataType: 5
defaultValue: 0.0
description: How much of the upgrade capacity is used when this is fitted to a ship.
displayNameID:
de: Kalibrierungskosten
en: Calibration cost
fr: Coût d'étalonnage
ja: キャリブレーションコスト
ko: 교정 비용
ru: Стоимость калибровки
zh: 校准值消耗
highIsGood: true
name: upgradeCost
published: true
stackable: true
1154:
attributeID: 1154
categoryID: 1
dataType: 4
defaultValue: 0.0
description: How many rigs can by fitted to this ship.
displayNameID:
de: Modifikationsslots
en: Rig Slots
fr: Emplacements d'optimisation
ja: アップグレードハードポイント
ko: 리그 슬롯
ru: Разъёмы для надстроек
zh: 改装件槽位
highIsGood: true
iconID: 3266
name: upgradeSlotsLeft
published: true
stackable: true
unitID: 122
1155:
attributeID: 1155
categoryID: 7
dataType: 4
defaultValue: 100.0
description: How much the datacore costs in RPs when being bought from research
agents (not used anymore)
displayNameID:
de: RP-Kosten
en: RP Cost
fr: Coût en PR
ja: RP コスト
ko: RP 비용
ru: Стоимость в баллах исследований
zh: 研究点数消耗
highIsGood: true
iconID: 0
name: researchPointCost
published: true
stackable: true
unitID: 120
1156:
attributeID: 1156
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Max. Scan-Abweichungsmodifikator
en: Maximum Scan Deviation Modifier
fr: Modificateur de déviation max du balayage
ja: 最大スキャン誤差修正乗数
ko: 최대 스캔 오차 보정치
ru: Влияние на максимальное отклонение при поиске зондами
zh: 扫描偏差上限调整
highIsGood: true
iconID: 0
name: maxScanDeviationModifier
published: true
stackable: true
unitID: 105
1157:
attributeID: 1157
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: commandBonus2
published: false
stackable: true
1158:
attributeID: 1158
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Attribute to disallow targetting.
displayNameID:
de: Nicht aufschaltbar
en: Untargetable
fr: Ciblage impossible
ja: ターゲット不能
ko: 타겟팅 불가
ru: Не может быть целью
zh: 无法锁定
highIsGood: true
iconID: 0
name: untargetable
published: false
stackable: true
unitID: 137
1159:
attributeID: 1159
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: HP-Bonus für Panzerung
en: Armor Hitpoint Bonus
fr: Bonus de PV du blindage
ja: アーマーHPボーナス
ko: 장갑 내구도 보너스
ru: Влияние на запас прочности брони
zh: 装甲值加成
highIsGood: true
iconID: 1383
name: armorHPBonusAdd
published: true
stackable: true
unitID: 113
1160:
attributeID: 1160
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Zugriffsschwierigkeitsbonus-Modifikator
en: Access Difficulty Bonus Modifier
fr: Modificateur de bonus de difficulté d'accès
ja: アクセス難度ボーナス修正乗数
ko: 잠금 해제 보너스 보정치
ru: Модификатор влияния на сложность доступа
zh: 获取成功率调整
highIsGood: true
iconID: 0
name: accessDifficultyBonusModifier
published: true
stackable: true
unitID: 105
1161:
attributeID: 1161
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Used for the scan frequency probe to give results on scan strength
types instead of location. 0 = false, 1 = true
highIsGood: true
iconID: 0
name: scanFrequencyResult
published: false
stackable: true
1162:
attributeID: 1162
categoryID: 9
dataType: 4
defaultValue: 7200000.0
description: 'The amount of milliseconds before the wreck dissapears. Note: this
only applies to NPC wrecks or empty player wrecks.'
highIsGood: true
iconID: 0
name: explosionDelayWreck
published: false
stackable: true
1163:
attributeID: 1163
categoryID: 9
dataType: 4
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: canCloak
published: false
stackable: true
1164:
attributeID: 1164
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Afterburner and Microwarpdrive Max Velocity Bonus
displayNameID:
de: Bonus auf die Höchstgeschwindigkeit von Nachbrennern und Mikrowarpantrieben
en: Afterburner and Microwarpdrive Maximum Velocity Bonus
fr: Bonus de vitesse maximale du propulseur de microwarp et du système de post-combustion
ja: アフターバーナー/マイクロワープドライブ最高速度ボーナス
ko: 애프터버너 및 마이크로 워프 드라이브 최대 속도 보너스
ru: Влияние на скорость форсажных ускорителей и микроварп-ускорителей
zh: 加力燃烧器和微型跃迁推进器最大速度加成
highIsGood: true
iconID: 1389
name: speedFactorBonus
published: true
stackable: true
unitID: 105
1165:
attributeID: 1165
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Minimum distance where a starbase structure can be anchored at from
the control tower shield extremity in meters.
displayNameID:
de: Minimale Verankerungsentfernung vom Starbase-Schild
en: Minimum Anchoring Distance From Starbase Shield
fr: Distance minimum d'ancrage depuis le bouclier de la base stellaire
ja: スターベースシールドからの最小係留距離
ko: (스타베이스 실드 기준)위치 고정 최소 거리
ru: Минимальная дистанция анкеровки от силового поля
zh: 锚定离母星护盾最短距离
highIsGood: true
iconID: 0
name: controlTowerMinimumDistance
published: true
stackable: true
unitID: 1
1167:
attributeID: 1167
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If a starbase structure has this attribute = 1 then it can be controlled
by owners with infrastructure tactical officer skill and corp role.
displayNameID:
de: Vom Spieler kontrollierbar
en: Player Controllable
fr: Contrôlable par le joueur
ja: プレイヤー操作可
ko: 조작가능 플레이어
ru: Управляется игроком
zh: 玩家可控
highIsGood: true
iconID: 413
name: posPlayerControlStructure
published: true
stackable: true
unitID: 137
1168:
attributeID: 1168
categoryID: 9
dataType: 0
defaultValue: 0.0
description: Whether an object is incapacitated or not. Boolean.
highIsGood: true
name: isIncapacitated
published: false
stackable: true
1169:
attributeID: 1169
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Sensor strength all types
displayNameID:
de: Allgemeine Sensorstärke
en: Generic Sensor Strength
fr: Puissance de détection standard
ja: 標準センサー強度
ko: 일반 센서 강도
ru: Мощность общих сенсоров
zh: 通用感应器强度
highIsGood: true
iconID: 0
name: scanGenericStrength
published: true
stackable: false
unitID: 120
1170:
attributeID: 1170
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Amount of armor healed by structure repair effects
displayNameID:
de: Panzerungsreparaturmenge
en: Armor Repair Amount
fr: Niveau de réparation du blindage
ja: アーマーリペア量
ko: 장갑 수리량
ru: Эффективность ремонта брони
zh: 装甲维修量
highIsGood: true
iconID: 0
name: structureArmorRepairAmount
published: true
stackable: true
1171:
attributeID: 1171
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Amount of shield healed by structure repair effects
displayNameID:
de: Schildreparaturmenge
en: Shield Repair Amount
fr: Niveau de réparation du bouclier
ja: シールドリペア量
ko: 실드 회복량
ru: Эффективность накачки щитов
zh: 护盾修复量
highIsGood: true
iconID: 0
name: structureShieldRepairAmount
published: true
stackable: true
1172:
attributeID: 1172
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Value modified by remote starbase structure repair effects (should
be 0 unless the structure repairs itself)
highIsGood: true
iconID: 0
name: structureArmorBoostValue
published: false
stackable: true
1173:
attributeID: 1173
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Value modified by remote starbase structure repair effects (should
be 0 unless the structure repairs itself)
highIsGood: true
iconID: 0
name: structureShieldBoostValue
published: false
stackable: true
1174:
attributeID: 1174
categoryID: 7
dataType: 4
defaultValue: 0.0
description: How many starbase structures a character control.
highIsGood: true
iconID: 0
name: posStructureControlAmount
published: true
stackable: true
1175:
attributeID: 1175
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatHi
published: true
stackable: true
1176:
attributeID: 1176
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatMed
published: true
stackable: true
1177:
attributeID: 1177
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatLow
published: true
stackable: true
1178:
attributeID: 1178
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatCapacityHi
published: false
stackable: true
1179:
attributeID: 1179
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatDissipationRateHi
published: false
stackable: true
1180:
attributeID: 1180
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatAbsorbtionRateModifier
published: false
stackable: true
1181:
attributeID: 1181
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Überladedauer-Modifikator
en: Overload Duration Modifier
fr: Modificateur de durée de surcharge
ja: オーバーロード持続時間修正乗数
ko: 과부하 지속시간 조정장치
ru: Влияние перегрузки на время цикла
zh: 超载持续时间调整
highIsGood: true
iconID: 1386
name: overloadDurationBonus
published: true
stackable: true
unitID: 105
1182:
attributeID: 1182
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatAbsorbtionRateHi
published: false
stackable: true
1183:
attributeID: 1183
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatAbsorbtionRateMed
published: false
stackable: true
1184:
attributeID: 1184
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatAbsorbtionRateLow
published: false
stackable: true
1185:
attributeID: 1185
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Whether the structure requires the onliner's alliance to hold sovereignty
in the system for it to be onlineable.
displayNameID:
de: Benötigtes Souveränitätslevel
en: Required Sovereignty Level
fr: Niveau de souveraineté requis
ja: 必須領有権レベル
ko: 필요 소버린티 레벨
ru: Требуемый уровень суверенитета
zh: 所需主权等级
highIsGood: true
iconID: 0
name: onliningRequiresSovereigntyLevel
published: true
stackable: true
1190:
attributeID: 1190
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus attribute for capacitor need of EW and propulsion jamming.
displayNameID:
de: EW-Energiespeicherbedarf-Bonus
en: EW Capacitor Need Bonus
fr: Bonus des besoins énergétiques du capaciteur de GE
ja: EW キャパシタ消費ボーナス
ko: 전자전 캐패시터 요구치 보너스
ru: Повышение потребление энергии средствами РЭБ
zh: 电子战设备电容需求加成
highIsGood: true
iconID: 1400
name: ewCapacitorNeedBonus
published: true
stackable: true
unitID: 105
1191:
attributeID: 1191
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikator der maximal aktiven Drohnen
en: Maximum Active Drone Modifier
fr: Modificateur de drones actifs maximum
ja: 最大稼動ドローン乗数
ko: 최대 드론 보정치
ru: Влияние на максимальное количество контролируемых дронов
zh: 可控无人机数上限调整系数
highIsGood: true
iconID: 0
name: maxDronePercentageBonus
published: true
stackable: true
unitID: 105
1192:
attributeID: 1192
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus for CPU requirement of Triage Modules.
displayNameID:
de: CPU-Bedarf-Bonus für Triage
en: Triage CPU Need Bonus
fr: Bonus d'utilisation du CPU pour le triage
ja: トリアージCPU必要量ボーナス
ko: 트리아지 CPU 요구치 보너스
ru: Влияние на потребность реконфигураторов ремонтного профиля в мощностях ЦПУ.
zh: 会战型紧急修复增强设备CPU需求加成
highIsGood: true
iconID: 0
name: triageCpuNeedBonus
published: true
stackable: true
unitID: 105
1193:
attributeID: 1193
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to duration of modules requiring projected ECM.
displayNameID:
de: Bonus auf die Wirkungsdauer des Pulsgenerators
en: Burst Projector Duration Bonus
fr: de bonus à la durée du projecteur à salves
ja: バーストプロジェクターの持続時間ボーナス
ko: 버스트 프로젝터 지속시간 보너스
ru: Влияние на длительность проецируемых объёмных помех
zh: 脉冲波投射器运转周期加成
highIsGood: true
iconID: 0
name: projECMDurationBonus
published: true
stackable: true
unitID: 105
1194:
attributeID: 1194
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus for CPU requirement of projected electronic counter measures.
displayNameID:
de: CPU-Bedarf-Bonus für projektierte ECM-Systeme
en: Projected ECM CPU Need Bonus
fr: Bonus d'utilisation du CPU pour les CME projetées
ja: プロジェクタイル ECM CPU 必要量ボーナス
ko: 강화 ECM CPU 요구량 보너스
ru: Влияние на потребление вычислительной мощности проекторами подавления захвата
целей
zh: 投射型ECM装备CPU需求加成
highIsGood: true
iconID: 0
name: projECMCpuNeedBonus
published: true
stackable: true
unitID: 105
1195:
attributeID: 1195
categoryID: 7
dataType: 4
defaultValue: 0.0
description: How many structures in this group can be anchored for the same alliance
per solar system. 0 means there is no limit.
displayNameID:
de: Maximale Ankermenge pro Sonnensystem
en: Maximum Anchoring Amount per Solar System
fr: Ancrages maximum par système solaire
ja: ソーラーシステムごとの最大係留量
ko: 항성계 당 최대 설치량
ru: Макс. количество развёрнутых сооружений этого типа в системе
zh: 每星系锚定数上限
highIsGood: true
iconID: 0
name: posAnchoredPerSolarSystemAmount
published: true
stackable: true
1196:
attributeID: 1196
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatDissipationRateMed
published: false
stackable: true
1198:
attributeID: 1198
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatDissipationRateLow
published: false
stackable: true
1199:
attributeID: 1199
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatCapacityMed
published: false
stackable: true
1200:
attributeID: 1200
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: heatCapacityLow
published: false
stackable: true
1205:
attributeID: 1205
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Feuerrate-Überlade-Bonus
en: Overload rate of fire bonus
fr: Bonus de cadence de tir en surcharge
ja: オーバーロード発射間隔ボーナス
ko: 과부하 시 연사속도 보너스
ru: Влияние перегрузки на скорострельность
zh: 超载射击速度加成
highIsGood: true
iconID: 1386
name: overloadRofBonus
published: true
stackable: true
unitID: 105
1206:
attributeID: 1206
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Überladedauer-Bonus
en: Overload duration bonus
fr: Bonus de durée de surcharge
ja: オーバーロード起動時間ボーナス
ko: 과부하 시 지속시간 보너스
ru: Влияние перегрузки на время цикла
zh: 超载持续时间加成
highIsGood: true
iconID: 1386
name: overloadSelfDurationBonus
published: true
stackable: true
unitID: 105
1207:
attributeID: 1207
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: isGlobal
published: false
stackable: true
1208:
attributeID: 1208
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Härtung-Überlade-Bonus
en: Overload hardening bonus
fr: Bonus de renforcement de surcharge
ja: オーバーロードハードニングボーナス
ko: 과부하 시 강화 보너스
ru: Влияние на усиление от перегрузки
zh: 超载增强器加成
highIsGood: true
iconID: 1386
name: overloadHardeningBonus
published: true
stackable: true
unitID: 105
1209:
attributeID: 1209
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Multiplier to CPU need of modules requireing Bomb Deployment
displayNameID:
de: CPU-Bonus bei Bombeneinsatz
en: Bomb Deployment CPU Bonus
fr: Bonus CPU de déploiement de bombe
ja: ボムディプロイメント CPU ボーナス
ko: 폭탄 CPU 보너스
ru: Влияние на потребность бомбомётов в мощностях ЦПУ
zh: 炸弹投放CPU加成
highIsGood: true
iconID: 0
name: bombDeploymentCpuNeedMultiplier
published: true
stackable: true
unitID: 104
1210:
attributeID: 1210
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schaden-Überlade-Bonus
en: Overload damage bonus
fr: Bonus de dégâts de surcharge
ja: オーバーロードダメージボーナス
ko: 과부하 시 피해량 보너스
ru: Влияние перегрузки на урон
zh: 超载伤害加成
highIsGood: true
iconID: 1386
name: overloadDamageModifier
published: true
stackable: true
unitID: 105
1211:
attributeID: 1211
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Hitzeschaden
en: Heat Damage
fr: Dégâts thermiques
ja: ヒートダメージ
ko: 과부하 피해
ru: Повреждения от перегрузки
zh: 超载损耗
highIsGood: false
iconID: 1386
name: heatDamage
published: true
stackable: true
unitID: 113
1212:
attributeID: 1212
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigtes Thermodynamik-Level
en: Required Thermodynamics Level
fr: Niveau thermodynamique requis
ja: 必須熱力学レベル
ko: 열역학 요구 레벨
ru: Необходимый уровень навыка «Термодинамика»
zh: 所需热力学等级
highIsGood: true
iconID: 0
name: requiredThermoDynamicsSkill
published: true
stackable: true
unitID: 140
1213:
attributeID: 1213
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Hitzeschaden-Abzug
en: Heat damage penalty
fr: Pénalité de dégâts thermiques
ja: ヒートダメージペナルティ
ko: 과부하 피해 페널티
ru: Штраф к повреждениям от перегрузки
zh: 超载伤害惩罚
highIsGood: true
iconID: 1386
name: heatDamageBonus
published: true
stackable: true
unitID: 105
1214:
attributeID: 1214
categoryID: 7
dataType: 5
defaultValue: 15000.0
description: The maximum distance from the control tower, at which structures can
be controlled.
displayNameID:
de: Maximale Kontrollreichweite
en: Maximum Control Distance
fr: Distance de contrôle maximale
ja: 最大コントロールレンジ
ko: 최대 통제 거리
ru: Максимальная дальность управления
zh: 最大控制距离
highIsGood: true
iconID: 0
name: posStructureControlDistanceMax
published: true
stackable: true
unitID: 1
1216:
attributeID: 1216
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Reduction of CPU need of shield transporters.
displayNameID:
de: CPU-Bedarf-Bonus für Schildtransport
en: Shield Transport CPU Need Bonus
fr: Bonus d'utilisation du CPU pour le transport de bouclier
ja: シールドトランスポートCPU消費ボーナス
ko: 실드 전송기 CPU 요구량 보너스
ru: Влияние на потребность установок дистанционной накачки щитов в мощностях ЦПУ
zh: 护盾转移装备CPU需求加成
highIsGood: true
iconID: 0
name: shieldTransportCpuNeedBonus
published: false
stackable: true
unitID: 105
1218:
attributeID: 1218
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Reduction of power grid needs of energy transfer arrays
displayNameID:
de: Energiebedarf der Energieübertragungsanlage
en: Energy Transfer Array Power Need
fr: Consommation du module de transfert d'énergie
ja: エネルギートランスファーアレイ必要エネルギー量
ko: 에너지 전송 시설 전력 요구량
ru: Требования к мощности реактора для модулей передачи энергии
zh: 能量转移阵列能量需求
highIsGood: true
iconID: 0
name: powerTransferPowerNeedBonus
published: false
stackable: true
unitID: 105
1219:
attributeID: 1219
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Bonus to drone armor repair amount
displayNameID:
de: Drohnenpanzerungsschadensmenge-Bonus
en: Drone Armor Damage Amount Bonus
fr: Bonus de dégâts au blindage des drones
ja: ドローンアーマーダメージ量ボーナス
ko: 드론 장갑 피해량 보너스
ru: Влияние на урон орудий дронов по броне
zh: 无人机装甲伤害加成
highIsGood: true
iconID: 0
name: droneArmorDamageAmountBonus
published: false
stackable: true
unitID: 105
1220:
attributeID: 1220
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Bonus to drone shield transport amount
displayNameID:
de: Bonus auf Schildtransportmenge von Drohnen
en: Drone Shield Transport Amount Bonus
fr: Bonus de quantité de transport de boucliers de drone
ja: ドローンシールドトランスポート転送量ボーナス
ko: 드론 실드 전송량 보너스
ru: Влияние на эффективность накачки щитов дронами
zh: 无人机护盾传输量加成
highIsGood: true
iconID: 0
name: droneShieldBonusBonus
published: false
stackable: true
unitID: 105
1221:
attributeID: 1221
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Delay in seconds; until you can jump again.
displayNameID:
de: Sprungverzögerungsdauer
en: Jump Delay Duration
fr: Durée du délai de saut
ja: ジャンプ遅延時間
ko: 점프 재사용 대기시간
ru: Длительность задержки гиперперехода
zh: 跳跃延迟时间
highIsGood: true
iconID: 0
name: jumpDelayDuration
published: true
stackable: true
unitID: 123
1222:
attributeID: 1222
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Überlade-Bonus für optimale Reichweite
en: Overload optimal range bonus
fr: Bonus de portée optimale de surcharge
ja: オーバーロード最適射程距離ボーナス
ko: 과부하 시 최적사거리 보너스
ru: Влияние перегрузки на оптимальную дальность
zh: 超载最佳射程加成
highIsGood: true
iconID: 1386
name: overloadRangeBonus
published: true
stackable: true
unitID: 105
1223:
attributeID: 1223
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Überladungs-Geschwindigkeits-Bonus
en: Overload Speed Bonus
fr: Bonus de vitesse de surcharge
ja: オーバーロード速度ボーナス
ko: 과부하 시 속도 보너스
ru: Влияние перегрузки на скорость
zh: 超载速度加成
highIsGood: true
iconID: 1386
name: overloadSpeedFactorBonus
published: true
stackable: true
unitID: 105
1224:
attributeID: 1224
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: heatGenerationMultiplier
published: false
stackable: true
1225:
attributeID: 1225
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: ECM-Überlade-Bonus
en: Overload ECM Bonus
fr: Bonus de surcharge CME
ja: オーバーロード ECM ボーナス
ko: 과부하 시 ECM 보너스
ru: Влияние перегрузки на силу глушения захвата целей
zh: 超载ECM加成
highIsGood: true
iconID: 1386
name: overloadECMStrengthBonus
published: true
stackable: true
unitID: 105
1226:
attributeID: 1226
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: ECCM-Überlade-Bonus
en: Overload ECCM Bonus
fr: Bonus de surcharge CCME
ja: オーバーロード ECCM ボーナス
ko: 과부하 시 ECCM 보너스
ru: Влияние перегрузки на силу защиты от РЭБ
zh: 超载ECCM加成
highIsGood: true
iconID: 1386
name: overloadECCMStrenghtBonus
published: true
stackable: true
unitID: 105
1227:
attributeID: 1227
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to signatureRadiusBonus
displayNameID:
de: Modifikation des Bonus auf den Signatur-Radius
en: Modification of Signature Radius Bonus
fr: Bonus de modification de rayon de signature
ja: シグネチャ半径ボーナス修正値
ko: 시그니처 반경 보너스 조정
ru: Снижение штрафа к радиусу сигнатуры
zh: 信号半径加成修正
highIsGood: true
iconID: 1390
name: signatureRadiusBonusBonus
published: true
stackable: true
unitID: 105
1228:
attributeID: 1228
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Multiplier affecting signatureRadiusMultiplier
displayNameID:
de: Signaturradius-Multiplikator
en: Signature Radius Multiplier
fr: Multiplicateur de rayon de signature
ja: シグネチャ半径修正乗数
ko: 시그니처 반경 배수
ru: Множитель радиуса сигнатуры
zh: 信号半径倍增系数
highIsGood: true
iconID: 0
name: signatureRadiusMultiplierMultiplier
published: true
stackable: true
unitID: 105
1229:
attributeID: 1229
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Hitzeschaden-Modifikator
en: Heat damage modifier
fr: Modificateur de dégâts thermiques
ja: ヒートダメージ修正乗数
ko: 열 피해량 보정치
ru: Множитель повреждений от перегрузки
zh: 超载伤害量调整
highIsGood: true
iconID: 1386
name: thermodynamicsHeatDamage
published: true
stackable: true
unitID: 105
1230:
attributeID: 1230
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reparatur-Überlade-Bonus
en: Overload Repair Bonus
fr: Bonus de réparation de surcharge
ja: オーバーロードリペアボーナス
ko: 과부하 시 수리 보너스
ru: Влияние перегрузки на эффективность ремонтных систем
zh: 超载维修加成
highIsGood: true
iconID: 1386
name: overloadArmorDamageAmount
published: true
stackable: true
unitID: 105
1231:
attributeID: 1231
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schildbooster-Überlade-Bonus
en: Overload Shield Boost Bonus
fr: Bonus de booster de bouclier en surcharge
ja: オーバーロードシールドブーストボーナス
ko: 과부하 시 실드 부스트 보너스
ru: Влияние перегрузки на накачку щитов
zh: 超载护盾回充加成
highIsGood: true
iconID: 1386
name: overloadShieldBonus
published: true
stackable: true
unitID: 105
1233:
attributeID: 1233
categoryID: 4
dataType: 5
defaultValue: 10000.0
description: Secondary cargo space allowed, meant to supplement capacity. This is
currently used exclusively for Strontium storage on starbases.
displayNameID:
de: Strontium Bay
en: Strontium Bay
fr: Baie de strontium
ja: ストロンチウムベイ
ko: 스트론튬 창고
ru: Отсек для стронция
zh: 锶储藏库
highIsGood: true
iconID: 0
name: capacitySecondary
published: true
stackable: true
unitID: 9
1234:
attributeID: 1234
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Survey Scanner Range Bonus
highIsGood: true
iconID: 0
name: surveyScannerRangeBonus
published: false
stackable: true
unitID: 105
1235:
attributeID: 1235
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Cargo Scanner Range Bonus
highIsGood: true
iconID: 0
name: cargoScannerRangeBonus
published: false
stackable: true
unitID: 105
1236:
attributeID: 1236
categoryID: 7
dataType: 5
defaultValue: 0.0
description: commandBonusEffective
highIsGood: true
iconID: 0
name: commandBonusEffective
published: false
stackable: true
unitID: 105
1237:
attributeID: 1237
categoryID: 7
dataType: 5
defaultValue: 0.0
description: commandBonusAdd
highIsGood: true
iconID: 0
name: commandBonusAdd
published: true
stackable: true
1238:
attributeID: 1238
categoryID: 9
dataType: 5
defaultValue: 0.0
description: commandBonusEffectiveAdd
highIsGood: true
iconID: 0
name: commandBonusEffectiveAdd
published: false
stackable: true
1239:
attributeID: 1239
categoryID: 7
dataType: 5
defaultValue: 0.0
description: shipBonusORECapital1
highIsGood: true
iconID: 0
name: shipBonusORECapital1
published: false
stackable: true
1240:
attributeID: 1240
categoryID: 7
dataType: 5
defaultValue: 0.0
description: shipBonusORECapital2
highIsGood: true
iconID: 0
name: shipBonusORECapital2
published: false
stackable: true
1243:
attributeID: 1243
categoryID: 7
dataType: 5
defaultValue: 0.0
description: shipBonusORECapital3
highIsGood: true
iconID: 0
name: shipBonusORECapital3
published: false
stackable: true
1244:
attributeID: 1244
categoryID: 7
dataType: 5
defaultValue: 0.0
description: shipBonusORECapital4
highIsGood: true
iconID: 0
name: shipBonusORECapital4
published: false
stackable: true
1245:
attributeID: 1245
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Stops the module from being activated if the ship is aligning to warp.
displayNameID:
de: Aktivierung beim Warpen nicht zulassen
en: Disallow Activation In Warp
fr: Interdire l'activation en warp
ja: ワープ時起動不可
ko: 워프 중 활성화 금지
ru: Запрещено включение в варп-режиме
zh: 跃迁中无法激活
highIsGood: true
iconID: 0
name: disallowActivateOnWarp
published: true
stackable: true
unitID: 137
1246:
attributeID: 1246
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusHeavyInterdictors1
highIsGood: true
iconID: 0
name: eliteBonusHeavyInterdictors1
published: false
stackable: true
1247:
attributeID: 1247
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusHeavyInterdictors2
highIsGood: true
iconID: 0
name: eliteBonusHeavyInterdictors2
published: false
stackable: true
1249:
attributeID: 1249
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusElectronicAttackShip1
highIsGood: true
iconID: 0
name: eliteBonusElectronicAttackShip1
published: false
stackable: true
1250:
attributeID: 1250
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusElectronicAttackShip2
highIsGood: true
iconID: 0
name: eliteBonusElectronicAttackShip2
published: false
stackable: true
1251:
attributeID: 1251
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Security Clearance Level
highIsGood: true
iconID: 0
name: securityClearance
published: true
stackable: true
1252:
attributeID: 1252
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verwendet geheime Technologie
en: Uses Covert Cynosural Field Technology
fr: Utilise une technologie furtive
ja: コバート技術を使用
ko: 코버트 기술 사용
ru: Используется диверсионная маскировка
zh: 使用隐秘诱导力场科技
highIsGood: true
iconID: 0
name: isCovert
published: true
stackable: true
unitID: 137
1253:
attributeID: 1253
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: jumpHarmonics
published: false
stackable: true
1254:
attributeID: 1254
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Kann keine Sprungtore benutzen
en: Cannot Use Stargates
fr: Utilisation des portails stellaires impossible
ja: スターゲートの使用不可
ko: 스타게이트 사용 불가
ru: Не в состоянии пройти через гиперворота
zh: 不能使用星门
highIsGood: true
iconID: 0
name: canNotUseStargates
published: false
stackable: true
1255:
attributeID: 1255
categoryID: 10
dataType: 5
defaultValue: 0.0
description: droneDamageBonus
displayNameID:
de: Drohnenschadensbonus
en: Drone Damage Bonus
fr: Bonus aux dégâts causés par les drones
ja: ドローンダメージボーナス
ko: 드론 피해 보너스
ru: Влияние на урон дронов
zh: 无人机伤害加成
highIsGood: true
iconID: 0
name: droneDamageBonus
published: true
stackable: false
unitID: 105
1256:
attributeID: 1256
categoryID: 10
dataType: 5
defaultValue: 0.0
description: droneHPBonus
highIsGood: true
iconID: 0
name: droneHPBonus
published: true
stackable: true
unitID: 105
1257:
attributeID: 1257
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusBlackOps1
highIsGood: true
iconID: 0
name: eliteBonusBlackOps1
published: false
stackable: true
1258:
attributeID: 1258
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusBlackOps2
highIsGood: true
iconID: 0
name: eliteBonusBlackOps2
published: false
stackable: true
1259:
attributeID: 1259
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Hitzedämpfung
en: Heat Attenuation
fr: Atténuation de la chaleur
ja: 熱減少
ko: 열 감쇠
ru: Рассеяние тепла
zh: 热量发散
highIsGood: true
iconID: 0
name: heatAttenuationHi
published: false
stackable: true
1261:
attributeID: 1261
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: heatAttenuationMed
published: false
stackable: true
1262:
attributeID: 1262
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: heatAttenuationLow
published: false
stackable: true
1263:
attributeID: 1263
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: towerHPOnlineMutator
published: true
stackable: true
unitID: 127
1264:
attributeID: 1264
categoryID: 9
dataType: 5
defaultValue: 10.0
description: ''
highIsGood: true
iconID: 0
name: brokenRepairCostMultiplier
published: false
stackable: true
1265:
attributeID: 1265
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusViolators1
published: false
stackable: true
1266:
attributeID: 1266
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusViolators2
published: false
stackable: true
1267:
attributeID: 1267
categoryID: 7
dataType: 5
defaultValue: 10.0
description: dictates how many hitpoints you can repair per minute
highIsGood: true
iconID: 0
name: moduleRepairRate
published: true
stackable: true
1268:
attributeID: 1268
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusViolatorsRole1
published: false
stackable: true
1269:
attributeID: 1269
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusViolatorsRole2
highIsGood: true
iconID: 0
name: eliteBonusViolatorsRole2
published: false
stackable: true
1270:
attributeID: 1270
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Afterburner and Microwarpdrive Thrust Bonus
displayNameID:
de: Schub-Bonus für Microwarpdrive- und Afterburner-Module
en: Afterburner and Microwarpdrive Thrust Bonus
fr: Bonus de poussée d'unité de post-combustion et de propulseur de microwarp
ja: アフターバーナー / マイクロワープドライブ推進力ボーナス
ko: 애프터버너 및 마이크로 워프 드라이브 출력 보너스
ru: Влияние на тягу форсажных ускорителей и микроварп-ускорителей
zh: 加力燃烧器和微型跃迁推进器推力加成
highIsGood: true
iconID: 96
name: speedBoostFactorBonus
published: true
stackable: true
unitID: 105
1271:
attributeID: 1271
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Drohnen-Bandbreite
en: Drone Bandwidth
fr: Bande passante drone
ja: ドローン帯域幅
ko: 드론 대역폭
ru: Пропускная способность канала телеуправления
zh: 无人机带宽
highIsGood: true
iconID: 2987
name: droneBandwidth
published: true
stackable: true
tooltipDescriptionID:
de: Schränkt die Anzahl und Größe der Drohnen ein, gleichzeitig kontrolliert werden
können
en: Limits the number and size of drones that can be controlled simultaneously
fr: Limite le nombre et la taille des drones pouvant être contrôlés simultanément.
ja: 同時に制御できるドローンの数とサイズです
ko: 동시에 조종할 수 있는 드론의 숫자와 크기가 제한됩니다.
ru: Ограничивает количество и размер дронов, которыми может единовременно управлять
пилот корабля
zh: 带宽决定了能同时控制的无人机数量及尺寸
tooltipTitleID:
de: Drohnen-Bandbreite
en: Drone Bandwidth
fr: Bande passante drone
ja: ドローン帯域幅
ko: 드론 대역폭
ru: Пропускная способность канала телеуправления
zh: 无人机带宽
unitID: 128
1272:
attributeID: 1272
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Benötigte Bandbreite
en: Bandwidth Needed
fr: Bande passante requise
ja: 帯域幅が必要
ko: 필요 대역폭
ru: Требуемая пропускная способность
zh: 带宽需求
highIsGood: true
iconID: 2987
name: droneBandwidthUsed
published: true
stackable: true
unitID: 128
1273:
attributeID: 1273
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: droneBandwidthLoad
published: true
stackable: true
1274:
attributeID: 1274
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bergbau-Unterstützungsbonus
en: Assisted Mining Bonus
fr: Bonus d'extraction assistée
ja: 支援付き採掘ボーナス
ko: 채굴 보조 보너스
ru: Влияние поддержки добычи
zh: 协助采矿加成
highIsGood: true
iconID: 0
name: miningTargetMultiplier
published: true
stackable: true
unitID: 111
1275:
attributeID: 1275
categoryID: 10
dataType: 3
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: droneIsAgressive
published: true
stackable: true
1276:
attributeID: 1276
categoryID: 9
dataType: 5
defaultValue: 5.0
description: ''
highIsGood: true
iconID: 0
name: nonBrokenModuleRepairCostMultiplier
published: false
stackable: true
1277:
attributeID: 1277
categoryID: 7
dataType: 5
defaultValue: 0.5
description: ''
highIsGood: true
iconID: 0
name: shipBrokenModuleRepairCostMultiplier
published: true
stackable: true
1278:
attributeID: 1278
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: droneIsChaotic
published: false
stackable: true
1279:
attributeID: 1279
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusViolatorsRole3
highIsGood: true
iconID: 0
name: eliteBonusViolatorsRole3
published: false
stackable: true
1280:
attributeID: 1280
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: eliteBonusInterceptorRole
published: false
stackable: true
1281:
attributeID: 1281
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Just for the UI to display the ship warp speed.
displayNameID:
de: Warpgeschwindigkeit
en: Ship Warp Speed
fr: Vitesse de warp du vaisseau
ja: シップワープ速度
ko: 함선 워프 속도
ru: Скорость хода в варп-режиме
zh: 舰船跃迁速度
highIsGood: true
iconID: 3759
name: baseWarpSpeed
published: true
stackable: true
tooltipDescriptionID:
de: Die Maximalgeschwindigkeit, die im Warp erreicht werden kann
en: The maximum speed that can be reached in warp
fr: La vitesse maximale pouvant être atteinte en warp.
ja: ワープ時に到達できる最高速度です
ko: 워프 시 최대 속도입니다.
ru: Максимальная скорость, достижимая в варп-режиме
zh: 跃迁时的最大速度
tooltipTitleID:
de: Warpgeschwindigkeit
en: Ship Warp Speed
fr: Vitesse de warp du vaisseau
ja: 艦船ワープ速度
ko: 함선 워프 속도
ru: Скорость хода в варп-режиме
zh: 舰船跃迁速度
unitID: 144
1282:
attributeID: 1282
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Nomad set bonus attribute
displayNameID:
de: Nomad Set-Bonus
en: Nomad Set Bonus
fr: Bonus de l'ensemble Nomad
ja: ノマッドセットボーナス
ko: 노마드 세트 보너스
ru: Влияние комплекта «Номад»
zh: 游牧者套件加成
highIsGood: true
iconID: 0
name: implantSetThukker
published: true
stackable: true
unitID: 104
1283:
attributeID: 1283
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
iconID: 0
name: fightersAttackAndFollow
published: true
stackable: true
1284:
attributeID: 1284
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Virtue set bonus attribute
displayNameID:
de: Virtue Set-Bonus
en: Virtue Set Bonus
fr: Bonus de l'ensemble Virtue
ja: バーチュセットボーナス
ko: 버츄 세트 보너스
ru: Влияние комплекта «Вёрчу»
zh: 美德套件加成
highIsGood: true
iconID: 0
name: implantSetSisters
published: true
stackable: true
unitID: 104
1285:
attributeID: 1285
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Quaternary-Skill benötigt
en: Quaternary Skill required
fr: Compétence quaternaire requise
ja: 第四必須スキル
ko: 4차 스킬 필요
ru: Требуемый четвертичный навык
zh: 四级技能需求
highIsGood: true
iconID: 0
name: requiredSkill4
published: true
stackable: true
unitID: 116
1286:
attributeID: 1286
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 4
displayNameID:
de: Benötigter Skill 5 Level
en: Level 5 required
fr: compNiv5Requise
ja: 第五必須スキルレベル
ko: 레벨 5 요구
ru: Необходимые навыки 5 уровня
zh: 所需技能等级
highIsGood: true
iconID: 0
name: requiredSkill4Level
published: false
stackable: true
1287:
attributeID: 1287
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 5
highIsGood: true
iconID: 0
name: requiredSkill5Level
published: false
stackable: true
1288:
attributeID: 1288
categoryID: 8
dataType: 4
defaultValue: 0.0
description: Required skill level for skill 6
highIsGood: true
iconID: 0
name: requiredSkill6Level
published: false
stackable: true
1289:
attributeID: 1289
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Quinary-Skill benötigt
en: Quinary Skill required
fr: Compétence quinaire requise
ja: 第五必須スキル
ko: 5차 스킬 필요
ru: Требуемый пятеричный навык
zh: 五级技能需求
highIsGood: true
iconID: 0
name: requiredSkill5
published: true
stackable: true
unitID: 116
1290:
attributeID: 1290
categoryID: 8
dataType: 11
defaultValue: 0.0
description: The type ID of the skill that is required.
displayNameID:
de: Senary-Skill benötigt
en: Senary Skill required
fr: Compétence sénaire requise
ja: 第六必須スキル
ko: 6차 스킬 필요
ru: Требуемый шестеричный навык
zh: 六级技能需求
highIsGood: true
iconID: 0
name: requiredSkill6
published: true
stackable: true
unitID: 116
1291:
attributeID: 1291
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Edge set bonus attribute
displayNameID:
de: Edge Set-Bonus
en: Edge Set Bonus
fr: Bonus de l'ensemble Edge
ja: エッジセットボーナス
ko: 엣지 세트 보너스
ru: Влияние комплекта «Эдж»
zh: 强势套件加成
highIsGood: true
iconID: 0
name: implantSetSyndicate
published: true
stackable: true
unitID: 104
1292:
attributeID: 1292
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Harvest set bonus attribute
displayNameID:
de: Harvest Set-Bonus
en: Harvest Set Bonus
fr: Bonus de l'ensemble Harvest
ja: ハーベストセットボーナス
ko: 하베스트 세트 보너스
ru: Влияние комплекта «Харвест»
zh: 采集套件加成
highIsGood: true
iconID: 0
name: implantSetORE
published: true
stackable: true
unitID: 104
1293:
attributeID: 1293
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Centurion set bonus attribute
displayNameID:
de: Centurion Set-Bonus
en: Centurion Set Bonus
fr: Bonus de l'ensemble Centurion
ja: センチュリオンセットボーナス
ko: 센츄리온 세트 보너스
ru: Влияние комплекта «Центурион»
zh: 百夫长套件加成
highIsGood: true
iconID: 0
name: implantSetMordus
published: true
stackable: true
unitID: 104
1294:
attributeID: 1294
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf den Verbrauch von Nanite-Reparaturpaste
en: Nanite Repair Paste Consumption Bonus
fr: 'Bonus d''utilisation des nanites de réparation '
ja: ナノマシンリペアペイスト使用ボーナス
ko: 나노기기 수리용액 소모량 보너스
ru: Влияние на расход ремонтной нанопасты
zh: 纳米体修复粘合剂消耗加成
highIsGood: true
iconID: 0
name: shipBrokenRepairCostMultiplierBonus
published: true
stackable: true
unitID: 121
1295:
attributeID: 1295
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Leistung von Repair-Modulen
en: Module Repair Rate Bonus
fr: Bonus de fréquence de réparation du module
ja: モジュールリペア速度ボーナス
ko: 모듈 수리율 보너스
ru: Влияние на скорость ремонта модулей
zh: 装备维修速率加成
highIsGood: true
iconID: 0
name: moduleRepairRateBonus
published: true
stackable: true
unitID: 105
1296:
attributeID: 1296
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verbrauchsquantitäts-Bonus
en: Consumption Quantity Bonus
fr: Bonus de quantité consommée
ja: 消費量ボーナス
ko: 소모량 보너스
ru: Уменьшение количества расходуемого топлива
zh: 消耗量加成
highIsGood: true
iconID: 0
name: consumptionQuantityBonusPercentage
published: true
stackable: true
unitID: 105
1297:
attributeID: 1297
categoryID: 10
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: droneFocusFire
published: true
stackable: true
1298:
attributeID: 1298
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup01
published: true
stackable: true
unitID: 115
1299:
attributeID: 1299
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup02
published: true
stackable: true
unitID: 115
1300:
attributeID: 1300
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup03
published: true
stackable: true
unitID: 115
1301:
attributeID: 1301
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup04
published: true
stackable: true
unitID: 115
1302:
attributeID: 1302
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType1
published: true
stackable: true
unitID: 116
1303:
attributeID: 1303
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType2
published: true
stackable: true
unitID: 116
1304:
attributeID: 1304
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType3
published: true
stackable: true
unitID: 116
1305:
attributeID: 1305
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType4
published: true
stackable: true
unitID: 116
1306:
attributeID: 1306
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Additive bonus to maxRangeMultiplier
displayNameID:
de: Maximaler Reichweitenmultiplikator-Bonus
en: Maximum Range Multiplier Bonus
fr: Bonus de multiplicateur de portée maximum
ja: 最大範囲乗数ボーナス
ko: 최대 사거리 배수 보너스
ru: Влияние на коэффициент максимальной дальности
zh: 最大范围倍增系数加成
highIsGood: true
iconID: 0
name: maxRangeMultiplierBonusAdditive
published: true
stackable: true
unitID: 104
1307:
attributeID: 1307
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Additive bonus to trackingSpeedMultiplier
displayNameID:
de: Multiplikator-Bonus der Nachführgeschwindigkeit
en: Tracking Speed Multiplier Bonus
fr: Bonus de multiplicateur de vitesse de poursuite
ja: 追跡速度乗数ボーナス
ko: 트래킹 속도 배수 보너스
ru: Влияние на множитель скорости наводки
zh: 跟踪速度倍增系数加成
highIsGood: true
iconID: 0
name: trackingSpeedMultiplierBonusAdditive
published: true
stackable: true
unitID: 104
1308:
attributeID: 1308
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Additive bonus to maxTargetRangeMultiplier
displayNameID:
de: Maximaler Zielerfassungsreichweite-Bonus
en: Maximum Targeting Range Bonus
fr: Bonus de portée maximale du système de ciblage
ja: 最大ターゲット範囲ボーナス
ko: 최대 타겟팅 거리 보너스
ru: Влияние на максимальную дальность обнаружения целей
zh: 最大锁定范围加成
highIsGood: true
iconID: 0
name: maxTargetRangeMultiplierBonusAdditive
published: true
stackable: true
unitID: 104
1309:
attributeID: 1309
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Additive bonus to scanResolutionMultiplier
displayNameID:
de: Scanauflösungsbonus
en: Scan Resolution Bonus
fr: Bonus de résolution du balayage
ja: スキャン分解能ボーナス
ko: 스캔 정밀도 보너스
ru: Влияние на скорость захвата целей
zh: 扫描分辨率加成
highIsGood: true
iconID: 0
name: scanResolutionMultiplierBonusAdditive
published: true
stackable: true
unitID: 104
1310:
attributeID: 1310
categoryID: 9
dataType: 5
defaultValue: 0.0
description: commandBonusHidden
highIsGood: true
iconID: 0
name: commandBonusHidden
published: false
stackable: true
unitID: 105
1311:
attributeID: 1311
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusJumpFreighter1
highIsGood: true
iconID: 0
name: eliteBonusJumpFreighter1
published: false
stackable: true
1312:
attributeID: 1312
categoryID: 9
dataType: 5
defaultValue: 0.0
description: eliteBonusJumpFreighter2
highIsGood: true
iconID: 0
name: eliteBonusJumpFreighter2
published: false
stackable: true
1313:
attributeID: 1313
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Bonus to maxTargetRangeBonus
displayNameID:
de: Modifikation des max. Zielerfassungsreichweite-Bonus
en: Modification of Maximum Targeting Range Bonus
fr: Modification du bonus de portée maximale du système de ciblage
ja: 最大ターゲット範囲ボーナス乗数
ko: 최대 타겟팅 거리 보너스 조정
ru: Изменение влияния на максимальную дальность захвата целей
zh: 最大锁定范围加成修正
highIsGood: true
iconID: 1391
name: maxTargetRangeBonusBonus
published: true
stackable: true
unitID: 105
1314:
attributeID: 1314
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to scanResolutionBonus
displayNameID:
de: Modifikation des Bonus auf die Scanauflösung
en: Modification of Scan Resolution Bonus
fr: Bonus de modification de résolution de scan
ja: スキャン分解能ボーナス修正値
ko: 스캔 정밀도 보너스 조정
ru: Модификатор влияния на скорость захвата целей
zh: 扫描分辨率加成修正
highIsGood: true
iconID: 74
name: scanResolutionBonusBonus
published: true
stackable: true
unitID: 105
1315:
attributeID: 1315
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Bonus to maxRangeBonus
displayNameID:
de: Modifikation des Bonus auf die optimale Reichweite
en: Modification of Optimal Range Bonus
fr: Bonus de modification de portée optimale
ja: 最適射程距離ボーナス修正値
ko: 최적사거리 보너스 조정
ru: Модификатор влияния на оптимальную дальность
zh: 最佳射程加成修正
highIsGood: true
iconID: 1391
name: maxRangeBonusBonus
published: true
stackable: true
unitID: 105
1316:
attributeID: 1316
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to trackingSpeedBonus
displayNameID:
de: Modifikation des Bonus auf die Nachführgeschwindigkeit
en: Modification of Tracking Speed Bonus
fr: Bonus de modification de vitesse de poursuite
ja: 追跡速度ボーナス修正値
ko: 트래킹 속도 보너스 조정
ru: Модификатор влияния на скорость наводки
zh: 跟踪速度加成修正
highIsGood: true
iconID: 1398
name: trackingSpeedBonusBonus
published: true
stackable: true
unitID: 105
1317:
attributeID: 1317
categoryID: 9
dataType: 5
defaultValue: 0.0
description: maxRangeHidden
highIsGood: true
iconID: 0
name: maxRangeHidden
published: false
stackable: true
unitID: 1
1318:
attributeID: 1318
categoryID: 9
dataType: 5
defaultValue: 0.0
description: warpScrambleStrengthHidden
highIsGood: true
iconID: 0
name: warpScrambleStrengthHidden
published: false
stackable: true
1319:
attributeID: 1319
categoryID: 9
dataType: 5
defaultValue: 0.0
description: capacitorNeedHidden
highIsGood: true
iconID: 0
name: capacitorNeedHidden
published: false
stackable: true
1320:
attributeID: 1320
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: ECM Command-Bonus
en: ECM Command Bonus
fr: Bonus de commandement CME
ja: ECM コマンドボーナス
ko: ECM 지휘 보너스
ru: 'Эффект координации: влияние на эффективность глушения захвата целей'
zh: ECM指挥加成
highIsGood: true
iconID: 0
name: commandBonusECM
published: true
stackable: true
unitID: 105
1321:
attributeID: 1321
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Remote Sensor Dampening Command Bonus
displayNameID:
de: Remote Sensor Dampening Command-Bonus
en: Remote Sensor Dampening Command Bonus
fr: Bonus de commandement d'atténuation de détection à distance
ja: リモートセンサーダンパー向けコマンドボーナス
ko: 원격 센서 댐프너 지휘 보너스
ru: 'Эффект координации: влияние на эффективность подавления захвата целей'
zh: 远距感应抑阻指挥加成
highIsGood: true
iconID: 0
name: commandBonusRSD
published: true
stackable: true
unitID: 105
1322:
attributeID: 1322
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Tracking Disruption Command Bonus
displayNameID:
de: Tracking Disruption Command-Bonus
en: Tracking Disruption Command Bonus
fr: Bonus de commandement de perturbation de poursuite
ja: 追跡妨害器用コマンドボーナス
ko: 트래킹 디스럽션 지휘 보너스
ru: 'Эффект координации: влияние на эффективность помех системам наводки'
zh: 索敌扰断指挥加成
highIsGood: true
iconID: 0
name: commandBonusTD
published: true
stackable: true
unitID: 105
1323:
attributeID: 1323
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Target Painting Command Bonus
displayNameID:
de: Target Painting Command-Bonus
en: Target Painting Command Bonus
fr: Bonus de commandement de marquage de cible
ja: ターゲットペインティング用コマンドボーナス
ko: 타겟 페인터 지휘 보너스
ru: 'Эффект координации: влияние на эффективность подсветки целей'
zh: 目标标记指挥加成
highIsGood: true
iconID: 0
name: commandBonusTP
published: true
stackable: true
unitID: 105
1324:
attributeID: 1324
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to massBonusPercentage
displayNameID:
de: Modifikation der Verringerung der Masse
en: Modification of Mass Reduction
fr: Modification de réduction de masse
ja: 質量低下修正値
ko: 질량 감소 조정
ru: Модификатор уменьшения массы
zh: 质量减少量修正
highIsGood: true
iconID: 76
name: massBonusPercentageBonus
published: true
stackable: true
unitID: 105
1325:
attributeID: 1325
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Modification of Afterburner and Microwarpdrive Thrust Bonus
displayNameID:
de: Modifikation des Schub-Bonus für MIcrowarpdrive- und Afterburner-Module.
en: Modification of Afterburner and Microwarpdrive Thrust Bonus
fr: Bonus de modification de poussée de post-combustion et de propulseur de microwarp
ja: アフターバーナー/マイクロワープドライブ推進力ボーナス修正値
ko: 애프터버너 및 마이크로 워프 드라이브 출력 보너스 조정
ru: Изменение влияния на тягу форсажных ускорителей и микроварп-ускорителей
zh: 加力燃烧器和微型跃迁推进器推力加成修正
highIsGood: true
iconID: 96
name: speedBoostFactorBonusBonus
published: true
stackable: true
unitID: 105
1326:
attributeID: 1326
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Modification of Afterburner and Microwarpdrive Max Velocity Bonus
displayNameID:
de: Modifikation des Höchstgeschwindigkeitsbonus für Nachbrenner und Mikrowarpantriebe
en: Modification of Afterburner and Microwarpdrive Maximum Velocity Bonus
fr: Modification du bonus de vitesse maximale du propulseur de microwarp et du
système de post-combustion
ja: アフターバーナー/マイクロワープドライブ最高速度ボーナスの修正値
ko: 애프터버너 및 마이크로 워프 드라이브 최대 속도 보너스 조정
ru: Изменение влияния на скорость форсажных ускорителей и микроварп-ускорителей
zh: 加力燃烧器和微型跃迁推进器最大速度加成修正
highIsGood: true
iconID: 1389
name: speedFactorBonusBonus
published: true
stackable: true
unitID: 105
1327:
attributeID: 1327
categoryID: 27
dataType: 5
defaultValue: 0.0
description: Warp Scramble Range Bonus
displayNameID:
de: Bonus auf die Reichweite von Warpunterbrechern
en: Warp Scrambler Range Bonus
fr: Bonus de portée de l'inhibiteur de warp
ja: ワープスクランブル範囲ボーナス
ko: 워프 스크램블 사거리 보너스
ru: Влияние на дальность действия варп-глушителя
zh: 跃迁扰频器范围加成
highIsGood: true
iconID: 1391
name: warpScrambleRangeBonus
published: true
stackable: true
unitID: 121
1328:
attributeID: 1328
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Multiplier on droneBandwidth. The default value should be 0 to ensure
that CONCORD NPCs can set the bandwidth of a target ship to 0.
highIsGood: true
iconID: 2987
name: droneBandwidthMultiplier
published: true
stackable: true
unitID: 104
1329:
attributeID: 1329
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Drone Bandwidth Bonus (additive)
displayNameID:
de: Drohnen-Bandbreitenbonus
en: Drone Bandwidth Bonus
fr: Bonus de bande passante de drone
ja: ドローン帯域幅ボーナス
ko: 드론 대역폭 보너스
ru: Влияние на пропускную способность канала телеуправления
zh: 无人机带宽加成
highIsGood: true
iconID: 0
name: droneBandwidthBonusAdd
published: true
stackable: true
unitID: 128
1330:
attributeID: 1330
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: isHacking
published: false
stackable: true
1331:
attributeID: 1331
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: isArcheology
published: false
stackable: true
1332:
attributeID: 1332
categoryID: 7
dataType: 5
defaultValue: 1399.0
description: ''
displayNameID:
de: Modifikation des Präzisionsabfall-Bonus
en: Modification of Falloff Bonus
fr: Modification de bonus de distance de perte
ja: 精度低下ボーナス修正値
ko: 유효사거리 보너스 조정
ru: Модификатор влияния на добавочную дальность
zh: 失准范围加成修正
highIsGood: true
name: falloffBonusBonus
published: true
stackable: true
unitID: 105
1333:
attributeID: 1333
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: maxVelocityLimited
published: false
stackable: true
1334:
attributeID: 1334
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Geschwindigkeitsbegrenzung
en: Maximum Velocity Limitation
fr: Limitation de vitesse maximale
ja: 最高速度リミット
ko: 최대 속도 제한
ru: Ограничение скорости полного хода / скорости полёта
zh: 最大速度限制
highIsGood: true
name: maxVelocityActivationLimit
published: true
stackable: true
unitID: 10
1335:
attributeID: 1335
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: defenderRaceID
published: true
stackable: true
1336:
attributeID: 1336
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The remaining number of unused clone vats on the ship that are available
for installation of jump clones.
displayNameID:
de: Unbenutzte Klonbehälter
en: Unused Clone Vats
fr: Cuves de clone non utilisées
ja: 未使用のクローンバット
ko: 미사용 점프 클론 격납고
ru: Свободные баки с клонами
zh: 未使用克隆舱
highIsGood: true
iconID: 34
name: jumpClonesLeft
published: false
stackable: true
1337:
attributeID: 1337
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: captureProximityRange
published: false
stackable: true
1339:
attributeID: 1339
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: factionDefenderID
published: false
stackable: true
1340:
attributeID: 1340
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: factionOffenderID
published: false
stackable: true
1341:
attributeID: 1341
categoryID: 33
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: factionID
published: false
stackable: true
1349:
attributeID: 1349
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Used for blocking activation of modules
highIsGood: true
name: activationBlocked
published: false
stackable: true
1350:
attributeID: 1350
categoryID: 27
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: activationBlockedStrenght
published: false
stackable: true
1351:
attributeID: 1351
categoryID: 4
dataType: 11
defaultValue: 0.0
description: cargo typeID allowed in structures
displayNameID:
de: Erlaubter Frachttyp
en: Allowed Cargo Type
fr: Type de marchandise autorisé
ja: 使用できるカーゴタイプ
ko: 허가된 화물 유형
ru: Допустимый тип грузов
zh: 允许物品类型
highIsGood: true
name: posCargobayAcceptType
published: true
stackable: true
unitID: 116
1352:
attributeID: 1352
categoryID: 4
dataType: 12
defaultValue: 0.0
description: cargo bay container group ID
displayNameID:
de: Erlaubte Frachtgruppe
en: Allowed Cargo Group
fr: Groupe de marchandises autorisé
ja: 使用できるカーゴグループ
ko: 허가된 화물 그룹
ru: Допустимая группа грузов
zh: 允许物品组
highIsGood: true
name: posCargobayAcceptGroup
published: true
stackable: true
unitID: 115
1353:
attributeID: 1353
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Missile Damage Modifier. Smaller is better (Don't use less than 0.5)
highIsGood: true
name: aoeDamageReductionFactor
published: false
stackable: true
1354:
attributeID: 1354
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: aoeDamageReductionSensitivity
published: false
stackable: true
1355:
attributeID: 1355
categoryID: 7
dataType: 5
defaultValue: 0.0
description: bonus to range of tractor beams
displayNameID:
de: Reichweitenbonus für Traktorstrahl
en: Tractor Beam Range Bonus
fr: Bonus de portée du rayon de tractage
ja: トラクタービーム範囲ボーナス
ko: 트랙터 빔 사거리 보너스
ru: Влияние на дальность действия гравизахвата
zh: 牵引光束范围加成
highIsGood: true
name: roleBonusTractorBeamRange
published: false
stackable: true
unitID: 105
1356:
attributeID: 1356
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusICS1
published: false
stackable: true
unitID: 105
1357:
attributeID: 1357
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusTractorBeamVelocity
published: false
stackable: true
unitID: 105
1358:
attributeID: 1358
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusICS2
published: false
stackable: true
unitID: 105
1359:
attributeID: 1359
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusSurveyScannerRange
published: false
stackable: true
unitID: 105
1360:
attributeID: 1360
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusHPExtender1
published: false
stackable: true
unitID: 105
1361:
attributeID: 1361
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteIndustrialCovertCloakBonus
published: false
stackable: true
unitID: 105
1366:
attributeID: 1366
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 3756
name: subSystemSlot
published: false
stackable: true
1367:
attributeID: 1367
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Subsystem-Slots
en: Subsystem Slots
fr: Emplacements sous-système
ja: サブシステムスロット
ko: 서브시스템 슬롯
ru: Разъёмы подсистем
zh: 子系统槽位
highIsGood: true
iconID: 3756
name: maxSubSystems
published: false
stackable: true
1368:
attributeID: 1368
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Geschützturm-Montageplatz-Modifikator
en: Turret Hardpoint Modifier
fr: Modificateur de point de fixation de tourelle
ja: タレットハードポイントモディファイヤー
ko: 터렛 하드포인트 보정치
ru: Влияние на количество точек монтажа орудийных установок
zh: 炮塔安装数调整
highIsGood: true
iconID: 361
name: turretHardPointModifier
published: true
stackable: true
unitID: 139
1369:
attributeID: 1369
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Werfer-Montageplatz-Modifikator
en: Launcher Hardpoint Modifier
fr: Modificateur de point de fixation pour lanceur
ja: ランチャーハードポイントモディファイヤー
ko: 런처 하드포인트 보정치
ru: Влияние на количество точек монтажа пусковых установок
zh: 发射器安装数调整
highIsGood: true
iconID: 169
name: launcherHardPointModifier
published: true
stackable: true
unitID: 139
1370:
attributeID: 1370
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is the lowest scan range value in AUs for probes under the revised
probing system
displayNameID:
de: Basis-Scanreichweite
en: Base Scan Range
fr: Portée de base du balayage
ja: 基本スキャン範囲
ko: 기본 스캔 사거리
ru: Базовая дальность поиска
zh: 扫描范围基数
highIsGood: true
name: baseScanRange
published: true
stackable: true
unitID: 135
1371:
attributeID: 1371
categoryID: 7
dataType: 4
defaultValue: 0.0
description: This is the highest sensor strength in points for probes under the
revised probing system
displayNameID:
de: Basis-Sensorstärke
en: Base Sensor Strength
fr: Puissance de détection de base
ja: 基本センサー強度
ko: 센서 강도
ru: Базовая эффективность сенсорных систем
zh: 扫描强度基数
highIsGood: true
name: baseSensorStrength
published: true
stackable: false
unitID: 120
1372:
attributeID: 1372
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is the lowest maximum scan deviation in AU for probes under the
revised probing system
displayNameID:
de: Maximale Basis-Abweichung
en: Base Maximum Deviation
fr: Déviation de base maximum
ja: 基本最大誤差
ko: 기본 최대 오차
ru: Базовый предел отклонения
zh: 最大偏离基数
highIsGood: false
name: baseMaxScanDeviation
published: true
stackable: false
unitID: 135
1373:
attributeID: 1373
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is the multiplier/divisor for probe range increases and associated
values under the revised probing system
displayNameID:
de: Vergrößerungsfaktor Scanreichweite
en: Scan Range Increment Factor
fr: Facteur d'augmentation de portée du balayage
ja: スキャン範囲増加乗数
ko: 스캔 사거리 영향 요인
ru: Шаг дальности поиска разведзондами
zh: 扫描范围增加比例
highIsGood: true
name: rangeFactor
published: true
stackable: true
unitID: 104
1374:
attributeID: 1374
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: High Slot-Modifikator
en: High Slot Modifier
fr: Modificateur d'emplacement supérieur
ja: ハイスロット乗数
ko: 하이 슬롯 보정치
ru: Влияние на количество разъёмов большой мощности
zh: 高槽数调整
highIsGood: true
iconID: 293
name: hiSlotModifier
published: true
stackable: true
unitID: 139
1375:
attributeID: 1375
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Medium Slot-Modifikator
en: Medium Slot Modifier
fr: Modificateur d'emplacement intermédiaire
ja: ミディアムスロット乗数
ko: 미드 슬롯 보정치
ru: Влияние на количество разъёмов средней мощности
zh: 中槽数调整
highIsGood: true
iconID: 294
name: medSlotModifier
published: true
stackable: true
unitID: 139
1376:
attributeID: 1376
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Low-Slot-Modifikator
en: Low Slot Modifier
fr: Modificateur d'emplacement inférieur
ja: ロースロットモディファイヤー
ko: 로우 슬롯 보정치
ru: Влияние на количество разъёмов малой мощности
zh: 低槽数调整
highIsGood: true
iconID: 295
name: lowSlotModifier
published: true
stackable: true
unitID: 139
1377:
attributeID: 1377
categoryID: 1
dataType: 4
defaultValue: 0.0
description: CPU output of ship
displayNameID:
de: CPU-Leistung
en: CPU Output
fr: Puissance CPU
ja: CPU 出力
ko: CPU 출력
ru: Мощность ЦПУ
zh: CPU输出
highIsGood: true
iconID: 1405
name: cpuOutputAdd
published: true
stackable: true
unitID: 106
1378:
attributeID: 1378
categoryID: 1
dataType: 4
defaultValue: 0.0
description: power output of power core
displayNameID:
de: Stromnetzleistung
en: powergrid Output
fr: Puissance réseau d'alimentation
ja: パワーグリッド出力
ko: 파워그리드 출력
ru: Мощность реактора
zh: 能量栅格输出量
highIsGood: true
iconID: 1400
name: powerOutputAdd
published: true
stackable: true
unitID: 107
1379:
attributeID: 1379
categoryID: 4
dataType: 4
defaultValue: 0.0
description: Maximum velocity of ship
displayNameID:
de: Maximalgeschwindigkeit
en: Maximum Velocity
fr: Vitesse maximale
ja: 最高速度
ko: 최대 속도
ru: Максимальная скорость
zh: 最大速度
highIsGood: true
iconID: 1389
name: maxVelocityAdd
published: true
stackable: false
unitID: 11
1380:
attributeID: 1380
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Auf Schiffstyp festgelegt
en: Restricted to Ship Type
fr: Limité au type de vaisseau
ja: 船の制限
ko: 함선 유형으로 제한
ru: Ограничено типом корабля
zh: 受限于船型
highIsGood: true
iconID: 1443
name: fitsToShipType
published: true
stackable: true
unitID: 116
1381:
attributeID: 1381
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Target System Class for wormholes
highIsGood: true
name: wormholeTargetSystemClass
published: false
stackable: true
1382:
attributeID: 1382
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The maximum amount of time a wormhole will stay open
highIsGood: true
name: wormholeMaxStableTime
published: false
stackable: true
unitID: 3
1383:
attributeID: 1383
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The maximum amount of mass a wormhole can transit before collapsing
highIsGood: true
name: wormholeMaxStableMass
published: false
stackable: true
unitID: 2
1384:
attributeID: 1384
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The amount of mass a wormhole regenerates per cycle
highIsGood: true
name: wormholeMassRegeneration
published: false
stackable: true
unitID: 2
1385:
attributeID: 1385
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The maximum amount of mass that can transit a wormhole in one go
highIsGood: true
name: wormholeMaxJumpMass
published: false
stackable: true
unitID: 2
1386:
attributeID: 1386
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 1 for wormholes
highIsGood: true
name: wormholeTargetRegion1
published: false
stackable: true
1387:
attributeID: 1387
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 2 for wormholes
highIsGood: true
name: wormholeTargetRegion2
published: false
stackable: true
1388:
attributeID: 1388
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 3 for wormholes
highIsGood: true
name: wormholeTargetRegion3
published: false
stackable: true
1389:
attributeID: 1389
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 4 for wormholes
highIsGood: true
name: wormholeTargetRegion4
published: false
stackable: true
1390:
attributeID: 1390
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 5 for wormholes
highIsGood: true
name: wormholeTargetRegion5
published: false
stackable: true
1391:
attributeID: 1391
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 6 for wormholes
highIsGood: true
name: wormholeTargetRegion6
published: false
stackable: true
1392:
attributeID: 1392
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 7 for wormholes
highIsGood: true
name: wormholeTargetRegion7
published: false
stackable: true
1393:
attributeID: 1393
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 8 for wormholes
highIsGood: true
name: wormholeTargetRegion8
published: false
stackable: true
1394:
attributeID: 1394
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target region 9 for wormholes
highIsGood: true
name: wormholeTargetRegion9
published: false
stackable: true
1395:
attributeID: 1395
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Specific target constellation 1 for wormholes
highIsGood: true
name: wormholeTargetConstellation1
published: false
stackable: true
1396:
attributeID: 1396
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 2 for wormholes
highIsGood: true
name: wormholeTargetConstellation2
published: false
stackable: true
1397:
attributeID: 1397
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 3 for wormholes
highIsGood: true
name: wormholeTargetConstellation3
published: false
stackable: true
1398:
attributeID: 1398
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 4 for wormholes
highIsGood: true
name: wormholeTargetConstellation4
published: false
stackable: true
1399:
attributeID: 1399
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 5 for wormholes
highIsGood: true
name: wormholeTargetConstellation5
published: false
stackable: true
1400:
attributeID: 1400
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 6 for wormholes
highIsGood: true
name: wormholeTargetConstellation6
published: false
stackable: true
1401:
attributeID: 1401
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 7 for wormholes
highIsGood: true
name: wormholeTargetConstellation7
published: false
stackable: true
1402:
attributeID: 1402
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 8 for wormholes
highIsGood: true
name: wormholeTargetConstellation8
published: false
stackable: true
1403:
attributeID: 1403
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target constellation 9 for wormholes
highIsGood: true
name: wormholeTargetConstellation9
published: false
stackable: true
1404:
attributeID: 1404
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 1 for wormholes
highIsGood: true
name: wormholeTargetSystem1
published: false
stackable: true
1405:
attributeID: 1405
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 2 for wormholes
highIsGood: true
name: wormholeTargetSystem2
published: false
stackable: true
1406:
attributeID: 1406
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 3 for wormholes
highIsGood: true
name: wormholeTargetSystem3
published: false
stackable: true
1407:
attributeID: 1407
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 4 for wormholes
highIsGood: true
name: wormholeTargetSystem4
published: false
stackable: true
1408:
attributeID: 1408
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 5 for wormholes
highIsGood: true
name: wormholeTargetSystem5
published: false
stackable: true
1409:
attributeID: 1409
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 6 for wormholes
highIsGood: true
name: wormholeTargetSystem6
published: false
stackable: true
1410:
attributeID: 1410
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 7 for wormholes
highIsGood: true
name: wormholeTargetSystem7
published: false
stackable: true
1411:
attributeID: 1411
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 8 for wormholes
highIsGood: true
name: wormholeTargetSystem8
published: false
stackable: true
1412:
attributeID: 1412
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Specific target system 9 for wormholes
highIsGood: true
name: wormholeTargetSystem9
published: false
stackable: true
1413:
attributeID: 1413
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If this is 1 then the probe can scan for ships, otherwise it can't.
highIsGood: true
name: probeCanScanShips
published: false
stackable: true
1414:
attributeID: 1414
categoryID: 12
dataType: 4
defaultValue: 0.0
description: The evasive maneuver level of the type. this will control what types
of evasive maneuvers a NPC ship will use.
highIsGood: true
name: AI_ShouldUseEvasiveManeuver
published: false
stackable: true
1416:
attributeID: 1416
categoryID: 12
dataType: 5
defaultValue: 60000.0
description: This controls the time that must pass between one target switch and
another!
highIsGood: true
name: AI_TargetSwitchTimer
published: false
stackable: true
unitID: 101
1417:
attributeID: 1417
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: color
published: false
stackable: true
1418:
attributeID: 1418
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Panzerung-EM-Schadensresistenz
en: Armor Em Damage Resistance
fr: Résistance du blindage aux dégâts EM
ja: アーマー EM ダメージレジスタンス
ko: 장갑 EM 저항력
ru: Сопротивляемость брони ЭМ-урону
zh: 装甲电磁伤害抗性
highIsGood: false
iconID: 1396
name: passiveArmorEmDamageResonance
published: true
stackable: true
unitID: 108
1419:
attributeID: 1419
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen Thermalschaden
en: Armor Thermal Damage Resistance
fr: Résistance thermique du blindage
ja: アーマーサーマルダメージレジスタンス
ko: 장갑 열 저항력
ru: Сопротивляемость брони термическому урону
zh: 装甲热能伤害抗性
highIsGood: false
iconID: 1394
name: passiveArmorThermalDamageResonance
published: true
stackable: true
unitID: 108
1420:
attributeID: 1420
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Kinetikschadensresistenz der Panzerung
en: Armor Kinetic Damage Resistance
fr: Résistance du blindage aux dégâts cinétiques
ja: アーマーキネティックダメージレジスタンス
ko: 장갑 키네틱 저항력
ru: Сопротивляемость брони кинетическому урону
zh: 装甲动能伤害抗性
highIsGood: false
iconID: 1393
name: passiveArmorKineticDamageResonance
published: true
stackable: true
unitID: 108
1421:
attributeID: 1421
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Panzerung-Explosivschadensresistenz
en: Armor Explosive Damage Resistance
fr: Résistance du blindage aux dégâts explosifs
ja: アーマーエクスプローシブダメージレジスタンス
ko: 장갑 폭발 저항력
ru: Сопротивляемость брони фугасному урону
zh: 装甲爆炸伤害抗性
highIsGood: false
iconID: 1395
name: passiveArmorExplosiveDamageResonance
published: true
stackable: true
unitID: 108
1422:
attributeID: 1422
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosivschadensresistenz der Schilde
en: Shield Explosive Damage Resistance
fr: Résistance du bouclier aux dégâts explosifs
ja: シールドエクスプローシブダメージレジスタンス
ko: 실드 폭발 저항력
ru: Сопротивляемость щитов фугасному урону
zh: 护盾爆炸伤害抗性
highIsGood: false
iconID: 1395
name: passiveShieldExplosiveDamageResonance
published: true
stackable: true
unitID: 108
1423:
attributeID: 1423
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: EM-Schadensresistenz der Schilde
en: Shield Em Damage Resistance
fr: Résistance du bouclier aux dégâts EM
ja: シールド EM ダメージレジスタンス
ko: 실드 EM 저항력
ru: Сопротивляемость щитов ЭМ-урону
zh: 护盾电磁伤害抗性
highIsGood: false
iconID: 1396
name: passiveShieldEmDamageResonance
published: true
stackable: true
unitID: 108
1424:
attributeID: 1424
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Kinetikschadensresistenz der Schilde
en: Shield Kinetic Damage Resistance
fr: Résistance du bouclier aux dégâts cinétiques
ja: シールドキネティックダメージレジスタンス
ko: 실드 키네틱 저항력
ru: Сопротивляемость щитов кинетическому урону
zh: 护盾动能伤害抗性
highIsGood: false
iconID: 1393
name: passiveShieldKineticDamageResonance
published: true
stackable: true
unitID: 108
1425:
attributeID: 1425
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Thermalschadensresistenz der Schilde
en: Shield Thermal Damage Resistance
fr: Résistance du bouclier aux dégâts thermiques
ja: シールドサーマルダメージレジスタンス
ko: 실드 열 저항력
ru: Сопротивляемость щитов термическому урону
zh: 护盾热能伤害抗性
highIsGood: false
iconID: 1394
name: passiveShieldThermalDamageResonance
published: true
stackable: true
unitID: 108
1426:
attributeID: 1426
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen EM-Schaden
en: Structure EM Damage Resistance
fr: Résistance de la structure aux dégâts électromagnétiques
ja: ストラクチャEMダメージレジスタンス
ko: 선체 EM 저항력
ru: Сопротивляемость корпуса ЭМ-урону
zh: 结构电磁伤害抗性
highIsGood: true
name: passiveHullEmDamageResonance
published: true
stackable: true
unitID: 127
1427:
attributeID: 1427
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Explosionsschaden
en: Structure Explosive Damage Resistance
fr: Résistance de la structure aux dégâts explosifs
ja: ストラクチャエクスプローシブダメージレジスタンス
ko: 선체 폭발 저항력
ru: Сопротивляемость корпуса фугасному урону
zh: 结构爆炸伤害抗性
highIsGood: true
name: passiveHullExplosiveDamageResonance
published: true
stackable: true
unitID: 127
1428:
attributeID: 1428
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Kinetikschaden
en: Structure Kinetic Damage Resistance
fr: Résistance de la structure aux dégâts cinétiques
ja: ストラクチャキネティックダメージレジスタンス
ko: 선체 키네틱 저항력
ru: Сопротивляемость корпуса кинетическому урону
zh: 结构动能伤害抗性
highIsGood: true
name: passiveHullKineticDamageResonance
published: true
stackable: true
unitID: 127
1429:
attributeID: 1429
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Widerstandsfähigkeit der Struktur gegen Thermalschaden
en: Structure Thermal Damage Resistance
fr: Résistance de la structure aux dégâts thermiques
ja: ストラクチャサーマルダメージレジスタンス
ko: 선체 열 저항력
ru: Сопротивляемость корпуса термическому урону
zh: 结构热能伤害抗性
highIsGood: true
name: passiveHullThermalDamageResonance
published: true
stackable: true
unitID: 127
1430:
attributeID: 1430
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: lightColor
published: false
stackable: true
1431:
attributeID: 1431
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrCore
published: false
stackable: true
1432:
attributeID: 1432
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrElectronic
published: false
stackable: true
1433:
attributeID: 1433
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrDefensive
published: false
stackable: true
1434:
attributeID: 1434
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrOffensive
published: false
stackable: true
1435:
attributeID: 1435
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrPropulsion
published: false
stackable: true
1436:
attributeID: 1436
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteCore
published: false
stackable: true
1437:
attributeID: 1437
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteElectronic
published: false
stackable: true
1438:
attributeID: 1438
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteDefensive
published: false
stackable: true
1439:
attributeID: 1439
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteOffensive
published: false
stackable: true
1440:
attributeID: 1440
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallentePropulsion
published: false
stackable: true
1441:
attributeID: 1441
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariCore
published: false
stackable: true
1442:
attributeID: 1442
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariElectronic
published: false
stackable: true
1443:
attributeID: 1443
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariDefensive
published: false
stackable: true
1444:
attributeID: 1444
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariOffensive
published: false
stackable: true
1445:
attributeID: 1445
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariPropulsion
published: false
stackable: true
1446:
attributeID: 1446
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarCore
published: false
stackable: true
1447:
attributeID: 1447
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarElectronic
published: false
stackable: true
1448:
attributeID: 1448
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarDefensive
published: false
stackable: true
1449:
attributeID: 1449
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarOffensive
published: false
stackable: true
1450:
attributeID: 1450
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarPropulsion
published: false
stackable: true
1451:
attributeID: 1451
categoryID: 7
dataType: 4
defaultValue: 0.0
description: This sets the priority for assisting this npc with remote-reps. NPCs
with a higher value will be assisted before NPCs with a lower priority.
highIsGood: true
name: npcAssistancePriority
published: false
stackable: true
1453:
attributeID: 1453
categoryID: 20
dataType: 5
defaultValue: 1.0
description: the chance of the NPC remote reapiring it's comrads.
highIsGood: true
name: npcRemoteArmorRepairChance
published: false
stackable: true
unitID: 105
1454:
attributeID: 1454
categoryID: 20
dataType: 5
defaultValue: 10000.0
description: How long NPC take to remote repair ther comerad in MS.
highIsGood: true
name: npcRemoteArmorRepairDuration
published: false
stackable: true
unitID: 101
1455:
attributeID: 1455
categoryID: 20
dataType: 5
defaultValue: 0.0
description: the amount of armor that is repaired per cycle to each target
highIsGood: true
name: npcRemoteArmorRepairAmount
published: false
stackable: true
1456:
attributeID: 1456
categoryID: 20
dataType: 5
defaultValue: 0.25
description: "How damaged does a teammate's armor need to be before it will be repaired.\r\n0.1
means: Must be below 90% armor to get repairs\r\n0.9 means: Must be below 10%
armor to get repairs"
highIsGood: true
name: npcRemoteArmorRepairThreshold
published: false
stackable: true
unitID: 105
1457:
attributeID: 1457
categoryID: 7
dataType: 4
defaultValue: 0.0
description: This is the distribution ID of the target wormhole distribution
highIsGood: true
name: wormholeTargetDistribution
published: false
stackable: true
1458:
attributeID: 1458
categoryID: 20
dataType: 5
defaultValue: 20000.0
description: Duration of shield boost effect
highIsGood: true
name: npcRemoteShieldBoostDuration
published: false
stackable: true
unitID: 101
1459:
attributeID: 1459
categoryID: 20
dataType: 5
defaultValue: 1.0
description: Chance of the remote shield boosting effect being used
highIsGood: true
name: npcRemoteShieldBoostChance
published: false
stackable: true
unitID: 109
1460:
attributeID: 1460
categoryID: 20
dataType: 4
defaultValue: 50.0
description: How many shields points does the activation of the effect bestow upon
the target
highIsGood: true
name: npcRemoteShieldBoostAmount
published: false
stackable: true
unitID: 120
1462:
attributeID: 1462
categoryID: 20
dataType: 5
defaultValue: 0.75
description: "How damaged does a teammates shield need to be before it'll be repaired.\r\n0.1
means: Must be below 90% shields to get repairs\r\n0.9 means: Must be below 10%
shields to get repairs"
highIsGood: true
name: npcRemoteShieldBoostThreshold
published: false
stackable: true
unitID: 109
1464:
attributeID: 1464
categoryID: 20
dataType: 4
defaultValue: 5000.0
description: Maximum distance to a friendly NPC so that remote repairs may be performed
on it.
highIsGood: true
name: npcAssistanceRange
published: false
stackable: false
unitID: 1
1465:
attributeID: 1465
categoryID: 3
dataType: 5
defaultValue: 0.0
description: EM damage resistance bonus for armor
displayNameID:
de: Panzerung-EM-Resistenzbonus
en: Armor EM resistance bonus
fr: Bonus de résistance EM du blindage
ja: アーマー EM レジスタンスボーナス
ko: 장갑 EM 저항력 보너스
ru: Влияние на сопротивляемость брони ЭМ-урону
zh: 装甲电磁抗性加成
highIsGood: true
name: armorEmDamageResistanceBonus
published: true
stackable: true
unitID: 124
1466:
attributeID: 1466
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Kinetic damage resistance bonus for armor
displayNameID:
de: Panzerung-Kinetikresistenz-Bonus
en: Armor kinetic resistance bonus
fr: Bonus de résistance cinétique du blindage
ja: アーマーキネティックレジスタンスボーナス
ko: 장갑 키네틱 저항력 보너스
ru: Влияние на сопротивляемость брони кинетическому урону
zh: 装甲动能抗性加成
highIsGood: true
name: armorKineticDamageResistanceBonus
published: true
stackable: true
unitID: 124
1467:
attributeID: 1467
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Thermal damage resistance bonus for armor
displayNameID:
de: Panzerung-Thermalresistenz-Bonus
en: Armor thermal resistance bonus
fr: Bonus de résistance thermique du blindage
ja: アーマーサーマルレジスタンスボーナス
ko: 장갑 열 저항력 보너스
ru: Влияние на сопротивляемость брони термическому урону
zh: 装甲热能抗性加成
highIsGood: true
name: armorThermalDamageResistanceBonus
published: true
stackable: true
unitID: 124
1468:
attributeID: 1468
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Explosive damage resistance bonus for armor
displayNameID:
de: Panzerung-Explosivresistenz-Bonus
en: Armor explosive resistance bonus
fr: Bonus de résistance explosive du blindage
ja: アーマーエクスプローシブレジスタンスボーナス
ko: 장갑 폭발 저항력 보너스
ru: Влияние на сопротивляемость брони фугасному урону
zh: 装甲爆炸抗性加成
highIsGood: true
name: armorExplosiveDamageResistanceBonus
published: true
stackable: true
unitID: 124
1469:
attributeID: 1469
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Velocity multiplier for missiles
displayNameID:
de: Raketengeschwindigkeits-Multiplikator
en: Missile velocity multiplier
fr: Multiplicateur de vitesse des missiles
ja: ミサイル速度乗数
ko: 미사일 속도 배수
ru: Множитель скорости ракет
zh: 导弹速度倍增系数
highIsGood: true
name: missileVelocityMultiplier
published: true
stackable: true
unitID: 104
1470:
attributeID: 1470
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Maximum velocity multiplier
displayNameID:
de: Max. Geschwindigkeits-Multiplikator
en: Maximum velocity multiplier
fr: Multiplicateur de vitesse maximale
ja: 最高速度乗数
ko: 최대 속도 배수
ru: Множитель максимальной скорости
zh: 最大速率倍增系数
highIsGood: true
name: maxVelocityMultiplier
published: false
stackable: true
unitID: 104
1471:
attributeID: 1471
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Mass multiplier
displayNameID:
de: Masse-Multiplikator
en: Mass multiplier
fr: Multiplicateur de masse
ja: 質量乗数
ko: 질량 배수
ru: Множитель массы
zh: 质量倍增系数
highIsGood: true
iconID: 0
name: siegeMassMultiplier
published: true
stackable: true
unitID: 104
1472:
attributeID: 1472
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Drone control range multiplier
displayNameID:
de: Kontrollreichweite-Multiplikator
en: Control range multiplier
fr: Multiplicateur de portée de contrôle
ja: 制御範囲乗数
ko: 통제 거리 배수
ru: Множитель дальности управления
zh: 控制距离倍增系数
highIsGood: true
name: droneRangeMultiplier
published: true
stackable: true
unitID: 104
1473:
attributeID: 1473
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Grav ECM strength multiplier
displayNameID:
de: Gravimetrische-Stärke-Multiplikator
en: Gravimetric strength multiplier
fr: Multiplicateur de puissance gravimétrique
ja: 重力強度乗数
ko: 중력장 강도 배수
ru: Множитель мощности гравиметрического сигнала
zh: 引力强度倍增系数
highIsGood: true
name: scanGravimetricStrengthMultiplier
published: true
stackable: true
unitID: 104
1474:
attributeID: 1474
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Ladar ECM strength multiplier
displayNameID:
de: LADAR-Stärke-Multiplikator
en: Ladar strength multiplier
fr: Multiplicateur de puissance ladar
ja: 光学強度乗数
ko: 라이다 강도 배수
ru: Множитель мощности ладарного сигнала
zh: 光雷达强度倍增系数
highIsGood: true
name: scanLadarStrengthMultiplier
published: true
stackable: true
unitID: 104
1475:
attributeID: 1475
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Magnetometric ECM strength multiplier
displayNameID:
de: Magnetometrische-Stärke-Multiplikator
en: Magnetometric strength multiplier
fr: Multiplicateur de puissance magnométrique
ja: 磁力測定強度乗数
ko: 자기 강도 배수
ru: Множитель мощности магнитометрического сигнала
zh: 磁力强度倍增系数
highIsGood: true
name: scanMagnetometricStrengthMultiplier
published: true
stackable: true
unitID: 104
1476:
attributeID: 1476
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Radar ECM strength multiplier
displayNameID:
de: Radarstärke-Multiplikator
en: Radar strength multiplier
fr: Multiplicateur de puissance radar
ja: 電波強度乗数
ko: 레이더 강도 배수
ru: Множитель мощности радарного сигнала
zh: 雷达强度倍增系数
highIsGood: true
name: scanRadarStrengthMultiplier
published: true
stackable: true
unitID: 104
1477:
attributeID: 1477
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Target painter effectiveness multiplier
displayNameID:
de: Target-Painter-Multiplikator
en: Target painter multiplier
fr: Multiplicateur de marqueur de cible
ja: ターゲットペインター乗数
ko: 타겟 페인터 배수
ru: Множитель подсветки цели
zh: 目标标记装置倍增系数
highIsGood: true
name: signatureRadiusBonusMultiplier
published: true
stackable: true
unitID: 104
1478:
attributeID: 1478
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Sensor dampener range reduction multiplier
displayNameID:
de: Dämpfer-Reichweiteverringerungs-Multiplikator
en: Dampening range reduction multiplier
fr: Multiplicateur de réduction de portée d'atténuation
ja: ダンプナー範囲縮小乗数
ko: 감쇠 시거리 감소 배수
ru: Множитель уменьшения дальности захвата целей
zh: 弱化范围缩减系数
highIsGood: true
name: maxTargetRangeBonusMultiplier
published: true
stackable: true
unitID: 104
1479:
attributeID: 1479
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Sensor dampener scan resolution amount multiplier
displayNameID:
de: Multiplikator für Scanauflösung-Abzug
en: Scan resolution reduction multiplier
fr: Multiplicateur de réduction de résolution de balayage
ja: スキャン分解能低減乗数
ko: 스캔 정밀도 감소 배수
ru: Множитель уменьшения скорости захвата целей
zh: 扫描分辨率衰减系数
highIsGood: true
name: scanResolutionBonusMultiplier
published: true
stackable: true
unitID: 104
1480:
attributeID: 1480
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Tracking disruptor tracking amount multiplier
displayNameID:
de: Multiplikator des Abzugs bei Nachführung
en: Tracking penalty multiplier
fr: Multiplicateur de pénalité de poursuite
ja: 追跡ペナルティ乗数
ko: 트래킹 페널티 배수
ru: Множитель уменьшения скорости наводки
zh: 跟踪惩罚倍增系数
highIsGood: true
name: trackingSpeedBonusMultiplier
published: true
stackable: true
unitID: 104
1481:
attributeID: 1481
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Tracking disruptor optimal range penalty multiplier
displayNameID:
de: Multiplikator für Optimale-Reichweite-Abzug
en: Optimal range penalty multiplier
fr: Multiplicateur de pénalité de portée optimale
ja: 最適射程距離ペナルティ乗数
ko: 최적사거리 페널티 배수
ru: Множитель уменьшения оптимальной дальности
zh: 最佳射距惩罚倍增系数
highIsGood: true
name: maxRangeBonusMultiplier
published: true
stackable: true
unitID: 104
1482:
attributeID: 1482
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Multiplys the damage multiplier
displayNameID:
de: Schadensmultiplikator
en: Damage multiplier multiplier
fr: Multiplicateur de multiplicateur de dégâts
ja: ダメージ乗数
ko: 데미지 배수
ru: Влияние на множитель урона
zh: 伤害倍增系数增量
highIsGood: true
name: damageMultiplierMultiplier
published: true
stackable: true
unitID: 104
1483:
attributeID: 1483
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Multiplier to missiles ability to hit fast targets
displayNameID:
de: Explosionsgeschwindigkeit-Multiplikator
en: Explosion Velocity Multiplier
fr: Multiplicateur de vitesse d'explosion
ja: 爆発速度乗数
ko: 폭발 속도 배수
ru: Влияние на скорость взрыва
zh: 爆炸速度倍增系数
highIsGood: true
name: aoeVelocityMultiplier
published: true
stackable: true
unitID: 104
1484:
attributeID: 1484
categoryID: 10
dataType: 5
defaultValue: 0.0
description: Maximum drone velocity multiplier
displayNameID:
de: Drohnengeschwindigkeits-Multiplikator
en: Drone velocity multiplier
fr: Multiplicateur de vitesse de drone
ja: ドローン速度乗数
ko: 드론 속도 배수
ru: Множитель скорости дронов
zh: 无人机速率倍增系数
highIsGood: true
name: maxDroneVelocityMultiplier
published: true
stackable: true
unitID: 104
1485:
attributeID: 1485
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Damage multiplier for heat
displayNameID:
de: Hitzeschaden-Multiplikator
en: Heat damage multiplier
fr: Multiplicateur de dégâts thermiques
ja: ヒートダメージ乗数
ko: 열 피해 배수
ru: Множитель повреждений от перегрузки
zh: 超载伤害倍增系数
highIsGood: true
name: heatDamageMultiplier
published: true
stackable: true
unitID: 104
1486:
attributeID: 1486
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Multiplier to all overload bonuses
displayNameID:
de: Überladungsbonus-Multiplikator
en: Overload bonus multiplier
fr: Multiplicateur de bonus de surcharge
ja: オーバーロードボーナス乗数
ko: 과부하 보너스 배수
ru: Множитель усиления при перегрузке
zh: 超载加成倍增系数
highIsGood: true
name: overloadBonusMultiplier
published: true
stackable: true
unitID: 104
1487:
attributeID: 1487
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Smart bomb range multiplier
displayNameID:
de: Reichweite-Multiplikator für Smart Bombs
en: Smart bomb range multiplier
fr: Multiplicateur de portée de bombe intelligente
ja: スマートボム範囲乗数
ko: 스마트폭탄 사거리 배수
ru: Множитель дальности действия импульсных излучателей
zh: 立体炸弹范围倍增系数
highIsGood: true
name: empFieldRangeMultiplier
published: true
stackable: true
unitID: 104
1488:
attributeID: 1488
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage multiplier for smart bombs
displayNameID:
de: Schadens-Multiplikator für Smart Bombs
en: Smart bomb damage multiplier
fr: Multiplicateur de dégâts de bombe intelligente
ja: スマートボムダメージ乗数
ko: 스마트폭탄 피해량 배수
ru: Множитель урона импульсными излучателями
zh: 立体炸弹伤害倍增系数
highIsGood: true
name: smartbombDamageMultiplier
published: true
stackable: true
unitID: 104
1489:
attributeID: 1489
categoryID: 2
dataType: 5
defaultValue: 0.0
description: EM resistance bonus for shields
displayNameID:
de: EM-Resistenz der Schilde
en: Shield EM Resistance
fr: Résistance EM du bouclier
ja: シールド EM レジスタンス
ko: 실드 EM 저항력
ru: Сопротивляемость щитов ЭМ-урону
zh: 护盾电磁抗性
highIsGood: true
name: shieldEmDamageResistanceBonus
published: true
stackable: true
unitID: 105
1490:
attributeID: 1490
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Explosive resistance bonus for shields
displayNameID:
de: Explosivresistenz der Schilde
en: Shield Explosive Resistance
fr: Résistance explosive du bouclier
ja: シールドエクスプローシブレジスタンス
ko: 실드 폭발 저항력
ru: Сопротивляемость щитов фугасному урону
zh: 护盾爆炸抗性
highIsGood: true
name: shieldExplosiveDamageResistanceBonus
published: true
stackable: true
unitID: 105
1491:
attributeID: 1491
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Kinetic resistance bonus for shields
displayNameID:
de: Kinetkresistenz der Schilde
en: Shield Kinetic Resistance
fr: Résistance cinétique du bouclier
ja: シールドキネティックレジスタンス
ko: 실드 키네틱 저항력
ru: Сопротивляемость щитов кинетическому урону
zh: 护盾动能抗性
highIsGood: true
name: shieldKineticDamageResistanceBonus
published: true
stackable: true
unitID: 105
1492:
attributeID: 1492
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Thermal resistance bonus for shields
displayNameID:
de: Thermalresistenz der Schilde
en: Shield Thermal Resistance
fr: Résistance thermique du bouclier
ja: シールドサーマルレジスタンス
ko: 실드 열 저항력
ru: Сопротивляемость щитов термическому урону
zh: 护盾热能抗性
highIsGood: true
name: shieldThermalDamageResistanceBonus
published: true
stackable: true
unitID: 105
1493:
attributeID: 1493
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage multiplier for small weapons
displayNameID:
de: Multiplikator für Schaden leichter Waffen (small weapon damage multiplier)
en: Small weapon damage multiplier
fr: Multiplicateur de dégâts de petite arme
ja: 小型兵器ダメージ乗数
ko: 소형 무기 피해량 배수
ru: Множитель урона малыми орудиями
zh: 小型武器伤害倍增系数
highIsGood: true
name: smallWeaponDamageMultiplier
published: true
stackable: true
unitID: 104
1494:
attributeID: 1494
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage multiplier for medium weapons
displayNameID:
de: Medium-Waffenschaden-Multiplikator
en: Medium weapon damage multiplier
fr: Multiplicateur de dégâts d'arme intermédiaire
ja: 中型兵器ダメージ乗数
ko: 중형 무기 피해량 배수
ru: Множитель урона средними орудиями
zh: 中型武器伤害倍增系数
highIsGood: true
name: mediumWeaponDamageMultiplier
published: true
stackable: true
unitID: 104
1495:
attributeID: 1495
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Armor repair amount multiplier
displayNameID:
de: Reparaturmengen-Multiplikator
en: Repair amount multiplier
fr: Multiplicateur de quantité réparée
ja: 修復量乗数
ko: 수리량 배수
ru: Множитель эффективности ремонта
zh: 修复量倍增系数
highIsGood: true
name: armorDamageAmountMultiplier
published: true
stackable: true
unitID: 104
1496:
attributeID: 1496
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Shield transfer amount multiplier
displayNameID:
de: Schildreparatur-Multiplikator
en: Shield repair multiplier
fr: Multiplicateur de réparation de bouclier
ja: シールドリペア乗数
ko: 실드 수리 배수
ru: Влияние на эффективность накачки щитов
zh: 护盾维修倍增系数
highIsGood: true
name: shieldBonusMultiplier
published: true
stackable: true
unitID: 104
1497:
attributeID: 1497
categoryID: 2
dataType: 5
defaultValue: 0.0
description: Shield repair multiplier for remote repair
displayNameID:
de: Schild-Transfermengen-Multiplikator
en: Shield transfer amount multiplier
fr: Multiplicateur de volume de transfert de bouclier
ja: シールド転送量乗数
ko: 실드 전송 총량 배수
ru: Влияние на эффективность дистанционной накачки щитов
zh: 护盾传输量倍增系数
highIsGood: true
name: shieldBonusMultiplierRemote
published: true
stackable: true
unitID: 104
1498:
attributeID: 1498
categoryID: 3
dataType: 5
defaultValue: 0.0
description: Repair amount multiplier for remote repairers
displayNameID:
de: Fernreparaturmengen-Multiplikator
en: Remote repair amount multiplier
fr: Multiplicateur de quantité réparée à distance
ja: リモートリペア量乗数
ko: 원격 수리 총량 배수
ru: Множитель эффективности дистанционного ремонта
zh: 远距维修量倍增系数
highIsGood: true
name: armorDamageAmountMultiplierRemote
published: true
stackable: true
unitID: 104
1499:
attributeID: 1499
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Capacitor capacity multiplier
displayNameID:
de: Energiespeicher-Kapazitäts-Multiplikator
en: Capacitor capacity multiplier
fr: Multiplicateur de charge de capaciteur
ja: キャパシタ容量乗数
ko: 캐패시터 배수
ru: Множитель ёмкости накопителя
zh: 电容量倍增系数
highIsGood: true
name: capacitorCapacityMultiplierSystem
published: true
stackable: true
unitID: 104
1500:
attributeID: 1500
categoryID: 5
dataType: 5
defaultValue: 0.0
description: Capacitor recharge rate multiplier
displayNameID:
de: Energiespeicher-Auflade-Multiplikator
en: Capacitor recharge multiplier
fr: Multiplicateur de recharge du capaciteur
ja: キャパシタリチャージ乗数
ko: 캐패시터 충전 배수
ru: Множитель скорости регенерации накопителя
zh: 电容回充倍增系数
highIsGood: true
name: rechargeRateMultiplier
published: true
stackable: true
unitID: 104
1501:
attributeID: 1501
categoryID: 20
dataType: 4
defaultValue: 1.0
description: The maximum number of targets that can be repaired at once.
highIsGood: true
name: npcRemoteArmorRepairMaxTargets
published: false
stackable: true
1502:
attributeID: 1502
categoryID: 20
dataType: 4
defaultValue: 1.0
description: The maximum number of targets that can be shield boosted at once
highIsGood: true
name: npcRemoteShieldBoostMaxTargets
published: false
stackable: true
1503:
attributeID: 1503
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserAmarr1
published: false
stackable: true
1504:
attributeID: 1504
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserCaldari1
published: false
stackable: true
1505:
attributeID: 1505
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserGallente1
published: false
stackable: true
1506:
attributeID: 1506
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserMinmatar1
published: false
stackable: true
1507:
attributeID: 1507
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrDefensive2
published: false
stackable: true
1508:
attributeID: 1508
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrElectronic2
published: false
stackable: true
1509:
attributeID: 1509
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrCore2
published: false
stackable: true
1510:
attributeID: 1510
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariOffensive2
published: false
stackable: true
1511:
attributeID: 1511
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrOffensive2
published: false
stackable: true
1512:
attributeID: 1512
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrPropulsion2
published: false
stackable: true
1513:
attributeID: 1513
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariPropulsion2
published: false
stackable: true
1514:
attributeID: 1514
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariElectronic2
published: false
stackable: true
1515:
attributeID: 1515
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariCore2
published: false
stackable: true
1516:
attributeID: 1516
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariDefensive2
published: false
stackable: true
1517:
attributeID: 1517
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteDefensive2
published: false
stackable: true
1518:
attributeID: 1518
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteElectronic2
published: false
stackable: true
1519:
attributeID: 1519
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteCore2
published: false
stackable: true
1520:
attributeID: 1520
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallentePropulsion2
published: false
stackable: true
1521:
attributeID: 1521
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteOffensive2
published: false
stackable: true
1522:
attributeID: 1522
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarOffensive2
published: false
stackable: true
1523:
attributeID: 1523
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarPropulsion2
published: false
stackable: true
1524:
attributeID: 1524
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarElectronic2
published: false
stackable: true
1525:
attributeID: 1525
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarCore2
published: false
stackable: true
1526:
attributeID: 1526
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarDefensive2
published: false
stackable: true
1527:
attributeID: 1527
categoryID: 3
dataType: 5
defaultValue: 1.0
description: Maximum value for armor resonances. Default = 1.
highIsGood: true
name: armorMaxDamageResonance
published: false
stackable: true
1528:
attributeID: 1528
categoryID: 2
dataType: 5
defaultValue: 1.0
description: Maximum value for shield resonances. Default = 1.
highIsGood: true
name: shieldMaxDamageResonance
published: false
stackable: true
1529:
attributeID: 1529
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Maximum value for hull resonances. Default = 1.
highIsGood: true
name: hullMaxDamageResonance
published: false
stackable: true
1530:
attributeID: 1530
categoryID: 4
dataType: 5
defaultValue: 1.0
description: This was created by accident and should be ignored
highIsGood: true
name: hullMaxDamageResonanceOld
published: false
stackable: true
1531:
attributeID: 1531
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrOffensive3
published: false
stackable: true
1532:
attributeID: 1532
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteOffensive3
published: false
stackable: true
1533:
attributeID: 1533
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariOffensive3
published: false
stackable: true
1534:
attributeID: 1534
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarOffensive3
published: false
stackable: true
1535:
attributeID: 1535
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusCC3
published: false
stackable: true
1536:
attributeID: 1536
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: ECM Range-Bonus
en: ECM Range Bonus
fr: Bonus de portée CME
ja: ECM 範囲ボーナス
ko: ECM 사거리 보너스
ru: Бонус к дальности глушения захвата целей
zh: ECM范围加成
highIsGood: true
name: ecmRangeBonus
published: true
stackable: true
unitID: 105
1537:
attributeID: 1537
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusReconShip3
published: false
stackable: true
1538:
attributeID: 1538
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: warpBubbleImmune
published: false
stackable: true
1539:
attributeID: 1539
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: warpBubbleImmuneModifier
published: false
stackable: true
1540:
attributeID: 1540
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: stealthBomberLauncherPower2
published: true
stackable: true
1541:
attributeID: 1541
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: jumpHarmonicsModifier
published: false
stackable: true
1544:
attributeID: 1544
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Max. erlaubte Modulzahl dieser Gruppe
en: Max Modules Of This Group Allowed
fr: Modules de ce groupe max. autorisés
ja: このグループに含められるモジュール最大数
ko: 해당 모듈 유형 최대 장착 개수
ru: Максимально допустимое количество модулей данной группы
zh: 该武器组所允许的最大装备数量
highIsGood: true
iconID: 0
name: maxGroupFitted
published: true
stackable: true
1547:
attributeID: 1547
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Rig-Größe
en: Rig Size
fr: Taille d'amélioration
ja: リグサイズ
ko: 리그 크기
ru: Размер модификатора
zh: 改装件尺寸
highIsGood: true
name: rigSize
published: true
stackable: true
unitID: 117
1549:
attributeID: 1549
categoryID: 40
dataType: 5
defaultValue: 0.0
description: special fuel bay capacity
displayNameID:
de: Fassungsvermögen des Hangars für Treibstoffe
en: Fuel Bay Capacity
fr: Capacité de la cuve de carburant
ja: 燃料ベイの容量
ko: 연료실 적재량
ru: Вместимость топливного отсека
zh: 燃料舱容量
highIsGood: true
iconID: 71
name: specialFuelBayCapacity
published: true
stackable: false
tooltipDescriptionID:
de: Das maximale Volumen, das vom Treibstoffhangar transportiert werden kann
en: The maximum volume that can be carried in the fuel bay
fr: Volume maximum pouvant être transporté dans la cuve de carburant.
ja: 燃料ベイに格納できる最大量
ko: 연료실의 총 적재량입니다.
ru: Максимальный объём топлива в бортовом топливном отсеке
zh: 燃料舱能装载的最大体积
tooltipTitleID:
de: Fassungsvermögen des Treibstoffhangars
en: Fuel Bay Capacity
fr: Capacité du réservoir de carburant
ja: 燃料ベイのキャパシティ
ko: 연료실 적재량
ru: Вместимость топливного отсека
zh: 燃料舱容量
unitID: 9
1550:
attributeID: 1550
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetImperialNavy
published: false
stackable: true
1551:
attributeID: 1551
dataType: 4
defaultValue: 0.0
description: Number of days that this PLEX adds to your account
displayNameID:
de: Tage zum Abonnement hinzugefügt
en: Days added to subscription
fr: Jours d'abonnement supplémentaires
ja: 登録追加日数
ko: 계정기간에 추가일수
ru: Срок в днях, на который продлена подписка
zh: 游戏时间增加天数
highIsGood: true
name: numDays
published: true
stackable: true
1552:
attributeID: 1552
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetCaldariNavy
published: false
stackable: true
1553:
attributeID: 1553
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetFederationNavy
published: false
stackable: true
1554:
attributeID: 1554
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetRepublicFleet
published: false
stackable: true
1555:
attributeID: 1555
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fwLpKill
published: false
stackable: true
1556:
attributeID: 1556
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of ore-only hold
displayNameID:
de: Erzfassungsvermögen
en: Ore Hold Capacity
fr: Capacité de la soute à minerai
ja: 鉱石の収容容量
ko: 광물 저장고 적재량
ru: Объём отсека для руды
zh: 矿石舱容量
highIsGood: true
iconID: 71
name: specialOreHoldCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen, das im Erzfrachtraum gelagert werden kann
en: The total volume that can be stored in the ore hold
fr: Volume total pouvant être transporté dans la soute à minerai.
ja: 鉱石ホールドに積載できる総量です
ko: 광물 저장고에 보관할 수 있는 최대 용량입니다.
ru: Максимальный объём, допустимый к размещению в бортовом отсеке для руды
zh: 矿石舱能装载的总体积
tooltipTitleID:
de: Erzfassungsvermögen
en: Ore Hold Capacity
fr: Capacité de la soute à minerai
ja: 鉱石ホールド容量
ko: 광물 저장고 적재량
ru: Вместимость отсека для руды
zh: 矿石舱容量
unitID: 9
1557:
attributeID: 1557
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of gas-only hold
displayNameID:
de: Gasfassungsvermögen
en: Gas Hold Capacity
fr: Capacité de la soute à carburant
ja: ガスの収容容量
ko: 가스 저장고 적재량
ru: Вместимость газового отсека
zh: 气舱容量
highIsGood: true
iconID: 71
name: specialGasHoldCapacity
published: true
stackable: true
unitID: 9
1558:
attributeID: 1558
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of mineral-only hold
displayNameID:
de: Mineralienfassungsvermögen
en: Mineral Hold Capacity
fr: Capacité de la soute à minéraux
ja: 無機物の収容容量
ko: 미네랄 저장고 적재량
ru: Объём отсека для минералов
zh: 矿物舱容量
highIsGood: true
iconID: 71
name: specialMineralHoldCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen, das im Mineralienfrachtraum gelagert werden kann
en: The total volume that can be stored in the mineral hold
fr: Volume total pouvant être stocké dans la soute à minéraux.
ja: 無機物ホールドに積載できる総量です
ko: 미네랄 저장고에 보관할 수 있는 최대 용량입니다.
ru: Максимальный объём, допустимый к размещению в бортовом отсеке для минералов
zh: 矿物舱能装载的总体积
tooltipTitleID:
de: Mineralienfassungsvermögen
en: Mineral Hold Capacity
fr: Capacité de la soute à minéraux
ja: 無機物ホールド容量
ko: 미네랄 저장고 적재량
ru: Вместимость отсека для минералов
zh: 矿物舱容量
unitID: 9
1559:
attributeID: 1559
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of special salvage-only hold
displayNameID:
de: Altmaterial-Fassungsvermögen
en: Salvage Hold Capacity
fr: Capacité de la soute de récupération
ja: サルベージの収容容量
ko: 인양품 저장고 적재량
ru: Объём отсека для демонтированных компонентов
zh: 打捞舱容量
highIsGood: true
iconID: 71
name: specialSalvageHoldCapacity
published: true
stackable: true
unitID: 9
1560:
attributeID: 1560
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of ship-only hold
displayNameID:
de: Fassungsvermögen des Schiffsfrachtraums
en: Ship Hold Capacity
fr: Capacité de la soute à vaisseaux
ja: 船の収容容量
ko: 함선 격납고 적재량
ru: Объём отсека для кораблей
zh: 舰船舱容量
highIsGood: true
iconID: 71
name: specialShipHoldCapacity
published: true
stackable: true
unitID: 9
1561:
attributeID: 1561
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of frigate/destroyer hold
displayNameID:
de: Fassungsvermögen eines kleinen Schiffes
en: Small Ship Hold Capacity
fr: Capacité de soute petit vaisseau
ja: 小型艦の収容容量
ko: 소형 함선 격납고 적재량
ru: Объём отсека для малых кораблей
zh: 小型舰船舱容量
highIsGood: true
iconID: 71
name: specialSmallShipHoldCapacity
published: true
stackable: true
unitID: 9
1562:
attributeID: 1562
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of cruiser/battlecruiser ship hold
displayNameID:
de: Fassungsvermögen des mittleren Schiffsfrachtraums
en: Medium Ship Hold Capacity
fr: Capacité de soute vaisseau intermédiaire
ja: 中型艦の収容容量
ko: 중형 함선 격납고 적재량
ru: Объём отсека для средних кораблей
zh: 中型舰船舱容量
highIsGood: true
iconID: 71
name: specialMediumShipHoldCapacity
published: true
stackable: true
unitID: 9
1563:
attributeID: 1563
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of battleship hold
displayNameID:
de: Fassungsvermögen des großen Schiffsfrachtraums
en: Large Ship Hold Capacity
fr: Capacité de soute grand vaisseau
ja: 大型艦の収容容量
ko: 대형 함선 격납고 적재량
ru: Объём отсека для больших кораблей
zh: 大型舰船舱容量
highIsGood: true
iconID: 71
name: specialLargeShipHoldCapacity
published: true
stackable: true
unitID: 9
1564:
attributeID: 1564
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of industrial ship hold
displayNameID:
de: Fassungsvermögen des Frachtraums für Handelssschiffe
en: Industrial Ship Hold Capacity
fr: Capacité de soute vaisseau industriel
ja: 輸送艦の収容容量
ko: 인더스트리얼 격납고 적재량
ru: Вместимость грузового отсека для промышленных кораблей
zh: 工业舰舱容量
highIsGood: true
iconID: 71
name: specialIndustrialShipHoldCapacity
published: true
stackable: true
unitID: 9
1565:
attributeID: 1565
categoryID: 6
dataType: 5
defaultValue: 0.0
description: + / - modifier to a ship radar strength
displayNameID:
de: RADAR Stärkebonus
en: RADAR strength bonus
fr: Bonus de puissance radar
ja: 電波強度ボーナス
ko: 레이더 강도 보너스
ru: Влияние на мощность радарного сигнала
zh: 雷达强度加成
highIsGood: true
name: scanRadarStrengthModifier
published: true
stackable: true
unitID: 139
1566:
attributeID: 1566
categoryID: 6
dataType: 5
defaultValue: 0.0
description: + / - modifier to a ship ladar strength
displayNameID:
de: Ladar-Stärkebonus
en: Ladar strength bonus
fr: Bonus de puissance ladar
ja: 光学強度ボーナス
ko: 라이다 강도 보너스
ru: Влияние на мощность ладарного сигнала
zh: 光雷达强度加成
highIsGood: true
name: scanLadarStrengthModifier
published: true
stackable: true
unitID: 139
1567:
attributeID: 1567
categoryID: 6
dataType: 5
defaultValue: 0.0
description: + / - modifier to a ship gravimetric strength
displayNameID:
de: Gravimetrischer Stärkebonus
en: Gravimetric strength bonus
fr: Bonus de puissance gravimétrique
ja: 重力強度ボーナス
ko: 중력장 강도 보너스
ru: Влияние на мощность гравиметрического сигнала
zh: 引力计强度加成
highIsGood: true
name: scanGravimetricStrengthModifier
published: true
stackable: true
unitID: 139
1568:
attributeID: 1568
categoryID: 6
dataType: 5
defaultValue: 0.0
description: + / - modifier to a ship magnetometric strength
displayNameID:
de: Magnometrischer Stärkebonus
en: Magnetometric strength bonus
fr: Bonus de puissance magnétométrique
ja: 磁力測定強度ボーナス
ko: 자기 강도 보너스
ru: Влияние на мощность магнитометрического сигнала
zh: 磁力计强度加成
highIsGood: true
name: scanMagnetometricStrengthModifier
published: true
stackable: true
unitID: 139
1569:
attributeID: 1569
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetLGImperialNavy
published: false
stackable: true
1570:
attributeID: 1570
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetLGFederationNavy
published: false
stackable: true
1571:
attributeID: 1571
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetLGCaldariNavy
published: false
stackable: true
1572:
attributeID: 1572
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: implantSetLGRepublicFleet
published: false
stackable: true
1573:
attributeID: 1573
categoryID: 4
dataType: 5
defaultValue: 0.0
description: special ammo hold capacity
displayNameID:
de: Munitionskapazität
en: Ammo Hold Capacity
fr: Capacité de la soute à munitions
ja: 弾薬の収容容量
ko: 탄약고 적재량
ru: Объём отсека для боеприпасов
zh: 弹药舱容量
highIsGood: true
iconID: 71
name: specialAmmoHoldCapacity
published: true
stackable: false
tooltipDescriptionID:
de: Das Gesamtvolumen an Munition, das im Munitionsfrachtraum des Schiffs gelagert
werden kann
en: The total volume of charges that can be stored in the ship's ammo hold
fr: Volume total de munitions pouvant être transporté dans la soute à munitions
du vaisseau.
ja: 艦船の弾薬ホールドに積載できる弾薬の総量です
ko: 탄약고의 총 적재량입니다.
ru: Максимальный объём боеприпасов и зарядов, допустимый к размещению в бортовом
отсеке для боеприпасов
zh: 舰船的弹药舱所能装载的弹药总体积
tooltipTitleID:
de: Munitionsfassungsvermögen
en: Ammo Hold Capacity
fr: Capacité de la soute à munitions
ja: 弾薬ホールド容量
ko: 탄약고 적재량
ru: Вместимость отсека для боеприпасов
zh: 弹药舱容量
unitID: 9
1574:
attributeID: 1574
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Alliance Tournament Ship Bonus
displayNameID:
de: Bonus für spezielle Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusATC1
published: false
stackable: true
unitID: 105
1575:
attributeID: 1575
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Alliance Tournament Ship Bonus
displayNameID:
de: Bonus für spezielle Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusATC2
published: false
stackable: true
unitID: 105
1576:
attributeID: 1576
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Alliance Tournament Frigate Bonus
displayNameID:
de: Bonus für spezielle Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusATF1
published: false
stackable: true
unitID: 105
1577:
attributeID: 1577
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Alliance Tournament Frigate Bonus
displayNameID:
de: Bonus für spezielle Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusATF2
published: false
stackable: true
unitID: 105
1578:
attributeID: 1578
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCovertOps3
published: false
stackable: true
1579:
attributeID: 1579
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: effectDeactivationDelay
published: false
stackable: true
1580:
attributeID: 1580
categoryID: 7
dataType: 4
defaultValue: -1.0
description: The maximum number of defense bunkers this infrastructure Hub can support.
displayNameID:
de: Bunker mit maximaler Verteidigung
en: Maximum Defense Bunkers
fr: Bunkers de défense maximum
ja: 最大防衛バンカー
ko: 최대 방어 벙커
ru: Максимальное количество защитных бункеров
zh: 防御堡垒上限
highIsGood: true
name: maxDefenseBunkers
published: true
stackable: true
1581:
attributeID: 1581
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusAssaultShips1
published: false
stackable: true
1582:
attributeID: 1582
categoryID: 9
dataType: 4
defaultValue: 30000.0
description: The number of milliseconds before the container replenishes the loot
inside itself. This special tutorial attribute will allow re-spawning of items
in distribution dungeons bypassing restrictions present. 10 second minimum (10000
ms).
highIsGood: true
name: specialTutorialLootRespawnTime
published: false
stackable: true
unitID: 101
1583:
attributeID: 1583
dataType: 4
defaultValue: 0.0
description: The required minimum military development index level
displayNameID:
de: 'Erforderlicher Entwicklungsindex (Militär) '
en: Required Development Index Level (Military)
fr: Niveau d'index de développement requis (militaire)
ja: 必要な開発インデックスレベル(軍事)
ko: 개발 지수 요구 레벨 (군사)
ru: Требуемый индекс развития (военный)
zh: 发展指数等级需求(军事)
highIsGood: true
name: devIndexMilitary
published: true
stackable: true
unitID: 140
1584:
attributeID: 1584
dataType: 4
defaultValue: 0.0
description: The minimum required industrial development index level
displayNameID:
de: 'Erforderlicher Entwicklungsindex (Industrie) '
en: Required Development Index Level (Industrial)
fr: Niveau d'index de développement requis (industriel)
ja: 必要な開発インデックスレベル(工業)
ko: 개발 지수 요구 레벨 (산업)
ru: Требуемый индекс развития (промышленный)
zh: 发展指数等级需求(工业)
highIsGood: true
name: devIndexIndustrial
published: true
stackable: true
unitID: 140
1585:
attributeID: 1585
dataType: 5
defaultValue: 0.0
description: The required ISK to be present in the Economics development index.
displayNameID:
de: Erforderlicher Entwicklungsindex (Wirtschaft)
en: Required Development Index (economic)
fr: Indice de développement requis (économie)
ja: 必要な開発インデックス(経済)
ko: 개발 지수 요구량 (경제)
ru: Требуемый индекс развития (экономический)
zh: 发展指数需求(经济)
highIsGood: true
name: devIndexEconomic
published: true
stackable: true
1586:
attributeID: 1586
dataType: 5
defaultValue: 0.0
description: "The required ISK to be present in the research and development\r\ndevelopment
index."
displayNameID:
de: Erforderlicher Entwicklungsindex (Forschung und Entwicklung)
en: Required Development Index (Research & Development)
fr: Indice de développement requis (recherche et développement)
ja: 必要な開発インデックス(研究開発)
ko: 개발 지수 요구량 (연구 및 개발)
ru: Требуемый индекс развития (наука и разработки)
zh: 发展指数需求(研发)
highIsGood: true
name: devIndexResearchDevelopment
published: true
stackable: true
1590:
attributeID: 1590
categoryID: 7
dataType: 2
defaultValue: -1.0
description: The minimum distance the object can be anchored, "from what" depends
on the object.
highIsGood: true
name: anchorDistanceMin
published: false
stackable: true
unitID: 1
1591:
attributeID: 1591
categoryID: 7
dataType: 2
defaultValue: 250000.0
description: the maximum distance it can be anchored at, "from what" depends on
the object in question
highIsGood: true
name: anchorDistanceMax
published: false
stackable: true
unitID: 1
1595:
attributeID: 1595
categoryID: 7
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Infrastrukturupgrade erforderlich
en: Requires Infrastructure Upgrade
fr: Requiert une amélioration d'infrastructure.
ja: インフラストラクチャのアップグレードが必要
ko: 인프라스트럭처 업그레이드 요구량
ru: Требуется расширение центра инфраструктуры
zh: 需要基础设施升级件
highIsGood: true
name: requiresSovUpgrade1
published: true
stackable: true
unitID: 116
1597:
attributeID: 1597
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The number of seconds that sovereignty has to have been claimed for
to Install this upgrade
displayNameID:
de: Minimale Souveränitätszeit zur Installierung des Upgrades
en: Minimum Sovereignty Period to Install Upgrade
fr: Période de souveraineté minimum pour installer l'amélioration
ja: アップグレード装着までの最短領有権期間
ko: 업그레이드 설치를 위한 최소 소버린티 기간
ru: Минимальный срок владения для установки расширения
zh: 升级安装最短主权期限制
highIsGood: true
name: sovUpgradeSovereigntyHeldFor
published: true
stackable: true
unitID: 129
1598:
attributeID: 1598
categoryID: 7
dataType: 11
defaultValue: 0.0
description: The typeID of the upgrade that prevents this type from being installed.
highIsGood: true
name: sovUpgradeBlockingUpgradeID
published: false
stackable: true
unitID: 116
1599:
attributeID: 1599
categoryID: 7
dataType: 11
defaultValue: 0.0
description: 'The typeID of the upgrade that is required for this upgrade to be
installed. '
displayNameID:
de: 'Voraussetzung: installiertes Upgrade'
en: Prerequisite Installed Upgrade
fr: Amélioration installée prérequise
ja: 必須アップグレード
ko: 사전에 필요한 업그레이드
ru: Требуемые расширения
zh: 先决升级安装
highIsGood: true
name: sovUpgradeRequiredUpgradeID
published: true
stackable: true
unitID: 116
1600:
attributeID: 1600
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The required level of outpost upgrade required to install this upgrade
displayNameID:
de: Benötigtes System-Außenposten-Upgrade-Level
en: Required System Oupost Upgrade Level
fr: Niveau d'amélioration d'avant-poste système requis
ja: 必要なシステムアウトポストアップグレードレベル
ko: 시스템 전초기지 업그레이드 레벨 요구량
ru: Требуемый уровень модернизации станции
zh: 星系哨站升级等级需求
highIsGood: true
name: sovUpgradeRequiredOutpostUpgradeLevel
published: true
stackable: true
1601:
attributeID: 1601
categoryID: 7
dataType: 11
defaultValue: 0.0
description: This attribute specifies a typeID which must be active in an IH for
the given structure to be onlined
displayNameID:
de: Einschaltung benötigt Infrastruktur-Upgrade
en: Onlining Requires Infrastructure Upgrade
fr: La mise en ligne nécessite une amélioration d'infrastructure
ja: オンライン処理にはインフラストラクチャのアップグレードが必要
ko: 인프라스트럭처 업그레이드가 있어야 온라인이 가능합니다.
ru: Расширение инфраструктуры (требуется для включения)
zh: 上线需要基础设施升级支持
highIsGood: true
name: onliningRequiresSovUpgrade1
published: true
stackable: true
unitID: 116
1603:
attributeID: 1603
categoryID: 7
dataType: 5
defaultValue: 0.0
description: 'The sum of this attribute on the claim markers, Infrastructure hub,
and each upgrade is the systems base cost. '
displayNameID:
de: Tägliche Betriebskosten
en: Daily Upkeep Cost
fr: Coût d'entretien journalier
ja: 1 日の維持費
ko: 일일 유지비용
ru: Ежедневное содержание
zh: 每日维护费用
highIsGood: true
name: sovBillSystemCost
published: true
stackable: true
unitID: 133
1606:
attributeID: 1606
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_blood
published: false
stackable: true
1607:
attributeID: 1607
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_angel
published: false
stackable: true
1608:
attributeID: 1608
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: true
name: distributionID_guristas
published: false
stackable: true
1609:
attributeID: 1609
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_serpentis
published: false
stackable: true
1610:
attributeID: 1610
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_drones
published: false
stackable: true
1611:
attributeID: 1611
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_sanshas
published: false
stackable: true
1612:
attributeID: 1612
categoryID: 7
dataType: 2
defaultValue: 172800.0
description: The number of seconds that the structure will be in reinforcement time
highIsGood: true
name: reinforcementDuration
published: false
stackable: true
unitID: 3
1613:
attributeID: 1613
categoryID: 7
dataType: 2
defaultValue: 10800.0
description: The number of seconds that the reinforcement exit time will be adjusted
by. exitTime +- attribute
highIsGood: true
name: reinforcementVariance
published: false
stackable: true
unitID: 3
1614:
attributeID: 1614
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: false
name: distributionID_mordus
published: false
stackable: true
1615:
attributeID: 1615
dataType: 4
defaultValue: 0.0
description: The minimum required sovereignty index level
displayNameID:
de: Erforderlicher Entwicklungsindexlevel (Strategisch)
en: Required Development Index Level (Strategic)
fr: Niveau d'index de développement requis (stratégique)
ja: 必要な開発インデックスレベル(戦略)
ko: 개발 지수 요구 레벨 (전략)
ru: Требуемый индекс развития (стратегический)
zh: 发展指数需求(战略)
highIsGood: true
name: devIndexSovereignty
published: true
stackable: true
unitID: 140
1616:
attributeID: 1616
dataType: 4
defaultValue: 0.0
description: Obsolete attribute
highIsGood: true
name: distributionID
published: false
stackable: true
1619:
attributeID: 1619
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Stasis Web von Drohnen
en: Drone Stasis Web Bonus
fr: Bonus de stase de drone
ja: ドローンステイシスウェブボーナス
ko: 드론 스테이시스 웹 보너스
ru: Влияние на эффективность стазис-индукторов дронов
zh: 无人机停滞缠绕光束加成
highIsGood: true
name: webSpeedFactorBonus
published: true
stackable: true
unitID: 105
1623:
attributeID: 1623
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonus3AF
published: false
stackable: true
1624:
attributeID: 1624
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonus3CF
published: false
stackable: true
1625:
attributeID: 1625
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonus3GF
published: false
stackable: true
1626:
attributeID: 1626
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonus3MF
published: false
stackable: true
1631:
attributeID: 1631
dataType: 4
defaultValue: 0.0
description: Transport capacity (bandwidth) in m3 per hour.
displayNameID:
de: 'Logistische Kapazität '
en: Logistical Capacity
fr: Capacité logistique
ja: 輸送容量
ko: 보급 적재량
ru: Логистическая емкость
zh: 运能
highIsGood: true
name: logisticalCapacity
published: true
stackable: true
unitID: 134
1632:
attributeID: 1632
categoryID: 7
dataType: 11
defaultValue: 0.0
description: This type can only be found/used/created on a planet matching this
type ID.
displayNameID:
de: Planetentypeinschränkung
en: Planet Type Restriction
fr: Restriction de type de planète
ja: 惑星タイプの制限
ko: 행성 분류 제한
ru: Ограничение на тип планеты
zh: 行星类型限制
highIsGood: true
name: planetRestriction
published: true
stackable: true
unitID: 116
1633:
attributeID: 1633
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Megawatts per kilometer
displayNameID:
de: Energielast (pro km)
en: Power Load (per km)
fr: Facteur de charge (par km)
ja: パワーロード(km あたり)
ko: 전력 사용량(Km당)
ru: Загрузка реактора (на км)
zh: 能量载荷(每千米)
highIsGood: true
name: powerLoadPerKm
published: true
stackable: true
unitID: 107
1634:
attributeID: 1634
categoryID: 1
dataType: 5
defaultValue: 0.0
description: CPU Usage per kilometer
displayNameID:
de: CPU-Auslastung (pro km)
en: CPU Usage (per km)
fr: Utilisation CPU (par km)
ja: CPU 使用率(km あたり)
ko: CPU 사용량(Km당)
ru: Загрузка ЦПУ (на км)
zh: CPU使用量(每千米)
highIsGood: true
name: cpuLoadPerKm
published: true
stackable: true
unitID: 106
1635:
attributeID: 1635
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Used to calculate cpu load multiplier for PI links
displayNameID:
de: CPU-Auslastungsstufenmodifikator
en: CPU Load Level Modifier
fr: Modificateur de niveau de charge CPU
ja: CPU 負荷レベル修正乗数
ko: CPU 요구량 보정치
ru: Модификатор уровня загрузки ЦПУ
zh: CPU载荷等级调节因子
highIsGood: true
name: cpuLoadLevelModifier
published: true
stackable: true
1636:
attributeID: 1636
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Power load multiplier for PI link levels
displayNameID:
de: Energielaststufenmodifikator
en: Power Load Level Modifier
fr: Modificateur de niveau de charge de puissance
ja: パワーロードレベル修正乗数
ko: 파워그리드 요구량 보정치
ru: Модификатор уровня загрузки реактора
zh: 能量载荷等级调节因子
highIsGood: true
name: powerLoadLevelModifier
published: true
stackable: true
1638:
attributeID: 1638
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Base importation tax (ISK per m3 of volume) for commodities imported
to pin.
displayNameID:
de: Einfuhrsteuer
en: Import Tax
fr: Taxe d'importation
ja: 輸入税
ko: 수입 관세
ru: Налог на импорт
zh: 进口税
highIsGood: false
name: importTax
published: true
stackable: true
unitID: 133
1639:
attributeID: 1639
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Base export tax (ISK per m3 of volume) on commodities exported from
a planet via this pin.
displayNameID:
de: Ausfuhrsteuer
en: Export Tax
fr: Taxe d'exportation
ja: 輸出税
ko: 수출 관세
ru: Налог на экспорт
zh: 出口税
highIsGood: false
name: exportTax
published: true
stackable: true
unitID: 133
1640:
attributeID: 1640
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Cost multiplier per m3 volume of this commodity when importing to a
planet
highIsGood: false
name: importTaxMultiplier
published: false
stackable: true
unitID: 121
1641:
attributeID: 1641
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Export tax multiplier when exporting this commodity off a planet.
highIsGood: false
name: exportTaxMultiplier
published: false
stackable: true
unitID: 121
1642:
attributeID: 1642
categoryID: 7
dataType: 4
defaultValue: 100.0
description: Base amount (in units) of commodities extracted by an extractor pin.
displayNameID:
de: Extraktionsmenge
en: Extraction Quantity
fr: Volume d'extraction
ja: 抽出量
ko: 채굴 수량
ru: Количество экстракции
zh: 采集量
highIsGood: true
name: pinExtractionQuantity
published: true
stackable: true
1643:
attributeID: 1643
categoryID: 7
dataType: 4
defaultValue: 300.0
description: Base cycle time (in seconds) of an extractor pin.
displayNameID:
de: Zyklusdauer
en: Cycle Time
fr: Temps de cycle
ja: サイクル時間
ko: 사이클 시간
ru: Время цикла
zh: 运转周期
highIsGood: true
name: pinCycleTime
published: true
stackable: true
unitID: 3
1644:
attributeID: 1644
categoryID: 7
dataType: 5
defaultValue: 10.0
description: This is the radius that the depletion at this pin effects
highIsGood: true
name: extractorDepletionRange
published: false
stackable: true
unitID: 1
1645:
attributeID: 1645
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is the amount that is added to the depletion of a resource on
a planet
highIsGood: true
name: extractorDepletionRate
published: false
stackable: true
1646:
attributeID: 1646
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of CC-only hold
displayNameID:
de: Frachtraumkapazität der Kommandozentrale
en: Command Center Hold Capacity
fr: Capacité de la soute du centre de commandement
ja: 司令基地の収容容量
ko: 통제센터 저장고 적재량
ru: Объём отсека для центра управления
zh: 指挥中心储备能力
highIsGood: true
iconID: 71
name: specialCommandCenterHoldCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen, das im Frachtraum der Kommandozentrale gelagert werden
kann
en: The total volume that can be stored in the command center hold
fr: Volume total pouvant être stocké dans le centre de commandement.
ja: 司令基地ホールドに積載できる総量です
ko: 통제센터 저장고에 보관할 수 있는 최대 용량입니다.
ru: Максимальный объём, допустимый к размещению в бортовом отсеке для центра управления
zh: 指挥中心舱能装载的总体积
tooltipTitleID:
de: Frachtraumkapazität der Kommandozentrale
en: Command Center Hold Capacity
fr: Capacité de la soute du centre de commandement
ja: 司令基地ホールド容量
ko: 통제센터 저장고 적재량
ru: Вместимость отсека для центра управления
zh: 指挥中心舱容量
unitID: 9
1647:
attributeID: 1647
categoryID: 7
dataType: 4
defaultValue: 0.0
description: This attribute deactivates the booster after the character's age reaches
a certain amount
displayNameID:
de: Max. Pilotenalter
en: Maximum Pilot Age
fr: Âge maximum du pilote
ja: パイロット年齢上限
ko: 사용 가능한 파일럿의 최대 연령
ru: Максимальный возраст пилота
zh: 最大飞行员年龄
highIsGood: true
name: boosterMaxCharAgeHours
published: true
stackable: true
unitID: 129
1648:
attributeID: 1648
categoryID: 12
dataType: 4
defaultValue: 0.0
description: "This controls how L1 AI target switches\r\nWhen disabled AI_ChanceToNotTargetSwitch,
AI_ShouldUseEffectMultiplier, and AI_ShouldUseSignatureRadius are disabled also."
highIsGood: true
name: AI_ShouldUseTargetSwitching
published: false
stackable: true
1649:
attributeID: 1649
categoryID: 12
dataType: 3
defaultValue: 0.0
description: Should use secondary effect on other targets?
highIsGood: true
name: AI_ShouldUseSecondaryTarget
published: false
stackable: true
1650:
attributeID: 1650
categoryID: 12
dataType: 3
defaultValue: 0.0
description: Should this type use signature radius
highIsGood: true
name: AI_ShouldUseSignatureRadius
published: false
stackable: true
1651:
attributeID: 1651
categoryID: 12
dataType: 5
defaultValue: 0.0
description: A percentage chance to not change targets 0.0 - 1.0. 1.0 they will
never change targets 0.0 they will always change targets
highIsGood: true
name: AI_ChanceToNotTargetSwitch
published: false
stackable: true
unitID: 127
1652:
attributeID: 1652
categoryID: 12
dataType: 3
defaultValue: 0.0
description: Should the entity watch for effects when choosing targets
highIsGood: true
name: AI_ShouldUseEffectMultiplier
published: false
stackable: true
1653:
attributeID: 1653
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of Planetary Commodities hold
displayNameID:
de: Planetarische Güter-Lagerkapazität
en: Planetary Commodities Hold Capacity
fr: Capacité de la soute de marchandises planétaires
ja: 惑星商品の収容容量
ko: 행성 생산품 창고 적재량
ru: Объём отсека для продукции наземных баз
zh: 行星资源物品储备能力
highIsGood: true
iconID: 71
name: specialPlanetaryCommoditiesHoldCapacity
published: true
stackable: true
tooltipDescriptionID:
de: Das maximale Volumen, das im Frachtraum für planetare Güter gelagert werden
kann
en: The total volume that can be stored in the planetary commodities hold
fr: Volume total pouvant être stocké dans la soute de marchandises planétaires.
ja: 惑星商品ホールドに積載できる総量です
ko: 행성 생산품 창고에 저장할 수 있는 최대 용량입니다.
ru: Максимальный объём, допустимый к размещению в бортовом отсеке для продукции
наземных баз
zh: 行星资源物品舱能装载的总体积
tooltipTitleID:
de: Fassungsvermögen für planetare Güter
en: Planetary Commodities Hold Capacity
fr: Capacité de la soute de marchandises planétaires
ja: 惑星商品ホールド容量
ko: 행성 생산품 창고 적재량
ru: Вместимость отсека для продукции наземных баз
zh: 行星资源物品舱容量
unitID: 9
1654:
attributeID: 1654
categoryID: 12
dataType: 3
defaultValue: 0.0
description: Can not be attacked by doomsday devices
displayNameID:
de: Immun gegen Angriffe von Superwaffen
en: Immune to super weapon attacks
fr: Immunité contre les attaques de super armes
ja: 超兵器の攻撃の影響を受けない
ko: 수퍼무기 공격에 면역
ru: Неуязвим к орудиям Судного дня
zh: 不受超级武器伤害
highIsGood: true
name: AI_ImmuneToSuperWeapon
published: true
stackable: true
1655:
attributeID: 1655
categoryID: 12
dataType: 5
defaultValue: -1.0
description: The Preferred signature radius for attack. If it is 0 or below it uses
the ships signature radius instead.
displayNameID:
de: Bevorzugter Signaturradius
en: Preferred Signature Radius
fr: Rayon de signature préféré
ja: 推奨シグネチャ半径
ko: 선호 시그니처 반경
ru: Предпочтительный радиус сигнатуры
zh: 首选信号半径
highIsGood: true
name: AI_PreferredSignatureRadius
published: true
stackable: true
unitID: 1
1656:
attributeID: 1656
categoryID: 12
dataType: 5
defaultValue: 0.7
description: Tanking modifier applied to drones if their owner is tanking. 1.0 is
no modifier
displayNameID:
de: Modifikator für das Tanken bei Drohnen
en: Drone Tanking Modifier
fr: Modificateur de protection de drone
ja: ドローンタンキング修正乗数
ko: 드론 방어 보정치
ru: Модификатор танковки дронов
zh: 无人机抗性调节值
highIsGood: true
name: AI_TankingModifierDrone
published: false
stackable: true
1657:
attributeID: 1657
categoryID: 12
dataType: 5
defaultValue: 0.7
description: Tanking modifier applied to ships. 1.0 is no modifier.
displayNameID:
de: Modifikator für das Tanken
en: Tanking Modifier
fr: Modificateur de protection
ja: タンキング修正乗数
ko: 방어 보정치
ru: Модификатор танковки
zh: 抗性调节值
highIsGood: true
name: AI_TankingModifier
published: true
stackable: true
1658:
attributeID: 1658
categoryID: 23
dataType: 2
defaultValue: 300000.0
description: The current duration for the remote ECM ( this is recalculated each
time it is activated )
displayNameID:
de: Dauer der NPC-Remote-ECM
en: NPC Remote ECM Duration
fr: Durée de CME à distance PNJ
ja: NPC リモート ECM 時間
ko: NPC 원격 ECM 지속시간
ru: Время цикла систем РЭБ NPC
zh: NPC远程ECM持续时间
highIsGood: true
name: entityRemoteECMDuration
published: true
stackable: true
1659:
attributeID: 1659
categoryID: 23
dataType: 5
defaultValue: 10000.0
description: Lower cap, so even if more players are added to the bubble remote ECM
duration will not go below this value
displayNameID:
de: Minimaldauer der NPC-Remote-ECM
en: NPC Remote ECM Minimum Duration
fr: Durée minimum de CME à distance PNJ
ja: NPC リモート ECM 最短時間
ko: NPC 원격 ECM 최소지속시간
ru: Минимальное время цикла систем РЭБ NPC
zh: NPC远程ECM最短持续时间
highIsGood: true
name: entityRemoteECMMinDuration
published: true
stackable: true
1660:
attributeID: 1660
categoryID: 23
dataType: 5
defaultValue: 0.9
description: The scaling factor used for the NPC remote ECM
displayNameID:
de: Skalierungsfaktor der Dauer der NPC-Remote-ECM
en: NPC Remote ECM Duration Scaling Factor
fr: Facteur d'échelle de durée de CME à distance PNJ
ja: NPC リモート ECM 時間乗数
ko: NPC 원격 ECM 지속시간 규모 요인
ru: Коэффициент времени цикла систем РЭБ NPC
zh: NPC远程ECM持续时间比例因数
highIsGood: true
name: entityRemoteECMDurationScale
published: true
stackable: true
1661:
attributeID: 1661
categoryID: 23
dataType: 5
defaultValue: 300000.0
description: The base time between ECM bursts
displayNameID:
de: Grunddauer der NPC-Remote-ECM
en: NPC remote ECM base duration
fr: Durée de base de CME à distance PNJ
ja: NPC リモート ECM ベース時間
ko: NPC 원격 ECM 기지 지속시간
ru: Базовое время цикла систем РЭБ NPC
zh: NPC远程ECM基础持续时间
highIsGood: true
name: entityRemoteECMBaseDuration
published: true
stackable: true
1662:
attributeID: 1662
categoryID: 23
dataType: 4
defaultValue: 8.0
description: The number of players in each step of scaling of remote ECM
displayNameID:
de: Zusätzliche Spielerskalierung der NPC-Remote-ECM
en: NPC remote ECM Extra Player Scale
fr: Échelle de joueur supplémentaire CME à distance PNJ
ja: NPC リモート ECM エクストラプレイヤースケール
ko: NPC 원격 ECM 추가 플레이어 규모
ru: Коэффициент систем РЭБ NPC за кол-во игроков
zh: NPC远程ECM额外玩家比例
highIsGood: true
name: entityRemoteECMExtraPlayerScale
published: true
stackable: true
1663:
attributeID: 1663
categoryID: 23
dataType: 4
defaultValue: 40.0
description: The base number of players, where the scaling of the remote ECM should
start
displayNameID:
de: Angestrebte Spieleranzahl der NPC-Remote-ECM
en: NPC remote ECM intended number of players
fr: Nombre de joueurs prévu CME à distance PNJ
ja: NPC リモート ECM 想定プレイヤー数
ko: NPC 원격 ECM 플레이어 목표인원
ru: Установленное количество пилотов для систем РЭБ NPC
zh: NPC远程ECM应有玩家数
highIsGood: true
name: entityRemoteECMIntendedNumPlayers
published: true
stackable: true
1664:
attributeID: 1664
categoryID: 23
dataType: 5
defaultValue: 1.0
description: Chance that the NPC remote ECM fires
displayNameID:
de: NPC-Remote-ECM-Wahrscheinlichkeit
en: NPC remote ECM chance
fr: Chance de CME à distance PNJ
ja: NPC リモート ECM チャンス
ko: NPC 원격 ECM 확률
ru: Шанс действия систем РЭБ NPC
zh: NPC远程ECM机率
highIsGood: true
name: entityRemoteECMChanceOfActivation
published: true
stackable: true
1669:
attributeID: 1669
dataType: 5
defaultValue: 0.0
description: Bonus 1 for ORE Industrials
highIsGood: true
name: shipBonusOreIndustrial1
published: false
stackable: true
1670:
attributeID: 1670
dataType: 5
defaultValue: 0.0
description: Bonus 2 for ORE Industrials
highIsGood: true
name: shipBonusOreIndustrial2
published: false
stackable: true
1671:
attributeID: 1671
categoryID: 20
dataType: 5
defaultValue: 0.0
description: Bonus applied to all NPCs in the same group. Used by the NPCGroupShieldAssist
effect. Negative values is a bonus so e.g. -20 is a 20% bonus
displayNameID:
de: Schildwiderstand für NPC-Gruppen
en: NPC group shield resistance bonus
fr: Bonus de résistance de bouclier de groupe PNJ
ja: NPC グループシールドレジスタンスボーナス
ko: NPC 그룹 실드 저항 보너스
ru: Влияние на сопротивляемость щитов группы NPC
zh: NPC群体护盾抗性加成
highIsGood: true
name: entityGroupShieldResistanceBonus
published: true
stackable: true
unitID: 109
1672:
attributeID: 1672
categoryID: 20
dataType: 5
defaultValue: 10000.0
description: Duration for the NPCGroupShieldAssist effect
displayNameID:
de: Schildwiderstandsdauer für NPC-Gruppen
en: NPC group shield resistance duration
fr: Durée de résistance de bouclier de groupe PNJ
ja: NPC グループシールドレジスタンス時間
ko: NPC 그룹 실드 저항 지속시간
ru: Длительность сопротивляемости щитов группы NPC
zh: NPC群体护盾抗性持续时间
highIsGood: true
name: entityGroupShieldResistanceDuration
published: true
stackable: true
1673:
attributeID: 1673
categoryID: 20
dataType: 5
defaultValue: 1.0
description: Activation chance of the NPCGroupShieldAssist effect
displayNameID:
de: Aktivierungschance des Schildwiderstandes für NPC-Gruppen
en: NPC group shield resistance activation chance
fr: Chance d'activation de résistance de bouclier de groupe PNJ
ja: NPC グループシールドレジスタンス起動チャンス
ko: NPC 그룹 실드 저항 활성화 확률
ru: Вероятность активации сопротивляемости щитов группы NPC
zh: NPC群体护盾防御机率
highIsGood: true
name: entityGroupShieldResistanceActivationChance
published: true
stackable: true
1674:
attributeID: 1674
categoryID: 20
dataType: 5
defaultValue: 0.0
description: amount of speed increase by NPCGroupSpeedAssist effect. Negative values
is a bonus so e.g. -20 is a 20% bonus
highIsGood: true
name: entityGroupSpeedBonus
published: true
stackable: true
unitID: 109
1675:
attributeID: 1675
categoryID: 20
dataType: 5
defaultValue: 0.0
description: Amount of propulsion jamming assist. Used by NPCGroupPropJamAssist.
Negative values is a bonus so e.g. -20 is a 20% bonus
displayNameID:
de: Bonus bei Störmodulen für Antriebssysteme für NPC-Gruppen
en: NPC group propulsion jamming bonus
fr: Bonus de brouillage de propulsion de groupe PNJ
ja: NPC グループ推進力ジャミングボーナス
ko: NPC 그룹 추진기 재밍 보너스
ru: Влияние на шанс ограничения подвижности группой NPC
zh: NPC群体推进干扰加成
highIsGood: true
name: entityGroupPropJamBonus
published: true
stackable: true
unitID: 109
1676:
attributeID: 1676
categoryID: 20
dataType: 5
defaultValue: 0.0
description: Amount of armor resistance bonus. Used by NPCGroupArmorAssist. Negative
values is a bonus so e.g. -20 is a 20% bonus
displayNameID:
de: Panzerung-Resistenzbonus für NPC-Gruppen
en: NPC group armor resistance bonus
fr: Bonus de résistance de blindage de groupe PNJ
ja: NPC グループアーマーレジスタンスボーナス
ko: NPC 그룹 장갑 저항 보너스
ru: Влияние на сопротивляемость брони группы NPC
zh: NPC群体装甲抗性加成
highIsGood: true
name: entityGroupArmorResistanceBonus
published: true
stackable: true
unitID: 109
1677:
attributeID: 1677
categoryID: 20
dataType: 5
defaultValue: 10000.0
description: Duration of NPCGroupArmorAssist effect.
highIsGood: true
name: entityGroupSpeedDuration
published: true
stackable: true
1678:
attributeID: 1678
categoryID: 20
dataType: 5
defaultValue: 1.0
description: Activation chance for NPCGroupSpeedAssist effect.
highIsGood: true
name: entityGroupSpeedActivationChance
published: true
stackable: true
1679:
attributeID: 1679
categoryID: 20
dataType: 5
defaultValue: 10000.0
description: Duration of NPCGroupPropJamAssist effect.
highIsGood: true
name: entityGroupPropJamDuration
published: true
stackable: true
1680:
attributeID: 1680
categoryID: 20
dataType: 5
defaultValue: 1.0
description: Activation chance of NPCGroupPropJamAssist effect.
highIsGood: true
name: entityGroupPropJamActivationChance
published: true
stackable: true
1681:
attributeID: 1681
categoryID: 20
dataType: 5
defaultValue: 10000.0
description: Duration of NPCGroupArmorAssist effect.
highIsGood: true
name: entityGroupArmorResistanceDuration
published: true
stackable: true
1682:
attributeID: 1682
categoryID: 20
dataType: 5
defaultValue: 1.0
description: Activation chance for NPCGroupArmorAssist effect.
highIsGood: true
name: entityGroupArmorResistanceActivationChance
published: true
stackable: true
1683:
attributeID: 1683
dataType: 5
defaultValue: 0.012
description: ''
displayNameID:
de: Abklingfaktor
en: decay factor
fr: facteur de décomposition
ja: 劣化乗数
ko: 폐기 요인
ru: фактор ослабления
zh: 老化因子
highIsGood: true
name: ecuDecayFactor
published: true
stackable: true
1684:
attributeID: 1684
dataType: 4
defaultValue: 9.2
description: ''
displayNameID:
de: Maximales Volumen
en: Maximum Volume
fr: Volume maximal
ja: 最大容量
ko: 최대 볼륨
ru: Максимальный объём
zh: 最大体积
highIsGood: true
name: ecuMaxVolume
published: true
stackable: true
1685:
attributeID: 1685
dataType: 0
defaultValue: 0.5
description: ''
highIsGood: true
name: ecuOverlapFactor
published: false
stackable: true
1686:
attributeID: 1686
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage reduction for system effects
displayNameID:
de: Systemeffekt-Schadensreduktion
en: System effect damage reduction
fr: Réduction de dégâts d'effet système
ja: システムエフェクトダメージ軽減
ko: 시스템 효과 피해 감소
ru: Снижение урона общесистемным эффектом
zh: 星系影响伤害减少
highIsGood: true
name: systemEffectDamageReduction
published: true
stackable: true
unitID: 124
1687:
attributeID: 1687
dataType: 5
defaultValue: 0.8
description: ''
highIsGood: true
name: ecuNoiseFactor
published: false
stackable: true
1688:
attributeID: 1688
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Second Stock Bonus on Pirate Faction Ships.
highIsGood: true
name: shipBonusRole8
published: false
stackable: true
1689:
attributeID: 1689
dataType: 5
defaultValue: 0.3
description: ''
highIsGood: true
name: ecuAreaOfInfluence
published: false
stackable: true
1690:
attributeID: 1690
dataType: 5
defaultValue: 110.0
description: CPU cost of extractor head
displayNameID:
de: Extraktorkopf-CPU
en: Extractor head CPU
fr: CPU de tête d'extracteur
ja: 抽出ヘッド CPU
ko: 자원추출기 처리부 CPU
ru: Нагрузка экстракторов на ЦПУ
zh: 采集点CPU
highIsGood: true
name: ecuExtractorHeadCPU
published: true
stackable: true
unitID: 106
1691:
attributeID: 1691
dataType: 5
defaultValue: 500.0
description: Power cost for a extractor head
displayNameID:
de: Extraktorkopf-Leistung
en: Extractor head Power
fr: Puissance de tête d'extracteur
ja: 抽出ヘッドパワー
ko: 자원추출기 처리부 전력
ru: Нагрузка экстракторов на питание
zh: 采集点能量
highIsGood: true
name: ecuExtractorHeadPower
published: true
stackable: true
unitID: 107
1692:
attributeID: 1692
dataType: 4
defaultValue: 0.0
description: "Authoring has been moved to FSD.\r\nmeta group of type\r\n\r\n3: Story-line
(Cosmos)\r\n4: Faction\r\n5: Officer (rare asteroid NPCs)\r\n6: Deadspace\r\n\r\n"
highIsGood: true
name: metaGroupID
published: false
stackable: true
1695:
attributeID: 1695
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel01
published: false
stackable: true
1696:
attributeID: 1696
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel02
published: false
stackable: true
1697:
attributeID: 1697
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel03
published: false
stackable: true
1698:
attributeID: 1698
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel04
published: false
stackable: true
1699:
attributeID: 1699
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel05
published: false
stackable: true
1700:
attributeID: 1700
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel06
published: false
stackable: true
1701:
attributeID: 1701
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel07
published: false
stackable: true
1702:
attributeID: 1702
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel08
published: false
stackable: true
1703:
attributeID: 1703
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel09
published: false
stackable: true
1704:
attributeID: 1704
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Angel space
highIsGood: true
name: distributionIDAngel10
published: false
stackable: true
1705:
attributeID: 1705
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood01
published: false
stackable: true
1706:
attributeID: 1706
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood02
published: false
stackable: true
1707:
attributeID: 1707
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood03
published: false
stackable: true
1708:
attributeID: 1708
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood04
published: false
stackable: true
1709:
attributeID: 1709
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood05
published: false
stackable: true
1710:
attributeID: 1710
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood06
published: false
stackable: true
1711:
attributeID: 1711
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood07
published: false
stackable: true
1712:
attributeID: 1712
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood08
published: false
stackable: true
1713:
attributeID: 1713
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood09
published: false
stackable: true
1714:
attributeID: 1714
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Blood Raider space
highIsGood: true
name: distributionIDBlood10
published: false
stackable: true
1715:
attributeID: 1715
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista01
published: false
stackable: true
1716:
attributeID: 1716
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista02
published: false
stackable: true
1717:
attributeID: 1717
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista03
published: false
stackable: true
1718:
attributeID: 1718
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista04
published: false
stackable: true
1719:
attributeID: 1719
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista05
published: false
stackable: true
1720:
attributeID: 1720
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista06
published: false
stackable: true
1721:
attributeID: 1721
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista07
published: false
stackable: true
1722:
attributeID: 1722
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista08
published: false
stackable: true
1723:
attributeID: 1723
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista09
published: false
stackable: true
1724:
attributeID: 1724
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Guristas space
highIsGood: true
name: distributionIDGurista10
published: false
stackable: true
1725:
attributeID: 1725
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone01
published: false
stackable: true
1726:
attributeID: 1726
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone02
published: false
stackable: true
1727:
attributeID: 1727
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone03
published: false
stackable: true
1728:
attributeID: 1728
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone04
published: false
stackable: true
1729:
attributeID: 1729
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone05
published: false
stackable: true
1730:
attributeID: 1730
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone06
published: false
stackable: true
1731:
attributeID: 1731
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone07
published: false
stackable: true
1732:
attributeID: 1732
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone08
published: false
stackable: true
1733:
attributeID: 1733
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone09
published: false
stackable: true
1734:
attributeID: 1734
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Rogue Drone space
highIsGood: true
name: distributionIDRogueDrone10
published: false
stackable: true
1735:
attributeID: 1735
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha01
published: false
stackable: true
1736:
attributeID: 1736
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha02
published: false
stackable: true
1737:
attributeID: 1737
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha03
published: false
stackable: true
1738:
attributeID: 1738
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha04
published: false
stackable: true
1739:
attributeID: 1739
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha05
published: false
stackable: true
1740:
attributeID: 1740
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha06
published: false
stackable: true
1741:
attributeID: 1741
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha07
published: false
stackable: true
1742:
attributeID: 1742
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha08
published: false
stackable: true
1743:
attributeID: 1743
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha09
published: false
stackable: true
1744:
attributeID: 1744
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Sansha space
highIsGood: true
name: distributionIDSansha10
published: false
stackable: true
1745:
attributeID: 1745
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis01
published: false
stackable: true
1746:
attributeID: 1746
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis02
published: false
stackable: true
1747:
attributeID: 1747
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis03
published: false
stackable: true
1748:
attributeID: 1748
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis04
published: false
stackable: true
1749:
attributeID: 1749
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis05
published: false
stackable: true
1750:
attributeID: 1750
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis06
published: false
stackable: true
1751:
attributeID: 1751
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis07
published: false
stackable: true
1752:
attributeID: 1752
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis08
published: false
stackable: true
1753:
attributeID: 1753
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis09
published: false
stackable: true
1754:
attributeID: 1754
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for sov upgrades in Serpentis space
highIsGood: true
name: distributionIDSerpentis10
published: false
stackable: true
1755:
attributeID: 1755
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID01
published: false
stackable: true
1756:
attributeID: 1756
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID02
published: false
stackable: true
1757:
attributeID: 1757
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID03
published: false
stackable: true
1758:
attributeID: 1758
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID04
published: false
stackable: true
1759:
attributeID: 1759
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID05
published: false
stackable: true
1760:
attributeID: 1760
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID06
published: false
stackable: true
1761:
attributeID: 1761
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID07
published: false
stackable: true
1762:
attributeID: 1762
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID08
published: false
stackable: true
1763:
attributeID: 1763
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID09
published: false
stackable: true
1764:
attributeID: 1764
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Distribution ID for global sov upgrades
highIsGood: true
name: distributionID10
published: false
stackable: true
1766:
attributeID: 1766
categoryID: 31
dataType: 12
defaultValue: 0.0
description: This attribute is used on entities to link them to a player ship group.
This is then used to determine which overview icon they should get, among other
things
highIsGood: true
name: entityOverviewShipGroupId
published: false
stackable: true
unitID: 115
1768:
attributeID: 1768
categoryID: 7
dataType: 4
defaultValue: 0.0
description: 'The value of this attribute is a graphicsID which controls the color
scheme of this type. It is used to apply said color scheme to items of other types
whose gfx representation is tied in with the attribute holder. Example: Turrets
on ships.'
highIsGood: false
name: typeColorScheme
published: false
stackable: false
1770:
attributeID: 1770
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of material bay
displayNameID:
de: Kapazität des Spezialmaterialien-Hangars
en: Special material bay capacity
fr: Capacité de la baie à matériel spécial
ja: 特殊資源ベイの容量
ko: 특수 자원 저장소 적재량
ru: Объём отсека для особых материалов
zh: 特殊材料仓容量
highIsGood: true
name: specialMaterialBayCapacity
published: true
stackable: true
unitID: 9
1771:
attributeID: 1771
categoryID: 7
dataType: 11
defaultValue: 0.0
description: Type of object which this object transforms into.
highIsGood: true
name: constructionType
published: false
stackable: true
1772:
attributeID: 1772
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to chance of opening a container (for skills).
displayNameID:
de: Zugriffsschwierigkeitsbonus
en: Access Difficulty Bonus
fr: Bonus de difficulté d'accès
ja: アクセス難度ボーナス
ko: 잠금 해제 보너스
ru: Влияние на сложность доступа
zh: 获取成功率
highIsGood: true
name: accessDifficultyBonusAbsolutePercent
published: true
stackable: true
unitID: 127
1773:
attributeID: 1773
categoryID: 7
dataType: 0
defaultValue: 2.0
description: "Used to describe what sex a given item is meant for.\r\n\r\n1 = Male,\r\n2
= Unisex,\r\n3 = Female"
displayNameID:
de: Geschlecht
en: Gender
fr: Sexe
ja: 性別
ko: 성별
ru: Пол
zh: 性别
highIsGood: true
name: gender
published: true
stackable: true
unitID: 142
1775:
attributeID: 1775
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verbrauchsquantitäts-Bonus
en: Consumption Quantity Bonus
fr: Bonus de quantité consommée
ja: 消費量ボーナス
ko: 소모량 보너스
ru: Уменьшение количества расходуемого топлива
zh: 消耗量加成
highIsGood: true
name: consumptionQuantityBonusPercent
published: true
stackable: true
unitID: 105
1778:
attributeID: 1778
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is a fake attribute for show info purposes.
displayNameID:
de: Produktionskostenbonus
en: Manufacture Cost Bonus
fr: Bonus de coût de production
ja: 製造コストボーナス
ko: 생산 비용 보너스
ru: Уменьшение расходов на производство
zh: 制造花费加成
highIsGood: true
name: manufactureCostBonusShowInfo
published: true
stackable: true
unitID: 105
1780:
attributeID: 1780
dataType: 5
defaultValue: 0.1
description: ''
highIsGood: true
name: npcCustomsOfficeTaxRate
published: false
stackable: true
1781:
attributeID: 1781
dataType: 5
defaultValue: 0.1
description: ''
highIsGood: true
name: defaultCustomsOfficeTaxRate
published: false
stackable: true
1782:
attributeID: 1782
categoryID: 10
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Genehmigte Drohnengruppe
en: Allowed Drone Group
fr: Groupe de drones autorisé
ja: ドローングループを許可
ko: 드론 그룹 허용
ru: Разрешенная группа дронов
zh: 允许的无人机组别
highIsGood: true
name: allowedDroneGroup1
published: false
stackable: true
unitID: 115
1783:
attributeID: 1783
categoryID: 10
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Genehmigte Drohnengruppe
en: Allowed Drone Group
fr: Groupe de drones autorisé
ja: ドローングループを許可
ko: 드론 그룹 허용
ru: Разрешенная группа дронов
zh: 允许的无人机组别
highIsGood: true
name: allowedDroneGroup2
published: false
stackable: true
unitID: 115
1785:
attributeID: 1785
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Capital Sized Vessel
en: Capital Sized Vessel
fr: Vaisseau de taille capitale
ja: 母艦級艦船
ko: 캐피탈 크기 함선
ru: Корабль КБТ-класса
zh: 旗舰级舰船
highIsGood: true
name: isCapitalSize
published: false
stackable: true
unitID: 137
1786:
attributeID: 1786
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used by Battlecruisers for large turret powergrid reduction
highIsGood: true
name: bcLargeTurretPower
published: false
stackable: true
1787:
attributeID: 1787
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used by Battlecruisers for large turret CPU reduction
highIsGood: true
name: bcLargeTurretCPU
published: false
stackable: true
1788:
attributeID: 1788
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used by Battlecruisers for large turret capacitor reduction
highIsGood: true
name: bcLargeTurretCap
published: false
stackable: true
1790:
attributeID: 1790
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used by Battlecruisers for Siege Missile CPU reduction
highIsGood: true
name: bcSiegeMissileCPU
published: false
stackable: true
1791:
attributeID: 1791
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Used by Battlecruisers for siege missile powergrid reduction
highIsGood: true
name: bcSiegeMissilePower
published: false
stackable: true
1792:
attributeID: 1792
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusBC3
published: false
stackable: true
1793:
attributeID: 1793
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusBC4
published: false
stackable: true
1794:
attributeID: 1794
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to booster effect.
displayNameID:
de: Effektbonus
en: Effect Bonus
fr: Bonus d'effet
ja: 効果ボーナス
ko: 효과 보너스
ru: Бонус эффекта
zh: 效果加成
highIsGood: true
name: skillBonusBooster
published: true
stackable: true
unitID: 105
1795:
attributeID: 1795
categoryID: 7
dataType: 5
defaultValue: 10000.0
description: reload time (ms)
displayNameID:
de: Aufladezeit
en: Reload Time
fr: Temps de recharge
ja: リロード時間
ko: 재장전 시간
ru: Время перезарядки
zh: 重新装填时间
highIsGood: false
iconID: 1397
name: reloadTime
published: true
stackable: true
unitID: 101
1797:
attributeID: 1797
dataType: 4
defaultValue: 0.0
description: This item of clothing covers multiple areas of the body, so the category
of clothes specified by this attribute is no longer mandatory
displayNameID:
de: Benötigt keinen Kleidungstyp
en: Does Not Require Clothing Type
fr: Ne nécessite pas de type de vêtement
ja: 衣服タイプの指定なし
ko: 의상 분류 필요 없음
ru: Тип одежды не требуется
zh: 不要求服饰类别
highIsGood: true
name: clothingAlsoCoversCategory
published: false
stackable: true
1798:
attributeID: 1798
categoryID: 7
dataType: 3
defaultValue: 0.0
description: When set to non-zero on a module with an assistance effect, the module
cannot be activated against a target that has a positive disallowOffensiveModifiers
attribute
displayNameID:
de: Gegen EW-immune Ziele verbieten
en: Disallow against EW-immune target
fr: Interdire contre les cibles immunisées contre la guerre électronique
ja: EW 免疫ターゲットを却下
ko: EW-면역 타겟 공격 불허
ru: Запрещено применение по целям с иммунитетом к системам РЭБ
zh: 不允许针对免疫电子战的目标
highIsGood: false
name: disallowAgainstEwImmuneTarget
published: false
stackable: true
unitID: 137
1799:
attributeID: 1799
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Genolution Set Bonus
en: Genolution Set Bonus
fr: Bonus d'ensemble Génolution
ja: ジェノリューションセットボーナス
ko: 제놀루션 세트 보너스
ru: Бонус от комплекта «Генолюция»
zh: 格鲁汀套装加成
highIsGood: true
name: implantSetChristmas
published: true
stackable: true
unitID: 104
1803:
attributeID: 1803
categoryID: 7
dataType: 5
defaultValue: 0.0
description: reduction in MicroWarp Drive signature
highIsGood: true
name: MWDSignatureRadiusBonus
published: false
stackable: true
1804:
attributeID: 1804
categoryID: 4
dataType: 5
defaultValue: 0.0
description: Capacity of Quafe hold
displayNameID:
de: Quafe-Fassungsvermögen
en: Quafe Hold Capacity
fr: Capacité de la soute à Quafe
ja: クァフェホールド容量
ko: 퀘이프 저장고 적재량
ru: Ёмкость отсека для «Квейф»
zh: 酷菲货舱容量
highIsGood: true
name: specialQuafeHoldCapacity
published: false
stackable: true
unitID: 9
1806:
attributeID: 1806
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is a display-only attribute for showinfo
displayNameID:
de: Erfordert Souveränität
en: Requires Sovereignty
fr: Souveraineté requise
ja: 領有権必要
ko: 소버린티가 필요합니다.
ru: Требуется право владения
zh: 需要主权
highIsGood: true
name: requiresSovereigntyDisplayOnly
published: true
stackable: true
unitID: 137
1808:
attributeID: 1808
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: nosReflector
published: true
stackable: false
1809:
attributeID: 1809
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: neutReflector
published: true
stackable: false
1811:
attributeID: 1811
dataType: 5
defaultValue: 0.0
description: Chance of reflecting NOS/neut effect back on attacker
displayNameID:
de: Capacitor Angriff Reflektionschance
en: Capacitor Attack Reflect Chance
fr: Chance de renvoi d'attaque de capaciteur
ja: キャパシタ攻撃成功率
ko: 캐패시터 공격 반사 기회
ru: Шанс отражения атаки накопителем
zh: 电容攻击反射几率
highIsGood: true
name: capAttackReflector
published: true
stackable: true
unitID: 111
1812:
attributeID: 1812
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Turret damage is reduced when shooting at targets with a sig radius
below this value.
displayNameID:
de: Damage Reduction Threshold
en: Damage Reduction Threshold
fr: Seuil de réduction des dégâts
ja: ダメージ減少境界値
ko: 피해 감소 한계치
ru: Порог снижения урона
zh: 伤害减免阀值
highIsGood: true
name: turretDamageScalingRadius
published: true
stackable: true
unitID: 1
1813:
attributeID: 1813
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This attribute is used by the effect which sets titans' turrets to
reduce damage below a certain target signature radius.
displayNameID:
de: Schadensverändernder Radius der Geschütztürme
en: Turret Damage Scaling Radius
fr: Rayon d'échelle des dégâts de tourelle
ja: タレットダメージスケール半径
ko: 터렛 피해량 조절 범위
ru: Радиус уменьшения наносимых повреждений
zh: 炮台伤害调整范围
highIsGood: true
name: titanBonusScalingRadius
published: false
stackable: true
unitID: 1
1814:
attributeID: 1814
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: nosReflectAmount
published: true
stackable: true
unitID: 111
1815:
attributeID: 1815
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: neutReflectAmount
published: true
stackable: true
unitID: 111
1816:
attributeID: 1816
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Neutralizer Reflektionswert
en: Neutralizer Reflect Amount
fr: Quantité renvoyée par le neutraliseur
ja: ニュートラライザー残量
ko: 뉴트럴라이저 적용값
ru: Количество отражаемого воздействия при нейтрализации энергии
zh: 中和器反射量
highIsGood: true
name: neutReflectAmountBonus
published: true
stackable: false
unitID: 105
1817:
attributeID: 1817
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: 'Energy Leech Reflektionswert '
en: Energy Leech Reflect Amount
fr: Quantité renvoyée par la sangsue énergétique
ja: エネルギー吸引残量
ko: 에너지 흡수 적용값
ru: Количество отражаемого воздействия при паразитной подзарядке
zh: 掠能器反射量
highIsGood: true
name: nosReflectAmountBonus
published: true
stackable: false
unitID: 105
1818:
attributeID: 1818
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: aurumConversionRate
published: false
stackable: true
1820:
attributeID: 1820
categoryID: 7
dataType: 2
defaultValue: 10000000.0
description: The base cost of hiring an ally into a war
highIsGood: true
name: baseDefenderAllyCost
published: false
stackable: true
unitID: 133
1821:
attributeID: 1821
categoryID: 7
dataType: 2
defaultValue: 0.0
description: ''
displayNameID:
de: Alliierten-Kosten-Modifikator
en: Ally Cost Modifier Percentage Per Level
fr: Pourcentage du modificateur de coût d'allié par niveau
ja: 援助要請費用修正
ko: 레벨별 동맹 비용 비율
ru: Модификатор стоимости альянса за каждую степень
zh: 每等级盟军费用乘数百分比
highIsGood: true
name: skillAllyCostModifierBonus
published: true
stackable: true
1822:
attributeID: 1822
dataType: 5
defaultValue: 0.0
description: Reduction in energy turret capacitor use
highIsGood: true
name: rookieSETCapBonus
published: false
stackable: true
1823:
attributeID: 1823
dataType: 5
defaultValue: 0.0
description: Energy turret damage bonus
highIsGood: true
name: rookieSETDamageBonus
published: false
stackable: true
1824:
attributeID: 1824
dataType: 5
defaultValue: 0.0
description: Bonus to tracking disruptor effectiveness
highIsGood: true
name: rookieWeaponDisruptionBonus
published: false
stackable: true
1825:
attributeID: 1825
dataType: 5
defaultValue: 0.0
description: Bonus to armor resistances
highIsGood: true
name: rookieArmorResistanceBonus
published: false
stackable: true
1826:
attributeID: 1826
dataType: 5
defaultValue: 0.0
description: Small Hybrid Turret optimal range bonus
highIsGood: true
name: rookieSHTOptimalBonus
published: false
stackable: true
1827:
attributeID: 1827
dataType: 5
defaultValue: 0.0
description: Bonus to kinetic missile damage
highIsGood: true
name: rookieMissileKinDamageBonus
published: false
stackable: true
1828:
attributeID: 1828
dataType: 5
defaultValue: 0.0
description: ECM Strength Bonus
highIsGood: true
name: rookieECMStrengthBonus
published: false
stackable: true
1829:
attributeID: 1829
dataType: 5
defaultValue: 0.0
description: Shield resistance bonus
highIsGood: true
name: rookieShieldResistBonus
published: false
stackable: true
1830:
attributeID: 1830
dataType: 5
defaultValue: 0.0
description: Bonus to Small Hybrid Turret damage
highIsGood: true
name: rookieSHTDamageBonus
published: false
stackable: true
1831:
attributeID: 1831
dataType: 5
defaultValue: 0.0
description: Bonus to drone damage, HP and mining yield
highIsGood: true
name: rookieDroneBonus
published: false
stackable: true
1832:
attributeID: 1832
dataType: 5
defaultValue: 0.0
description: Bonus to sensor damper effectiveness
highIsGood: true
name: rookieDampStrengthBonus
published: false
stackable: true
1833:
attributeID: 1833
dataType: 5
defaultValue: 0.0
description: Bonus to armor repair amount
highIsGood: true
name: rookieArmorRepBonus
published: false
stackable: true
1834:
attributeID: 1834
dataType: 5
defaultValue: 0.0
description: Bonus to target painter effectiveness
highIsGood: true
name: rookieTargetPainterStrengthBonus
published: false
stackable: true
1835:
attributeID: 1835
dataType: 5
defaultValue: 0.0
description: Bonus to ship velocity
highIsGood: true
name: rookieShipVelocityBonus
published: false
stackable: true
1836:
attributeID: 1836
dataType: 5
defaultValue: 0.0
description: Bonus to Small Projectile Turret damage
highIsGood: true
name: rookieSPTDamageBonus
published: false
stackable: true
1837:
attributeID: 1837
dataType: 5
defaultValue: 0.0
description: Bonus to shield booster repair amount
highIsGood: true
name: rookieShieldBoostBonus
published: false
stackable: true
1838:
attributeID: 1838
dataType: 2
defaultValue: 0.0
description: Bonus to optimal range of Codebreakers and Analyzers
highIsGood: true
name: miniProfessionRangeBonus
published: false
stackable: true
1839:
attributeID: 1839
categoryID: 7
dataType: 5
defaultValue: 10000.0
description: The delay in ms until the damage is done to the target. (Allows some
FX to be played)
displayNameID:
de: Verzögerung bei Schaden
en: Damage Delay
fr: Délai de dégâts
ja: ダメージ遅延
ko: 피해 지연
ru: Задержка урона
zh: 伤害延迟
highIsGood: true
iconID: 1392
name: damageDelayDuration
published: true
stackable: true
unitID: 101
1840:
attributeID: 1840
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: energyTransferAmountBonus
published: false
stackable: true
1842:
attributeID: 1842
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ORE Mining frigate bonus 1
highIsGood: true
name: shipBonusOREfrig1
published: false
stackable: true
1843:
attributeID: 1843
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ORE Mining frigate bonus 2
highIsGood: true
name: shipBonusOREfrig2
published: false
stackable: true
1844:
attributeID: 1844
categoryID: 7
dataType: 5
defaultValue: 1.0
description: A scaling factor used by DUST to determine how accurate a single shot
from an orbital strike is.
displayNameID:
de: Orbitalschlagpräzision
en: Orbital Strike Accuracy
fr: Précision de frappe orbitale
ja: 軌道攻撃精度
ko: 궤도 타격 정확도
ru: Точность орбитального удара
zh: 轨道轰炸准确性
highIsGood: true
name: orbitalStrikeAccuracy
published: true
stackable: true
1845:
attributeID: 1845
categoryID: 7
dataType: 5
defaultValue: 1.0
description: A scaling factor used by DUST to determine how much damage a single
shot from an orbital strike does.
displayNameID:
de: Orbitalschlagschaden
en: Orbital Strike Damage
fr: Dégâts de frappe orbitale
ja: 軌道攻撃ダメージ
ko: 궤도 타격 피해
ru: Урон орбитального удара
zh: 轨道轰炸伤害
highIsGood: true
name: orbitalStrikeDamage
published: true
stackable: true
1846:
attributeID: 1846
categoryID: 9
dataType: 12
defaultValue: 0.0
description: The second cargo group that can be loaded into this container
highIsGood: true
name: cargoGroup2
published: false
stackable: true
1847:
attributeID: 1847
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, 902
highIsGood: true
name: '902'
published: true
stackable: true
1848:
attributeID: 1848
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, 902
highIsGood: true
name: '902'
published: true
stackable: true
1849:
attributeID: 1849
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Indicates the percentage amount redistributed each cycle for resistance
shift modules
highIsGood: true
name: resistanceShiftAmount
published: false
stackable: true
1851:
attributeID: 1851
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus for Sensor Strength
displayNameID:
de: Bonus für Sensorstärke
en: Sensor Strength Bonus
fr: Bonus de puissance de détection
ja: センサー強度ボーナス
ko: 센서 강도 보너스
ru: Влияние на эффективность систем захвата целей
zh: 感应强度加成
highIsGood: true
name: sensorStrengthBonus
published: true
stackable: false
unitID: 105
1852:
attributeID: 1852
dataType: 3
defaultValue: 1.0
description: "This attribute is not needed by default. You only need to add it if
you want to stop something from being jettisoned.\r\n\r\nThe primary case for
this was Station Containers.\r\n\r\n0 = Cannot be jettisoned.\r\n1 = Can be jettisoned."
displayNameID:
de: Kann abgeworfen werden
en: Can Be Jettisoned
fr: Peut être largué dans l'espace
ja: 船外投棄可能
ko: 사출 가능
ru: Разрешается сбрасывать
zh: 可以被投弃
highIsGood: true
name: canBeJettisoned
published: false
stackable: true
1854:
attributeID: 1854
dataType: 5
defaultValue: 0.0
description: This is a devhax attribute that prevents you from e-warping on logon
or logoff
displayNameID:
de: Stabile Abschaltung
en: Stable Shutdown
fr: Fermeture stable
ja: 安定シャットダウン
ko: 안정적인 종료
ru: Стабильное выключение
zh: 稳定关闭
highIsGood: true
name: doesNotEmergencyWarp
published: false
stackable: true
unitID: 137
1855:
attributeID: 1855
categoryID: 12
dataType: 5
defaultValue: 0.0
description: NPC'S with this attribute wont shoot drones with signature radius less
than this value.
displayNameID:
de: Drohnen mit geringerer Größe ignorieren
en: Ignore Drones Below This Size
fr: Ignorer les drones de taille inférieure
ja: このサイズより小さいドローンを無視
ko: 해당 크기 미만의 드론 무시
ru: Игнорировать дронов с размером меньше данного
zh: 忽略这个规格以下的无人机
highIsGood: true
name: AI_IgnoreDronesBelowSignatureRadius
published: false
stackable: true
unitID: 1
1856:
attributeID: 1856
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktion des Masseabzugs
en: Mass Penalty Reduction
fr: Réduction de pénalité de masse
ja: 質量ペナルティ軽減
ko: 대량 페널티 감소
ru: Снижение штрафа за массу
zh: 质量惩罚降低
highIsGood: true
name: massPenaltyReduction
published: true
stackable: true
unitID: 105
1857:
attributeID: 1857
dataType: 5
defaultValue: 0.0
description: Increase in small energy turret tracking
highIsGood: true
name: rookieSETTracking
published: false
stackable: true
1858:
attributeID: 1858
dataType: 5
defaultValue: 0.0
description: Increase in Small Energy Turret optimal Range
highIsGood: true
name: rookieSETOptimal
published: false
stackable: true
1859:
attributeID: 1859
dataType: 5
defaultValue: 0.0
description: Increase in Nosferatu drain amount
highIsGood: true
name: rookieNosDrain
published: false
stackable: true
1860:
attributeID: 1860
dataType: 5
defaultValue: 0.0
description: Increase in Energy Neutralizer drain amount
highIsGood: true
name: rookieNeutDrain
published: false
stackable: true
1861:
attributeID: 1861
dataType: 5
defaultValue: 0.0
description: Increase in Statis Webifier speed reduction
highIsGood: true
name: rookieWebAmount
published: false
stackable: true
1862:
attributeID: 1862
dataType: 5
defaultValue: 0.0
description: Increase in Light Missile velocity
highIsGood: true
name: rookieLightMissileVelocity
published: false
stackable: true
1863:
attributeID: 1863
dataType: 5
defaultValue: 0.0
description: Increase in Rocket velocity
highIsGood: true
name: rookieRocketVelocity
published: false
stackable: true
1864:
attributeID: 1864
dataType: 5
defaultValue: 0.0
description: Increase in Drone MWD speed
highIsGood: true
name: rookieDroneMWDspeed
published: false
stackable: true
1865:
attributeID: 1865
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: rookieSHTTracking
published: false
stackable: true
1866:
attributeID: 1866
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: rookieSHTFalloff
published: false
stackable: true
1867:
attributeID: 1867
dataType: 5
defaultValue: 0.0
description: Increase in Small Projectile Turret tracking
highIsGood: true
name: rookieSPTTracking
published: false
stackable: true
1868:
attributeID: 1868
dataType: 5
defaultValue: 0.0
description: Increase in Small Projectile Turret falloff
highIsGood: true
name: rookieSPTFalloff
published: false
stackable: true
1869:
attributeID: 1869
dataType: 5
defaultValue: 0.0
description: Increase in Small Projectile Turret optimal range
highIsGood: true
name: rookieSPTOptimal
published: false
stackable: true
1870:
attributeID: 1870
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: covertCloakCPUAdd
published: false
stackable: true
1871:
attributeID: 1871
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: covertCloakCPUPenalty
published: false
stackable: true
1872:
attributeID: 1872
categoryID: 1
dataType: 12
defaultValue: 0.0
description: Can be fitted to
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup05
published: true
stackable: true
unitID: 115
1879:
attributeID: 1879
categoryID: 1
dataType: 12
defaultValue: 0.0
description: Can be fitted to
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup06
published: true
stackable: true
unitID: 115
1880:
attributeID: 1880
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup07
published: true
stackable: true
unitID: 115
1881:
attributeID: 1881
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup08
published: true
stackable: true
unitID: 115
1882:
attributeID: 1882
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareLinkCPUAdd
published: false
stackable: true
1883:
attributeID: 1883
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareLinkCPUPenalty
published: false
stackable: true
1886:
attributeID: 1886
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Multiplier applied to armorDamageAmount when consuming a collection
of charges.
displayNameID:
de: Verstärkter Reparaturmultiplikator
en: Boosted repair multiplier
fr: Multiplicateur de réparation boostée
ja: ブースト時リペア乗数
ko: 부스터로 인한 수리값 배수
ru: Множитель восстановления прочности под воздействием усиления
zh: 增强模式时修复量增量倍数
highIsGood: true
name: chargedArmorDamageMultiplier
published: true
stackable: true
unitID: 104
1887:
attributeID: 1887
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusAD1
published: false
stackable: true
1888:
attributeID: 1888
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusAD2
published: false
stackable: true
1889:
attributeID: 1889
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusABC2
published: false
stackable: true
1890:
attributeID: 1890
categoryID: 7
dataType: 3
defaultValue: 0.0
description: This will make the item non-destructible upon podding. ONLY FOR IMPLANTS
AND BOOSTERS
displayNameID:
de: Unzerstörbar
en: Non-Destructible
fr: Non destructible
ja: 破壊不可
ko: 파괴 불가
ru: Неуничтожаемый
zh: 无法摧毁
highIsGood: true
name: nondestructible
published: false
stackable: true
unitID: 137
1891:
attributeID: 1891
categoryID: 9
dataType: 3
defaultValue: 0.0
description: Tells if this type (ship) can be placed in the maintenance bay of a
capital industrial ship.
highIsGood: true
name: allowedInCapIndustrialMaintenanceBay
published: false
stackable: true
1892:
attributeID: 1892
categoryID: 3
dataType: 5
defaultValue: 0.0
description: the average armor amount repaired per second
highIsGood: true
name: entityArmorRepairAmountPerSecond
published: false
stackable: true
unitID: 113
1893:
attributeID: 1893
categoryID: 2
dataType: 5
defaultValue: 0.0
description: the average shield amount regenerated per second
highIsGood: true
name: entityShieldBoostAmountPerSecond
published: false
stackable: true
unitID: 113
1894:
attributeID: 1894
categoryID: 7
dataType: 2
defaultValue: 1.0
description: represents the capacity level of an entity
highIsGood: true
name: entityCapacitorLevel
published: false
stackable: false
unitID: 109
1895:
attributeID: 1895
categoryID: 7
dataType: 5
defaultValue: 1.0
description: modifier to an entity capacitor level to represent energy drain for
small ships
highIsGood: true
name: entityCapacitorLevelModifierSmall
published: false
stackable: true
unitID: 109
1896:
attributeID: 1896
categoryID: 7
dataType: 5
defaultValue: 1.0
description: modifier to an entity capacitor level to represent energy drain for
medium ships
highIsGood: true
name: entityCapacitorLevelModifierMedium
published: false
stackable: true
unitID: 109
1897:
attributeID: 1897
categoryID: 7
dataType: 5
defaultValue: 1.0
description: modifier to an entity capacitor level to represent energy drain for
large ships
highIsGood: true
name: entityCapacitorLevelModifierLarge
published: false
stackable: true
unitID: 109
1904:
attributeID: 1904
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ISK fee per tag to be paid when turning in a tag for a security-status
gain
displayNameID:
de: Verarbeitungsgebühr
en: Processing Fee
fr: Frais de traitement
ja: 処理料
ko: 처리 요금
ru: Плата за обработку
zh: 手续费
highIsGood: true
iconID: 2512
name: securityProcessingFee
published: true
stackable: true
unitID: 133
1905:
attributeID: 1905
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Max. Scan-Abweichungsmodifikator
en: Maximum Scan Deviation Modifier
fr: Modificateur de déviation max du balayage
ja: 最大スキャン誤差修正乗数
ko: 최대 스캔 오차 보정치
ru: Влияние на максимальное отклонение при поиске зондами
zh: 扫描偏差上限调整
highIsGood: true
name: maxScanDeviationModifierModule
published: true
stackable: false
unitID: 105
1906:
attributeID: 1906
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Laufzeitbonus
en: Duration Bonus
fr: Bonus de durée
ja: 起動時間ボーナス
ko: 지속시간 보너스
ru: Влияние на длительность
zh: 单次运转时间加成
highIsGood: false
name: scanDurationBonus
published: true
stackable: false
unitID: 105
1907:
attributeID: 1907
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Scan-Stärke-Bonus
en: Scan Strength Bonus
fr: Bonus de puissance du balayage
ja: スキャン強度ボーナス
ko: 스캔 강도 보너스
ru: Влияние на чувствительность зондов
zh: 扫描强度加成
highIsGood: true
name: scanStrengthBonusModule
published: true
stackable: false
unitID: 105
1908:
attributeID: 1908
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Wormhole signature strength.
displayNameID:
de: Wurmloch-Signaturstärke
en: Wormhole Signature Strength
fr: Puissance de signature de trou de ver
ja: ワームホールシグネチャ強度
ko: 웜홀 신호 강도
ru: Мощность сигнатуры червоточины
zh: 虫洞信号强度
highIsGood: true
name: scanWormholeStrength
published: true
stackable: false
unitID: 120
1909:
attributeID: 1909
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The coherence of a virus.
displayNameID:
de: Viruskohärenz
en: Virus Coherence
fr: Résistance virale
ja: ウイルスコヒーレンス
ko: 바이러스 결합도
ru: Целостность вируса
zh: 病毒同步率
highIsGood: true
name: virusCoherence
published: true
stackable: true
1910:
attributeID: 1910
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The strength attribute for a Virus
displayNameID:
de: Virusstärke
en: Virus Strength
fr: Puissance du virus
ja: ウイルス強度
ko: 바이러스 침투력
ru: Опасность вируса
zh: 病毒强度
highIsGood: true
name: virusStrength
published: true
stackable: true
1911:
attributeID: 1911
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The number of utility element slots a virus has.
displayNameID:
de: Element-Slots für Virusprogramm
en: Virus Utility Element Slots
fr: Emplacements d'élément d'utilitaire de virus
ja: ウイルスユーティリティ
ko: 유틸리티 슬롯
ru: Программные разъёмы вируса
zh: 病毒功能元槽位
highIsGood: true
name: virusElementSlots
published: true
stackable: true
1912:
attributeID: 1912
dataType: 4
defaultValue: 20.0
description: The number of mini containers that are spewed out from this type, if
it supports spewing.
highIsGood: true
name: spewContainerCount
published: true
stackable: true
unitID: 138
1913:
attributeID: 1913
dataType: 11
defaultValue: 0.0
description: Default junk loot to spawn into a mini container that does not contain
anything fancy from a loot table.
highIsGood: true
name: defaultJunkLootTypeID
published: true
stackable: true
unitID: 116
1914:
attributeID: 1914
dataType: 5
defaultValue: 65.0
description: The speed at which mini containers fly away from a spew container
highIsGood: true
name: spewVelocity
published: true
stackable: true
unitID: 10
1915:
attributeID: 1915
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Adds to the virus coherence of profession modules
displayNameID:
de: Virenkohärenzbonus
en: Virus Coherence Bonus
fr: Bonus de résistance virale
ja: ウイルスコヒーレンスボーナス
ko: 바이러스 결합도 보너스
ru: Влияние на целостность вируса
zh: 病毒同步率加成
highIsGood: true
name: virusCoherenceBonus
published: true
stackable: true
1916:
attributeID: 1916
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Stays with characters across clone changes. ONLY FOR IMPLANTS AND BOOSTERS.
displayNameID:
de: Folgt Sprungklonen
en: Follows Jump Clones
fr: Suit les clones hyperspatiaux
ja: ジャンプクローンをフォロー
ko: 점프 클론 추적
ru: Сохраняется при переходе в джамп-клонов
zh: 跟随远距克隆
highIsGood: true
name: followsJumpClones
published: false
stackable: true
unitID: 137
1917:
attributeID: 1917
dataType: 5
defaultValue: 0.0
description: If present, will add the given value to the automatic computed lifetime
of MiniContainers with regards to the time required to take them and the amount
of containers scattered out into space.
highIsGood: true
name: spewContainerLifeExtension
published: true
stackable: true
unitID: 3
1918:
attributeID: 1918
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Analysator-Virusstärkebonus
en: Analyzer Virus Strength Bonus
fr: Bonus de puissance du virus d'analyseur
ja: アナライザーウイルス強度ボーナス
ko: 분석기 바이러스 침투력 보너스
ru: Влияние на опасность вируса анализатора
zh: 分析仪病毒强度加成
highIsGood: true
name: virusStrengthBonus
published: true
stackable: true
1919:
attributeID: 1919
categoryID: 9
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: tierDifficulty
published: false
stackable: true
1920:
attributeID: 1920
categoryID: 7
dataType: 3
defaultValue: 0.0
description: If set to True on a module, the module will not be allowed to activate
whilst the ship is inside a starbase forcefield
displayNameID:
de: Aktivierung und Kraftfeld nicht zulassen
en: Disallow activation in forcefield
fr: Interdire l'activation dans un champ de force
ja: フォースフィールド内では起動不可
ko: 포스필드 내 활성화 금지
ru: Запрещено включение в силовом поле
zh: 力场中无法激活
highIsGood: true
name: disallowActivateInForcefield
published: true
stackable: true
unitID: 137
1921:
attributeID: 1921
dataType: 5
defaultValue: 24.0
description: ''
displayNameID:
de: Abkühlungsphase nach Klonsprung
en: Clone Jump Cool Down
fr: Refroidissement de saut de clone
ja: クローンジャンプクールダウン
ko: 클론 점프 쿨 다운
ru: Срок ожидания между переходами в джамп-клонов
zh: 远距克隆间歇期
highIsGood: true
name: cloneJumpCoolDown
published: false
stackable: true
1922:
attributeID: 1922
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Stärke von taktischen Netzwerken
en: Warfare Link Strength Bonus
fr: Bonus de puissance de liaison tactique
ja: 艦隊支援システム強度ボーナス
ko: 전쟁 링크 침투력 보너스
ru: Влияние на силу эффекта командного модуля
zh: 作战网络强度加成
highIsGood: true
name: warfareLinkBonus
published: true
stackable: true
1923:
attributeID: 1923
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Role bonus for Marauders.
displayNameID:
de: Reaktivierungsbonus
en: Reactivation Bonus
fr: Bonus de réactivation
ja: 再起動ボーナス
ko: 재활성화 보너스
ru: Сокращение задержки повторного включения
zh: 重新激活加成
highIsGood: true
name: roleBonusMarauder
published: false
stackable: true
unitID: 105
1924:
attributeID: 1924
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCommandShips3
published: false
stackable: true
1925:
attributeID: 1925
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Imperiumssteuer-Umwandler
en: Empire Tax Modifier
fr: Modificateur de taxe d'empire
ja: 国税修正乗数
ko: 세율 보정치
ru: Изменение госпошлины
zh: 帝国税率系数
highIsGood: true
name: piTaxReductionModifer
published: true
stackable: true
unitID: 105
1926:
attributeID: 1926
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: piTaxReduction
published: false
stackable: true
1927:
attributeID: 1927
categoryID: 8
dataType: 0
defaultValue: 0.0
description: Defines whether an entity can be hacked or not.
highIsGood: true
name: hackable
published: false
stackable: true
unitID: 137
1928:
attributeID: 1928
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The amount of Raw Material stolen from active Moon Harvester Arrays
each cycle.
displayNameID:
de: Absaugmenge für Rohmaterialien
en: Raw Material Siphon Amount
fr: Quantité de matière brute siphonnée
ja: 未精製資源吸い出し量
ko: 원자재 사이펀 양
ru: Объем реквизиции необработанного сырья
zh: 原材料虹吸量
highIsGood: true
name: siphonRawMaterial
published: true
stackable: true
unitID: 138
1929:
attributeID: 1929
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Amount of Processed Materials stolen from active Simple Reactor Array
every cycle.
displayNameID:
de: Absaugmenge für veredelte Rohstoffe
en: Processed Material Siphon Amount
fr: Quantité de matériau raffiné siphonné
ja: 1次加工品吸い出し量
ko: 가공 자원 사이펀 양
ru: Объем реквизиции обработанного сырья
zh: 加工材料虹吸量
highIsGood: true
name: siphonProMaterial
published: true
stackable: true
unitID: 138
1930:
attributeID: 1930
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Amount of stolen materials that is destroyed.
displayNameID:
de: Beim Stehlen zerstörte Menge
en: Amount Destroyed On Steal
fr: Quantité détruite par vol
ja: 吸い出し時減損量
ko: 훔칠 때 파괴되는 양
ru: Объем потерь при реквизиции
zh: 虹吸摧毁量
highIsGood: true
name: siphonWasteAmount
published: true
stackable: true
unitID: 105
1932:
attributeID: 1932
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Ascendancy Set Bonus
en: Ascendancy Set bonus
fr: Bonus d'ascendant
ja: アセンダンシーセットボーナス
ko: 어센던시 설정 보너스
ru: Влияние комплекта «Асенданси»
zh: 统御套装加成
highIsGood: true
name: implantSetWarpSpeed
published: true
stackable: true
unitID: 104
1933:
attributeID: 1933
categoryID: 7
dataType: 5
defaultValue: 0.0
description: 'Amount of Polymer Materials stolen from active Polymer Reactor Array
every cycle. '
displayNameID:
de: Absaugmenge für Polymer-Materialien
en: Polymer Material Siphon Amount
fr: Quantité de siphon de matériau de polymère
ja: ポリマー素材吸出量
ko: 중합체 자원 사이펀 양
ru: Объем реквизиции полимерных материалов
zh: 聚合物材料虹吸量
highIsGood: true
name: siphonPolyMaterial
published: true
stackable: true
unitID: 105
1934:
attributeID: 1934
dataType: 3
defaultValue: 1.0
description: If module is offensive should it deactivate on disconnect. Default
to 1
highIsGood: true
name: deactivateIfOffensive
published: false
stackable: true
1935:
attributeID: 1935
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Effektivität der Überlastung
en: Overload Effectiveness Bonus
fr: Bonus d'efficacité de surcharge
ja: 効果ボーナスをオーバーロード
ko: 과부하 효율 보너스
ru: Влияние перегрузки на эффективность
zh: 过载效果加成
highIsGood: true
iconID: 1386
name: overloadTrackingModuleStrengthBonus
published: true
stackable: true
unitID: 105
1936:
attributeID: 1936
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Effektivität der Überlastung
en: Overload Effectiveness Bonus
fr: Bonus d'efficacité de surcharge
ja: 効果ボーナスをオーバーロード
ko: 과부하 효율 보너스
ru: Влияние перегрузки на эффективность
zh: 过载效果加成
highIsGood: true
iconID: 1386
name: overloadSensorModuleStrengthBonus
published: true
stackable: true
unitID: 105
1937:
attributeID: 1937
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Effektivität der Überlastung
en: Overload Effectiveness Bonus
fr: Bonus d'efficacité de surcharge
ja: 効果ボーナスをオーバーロード
ko: 과부하 효율 보너스
ru: Влияние перегрузки на эффективность
zh: 过载效果加成
highIsGood: true
iconID: 1386
name: overloadPainterStrengthBonus
published: true
stackable: true
unitID: 105
1938:
attributeID: 1938
dataType: 4
defaultValue: 0.0
description: Modifies miningAmountBonus
displayNameID:
de: Bonus auf den Bergbauertrag-Bonus
en: Mining Amount Bonus Bonus
fr: Bonus de minerai extrait
ja: 採掘量ボーナスボーナス
ko: 채굴량 보너스 보너스
ru: Влияние на объём добычи
zh: 开采量加成
highIsGood: true
name: miningAmountBonusBonus
published: false
stackable: true
1939:
attributeID: 1939
dataType: 5
defaultValue: 0.0
description: Bonus for refining ore. Used for station improvements
displayNameID:
de: Bonus auf die Erz-Aufbereitungseffizienz
en: Ore Refining Efficiency Bonus
fr: Bonus d'efficacité du raffinage de minerai
ja: 鉱石精錬効率ボーナス
ko: 광물 정제 효율 보너스
ru: Повышение эффективности переработки руды
zh: 矿石提炼效率加成
highIsGood: true
name: stationOreRefiningBonus
published: true
stackable: true
unitID: 127
1940:
attributeID: 1940
dataType: 11
defaultValue: 0.0
description: What type this type can be compressed into
highIsGood: true
name: compressionTypeID
published: true
stackable: true
1941:
attributeID: 1941
dataType: 4
defaultValue: 0.0
description: Number of items needed to be able to compress it
highIsGood: true
name: compressionQuantityNeeded
published: true
stackable: true
1942:
attributeID: 1942
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusExpedition1
published: false
stackable: true
1943:
attributeID: 1943
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusExpedition2
published: false
stackable: true
1944:
attributeID: 1944
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType5
published: true
stackable: true
unitID: 116
1945:
attributeID: 1945
categoryID: 5
dataType: 0
defaultValue: 0.0
description: NOS override allows a nosferatu module to drain the target capacitor
below the current ships capacitor level.
highIsGood: true
name: nosOverride
published: false
stackable: true
unitID: 137
1946:
attributeID: 1946
categoryID: 7
dataType: 5
defaultValue: -1.0
description: The minimum security level at which the structure can be anchored.
displayNameID:
de: Beschränkt auf min. Sicherheitsstatus von
en: Restricted To Security Level Of At Least
fr: Limité au niveau de sécurité le plus faible
ja: 少なくとも以下のセキュリティレベルに制限
ko: 최소 보안 수준으로 제한됩니다.
ru: Требуется степень соответствия нормам КОНКОРДа не менее
zh: 仅限于安全等级不低于
highIsGood: true
name: anchoringSecurityLevelMin
published: true
stackable: true
1949:
attributeID: 1949
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Überhitzungsbonus
en: Overheat Bonus
fr: Bonus de surchauffe
ja: オーバーヒートボーナス
ko: 오버히트 보너스
ru: Влияние на эффективность работы при перегрузке
zh: 过载损伤降低
highIsGood: true
name: roleBonusOverheatDST
published: false
stackable: true
unitID: 105
1950:
attributeID: 1950
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Warpgeschwindigkeitsanstieg
en: Warp Speed Increase
fr: Augmentation de la vitesse de warp
ja: ワープ速度上昇
ko: 워프 속력 증가
ru: Влияние на скорость хода в варп-режиме
zh: 跃迁速度提高
highIsGood: true
name: warpSpeedAdd
published: true
stackable: true
1951:
attributeID: 1951
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Shares cost bonus with other structures in this set
highIsGood: true
name: industryStructureCostBonusSet
published: false
stackable: true
1952:
attributeID: 1952
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Build cost multiplier
displayNameID:
de: Fertigungskosten-Multiplikator
en: Build Cost Multiplier
fr: Multiplicateur de coût de construction
ja: 製造コスト乗数
ko: 건설 비용 배수
ru: Коэффициент стоимости постройки
zh: 建造成本系数
highIsGood: true
name: industryStructureCostBonus
published: true
stackable: true
unitID: 104
1954:
attributeID: 1954
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplies the job cost for this blueprint type by the specified value
highIsGood: true
name: industryJobCostMultiplier
published: false
stackable: true
unitID: 104
1955:
attributeID: 1955
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is a bookkeeping attribute for blueprints, which will hopefully
be deprecated by the end of 2014
highIsGood: true
name: industryBlueprintRank
published: false
stackable: true
1956:
attributeID: 1956
dataType: 4
defaultValue: 0.0
description: This item of clothing does not allow the category specified to be equipped
with this item. It will be removed
displayNameID:
de: Benötigt keinen Kleidungstyp
en: Does Not Require Clothing Type
fr: Ne nécessite pas de type de vêtement
ja: 衣服タイプの指定なし
ko: 의상 분류 필요 없음
ru: Тип одежды не требуется
zh: 不要求服饰类别
highIsGood: true
name: clothingRemovesCategory
published: false
stackable: true
1957:
attributeID: 1957
dataType: 0
defaultValue: 0.0
description: When evaluating if the character is dressed well enough, this item
will be evaluated as it's not equiped
displayNameID:
de: Benötigt anderen Kleidungstyp
en: Requires Other Clothing Types
fr: Nécessite d'autres types de vêtement
ja: 他の衣服タイプを指定する
ko: 기타 의상 분류 필요함
ru: Требуются другие типы одежды
zh: 需要其他服饰类别
highIsGood: true
name: clothingRuleException
published: false
stackable: true
1958:
attributeID: 1958
categoryID: 7
dataType: 0
defaultValue: 0.0
description: if set to 1 the ship is immune to directional scan
highIsGood: true
name: dscanImmune
published: true
stackable: true
unitID: 137
1959:
attributeID: 1959
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Speed bonus when doing invention or reverse engineering
displayNameID:
de: Erfindungs-/Nachkonstruktionsgeschwindigkeit
en: Invention/reverse engineering speed
fr: Vitesse d'invention/de rétro-ingénierie
ja: 発明/リバースエンジニアリング速度
ko: 인벤션/역설계 속도
ru: Скорость модернизации/инженерного ретроанализа
zh: 发明/逆向工程速度
highIsGood: true
name: inventionReverseEngineeringResearchSpeed
published: true
stackable: true
1961:
attributeID: 1961
categoryID: 7
dataType: 5
defaultValue: 0.0
description: A bonus to all industry job times for the advanced industry skill
displayNameID:
de: Bonus auf die Dauer von Industrieaufträgen
en: Industry Job Length Bonus
fr: Bonus de temps pour un travail industriel
ja: 生産ジョブの長さに対するボーナス
ko: 산업 직업 유지 기간 보너스
ru: Влияние на срок исполнения промышленного проекта
zh: 工业项目长度加成
highIsGood: true
name: advancedIndustrySkillIndustryJobTimeBonus
published: true
stackable: true
unitID: 105
1966:
attributeID: 1966
categoryID: 5
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Energiekriegsführungsmodifizierer
en: Energy warfare modifier
fr: Modificateur de guerre d'énergie
ja: エネルギー艦船乗数
ko: 에너지전 보정치
ru: Влияние на работу дистанционных систем перераспределения заряда накопителя
zh: 能量战系数
highIsGood: true
name: energyWarfareStrengthMultiplier
published: true
stackable: true
unitID: 104
1967:
attributeID: 1967
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsradius-Multiplikator
en: Explosion radius multiplier
fr: Multiplicateur du rayon d'explosion
ja: 爆発半径乗数
ko: 폭발반경 배수
ru: Влияние на сигнатуру взрыва
zh: 爆炸半径系数
highIsGood: true
name: aoeCloudSizeMultiplier
published: true
stackable: true
unitID: 104
1968:
attributeID: 1968
categoryID: 21
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Zielmarkierung-Effektivitätsmultiplikator
en: Target painter effectiveness multiplier
fr: Multiplicateur d'efficacité du marqueur de cible
ja: ターゲットペインターの効果乗数
ko: 타겟 페인터 효율성 배수
ru: Влияние на эффективность действия систем подсветки целей
zh: 目标标记装置效果系数
highIsGood: true
name: targetPainterStrengthMultiplier
published: true
stackable: true
unitID: 104
1969:
attributeID: 1969
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Stasisnetz-Stärkemultiplikator
en: Stasis Webifier strength multiplier
fr: Multiplicateur de la force du générateur de stase
ja: ステイシスウェビファイア強度乗数
ko: 스테이시스 웹 생성기 강도 배수
ru: Влияние на эффективность стазис-индукторов
zh: 停滞缠绕光束强度系数
highIsGood: true
name: stasisWebStrengthMultiplier
published: true
stackable: true
unitID: 104
1970:
attributeID: 1970
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Security status restriction, preventing ships from entering high sec
and modules from being activated.
displayNameID:
de: Im Hochsicherheitsraum gesperrt
en: Banned in High Sec Space
fr: Banni en espace de haute sécurité
ja: ハイセク宙域では禁止
ko: 하이 시큐리티 출입 금지 구역
ru: Под запретом в системах с высокой СС
zh: 禁止进入高安全星系
highIsGood: true
name: disallowInHighSec
published: true
stackable: true
unitID: 137
1971:
attributeID: 1971
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier for jump fatigue distance
displayNameID:
de: Sprungerschöpfungsmultiplikator
en: Jump Fatigue Multiplier
fr: Multiplicateur de l'épuisement de saut
ja: ジャンプ疲労乗数
ko: 점프 피로도 배수
ru: Множитель усталости от гиперперехода
zh: 跳跃疲劳系数
highIsGood: true
name: jumpFatigueMultiplier
published: true
stackable: true
unitID: 104
1972:
attributeID: 1972
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Multiplier for jump fatigue distance, applied to characters going through
a bridge provided by this type.
highIsGood: true
name: jumpThroughFatigueMultiplier
published: true
stackable: true
unitID: 104
1973:
attributeID: 1973
categoryID: 7
dataType: 4
defaultValue: -1000.0
description: If greater than zero than the ship cannot activate gates. Set this
to 0 on a type if you want it to be gate scramble-able.
displayNameID:
de: Tor-Unterbrechungsstatus
en: Gate Scramble Status
fr: Statut du brouillage de portail
ja: ゲートスクランブルステータス
ko: 게이트 스크램블러 상태
ru: Состояние глушения связи с гиперворотами
zh: 星门扰频状态
highIsGood: true
name: gateScrambleStatus
published: true
stackable: true
1974:
attributeID: 1974
categoryID: 7
dataType: 4
defaultValue: 1.0
description: Amount to modify ships gate scramble status by.
displayNameID:
de: Tor-Unterbrechungsstärke
en: Gate Scramble Strength
fr: Puissance du brouillage de portail
ja: ゲートスクランブル強度
ko: 게이트 스크램블러 강도
ru: Мощность глушения связи с гиперворотами
zh: 星门扰频强度
highIsGood: true
name: gateScrambleStrength
published: true
stackable: true
1975:
attributeID: 1975
dataType: 3
defaultValue: 1.0
description: Dogma helper version of basic attribute, used to set published flag.
highIsGood: true
name: published
published: false
stackable: true
1978:
attributeID: 1978
dataType: 5
defaultValue: 0.0
description: Display name is misleading, this attribute is used only for Shield
and Armor, but for convenience sake only this one is used.
displayNameID:
de: Globale Resistenzreduktion
en: Global Resistance Reduction
fr: Réduction de résistance globale
ja: グローバルレジスタンス低減
ko: 글로벌 저항력 감소
ru: Снижение общей сопротивляемости
zh: 全体抗性减效
highIsGood: true
name: resistanceKiller
published: true
stackable: true
unitID: 105
1979:
attributeID: 1979
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: resistanceKillerHull
published: false
stackable: true
1980:
attributeID: 1980
categoryID: 31
dataType: 2
defaultValue: 1.0
description: Controls how quickly an asteroid radius increases as its quantity grows.
displayNameID:
de: Asteroidradius-Multiplizierer
en: Asteroid radius size multiplier
fr: Multiplicateur de la taille du rayon de l'astéroïde
ja: アステロイド半径乗数
ko: 소행성 크기 배수
ru: Множитель радиуса астероидов
zh: 小行星半径系数
highIsGood: true
name: asteroidRadiusGrowthFactor
published: false
stackable: true
1981:
attributeID: 1981
categoryID: 31
dataType: 2
defaultValue: 90.0
description: Sets the radius of the asteroid ball when it has a quantity of 1 unit
displayNameID:
de: Asteroideneinheitenradius
en: Asteroid unit radius
fr: Rayon de l'unité d'astéroïde
ja: アステロイドユニット半径
ko: 소행성 유닛 반경
ru: Радиус астероида
zh: 小行星单位半径
highIsGood: true
name: asteroidRadiusUnitSize
published: false
stackable: true
unitID: 1
1982:
attributeID: 1982
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Skill bonus per level to manufacturing time efficiency. Only applies
to skills required to manufacture the blueprint.
displayNameID:
de: Fertigungszeitbonus
en: Manufacturing Time Bonus
fr: Bonus de temps de production
ja: 製造時間ボーナス
ko: 제조 시간 보너스
ru: Влияние на скорость производства
zh: 制造时间加成
highIsGood: true
iconID: 1392
name: manufactureTimePerLevel
published: true
stackable: true
unitID: 105
1983:
attributeID: 1983
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: freighterBonusO1
published: true
stackable: true
1984:
attributeID: 1984
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: freighterBonusO2
published: true
stackable: true
1985:
attributeID: 1985
categoryID: 1
dataType: 5
defaultValue: 0.0
description: Time in milliseconds that it takes to switch stances.
displayNameID:
de: Abklingzeit zwischen dem Moduswechsel
en: Cooldown between mode switching
fr: Refroidissement entre deux modes
ja: モードを切り替える間の冷却
ko: 모드 전환 대기시간
ru: Время до переключения режима
zh: 模式切换冷却时间
highIsGood: true
name: stanceSwitchTime
published: true
stackable: true
unitID: 101
1986:
attributeID: 1986
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerAmarr1
published: false
stackable: true
1987:
attributeID: 1987
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerAmarr2
published: false
stackable: true
1988:
attributeID: 1988
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerAmarr3
published: false
stackable: true
1989:
attributeID: 1989
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusT3ProbeCPU
published: false
stackable: true
1990:
attributeID: 1990
categoryID: 29
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeMaxRangePostDiv
published: false
stackable: true
1991:
attributeID: 1991
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeMaxTargetRangePostDiv
published: false
stackable: true
1992:
attributeID: 1992
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeRadarStrengthPostDiv
published: false
stackable: true
1993:
attributeID: 1993
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeScanResPostDiv
published: false
stackable: true
1994:
attributeID: 1994
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeLadarStrengthPostDiv
published: false
stackable: true
1995:
attributeID: 1995
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeGravimetricStrengthPostDiv
published: false
stackable: true
1996:
attributeID: 1996
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeMagnetometricStrengthPostDiv
published: false
stackable: true
1997:
attributeID: 1997
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeEmResistancePostDiv
published: false
stackable: true
1998:
attributeID: 1998
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeExplosiveResistancePostDiv
published: false
stackable: true
1999:
attributeID: 1999
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeThermicResistancePostDiv
published: false
stackable: true
2000:
attributeID: 2000
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeKineticResistancePostDiv
published: false
stackable: true
2001:
attributeID: 2001
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeSignatureRadiusPostDiv
published: false
stackable: true
2002:
attributeID: 2002
categoryID: 17
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeAgilityPostDiv
published: false
stackable: true
2003:
attributeID: 2003
categoryID: 17
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeVelocityPostDiv
published: false
stackable: true
2004:
attributeID: 2004
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerMinmatar1
published: false
stackable: true
2005:
attributeID: 2005
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerMinmatar2
published: false
stackable: true
2006:
attributeID: 2006
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerMinmatar3
published: false
stackable: true
2007:
attributeID: 2007
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: modeMWDSigPenaltyPostDiv
published: false
stackable: true
2008:
attributeID: 2008
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: modeTrackingPostDiv
published: false
stackable: true
2009:
attributeID: 2009
categoryID: 33
dataType: 5
defaultValue: 0.0
description: Used for NPCs to replicate cooldown functionality for the super weapon.
highIsGood: true
name: entitySuperWeaponDuration
published: true
stackable: true
2010:
attributeID: 2010
categoryID: 33
dataType: 5
defaultValue: 0.0
description: Used for NPCs to replicate damage for the super weapon.
highIsGood: true
name: entitySuperWeaponEmDamage
published: true
stackable: true
2011:
attributeID: 2011
categoryID: 33
dataType: 5
defaultValue: 0.0
description: Used for NPCs to replicate damage for the super weapon.
highIsGood: true
name: entitySuperWeaponKineticDamage
published: true
stackable: true
2012:
attributeID: 2012
categoryID: 33
dataType: 5
defaultValue: 0.0
description: Used for NPCs to replicate damage for the super weapon.
highIsGood: true
name: entitySuperWeaponThermalDamage
published: true
stackable: true
2013:
attributeID: 2013
categoryID: 33
dataType: 5
defaultValue: 0.0
description: Used for NPCs to replicate damage for the super weapon.
highIsGood: true
name: entitySuperWeaponExplosiveDamage
published: true
stackable: true
2014:
attributeID: 2014
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusGC3
published: false
stackable: true
2015:
attributeID: 2015
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerCaldari1
published: false
stackable: true
2016:
attributeID: 2016
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerCaldari2
published: false
stackable: true
2017:
attributeID: 2017
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerCaldari3
published: false
stackable: true
2018:
attributeID: 2018
dataType: 4
defaultValue: 0.0
description: Autogenerated skill attribute, 2015
highIsGood: true
name: '2015'
published: true
stackable: true
2019:
attributeID: 2019
dataType: 3
defaultValue: 0.0
description: 'When set to 1 this attribute allows Spawn Containers to refill and
relock. '
highIsGood: true
name: allowRefills
published: true
stackable: true
2020:
attributeID: 2020
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusAT
published: false
stackable: true
2021:
attributeID: 2021
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: entosisDurationMultiplier
published: false
stackable: true
2023:
attributeID: 2023
categoryID: 7
dataType: 5
defaultValue: 1399.0
description: ''
displayNameID:
de: Explosionsradius-Bonusmodifikator
en: Modification of Explosion Radius Bonus
fr: Bonus de modification de rayon d'explosion
ja: 爆発半径ボーナスの変更
ko: 폭발 반경 보너스 개조
ru: Изменение влияния на сигнатуру взрыва
zh: 爆炸半径加成修正
highIsGood: true
name: aoeCloudSizeBonusBonus
published: true
stackable: true
unitID: 105
2024:
attributeID: 2024
categoryID: 7
dataType: 5
defaultValue: 1399.0
description: ''
displayNameID:
de: Explosionsgeschwindigkeit-Bonusmodifikator
en: Modification of Explosion Velocity Bonus
fr: Bonus de modification de vitesse d'explosion
ja: 爆発速度ボーナスの変更
ko: 폭발 속도 보너스 개조
ru: Изменение влияния на скорость взрыва
zh: 爆炸速度加成修正
highIsGood: true
name: aoeVelocityBonusBonus
published: true
stackable: true
unitID: 105
2025:
attributeID: 2025
categoryID: 7
dataType: 5
defaultValue: 1399.0
description: ''
displayNameID:
de: Lenkwaffengeschwindigkeit-Bonusmodifikator
en: Modification of Missile Velocity Bonus
fr: Bonus de modification de vitesse de missile
ja: ミサイル速度ボーナスの変更
ko: 미사일 속도 보너스 개조
ru: Изменение влияния на скорость полёта ракет
zh: 导弹速度加成修正
highIsGood: true
name: missileVelocityBonusBonus
published: true
stackable: true
unitID: 105
2026:
attributeID: 2026
categoryID: 7
dataType: 5
defaultValue: 1399.0
description: ''
displayNameID:
de: Flugdauer-Bonusmodifikator
en: Modification of Flight Time Bonus
fr: Bonus de modification du temps de vol
ja: 航行時間ボーナスの変更
ko: 비행 시간 보너스 개조
ru: Изменение влияния на запас полётного времени ракет
zh: 飞行时间加成修正
highIsGood: true
name: explosionDelayBonusBonus
published: true
stackable: true
unitID: 105
2027:
attributeID: 2027
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerGallente1
published: false
stackable: true
2028:
attributeID: 2028
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerGallente2
published: false
stackable: true
2029:
attributeID: 2029
categoryID: 9
dataType: 0
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusTacticalDestroyerGallente3
published: false
stackable: true
2030:
attributeID: 2030
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: modeArmorRepDurationPostDiv
published: false
stackable: true
2031:
attributeID: 2031
categoryID: 17
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: modeMWDVelocityPostDiv
published: false
stackable: true
2032:
attributeID: 2032
categoryID: 17
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: modeMWDCapPostDiv
published: false
stackable: true
2033:
attributeID: 2033
categoryID: 17
dataType: 5
defaultValue: 1000000.0
description: ''
highIsGood: true
name: speedLimit
published: false
stackable: true
unitID: 11
2034:
attributeID: 2034
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Schildschaden (pro Sekunde)
en: Shield Damage Limit (per second)
fr: Limite aux dégâts du bouclier (par seconde)
ja: シールドダメージの上限(毎秒)
ko: 초당 실드 피해 한계
ru: Порог эффективности вражеского огня по щитам (в секунду)
zh: 护盾伤害上限(每秒)
highIsGood: true
name: shieldDamageLimit
published: true
stackable: true
unitID: 113
2035:
attributeID: 2035
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Panzerungsschaden (pro Sekunde)
en: Armor Damage Limit (per second)
fr: Limite aux dégâts du blindage (par seconde)
ja: アーマーダメージの上限(毎秒)
ko: 초당 장갑 피해 한계
ru: Порог эффективности вражеского огня по броне (в секунду)
zh: 装甲伤害上限(每秒)
highIsGood: true
name: armorDamageLimit
published: true
stackable: true
unitID: 113
2036:
attributeID: 2036
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Strukturenschaden (pro Sekunde)
en: Structure Damage Limit (per second)
fr: Limite des dégâts de structure (par seconde)
ja: ストラクチャダメージの上限(毎秒)
ko: 초당 구조물 피해 한계
ru: Порог эффективности вражеского огня по корпусу (в секунду)
zh: 结构伤害上限(每秒)
highIsGood: true
name: structureDamageLimit
published: true
stackable: true
unitID: 113
2037:
attributeID: 2037
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Schildreparatur (pro Sekunde)
en: Shield Repair Limit (per second)
fr: Limite de réparation du bouclier (par seconde)
ja: シールドリペアの上限(毎秒)
ko: 초당 실드 수리 한계
ru: Порог восстановления щитов (в секунду)
zh: 护盾恢复上限(每秒)
highIsGood: true
name: shieldRepairLimit
published: true
stackable: true
unitID: 113
2038:
attributeID: 2038
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Panzerungsreparatur (pro Sekunde)
en: Armor Repair Limit (per second)
fr: Limite de réparation du blindage (par seconde)
ja: アーマーリペアの上限(毎秒)
ko: 초당 장갑 수리 한계
ru: Порог восстановления брони (в секунду)
zh: 装甲维修上限(每秒)
highIsGood: true
name: armorRepairLimit
published: true
stackable: true
unitID: 113
2039:
attributeID: 2039
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Strukturreparatur (pro Sekunde)
en: Structure Repair Limit (per second)
fr: Limite de réparation de structure (par seconde)
ja: ストラクチャリペアの上限(毎秒)
ko: 초당 구조물 수리 한계
ru: Порог восстановления корпуса (в секунду)
zh: 结构维修上限(每秒)
highIsGood: true
name: structureRepairLimit
published: true
stackable: true
unitID: 113
2041:
attributeID: 2041
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: entosisCPUAdd
published: false
stackable: true
2042:
attributeID: 2042
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: entosisCPUPenalty
published: false
stackable: true
2043:
attributeID: 2043
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusCBC
published: false
stackable: true
2044:
attributeID: 2044
categoryID: 29
dataType: 5
defaultValue: 0.0
description: distance from maximum range at which effectiveness has fallen by half
displayNameID:
de: Präzisionsabfall-Effektivität
en: Effectiveness Falloff
fr: Déperdition d'efficacité
ja: 効力減少
ko: 효과 유효사거리
ru: Добавочная дальность действия
zh: 效果失准范围
highIsGood: true
iconID: 1399
name: falloffEffectiveness
published: true
stackable: false
unitID: 1
2045:
attributeID: 2045
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance against Energy Neutralizing and Nosferatu
displayNameID:
de: Widerstand gegen Energiespeicherangriffe
en: Capacitor Warfare Resistance
fr: Résistance à la guerre de capaciteur
ja: キャパシタ戦闘レジスタンス
ko: 캐패시터 저항
ru: Сопротивление накопителя нейтрализирующему воздействию
zh: 电容战抗性
highIsGood: false
iconID: 1400
name: energyWarfareResistance
published: true
stackable: false
unitID: 108
2046:
attributeID: 2046
categoryID: 33
dataType: 5
defaultValue: 250000.0
description: Used for chance based accuracy hit calculation for entity super weapon.
highIsGood: true
name: entitySuperWeaponMaxRange
published: false
stackable: true
2047:
attributeID: 2047
categoryID: 33
dataType: 5
defaultValue: 250000.0
description: Used for chance based accuracy hit calculation for entity super weapon.
highIsGood: true
name: entitySuperWeaponFallOff
published: false
stackable: true
2048:
attributeID: 2048
categoryID: 33
dataType: 5
defaultValue: 1.0
description: Used for chance based accuracy hit calculation for entity super weapon.
highIsGood: true
name: entitySuperWeaponTrackingSpeed
published: false
stackable: true
2049:
attributeID: 2049
categoryID: 33
dataType: 5
defaultValue: 20.0
description: Used for chance based accuracy hit calculation for entity super weapon.
highIsGood: true
name: entitySuperWeaponOptimalSignatureRadius
published: false
stackable: true
2055:
attributeID: 2055
categoryID: 38
dataType: 5
defaultValue: 0.0
description: This defines the total capacity of fighters allowed in the fighter
bay of the ship
displayNameID:
de: Jägerhangarkapazität
en: Fighter Hangar Capacity
fr: Capacité du hangar de chasseur
ja: 戦闘機ハンガー容量
ko: 파이터 격납고 크기
ru: Объём отсека для истребителей
zh: 铁骑舰载机挂舱容量
highIsGood: true
iconID: 1084
name: fighterCapacity
published: true
stackable: true
unitID: 9
2056:
attributeID: 2056
categoryID: 1
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Dienstmodul-Slots
en: Service Slots
fr: Emplacements de service
ja: サービススロット
ko: 서비스 슬롯
ru: Служебные разъёмы
zh: 服务槽位
highIsGood: true
name: serviceSlots
published: true
stackable: true
unitID: 122
2058:
attributeID: 2058
dataType: 4
defaultValue: 0.0
description: This item of clothing covers multiple areas of the body, so the category
of clothes specified by this attribute is no longer mandatory
highIsGood: true
name: clothingAlsoCoversCategory2
published: false
stackable: true
2059:
attributeID: 2059
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCommandDestroyer1
published: true
stackable: true
2060:
attributeID: 2060
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCommandDestroyer2
published: true
stackable: true
2061:
attributeID: 2061
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCommandDestroyer3
published: true
stackable: true
2063:
attributeID: 2063
dataType: 4
defaultValue: 0.0
description: This item of clothing does not allow the category specified to be equipped
with this item. It will be removed
displayNameID:
de: Benötigt keinen Kleidungstyp
en: Does Not Require Clothing Type
fr: Ne nécessite pas de type de vêtement
ja: 衣服タイプの指定なし
ko: 의상 분류 필요 없음
ru: Тип одежды не требуется
zh: 不要求服饰类别
highIsGood: true
name: clothingRemovesCategory2
published: false
stackable: true
2064:
attributeID: 2064
dataType: 5
defaultValue: 0.0
description: role bonus for command destroyers
highIsGood: true
name: roleBonusCD
published: true
stackable: true
2065:
attributeID: 2065
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装備可能:
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup09
published: true
stackable: true
unitID: 115
2066:
attributeID: 2066
categoryID: 17
dataType: 5
defaultValue: 0.0
description: distance jumped on mjd activation
displayNameID:
de: Sprungdistanz
en: Jump Distance
fr: Distance de saut
ja: ジャンプ距離
ko: 점프 거리
ru: Дальность гиперперехода
zh: 跳跃距离
highIsGood: true
iconID: 1389
name: mjdJumpRange
published: true
stackable: true
tooltipTitleID:
de: Sprungdistanz
en: Jump Distance
fr: Distance de saut
ja: ジャンプ距離
ko: 점프 거리
ru: Дальность гиперперехода
zh: 跳跃距离
unitID: 1
2067:
attributeID: 2067
categoryID: 17
dataType: 5
defaultValue: 0.0
description: range effected by mjfg scoop
displayNameID:
de: Wirkungsbereichradius
en: Area Effect Radius
fr: Rayon de la zone d'effet
ja: エリア効果半径
ko: 유효 반경
ru: Радиус области действия
zh: 范围效果半径
highIsGood: true
iconID: 1391
name: mjfgRadius
published: true
stackable: true
tooltipTitleID:
de: Wirkungsbereichradius
en: Area Effect Radius
fr: Rayon de la zone d'effet
ja: エリア効果半径
ko: 유효 반경
ru: Радиус области действия
zh: 范围效果半径
unitID: 1
2069:
attributeID: 2069
categoryID: 7
dataType: 5
defaultValue: 0.0
description: eliteBonusElectronicAttackShip3
highIsGood: true
iconID: 0
name: eliteBonusElectronicAttackShip3
published: false
stackable: true
2070:
attributeID: 2070
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
iconID: 0
name: shipBonusAC3
published: false
stackable: true
2071:
attributeID: 2071
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Strength at which objects are pushed away from the bumping module point
of impact
highIsGood: true
name: bumpingStrength
published: false
stackable: true
2072:
attributeID: 2072
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Gravimetric Strength bonus
displayNameID:
de: Modifikation des Bonus auf gravimetrische Stärke
en: Modification of Gravimetric Strength Bonus
fr: Modification du bonus à la puissance gravimétrique
ja: 重力強度ボーナス修正値
ko: 중력장 강도 보너스 개조
ru: Изменение силы глушения гравиметрических сенсоров
zh: 引力强度加成调整系数
highIsGood: true
iconID: 3226
name: scanGravimetricStrengthBonusBonus
published: true
stackable: true
unitID: 105
2073:
attributeID: 2073
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Lader Strength bonus
displayNameID:
de: Modifikation des Bonus auf Ladar-Stärke
en: Modification of Ladar Strength Bonus
fr: Modification du bonus à la puissance ladar
ja: 光学強度ボーナス修正値
ko: 라이다 강도 보너스 개조
ru: Изменение силы глушения ладарных сенсоров
zh: 光雷达强度加成调整系数
highIsGood: true
iconID: 3228
name: scanLadarStrengthBonusBonus
published: true
stackable: true
unitID: 105
2074:
attributeID: 2074
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Magnetometric Strength bonus
displayNameID:
de: Modifikation des Bonus auf magnetometrische Stärke
en: Modification of Magnetometric Strength Bonus
fr: Modification du bonus à la puissance magnétométrique
ja: 磁気測定強度ボーナス修正値
ko: 자기 강도 보너스 개조
ru: Изменение силы глушения магнитометрических сенсоров
zh: 磁力强度加成调整系数
highIsGood: true
iconID: 3227
name: scanMagnetometricStrengthBonusBonus
published: true
stackable: true
unitID: 105
2075:
attributeID: 2075
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Radar Strength bonus
displayNameID:
de: Modifikation des Bonus auf Radar-Stärke
en: Modification of Radar Strength Bonus
fr: Modification du bonus à la puissance du radar
ja: 電波強度ボーナス修正値
ko: 레이더 강도 보너스 개조
ru: Изменение силы глушения радарных сенсоров
zh: 雷达强度加成调整系数
highIsGood: true
iconID: 3229
name: scanRadarStrengthBonusBonus
published: true
stackable: true
unitID: 105
2076:
attributeID: 2076
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)と使用
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
name: launcherGroup4
published: true
stackable: true
unitID: 115
2077:
attributeID: 2077
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)と使用
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
name: launcherGroup5
published: true
stackable: true
unitID: 115
2078:
attributeID: 2078
categoryID: 7
dataType: 12
defaultValue: 0.0
description: One of the groups of launcher this charge can be loaded into.
displayNameID:
de: Benutzt mit (Werfergruppe)
en: Used with (Launcher Group)
fr: Utilisé avec (groupe de lanceur)
ja: (ランチャーグループ)と使用
ko: (런처) 탄약
ru: Используется с (группой модулей)
zh: 配套使用(发射器类别)
highIsGood: true
name: launcherGroup6
published: true
stackable: true
unitID: 115
2079:
attributeID: 2079
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Sets Em damage taken by Armor. '
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen EM-Schaden festlegen
en: Set Armor EM Damage Resistance
fr: Définir la résistance du blindage aux dégâts EM
ja: アーマーのEMダメージレジスタンスを設定する
ko: 장갑 EM 저항력 설정
ru: Повышение сопротивляемости брони ЭМ-урону
zh: 套件装甲电磁伤害抗性
highIsGood: false
name: armorEmDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2080:
attributeID: 2080
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Sets Explosive damage taken by Armor. '
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen Explosionsschaden festlegen
en: Set Armor Explosive Damage Resistance
fr: Définir la résistance du blindage aux dégâts explosifs
ja: アーマーのエクスプローシブダメージレジスタンスを設定する
ko: 장갑 폭발 저항력 설정
ru: Повышение сопротивляемости брони фугасному урону
zh: 套件装甲爆炸伤害抗性
highIsGood: false
name: armorExplosiveDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2081:
attributeID: 2081
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Sets Kinetic damage taken by Armor. '
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen Kinetikschaden festlegen
en: Set Armor Kinetic Damage Resistance
fr: Définir la résistance du blindage aux dégâts cinétiques
ja: アーマーのキネティックダメージレジスタンスを設定する
ko: 장갑 키네틱 저항력 설정
ru: Повышение сопротивляемости брони кинетическому урону
zh: 套件装甲动能伤害抗性
highIsGood: true
name: armorKineticDamageResonancePostAssignment
published: true
stackable: true
2082:
attributeID: 2082
categoryID: 3
dataType: 5
defaultValue: 1.0
description: 'Sets Thermal damage taken by Armor. '
displayNameID:
de: Widerstandsfähigkeit der Panzerung gegen Thermalschaden festlegen
en: Set Armor Thermal Damage Resistance
fr: Définir la résistance du blindage aux dégâts thermiques
ja: アーマーのサーマルダメージレジスタンスを設定する
ko: 장갑 열 저항력 설정
ru: Повышение сопротивляемости брони термическому урону
zh: 套件装甲热能伤害抗性
highIsGood: false
name: armorThermalDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2083:
attributeID: 2083
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Sets Em damage taken by Shields. '
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen EM-Schaden festlegen
en: Set Shield EM Damage Resistance
fr: Définir la résistance du bouclier aux dégâts EM
ja: シールドのEMダメージレジスタンスを設定する
ko: 실드 EM 저항력 설정
ru: Повышение сопротивляемости щитов ЭМ-урону
zh: 套件护盾电磁伤害抗性
highIsGood: false
name: shieldEmDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2084:
attributeID: 2084
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Sets Explosive damage taken by shields. '
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen Explosionsschaden festlegen
en: Set Shield Explosive Damage Resistance
fr: Définir la résistance du bouclier aux dégâts explosifs
ja: シールドのエクスプローシブダメージレジスタンスを設定する
ko: 실드 폭발 저항력 설정
ru: Повышение сопротивляемости щитов фугасному урону
zh: 套件护盾爆炸伤害抗性
highIsGood: false
name: shieldExplosiveDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2085:
attributeID: 2085
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Sets kinetic damage taken by Shields. '
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen Kinetikschaden festlegen
en: Set Shield Kinetic Damage Resistance
fr: Définir la résistance du bouclier aux dégâts cinétiques
ja: シールドのキネティックダメージレジスタンスを設定する
ko: 실드 키네틱 저항력 설정
ru: Повышение сопротивляемости щитов кинетическому урону
zh: 套件护盾动能伤害抗性
highIsGood: false
name: shieldKineticDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2086:
attributeID: 2086
categoryID: 2
dataType: 5
defaultValue: 1.0
description: 'Sets Thermal damage taken by Shields. '
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen Thermalschaden festlegen
en: Set Shield Thermal Damage Resistance
fr: Définir la résistance du bouclier aux dégâts thermiques
ja: シールドのサーマルダメージレジスタンスを設定する
ko: 실드 열 저항력 설정
ru: Повышение сопротивляемости щитов термическому урону
zh: 套件护盾热能伤害抗性
highIsGood: false
name: shieldThermalDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2087:
attributeID: 2087
categoryID: 4
dataType: 5
defaultValue: 1.0
description: 'Sets Em damage taken by Hull. '
displayNameID:
de: Widerstandsfähigkeit des Rumpfs gegen EM-Schaden festlegen
en: Set Hull EM Damage Resistance
fr: Définir la résistance de la coque aux dégâts EM
ja: 船体EMダメージレジスタンスを設定する
ko: 선체 EM 저항력 설정
ru: Повышение сопротивляемости корпуса ЭМ-урону
zh: 套件结构电磁伤害抗性
highIsGood: false
name: emDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2088:
attributeID: 2088
categoryID: 4
dataType: 5
defaultValue: 1.0
description: 'Sets Explosive damage taken by Hull. '
displayNameID:
de: Widerstandsfähigkeit des Rumpfs gegen Explosionsschaden festlegen
en: Set Hull Explosive Damage Resistance
fr: Définir la résistance de la coque aux dégâts explosifs
ja: 船体エクスプローシブダメージレジスタンスを設定する
ko: 선체 폭발 저항력 설정
ru: Повышение сопротивляемости корпуса фугасному урону
zh: 套件结构爆炸伤害抗性
highIsGood: false
name: explosiveDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2089:
attributeID: 2089
categoryID: 4
dataType: 5
defaultValue: 1.0
description: 'Sets Thermal damage taken by Hull. '
displayNameID:
de: Widerstandsfähigkeit des Rumpfs gegen Thermalschaden festlegen
en: Set Hull Thermal Damage Resistance
fr: Définir la résistance de la coque aux dégâts thermiques
ja: 船体サーマルダメージレジスタンスを設定する
ko: 선체 열 저항력 설정
ru: Заданная сопротивляемость корпуса термическому урону
zh: 套件结构热能伤害抗性
highIsGood: false
name: thermalDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2090:
attributeID: 2090
categoryID: 4
dataType: 5
defaultValue: 1.0
description: 'Sets Kinetic damage taken by Hull. '
displayNameID:
de: Widerstandsfähigkeit des Rumpfs gegen Kinetikschaden festlegen
en: Set Hull Kinetic Damage Resistance
fr: Définir la résistance de la coque aux dégâts cinétiques
ja: 船体キネティックダメージレジスタンスを設定する
ko: 선체 키네틱 저항력 설정
ru: Повышение сопротивляемости корпуса кинетическому урону
zh: 套件结构动能伤害抗性
highIsGood: false
name: kineticDamageResonancePostAssignment
published: true
stackable: true
unitID: 108
2091:
attributeID: 2091
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonus
published: false
stackable: true
2092:
attributeID: 2092
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusLogiFrig1
published: false
stackable: true
2093:
attributeID: 2093
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusLogiFrig2
published: false
stackable: true
2094:
attributeID: 2094
categoryID: 34
dataType: 5
defaultValue: 0.0
description: The amount of time that a fighter can have a micro warp drive active.
displayNameID:
de: Mikrowarpantriebsdauer
en: Micro Warp Drive Duration
fr: Durée du propulseur de microwarp
ja: マイクロワープドライブ持続時間
ko: 마이크로 워프 드라이브 지속시간
ru: Продолжительность эффекта микроварп-ускорителя
zh: 微型跃迁引擎持续时间
highIsGood: false
iconID: 1392
name: fighterMicroWarpDriveDuration
published: false
stackable: true
unitID: 101
2095:
attributeID: 2095
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus1
published: false
stackable: true
2096:
attributeID: 2096
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus2
published: false
stackable: true
2097:
attributeID: 2097
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus3
published: true
stackable: true
2098:
attributeID: 2098
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus4
published: true
stackable: true
2099:
attributeID: 2099
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus5
published: true
stackable: true
2100:
attributeID: 2100
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus6
published: true
stackable: true
2101:
attributeID: 2101
categoryID: 7
dataType: 5
defaultValue: 0.0
description: High-sec bonus on structure rigs.
highIsGood: true
name: structureRigBonus7
published: true
stackable: true
2102:
attributeID: 2102
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: velocityPenaltyReduction
published: true
stackable: true
2103:
attributeID: 2103
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être installé sur
ja: 装備可能:
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipType6
published: true
stackable: true
unitID: 116
2104:
attributeID: 2104
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Number of targets affected by the structure doomsday beam.
displayNameID:
de: Anzahl an Doomsday-Zielen
en: Number of Doomsday Targets
fr: Nombre de cibles d'annihilation
ja: ドゥームズデイ標的数
ko: 둠스데이 타겟 수
ru: Число целей орудий Судного дня
zh: 末日武器目标数量
highIsGood: true
name: lightningWeaponTargetAmount
published: true
stackable: true
unitID: 138
2105:
attributeID: 2105
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Maximum distance between two possible targets for the structure doomsday.
displayNameID:
de: Maximale Zielsprungreichweite
en: Maximum Target Jump Range
fr: Portée maximale de saut vers cible
ja: 最大ターゲットジャンプ距離
ko: 최대 타겟 점프 거리
ru: Максимальная дистанция переноса от цели к цели
zh: 最大目标跳跃范围
highIsGood: true
name: lightningWeaponTargetRange
published: false
stackable: true
unitID: 1
2106:
attributeID: 2106
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Damage lost per target hit
displayNameID:
de: Schadensreduktion pro Zielsprung
en: Damage Reduction per Target Jump
fr: Réduction des dégâts par saut vers cible
ja: ターゲットジャンプ毎にダメージ減少
ko: 타겟 점프에 따른 피해 감소
ru: Снижение урона при переходе на следующую цель
zh: 每次目标跳跃伤害减少
highIsGood: true
name: lightningWeaponDamageLossTarget
published: false
stackable: true
unitID: 111
2107:
attributeID: 2107
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Length of activation time.
displayNameID:
de: Mikrosprungantriebsdauer
en: Micro Jump Drive Duration
fr: Durée du propulseur hyperspatial
ja: マイクロジャンプドライブ持続時間
ko: 마이크로 점프 드라이브 지속시간
ru: Время цикла маневрового гипердвигателя
zh: 微型跳跃引擎持续时间
highIsGood: false
iconID: 1392
name: fighterMicroJumpDriveDuration
published: false
stackable: true
unitID: 101
2108:
attributeID: 2108
categoryID: 7
dataType: 12
defaultValue: 0.0
description: Fuel consumed by the structure service module
displayNameID:
de: Treibstoff für Dienstmodul benötigt
en: Service Module Fuel Need
fr: Besoin en carburant pour le module de service
ja: サービスモジュールの必要燃料
ko: 서비스 모듈 연료 필요
ru: Потребность служебного модуля в топливе
zh: 服务装备燃料需求
highIsGood: true
name: serviceModuleFuelConsumptionGroup
published: false
stackable: true
unitID: 115
2109:
attributeID: 2109
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Fuel consumed at the beginning of each hour to keep a service module
online.
displayNameID:
de: Treibstoff für Dienstmodulzyklus benötigt
en: Service Module Cycle Fuel Need
fr: Besoin en carburant pour le cycle du module de service
ja: サービスモジュールのサイクルあたりの必要燃料
ko: 서비스 모듈 사이클 연료 필요
ru: Потребность служебного модуля в топливе при работе
zh: 服务装备周期燃料需求
highIsGood: false
name: serviceModuleFuelAmount
published: true
stackable: true
unitID: 138
2110:
attributeID: 2110
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Fuel consumed to online the service module.
displayNameID:
de: Treibstoff für Dienstmodul-Onlineschaltung benötigt
en: Service Module Online Fuel Need
fr: Besoin en carburant pour le module de service actif
ja: サービスモジュールのオンライン時の必要燃料
ko: 서비스 모듈 온라인 연료 필요
ru: Потребность служебного модуля в топливе при включении
zh: 服务装备启用燃料需求
highIsGood: false
name: serviceModuleFuelOnlineAmount
published: true
stackable: true
unitID: 138
2111:
attributeID: 2111
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Number of hours of vulnerability each week required. Applies only to
categoryStructure.
displayNameID:
de: Wöchentliche Verwundbarkeitszeit
en: Weekly Vulnerability
fr: Weekly Vulnerability
ja: 週次の脆弱性
ko: 주간 취약성
ru: Еженедельный интервал уязвимости
zh: 每周可被攻击时间
highIsGood: true
name: vulnerabilityRequired
published: true
stackable: true
unitID: 129
2112:
attributeID: 2112
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance against Remote Sensor Dampeners.
displayNameID:
de: Widerstand gegen Sensorbeeinflussung
en: Sensor Warfare Resistance
fr: Résistance à la guerre de détecteur
ja: センサー戦闘レジスタンス
ko: 센서전 저항
ru: Сопротивление воздействию помех на захват целей
zh: 感应战抗性
highIsGood: false
iconID: 74
name: sensorDampenerResistance
published: true
stackable: true
unitID: 108
2113:
attributeID: 2113
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance against Remote Weapon Disruptors.
displayNameID:
de: Widerstand gegen Waffenstörung
en: Weapon Disruption Resistance
fr: Résistance de perturbation d'armement
ja: 兵器妨害レジスタンス
ko: 무기 교란 저항
ru: Сопротивление воздействию помех на наводку вооружения
zh: 武器干扰抗性
highIsGood: false
iconID: 1398
name: weaponDisruptionResistance
published: true
stackable: true
unitID: 108
2114:
attributeID: 2114
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance against Target Painters
displayNameID:
de: Widerstand gegen Zielmarkierungen
en: Target Painter Resistance
fr: Résistance de Marqueur de cible
ja: ターゲットぺインター・レジスタンス
ko: 타겟 페인터 저항
ru: Сопротивление воздействию систем подсветки целей
zh: 目标标记抗性
highIsGood: false
iconID: 1390
name: targetPainterResistance
published: true
stackable: true
unitID: 108
2115:
attributeID: 2115
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance against Stasis Webifiers
displayNameID:
de: Widerstand gegen Stasisnetze
en: Stasis Webifier Resistance
fr: Résistance de Générateur de stase
ja: ステイシスウェビファイヤー・レジスタンス
ko: 스테이시스 웹 저항력
ru: Сопротивление воздействию генераторов стазис-поля
zh: 停滞缠绕抗性
highIsGood: false
iconID: 1389
name: stasisWebifierResistance
published: true
stackable: true
unitID: 108
2116:
attributeID: 2116
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Impedance against Remote Repair (shield, armor, hull and energy).
displayNameID:
de: Fernlogistikimpedanz
en: Remote Logistics Impedance
fr: Impédance logistique à distance
ja: リモート輸送インピーダンス
ko: 원격 지원 임피던스
ru: Сопротивление дистанционному ремонту брони/накачке щитов
zh: 远程后勤阻扰
highIsGood: true
iconID: 80
name: remoteRepairImpedance
published: true
stackable: true
unitID: 108
2118:
attributeID: 2118
categoryID: 34
dataType: 5
defaultValue: 1.0
description: Shield EM Damage Resistance
displayNameID:
de: Widerstandsfähigkeit der Schilde gegen EM-Schaden
en: Shield EM Damage Resistance
fr: Résistance du bouclier aux dégâts EM
ja: シールド ― EMダメージレジスタンス
ko: 실드 EM 저항력
ru: Сопротивляемость щитов ЭМ-урону
zh: 护盾电磁伤害抗性
highIsGood: false
iconID: 1396
name: fighterAbilityEvasiveManeuversEmResonance
published: true
stackable: false
unitID: 108
2119:
attributeID: 2119
categoryID: 34
dataType: 5
defaultValue: 1.0
description: Shield Thermal Damage Resistance
displayNameID:
de: Thermalschadensresistenz der Schilde
en: Shield Thermal Damage Resistance
fr: Résistance du bouclier aux dégâts thermiques
ja: シールド ― サーマルダメージレジスタンス
ko: 실드 열 저항력
ru: Сопротивляемость щитов термическому урону
zh: 护盾热能伤害抗性
highIsGood: false
iconID: 1394
name: fighterAbilityEvasiveManeuversThermResonance
published: true
stackable: false
unitID: 108
2120:
attributeID: 2120
categoryID: 34
dataType: 5
defaultValue: 1.0
description: Shield Kinetic Damage Resistance
displayNameID:
de: Kinetikschadensresistenz der Schilde
en: Shield Kinetic Damage Resistance
fr: Résistance du bouclier aux dégâts cinétiques
ja: シールド ― キネティックダメージレジスタンス
ko: 실드 키네틱 저항력
ru: Сопротивляемость щитов кинетическому урону
zh: 护盾动能伤害抗性
highIsGood: false
iconID: 1393
name: fighterAbilityEvasiveManeuversKinResonance
published: true
stackable: false
unitID: 108
2121:
attributeID: 2121
categoryID: 34
dataType: 5
defaultValue: 1.0
description: Shield Explosive Damage Resistance
displayNameID:
de: Explosivschadensresistenz der Schilde
en: Shield Explosive Damage Resistance
fr: Résistance du bouclier aux dégâts explosifs
ja: シールド ― エクスプローシブダメージレジスタンス
ko: 실드 폭발 저항력
ru: Сопротивляемость щитов фугасному урону
zh: 护盾爆炸伤害抗性
highIsGood: false
iconID: 1395
name: fighterAbilityEvasiveManeuversExpResonance
published: true
stackable: false
unitID: 108
2123:
attributeID: 2123
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityEvasiveManeuversDuration
published: true
stackable: false
unitID: 101
2125:
attributeID: 2125
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Explosion Radius
displayNameID:
de: Explosionsradius
en: Explosion Radius
fr: Rayon d'explosion
ja: 爆発半径
ko: 폭발반경
ru: Сигнатура взрыва
zh: 爆炸半径
highIsGood: true
iconID: 1390
name: fighterAbilityMissilesExplosionRadius
published: true
stackable: false
unitID: 1
2126:
attributeID: 2126
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Explosion Velocity
displayNameID:
de: Explosionsgeschwindigkeit
en: Explosion Velocity
fr: Vitesse d'explosion
ja: 爆発速度
ko: 폭발속도
ru: Скорость взрыва
zh: 爆炸速度
highIsGood: true
iconID: 1389
name: fighterAbilityMissilesExplosionVelocity
published: true
stackable: false
unitID: 10
2127:
attributeID: 2127
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityMissilesDamageReductionFactor
published: false
stackable: false
2128:
attributeID: 2128
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityMissilesDamageReductionSensitivity
published: false
stackable: false
2130:
attributeID: 2130
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Damage Multiplier
displayNameID:
de: Schadensmultiplikator
en: Damage Multiplier
fr: Multiplicateur de dégâts
ja: ダメージ乗数
ko: 데미지 배수
ru: Множитель урона
zh: 伤害倍增系数
highIsGood: true
iconID: 1432
name: fighterAbilityMissilesDamageMultiplier
published: true
stackable: false
unitID: 104
2131:
attributeID: 2131
categoryID: 34
dataType: 8
defaultValue: 0.0
description: EM Damage
displayNameID:
de: EM-Schaden (pro Jäger)
en: EM Damage (Per Fighter)
fr: Dégâts EM (par chasseur)
ja: EMダメージ(戦闘機ごと)
ko: EM 피해량 (파이터 당)
ru: ЭМ-урон (каждого истребителя)
zh: 电磁伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1388
name: fighterAbilityMissilesDamageEM
published: true
stackable: false
unitID: 113
2132:
attributeID: 2132
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Thermal Damage
displayNameID:
de: Thermalschaden (pro Jäger)
en: Thermal Damage (Per Fighter)
fr: Dégâts thermiques (par chasseur)
ja: サーマルダメージ(戦闘機ごと)
ko: 열 피해량 (파이터 당)
ru: Термический урон (каждого истребителя)
zh: 热能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1386
name: fighterAbilityMissilesDamageTherm
published: true
stackable: false
unitID: 113
2133:
attributeID: 2133
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Kinetic Damage
displayNameID:
de: Kinetikschaden (pro Jäger)
en: Kinetic Damage (Per Fighter)
fr: Dégâts cinétiques (par chasseur)
ja: キネティックダメージ(戦闘機ごと)
ko: 키네틱 피해량 (파이터 당)
ru: Кинетический урон (каждого истребителя)
zh: 动能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1385
name: fighterAbilityMissilesDamageKin
published: true
stackable: false
unitID: 113
2134:
attributeID: 2134
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Explosive Damage
displayNameID:
de: Explosionsschaden (pro Jäger)
en: Explosive Damage (Per Fighter)
fr: Dégâts explosifs (par chasseur)
ja: エクスプローシブダメージ(戦闘機ごと)
ko: 폭발 피해량 (파이터 당)
ru: Фугасный урон (каждого истребителя)
zh: 爆炸伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1387
name: fighterAbilityMissilesDamageExp
published: true
stackable: false
unitID: 113
2135:
attributeID: 2135
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Impedance against Remote assistance (sensor boosters, tracking computers
and ECCM).
displayNameID:
de: Elektronische Fernunterstützungsimpedanz
en: Remote Electronic Assistance Impedance
fr: Impédance du soutient électronique à distance
ja: リモート電子アシスタンスのインピーダンス
ko: 원격 전자 지원 임피던스
ru: Сопротивление радиоэлектронной поддержке
zh: 远程电子协助阻抗
highIsGood: true
iconID: 74
name: remoteAssistanceImpedance
published: true
stackable: true
unitID: 108
2136:
attributeID: 2136
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: maxTargetRangeBonusInterim
published: false
stackable: true
unitID: 105
2137:
attributeID: 2137
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: scanResolutionBonusInterim
published: false
stackable: true
unitID: 105
2138:
attributeID: 2138
categoryID: 36
dataType: 10
defaultValue: 0.0
description: Attribute ID of the resistance type v's this Ewar module.
highIsGood: true
name: remoteResistanceID
published: false
stackable: true
unitID: 119
2139:
attributeID: 2139
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: maxRangeBonusInterim
published: false
stackable: true
unitID: 105
2140:
attributeID: 2140
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: falloffBonusInterim
published: false
stackable: true
unitID: 105
2141:
attributeID: 2141
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: trackingSpeedBonusInterim
published: false
stackable: true
unitID: 105
2142:
attributeID: 2142
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: aoeCloudSizeBonusInterim
published: false
stackable: true
unitID: 105
2143:
attributeID: 2143
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: aoeVelocityBonusInterim
published: false
stackable: true
unitID: 105
2144:
attributeID: 2144
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: explosionDelayBonusInterim
published: false
stackable: true
unitID: 121
2145:
attributeID: 2145
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: missileVelocityBonusInterim
published: false
stackable: true
unitID: 105
2147:
attributeID: 2147
categoryID: 21
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: signatureRadiusBonusInterim
published: false
stackable: true
unitID: 124
2148:
attributeID: 2148
categoryID: 28
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: speedFactorInterim
published: false
stackable: true
unitID: 124
2149:
attributeID: 2149
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityMissilesRange
published: true
stackable: false
unitID: 1
2150:
attributeID: 2150
categoryID: 38
dataType: 4
defaultValue: 0.0
description: "Used by Fighter Logic.\r\nDON'T CHANGE THE DEFAULT VALUE FROM 0"
highIsGood: true
iconID: 0
name: fighterSquadronSize
published: false
stackable: true
2151:
attributeID: 2151
categoryID: 34
dataType: 5
defaultValue: 100.0
description: Maximum Velocity Bonus
displayNameID:
de: Maximaler Geschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 1389
name: fighterAbilityAfterburnerSpeedBonus
published: true
stackable: false
unitID: 124
2152:
attributeID: 2152
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Maximum Velocity Bonus
displayNameID:
de: Maximaler Geschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 1389
name: fighterAbilityMicroWarpDriveSpeedBonus
published: true
stackable: true
unitID: 124
2153:
attributeID: 2153
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Signature Radius Bonus
displayNameID:
de: Signaturradius-Bonus
en: Signature Radius Bonus
fr: Bonus de rayon de signature
ja: シグネチャ半径ボーナス
ko: 시그니처 반경 보너스
ru: Влияние на радиус сигнатуры
zh: 信号半径加成
highIsGood: true
iconID: 1390
name: fighterAbilityMicroWarpDriveSignatureRadiusBonus
published: true
stackable: true
unitID: 124
2154:
attributeID: 2154
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Jump Range
displayNameID:
de: Sprungreichweite
en: Jump Range
fr: Portée de saut
ja: ジャンプ距離
ko: 점프 거리
ru: Расстояние гиперперехода
zh: 跳跃范围
highIsGood: true
iconID: 1391
name: fighterAbilityMicroJumpDriveDistance
published: true
stackable: true
unitID: 1
2155:
attributeID: 2155
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: false
iconID: 1392
name: fighterAbilityMicroJumpDriveDuration
published: true
stackable: true
unitID: 101
2156:
attributeID: 2156
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Signature Radius Bonus
displayNameID:
de: Signaturradius-Bonus
en: Signature Radius Bonus
fr: Bonus de rayon de signature
ja: シグネチャ半径ボーナス
ko: 시그니처 반경 보너스
ru: Влияние на радиус сигнатуры
zh: 信号半径加成
highIsGood: true
iconID: 1390
name: fighterAbilityMicroJumpDriveSignatureRadiusBonus
published: false
stackable: true
unitID: 124
2157:
attributeID: 2157
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityMicroWarpDriveDuration
published: true
stackable: true
unitID: 101
2158:
attributeID: 2158
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityAfterburnerDuration
published: true
stackable: false
unitID: 101
2170:
attributeID: 2170
categoryID: 34
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityMissilesResistanceID
published: false
stackable: true
unitID: 119
2171:
attributeID: 2171
categoryID: 34
dataType: 8
defaultValue: 0.0
description: EM Damage
displayNameID:
de: EM-Schaden (pro Jäger)
en: EM Damage (Per Fighter)
fr: Dégâts EM (par chasseur)
ja: EMダメージ(戦闘機ごと)
ko: EM 피해량 (파이터 당)
ru: ЭМ-урон (каждого истребителя)
zh: 电磁伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1388
name: fighterAbilityAttackTurretDamageEM
published: true
stackable: false
unitID: 113
2172:
attributeID: 2172
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Thermal Damage
displayNameID:
de: Thermalschaden (pro Jäger)
en: Thermal Damage (Per Fighter)
fr: Dégâts thermiques (par chasseur)
ja: サーマルダメージ(戦闘機ごと)
ko: 열 피해량 (파이터 당)
ru: Термический урон (каждого истребителя)
zh: 热能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1386
name: fighterAbilityAttackTurretDamageTherm
published: true
stackable: false
unitID: 113
2173:
attributeID: 2173
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Kinetic Damage
displayNameID:
de: Kinetikschaden (pro Jäger)
en: Kinetic Damage (Per Fighter)
fr: Dégâts cinétiques (par chasseur)
ja: キネティックダメージ(戦闘機ごと)
ko: 키네틱 피해량 (파이터 당)
ru: Кинетический урон (каждого истребителя)
zh: 动能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1385
name: fighterAbilityAttackTurretDamageKin
published: true
stackable: false
unitID: 113
2174:
attributeID: 2174
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Explosive Damage
displayNameID:
de: Explosionsschaden (pro Jäger)
en: Explosive Damage (Per Fighter)
fr: Dégâts explosifs (par chasseur)
ja: エクスプローシブダメージ(戦闘機ごと)
ko: 폭발 피해량 (파이터 당)
ru: Фугасный урон (каждого истребителя)
zh: 爆炸伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1387
name: fighterAbilityAttackTurretDamageExp
published: true
stackable: false
unitID: 113
2175:
attributeID: 2175
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityAttackTurretRangeOptimal
published: true
stackable: false
unitID: 1
2176:
attributeID: 2176
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Accuracy Falloff
displayNameID:
de: Präzisionsreduktion
en: Accuracy Falloff
fr: Perte de précision
ja: 精度低下
ko: 명중률 유효사거리
ru: Добавочная дальность
zh: 失准范围
highIsGood: true
iconID: 1399
name: fighterAbilityAttackTurretRangeFalloff
published: true
stackable: false
unitID: 1
2177:
attributeID: 2177
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Rate of fire
displayNameID:
de: Feuerrate
en: Rate of fire
fr: Cadence de tir
ja: 射撃速度
ko: 연사속도
ru: Цикл выстрела
zh: 射击速度
highIsGood: false
iconID: 1397
name: fighterAbilityAttackTurretDuration
published: true
stackable: false
unitID: 101
2178:
attributeID: 2178
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Damage Multiplier
displayNameID:
de: Schadensmultiplikator
en: Damage Multiplier
fr: Multiplicateur de dégâts
ja: ダメージ乗数
ko: 데미지 배수
ru: Множитель урона
zh: 伤害倍增系数
highIsGood: true
iconID: 1432
name: fighterAbilityAttackTurretDamageMultiplier
published: true
stackable: false
unitID: 104
2179:
attributeID: 2179
categoryID: 34
dataType: 5
defaultValue: 1.0
description: Signature Resolution
displayNameID:
de: Signaturauflösung
en: Signature Resolution
fr: Résolution de la signature
ja: シグネチャ解像度
ko: 신호 정밀도
ru: Разрешающая способность системы захвата целей
zh: 信号分辨率
highIsGood: true
name: fighterAbilityAttackTurretSignatureResolution
published: true
stackable: false
unitID: 1
2180:
attributeID: 2180
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Tracking Speed / Accuracy
displayNameID:
de: Nachführungsgeschwindigkeit / Genauigkeit
en: Tracking Speed / Accuracy
fr: Vitesse de poursuite / Précision
ja: トラッキング速度/精度
ko: 트래킹 속도 / 명중률
ru: Скорость наводки орудий/Точность
zh: 跟踪速度 / 准确度
highIsGood: true
iconID: 1398
name: fighterAbilityAttackTurretTrackingSpeed
published: true
stackable: false
unitID: 112
2182:
attributeID: 2182
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Rate of fire
displayNameID:
de: Feuerrate
en: Rate of fire
fr: Cadence de tir
ja: 射撃速度
ko: 연사속도
ru: Цикл выстрела
zh: 射击速度
highIsGood: false
iconID: 1397
name: fighterAbilityMissilesDuration
published: true
stackable: false
unitID: 101
2183:
attributeID: 2183
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityStasisWebifierDuration
published: true
stackable: false
unitID: 101
2184:
attributeID: 2184
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Maximum Velocity Bonus
displayNameID:
de: Maximaler Geschwindigkeitsbonus (pro Jäger)
en: Maximum Velocity Bonus (Per Fighter)
fr: Bonus de vitesse maximale (par chasseur)
ja: 最高速度ボーナス(戦闘機ごと)
ko: 최대 속도 보너스 (파이터 당)
ru: Влияние на максимальную скорость (каждого истребителя)
zh: 最大速度加成(每架铁骑舰载机)
highIsGood: true
iconID: 1389
name: fighterAbilityStasisWebifierSpeedPenalty
published: true
stackable: false
unitID: 124
2185:
attributeID: 2185
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityStasisWebifierSpeedPenaltyInterim
published: false
stackable: true
unitID: 124
2186:
attributeID: 2186
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityStasisWebifierOptimalRange
published: true
stackable: false
unitID: 1
2187:
attributeID: 2187
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Effectiveness Falloff
displayNameID:
de: Präzisionsabfall-Effektivität
en: Effectiveness Falloff
fr: Déperdition d'efficacité
ja: 効力減少
ko: 효과 유효사거리
ru: Добавочная дальность действия
zh: 效果失准范围
highIsGood: true
iconID: 1399
name: fighterAbilityStasisWebifierFalloffRange
published: true
stackable: false
unitID: 1
2188:
attributeID: 2188
categoryID: 34
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityStasisWebifierResistanceID
published: false
stackable: true
unitID: 119
2189:
attributeID: 2189
categoryID: 38
dataType: 5
defaultValue: 0.2
description: ''
highIsGood: false
name: fighterAbilityAntiFighterMissileResistance
published: false
stackable: true
unitID: 108
2203:
attributeID: 2203
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityWarpDisruptionDuration
published: true
stackable: false
unitID: 101
2204:
attributeID: 2204
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityWarpDisruptionRange
published: true
stackable: false
unitID: 1
2205:
attributeID: 2205
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Warp Disruption Strength
displayNameID:
de: Warpstörstärke (pro Jäger)
en: Warp Disruption Strength (Per Fighter)
fr: Puissance de perturbation de warp (par chasseur)
ja: ワープ妨害強度(戦闘機ごと)
ko: 워프 디스럽션 강도 (파이터 당)
ru: Мощность варп-помех (каждого истребителя)
zh: 跃迁干扰强度(每架铁骑舰载机)
highIsGood: true
iconID: 111
name: fighterAbilityWarpDisruptionPointStrength
published: true
stackable: false
2206:
attributeID: 2206
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityWarpDisruptionPointStrengthInterim
published: false
stackable: true
2207:
attributeID: 2207
categoryID: 34
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityEnergyNeutralizerResistanceID
published: false
stackable: true
unitID: 119
2208:
attributeID: 2208
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: false
iconID: 1392
name: fighterAbilityEnergyNeutralizerDuration
published: true
stackable: false
unitID: 101
2209:
attributeID: 2209
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityEnergyNeutralizerOptimalRange
published: true
stackable: false
unitID: 1
2210:
attributeID: 2210
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Effectiveness Falloff
displayNameID:
de: Präzisionsabfall-Effektivität
en: Effectiveness Falloff
fr: Déperdition d'efficacité
ja: 効力減少
ko: 효과 유효사거리
ru: Добавочная дальность действия
zh: 效果失准范围
highIsGood: true
iconID: 1399
name: fighterAbilityEnergyNeutralizerFalloffRange
published: true
stackable: false
unitID: 1
2211:
attributeID: 2211
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Energy Amount Neutralized
displayNameID:
de: Menge an neutralisierter Energie (pro Jäger)
en: Energy Amount Neutralized (Per Fighter)
fr: Total de l'énergie neutralisée (par chasseur)
ja: 無効になるエネルギー量(戦闘機ごと)
ko: 뉴트럴라이즈된 에너지 총량 (파이터 당)
ru: Нейтрализуемый запас энергии (каждым истребителем)
zh: 能量中和值(每架铁骑舰载机)
highIsGood: true
iconID: 1400
name: fighterAbilityEnergyNeutralizerAmount
published: true
stackable: false
unitID: 114
2212:
attributeID: 2212
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsLight
published: false
stackable: true
2213:
attributeID: 2213
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsSupport
published: false
stackable: true
2214:
attributeID: 2214
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsHeavy
published: false
stackable: true
2215:
attributeID: 2215
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Staffelgröße
en: Squadron Size
fr: Taille de l'escadron
ja: 艦隊のサイズ
ko: 편대 크기
ru: Размер отряда истребителей
zh: 中队大小
highIsGood: true
name: fighterSquadronMaxSize
published: true
stackable: true
2216:
attributeID: 2216
categoryID: 38
dataType: 4
defaultValue: 0.0
description: This defines the total number of fighter launch tubes on the ship.
displayNameID:
de: Jägerstaffel-Startrohre
en: Fighter Squadron Launch Tubes
fr: Tubes de lancement des escadrons de chasseurs
ja: 戦闘機部隊離陸用トンネル
ko: 파이터 편대 사출관
ru: Взлётные полосы истребителей
zh: 铁骑舰载机中队发射管
highIsGood: true
iconID: 2677
name: fighterTubes
published: true
stackable: true
2217:
attributeID: 2217
categoryID: 38
dataType: 4
defaultValue: 0.0
description: Number of Light Fighters the ship can launch.
displayNameID:
de: Limit für Leichte Jägerstaffeln
en: Light Fighter Squadron Limit
fr: Limite d'escadrons de chasseurs légers
ja: 軽量級戦闘機部隊の制限
ko: 라이트 파이터 편대 한계
ru: Ограничение по отрядам лёгких истребителей
zh: 轻型铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterLightSlots
published: true
stackable: true
2218:
attributeID: 2218
categoryID: 38
dataType: 4
defaultValue: 0.0
description: Number of Support Fighters the ship can launch.
displayNameID:
de: Limit für Unterstützungsjägerstaffeln
en: Support Fighter Squadron Limit
fr: Limite d'escadrons de chasseurs de soutien
ja: 支援戦闘機部隊の制限
ko: 서포트 파이터 편대 한계
ru: Ограничение по отрядам истребителей поддержки
zh: 后勤铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterSupportSlots
published: true
stackable: true
2219:
attributeID: 2219
categoryID: 38
dataType: 4
defaultValue: 0.0
description: 'Number of Heavy Fighters the ship can launch.Heavy '
displayNameID:
de: Limit für Schwere Jägerstaffeln
en: Heavy Fighter Squadrons Limit
fr: Limite d'escadrons de chasseurs lourds
ja: 重量級戦闘機部隊の制限
ko: 헤비 파이터 편대 한계
ru: Ограничение по отрядам тяжёлых истребителей
zh: 重型铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterHeavySlots
published: true
stackable: true
2220:
attributeID: 2220
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: false
iconID: 1392
name: fighterAbilityECMDuration
published: true
stackable: false
unitID: 101
2221:
attributeID: 2221
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal Range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityECMRangeOptimal
published: true
stackable: false
unitID: 1
2222:
attributeID: 2222
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Effectiveness Falloff
displayNameID:
de: Präzisionsabfall-Effektivität
en: Effectiveness Falloff
fr: Déperdition d'efficacité
ja: 効力減少
ko: 효과 유효사거리
ru: Добавочная дальность действия
zh: 效果失准范围
highIsGood: true
iconID: 1399
name: fighterAbilityECMRangeFalloff
published: true
stackable: false
unitID: 1
2223:
attributeID: 2223
categoryID: 38
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Orbitale Reichweite
en: Orbit Range
fr: Portée en orbite
ja: 旋回範囲
ko: 선회 거리
ru: Радиус орбиты
zh: 环绕距离
highIsGood: true
iconID: 1391
name: fighterSquadronOrbitRange
published: true
stackable: true
unitID: 1
2224:
attributeID: 2224
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Maximum Velocity Bonus
displayNameID:
de: Maximaler Geschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 1389
name: fighterAbilityEvasiveManeuversSpeedBonus
published: true
stackable: false
unitID: 124
2225:
attributeID: 2225
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Signaturradius-Reduktion
en: Signature Radius Reduction
fr: Réduction de rayon de signature
ja: シグネチャ半径縮小
ko: 시그니처 반경 감소
ru: Уменьшение размера сигнатуры
zh: 信号半径降低
highIsGood: true
iconID: 1390
name: fighterAbilityEvasiveManeuversSignatureRadiusBonus
published: true
stackable: false
unitID: 105
2226:
attributeID: 2226
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Damage Multiplier
displayNameID:
de: Schadensmultiplikator
en: Damage Multiplier
fr: Multiplicateur de dégâts
ja: ダメージ乗数
ko: 데미지 배수
ru: Множитель урона
zh: 伤害倍增系数
highIsGood: true
iconID: 1432
name: fighterAbilityAttackMissileDamageMultiplier
published: true
stackable: false
unitID: 104
2227:
attributeID: 2227
categoryID: 34
dataType: 8
defaultValue: 0.0
description: EM Damage
displayNameID:
de: EM-Schaden (pro Jäger)
en: EM Damage (Per Fighter)
fr: Dégâts EM (par chasseur)
ja: EMダメージ(戦闘機ごと)
ko: EM 피해량 (파이터 당)
ru: ЭМ-урон (каждого истребителя)
zh: 电磁伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1388
name: fighterAbilityAttackMissileDamageEM
published: true
stackable: false
unitID: 113
2228:
attributeID: 2228
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Thermal Damage
displayNameID:
de: Thermalschaden (pro Jäger)
en: Thermal Damage (Per Fighter)
fr: Dégâts thermiques (par chasseur)
ja: サーマルダメージ(戦闘機ごと)
ko: 열 피해량 (파이터 당)
ru: Термический урон (каждого истребителя)
zh: 热能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1386
name: fighterAbilityAttackMissileDamageTherm
published: true
stackable: false
unitID: 113
2229:
attributeID: 2229
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Kinetic Damage
displayNameID:
de: Kinetikschaden (pro Jäger)
en: Kinetic Damage (Per Fighter)
fr: Dégâts cinétiques (par chasseur)
ja: キネティックダメージ(戦闘機ごと)
ko: 키네틱 피해량 (파이터 당)
ru: Кинетический урон (каждого истребителя)
zh: 动能伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1385
name: fighterAbilityAttackMissileDamageKin
published: true
stackable: false
unitID: 113
2230:
attributeID: 2230
categoryID: 34
dataType: 8
defaultValue: 0.0
description: Explosive Damage
displayNameID:
de: Explosionsschaden (pro Jäger)
en: Explosive Damage (Per Fighter)
fr: Dégâts explosifs (par chasseur)
ja: エクスプローシブダメージ(戦闘機ごと)
ko: 폭발 피해량 (파이터 당)
ru: Фугасный урон (каждого истребителя)
zh: 爆炸伤害(每架铁骑舰载机)
highIsGood: true
iconID: 1387
name: fighterAbilityAttackMissileDamageExp
published: true
stackable: false
unitID: 113
2231:
attributeID: 2231
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityAttackMissileReductionFactor
published: false
stackable: false
2232:
attributeID: 2232
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityAttackMissileReductionSensitivity
published: false
stackable: false
2233:
attributeID: 2233
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Rate of fire
displayNameID:
de: Feuerrate
en: Rate of fire
fr: Cadence de tir
ja: 射撃速度
ko: 연사속도
ru: Цикл выстрела
zh: 射击速度
highIsGood: false
iconID: 1397
name: fighterAbilityAttackMissileDuration
published: true
stackable: false
unitID: 101
2234:
attributeID: 2234
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Explosion Radius
displayNameID:
de: Explosionsradius
en: Explosion Radius
fr: Rayon d'explosion
ja: 爆発半径
ko: 폭발반경
ru: Сигнатура взрыва
zh: 爆炸半径
highIsGood: true
iconID: 1390
name: fighterAbilityAttackMissileExplosionRadius
published: true
stackable: false
unitID: 1
2235:
attributeID: 2235
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Explosion Velocity
displayNameID:
de: Explosionsgeschwindigkeit
en: Explosion Velocity
fr: Vitesse d'explosion
ja: 爆発速度
ko: 폭발속도
ru: Скорость взрыва
zh: 爆炸速度
highIsGood: true
iconID: 1389
name: fighterAbilityAttackMissileExplosionVelocity
published: true
stackable: false
unitID: 10
2236:
attributeID: 2236
categoryID: 34
dataType: 4
defaultValue: 0.0
description: Optimal Range
displayNameID:
de: Optimale Reichweite
en: Optimal range
fr: Portée optimale
ja: 最適射程距離
ko: 최적사거리
ru: Оптимальная дальность
zh: 最佳射程
highIsGood: true
iconID: 1391
name: fighterAbilityAttackMissileRangeOptimal
published: true
stackable: false
unitID: 1
2237:
attributeID: 2237
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Accuracy Falloff
displayNameID:
de: Präzisionsreduktion
en: Accuracy Falloff
fr: Perte de précision
ja: 精度低下
ko: 명중률 유효사거리
ru: Добавочная дальность
zh: 失准范围
highIsGood: true
iconID: 1399
name: fighterAbilityAttackMissileRangeFalloff
published: true
stackable: false
unitID: 1
2238:
attributeID: 2238
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Duration
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: fighterAbilityTackleDuration
published: true
stackable: false
unitID: 101
2239:
attributeID: 2239
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Range
displayNameID:
de: Reichweite
en: Range
fr: Portée
ja: 範囲
ko: 거리
ru: Расстояние
zh: 范围
highIsGood: true
iconID: 1391
name: fighterAbilityTackleRange
published: true
stackable: false
unitID: 1
2242:
attributeID: 2242
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Maximum Velocity Bonus
displayNameID:
de: Maximaler Geschwindigkeitsbonus (pro Jäger)
en: Maximum Velocity Bonus (Per Fighter)
fr: de bonus à la vitesse maximale (par chasseur)
ja: 最高速度ボーナス(戦闘機ごと)
ko: 최대 속도 보너스 (파이터 당)
ru: Влияние на максимальную скорость (каждого истребителя)
zh: 最大速度加成(每架铁骑舰载机)
highIsGood: true
iconID: 1389
name: fighterAbilityTackleWebSpeedPenalty
published: true
stackable: false
unitID: 124
2243:
attributeID: 2243
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityTackleWebSpeedPenaltyInterim
published: false
stackable: true
unitID: 124
2244:
attributeID: 2244
categoryID: 38
dataType: 5
defaultValue: 0.1
description: ''
highIsGood: false
name: fighterAbilityAntiCapitalMissileResistance
published: false
stackable: true
unitID: 108
2246:
attributeID: 2246
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Gravimetric ECM Jammer Strength
displayNameID:
de: Gravimetrische ECM-Störstärke (pro Jäger)
en: Gravimetric ECM Jammer Strength (Per Fighter)
fr: Puissance gravimétrique CME (par chasseur)
ja: 重力ECMジャマー強度(戦闘機ごと)
ko: 중력장 ECM 재머 강도 (파이터 당)
ru: Сила действия помех на гравиметрические системы (каждого истребителя)
zh: 引力ECM干扰器强度(每架铁骑舰载机)
highIsGood: true
iconID: 3226
name: fighterAbilityECMStrengthGravimetric
published: true
stackable: false
2247:
attributeID: 2247
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Ladar ECM Jammer Strength
displayNameID:
de: Ladar-ECM-Störstärke (pro Jäger)
en: Ladar ECM Jammer Strength (Per Fighter)
fr: Puissance de détection ladar CME (par chasseur)
ja: 光学ECMジャマー強度(戦闘機ごと)
ko: 라이다 ECM 재머 강도 (파이터 당)
ru: Сила действия помех на ладарные системы (каждого истребителя)
zh: 光雷达ECM干扰器强度(每架铁骑舰载机)
highIsGood: true
iconID: 3228
name: fighterAbilityECMStrengthLadar
published: true
stackable: false
2248:
attributeID: 2248
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Magnetometric ECM Jammer Strength
displayNameID:
de: Magnetometrische ECM-Störstärke (pro Jäger)
en: Magnetometric ECM Jammer Strength (Per Fighter)
fr: Puissance de détection magnétométrique CME (par chasseur)
ja: 磁気ECMジャマー強度(戦闘機ごと)
ko: 자기 ECM 재머 강도 (파이터 당)
ru: Сила действия помех на магнитометрические системы (каждого истребителя)
zh: 磁力ECM干扰器强度(每架铁骑舰载机)
highIsGood: true
iconID: 3227
name: fighterAbilityECMStrengthMagnetometric
published: true
stackable: false
2249:
attributeID: 2249
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Radar ECM Jammer Strength
displayNameID:
de: Radar-ECM-Störstärke (pro Jäger)
en: Radar ECM Jammer Strength (Per Fighter)
fr: Puissance de détection radar CME (par chasseur)
ja: レーダーECMジャマー強度(戦闘機ごと)
ko: 레이더 ECM 재머 강도 (파이터 당)
ru: Сила действия помех на радарные системы (каждого истребителя)
zh: 雷达ECM干扰器强度(每架铁骑舰载机)
highIsGood: true
iconID: 3229
name: fighterAbilityECMStrengthRadar
published: true
stackable: false
2250:
attributeID: 2250
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityECMTargetSuccess
published: false
stackable: true
2251:
attributeID: 2251
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityECMTargetJam
published: false
stackable: true
2252:
attributeID: 2252
categoryID: 34
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityECMResistanceID
published: false
stackable: true
unitID: 119
2253:
attributeID: 2253
categoryID: 36
dataType: 5
defaultValue: 1.0
description: Resistance to ECM. 0 gives Immunity.
displayNameID:
de: ECM-Resistenz
en: ECM Resistance
fr: Résistance CME
ja: ECMレジスタンス
ko: ECM 저항력
ru: Сопротивление воздействию помех на захват целей
zh: ECM抗性
highIsGood: false
iconID: 109
name: ECMResistance
published: true
stackable: true
unitID: 108
2255:
attributeID: 2255
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: scanGravimetricStrengthPercentInterim
published: false
stackable: true
unitID: 105
2256:
attributeID: 2256
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: scanLadarStrengthPercentInterim
published: false
stackable: true
unitID: 105
2257:
attributeID: 2257
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: scanMagnetometricStrengthPercentInterim
published: false
stackable: true
unitID: 105
2258:
attributeID: 2258
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: scanRadarStrengthPercentInterim
published: false
stackable: true
unitID: 105
2259:
attributeID: 2259
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Neutralisationsradius beim Aufwärmen
en: Warm-up Neutralization Radius
fr: Échauffement – rayon de signature de neutralisation
ja: 無効化半径の拡大
ko: 가동 전 뉴트럴라이제이션 반경
ru: Радиус эффекта нейтрализации накопителя при разогреве
zh: 预热中和半径
highIsGood: true
iconID: 1391
name: doomsdayEnergyNeutRadius
published: true
stackable: true
unitID: 1
2260:
attributeID: 2260
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Neutralisationswert beim Aufwärmen
en: Warm-up Neutralization Amount
fr: 'Échauffement – capacité de neutralisation '
ja: 無効化量の上昇
ko: 가동 전 뉴트럴라이제이션 수치
ru: Энергия, нейтрализуемая при разогреве
zh: 预热中和量
highIsGood: true
iconID: 1400
name: doomsdayEnergyNeutAmount
published: true
stackable: true
unitID: 114
2261:
attributeID: 2261
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Neutralisationssignaturradius beim Aufwärmen
en: Warm-up Neutralization Signature Radius
fr: Échauffement – rayon de signature de neutralisation
ja: 無効化シグネチャ半径の拡大
ko: 가동 전 뉴트럴라이제이션 시그니처 반경
ru: Сигнатура поля нейтрализации накопителя при разогреве
zh: 预热中和信号半径
highIsGood: true
iconID: 1390
name: doomsdayEnergyNeutSignatureRadius
published: true
stackable: true
unitID: 1
2262:
attributeID: 2262
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aufwärmdauer
en: Warm-up Duration
fr: Durée de l'échauffement
ja: 起動時間
ko: 가동 전 준비시간
ru: Время разогрева
zh: 预热持续时间
highIsGood: true
iconID: 1400
name: doomsdayWarningDuration
published: true
stackable: true
unitID: 101
2263:
attributeID: 2263
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Strahlradius
en: Beam Radius
fr: Rayon du faisceau
ja: ビーム半径
ko: 빔 반경
ru: Радиус луча
zh: 集束激光半径
highIsGood: true
iconID: 1391
name: doomsdayDamageRadius
published: true
stackable: true
unitID: 1
2264:
attributeID: 2264
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Strahldauer
en: Beam Duration
fr: Durée du faisceau
ja: ビーム持続時間
ko: 빔 지속시간
ru: Продолжительность ведения огня лучом
zh: 集束激光持续时间
highIsGood: true
iconID: 1400
name: doomsdayDamageDuration
published: true
stackable: true
unitID: 101
2265:
attributeID: 2265
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schadenszyklus
en: Beam Damage Cycle
fr: Cycle de dégâts du faisceau
ja: ビームダメージサイクル
ko: 빔 피해량 사이클
ru: Период атаки лучом
zh: 集束激光伤害周期
highIsGood: true
iconID: 1392
name: doomsdayDamageCycleTime
published: true
stackable: true
unitID: 101
2266:
attributeID: 2266
categoryID: 28
dataType: 5
defaultValue: -99.0
description: ''
highIsGood: true
name: speedFactorFloor
published: false
stackable: true
unitID: 124
2267:
attributeID: 2267
categoryID: 36
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf den Widerstand des Energiespeichers
en: Capacitor Warfare Resistance Bonus
fr: Bonus de résistance à la guerre de capaciteur
ja: キャパシタ戦闘レジスタンスボーナス
ko: 캐패시터전 저항 보너스
ru: Влияние на сопротивление накопителя нейтрализирующему воздействию
zh: 电容战抗性加成
highIsGood: false
name: energyWarfareResistanceBonus
published: true
stackable: true
unitID: 105
2268:
attributeID: 2268
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Distance which tethering will engage / disengage piloted ships.
displayNameID:
de: Maximale Anbindereichweite
en: Maximum tethering range
fr: Maximum tethering range
ja: テザリング最大範囲
ko: 최대 테더링 거리
ru: Максимальное расстояние швартовки
zh: 最大驻留范围
highIsGood: true
name: tetheringRange
published: true
stackable: true
unitID: 1
2269:
attributeID: 2269
categoryID: 6
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: isPointTargeted
published: false
stackable: false
2270:
attributeID: 2270
categoryID: 38
dataType: 4
defaultValue: 0.0
description: "0=None\r\n1=Anti-Fighter\r\n2=General\r\n3=Ewar\r\n4=TorpedoBomber\r\n5=AOEBomber"
highIsGood: true
name: fighterSquadronRole
published: false
stackable: true
2271:
attributeID: 2271
categoryID: 41
dataType: 8
defaultValue: 0.0
description: EM Damage when the ship dies
displayNameID:
de: EM-Schaden
en: EM Damage
fr: Dégâts électromagnétiques
ja: EMダメージ
ko: EM 피해량
ru: ЭМ-урон
zh: 电磁伤害
highIsGood: true
iconID: 1388
name: onDeathDamageEM
published: true
stackable: true
unitID: 113
2272:
attributeID: 2272
categoryID: 41
dataType: 8
defaultValue: 0.0
description: Thermal Damage when the ship dies
displayNameID:
de: Thermalschaden
en: Thermal Damage
fr: Dégâts thermiques
ja: サーマルダメージ
ko: 열 피해량
ru: Термический урон
zh: 热能伤害
highIsGood: true
iconID: 1386
name: onDeathDamageTherm
published: true
stackable: true
unitID: 113
2273:
attributeID: 2273
categoryID: 41
dataType: 8
defaultValue: 0.0
description: Kinetic Damage when the ship dies
displayNameID:
de: Kinetikschaden
en: Kinetic Damage
fr: Dégâts cinétiques
ja: キネティックダメージ
ko: 키네틱 피해량
ru: Кинетический урон
zh: 动能伤害
highIsGood: true
iconID: 1385
name: onDeathDamageKin
published: true
stackable: true
unitID: 113
2274:
attributeID: 2274
categoryID: 41
dataType: 8
defaultValue: 0.0
description: Explosive Damage when the ship dies
displayNameID:
de: Explosivschaden
en: Explosive Damage
fr: Dégâts explosifs
ja: エクスプローシブダメージ
ko: 폭발 피해량
ru: Фугасный урон
zh: 爆炸伤害
highIsGood: true
iconID: 1387
name: onDeathDamageExp
published: true
stackable: true
unitID: 113
2275:
attributeID: 2275
categoryID: 41
dataType: 5
defaultValue: 0.0
description: Range of the explosion when the ship dies.
displayNameID:
de: Explosionsreichweite
en: Explosion Range
fr: Portée de l'explosion
ja: 爆発範囲
ko: 폭발 사거리
ru: Радиус распространения взрыва
zh: 爆炸范围
highIsGood: true
iconID: 1391
name: onDeathAOERadius
published: true
stackable: true
unitID: 1
2276:
attributeID: 2276
categoryID: 41
dataType: 5
defaultValue: 0.0
description: Signature Radius of Explosion (cloud factor) when ship dies
displayNameID:
de: Explosionssignaturradius
en: Explosion Signature Radius
fr: Rayon de signature d'explosion
ja: 爆発シグネチャ半径
ko: 폭발 시그니처 반경
ru: Сигнатура взрыва
zh: 爆炸信号半径
highIsGood: true
iconID: 1390
name: onDeathSignatureRadius
published: true
stackable: true
unitID: 1
2277:
attributeID: 2277
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to Arcving Vorton Projector
displayNameID:
de: Zusätzliche Doomsday-Sekundärziele
en: Additional doomsday secondary targets
fr: Additional doomsday secondary targets
ja: ドゥームズデイの副次的ターゲットが増加
ko: 추가 둠스데이 2차 타겟
ru: Вторичные цели орудий Судного дня
zh: 附加末日武器次要目标
highIsGood: true
name: structureRigDoomsdayTargetAmountBonus
published: true
stackable: true
unitID: 138
2278:
attributeID: 2278
categoryID: 7
dataType: 2
defaultValue: 0.0
description: Reduction in damage lost per target on the Arcing Vorton Projector
displayNameID:
de: Bonus auf die Schadensreduktion der Sekundärziele von Doomsday-Waffen.
en: Bonus to doomsday secondary target damage reduction
fr: Bonus to doomsday secondary target damage reduction
ja: ドゥームズデイの副次的ターゲットダメージが減少
ko: 둠스데이 2차 타겟 피해 감소 보너스
ru: Влияние на снижение действия орудий Судного дня на вторичные цели
zh: 末日武器次要目标伤害衰减加成
highIsGood: true
name: structureRigDoomsdayDamageLossTargetBonus
published: true
stackable: true
unitID: 127
2279:
attributeID: 2279
categoryID: 39
dataType: 5
defaultValue: 0.0
description: Radius of the AOE Effect
displayNameID:
de: AoE-Reichweite
en: AOE Range
fr: Portée de l'effet de zone
ja: AOE範囲
ko: 광역 사거리
ru: Радиус действия объёмного эффекта
zh: AOE范围
highIsGood: true
iconID: 1391
name: doomsdayAOERange
published: true
stackable: true
unitID: 1
2280:
attributeID: 2280
categoryID: 39
dataType: 5
defaultValue: 0.0
description: Duration of the AOE Effect
displayNameID:
de: AoE-Dauer
en: AOE Duration
fr: Durée de l'effet de zone
ja: AOE持続時間
ko: 광역 지속시간
ru: Время действия объёмного эффекта
zh: AOE持续时间
highIsGood: true
iconID: 1392
name: doomsdayAOEDuration
published: true
stackable: true
unitID: 101
2281:
attributeID: 2281
categoryID: 39
dataType: 5
defaultValue: 0.0
description: Signature Radius of the AOE Effect
displayNameID:
de: AoE-Signaturradius
en: AOE Signature Radius
fr: Rayon de signature de l'effet de zone
ja: AOEシグネチャ半径
ko: 광역 시그니처 반경
ru: Сигнатура объёмного эффекта
zh: AOE信号半径
highIsGood: true
iconID: 1390
name: doomsdayAOESignatureRadius
published: true
stackable: true
unitID: 1
2282:
attributeID: 2282
categoryID: 6
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikation des Sensorstärke-Bonus
en: Modification of Sensor Strength Bonus
fr: Modification du bonus à la puissance de détection
ja: センサー強度ボーナスが変化
ko: 센서 강도 보너스 개조
ru: Изменение влияния на эффективность систем захвата целей
zh: 感应强度加成修正
highIsGood: true
iconID: 3226
name: sensorStrengthBonusBonus
published: true
stackable: true
unitID: 105
2283:
attributeID: 2283
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtA1
published: false
stackable: true
2284:
attributeID: 2284
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtA2
published: false
stackable: true
2285:
attributeID: 2285
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtA3
published: false
stackable: true
2286:
attributeID: 2286
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtC1
published: false
stackable: true
2287:
attributeID: 2287
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtC2
published: false
stackable: true
2288:
attributeID: 2288
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtC3
published: false
stackable: true
2289:
attributeID: 2289
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtG1
published: false
stackable: true
2290:
attributeID: 2290
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtG2
published: false
stackable: true
2291:
attributeID: 2291
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtG3
published: false
stackable: true
2292:
attributeID: 2292
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtM1
published: false
stackable: true
2293:
attributeID: 2293
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtM2
published: false
stackable: true
2294:
attributeID: 2294
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtM3
published: false
stackable: true
2298:
attributeID: 2298
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole1
published: false
stackable: true
2299:
attributeID: 2299
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole2
published: false
stackable: true
2300:
attributeID: 2300
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole3
published: false
stackable: true
2301:
attributeID: 2301
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole4
published: false
stackable: true
2302:
attributeID: 2302
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole5
published: false
stackable: true
2303:
attributeID: 2303
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Ship Role Bonus. Not multiplied by skills.
highIsGood: true
name: shipBonusRole6
published: false
stackable: true
2304:
attributeID: 2304
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Torpedo Velocity Bonus Percentage
displayNameID:
de: Torpedo-Geschwindigkeitsbonus
en: Torpedo Velocity Bonus
fr: de bonus à la vitesse des torpilles
ja: トルピード速度ボーナス
ko: 토피도 속도 보너스
ru: Повышение скорости полёта торпед
zh: 鱼雷速度加成
highIsGood: true
iconID: 1389
name: siegeTorpedoVelocityBonus
published: true
stackable: true
unitID: 105
2305:
attributeID: 2305
categoryID: 37
dataType: 5
defaultValue: 0.0
description: XL Launcher ROF Bonus Percentage
displayNameID:
de: XL-Werfer-Feuerratebonus
en: XL Launcher ROF Bonus
fr: de bonus au lanceur de tir XL
ja: XLランチャーROFボーナス
ko: XL 런처 ROF 보너스
ru: Сокращение цикла выстрела сверхбольших пусковых установок
zh: 超大型发射器射速加成
highIsGood: true
iconID: 1389
name: siegeLauncherROFBonus
published: true
stackable: true
unitID: 105
2306:
attributeID: 2306
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Missile Damage Bonus Percentage
displayNameID:
de: Lenkwaffenschadensbonus
en: Missile Damage Bonus
fr: de bonus aux dégâts des missiles
ja: ミサイルダメージボーナス
ko: 미사일 피해 보너스
ru: Повышение урона БЧ ракет
zh: 导弹伤害加成
highIsGood: true
iconID: 1397
name: siegeMissileDamageBonus
published: true
stackable: true
unitID: 105
2307:
attributeID: 2307
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Turret Damage Bonus Percentage
displayNameID:
de: Geschützturmschadensbonus
en: Turret Damage Bonus
fr: de bonus aux dégâts électromagnétiques
ja: タレットダメージボーナス
ko: 터렛 피해량 보너스
ru: Повышение урона орудийных установок
zh: 炮台伤害加成
highIsGood: true
iconID: 1432
name: siegeTurretDamageBonus
published: true
stackable: true
unitID: 105
2308:
attributeID: 2308
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryA1
published: false
stackable: true
2309:
attributeID: 2309
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryA2
published: false
stackable: true
2310:
attributeID: 2310
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryA3
published: false
stackable: true
2311:
attributeID: 2311
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryC1
published: false
stackable: true
2312:
attributeID: 2312
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryC2
published: false
stackable: true
2313:
attributeID: 2313
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryC3
published: false
stackable: true
2314:
attributeID: 2314
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryG1
published: false
stackable: true
2315:
attributeID: 2315
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryG2
published: false
stackable: true
2316:
attributeID: 2316
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryG3
published: false
stackable: true
2317:
attributeID: 2317
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryM1
published: false
stackable: true
2318:
attributeID: 2318
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryM2
published: false
stackable: true
2319:
attributeID: 2319
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryM3
published: false
stackable: true
2320:
attributeID: 2320
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryA4
published: false
stackable: true
2321:
attributeID: 2321
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryC4
published: false
stackable: true
2322:
attributeID: 2322
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryG4
published: false
stackable: true
2323:
attributeID: 2323
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusForceAuxiliaryM4
published: false
stackable: true
2324:
attributeID: 2324
categoryID: 34
dataType: 11
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityLaunchBombType
published: false
stackable: true
unitID: 116
2325:
attributeID: 2325
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: EM-Schaden (pro Jäger)
en: EM Damage (Per Fighter)
fr: Dégâts EM (par chasseur)
ja: EMダメージ(戦闘機ごと)
ko: EM 피해량 (파이터 당)
ru: ЭМ-урон (каждого истребителя)
zh: 电磁伤害(每架铁骑舰载机)
highIsGood: true
name: fighterAbilityKamikazeDamageEM
published: true
stackable: false
unitID: 113
2326:
attributeID: 2326
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Thermalschaden (pro Jäger)
en: Thermal Damage (Per Fighter)
fr: Dégâts thermiques (par chasseur)
ja: サーマルダメージ(戦闘機ごと)
ko: 열 피해량 (파이터 당)
ru: Термический урон (каждого истребителя)
zh: 热能伤害(每架铁骑舰载机)
highIsGood: true
name: fighterAbilityKamikazeDamageTherm
published: true
stackable: false
unitID: 113
2327:
attributeID: 2327
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Kinetikschaden (pro Jäger)
en: Kinetic Damage (Per Fighter)
fr: Dégâts cinétiques (par chasseur)
ja: キネティックダメージ(戦闘機ごと)
ko: 키네틱 피해량 (파이터 당)
ru: Кинетический урон (каждого истребителя)
zh: 动能伤害(每架铁骑舰载机)
highIsGood: true
name: fighterAbilityKamikazeDamageKin
published: true
stackable: false
unitID: 113
2328:
attributeID: 2328
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsschaden (pro Jäger)
en: Explosive Damage (Per Fighter)
fr: Dégâts explosifs (par chasseur)
ja: エクスプローシブダメージ(戦闘機ごと)
ko: 폭발 피해량 (파이터 당)
ru: Фугасный урон (каждого истребителя)
zh: 爆炸伤害(每架铁骑舰载机)
highIsGood: true
name: fighterAbilityKamikazeDamageExp
published: true
stackable: false
unitID: 113
2329:
attributeID: 2329
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityKamikazeSignatureRadius
published: false
stackable: true
unitID: 1
2330:
attributeID: 2330
categoryID: 34
dataType: 5
defaultValue: 500.0
description: Range at which the fighters Explode from the target
highIsGood: true
name: fighterAbilityKamikazeRange
published: false
stackable: true
unitID: 1
2333:
attributeID: 2333
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: structureRoleBonus
published: false
stackable: true
unitID: 105
2334:
attributeID: 2334
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Dogma attribute that specifies if the item should have the structure
icon or not.
highIsGood: true
name: structureItemVisualFlag
published: false
stackable: true
2335:
attributeID: 2335
categoryID: 38
dataType: 5
defaultValue: 0.0
description: Bonus to fighter hitpoint (%)
displayNameID:
de: Jäger-Schildbonus
en: Fighter Shield Bonus
fr: de bonus au bouclier (chasseur)
ja: 戦闘機シールドボーナス
ko: 파이터 실드 보너스
ru: Повышение прочности щитов истребителей
zh: 铁骑舰载机护盾加成
highIsGood: true
iconID: 1384
name: fighterBonusShieldCapacityPercent
published: true
stackable: true
unitID: 109
2336:
attributeID: 2336
categoryID: 38
dataType: 5
defaultValue: 0.0
description: Bonus to fighter Velocity (%)
displayNameID:
de: Jäger-Geschwindigkeitsbonus
en: Fighter Velocity Bonus
fr: de bonus à la vitesse (chasseur)
ja: 戦闘機速度ボーナス
ko: 파이터 속도 보너스
ru: Повышение скорости полёта истребителей
zh: 铁骑舰载机速度加成
highIsGood: true
iconID: 1389
name: fighterBonusVelocityPercent
published: true
stackable: true
unitID: 109
2337:
attributeID: 2337
categoryID: 38
dataType: 5
defaultValue: 0.0
description: Bonus to fighter ROF (%)
displayNameID:
de: Jäger-Feuerratebonus
en: Fighter ROF Bonus
fr: de bonus à la cadence de tir (chasseur)
ja: 戦闘機ROFボーナス
ko: 파이터 연사속도 보너스
ru: Сокращение цикла выстрела истребителей
zh: 铁骑舰载机射速加成
highIsGood: false
iconID: 1389
name: fighterBonusROFPercent
published: true
stackable: true
unitID: 111
2338:
attributeID: 2338
categoryID: 38
dataType: 5
defaultValue: 0.0
description: Bonus to fighter shield recharge (%)
displayNameID:
de: Jäger-Schildladebonus
en: Fighter Shield Recharge Bonus
fr: de bonus à la recharge de bouclier (chasseur)
ja: 戦闘機シールド再チャージボーナス
ko: 파이터 실드 충전 보너스
ru: Повышение скорости регенерации щитов истребителей
zh: 铁骑舰载机护盾回充加成
highIsGood: false
iconID: 1392
name: fighterBonusShieldRechargePercent
published: true
stackable: true
unitID: 111
2339:
attributeID: 2339
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: structureServiceRoleBonus
published: false
stackable: true
unitID: 105
2340:
attributeID: 2340
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Gräße des Jägerhangars
en: Bonus to Fighter Hangar size
fr: de bonus à la taille du hangar à chasseurs
ja: 戦闘機のハンガーサイズが増加
ko: 파이터 격납고 크기 보너스
ru: Влияние на размер отсека истребителей
zh: 铁骑舰载机挂舱容量加成
highIsGood: true
name: skillBonusFighterHangarSize
published: true
stackable: true
unitID: 121
2342:
attributeID: 2342
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Fernreparatur-Impedanzbonus
en: Remote Repair Impedance Bonus
fr: de bonus à l'impédance de réparation à distance
ja: リモートリペアのインピーダンスボーナス
ko: 원격 수리 임피던스 모듈
ru: Ослабление получаемого дистанционного ремонта
zh: 远程维修阻扰加成
highIsGood: true
iconID: 80
name: remoteRepairImpedanceBonus
published: true
stackable: true
unitID: 124
2343:
attributeID: 2343
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If this ship attribute is NOT 0 then they will be prevented from activating
the structure tethering.
displayNameID:
de: Anbinden nicht erlauben
en: Disallow Tethering
fr: Interdire l'accostage
ja: テザリングを禁止
ko: 테더링 불허
ru: Швартовка запрещена
zh: 不允许驻留
highIsGood: true
iconID: 0
name: disallowTethering
published: true
stackable: true
unitID: 137
2344:
attributeID: 2344
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Capital-Fernunterstützungsdauer (Schilde / Panzerung / Rumpf / Energie)
en: Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)
fr: de bonus à la durée de support logistique à distance pour les vaisseaux capitaux
(bouclier / blindage / coque / énergie)
ja: キャピタル級リモート輸送時間ボーナス(シールド/アーマー/船体/エネルギー)
ko: 캐피탈 원격 로지스틱스 함선 지속시간 보너스 (실드/장갑/선체/에너지)
ru: Сокращение времени цикла систем дистанционного восстановления щитов/брони/корпуса/энергии
для КБТ
zh: 旗舰远程后勤支援持续时间加成 (护盾/装甲/结构/能量)
highIsGood: false
iconID: 1392
name: siegeRemoteLogisticsDurationBonus
published: true
stackable: true
unitID: 105
2345:
attributeID: 2345
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Capital-Fernunterstützungsleistung (Schilde / Panzerung / Rumpf
/ Energie)
en: Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)
fr: de bonus à la qualité du support logistique à distance pour les vaisseaux
capitaux (bouclier / blindage / coque / énergie)
ja: キャピタル級リモート輸送量ボーナス(シールド/アーマー/船体/エネルギー)
ko: 캐피탈 원격 로지스틱스 함선 총 보너스 (실드/장갑/선체/에너지)
ru: Повышение эффективности систем дистанционного восстановления щитов/брони/корпуса/энергии
для КБТ
zh: 旗舰远程后勤支援维修量加成 (护盾/装甲/结构/能量)
highIsGood: true
iconID: 0
name: siegeRemoteLogisticsAmountBonus
published: true
stackable: true
unitID: 105
2346:
attributeID: 2346
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Armor Repairer / Shield Booster Duration Bonus
displayNameID:
de: Bonus auf die Dauer von Panzerungreparatur / Schildboostern
en: Armor Repairer / Shield Booster Duration Bonus
fr: de bonus à la durée du réparateur de blindage / booster de bouclier
ja: アーマーリペアラ/シールドブースターの有効時間ボーナス
ko: 장갑 수리장치 / 실드 부스터 지속시간 보너스
ru: Сокращение времени цикла бортовых систем ремонта брони / накачки щитов
zh: 装甲维修器/护盾回充增量器运转周期加成
highIsGood: true
iconID: 2104
name: siegeLocalLogisticsDurationBonus
published: true
stackable: true
unitID: 105
2347:
attributeID: 2347
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Armor Repairer / Shield Booster Amount Bonus
displayNameID:
de: Bonus auf die Leistung von Panzerungreparatur / Schildboostern
en: Armor Repairer / Shield Booster Amount Bonus
fr: de bonus à la qualité du réparateur de blindage / booster de bouclier
ja: アーマーリペアラ/シールドブースターの量ボーナス
ko: 장갑 수리장치 / 실드 부스터량 보너스
ru: Повышение эффективности бортовых систем ремонта брони / накачки щитов
zh: 装甲维修量/护盾回充增量加成
highIsGood: true
iconID: 2104
name: siegeLocalLogisticsAmountBonus
published: true
stackable: true
unitID: 105
2348:
attributeID: 2348
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Capital-Fernunterstützungsreichweite (Schilde / Panzerung / Rumpf
/ Energie)
en: Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)
fr: de bonus à la portée de support logistique à distance pour les vaisseaux capitaux
(bouclier / blindage / coque / énergie)
ja: キャピタル級リモート輸送範囲ボーナス(シールド/アーマー/船体/エネルギー)
ko: 캐피탈 원격 로지스틱스 함선 거리 보너스 (실드/장갑/선체/에너지)
ru: Повышение дальности действия систем дистанционного восстановления щитов/брони/корпуса/энергии
для КБТ
zh: 旗舰远程后勤支援距离加成 (护盾/装甲/结构/能量)
highIsGood: true
iconID: 1391
name: siegeRemoteLogisticsRangeBonus
published: true
stackable: true
unitID: 105
2349:
attributeID: 2349
categoryID: 34
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: false
iconID: 1392
name: fighterAbilityLaunchBombDuration
published: false
stackable: true
unitID: 101
2351:
attributeID: 2351
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Resistenzbonus für Sensordämpfer
en: Sensor Dampener Resistance Bonus
fr: de bonus à la résistance de l'atténuateur de détection
ja: センサーダンプナーのレジスタンスボーナス
ko: 센서 댐프너 저항 보너스
ru: Влияние на сопротивление подавлению захвата целей
zh: 感应抑阻器抗性加成
highIsGood: true
iconID: 74
name: sensorDampenerResistanceBonus
published: true
stackable: true
unitID: 124
2352:
attributeID: 2352
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Fernunterstützung-Impedanzbonus
en: Remote Assistance Impedance Bonus
fr: de bonus à l'impédance de réparation à distance
ja: リモートアシスタンスのインピーダンスボーナス
ko: 원격 지원 임피던스 보너스
ru: Снижение эффективности дистанционной поддержки
zh: 远程协助阻扰加成
highIsGood: true
iconID: 74
name: remoteAssistanceImpedanceBonus
published: true
stackable: true
unitID: 124
2353:
attributeID: 2353
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Resistenzbonus gegen Waffenstörung
en: Weapon Disruption Resistance Bonus
fr: de bonus à la résistance de perturbation d'armement
ja: 兵器妨害レジスタンスのボーナス
ko: 무기 교란 저항 보너스
ru: Влияние на сопротивление помехам на системы наводки
zh: 武器干扰抗性加成
highIsGood: true
iconID: 1398
name: weaponDisruptionResistanceBonus
published: true
stackable: true
unitID: 105
2354:
attributeID: 2354
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If this ship attribute is NOT 0 then they will be prevented from docking
in stations or structures.
displayNameID:
de: Andocken nicht erlauben
en: Disallow Docking
fr: Interdire l'amarrage
ja: ドッキングを禁止
ko: 도킹 불허
ru: В активном состоянии запрещён вход в док
zh: 不允许停靠
highIsGood: true
iconID: 0
name: disallowDocking
published: true
stackable: true
unitID: 137
2355:
attributeID: 2355
categoryID: 37
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Hochsicherheits-Bonusmultiplikator
en: High Security Bonus Multiplier
fr: High Security Bonus Multiplier
ja: 高セキュリティボーナス乗数
ko: 하이 시큐리티 보너스 배수
ru: Изменение влияния в планетных системах метрополии («хай-сек»)
zh: 高安加成系数
highIsGood: true
name: hiSecModifier
published: true
stackable: true
unitID: 104
2356:
attributeID: 2356
categoryID: 37
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Niedersicherheits-Bonusmultiplikator
en: Low Security Bonus Multiplier
fr: Low Security Bonus Multiplier
ja: 低セキュリティボーナス乗数
ko: 로우 시큐리티 보너스 배수
ru: Изменение влияния в планетных системах фронтира («лоу-сек»)
zh: 低安加成系数
highIsGood: true
name: lowSecModifier
published: true
stackable: true
unitID: 104
2357:
attributeID: 2357
categoryID: 37
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Nullsicherheits- und Wurmloch-Bonusmultiplikator
en: Nullsec and Wormhole Bonus Multiplier
fr: Nullsec and Wormhole Bonus Multiplier
ja: 0.0セキュリティおよびワームホールボーナス乗数
ko: 널 시큐리티와 웜홀 보너스 배수
ru: Изменение влияния в «нулях» и w-пространстве
zh: 0.0和虫洞加成系数
highIsGood: true
name: nullSecModifier
published: true
stackable: true
unitID: 104
2358:
attributeID: 2358
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: securityModifier
published: false
stackable: true
2359:
attributeID: 2359
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusCarrierA1
published: false
stackable: true
2360:
attributeID: 2360
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusCarrierA2
published: false
stackable: true
2361:
attributeID: 2361
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusCarrierA3
published: false
stackable: true
2362:
attributeID: 2362
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusCarrierA4
published: false
stackable: true
2363:
attributeID: 2363
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusCarrierC1
published: false
stackable: true
2364:
attributeID: 2364
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusCarrierC2
published: false
stackable: true
2365:
attributeID: 2365
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusCarrierC3
published: false
stackable: true
2366:
attributeID: 2366
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusCarrierC4
published: false
stackable: true
2367:
attributeID: 2367
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusCarrierG1
published: false
stackable: true
2368:
attributeID: 2368
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusCarrierG2
published: false
stackable: true
2369:
attributeID: 2369
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusCarrierG3
published: false
stackable: true
2370:
attributeID: 2370
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusCarrierG4
published: false
stackable: true
2371:
attributeID: 2371
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusCarrierM1
published: false
stackable: true
2372:
attributeID: 2372
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusCarrierM2
published: false
stackable: true
2373:
attributeID: 2373
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusCarrierM3
published: false
stackable: true
2374:
attributeID: 2374
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusCarrierM4
published: false
stackable: true
2375:
attributeID: 2375
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierA1
published: false
stackable: true
2376:
attributeID: 2376
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierA2
published: false
stackable: true
2377:
attributeID: 2377
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierA3
published: false
stackable: true
2378:
attributeID: 2378
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierA4
published: false
stackable: true
2379:
attributeID: 2379
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierA5
published: false
stackable: true
2380:
attributeID: 2380
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierC1
published: false
stackable: true
2381:
attributeID: 2381
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierC2
published: false
stackable: true
2382:
attributeID: 2382
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierC3
published: false
stackable: true
2383:
attributeID: 2383
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierC4
published: false
stackable: true
2384:
attributeID: 2384
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierC5
published: false
stackable: true
2385:
attributeID: 2385
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierG1
published: false
stackable: true
2386:
attributeID: 2386
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierG2
published: false
stackable: true
2387:
attributeID: 2387
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierG3
published: false
stackable: true
2388:
attributeID: 2388
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierG4
published: false
stackable: true
2389:
attributeID: 2389
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierG5
published: false
stackable: true
2390:
attributeID: 2390
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierM1
published: false
stackable: true
2391:
attributeID: 2391
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierM2
published: false
stackable: true
2392:
attributeID: 2392
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierM3
published: false
stackable: true
2393:
attributeID: 2393
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierM4
published: false
stackable: true
2394:
attributeID: 2394
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Carrier skill level.
highIsGood: true
name: shipBonusSupercarrierM5
published: false
stackable: true
2395:
attributeID: 2395
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Prevents module activation when the ship or structure is currently
invulnerable.
displayNameID:
de: Kann nur benutzt werden, während die Struktur verwundbar ist.
en: Only usable while structure is vulnerable
fr: Only usable while structure is vulnerable
ja: ストラクチャが脆弱になっている間のみ使用可能
ko: 구조물이 취약할 때만 사용할 수 있습니다.
ru: Не работает в режиме неуязвимости
zh: 只能在建筑可被攻击时使用
highIsGood: true
name: disallowWhenInvulnerable
published: true
stackable: true
unitID: 137
2396:
attributeID: 2396
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装備可能:
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup10
published: true
stackable: true
unitID: 115
2397:
attributeID: 2397
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai/Durée d'activation
ja: 有効時間/持続時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: true
iconID: 1392
name: durationWeaponDisruptionBurstProjector
published: true
stackable: true
unitID: 101
2398:
attributeID: 2398
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai/Durée d'activation
ja: 有効時間/持続時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: false
iconID: 1392
name: durationECMJammerBurstProjector
published: true
stackable: true
unitID: 101
2399:
attributeID: 2399
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai/Durée d'activation
ja: 有効時間/持続時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: true
iconID: 1392
name: durationSensorDampeningBurstProjector
published: true
stackable: true
unitID: 101
2400:
attributeID: 2400
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai/Durée d'activation
ja: 有効時間/持続時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: true
iconID: 1392
name: durationTargetIlluminationBurstProjector
published: true
stackable: true
unitID: 101
2401:
attributeID: 2401
categoryID: 34
dataType: 5
defaultValue: 10000.0
description: Duration of one cycle of the kamikaze ability
highIsGood: false
name: fighterAbilityKamikazeDuration
published: false
stackable: false
unitID: 101
2402:
attributeID: 2402
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikation des Bonus auf EM-Schadensresistenz
en: Modification of EM Damage Resistance Bonus
fr: modification du bonus de résistance aux dégâts électromagnétiques
ja: EMダメージのレジスタンスボーナスを修正
ko: EM 저항력 보너스 강화
ru: Изменение влияния на сопротивляемость ЭМ-урону
zh: 电磁伤害抗性加成调整系数
highIsGood: true
iconID: 1396
name: emDamageResistanceBonusBonus
published: true
stackable: true
unitID: 105
2403:
attributeID: 2403
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikation des Bonus auf Explosionsschadensresistenz
en: Modification of Explosive Damage Resistance Bonus
fr: modification du bonus de résistance aux dégâts explositfs
ja: エクスプローシブダメージのレジスタンスボーナスを修正
ko: 폭발 저항력 보너스 강화
ru: Изменение влияния на сопротивляемость фугасному урону
zh: 爆炸伤害抗性加成调整系数
highIsGood: true
iconID: 1395
name: explosiveDamageResistanceBonusBonus
published: true
stackable: true
unitID: 105
2404:
attributeID: 2404
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikation des Bonus auf Kinetikschadensresistenz
en: Modification of Kinetic Damage Resistance Bonus
fr: modification du bonus de résistance aux dégâts cinétiques
ja: キネティックダメージのレジスタンスボーナスを修正
ko: 키네틱 저항력 보너스 강화
ru: Изменение влияния на сопротивляемость кинетическому урону
zh: 动能伤害抗性加成调整系数
highIsGood: true
iconID: 1393
name: kineticDamageResistanceBonusBonus
published: true
stackable: true
unitID: 105
2405:
attributeID: 2405
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Modifikation des Bonus auf Thermalschadensresistenz
en: Modification of Thermal Damage Resistance Bonus
fr: modification du bonus de résistance aux dégâts thermiques
ja: サーマルダメージのレジスタンスボーナスを修正
ko: 열 저항력 보너스 강화
ru: Изменение влияния на сопротивляемость термическому урону
zh: 热能伤害抗性加成调整系数
highIsGood: true
iconID: 1394
name: thermalDamageResistanceBonusBonus
published: true
stackable: true
unitID: 105
2406:
attributeID: 2406
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Titan skill level.
highIsGood: true
name: shipBonusTitanA1
published: false
stackable: true
2407:
attributeID: 2407
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Titan skill level.
highIsGood: true
name: shipBonusTitanA2
published: false
stackable: true
2408:
attributeID: 2408
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Titan skill level.
highIsGood: true
name: shipBonusTitanA3
published: false
stackable: true
2409:
attributeID: 2409
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Amarr Titan skill level.
highIsGood: true
name: shipBonusTitanA4
published: false
stackable: true
2410:
attributeID: 2410
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Titan skill level.
highIsGood: true
name: shipBonusTitanC1
published: false
stackable: true
2411:
attributeID: 2411
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Titan skill level.
highIsGood: true
name: shipBonusTitanC2
published: false
stackable: true
2412:
attributeID: 2412
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Titan skill level.
highIsGood: true
name: shipBonusTitanC3
published: false
stackable: true
2413:
attributeID: 2413
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Titan skill level.
highIsGood: true
name: shipBonusTitanC4
published: false
stackable: true
2414:
attributeID: 2414
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Titan skill level.
highIsGood: true
name: shipBonusTitanG1
published: false
stackable: true
2415:
attributeID: 2415
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Titan skill level.
highIsGood: true
name: shipBonusTitanG2
published: false
stackable: true
2416:
attributeID: 2416
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Titan skill level.
highIsGood: true
name: shipBonusTitanG3
published: false
stackable: true
2417:
attributeID: 2417
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Gallente Titan skill level.
highIsGood: true
name: shipBonusTitanG4
published: false
stackable: true
2418:
attributeID: 2418
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Titan skill level.
highIsGood: true
name: shipBonusTitanM1
published: false
stackable: true
2419:
attributeID: 2419
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Titan skill level.
highIsGood: true
name: shipBonusTitanM2
published: false
stackable: true
2420:
attributeID: 2420
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Titan skill level.
highIsGood: true
name: shipBonusTitanM3
published: false
stackable: true
2421:
attributeID: 2421
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Minmatar Titan skill level.
highIsGood: true
name: shipBonusTitanM4
published: false
stackable: true
2422:
attributeID: 2422
categoryID: 7
dataType: 5
defaultValue: 0.0
description: The last allowed injection date. After this date the booster can no
longer be consumed. Formatted YYYY.MM.DD HH:MM:SS
displayNameID:
de: Ablaufdatum
en: Expiry Date
fr: Date d'expiration
ja: 期限
ko: 만료 일자
ru: Срок годности
zh: 有效期
highIsGood: true
iconID: 1392
name: boosterLastInjectionDatetime
published: true
stackable: true
unitID: 143
2423:
attributeID: 2423
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Caldari Titan skill level.
highIsGood: true
name: shipBonusTitanC5
published: false
stackable: true
2424:
attributeID: 2424
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zielmarkierungsresistenz
en: Target Painter Resistance Bonus
fr: de bonus à la résistance au marquage de cible
ja: ターゲットぺインターのレジスタンスボーナス
ko: 타겟 페인터 저항력 보너스
ru: Ослабление воздействия систем подсветки целей
zh: 目标标记装置抗性加成
highIsGood: true
iconID: 1390
name: targetPainterResistanceBonus
published: true
stackable: true
unitID: 105
2425:
attributeID: 2425
categoryID: 34
dataType: 5
defaultValue: 0.0
description: Warp Disruption Strength
displayNameID:
de: Warpstörungsstärke
en: Warp Disruption Strength
fr: Puissance de perturbation de warp
ja: ワープ妨害強度
ko: 워프 디스럽션 강도
ru: Мощность варп-помех
zh: 跃迁干扰强度
highIsGood: true
name: fighterAbilityTackleWarpDisruptionPointStrength
published: true
stackable: true
2426:
attributeID: 2426
categoryID: 38
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Auftankdauer
en: Refueling Duration
fr: Durée du ravitaillement
ja: エネルギー補給時間
ko: 연료 보급 지속시간
ru: Время дозаправки
zh: 重新装填周期
highIsGood: true
iconID: 1392
name: fighterRefuelingTime
published: true
stackable: true
unitID: 101
2427:
attributeID: 2427
categoryID: 39
dataType: 5
defaultValue: 0.0
description: Length of No Jump Or Cloak time.
displayNameID:
de: Dauer der Sprung-/Andock-/Anbindungs- und Tarnsperre
en: Jump/Dock/Tether/Cloak restriction duration
fr: Durée de restriction de saut, d'amarrage, d'accostage et de camouflage
ja: ジャンプおよび遮蔽の制限時間
ko: 점프/도크/테더링/클로킹 제한 지속시간
ru: Длительность запрета на прыжки/стыковку/швартовку/маскировку
zh: 跳跃/停靠/驻留/隐形限制持续时间
highIsGood: true
name: doomsdayNoJumpOrCloakDuration
published: true
stackable: true
unitID: 101
2428:
attributeID: 2428
categoryID: 39
dataType: 5
defaultValue: 0.0
description: Length of Immobility time.
displayNameID:
de: Unbeweglichkeitsdauer
en: Immobility Duration
fr: Durée d'immobilité
ja: 移動不可の時間
ko: 이동불가 지속시간
ru: Срок ограничения подвижности
zh: 无法移动持续时间
highIsGood: true
name: doomsdayImmobilityDuration
published: true
stackable: true
unitID: 101
2429:
attributeID: 2429
categoryID: 39
dataType: 5
defaultValue: 0.0
description: "1: Fixed Cylinder (Beam)\r\n2: Cylinder moving in an arc (Slash)\r\n3:
Fixed Cone\r\n4: Projected Sphere"
displayNameID:
de: Form des Superwaffeneffekts
en: Shape of Superweapon Effect
fr: Forme de l'effet de super-arme
ja: スーパーウェポン効果の形状
ko: 슈퍼웨폰 효과의 형태
ru: Форма области поражения орудия Судного дня
zh: 超级武器效果形状
highIsGood: true
name: doomsdayAOEShape
published: false
stackable: true
2430:
attributeID: 2430
categoryID: 39
dataType: 3
defaultValue: 0.0
description: Determines whether the maxRange attribute is a fixed length or a maximum
length of the effect
highIsGood: true
name: doomsdayRangeIsFixed
published: false
stackable: true
2431:
attributeID: 2431
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Max. erlaubte Modulzahl dieses Typs
en: Max Modules Of This Type Allowed
fr: Modules de ce type max. autorisés
ja: 可能な最大モジュール数
ko: 해당 모듈 유형의 최대 허용 수
ru: Максимально допустимое количество модулей данного типа
zh: 该类型装备使用上限
highIsGood: true
name: maxTypeFitted
published: true
stackable: true
2432:
attributeID: 2432
categoryID: 34
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterAbilityKamikazeResistanceID
published: false
stackable: true
unitID: 119
2433:
attributeID: 2433
categoryID: 38
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: false
name: fighterAbilityKamikazeResistance
published: false
stackable: true
unitID: 108
2434:
attributeID: 2434
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für maximal aufgeschaltete Ziele
en: Maximum Locked Targets Bonus
fr: Maximum Locked Targets Bonus
ja: ターゲット補足数ボーナス
ko: 최대 타겟 수 보너스
ru: Влияние на количество единовременно сопровождаемых целей
zh: 目标锁定数上限加成
highIsGood: true
iconID: 109
name: structureRigMaxTargetBonus
published: true
stackable: true
unitID: 139
2435:
attributeID: 2435
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Scanauflösungsbonus
en: Scan Resolution Bonus
fr: Scan Resolution Bonus
ja: スキャン解像度ボーナス
ko: 스캔 정밀도 보너스
ru: Влияние на скорость захвата целей
zh: 扫描分辨率加成
highIsGood: true
iconID: 74
name: structureRigScanResBonus
published: true
stackable: false
unitID: 105
2436:
attributeID: 2436
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verteidigungsbatterie-Reichweitenbonus
en: Point Defense Battery Range Bonus
fr: Point Defense Battery Range Bonus
ja: 地点防衛バッテリーの範囲ボーナス
ko: 거점 방어 포탑 사거리 보너스
ru: Влияние на радиус действия систем точечной обороны
zh: 定点防卫炮塔范围加成
highIsGood: true
iconID: 1391
name: structureRigPDRangeBonus
published: true
stackable: false
unitID: 105
2437:
attributeID: 2437
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verteidigungsbatterie-Energiespeicher-Nutzungsbonus
en: Point Defense Battery Capacitor Use Bonus
fr: Point Defense Battery Capacitor Use Bonus
ja: 地点防衛バッテリーのキャパシタ消費量ボーナス
ko: 거점 방어 포탑 캐패시터 사용 보너스
ru: Влияние на расход энергии системами точечной обороны
zh: 定点防卫炮塔电容消耗加成
highIsGood: false
iconID: 1400
name: structureRigPDCapUseBonus
published: true
stackable: true
unitID: 105
2438:
attributeID: 2438
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsgeschwindigkeit-Bonus
en: Explosion Velocity Bonus
fr: Explosion Velocity Bonus
ja: 爆発速度ボーナス
ko: 폭발 속도 보너스
ru: Влияние на скорость взрыва
zh: 爆炸速度加成
highIsGood: true
iconID: 1389
name: structureRigMissileExploVeloBonus
published: true
stackable: true
unitID: 105
2439:
attributeID: 2439
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Lenkwaffengeschwindigkeit-Bonus
en: Missile Velocity Bonus
fr: Missile Velocity Bonus
ja: ミサイル速度ボーナス
ko: 미사일 속도 보너스
ru: Влияние на скорость полёта ракет
zh: 导弹速度加成
highIsGood: true
iconID: 1389
name: structureRigMissileVelocityBonus
published: true
stackable: true
unitID: 105
2440:
attributeID: 2440
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Optimale Reichweite-Bonus
en: Optimal Range Bonus
fr: Optimal Range Bonus
ja: 最適射程距離ボーナス
ko: 최적사거리 보너스
ru: Влияние на оптимальную дальность
zh: 最佳射程加成
highIsGood: true
iconID: 1391
name: structureRigEwarOptimalBonus
published: true
stackable: true
unitID: 105
2441:
attributeID: 2441
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktionsbonus
en: Falloff Bonus
fr: Falloff Bonus
ja: 精度低下範囲ボーナス
ko: 유효사거리 보너스
ru: Влияние на добавочную дальность
zh: 失准范围加成
highIsGood: true
iconID: 1399
name: structureRigEwarFalloffBonus
published: true
stackable: true
unitID: 105
2442:
attributeID: 2442
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Energiespeichernutzung
en: Capacitor Use Bonus
fr: Capacitor Use Bonus
ja: キャパシタ消費量ボーナス
ko: 캐패시터 사용 보너스
ru: Влияние на расход энергии
zh: 电容消耗加成
highIsGood: true
iconID: 1400
name: structureRigEwarCapUseBonus
published: true
stackable: true
unitID: 105
2444:
attributeID: 2444
categoryID: 7
dataType: 5
defaultValue: 0.5
description: ''
displayNameID:
de: Aufbereitungsertrag für Asteroidengürtel-Erze
en: Refining yield for Asteroid Belt Ores
fr: Rendement de raffinage pour les minerais des ceintures d'astéroïdes
ja: ベルドスパー、スコダイト、パイロゼリーズ、プラジオクレイス、オンバー、ケルナイトの精錬による収穫物
ko: 소행성 벨트 광물의 정제 처리
ru: Объём переработки руды из скоплений астероидов
zh: 小行星带矿石精炼产出
highIsGood: true
name: refiningYieldNormalOres
published: true
stackable: true
unitID: 127
2445:
attributeID: 2445
categoryID: 7
dataType: 5
defaultValue: 0.5
description: ''
displayNameID:
de: Aufbereitungsertrag für Monderze
en: Refining yield for Moon Ores
fr: Rendement de raffinage pour les minerais lunaires
ja: アーコナー、ビストット、クロカイト、ダークオークル、ナエス、メロコキサイト、スポンデュメイン、ヘッドバーガイト、ヘモファイト、ジャスペットの精錬による収穫物
ko: 위성 광물의 정제 처리
ru: Объём переработки руды со спутников
zh: 卫星矿石精炼产出
highIsGood: true
name: refiningYieldMoonOres
published: true
stackable: true
unitID: 127
2446:
attributeID: 2446
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aufbereitungsertrag für Clear Icicle und White Glaze
en: Refining yield for Clear Icicle and White Glaze
fr: Refining yield for Clear Icicle and White Glaze
ja: クリアアイシクル、ホワイトグレイズの精錬による収穫物
ko: 아이시클과 화이트 글레이즈의 정제 처리
ru: Коэффициент выработки для льда Clear Icicle и White Glaze
zh: 清冰锥和白釉冰提炼产出
highIsGood: true
name: refiningYieldCalAmarrIce
published: true
stackable: true
unitID: 127
2447:
attributeID: 2447
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aufbereitungsertrag für Blue Ice und Glacial Mass
en: Refining yield for Blue Ice and Glacial Mass
fr: Refining yield for Blue Ice and Glacial Mass
ja: ブルーアイス、スムーズグレイシャル塊の精錬による収穫物
ko: 블루 아이스와 글레이셜 매스의 정제 처리
ru: Коэффициент выработки для льда Blue Ice и Glacial Mass
zh: 蓝冰矿和聚合冰体提炼产出
highIsGood: true
name: refiningYieldGalMinIce
published: true
stackable: true
unitID: 127
2448:
attributeID: 2448
categoryID: 7
dataType: 5
defaultValue: 0.5
description: ''
displayNameID:
de: Aufbereitungsertrag für Eis
en: Refining yield for Ice
fr: Rendement de raffinage pour la glace
ja: グレアクラスト、ダークグリッター、ジェリダス、クリスタロスの精錬による収穫物
ko: 아이스의 정제 처리
ru: Объём переработки льда
zh: 冰矿精炼产出
highIsGood: true
name: refiningYieldIce
published: true
stackable: true
unitID: 127
2449:
attributeID: 2449
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Explosionsradius-Bonus für Lenkbomben
en: Guided Bomb Explosion Radius Bonus
fr: Bonus au rayon d'explosion de la bombe ciblée
ja: 誘導爆弾爆発半径ボーナス
ko: 유도폭탄 폭발 반경 보너스
ru: Влияние на сигнатуру взрыва ракет объёмного взрыва
zh: 制导炸弹爆炸半径加成
highIsGood: true
iconID: 1390
name: structureRigMissileExplosionRadiusBonus
published: true
stackable: true
unitID: 105
2450:
attributeID: 2450
categoryID: 7
dataType: 3
defaultValue: 0.0
description: When set True, skill can no longer be injected or trained. Characters
will be reimbursed with free SP for any obsolete skills in the skill queue upon
logon.
displayNameID:
de: Skill ist veraltet
en: Skill is obsolete
fr: La compétence est obsolète.
ja: スキルがサポートされていません
ko: 구식 스킬
ru: Навык неактуален
zh: 技能已过时
highIsGood: true
name: skillIsObsolete
published: false
stackable: true
2451:
attributeID: 2451
categoryID: 22
dataType: 5
defaultValue: 0.0
description: Signature Resolution of Energy Neutralizer
displayNameID:
de: Neutralisierung-Signaturauflösung
en: Neutralization Signature Resolution
fr: Résolution de signature de neutralisation
ja: 無効化シグネチャ解像度
ko: 뉴트럴라이제이션 신호 정밀도
ru: Размер сигнатуры нейтрализации
zh: 能量中和信号分辨率
highIsGood: true
iconID: 1390
name: energyNeutralizerSignatureResolution
published: true
stackable: true
unitID: 1
2452:
attributeID: 2452
categoryID: 22
dataType: 5
defaultValue: 0.0
description: Falloff Range of Energy Neutralizer
displayNameID:
de: Neutralisierung-Präzisionsabfall
en: Neutralization Falloff Range
fr: Portée de perte de neutralisation
ja: 無効化精度低下範囲
ko: 뉴트럴라이제이션 유효사거리
ru: Добавочная дальность нейтрализации
zh: 能量中和失准范围
highIsGood: true
iconID: 1391
name: energyNeutralizerRangeFalloff
published: true
stackable: true
unitID: 1
2453:
attributeID: 2453
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If this ship attribute is NOT 0 then they will be prevented from using
their Jump Drive (Capitals, Blackops Battleships)
highIsGood: true
name: disallowDriveJumping
published: true
stackable: true
unitID: 137
2454:
attributeID: 2454
categoryID: 7
dataType: 4
defaultValue: 0.0
description: if this ship attribute is NOT 0 then they will be prevented from cloaking
highIsGood: true
name: disallowCloaking
published: true
stackable: true
unitID: 137
2455:
attributeID: 2455
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: cynosuralFieldSpawnRadius
published: false
stackable: true
unitID: 1
2456:
attributeID: 2456
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Schildkapazität
en: Shield Capacity Bonus
fr: Bonus de capacité du bouclier
ja: シールド容量ボーナス
ko: 실드량 보너스
ru: Повышение запаса прочности щитов
zh: 护盾容量加成
highIsGood: true
iconID: 1384
name: shieldCapacityBonus2
published: true
stackable: true
unitID: 105
2457:
attributeID: 2457
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reparaturbonus für Panzerung
en: Armor Repair Bonus
fr: Bonus de réparation du blindage
ja: アーマーリペアボーナス
ko: 장갑 수리 보너스
ru: Влияние на эффективность ремонта брони
zh: 装甲维修加成
highIsGood: true
iconID: 80
name: armorRepairBonus
published: true
stackable: true
unitID: 105
2458:
attributeID: 2458
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bergbauzyklus-Zeitmodifikator
en: Mining Cycle Time Modifier
fr: Modificateur de temps du cycle d'extraction minière
ja: 採掘サイクル時間乗数
ko: 채굴 사이클 시간 보정치
ru: Влияние на время цикла буровых модулей
zh: 采矿循环周期调节值
highIsGood: false
name: miningDurationRoleBonus
published: true
stackable: true
unitID: 105
2459:
attributeID: 2459
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The maximum amount of skill points that the character can have before
the item is unusable
displayNameID:
de: Charakter-Skillpunktlimit
en: Character Skill Point Limit
fr: Limite de points de compétence du personnage
ja: キャラクターのスキルポイント制限
ko: 캐릭터 스킬 포인트 한계
ru: Предел по запасу СП пилота
zh: 人物角色技能点上限
highIsGood: true
name: maxCharacterSkillPointLimit
published: true
stackable: true
2460:
attributeID: 2460
categoryID: 9
dataType: 5
defaultValue: 0.0
description: third bonus for support cruisers
highIsGood: true
iconID: 0
name: eliteBonusLogistics3
published: false
stackable: true
2461:
attributeID: 2461
categoryID: 7
dataType: 4
defaultValue: 0.0
description: The amount of skill points contained in this item
displayNameID:
de: Skillpunkte
en: Skill Points
fr: Points de compétence
ja: スキルポイント
ko: 스킬 포인트
ru: Синхропакеты
zh: 技能点
highIsGood: true
name: containedSkillPoints
published: true
stackable: true
2462:
attributeID: 2462
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusRepairRange
published: false
stackable: true
2463:
attributeID: 2463
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装備可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipType7
published: true
stackable: true
unitID: 116
2464:
attributeID: 2464
categoryID: 37
dataType: 0
defaultValue: 0.0
description: Tells if this type (ship) can be affected by the Rorqual Invulnerability
Module
highIsGood: true
name: affectedByIndustrialInvulnModule
published: false
stackable: true
2467:
attributeID: 2467
categoryID: 40
dataType: 5
defaultValue: 0.0
description: special corpse hold capacity
displayNameID:
de: Leichenfassungsvermögen
en: Corpse Hold Capacity
fr: Capacité de la soute à cadavres
ja: 死体貯蔵庫容量
ko: 사체 저장고 적재량
ru: Объём отсека для трупов
zh: 尸体舱容量
highIsGood: true
iconID: 71
name: specialCorpseHoldCapacity
published: true
stackable: false
tooltipDescriptionID:
de: Das Gesamtvolumen an Leichen, das im Leichenfrachtraum des Schiffs gelagert
werden kann
en: The total volume of corpses that can be stored in the ship's corpse hold
fr: Volume total de cadavres pouvant être transportés dans la soute à cadavres
du vaisseau.
ja: この艦の死体貯蔵庫に保管できる死体の総量です
ko: 사체 저장고의 총 적재량입니다.
ru: Максимальный объём трупов, допустимый к размещению в бортовом отсеке для трупов
zh: 舰船的尸体舱所能装载的尸体总体积
tooltipTitleID:
de: Leichenfassungsvermögen
en: Corpse Hold Capacity
fr: Capacité de la soute à cadavres
ja: 死体貯蔵庫容量
ko: 사체 저장고 적재량
ru: Вместимость отсека для трупов
zh: 尸体舱容量
unitID: 9
2468:
attributeID: 2468
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff1ID
published: false
stackable: true
2469:
attributeID: 2469
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff1Value
published: false
stackable: true
2470:
attributeID: 2470
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff2ID
published: false
stackable: true
2471:
attributeID: 2471
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff2Value
published: false
stackable: true
2472:
attributeID: 2472
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff3ID
published: false
stackable: true
2473:
attributeID: 2473
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff3Value
published: false
stackable: true
2474:
attributeID: 2474
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusICS3
published: false
stackable: true
unitID: 105
2475:
attributeID: 2475
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusICS4
published: false
stackable: true
unitID: 105
2476:
attributeID: 2476
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup11
published: true
stackable: true
unitID: 115
2477:
attributeID: 2477
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup12
published: true
stackable: true
unitID: 115
2478:
attributeID: 2478
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup13
published: true
stackable: true
unitID: 115
2479:
attributeID: 2479
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup14
published: true
stackable: true
unitID: 115
2480:
attributeID: 2480
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup15
published: true
stackable: true
unitID: 115
2481:
attributeID: 2481
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup16
published: true
stackable: true
unitID: 115
2482:
attributeID: 2482
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup17
published: true
stackable: true
unitID: 115
2483:
attributeID: 2483
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup18
published: true
stackable: true
unitID: 115
2484:
attributeID: 2484
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup19
published: true
stackable: true
unitID: 115
2485:
attributeID: 2485
categoryID: 1
dataType: 12
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipGroup20
published: true
stackable: true
unitID: 115
2486:
attributeID: 2486
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipType8
published: true
stackable: true
unitID: 116
2487:
attributeID: 2487
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipType9
published: true
stackable: true
unitID: 116
2488:
attributeID: 2488
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装着可能対象
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipType10
published: true
stackable: true
unitID: 116
2489:
attributeID: 2489
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMiningAmount
published: false
stackable: true
unitID: 9
2490:
attributeID: 2490
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMiningDuration
published: false
stackable: true
unitID: 101
2491:
attributeID: 2491
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteArmorRepairDuration
published: false
stackable: true
unitID: 101
2492:
attributeID: 2492
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteArmorRepairRange
published: false
stackable: true
unitID: 1
2493:
attributeID: 2493
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteArmorRepairFalloff
published: false
stackable: true
unitID: 1
2494:
attributeID: 2494
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteArmorRepairDischarge
published: false
stackable: true
2495:
attributeID: 2495
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteShieldBoostDuration
published: false
stackable: true
unitID: 101
2496:
attributeID: 2496
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteShieldBoostRange
published: false
stackable: true
unitID: 1
2497:
attributeID: 2497
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteShieldBoostFalloff
published: false
stackable: true
unitID: 1
2498:
attributeID: 2498
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorRemoteShieldBoostDischarge
published: false
stackable: true
unitID: 114
2499:
attributeID: 2499
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWebifierDuration
published: false
stackable: true
unitID: 101
2500:
attributeID: 2500
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWebifierRange
published: false
stackable: true
unitID: 1
2501:
attributeID: 2501
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWebifierFalloff
published: false
stackable: true
unitID: 1
2502:
attributeID: 2502
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWebifierDischarge
published: false
stackable: true
unitID: 114
2503:
attributeID: 2503
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpDisruptDuration
published: false
stackable: true
unitID: 101
2504:
attributeID: 2504
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpDisruptRange
published: false
stackable: true
unitID: 1
2505:
attributeID: 2505
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpDisruptDischarge
published: false
stackable: true
unitID: 114
2506:
attributeID: 2506
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpScrambleDuration
published: false
stackable: true
unitID: 101
2507:
attributeID: 2507
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpScrambleRange
published: false
stackable: true
unitID: 1
2508:
attributeID: 2508
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpScrambleDischarge
published: false
stackable: true
unitID: 114
2509:
attributeID: 2509
categoryID: 42
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpScrambleStrength
published: false
stackable: true
2510:
attributeID: 2510
categoryID: 42
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorWarpDisruptStrength
published: false
stackable: true
2511:
attributeID: 2511
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcGuidanceDisruptorDuration
published: false
stackable: true
unitID: 101
2512:
attributeID: 2512
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcGuidanceDisruptorRange
published: false
stackable: true
unitID: 1
2513:
attributeID: 2513
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcGuidanceDisruptorFalloff
published: false
stackable: true
unitID: 1
2514:
attributeID: 2514
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcGuidanceDisruptorDischarge
published: false
stackable: true
unitID: 114
2515:
attributeID: 2515
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcTrackingDisruptorDuration
published: false
stackable: true
unitID: 101
2516:
attributeID: 2516
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcTrackingDisruptorRange
published: false
stackable: true
unitID: 1
2517:
attributeID: 2517
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcTrackingDisruptorFalloff
published: false
stackable: true
unitID: 1
2518:
attributeID: 2518
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcTrackingDisruptorDischarge
published: false
stackable: true
unitID: 114
2519:
attributeID: 2519
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNeutralizerDuration
published: false
stackable: true
unitID: 101
2520:
attributeID: 2520
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNeutralizerRange
published: false
stackable: true
unitID: 1
2521:
attributeID: 2521
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNeutralizerFalloff
published: false
stackable: true
unitID: 1
2522:
attributeID: 2522
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNeutralizerDischarge
published: false
stackable: true
unitID: 114
2523:
attributeID: 2523
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorTargetPainterDuration
published: false
stackable: true
unitID: 101
2524:
attributeID: 2524
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorTargetPainterRange
published: false
stackable: true
unitID: 1
2525:
attributeID: 2525
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorTargetPainterFalloff
published: false
stackable: true
unitID: 1
2526:
attributeID: 2526
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorTargetPainterDischarge
published: false
stackable: true
unitID: 114
2527:
attributeID: 2527
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorSensorDampenerDuration
published: false
stackable: true
unitID: 101
2528:
attributeID: 2528
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorSensorDampenerRange
published: false
stackable: true
unitID: 1
2529:
attributeID: 2529
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorSensorDampenerFalloff
published: false
stackable: true
unitID: 1
2530:
attributeID: 2530
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorSensorDampenerDischarge
published: false
stackable: true
unitID: 114
2531:
attributeID: 2531
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorECMDuration
published: false
stackable: true
unitID: 101
2532:
attributeID: 2532
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorECMRange
published: false
stackable: true
unitID: 1
2533:
attributeID: 2533
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorECMFalloff
published: false
stackable: true
unitID: 1
2534:
attributeID: 2534
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorECMDischarge
published: false
stackable: true
unitID: 1
2535:
attributeID: 2535
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Applied modifier duration
displayNameID:
de: Modifikatordauer
en: Modifier duration
fr: Modificateur de durée
ja: 乗数持続時間
ko: 효과 지속시간
ru: Длительность модификатора
zh: 系数持续时间
highIsGood: true
iconID: 1392
name: buffDuration
published: true
stackable: true
unitID: 101
2536:
attributeID: 2536
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff4ID
published: false
stackable: true
2537:
attributeID: 2537
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff4Value
published: false
stackable: true
2538:
attributeID: 2538
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nShip
Modules, Ship Rigs, Personal Deployables, Implants, Cargo Containers"
highIsGood: true
name: attributeEquipmentManufactureMaterialMultiplier
published: false
stackable: true
2539:
attributeID: 2539
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nShip
Modules, Ship Rigs, Personal Deployables, Implants, Cargo Containers\r\n"
highIsGood: true
name: attributeEquipmentManufactureTimeMultiplier
published: false
stackable: true
2540:
attributeID: 2540
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nAmmunition,
Charges, Scripts\r\n"
highIsGood: true
name: attributeAmmoManufactureMaterialMultiplier
published: false
stackable: true
2541:
attributeID: 2541
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nAmmunition,
Charges, Scripts"
highIsGood: true
name: attributeAmmoManufactureTimeMultiplier
published: false
stackable: true
2542:
attributeID: 2542
categoryID: 4
dataType: 5
defaultValue: 1.0
description: 'Decrease material requirement for manufacturing the following: Drones,
Fighters'
highIsGood: true
name: attributeDroneManufactureMaterialMultiplier
published: false
stackable: true
2543:
attributeID: 2543
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nDrones,
Fighters"
highIsGood: true
name: attributeDroneManufactureTimeMultiplier
published: false
stackable: true
2544:
attributeID: 2544
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT1
Frigates, T1 Destroyers, Shuttles"
highIsGood: true
name: attributeBasSmallShipManufactureMaterialMultiplier
published: false
stackable: true
2545:
attributeID: 2545
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT1 Frigates,
T1 Destroyers, Shuttles"
highIsGood: true
name: attributeBasSmallShipManufactureTimeMultiplier
published: false
stackable: true
2546:
attributeID: 2546
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT1
Cruisers, T1 Battlecruisers, Industrial Ships, Mining Barges\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasMediumShipManufactureMaterialMultiplier
published: false
stackable: true
2547:
attributeID: 2547
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT1 Cruisers,
T1 Battlecruisers, Industrial Ships, Mining Barges\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasMediumShipManufactureTimeMultiplier
published: false
stackable: true
2548:
attributeID: 2548
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT1
Battleships, T1 Freighters, Industrial Command
Ships\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasLargeShipManufactureMaterialMultiplier
published: false
stackable: true
2549:
attributeID: 2549
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT1 Battleships,
T1 Freighters, Industrial Command Ships\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasLargeShipManufactureTimeMultiplier
published: false
stackable: true
2550:
attributeID: 2550
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT2
Frigates, T2 Destroyers, T3 Destroyers\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvSmallShipManufactureMaterialMultiplier
published: false
stackable: true
2551:
attributeID: 2551
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT2 Frigates,
T2 Destroyers, T3 Destroyers\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvSmallShipManufactureTimeMultiplier
published: false
stackable: true
2552:
attributeID: 2552
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT2
Cruisers, T2 Battlecruisers, T2 Haulers, Exhumers, T3 Cruisers,T3 Subsystems\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvMediumShipManufactureMaterialMultiplier
published: false
stackable: true
2553:
attributeID: 2553
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT2 Cruisers,
T2 Battlecruisers, T2 Haulers, Exhumers, T3 Cruisers,T3 Subsystems\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvMediumShipManufactureTimeMultiplier
published: false
stackable: true
2555:
attributeID: 2555
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT2
Battleships, Jump Freighters\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvLargeShipManufactureMaterialMultiplier
published: false
stackable: true
2556:
attributeID: 2556
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT2 Battleships,
Jump Freighters\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvLargeShipManufactureTimeMultiplier
published: false
stackable: true
2557:
attributeID: 2557
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT2
Components, Tools, Data Interfaces, T3 Components\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeAdvCompManufactureMaterialMultiplier
published: false
stackable: true
2558:
attributeID: 2558
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT2 Components,
Tools, Data Interfaces, T3 Components"
highIsGood: true
name: attributeAdvCompManufactureTimeMultiplier
published: false
stackable: true
2559:
attributeID: 2559
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nCapital
Construction Components\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasCapCompManufactureMaterialMultiplier
published: false
stackable: true
2560:
attributeID: 2560
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nCapital
Construction Components\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBasCapCompManufactureTimeMultiplier
published: false
stackable: true
2561:
attributeID: 2561
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nStructure
Components, Structure Modules, Upwell Structures, Starbase Structures,
Fuel Blocks\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeStructureManufactureMaterialMultiplier
published: false
stackable: true
2562:
attributeID: 2562
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nStructure
Components, Structure Modules, Upwell Structures, Starbase Structures,
Fuel Blocks\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeStructureManufactureTimeMultiplier
published: false
stackable: true
2563:
attributeID: 2563
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease cost requirement for manufacturing the following:\r\nInvention\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeInventionCostMultiplier
published: false
stackable: true
2564:
attributeID: 2564
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nInvention\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeInventionTimeMultiplier
published: false
stackable: true
2565:
attributeID: 2565
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease cost requirement for manufacturing the following:\r\nMaterial
Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeMEResearchCostMultiplier
published: false
stackable: true
2566:
attributeID: 2566
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nMaterial
Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeMEResearchTimeMultiplier
published: false
stackable: true
2567:
attributeID: 2567
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease cost requirement for manufacturing the following:\r\nTime
Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeTEResearchCostMultiplier
published: false
stackable: true
2568:
attributeID: 2568
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nTime
Efficiency Blueprint Research\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeTEResearchTimeMultiplier
published: false
stackable: true
2569:
attributeID: 2569
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease cost requirement for manufacturing the following:\r\nBlueprint
Copying\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBPCopyCostMultiplier
published: false
stackable: true
2570:
attributeID: 2570
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nBlueprint
Copying\r\n\r\n\r\n\r\n"
highIsGood: true
name: attributeBPCopyTimeMultiplier
published: false
stackable: true
2571:
attributeID: 2571
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Stärkebonus auf Kommandostrahlen
en: Command Burst Strength Bonus
fr: Bonus à la puissance des salves de commandement
ja: コマンドバーストの強度ボーナス
ko: 커맨드 버스트 강도 보너스
ru: Влияние на мощность импульсных оптимизаторов
zh: 指挥脉冲波强度加成
highIsGood: true
name: commandBurstStrengthBonus
published: true
stackable: true
unitID: 105
2572:
attributeID: 2572
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Stärkebonus auf Kommandostrahlen
en: Command Burst Strength Bonus
fr: Bonus à la puissance des salves de commandement
ja: コマンドバーストの強度ボーナス
ko: 커맨드 버스트 강도 보너스
ru: Влияние на мощность импульсных оптимизаторов
zh: 指挥脉冲波强度加成
highIsGood: true
name: commandStrengthBonus
published: true
stackable: true
unitID: 105
2573:
attributeID: 2573
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Nachladegeschwindigkeit
en: Reload Speed Bonus
fr: Bonus à la vitesse de recharge
ja: リロード速度ボーナス
ko: 재장전 속도 보너스
ru: Влияние на скорость перезарядки
zh: 装填速度加成
highIsGood: true
name: reloadTimeBonus
published: true
stackable: true
unitID: 105
2574:
attributeID: 2574
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die effektive Reichweite von Kommandostrahlen
en: Command Burst Effect Range Bonus
fr: Bonus à la portée des effets des salves de commandement
ja: コマンドバーストの効果範囲ボーナス
ko: 커맨드 버스트 사거리 보너스
ru: Влияние на радиус действия импульсных оптимизаторов
zh: 指挥脉冲波效果范围加成
highIsGood: true
name: roleBonusCommandBurstAoERange
published: false
stackable: true
unitID: 105
2575:
attributeID: 2575
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nCapital
Ships"
highIsGood: true
name: attributeCapShipManufactureMaterialMultiplier
published: true
stackable: true
2576:
attributeID: 2576
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nCapital
Ships"
highIsGood: true
name: attributeCapShipManufactureTimeMultiplier
published: true
stackable: true
2577:
attributeID: 2577
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusICS5
published: false
stackable: true
unitID: 105
2578:
attributeID: 2578
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusDroneMiningYield
published: false
stackable: true
unitID: 105
2579:
attributeID: 2579
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: roleBonusDroneIceHarvestingSpeed
published: false
stackable: true
unitID: 105
2580:
attributeID: 2580
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: industrialBonusDroneDamage
published: false
stackable: true
unitID: 105
2581:
attributeID: 2581
categoryID: 7
dataType: 5
defaultValue: 2.0
description: "Determines the maximum security class that a module can be onlined
within. Used for structure modules.\r\n\r\n0=Nullsec\r\n1=Lowsec\r\n2=Highsec"
highIsGood: true
name: onlineMaxSecurityClass
published: false
stackable: true
2582:
attributeID: 2582
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusORECapital5
published: false
stackable: true
2583:
attributeID: 2583
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Schaden und HP von Drohnen
en: Drone Damage and Hitpoints Bonus
fr: Bonus aux dégâts et aux points de vie des drones
ja: ドローンのダメージおよびHPボーナス
ko: 드론 피해와 내구도 보너스
ru: Влияние на прочность и урон дронов
zh: 无人机伤害和HP加成
highIsGood: true
name: industrialCoreBonusDroneDamageHP
published: true
stackable: true
unitID: 105
2584:
attributeID: 2584
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf maximale Geschwindigkeit von Drohnen
en: Drone Maximum Velocity Bonus
fr: Bonus à la vitesse maximale des drones
ja: ドローンの最高速度ボーナス
ko: 드론 최대 속도 보너스
ru: Влияние на повышение скорости дронов
zh: 无人机最大速度加成
highIsGood: true
name: industrialCoreBonusDroneVelocity
published: true
stackable: true
unitID: 105
2585:
attributeID: 2585
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf den Erzertrag von Drohnen
en: Drone Ore Mining Yield Bonus
fr: Bonus au rendement minier des drones d'extraction
ja: ドローンの鉱石採掘量ボーナス
ko: 드론 광물 채굴 생산량 보너스
ru: Влияние на добычу дронами
zh: 无人机矿石开采量加成
highIsGood: true
name: industrialCoreBonusDroneMining
published: true
stackable: true
unitID: 105
2586:
attributeID: 2586
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Eisschürfgeschwindigkeit von Drohnen
en: Drone Ice Harvesting Speed Bonus
fr: Bonus à la vitesse de collecte de glace des drones
ja: ドローンのアイス採掘速度ボーナス
ko: 드론 아이스 채굴 속도 보너스
ru: Влияние на скорость добычи льда дронами
zh: 无人机冰矿开采速度加成
highIsGood: true
name: industrialCoreBonusDroneIceHarvesting
published: true
stackable: true
unitID: 105
2587:
attributeID: 2587
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Stärkebonus auf Bergbauvorarbeiterstrahlen
en: Mining Foreman Burst Strength Bonus
fr: Bonus à la puissance des salves de contremaîtrise minière
ja: 採掘支援バーストの強度ボーナス
ko: 채광 버스트 강도 보너스
ru: Влияние на эффективность импульсных оптимизаторов добычи
zh: 开采先锋脉冲波强度加成
highIsGood: true
name: industrialCoreBonusMiningBurstStrength
published: true
stackable: true
unitID: 105
2588:
attributeID: 2588
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Reichweite von Kommando- und Bergbauvorarbeiterstrahlen
en: Command and Mining Foreman Burst Range Bonus
fr: Bonus à la portée des salves de contremaîtrise minière et des salves de commandement
ja: 指揮および採掘支援バーストの範囲ボーナス
ko: 지휘 및 채광 버스트 사거리 보너스
ru: Влияние на радиус действия импульсных оптимизаторов (боевых и добывающих)
zh: 指挥和开采先锋脉冲波范围加成
highIsGood: true
name: industrialCoreBonusCommandBurstRange
published: true
stackable: true
unitID: 105
2589:
attributeID: 2589
categoryID: 29
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeDamageBonusPostDiv
published: false
stackable: true
2590:
attributeID: 2590
categoryID: 6
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: modeEwarResistancePostDiv
published: false
stackable: true
2591:
attributeID: 2591
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Bonus that affects all ships being produced - for XL eng rigs
highIsGood: true
name: attributeAllShipsManufactureTimeMultiplier
published: true
stackable: true
2592:
attributeID: 2592
categoryID: 4
dataType: 5
defaultValue: 1.0
description: bonus that affects material of all ships being manufactured, for XL
rigs
highIsGood: true
name: attributeAllShipsManufactureMaterialMultiplier
published: true
stackable: true
2593:
attributeID: 2593
categoryID: 37
dataType: 5
defaultValue: 1.0
description: Bonus on Time decrease for engineering rigs
displayNameID:
de: Zeitreduktionsbonus
en: Time Reduction Bonus
fr: Bonus de réduction de temps
ja: 時間削減ボーナス
ko: 시간 감소 보너스
ru: Влияние на снижение затрат времени
zh: 时间削减加成
highIsGood: false
name: attributeEngRigTimeBonus
published: true
stackable: true
unitID: 105
2594:
attributeID: 2594
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bonus on Material decrease for engineering rigs
displayNameID:
de: Materialreduktionsbonus
en: Material Reduction Bonus
fr: Bonus de réduction de matériel
ja: 材料削減ボーナス
ko: 재료 감소 보너스
ru: Влияние на снижение расхода материалов
zh: 材料削减加成
highIsGood: false
name: attributeEngRigMatBonus
published: true
stackable: true
unitID: 105
2595:
attributeID: 2595
categoryID: 37
dataType: 5
defaultValue: 1.0
description: Bonus on Cost decrease for engineering rigs
displayNameID:
de: Kostenreduktionsbonus
en: Cost Reduction Bonus
fr: Bonus de réduction de coût
ja: コスト削減ボーナス
ko: 비용 감소 보너스
ru: Влияние на снижение стоимости
zh: 成本削减加成
highIsGood: false
name: attributeEngRigCostBonus
published: true
stackable: true
unitID: 105
2596:
attributeID: 2596
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff1Multiplier
published: false
stackable: true
2597:
attributeID: 2597
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff2Multiplier
published: false
stackable: true
2598:
attributeID: 2598
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff3Multiplier
published: false
stackable: true
2599:
attributeID: 2599
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: warfareBuff4Multiplier
published: false
stackable: true
2600:
attributeID: 2600
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Material bonus for Engineering Complexes Structures
highIsGood: true
name: strEngMatBonus
published: false
stackable: true
2601:
attributeID: 2601
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Cost bonus for Engineering Complexes Structures
highIsGood: true
name: strEngCostBonus
published: false
stackable: true
2602:
attributeID: 2602
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Time bonus for Engineering Complexes Structures
highIsGood: true
name: strEngTimeBonus
published: false
stackable: true
2603:
attributeID: 2603
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Geschwindigkeitsbonus
en: Maximum Velocity Bonus
fr: Bonus de vitesse maximale
ja: 最高速度ボーナス
ko: 최대 속도 보너스
ru: Влияние на максимальную скорость
zh: 最大速度加成
highIsGood: true
iconID: 1389
name: maxVelocityBonus
published: true
stackable: true
unitID: 105
2604:
attributeID: 2604
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Reichweite von Capital-Schildfernboostern
en: Capital Remote Shield Booster Range Bonus
fr: Bonus à la portée du booster de bouclier à distance capital I
ja: キャピタルリモートシールドブースターの範囲ボーナス
ko: 캐피탈 원격 실드 부스터 사거리 보너스
ru: Влияние на дальность действия сверхбольших дистанционных систем накачки щита
zh: 旗舰级远程护盾回充增量器距离加成
highIsGood: true
iconID: 1391
name: industrialCoreRemoteLogisticsRangeBonus
published: true
stackable: true
unitID: 105
2605:
attributeID: 2605
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Dauer und den Energiespeicherverbrauch von Capital-Schildfernboostern
en: Capital Remote Shield Booster Duration and Capacitor Use Bonus
fr: Bonus à la durée du booster de bouclier à distance et à l'économie de capaciteur
ja: キャピタルリモートシールドブースターの持続時間とキャパシタ消費量ボーナス
ko: 캐피탈 원격 실드 부스터 지속시간 및 캐패시터 보너스
ru: Влияние на цикл и потребление энергии сверхбольшими дистанционными системами
накачки щита
zh: 旗舰级远程护盾回充增量器持续时间和电容消耗加成
highIsGood: false
iconID: 1392
name: industrialCoreRemoteLogisticsDurationBonus
published: true
stackable: true
unitID: 105
2606:
attributeID: 2606
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Dauer von Schildboostern
en: Shield Booster Duration Bonus
fr: Bonus à la durée de booster de bouclier
ja: シールドブースターの持続時間ボーナス
ko: 실드 부스터 지속시간 보너스
ru: Влияние на время цикла накачки щита
zh: 护盾回充增量器持续时间加成
highIsGood: false
iconID: 0
name: industrialCoreLocalLogisticsDurationBonus
published: true
stackable: true
unitID: 105
2607:
attributeID: 2607
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Leistung von Schildboostern
en: Shield Booster Amount Bonus
fr: Bonus à la quantité de booster de bouclier
ja: シールドブースターの容量ボーナス
ko: 실드 부스터 총 보너스
ru: Влияние на время цикла накачки щита
zh: 护盾回充增量器回充量加成
highIsGood: true
iconID: 0
name: industrialCoreLocalLogisticsAmountBonus
published: true
stackable: true
unitID: 105
2608:
attributeID: 2608
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Minimale Geschwindigkeitsbegrenzung
en: Minimum Velocity Limitation
fr: Limitation de vitesse minimale
ja: 最低速度制限
ko: 최소 속도 제한
ru: Ограничение по минимальной скорости
zh: 最小速度限制
highIsGood: true
iconID: 1389
name: minVelocityActivationLimit
published: true
stackable: true
unitID: 10
2609:
attributeID: 2609
categoryID: 39
dataType: 10
defaultValue: 0.0
description: ''
highIsGood: true
name: doomsdayEnergyNeutResistanceID
published: false
stackable: true
unitID: 119
2610:
attributeID: 2610
categoryID: 7
dataType: 2
defaultValue: 0.0
description: Pilot's Crimewatch sec status. Copied from character stats when boarding
a ship.
highIsGood: true
name: pilotSecurityStatus
published: false
stackable: true
2612:
attributeID: 2612
categoryID: 12
dataType: 5
defaultValue: 1.3
description: Tanking modifier applied to fighters if their owner is tanking. 1.0
is no modifier
highIsGood: true
name: AI_TankingModifierFighter
published: false
stackable: true
2613:
attributeID: 2613
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: chargeRateMultiplier
published: false
stackable: true
2614:
attributeID: 2614
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveDischarge
published: false
stackable: true
unitID: 114
2615:
attributeID: 2615
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveDuration
published: false
stackable: true
unitID: 101
2616:
attributeID: 2616
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveMassAddition
published: false
stackable: true
unitID: 2
2617:
attributeID: 2617
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveSignatureRadiusBonus
published: false
stackable: true
unitID: 124
2618:
attributeID: 2618
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveSpeedFactor
published: false
stackable: true
unitID: 124
2619:
attributeID: 2619
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMicroWarpDriveSpeedBoostFactor
published: false
stackable: true
unitID: 125
2620:
attributeID: 2620
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: concordRoleBonusSecGain
published: false
stackable: true
2621:
attributeID: 2621
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
maxAttributeID: 2623
name: inverseCappedSecStatus
published: false
stackable: true
2622:
attributeID: 2622
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
maxAttributeID: 2624
name: concordTankBonus
published: false
stackable: true
2623:
attributeID: 2623
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: constantZero
published: false
stackable: true
2624:
attributeID: 2624
categoryID: 7
dataType: 5
defaultValue: 50.0
description: ''
highIsGood: true
name: constantFifty
published: false
stackable: true
2627:
attributeID: 2627
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusBlackOps3
published: false
stackable: true
2628:
attributeID: 2628
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusBlackOps4
published: false
stackable: true
2629:
attributeID: 2629
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNosferatuDischarge
published: false
stackable: true
unitID: 114
2630:
attributeID: 2630
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNosferatuDuration
published: false
stackable: true
unitID: 101
2631:
attributeID: 2631
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNosferatuFalloff
published: false
stackable: true
unitID: 1
2632:
attributeID: 2632
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorEnergyNosferatuRange
published: false
stackable: true
unitID: 1
2633:
attributeID: 2633
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorArmorRepairerDuration
published: false
stackable: true
unitID: 101
2634:
attributeID: 2634
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorArmorRepairerDischarge
published: false
stackable: true
unitID: 114
2635:
attributeID: 2635
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorArmorRepairerAmount
published: false
stackable: true
unitID: 113
2636:
attributeID: 2636
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeDuration
published: false
stackable: true
unitID: 101
2637:
attributeID: 2637
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeDischarge
published: false
stackable: true
unitID: 114
2638:
attributeID: 2638
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeRemoteRepairImpedanceModifier
published: false
stackable: true
2639:
attributeID: 2639
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeRemoteAssistanceImpedanceModifier
published: false
stackable: true
2640:
attributeID: 2640
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeSensorDampenerResistanceModifier
published: false
stackable: true
2641:
attributeID: 2641
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeWeaponDisruptionResistanceModifier
published: false
stackable: true
2642:
attributeID: 2642
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeECMResistanceModifier
published: false
stackable: true
2643:
attributeID: 2643
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeMaxVelocityModifier
published: false
stackable: true
2644:
attributeID: 2644
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeWarpScrambleStatusModifier
published: false
stackable: true
2645:
attributeID: 2645
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeDisallowTetheringModifier
published: false
stackable: true
2646:
attributeID: 2646
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeMassModifier
published: false
stackable: true
2647:
attributeID: 2647
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeLocalLogisticsAmountModifier
published: false
stackable: true
2648:
attributeID: 2648
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeLocalLogisticsDurationModifier
published: false
stackable: true
2649:
attributeID: 2649
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeTurretDamageModifier
published: false
stackable: true
2653:
attributeID: 2653
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Thukker-Materialreduktionsbonus für verbesserte Capital-Komponenten
en: Thukker Enhanced Capital Component Material Reduction Bonus
fr: Bonus augmenté de productivité matérielle pour la construction de composants
capitaux thukker
ja: サッカー強化キャピタル部品資源削減ボーナス
ko: 터커 강화 캐피탈 부품 재료 감소 보너스
ru: «Таккерское» влияние на снижение расхода материалов при производстве компонентов
КБТ
zh: 图克尔加强型旗舰组件材料减耗加成
highIsGood: false
name: attributeThukkerEngRigMatBonus
published: true
stackable: true
unitID: 105
2654:
attributeID: 2654
categoryID: 31
dataType: 4
defaultValue: 0.0
description: Number of Turrets to fit for entity type ships
highIsGood: true
name: gfxTurretCount
published: false
stackable: true
2655:
attributeID: 2655
categoryID: 31
dataType: 4
defaultValue: 0.0
description: Type ID of the launcher for entity type ships
highIsGood: true
name: gfxLauncherID
published: false
stackable: true
2656:
attributeID: 2656
categoryID: 31
dataType: 4
defaultValue: 0.0
description: Number of Launchers to fit for entity type ships
highIsGood: true
name: gfxLauncherCount
published: false
stackable: true
2657:
attributeID: 2657
categoryID: 40
dataType: 5
defaultValue: 0.0
description: special booster hold capacity
displayNameID:
de: Boosterkapazität
en: Booster Hold Capacity
fr: Capacité de la soute à boosters
ja: ブースターホールド容量
ko: 부스터 저장고 적재량
ru: Вместимость отсека для боевых стимуляторов
zh: 增效剂舱容量
highIsGood: true
iconID: 71
name: specialBoosterHoldCapacity
published: true
stackable: false
tooltipDescriptionID:
de: Das Gesamtvolumen an Pharmazeutika, das im Boosterfrachtraum des Schiffs gelagert
werden kann
en: The total volume of pharmaceuticals that can be stored in the ship's booster
hold
fr: Volume total de drogues pharmaceutiques pouvant être transportées dans la
soute à boosters du vaisseau.
ja: 艦船のブースターホールドに積載できる医薬品の総量
ko: 부스터 창고의 총 적재량입니다.
ru: Максимальный объём биоактивных веществ, допустимый к размещению в бортовом
отсеке для боевых стимуляторов
zh: 舰船的增效剂舱所能装载的药物总体积
tooltipTitleID:
de: Boosterkapazität
en: Booster Hold Capacity
fr: Capacité de la soute à boosters
ja: ブースターホールド容量
ko: 부스터 저장고 적재량
ru: Вместимость отсека для боевых стимуляторов
zh: 增效剂舱容量
unitID: 9
2658:
attributeID: 2658
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease material requirement for manufacturing the following:\r\nT2
Capital Construction Components"
highIsGood: true
name: attributeAdvCapCompManufactureMaterialMultiplier
published: false
stackable: true
2659:
attributeID: 2659
categoryID: 4
dataType: 5
defaultValue: 1.0
description: "Decrease time requirement for manufacturing the following:\r\nT2 Capital
Construction Components"
highIsGood: true
name: attributeAdvCapCompManufactureTimeMultiplier
published: false
stackable: true
2660:
attributeID: 2660
categoryID: 7
dataType: 4
defaultValue: 0.0
description: "Skill attribute that reduces time for reactions\r\n jobs"
displayNameID:
de: Reaktionszeitbonus
en: Reaction Time Bonus
fr: Bonus de temps de réaction
ja: 反応速度ボーナス
ko: 반응로 작업 시간 보너스
ru: Влияние на время реакции
zh: 反应时间加成
highIsGood: true
iconID: 1392
name: reactionTimeBonus
published: true
stackable: true
unitID: 105
2661:
attributeID: 2661
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Increase number of available/simultaneous reaction slots
displayNameID:
de: Reaktionsslotbonus
en: Reaction Slot Bonus
fr: Bonus de créneau de réaction
ja: 反応スロットボーナス
ko: 반응로 작업 슬롯 보너스
ru: Влияние на разъёмы реакции
zh: 反应槽位加成
highIsGood: true
iconID: 0
name: reactionSlotBonus
published: true
stackable: true
unitID: 139
2662:
attributeID: 2662
categoryID: 9
dataType: 5
defaultValue: 1.0
description: Scales the time for reaction
highIsGood: true
name: reactionTimeMultiplier
published: true
stackable: true
2664:
attributeID: 2664
categoryID: 9
dataType: 4
defaultValue: 0.0
description: Maximum amount of Reactions slots that can be used at a time
highIsGood: true
name: reactionSlotLimit
published: false
stackable: true
2665:
attributeID: 2665
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für Nosferatu und Neutralizer
en: Nosferatu and Neutralizer fitting reduction
fr: Réduction d'équipement Nosferatu et Neutraliseur
ja: ノスフェラトゥとニュートラライザーの装備要件軽減
ko: 노스페라투와 뉴트럴라이저 피팅 감소
ru: Сокращение потребности устройств паразитной подзарядки накопителя и дистанционных
нейтрализаторов заряда в мощностях при монтаже
zh: 掠能器和能量中和器装配需求降低
highIsGood: false
name: subsystemEnergyNeutFittingReduction
published: true
stackable: true
unitID: 105
2666:
attributeID: 2666
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleren Hybridwaffenturm
en: Medium Hybrid Turret fitting reduction
fr: Réduction d'équipement de tourelle hybride intermédiaire
ja: 中型ハイブリッドタレットの装備要件軽減
ko: 중형 하이브리드 터렛 피팅 감소
ru: Сокращение потребности средних гибридных орудий в мощностях при монтаже
zh: 中型混合炮台装配需求降低
highIsGood: false
name: subsystemMHTFittingReduction
published: true
stackable: true
unitID: 105
2667:
attributeID: 2667
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleren Projektilwaffenturm
en: Medium Projectile Turret fitting reduction
fr: Réduction d'équipement de tourelle à projectiles intermédiaire
ja: 中型プロジェクタイルタレットの装備要件軽減
ko: 중형 발사체 터렛 피팅 감소
ru: Сокращение потребности средних баллистических орудий в мощностях при монтаже
zh: 中型射弹炮台装配需求降低
highIsGood: false
name: subsystemMPTFittingReduction
published: true
stackable: true
unitID: 105
2668:
attributeID: 2668
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleren Energiewaffenturm
en: Medium Energy Turret fitting reduction
fr: Réduction d'équipement de tourelle à énergie intermédiaire
ja: 中型エネルギータレットの装備要件軽減
ko: 중형 에너지 터렛 피팅 감소
ru: Сокращение потребности средних лазерных орудий в мощностях при монтаже
zh: 中型能量炮台装配需求降低
highIsGood: false
name: subsystemMETFittingReduction
published: true
stackable: true
unitID: 105
2669:
attributeID: 2669
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleren Lenkwaffenwerfer
en: Medium Missile Launcher fitting reduction
fr: Réduction d'équipement de lance-missiles intermédiaire
ja: 中型ミサイルランチャーの装備要件軽減
ko: 중형 미사일 런처 피팅 감소
ru: Сокращение потребности ракетных установок кораблей крейсерского тоннажа в
мощностях при монтаже
zh: 中型导弹发射器装配需求降低
highIsGood: false
name: subsystemMMissileFittingReduction
published: true
stackable: true
unitID: 105
2670:
attributeID: 2670
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleren Schildfernbooster
en: Medium Remote Shield Booster fitting reduction
fr: Réduction d'équipement de booster de bouclier à distance intermédiaire
ja: 中型リモートシールドブースターの装備要件軽減
ko: 중형 원격 실드 부스터 피팅 감소
ru: Сокращение потребности средних установок дистанционной накачки щитов в мощностях
при монтаже
zh: 中型远程护盾回充增量器装配需求降低
highIsGood: false
name: subsystemMRSBFittingReduction
published: true
stackable: true
unitID: 105
2671:
attributeID: 2671
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Ausrüstungsreduktion für mittleres Panzerungs-Fernreparatursystem
en: Medium Remote Armor Repairer fitting reduction
fr: Réduction d'équipement de réparateur de blindage à distance intermédiaire
ja: 中型リモートアーマーリペアラの装備要件軽減
ko: 중형 원격 장갑수리 장치 피팅 감소
ru: Сокращение потребности средних установок дистанционного ремонта брони в мощностях
при монтаже
zh: 中型远程装甲维修器装配需求降低
highIsGood: false
name: subsystemMRARFittingReduction
published: true
stackable: true
unitID: 105
2673:
attributeID: 2673
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMiningMaxRange
published: false
stackable: true
unitID: 1
2674:
attributeID: 2674
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: behaviorMiningDischarge
published: false
stackable: true
unitID: 114
2675:
attributeID: 2675
categoryID: 40
dataType: 5
defaultValue: 0.0
description: special subsystem hold capacity
displayNameID:
de: Fassungsvermögen des Subsystems
en: Subsystem Hold Capacity
fr: Capacité de la soute du sous-système
ja: サブシステムホールド容量
ko: 서브시스템 저장고 적재량
ru: Вместимость отсека для подсистем
zh: 子系统舱容量
highIsGood: true
iconID: 71
name: specialSubsystemHoldCapacity
published: true
stackable: false
tooltipDescriptionID:
de: Das Gesamtvolumen an Subsystemen, das im Subsystemhangar des Schiffs gelagert
werden kann.
en: The total volume of subsystems that can be stored in the ship's subsystem
hold
fr: Volume total de sous-systèmes pouvant être entreposés dans la soute à sous-systèmes
du vaisseau.
ja: 艦船のサブシステムホールドに積載できるサブシステムの総量
ko: 서브시스템 저장고의 총 적재량입니다.
ru: Максимальный объём подсистем, допустимый к размещению в этом бортовом отсеке
zh: 舰船的子系统舱所能装载的子系统总体积
tooltipTitleID:
de: Fassungsvermögen des Subsystems
en: Subsystem Hold Capacity
fr: Capacité de la soute à sous-systèmes
ja: サブシステムホールド容量
ko: 서브시스템 저장고 적재량
ru: Объём отсека для подсистем
zh: 子系统舱容量
unitID: 9
2676:
attributeID: 2676
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserCaldari2
published: false
stackable: true
2677:
attributeID: 2677
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserAmarr2
published: false
stackable: true
2678:
attributeID: 2678
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserGallente2
published: false
stackable: true
2679:
attributeID: 2679
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusStrategicCruiserMinmatar2
published: false
stackable: true
2680:
attributeID: 2680
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrDefensive3
published: false
stackable: true
2681:
attributeID: 2681
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusAmarrCore3
published: false
stackable: true
2682:
attributeID: 2682
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariDefensive3
published: false
stackable: true
2683:
attributeID: 2683
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusCaldariCore3
published: false
stackable: true
2684:
attributeID: 2684
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteDefensive3
published: false
stackable: true
2685:
attributeID: 2685
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusGallenteCore3
published: false
stackable: true
2686:
attributeID: 2686
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarDefensive3
published: false
stackable: true
2687:
attributeID: 2687
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: subsystemBonusMinmatarCore3
published: false
stackable: true
2688:
attributeID: 2688
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: HP-Bonus für Struktur
en: Structure Hitpoint Bonus
fr: Bonus de points de vie de structure
ja: ストラクチャHPボーナス
ko: 구조물 내구도 보너스
ru: Увеличение запаса прочности корпуса
zh: 结构值加成
highIsGood: true
name: structureHPBonusAdd
published: true
stackable: true
unitID: 113
2689:
attributeID: 2689
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Frachtraumbonus
en: Cargo Capacity Bonus
fr: Bonus de capacité de la soute
ja: カーゴ容量ボーナス
ko: 화물 적재량 보너스
ru: Повышение объёма грузового отсека
zh: 货柜舱容量加成
highIsGood: true
iconID: 71
name: cargoCapacityAdd
published: true
stackable: true
unitID: 9
2690:
attributeID: 2690
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Zusätzlicher Trägheitsmodifikator
en: Additional Inertia Modifier
fr: Modificateur d'inertie supplémentaire
ja: 追加慣性乗数
ko: 추가 관성 계수
ru: Модификатор влияния инертности конструкции.
zh: 附加惯性调整系数
highIsGood: true
name: agilityBonusAdd
published: true
stackable: true
2691:
attributeID: 2691
categoryID: 1
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: mediumRemoteRepFittingMultiplier
published: false
stackable: true
2692:
attributeID: 2692
categoryID: 1
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduzierung der Kommandostrahlen-Ausrüstung
en: Command Burst fitting reduction
fr: Réduction d'équipement d'explosion de commandement
ja: コマンドバーストの装備要件軽減
ko: 커맨드 버스트 피팅 감소
ru: Сокращение потребности импульсных оптимизаторов в мощностях при монтаже
zh: 指挥脉冲波装配需求降低
highIsGood: true
name: subsystemCommandBurstFittingReduction
published: true
stackable: true
unitID: 105
2693:
attributeID: 2693
categoryID: 2
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Präzisionsabfall für Schildfernbooster
en: Remote Shield Booster Falloff Bonus
fr: Bonus de perte de puissance de booster de bouclier à distance
ja: リモートシールドブースター性能低下ボーナス
ko: 원격 실드 부스터 유효사거리 보너스
ru: Влияние на добавочную дальность действия установок дистанционной накачки щитов
zh: 远程护盾回充增量器失准范围加成
highIsGood: true
name: remoteShieldBoosterFalloffBonus
published: true
stackable: true
unitID: 105
2694:
attributeID: 2694
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Präzisionsabfall für Panzerungs-Fernreparatursystem
en: Remote Armor Repairer Falloff Bonus
fr: Bonus de perte de puissance de réparateurs de blindage à distance
ja: リモートアーマーリペアラ精度低下ボーナス
ko: 원격 장갑수리 장치 유효사거리 보너스
ru: Влияние на добавочную дальность действия установок дистанционного ремонта
брони
zh: 远程装甲维修器失准范围加成
highIsGood: true
name: remoteArmorRepairerFalloffBonus
published: true
stackable: true
unitID: 105
2695:
attributeID: 2695
categoryID: 3
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf optimale Reichweite für Panzerungs-Fernreparatursystem
en: Remote Armor Repairer Optimal Range Bonus
fr: Bonus de portée optimale de réparateurs de blindage à distance
ja: リモートアーマーリペアラ最適範囲ボーナス
ko: 원격 장갑수리 최적사거리 보너스
ru: Влияние на оптимальную дальность действия установок дистанционного ремонта
брони
zh: 远程装甲维修器最佳射程加成
highIsGood: true
name: remoteArmorRepairerOptimalBonus
published: true
stackable: true
unitID: 105
2696:
attributeID: 2696
categoryID: 7
dataType: 3
defaultValue: 0.0
description: Indicates that a module or subsystem has been phased out. Primarily
used by saved fittings.
displayNameID:
de: Modul oder Subsystem ist veraltet.
en: Module or subsystem is obsolete
fr: Module ou sous-système obsolète
ja: 旧式のモジュールかサブシステム
ko: 구식 모듈 또는 서브시스템
ru: Модуль или подсистема считаются устаревшими
zh: 装备或子系统过时了
highIsGood: true
name: moduleIsObsolete
published: true
stackable: true
2697:
attributeID: 2697
categoryID: 7
dataType: 4
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Scanreichweite
en: Maximum Scan Range
fr: Portée du balayage maximum
ja: 最大スキャン範囲
ko: 최대 스캔 거리
ru: Радиус сбора данных
zh: 最大扫描范围
highIsGood: true
name: maxScanRange
published: true
stackable: true
unitID: 1
2698:
attributeID: 2698
categoryID: 4
dataType: 5
defaultValue: 10800.0
description: Delay for exploding moon mining chunk into asteroid field
highIsGood: true
name: autoFractureDelay
published: false
stackable: true
unitID: 3
2699:
attributeID: 2699
categoryID: 7
dataType: 5
defaultValue: 0.0
description: "0: Mission/NPE Ore\r\n1: Standard Ore/Ice\r\n2: +5% Ore\r\n3: +10%
Ore\r\n4: High Quality Ice or Extracted Ore\r\n5: Jackpot Moon Ore"
highIsGood: true
name: asteroidMetaLevel
published: false
stackable: true
2700:
attributeID: 2700
categoryID: 30
dataType: 5
defaultValue: 200000.0
description: ''
displayNameID:
de: Maximale FOF-Zielerfassungsreichweite
en: Maximum Auto-Targeting Range
fr: Portée de ciblage maximum des missiles FoF
ja: 最大自動捕捉範囲
ko: 최대 FOF 타겟 사거리
ru: Максимальная дальность автонаведения
zh: 最大自动锁定距离
highIsGood: true
iconID: 1391
name: maxFOFTargetRange
published: true
stackable: true
unitID: 1
2701:
attributeID: 2701
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktion der Scandauer der Vermessungssonde
en: Reduction to Survey Probe Scan Time
fr: Réduction du temps de balayage de sonde d'exploration
ja: 衛星調査プローブスキャン時間の削減
ko: 조사 프로브 스캔 시간 감소
ru: Сокращение расхода времени на сбор данных при луноразведке
zh: 测量探针扫描时间减少
highIsGood: true
name: surveyProbeDurationBonus
published: true
stackable: true
unitID: 105
2704:
attributeID: 2704
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Defines relation over moon spew volume vs time to drill/create spew
displayNameID:
de: Förderungsertrag-Multiplikator
en: Extraction Yield Multiplier
fr: Multiplicateur du rendement d'extraction
ja: 抽出量乗数
ko: 추출량 배수
ru: Множитель объёма извлечения
zh: 开采量系数
highIsGood: true
name: moonYieldMultiplier
published: true
stackable: true
unitID: 104
2705:
attributeID: 2705
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Radius of asteroid field created by moon chunk
displayNameID:
de: Multiplikator des Mond-Asteroidenfeldradius
en: Moon Asteroid Field Radius Multiplier
fr: Multiplicateur du rayon de champ d'astéroïdes lunaires
ja: 衛星アステロイドフィールド半径乗数
ko: 위성 소행성 필드 크기 배수
ru: Множитель радиуса скопления астероидов
zh: 卫星小行星带半径系数
highIsGood: false
name: moonAsteroidFieldRadius
published: true
stackable: true
unitID: 104
2706:
attributeID: 2706
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Decay time for asteroid created from moon spew
displayNameID:
de: Verfallzeit des Mondasteroiden
en: Moon Asteroid Decay Time
fr: Durée d'effritement des astéroïdes lunaires
ja: 衛星アステロイド崩壊時間
ko: 위성 소행성 풍화 시간
ru: Время распада астероидов
zh: 卫星小行星衰减时间
highIsGood: true
name: moonAsteroidDecayTimeMultiplier
published: false
stackable: true
unitID: 3
2707:
attributeID: 2707
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Rig Bonus that affects fracture delay for moon chunk
displayNameID:
de: Bonus auf Mondbrockenstabilität
en: Chunk Stability Bonus
fr: Bonus de stabilité de monolithe
ja: 岩塊安定性ボーナス
ko: 파편 안정성 보너스
ru: Бонус к устойчивости породы
zh: 区块稳定性加成
highIsGood: true
name: moonRigFractureDelayBonus
published: true
stackable: true
unitID: 105
2708:
attributeID: 2708
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Moon rig bonus that delays spew asteroid decay
displayNameID:
de: Bonus auf Verfall abgebauter Asteroiden
en: Extracted Asteroid Decay Bonus
fr: Bonus d'effritement des astéroïdes extraits
ja: 抽出されたアステロイドの崩壊ボーナス
ko: 추출된 소행성 풍화 보너스
ru: Бонус к распаду извлечённых астероидов
zh: 开采小行星衰减加成
highIsGood: true
name: moonRigAsteroidDecayBonus
published: true
stackable: true
unitID: 105
2709:
attributeID: 2709
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Rig Bonus that affects spew asteroid belt radius from moon extraction
displayNameID:
de: Bonus auf Radius der Mond-Asteroidengürtel
en: Moon Asteroid Belt Radius Bonus
fr: Bonus du rayon de ceinture d'astéroïdes lunaires
ja: 衛星アステロイドベルト半径ボーナス
ko: 위성 소행성 벨트 반경 보너스
ru: Бонус к радиусу скопления астероидов
zh: 卫星小行星带半径加成
highIsGood: true
name: moonRigSpewRadiusBonus
published: true
stackable: true
unitID: 105
2710:
attributeID: 2710
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Moon rig bonus that increases volume of moon spew in relation to extraction
time
displayNameID:
de: Bonus auf Mondabbauvolumen
en: Moon Extraction Volume Bonus
fr: Bonus de volume d'extraction lunaire
ja: 衛星抽出量ボーナス
ko: 위성 추출량 보너스
ru: Бонус к объёму извлекаемой породы
zh: 卫星开采体积加成
highIsGood: true
name: moonRigSpewVolumeBonus
published: true
stackable: true
unitID: 105
2711:
attributeID: 2711
categoryID: 7
dataType: 11
defaultValue: 0.0
description: Reference for grouping ores in visual displays. All variants of one
ore should have the same BasicType ID
highIsGood: false
name: oreBasicType
published: false
stackable: false
unitID: 116
2713:
attributeID: 2713
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Time Bonus for refinery rigs
displayNameID:
de: Zeitbonus
en: Time Bonus
fr: Bonus de temps
ja: 時間ボーナス
ko: 시간 보너스
ru: Дополнительное время
zh: 时间加成
highIsGood: false
name: RefRigTimeBonus
published: true
stackable: true
unitID: 105
2714:
attributeID: 2714
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Refinery rig material bonus
displayNameID:
de: Materialreduktionsbonus
en: Material Reduction Bonus
fr: Bonus de réduction de matériel
ja: 資源減少ボーナス
ko: 재료 감소 보너스
ru: Влияние на снижение расхода материалов
zh: 材料削减加成
highIsGood: false
name: RefRigMatBonus
published: true
stackable: true
unitID: 105
2715:
attributeID: 2715
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Hybrid Reactions Time Multiplier
highIsGood: true
name: reactionHybTimeMultiplier
published: false
stackable: true
unitID: 104
2716:
attributeID: 2716
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Hybrid reaction material multiplier
highIsGood: true
name: reactionHybMatMultiplier
published: false
stackable: true
unitID: 104
2717:
attributeID: 2717
categoryID: 4
dataType: 5
defaultValue: 1.0
description: composite reaction time multiplier
highIsGood: true
name: reactionCompTimeMultiplier
published: false
stackable: true
unitID: 104
2718:
attributeID: 2718
categoryID: 4
dataType: 5
defaultValue: 1.0
description: composite reaction material multiplier
highIsGood: true
name: reactionCompMatMultiplier
published: false
stackable: true
unitID: 104
2719:
attributeID: 2719
categoryID: 4
dataType: 5
defaultValue: 1.0
description: biochemical reaction time multiplier
highIsGood: true
name: reactionBioTimeMultiplier
published: false
stackable: true
unitID: 104
2720:
attributeID: 2720
categoryID: 4
dataType: 5
defaultValue: 1.0
description: biochemical reaction material multiplier
highIsGood: true
name: reactionBioMatMultiplier
published: false
stackable: true
unitID: 104
2721:
attributeID: 2721
categoryID: 4
dataType: 5
defaultValue: 1.0
description: Time bonus for Refinery Structures
highIsGood: true
name: strReactionTimeMultiplier
published: false
stackable: true
2722:
attributeID: 2722
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: strRefiningYieldBonus
published: false
stackable: true
2723:
attributeID: 2723
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorShieldBoosterAmount
published: false
stackable: true
unitID: 113
2724:
attributeID: 2724
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorShieldBoosterDischarge
published: false
stackable: true
unitID: 114
2725:
attributeID: 2725
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorShieldBoosterDuration
published: false
stackable: true
unitID: 101
2727:
attributeID: 2727
categoryID: 31
dataType: 5
defaultValue: 16255.0
description: max visual size for asteroids to fit moon chunk
highIsGood: true
name: 'asteroidMaxRadius '
published: false
stackable: true
unitID: 9
2728:
attributeID: 2728
categoryID: 4
dataType: 5
defaultValue: 48.0
description: This attribute doesn't directly impact the asteroid decay, but is used
to expose the decay time to the show-info window
displayNameID:
de: Ungefähre Lebensdauer erschaffener Asteroiden
en: Approximate lifetime of spawned asteroids
fr: Durée de vie approximative des astéroïdes créés
ja: 出現したアステロイドの推定残存時間
ko: 신규 소행성의 생명력 근사값
ru: Приблизительный срок эксплуатации созданных астероидов
zh: 生成的小行星的大约生命周期
highIsGood: true
name: moonAsteroidDecayDisplayValue
published: true
stackable: true
unitID: 129
2729:
attributeID: 2729
categoryID: 7
dataType: 1
defaultValue: 0.0
description: Timestamp specifying when a module can next be activated
highIsGood: true
name: nextActivationTime
published: false
stackable: true
unitID: 123
2730:
attributeID: 2730
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: BehaviorSiegeMissileDamageModifier
published: false
stackable: true
unitID: 105
2731:
attributeID: 2731
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusCovertOps4
published: false
stackable: true
2732:
attributeID: 2732
categoryID: 9
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: stealthBomberLauncherCPU
published: false
stackable: true
2733:
attributeID: 2733
categoryID: 29
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schadensmultiplikatorbonus pro Zyklus
en: Damage Multiplier Bonus Per Cycle
fr: Bonus de multiplicateur de dégâts par cycle
ja: サイクルあたりのダメージ乗数ボーナス
ko: 사이클당 피해량 배수 보너스
ru: Увеличение множителя урона за цикл
zh: 每循环伤害倍增系数加成
highIsGood: true
iconID: 1432
name: damageMultiplierBonusPerCycle
published: true
stackable: true
unitID: 127
2734:
attributeID: 2734
categoryID: 29
dataType: 5
defaultValue: 0.5
description: ''
displayNameID:
de: Maximaler Schadensmultiplikatorbonus
en: Maximum Damage Multiplier Bonus
fr: Bonus de multiplicateur de dégâts maximum
ja: 最大ダメージ乗数ボーナス
ko: 최대 피해량 배수 보너스
ru: Максимальное увеличение множителя урона
zh: 最大伤害系数加成
highIsGood: true
iconID: 1432
name: damageMultiplierBonusMax
published: true
stackable: true
unitID: 127
2735:
attributeID: 2735
categoryID: 42
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: npcStructureStasisWebificationBonus
published: false
stackable: true
unitID: 104
2736:
attributeID: 2736
categoryID: 42
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: npcStructureEnergyWarfareBonus
published: false
stackable: true
unitID: 104
2737:
attributeID: 2737
categoryID: 38
dataType: 4
defaultValue: 0.0
description: Number of Light Fighters the structure can launch.
displayNameID:
de: Standup-Limit für Leichte Jägerstaffeln
en: Standup Light Fighter Squadron Limit
fr: Limite d'escadrons de chasseurs légers Standup
ja: スタンドアップ軽戦闘機分隊制限
ko: 스탠드업 라이트 파이터 편대 제한
ru: Ограничение по отрядам лёгких истребителей
zh: 屹立轻型铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterStandupLightSlots
published: true
stackable: true
2738:
attributeID: 2738
categoryID: 38
dataType: 4
defaultValue: 0.0
description: Number of Support Fighters the structure can launch.
displayNameID:
de: Standup-Limit für Unterstützungsjägerstaffeln
en: Standup Support Fighter Squadron Limit
fr: Limite d'escadrons de chasseurs de soutien Standup
ja: スタンドアップサポート戦闘機分隊制限
ko: 스탠드업 서포트 파이터 편대 제한
ru: Ограничение по отрядам истребителей поддержки
zh: 屹立后勤铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterStandupSupportSlots
published: true
stackable: true
2739:
attributeID: 2739
categoryID: 38
dataType: 4
defaultValue: 0.0
description: Number of Heavy Fighters the structure can launch.
displayNameID:
de: Standup-Limit für Schwere Jägerstaffeln
en: Standup Heavy Fighter Squadrons Limit
fr: Limite d'escadrons de chasseurs lourds Standup
ja: スタンドアップ重戦闘機分隊制限
ko: 스탠드업 헤비 파이터 편대 제한
ru: Ограничение по отрядам тяжёлых истребителей
zh: 屹立重型铁骑舰载机中队限制
highIsGood: true
iconID: 2987
name: fighterStandupHeavySlots
published: true
stackable: true
2740:
attributeID: 2740
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsStandupLight
published: false
stackable: true
2741:
attributeID: 2741
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsStandupSupport
published: false
stackable: true
2742:
attributeID: 2742
categoryID: 38
dataType: 4
defaultValue: 0.0
description: ''
highIsGood: true
name: fighterSquadronIsStandupHeavy
published: false
stackable: true
2743:
attributeID: 2743
categoryID: 7
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: false
name: structureFullPowerStateHitpointMultiplier
published: false
stackable: true
2744:
attributeID: 2744
categoryID: 7
dataType: 5
defaultValue: 1.0
description: This attribute is authored on structure service modules and when the
service module is online will be used to overwrite a hitpoint multiplier attribute
on the structure.
displayNameID:
de: Schild im Modus „Volle Leistung“ und HP-Multiplikator für Panzerungen
en: Full Power Mode Shield and Armor Hitpoint Multiplier
fr: Multiplicateur de points de vie des boucliers et du blindage en mode performance
énergétique
ja: フルパワーモード時のシールドとアーマーヒットポイントの乗数
ko: 풀 파워 모드 실드 및 장갑 내구도 배수
ru: Щит в режиме полной мощности и коэффициент запаса прочности брони
zh: 全能量模式护盾和装甲值系数
highIsGood: true
name: serviceModuleFullPowerStateHitpointMultiplier
published: true
stackable: true
tooltipDescriptionID:
de: Wenn mindestens ein Dienstmodul auf einer Upwell-Struktur online ist, werden
die HP seines Schilds und seiner Panzerung um diesen Faktor erhöht.
en: If at least one service module is online on an Upwell Structure, its shield
and armor hitpoints will be increased by this factor
fr: Si au moins un module de service est activé sur une structure Upwell, les
points de vie de ses boucliers et de son blindage seront multipliés par ce facteur.
ja: アップウェルストラクチャで1つ以上のモジュールがオンラインになっている場合、シールドとアーマーのヒットポイントが上昇する
ko: 업웰 구조물에서 최소한 한 개의 서비스 모듈이 온라인인 경우 그 실드 및 장갑 내구도가 이 계수에 따라 증가
ru: Если на сооружении консорциума «Апвел» есть хотя бы один работающий модуль
технического обслуживания, эффективность щита и запас прочности брони будут
увеличены на это значение.
zh: 如果昇威建筑至少启用了一个服务装备,它的护盾和装甲值将按此系数增加
tooltipTitleID:
de: Schild im Modus „Volle Leistung“ und HP-Multiplikator für Panzerungen
en: Full Power Mode Shield and Armor Hitpoint Multiplier
fr: Multiplicateur de points de vie des boucliers et du blindage en mode performance
énergétique
ja: フルパワーモード時のシールドとアーマーヒットポイントの乗数
ko: 풀 파워 모드 실드 및 장갑 내구도 배수
ru: Щит в режиме полной мощности и коэффициент запаса прочности брони
zh: 全能量模式护盾和装甲值系数
unitID: 104
2745:
attributeID: 2745
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Длительность
zh: 持续时间
highIsGood: true
iconID: 1392
name: durationTargetWarpableBeacon
published: true
stackable: true
unitID: 101
2746:
attributeID: 2746
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Schadensresistenz aktiviert
en: Activated Damage Resistance
fr: Résistance aux dégâts activée
ja: 起動済みのダメージレジスタンス
ko: 데미지 저항 활성화
ru: Активирована сопротивляемость урону
zh: 已激活伤害抗性
highIsGood: true
name: resistanceMultiplier
published: true
stackable: true
unitID: 108
2747:
attributeID: 2747
categoryID: 28
dataType: 4
defaultValue: 0.0
description: Percent bonus for Stasis Webifiers maximum range
displayNameID:
de: Maximaler Reichweitenbonus von Stasisnetzen
en: Stasis Webifier Maximum Range Bonus
fr: Bonus de portée max. du générateur de stase
ja: ステイシスウェビファイヤーの最大範囲ボーナス
ko: 스테이시스 웹 생성기 사거리 보너스
ru: Влияние на макс. дальность действия стазис-индуктора
zh: 停滞缠绕光束最大范围加成
highIsGood: true
iconID: 1391
name: stasisWebRangeBonus
published: true
stackable: true
unitID: 121
2748:
attributeID: 2748
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Zielerfassungsreichweite-Bonus
en: Maximum Targeting Range Bonus
fr: Bonus de portée de ciblage maximale
ja: 最大ターゲット範囲ボーナス
ko: 최대 타겟팅 거리 보너스
ru: Бонус максимальной дальности наведения
zh: 最大锁定范围加成
highIsGood: true
iconID: 1391
name: structureRigMaxTargetRangeBonus
published: true
stackable: false
unitID: 105
2749:
attributeID: 2749
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die Feuerrate von Lenkbombenwerfern und Pulsprojektoren
en: Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors
fr: Bonus à la cadence de tir des lanceurs de bombes ciblées et des projecteurs
à salves
ja: 誘導ボムランチャーとバーストプロジェクターの発射間隔へのボーナス
ko: 유도 폭탄 런처와 버스트 프로젝터의 연사속도 보너스
ru: Бонус к скорострельности бомбометателей с системой наведения и проекторов
объёмных помех
zh: 制导炸弹发射器和脉冲波投射器的射速加成
highIsGood: false
iconID: 1397
name: structureAoERoFRoleBonus
published: true
stackable: true
unitID: 105
2750:
attributeID: 2750
categoryID: 30
dataType: 5
defaultValue: 1.0
description: Missile damage attribute used by structures as a workaround for implementing
Standup BCS stacking penalties
highIsGood: true
name: hiddenMissileDamageMultiplier
published: false
stackable: false
unitID: 104
2751:
attributeID: 2751
categoryID: 3
dataType: 5
defaultValue: 1.0
description: Armor hitpoint attribute used by structures as a workaround for implementing
Standup layered plating stacking penalties
highIsGood: true
name: hiddenArmorHPMultiplier
published: false
stackable: false
unitID: 104
2752:
attributeID: 2752
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: eliteBonusFlagCruisers1
published: false
stackable: true
2753:
attributeID: 2753
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktion der Ausrüstungsvoraussetzungen für AB, MWD, MJD
en: Reduction in AB, MWD, MJD fitting requirements
fr: Abaissement des prérequis de montage de la PC, du PMW et du PMS
ja: アフターバーナーやマイクロワープドライブ、マイクロジャンプドライブの装備要件軽減
ko: AB, MWD, MJD 피팅 요구량 감소
ru: Уменьшение нагрузки двигательных установок на ЦП/реактор
zh: 加力燃烧器、微型跃迁推进器和微型跳跃引擎装配需求降低
highIsGood: true
iconID: 70
name: flagCruiserFittingBonusPropMods
published: true
stackable: true
unitID: 105
2754:
attributeID: 2754
categoryID: 36
dataType: 5
defaultValue: 1.0
description: ''
displayNameID:
de: Entosis-Unterstützungsimpedanz
en: Entosis Assistance Impedance
fr: Impédance de l'assistance Entosis
ja: エントーシスアシスタントインピーダンス
ko: 엔토시스 지원 임피던스
ru: Ослабление получаемой поддержки из-за энтоза
zh: 侵噬链接协助阻抗
highIsGood: false
name: entosisAssistanceImpedanceMultiplier
published: true
stackable: true
tooltipDescriptionID:
de: Unterstützungsimpedanz bei aktivem Entosis-Netzwerk
en: Assistance Impedance while running an Entosis Link
fr: Impédance de l'assistance lors de l'exploitation d'une liaison Entosis
ja: エントーシスリンク起動時のアシスタントインピーダンス
ko: 엔토시스 링크 작동 중 지원 임피던스
ru: Во время работы энтоз-передатчика возможности поддержки ограничены
zh: 使用侵噬链接时的协助阻抗
tooltipTitleID:
de: Entosis-Unterstützungsimpedanz
en: Entosis Assistance Impedance
fr: Impédance de l'assistance Entosis
ja: エントーシスアシスタントインピーダンス
ko: 엔토시스 지원 임피던스
ru: Ослабление получаемой поддержки из-за энтоза
zh: 侵噬链接协助阻抗
unitID: 108
2755:
attributeID: 2755
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Stärkeanpassung der Zielmarkierung
en: Modification of Target Painter strength
fr: Modification de la force du marqueur de cible
ja: ターゲットペインターの強度修正値
ko: 타겟 페인터 강도 조정
ru: Изменение эффективности подсветки целей
zh: 目标标记装置强度调整
highIsGood: true
iconID: 1390
name: targetPainterStrengthModifierFlagCruisers
published: true
stackable: true
unitID: 105
2756:
attributeID: 2756
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf die optimale Reichweite der Zielmarkierung
en: Bonus to Target Painter optimal range
fr: Bonus à la portée optimale du marqueur de cible
ja: ターゲットペインターの最適射程距離へのボーナス
ko: 타겟 페인터 최적사거리 보너스
ru: Увеличение оптимальной дальности подсветки целей
zh: 目标标记装置最佳射程加成
highIsGood: true
iconID: 1390
name: targetPainterRangeModifierFlagCruisers
published: true
stackable: true
unitID: 105
2757:
attributeID: 2757
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verringerung der Ausrüstungsanforderungen für Zielmarkierung und Scansondenwerfer
en: Reduction in Target Painter and Scan Probe Launcher fitting requirements
fr: Réduction des prérequis de montage du marqueur de cible et du lanceur de sonde
ja: ターゲットペインターとスキャンプローブランチャーの装備要件軽減
ko: 타켓 지시기 및 스캔 프로브 런처 피팅 요구조건 감소
ru: Уменьшение нагрузки систем подсветки и ПУ разведзондов на ЦП/реактор
zh: 目标标记装置和扫描探针发射器装配需求降低
highIsGood: true
iconID: 70
name: flagCruiserFittingBonusPainterProbes
published: true
stackable: true
unitID: 105
2758:
attributeID: 2758
categoryID: 1
dataType: 11
defaultValue: 0.0
description: ''
displayNameID:
de: Kann eingebaut werden in
en: Can be fitted to
fr: Peut être équipé sur
ja: 装備可能:
ko: '피팅 가능한 대상:'
ru: Устанавливается на
zh: 可以装配至
highIsGood: true
iconID: 1443
name: canFitShipType11
published: true
stackable: true
unitID: 116
2759:
attributeID: 2759
categoryID: 7
dataType: 4
defaultValue: -1.0
description: ''
highIsGood: true
name: typeListId
published: false
stackable: true
2760:
attributeID: 2760
categoryID: 7
dataType: 11
defaultValue: 0.0
description: sets the weather effect type for abyssal deadspace keys
displayNameID:
de: Abgrundumgebung
en: Abyssal Environment
fr: Environnement abyssal
ja: アビサル環境
ko: 어비설 환경
ru: Пространство бездны
zh: 深渊环境
highIsGood: true
name: weatherID
published: true
stackable: true
unitID: 116
2761:
attributeID: 2761
categoryID: 7
dataType: 1
defaultValue: 1.0
description: sets the difficulty tier for abyssal deadspace keys
displayNameID:
de: Schwierigkeitsrang
en: Difficulty Tier
fr: Niveau de difficulté
ja: 難易度
ko: 난이도 티어
ru: Класс сложности
zh: 难度等级
highIsGood: true
iconID: 2893
name: difficultyTier
published: true
stackable: true
tooltipDescriptionID:
de: Schwierigkeitsrang
en: Difficulty Tier
fr: Niveau de difficulté
ja: 難易度
ko: 난이도 티어
ru: Класс сложности
zh: 难度等级
tooltipTitleID:
de: Schwierigkeitsrang
en: Difficulty Tier
fr: Niveau de difficulté
ja: 難易度
ko: 난이도 티어
ru: Класс сложности
zh: 难度等级
2762:
attributeID: 2762
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPF1
published: true
stackable: true
unitID: 105
2763:
attributeID: 2763
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPF2
published: true
stackable: true
unitID: 105
2764:
attributeID: 2764
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPC1
published: true
stackable: true
unitID: 105
2765:
attributeID: 2765
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPC2
published: true
stackable: true
unitID: 105
2766:
attributeID: 2766
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPBS1
published: true
stackable: true
unitID: 105
2767:
attributeID: 2767
categoryID: 9
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Классовый бонус
zh: 特殊能力加成
highIsGood: true
name: shipBonusPBS2
published: true
stackable: true
unitID: 105
2768:
attributeID: 2768
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: emDamageResonanceMax
published: false
stackable: true
2769:
attributeID: 2769
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: thermalDamageResonanceMax
published: false
stackable: true
2770:
attributeID: 2770
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: kineticDamageResonanceMax
published: false
stackable: true
2771:
attributeID: 2771
categoryID: 4
dataType: 5
defaultValue: 1.0
description: ''
highIsGood: true
name: explosiveDamageResonanceMax
published: false
stackable: true
2772:
attributeID: 2772
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf alle HP und die Energiespeicherkapazität
en: Bonus to all hitpoints and capacitor capacity
fr: Augmente tous les PV et la capacité du capaciteur
ja: 全てのヒットポイントとキャパシタ容量へのボーナス
ko: 전체 내구도 및 캐패시터 적재량 보너스
ru: Бонус к общей прочности и объёму накопителя
zh: 护盾、装甲、结构值和电容量加成
highIsGood: true
name: conversionRigHPCapBonus
published: true
stackable: true
unitID: 105
2773:
attributeID: 2773
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für die Fertigung von T-1-Schiffen
en: Bonus to T1 Ship Manufacturing Job Time Requirements
fr: Bonus de productivité horaire pour les tâches de production de vaisseaux T1
ja: T1艦船製造ジョブの必要時間へのボーナス
ko: 테크 I 함선 제조 작업 시간효율성 보너스
ru: Снижение расхода времени на производство кораблей первой техкатегории
zh: 一级科技舰船制造项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeT1ShipManufactureTime
published: true
stackable: true
unitID: 105
2774:
attributeID: 2774
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für die Fertigung von T-2-Schiffen
en: Bonus to T2 Ship Manufacturing Job Time Requirements
fr: Bonus de temps requis pour les tâches de production de vaisseaux T2
ja: T2艦船製造ジョブの必要時間へのボーナス
ko: 테크 II 함선 제조 작업 시간효율성 보너스
ru: Снижение расхода времени на производство кораблей второй техкатегории
zh: 二级科技舰船制造项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeT2ShipManufactureTime
published: true
stackable: true
unitID: 105
2775:
attributeID: 2775
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für die Fertigung fortschrittlicher Komponenten
en: Bonus to Advanced Component Manufacturing Job Time Requirements
fr: Bonus de productivité horaire pour les tâches de production de composants
avancés
ja: 高性能部品製造ジョブの必要時間へのボーナス
ko: 상급 부품 제조 작업 시간효율성 보너스
ru: Снижение расхода времени на производство усовершенствованных компонентов
zh: 高级组件制造项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeAdvCompManufactureTime
published: true
stackable: true
unitID: 105
2776:
attributeID: 2776
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für die Fertigung von Capital-Komponenten
en: Bonus to Capital Component Manufacturing Job Time Requirements
fr: Bonus de productivité horaire pour les tâches de production de composants
capitaux
ja: キャピタル部品製造ジョブの必要時間へのボーナス
ko: 캐피탈 부품 제조 작업 시간효율성 보너스
ru: Снижение расхода времени на производство флагманских компонентов
zh: 旗舰组件制造项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeCapCompManufactureTime
published: true
stackable: true
unitID: 105
2777:
attributeID: 2777
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für die Fertigung von Ausrüstung
en: Bonus to Equipment Manufacturing Job Time Requirements
fr: Bonus de productivité horaire pour les tâches de production d'équipement
ja: 装備製造ジョブの必要時間へのボーナス
ko: 장비 제조 작업 시간효율성 보너스
ru: Снижение расхода времени на производство оборудования
zh: 装备制造项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeEquipmentManufactureTime
published: true
stackable: true
unitID: 105
2778:
attributeID: 2778
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für ME-Forschungsauftrag
en: Bonus to ME Research Job Time Requirements
fr: Bonus de productivité horaire pour les missions de recherche en ME
ja: ME研究ジョブの必要時間へのボーナス
ko: ME 연구 작업 시간 요구 조건 보너스
ru: Снижение расхода времени на исследования материалоэффективности
zh: 材料效率研究项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeMEResearchTime
published: true
stackable: true
unitID: 105
2779:
attributeID: 2779
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für ZE-Forschungsauftrag
en: Bonus to TE Research Job Time Requirements
fr: Bonus de productivité horaire pour les missions de recherche en TE
ja: TE研究ジョブの必要時間へのボーナス
ko: TE 연구 작업 시간 요구 조건 보너스
ru: Снижение расхода времени на исследования по повышению скорости производства
zh: 时间效率研究项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeTEResearchTime
published: true
stackable: true
unitID: 105
2780:
attributeID: 2780
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für Blaupausenkopieauftrag
en: Bonus to Blueprint Copy Job Time Requirements
fr: Bonus de productivité horaire pour les missions de copies de plan de construction
ja: ブループリントコピージョブの必要時間へのボーナス
ko: 블루프린트 복제 작업 시간 요구 조건 보너스
ru: Снижение расхода времени на создание копии чертежа
zh: 蓝图拷贝项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeCopyTime
published: true
stackable: true
unitID: 105
2781:
attributeID: 2781
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Bonus auf Zeitanforderungen für Erfindungsauftrag
en: Bonus to Invention Job Time Requirements
fr: Bonus de productivité horaire pour les missions d'invention
ja: 発明ジョブの必要時間へのボーナス
ko: 인벤션 작업 시간 요구 조건 보너스
ru: Снижение расхода времени на создание изобретения
zh: 发明项目时间需求加成
highIsGood: false
iconID: 1392
name: attributeInventionTime
published: true
stackable: true
unitID: 105
2782:
attributeID: 2782
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktion der ISK-Kosten für ME- und ZE- sowie Kopieauftrag
en: Reduction in ME, TE, and Copy Job ISK Costs
fr: Réduction des coûts en ISK pour les missions de recherche en ME et en TE et
les missions de copie de plans
ja: MEやTE、コピージョブにおけるISKコストの削減
ko: ME, TE 및 복제 작업 ISK 비용 감소
ru: Снижение расхода ISK на создание копий, исследования по повышению скорости
производства и материалоэффективности
zh: 材料效率研究、时间效率研究和拷贝项目星币花费降低
highIsGood: false
iconID: 1392
name: attributeResearchCosts
published: true
stackable: true
unitID: 105
2783:
attributeID: 2783
categoryID: 4
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reduktion der ISK-Kosten für Erfindungsauftrag
en: Reduction in Invention Job ISK Costs
fr: Réduction des coûts en ISK pour les missions d'invention
ja: 発明ジョブにおけるISKコストの削減
ko: 인벤션 작업 ISK 비용 감소
ru: Снижение расхода ISK на создание изобретений
zh: 发明项目星币花费降低
highIsGood: false
iconID: 1392
name: attributeInventionCosts
published: true
stackable: true
unitID: 105
2784:
attributeID: 2784
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcDroneCapacity
published: false
stackable: true
2785:
attributeID: 2785
categoryID: 42
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: npcDroneBandwidth
published: false
stackable: true
2786:
attributeID: 2786
categoryID: 42
dataType: 5
defaultValue: 0.0
description: Used by Behavior NPCs to work out minimum orbit range. If the npc has
an effect with a shorter range, it will use the effects range instead.
highIsGood: true
name: npcBehaviorMaximumCombatOrbitRange
published: false
stackable: true
2787:
attributeID: 2787
categoryID: 7
dataType: 5
defaultValue: 0.0
description: This is used to connect the alliance logos to the monuments that were
placed as part of the outpost and conquerable station phaseout process in 2018
highIsGood: true
name: monumentAllianceID
published: false
stackable: true
2788:
attributeID: 2788
categoryID: 39
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Dauer
en: Duration
fr: Durée
ja: 持続時間
ko: 지속시간
ru: Время цикла
zh: 持续时间
highIsGood: true
iconID: 1392
name: panicDuration
published: true
stackable: true
unitID: 101
2789:
attributeID: 2789
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Warpgeschwindigkeits- und Beschleunigungsbonus
en: Warp Speed and Acceleration Bonus
fr: Bonus à la vitesse de warp et à l'accélération de warp
ja: ワープ速度と加速度ボーナス
ko: 위프 속도 및 가속도 보너스
ru: Бонус к скорости хода и разгона в варп-режиме
zh: 跃迁速度和加速加成
highIsGood: true
name: shipRoleBonusWarpSpeed
published: true
stackable: true
unitID: 105
2790:
attributeID: 2790
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Distance which players can deposit cargo into a structure
displayNameID:
de: Maximale Frachtdepot-Reichweite
en: Maximum cargo deposit range
fr: Portée maximale de la soute
ja: カーゴデポジットの最大範囲
ko: 최대 화물 적재 거리
ru: Максимальная дальность действия хранилища грузов
zh: 最大货柜存放距离
highIsGood: true
name: cargoDeliveryRange
published: true
stackable: true
unitID: 1
2791:
attributeID: 2791
categoryID: 7
dataType: 3
defaultValue: 0.0
description: ''
displayNameID:
de: Kann nicht entfernt werden
en: Cannot be Unfit
fr: Ne peut être démonté
ja: 取り外せません
ko: 피팅 해제 불가능
ru: Нельзя демонтировать
zh: 不能卸载
highIsGood: true
name: cannotBeUnfit
published: true
stackable: true
unitID: 137
2792:
attributeID: 2792
categoryID: 4
dataType: 11
defaultValue: 0.0
description: Module type ID to pre-fit into service slot 0
highIsGood: true
name: preFitServiceSlot0
published: false
stackable: true
2793:
attributeID: 2793
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Additional units of fuel that are consumed on each jump through a jump
portal, not subject to any of the mass or distance multipliers
displayNameID:
de: Treibstoffverbrauch für Sprungportal hinzugefügt
en: Added Jump Portal Fuel Consumption
fr: Consommation de carburant supplémentaire par portail sauté
ja: 追加のジャンプポータル燃料消費量
ko: 추가된 점프 포털 연료 소모량
ru: Дополнительный расход топлива в гиперпорталах
zh: 额外跳跃通道燃料消耗
highIsGood: true
name: jumpPortalAdditionalConsumption
published: false
stackable: true
tooltipDescriptionID:
de: Die Menge an zusätzlichem Treibstoff, die mit jedem Sprung verbraucht wird
en: The amount of additional fuel consumed with each jump
fr: La quantité de carburant supplémentaire consommé à chaque saut
ja: ジャンプごとの追加燃料消費量
ko: 각각의 점프에 추가적으로 소모되는 연료량
ru: Количество дополнительного топлива, расходуемого на каждый прыжок
zh: 每次跳跃额外消耗的燃料数量
tooltipTitleID:
de: Treibstoffverbrauch für Sprungportal hinzugefügt
en: Added Jump Portal Fuel Consumption
fr: Consommation de carburant supplémentaire par portail sauté
ja: 追加のジャンプポータル燃料消費量
ko: 추가된 점프 포털 연료 소모량
ru: Дополнительный расход топлива в гиперпорталах
zh: 额外跳跃通道燃料消耗
unitID: 138
2794:
attributeID: 2794
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungsverzögerung
en: Activation Delay
fr: Retard de l'activation
ja: 起動ディレイ
ko: 작동 준비 시간
ru: Задержка перед активацией
zh: 激活延迟
highIsGood: true
name: cynoJammerActivationDelay
published: true
stackable: true
unitID: 3
2795:
attributeID: 2795
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Aktivierungsverzögerung
en: Activation Delay
fr: Retard de l'activation
ja: 起動遅延
ko: 작동 준비 시간
ru: Задержка перед активацией
zh: 激活延迟
highIsGood: true
name: cynoJammerActivationDelay
published: true
stackable: true
unitID: 101
2796:
attributeID: 2796
categoryID: 20
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Reparaturmultiplikatorbonus pro Zyklus
en: Repair Multiplier Bonus Per Cycle
fr: Bonus de multiplicateur de réparations par cycle
ja: サイクルあたりのリペア乗数ボーナス
ko: 사이클당 수리량 배수 보너스
ru: Увеличение множителя эффективности ремонта за цикл
zh: 每循环维修倍增系数加成
highIsGood: true
iconID: 80
name: repairMultiplierBonusPerCycle
published: true
stackable: true
unitID: 127
2797:
attributeID: 2797
categoryID: 20
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximaler Reparaturmultiplikatorbonus
en: Maximum Repair Multiplier Bonus
fr: Bonus de multiplicateur de réparations maximum
ja: 最大リペア乗数ボーナス
ko: 최대 수리량 배수 보너스
ru: Максимальное увеличение множителя эффективности ремонта
zh: 最大维修倍增系数加成
highIsGood: true
iconID: 80
name: repairMultiplierBonusMax
published: true
stackable: true
unitID: 127
2798:
attributeID: 2798
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Maximale Sprungmasse
en: Maximum Jump Mass
fr: Masse de saut maximum
ja: 最大ジャンプ質量
ko: 최대 점프 질량
ru: Максимальная масса для гиперпрыжка
zh: 最大跳跃质量
highIsGood: true
name: gateMaxJumpMass
published: true
stackable: true
unitID: 2
2799:
attributeID: 2799
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Precursor Destroyer Skill Attribute
highIsGood: true
name: shipBonusPD1
published: true
stackable: true
unitID: 105
2800:
attributeID: 2800
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Precursor Destroyer Skill Attribute
highIsGood: true
name: shipBonusPD2
published: true
stackable: true
unitID: 105
2801:
attributeID: 2801
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Precursor Battlecruiser Skill Attribute
highIsGood: true
name: shipBonusPBC1
published: true
stackable: true
unitID: 105
2802:
attributeID: 2802
categoryID: 9
dataType: 5
defaultValue: 0.0
description: Precursor Battlecruiser Skill Attribute
highIsGood: true
name: shipBonusPBC2
published: true
stackable: true
unitID: 105
2803:
attributeID: 2803
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Sets how much ore gets mined
displayNameID:
de: Bergbauertrag
en: Mining amount
fr: Minerai extrait
ja: 採掘量
ko: 채굴 총량
ru: Объём добычи
zh: 开采量
highIsGood: true
name: miningAmountSet
published: true
stackable: true
unitID: 9
2804:
attributeID: 2804
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: serviceModuleFullPowerStateArmorPlatingMultiplier
published: false
stackable: true
2805:
attributeID: 2805
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: structurePowerStateArmorPlatingMultiplier
published: false
stackable: true
2806:
attributeID: 2806
categoryID: 7
dataType: 4
defaultValue: 1.0
description: Attribute defining usage count for penaltyless skill injections
displayNameID:
de: Skill-Injektionen ohne Abzug möglich
en: Penaltyless Skill Injections Allowed
fr: Injections de compétence autorisées sans pénalité
ja: ペナルティレススキルインジェクションの許可数
ko: 페널티 없이 스킬 주입 가능
ru: Разрешено использование СП-инъекторов без снижения эффективности
zh: 可不受技能惩罚地使用注射器的数量
highIsGood: true
name: NonDiminishingSkillInjectorUses
published: true
stackable: true
2807:
attributeID: 2807
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verringerte Verzögerung für erneute Aktivierung
en: Reactivation Delay Reduction
fr: Réduction du délai de réactivation
ja: 再起動遅延の減少
ko: 재작동 준비 시간 감소
ru: Уменьшение задержки перед повторной активацией
zh: 重启延时降低
highIsGood: true
iconID: 1392
name: reactivationDelayBonus
published: true
stackable: true
unitID: 105
2808:
attributeID: 2808
categoryID: 7
dataType: 2
defaultValue: 0.0
description: ''
highIsGood: true
name: TotalArmorRepairOnTarget
published: true
stackable: true
2809:
attributeID: 2809
dataType: 2
defaultValue: 0.0
description: ''
highIsGood: true
name: TotalShieldRepairOnTarget
published: true
stackable: true
2810:
attributeID: 2810
dataType: 2
defaultValue: 0.0
description: ''
highIsGood: true
name: TotalHullRepairOnTarget
published: true
stackable: true
2811:
attributeID: 2811
dataType: 2
defaultValue: 0.0
description: ''
highIsGood: true
name: TotalCapTransferOnTarget
published: true
stackable: true
2812:
attributeID: 2812
categoryID: 42
dataType: 5
defaultValue: 0.0
description: Duration of npcBehaviorSmartBombDuration effect
highIsGood: true
name: behaviorSmartBombDuration
published: true
stackable: true
unitID: 101
2814:
attributeID: 2814
categoryID: 42
dataType: 5
defaultValue: 0.0
description: The capacitor discharge for the npcBehaviorSmartBomb effect
highIsGood: false
name: behaviorSmartBombDischarge
published: true
stackable: true
unitID: 114
2815:
attributeID: 2815
categoryID: 42
dataType: 5
defaultValue: 0.0
description: The capacitor discharge amount for the npcBehaviorMicroJumpAttackDischarge
effect
highIsGood: true
name: behaviorMicroJumpAttackDischarge
published: true
stackable: true
unitID: 114
2816:
attributeID: 2816
categoryID: 42
dataType: 5
defaultValue: 0.0
description: The range in meters for the npcBehaviorMicroJumpAttackRange effect
highIsGood: true
name: behaviorMicroJumpAttackRange
published: true
stackable: true
unitID: 1
2818:
attributeID: 2818
categoryID: 42
dataType: 5
defaultValue: 0.0
description: The length of the jump induced by the npcBehaviorMicroJumpAttack effect
in meters
highIsGood: true
name: behaviorMicroJumpAttackJumpDistance
published: true
stackable: true
unitID: 1
2819:
attributeID: 2819
categoryID: 42
dataType: 5
defaultValue: 0.0
description: The duration of the npcBehaviorMicroJumpAttack effect from the time
the effect is activated on a ship, until the ship jumps
highIsGood: true
name: behaviorMicroJumpAttackDuration
published: true
stackable: true
unitID: 101
2820:
attributeID: 2820
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bonus to HAW turret damage
displayNameID:
de: Schadensbonus auf extrem schwenkbare Geschützturme
en: High Angle Turret Damage Bonus
fr: Bonus de dégâts des tourelles à tir incliné
ja: 高角度タレットダメージボーナス
ko: 고각 터렛 피해 보너스
ru: Увеличение урона от зенитных турелей
zh: 高角炮台伤害加成
highIsGood: true
iconID: 1432
name: siegeHAWTurretDamageBonus
published: true
stackable: true
unitID: 104
2821:
attributeID: 2821
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bonus to HAW Missile Launcher Rate of Fire
displayNameID:
de: Bonus auf schnelle Torpedowerfer
en: Rapid Torpedo Launcher Bonus
fr: Bonus de rapidité des lance-torpilles
ja: ラピッドトルピードランチャーボーナス
ko: 급속 토피도 발사기 보너스
ru: Улучшение пусковой установки скорострельных торпед
zh: 快速鱼雷发射器加成
highIsGood: true
iconID: 1389
name: siegeHAWMissileROFBonus
published: true
stackable: true
unitID: 105
2822:
attributeID: 2822
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Length of jam duration
displayNameID:
de: Störungsdauer
en: Jam Duration
fr: Durée du brouillage
ja: ジャミング持続時間
ko: 재밍 지속시간
ru: Продолжительность помех
zh: 干扰持续时间
highIsGood: true
name: ecmJamDuration
published: true
stackable: true
unitID: 101
2823:
attributeID: 2823
categoryID: 29
dataType: 5
defaultValue: 1.0
description: Modifier for damageMultiplierBonusMax used by Triglavians
displayNameID:
de: Maximaler Schadensbonusmultiplikator-Modifier
en: Maximum Damage Bonus Multiplier Modifier
fr: Modificateur de multiplicateur de bonus de dégâts maximum
ja: 最大ダメージボーナス乗数モディファイヤー
ko: 최대 피해량 보너스 계수
ru: Модификатор множителя бонуса максимального урона
zh: 最大伤害加成系数调整
highIsGood: true
name: damageMultiplierBonusMaxModifier
published: true
stackable: true
unitID: 105
2824:
attributeID: 2824
categoryID: 29
dataType: 5
defaultValue: 1.0
description: Modifier for Triglavian ramp-up value
displayNameID:
de: Schadensmultiplikatorbonus pro Zyklus-Modifier
en: Damage Multiplier Bonus Per Cycle Modifier
fr: Modificateur de bonus de multiplicateur de dégâts par cycle
ja: サイクルモディファイヤーあたりのダメージ乗数ボーナス
ko: 사이클 계수에 따른 피해량 보너스
ru: Модификатор бонуса к множителю урона за цикл
zh: 每循环伤害系数加成调整
highIsGood: true
name: damageMultiplierBonusPerCycleModifier
published: true
stackable: true
unitID: 105
2825:
attributeID: 2825
categoryID: 7
dataType: 0
defaultValue: 1.0
description: ''
displayNameID:
de: Implantatsetbonus
en: Implant Set Bonus
fr: Bonus de l'ensemble Implant
ja: インプラントセットボーナス
ko: 임플란트 세트 보너스
ru: Бонус комплекта имплантатов
zh: 植入体套装加成
highIsGood: true
name: setBonusMimesis
published: true
stackable: true
unitID: 104
2826:
attributeID: 2826
categoryID: 7
dataType: 5
defaultValue: 0.0
description: ''
displayNameID:
de: Verwendet industrielle Anziehungsfeld-Technologie
en: Uses Industrial Cynosural Field Technology
fr: Utilise la technologie de champ cynosural industriel
ja: 工業サイノシュラルフィールド技術の使用回数
ko: 인더스트리얼 사이노슈럴 필드 기술 사용
ru: Используется технология промышленных приводных маяков
zh: 使用工业诱导力场科技
highIsGood: true
name: isIndustrialCyno
published: true
stackable: true
unitID: 137
2827:
attributeID: 2827
categoryID: 31
dataType: 0
defaultValue: 0.0
description: The item with this attribute set to 1 keeps track of when added to
space, and puts that on the slim item, but if it was before downtime the slim
item value gets set to -1. Created for supporting long animations upon adding
to space.
highIsGood: true
name: hasLongAnimationWhenAddedToSpaceScene
published: true
stackable: true
unitID: 137
2828:
attributeID: 2828
categoryID: 9
dataType: 5
defaultValue: 0.0
description: skill bonus for trig dread
displayNameID:
de: Bonus für besondere Fähigkeit
en: Special Ability Bonus
fr: Bonus d'aptitude particulière
ja: 特殊能力ボーナス
ko: 특수 능력 보너스
ru: Усиление особого умения
zh: 特殊能力加成
highIsGood: true
name: shipBonusPDread1
published: true
stackable: true
unitID: 105
2829:
attributeID: 2829
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Triglavian Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtPC2
published: false
stackable: true
2830:
attributeID: 2830
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Multiplied by Triglavian Dreadnought skill level
highIsGood: true
name: shipBonusDreadnoughtPC1
published: false
stackable: true
2831:
attributeID: 2831
categoryID: 37
dataType: 5
defaultValue: 0.0
description: ''
highIsGood: true
name: shipBonusDreadnoughtPC3
published: false
stackable: true
2832:
attributeID: 2832
categoryID: 17
dataType: 4
defaultValue: 1.0
description: The maximum number of ships that can be jumped per activation
displayNameID:
de: Maximale Schiffe für Sprung
en: Maximum Ship Jump cap
fr: Limite max. de sauts de vaisseau
ja: 艦船の最大ジャンプ能力
ko: 최대 점프 횟수
ru: Максимальное количество кораблей для прыжка
zh: 最大舰船跳跃数量
highIsGood: true
iconID: 1391
name: mjdShipJumpCap
published: true
stackable: true
3015:
attributeID: 3015
categoryID: 2
dataType: 4
defaultValue: 1.0
description: Shield HP Bonus used for nirvana implants
displayNameID:
de: HP-Bonus für Schilde
en: Shield Hitpoint Bonus
fr: Bonus de points de vie du bouclier
ja: シールドHPボーナス
ko: 실드 내구도 보너스
ru: Бонус к запасу прочности щитов
zh: 护盾值加成
highIsGood: true
iconID: 1384
name: shieldHpBonus
published: true
stackable: true
unitID: 105
3017:
attributeID: 3017
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Implant Set Nirvana
displayNameID:
de: Nirvana Set-Bonus
en: Nirvana Set Bonus
fr: Bonus de l'ensemble Nirvana
ja: ニルヴァーナセットボーナス
ko: 니르바나 세트 보너스
ru: Бонус комплекта «Нирвана»
zh: 极乐套装加成
highIsGood: true
name: ImplantSetNirvana
published: true
stackable: true
unitID: 104
3020:
attributeID: 3020
categoryID: 4
dataType: 5
defaultValue: 0.0
displayNameID:
de: Fregattenflucht-Hangar
en: Frigate Escape Bay
fr: Hangar à frégate de secours
ja: フリゲート脱出ベイ
ko: 프리깃 비상 격납고
ru: Отсек спасательного фрегата
zh: 护卫舰逃生舱
highIsGood: true
iconID: 1443
name: frigateEscapeBayCapacity
published: true
stackable: true
unitID: 138
3023:
attributeID: 3023
categoryID: 7
dataType: 5
defaultValue: 1.0
displayNameID:
de: Savior Set-Bonus
en: Savior Set Bonus
fr: Bonus de l'ensemble Sauveur
ja: セイビアーセットボーナス
ko: 세이비어 세트 보너스
ru: Бонус комплекта «Спаситель»
zh: 救世套装加成
highIsGood: true
iconID: 0
name: implantSetSavior
published: true
stackable: true
unitID: 104
3024:
attributeID: 3024
categoryID: 7
dataType: 5
defaultValue: 0.0
displayNameID:
de: Durchlaufzeitbonus für Fernreparatur
en: Remote Rep Cycle Time Bonus
fr: Bonus de temps de cycle de réparation distante
ja: リモートリペアサイクル時間ボーナス
ko: 원격 수리 - 사이클 시간 보너스
ru: Бонус к времени цикла «Дистанционного ремонта»
zh: 远程维修装备单次运转时间加成
highIsGood: true
iconID: 1392
name: remoteRepDurationBonus
published: true
stackable: true
unitID: 105
3025:
attributeID: 3025
dataType: 3
defaultValue: 0.0
highIsGood: false
name: ActiveSystemJump
published: false
stackable: false
3026:
attributeID: 3026
dataType: 4
defaultValue: 561098.0
highIsGood: false
name: FilamentDescriptionMessageID
published: false
stackable: false
3027:
attributeID: 3027
categoryID: 7
dataType: 5
defaultValue: 1.0
displayNameID:
de: Hydra Set-Bonus
en: Hydra Set Bonus
fr: Bonus de l'ensemble Hydra
ja: ハイドラセットボーナス
ko: 히드라 세트 보너스
ru: Бонус набора «Гидра»
zh: 九头蛇套件加成
highIsGood: true
iconID: 0
name: implantSetHydra
published: true
stackable: true
unitID: 104
3028:
attributeID: 3028
categoryID: 37
dataType: 5
defaultValue: 0.0
displayNameID:
de: Drohnen-Nachführungsgeschwindigkeit-Bonus
en: Drone Tracking Speed Bonus
fr: Bonus de vitesse de poursuite des drones
ja: ドローン追跡速度ボーナス
ko: 드론 트래킹 속도 보너스
ru: Бонус к скорости наведения дронов
zh: 无人机跟踪速度加成
highIsGood: true
iconID: 1398
name: hydraDroneTrackingBonus
published: true
stackable: true
unitID: 105
3029:
attributeID: 3029
categoryID: 37
dataType: 5
defaultValue: 0.0
displayNameID:
de: Bonus auf optimale Reichweite und Präzisionsabfall-Reichweite vom Drohnen
en: Drone Optimal and Falloff Range Bonus
fr: Bonus de portée optimale et de déperdition des drones
ja: ドローンの最適射程距離と精度低下範囲ボーナス
ko: 드론 최적사거리 및 유효사거리 보너스
ru: Бонус к оптимальной и добавочной дальности дронов
zh: 无人机最佳射程和失准范围加成
highIsGood: true
iconID: 1391
name: hydraDroneRangeBonus
published: true
stackable: true
unitID: 105
3030:
attributeID: 3030
categoryID: 37
dataType: 5
defaultValue: 0.0
displayNameID:
de: Lenkwaffenflugdauer-Bonus
en: Missile Flight Time Bonus
fr: Bonus de temps de vol des missiles
ja: ミサイル飛行時間ボーナス
ko: 미사일 비행 시간 보너스
ru: Бонус к времени полёта ракет
zh: 导弹飞行时间加成
highIsGood: true
iconID: 1392
name: hydraMissileFlightTimeBonus
published: true
stackable: true
unitID: 105
3031:
attributeID: 3031
categoryID: 37
dataType: 5
defaultValue: 0.0
displayNameID:
de: Lenkwaffenexplosionsgeschwindigkeit-Bonus
en: Missile Explosion Velocity Bonus
fr: Bonus de vitesse d'explosion des missiles
ja: ミサイル爆発速度ボーナス
ko: 미사일 폭발 속도 보너스
ru: Бонус к скорости распространения взрыва ракет
zh: 导弹爆炸速度加成
highIsGood: true
iconID: 1389
name: hydraMissileExplosionVelocityBonus
published: true
stackable: true
unitID: 105
3034:
attributeID: 3034
categoryID: 6
dataType: 5
defaultValue: 0.0
description: Multiplier for maximum number of targets that can be locked.
highIsGood: true
iconID: 1004
name: maxLockedTargetsMultiplier
published: false
stackable: true
3035:
attributeID: 3035
categoryID: 27
dataType: 4
defaultValue: 0.0
description: Warp Scramble Strength Bonus
highIsGood: true
name: warpScrambleStrengthBonus
published: false
stackable: true
3036:
attributeID: 3036
categoryID: 29
dataType: 2
defaultValue: 1.0
description: The maximum distance from the original target from which additional
targets can receive arc damage
displayNameID:
de: Vorton-Bogenreichweite
en: Vorton Arc Range
fr: Portée d'arc de vortons
ja: ヴォートンアークの射程
ko: 보르톤 아크 범위
ru: Дальность вортонной дуги
zh: 电弧范围
highIsGood: true
iconID: 24252
name: VortonArcRange
published: true
stackable: false
tooltipDescriptionID:
de: Die maximale Entfernung, die die Bogenkette vom ursprünglichen Ziel ausgehend
erreichen kann
en: The maximum distance the arc chain can reach from the original target
fr: La distance maximum que les chaînes d'arc peuvent atteindre depuis la cible
d'origine
ja: アークチェーン発射地点から最初のターゲットに届く最大距離
ko: 아크 체인이 주 대상으로부터 날아갈 수 있는 범위
ru: Максимальное расстояние от первоначальной цели, которое может преодолеть электрическая
цепь
zh: 电弧链从第一个目标开始所能波及的最远距离
tooltipTitleID:
de: Bogenkettenreichweite
en: Arc Chain Range
fr: Portée de chaîne d'arc
ja: アークチェーンの範囲
ko: 아크 체인 범위
ru: Дальность действия электрической цепи
zh: 电弧链范围
unitID: 1
3037:
attributeID: 3037
categoryID: 29
dataType: 4
defaultValue: 1.0
description: Maximum number of arc targets hit.
displayNameID:
de: Bogenkettenziele
en: Arc Chain Targets
fr: Cibles de chaîne d'arc
ja: アークチェーンのターゲット数
ko: 아크 체인 타겟
ru: Цели электрической цепи
zh: 电弧链目标
highIsGood: true
iconID: 24252
name: VortonArcTargets
published: true
stackable: false
tooltipDescriptionID:
de: Die maximale Anzahl an Zielen, die von Vorton-Bögen getroffen werden kann
en: The maximum number of targets hit by Vorton Arcs
fr: Le nombre maximum de cibles touchées par les arcs de vortons
ja: ヴォートンアークを受ける最大ターゲット数
ko: 보르톤 아크의 최대 타겟 수
ru: Максимальное число целей, которые могут поразить вортонные дуги
zh: 电弧所能击中的目标数上限
tooltipTitleID:
de: Vorton-Bogenziele
en: Vorton Arc Targets
fr: Cibles d'arc de vortons
ja: ヴォートンアークのターゲット数
ko: 보르톤 아크 타겟
ru: Цели вортонной дуги
zh: 电弧目标
3038:
attributeID: 3038
dataType: 0
defaultValue: 0.0
description: Referenced by code to know that cynosural fields will fail in the same
park as this type
highIsGood: false
name: isCynoJammer
published: false
stackable: false
3039:
attributeID: 3039
dataType: 2
defaultValue: 1.0
description: Controls how much of the NpcBehaviorSmartBomb effect's damage gets
applied to entities
highIsGood: false
name: behaviorSmartBombEntityDamageMultiplier
published: false
stackable: false
3041:
attributeID: 3041
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUF1
published: false
stackable: true
3042:
attributeID: 3042
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUF2
published: false
stackable: true
3043:
attributeID: 3043
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUC1
published: false
stackable: true
3044:
attributeID: 3044
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUC2
published: false
stackable: true
3045:
attributeID: 3045
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUB1
published: false
stackable: true
3046:
attributeID: 3046
categoryID: 9
dataType: 5
defaultValue: 1.0
highIsGood: true
name: shipBonusUB2
published: false
stackable: true
3050:
attributeID: 3050
dataType: 4
defaultValue: 2.0
description: 'The amount of fleets needed for a single pvp filament match '
highIsGood: false
name: AmountOfFleetsPerMatch
published: false
stackable: false
3051:
attributeID: 3051
categoryID: 17
dataType: 5
defaultValue: 1000.0
description: The range players in fleet need to be within fleet member doing an
action
displayNameID:
de: Wirkungsbereichradius
en: Area Effect Radius
fr: Rayon de la zone d'effet
ja: 有効範囲半径
ko: 유효 반경
ru: Радиус действия
zh: 范围效果半径
highIsGood: true
iconID: 1391
name: FleetMemberPickupRadius
published: true
stackable: true
tooltipTitleID:
de: Wirkungsbereichradius
en: Area Effect Radius
fr: Rayon de la zone d'effet
ja: 有効範囲半径
ko: 유효 반경
ru: Радиус действия
zh: 范围效果半径
unitID: 1
3052:
attributeID: 3052
categoryID: 17
dataType: 4
defaultValue: 1.0
description: Amount of players in fleet needed to be valid
displayNameID:
de: Anzahl benötigter Schiffe
en: Number Of Ships required
fr: Nombre de vaisseaux requis
ja: 必要艦船数
ko: 필요한 함선 수
ru: Необходимое количество кораблей
zh: 所需舰船数量
highIsGood: true
iconID: 1391
name: FleetMembersNeeded
published: true
stackable: true
3093:
attributeID: 3093
dataType: 4
defaultValue: 1.0
description: A dummy attribute for brute-forcing the system-wide effects info bubble
bonus tooltip to appear on a player's HUD.
highIsGood: false
name: showSystemInfoBubble
published: false
stackable: false
3095:
attributeID: 3095
categoryID: 7
dataType: 5
defaultValue: 0.0
displayNameID:
de: Bonus für Sondenstärke
en: Probe Strength Bonus
fr: Bonus de puissance des sondes
ja: プローブ強度ボーナス
ko: 프로브 강도 보너스
ru: Увеличение чувствительности зондов
zh: 探针强度加成
highIsGood: true
name: scanProbeStrengthBonus
published: true
stackable: false
unitID: 105
3096:
attributeID: 3096
dataType: 4
defaultValue: 0.0
highIsGood: false
name: locationListID
published: false
stackable: false
3097:
attributeID: 3097
dataType: 5
defaultValue: 1.0
highIsGood: false
name: lightYearDistanceMax
published: false
stackable: false
3098:
attributeID: 3098
dataType: 5
defaultValue: 0.0
highIsGood: false
name: armorRepairDurationBonus
published: false
stackable: false
3099:
attributeID: 3099
dataType: 5
defaultValue: 0.0
highIsGood: false
name: shieldBoosterDurationBonus
published: false
stackable: false
3101:
attributeID: 3101
categoryID: 1
dataType: 11
defaultValue: 0.0
description: Describes which type of deed fits in this structure
displayNameID:
de: Quantumkern-Typ
en: Quantum Core Type
fr: Type de réacteur quantique
ja: クアンタムコアタイプ
ko: 양자코어 종류
ru: Тип квантового ядра
zh: 量子芯类型
highIsGood: false
name: structureRequiresDeedType
published: true
stackable: false
unitID: 116
3102:
attributeID: 3102
dataType: 0
defaultValue: 0.0
description: when authored alongside the effectTractorBeamCan it will determine
if it only tractors corpses instead of wrecks and cans
highIsGood: false
name: onlyTractorCorpses
published: false
stackable: false
3104:
attributeID: 3104
categoryID: 7
dataType: 4
defaultValue: 0.0
description: Amount of fuel consumed by tactical capsuleer recloner
displayNameID:
de: Verbrauchsmenge
en: Consumption Quantity
fr: Quantité consommée
ja: 消費量
ko: 소모량
ru: Количество потребляемого топлива
zh: 消耗量
highIsGood: false
name: reclonerFuelQuantity
published: true
stackable: true
unitID: 138
3105:
attributeID: 3105
categoryID: 7
dataType: 11
defaultValue: 0.0
description: Type of fuel consumed by tactical capsuleer recloner
displayNameID:
de: Kloner-Verbrauchstyp
en: Recloner Consumption Type
fr: Type de consommation du clonage
ja: リクローナー消費タイプ
ko: 복제기 사용 연료
ru: Тип топлива, потребляемого тактическим клонировщиком
zh: 克隆重制体消耗类型
highIsGood: true
name: reclonerFuelType
published: true
stackable: true
tooltipTitleID:
de: Ein auf dem Schiff montierter <b>taktischer Kapselpilotenkloner</b> benötigt
diesen Treibstofftyp zum Klonen.
en: A <b>Tactical Capsuleer Recloner</b> fitted to the ship requires this fuel
type when recloning
fr: Quand ce vaisseau est équipé pour le <b>clonage de capsulier tactique</b>,
l'opération de clonage consomme ce type de carburant
ja: 艦船に設置した<b>タクティカルカプセラリクローナー</b>は、リクローンを行う際にこのタイプの燃料を必要とする
ko: 함선에 장착된 <b>전술 캡슐리어 복제기</b>는 해당 종류의 연료를 사용합니다
ru: <b>Тактическому клонировщику</b>, установленному на этом корабле, для повторного
клонирования необходимо топливо этого типа
zh: 安装在舰船上的<b>战术克隆重制体</b>需要这种类型的燃料方能进行克隆重生
unitID: 116
3107:
attributeID: 3107
categoryID: 7
dataType: 5
defaultValue: 1.0
description: Rapture Implant Set Bonus
displayNameID:
de: Begeisterungsset-Bonus
en: Rapture Set Bonus
fr: Bonus de l'ensemble Rapture
ja: ラプチャーセットボーナス
ko: 랩쳐 세트 보너스
ru: Бонус комплекта «Экстаз»
zh: 销魂套装加成
highIsGood: true
name: ImplantSetRapture
published: true
stackable: true
unitID: 104
3108:
attributeID: 3108
categoryID: 37
dataType: 5
defaultValue: 0.0
description: Bastion effect bonus to missile rate of fire
displayNameID:
de: Feuerraten-Bonus für Lenkwaffen
en: Missile Rate of Fire Bonus
fr: Bonus de cadence de tir des missiles
ja: ミサイル発射間隔ボーナス
ko: 미사일 연사속도 보너스
ru: Уменьшение цикла выстрела ракетами
zh: 导弹射速加成
highIsGood: true
iconID: 1397
name: bastionMissileROFBonus
published: true
stackable: true
unitID: 105
3109:
attributeID: 3109
categoryID: 37
dataType: 2
defaultValue: 0.0
description: Bastion effect bonus to turret rate of fire
displayNameID:
de: Feuerraten-Bonus für Geschütztürme
en: Turret Rate of Fire Bonus
fr: Bonus de cadence de tir de tourelle
ja: タレット発射間隔ボーナス
ko: 터렛 연사속도 보너스
ru: Уменьшение цикла выстрела турелей
zh: 炮台射速加成
highIsGood: true
iconID: 1397
name: bastionTurretROFBonus
published: true
stackable: true
unitID: 105
3110:
attributeID: 3110
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Salvage drone access difficult bonus attribute for salvage drone specialization
skill
displayNameID:
de: Zugriffsschwierigkeitsbonus
en: Access Difficulty Bonus
fr: Bonus de difficulté d'accès
ja: アクセス難度ボーナス
ko: 잠금 해제 보너스
ru: Снижение сложности доступа
zh: 获取成功率
highIsGood: true
name: specAccessDifficultyBonus
published: true
stackable: true
unitID: 121
3113:
attributeID: 3113
categoryID: 7
dataType: 5
defaultValue: 0.0
description: the passive bonus to signature radius from signature suppressors
displayNameID:
de: Signaturradius-Bonus
en: Signature Radius Bonus
fr: Bonus de rayon de signature
ja: シグネチャ半径ボーナス
ko: 시그니처 반경 보너스
ru: Увеличение радиуса сигнатуры
zh: 信号半径加成
highIsGood: true
iconID: 1390
name: signatureSuppressorSignatureRadiusBonusPassive
published: true
stackable: true
unitID: 108
3114:
attributeID: 3114
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Bonus to signature radius granted by signature suppressor activation
displayNameID:
de: Aktiver Signaturradius-Bonus
en: Active Signature Radius Bonus
fr: Bonus de rayon de signature actif
ja: 有効なシグネチャ半径ボーナス
ko: 액티브 시그니처 반경 보너스
ru: Увеличение текущего радиуса сигнатуры
zh: 主动信号半径加成
highIsGood: true
iconID: 1390
name: signatureSuppressorSignatureRadiusBonusActive
published: true
stackable: false
unitID: 108
3115:
attributeID: 3115
categoryID: 7
dataType: 5
defaultValue: 0.0
description: Length of activation time.
displayNameID:
de: Aktivierungszeit / -dauer
en: Activation time / duration
fr: Délai / Durée d'activation
ja: 起動(待機)時間
ko: 활성화 시간 / 지속시간
ru: Время цикла
zh: 作用时间/单次运转时间
highIsGood: true
iconID: 1392
name: durationHighisGood
published: true
stackable: true
unitID: 101
3117:
attributeID: 3117
categoryID: 7
dataType: 4
defaultValue: 0.0
description: If this ship attribute is > 0 then ship is immune from remote decloak
pings
highIsGood: true
name: cloakStabilizationStrength
published: true
stackable: true
unitID: 137
3118:
attributeID: 3118
categoryID: 7
dataType: 2
defaultValue: 0.0
description: Duration of the cloak-stabilization dbuff provided by a cloak module
displayNameID:
de: Tarnmoduldauer stabilisieren
en: Stabilize Cloak Duration
fr: Durée de stabilisation de camouflage
ja: クローク持続時間を安定させる
ko: 클로킹 안정화 지속시간
ru: Стабилизировать длительность маскировки
zh: 稳定隐形持续时间
highIsGood: true
name: stabilizeCloakDuration
published: true
stackable: true
unitID: 3
3120:
attributeID: 3120
dataType: 2
defaultValue: 0.0
description: 'modifies warp bubble immuntiy '
highIsGood: true
name: warpBubbleImmuneBonus
published: false
stackable: false
3123:
attributeID: 3123
categoryID: 7
dataType: 0
defaultValue: 0.0
description: If set to 1 on a module, that module can be activated whilst under
gate cloak. (Does NOT include any other cloak mode)
displayNameID:
de: Erlaubt Aktivierung während eines getarnten Sprungtor-Sprungs
en: Allows activation whilst cloaked from a stargate jump
fr: Permet l’activation sous l’effet du camouflage suite à un saut de portail
stellaire
ja: スターゲートジャンプでクローク状態からの起動を可能にする
ko: 스타게이트 점프로 인한 클로킹 중 활성화 가능
ru: Можно активировать в режиме маскировки, который включается при прыжке через
звёздные врата
zh: 跳跃星门后隐身状态下可以使用
highIsGood: false
iconID: 2106
name: canActivateInGateCloak
published: true
stackable: false
unitID: 137
3124:
attributeID: 3124
categoryID: 10
dataType: 5
defaultValue: 0.0
displayNameID:
de: Reduktion der Drohnen-Bandbreite
en: Drone Bandwidth Penalty
fr: Pénalité de bande passante de drone
ja: ドローン帯域幅ペナルティ
ko: 드론 대역폭 페널티
ru: Сужение канала управления дронами
zh: 无人机带宽惩罚
highIsGood: false
iconID: 2987
name: droneBandwidthPercentage
published: true
stackable: false
unitID: 105