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espergen-character-sheets

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Esper Genesis 5th Edition character sheets created in ReactJS.

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export default class EsperGenCharacter { name?: string; level?: string; class?: string; playerName?: string; race?: string; background?: string; xp?: string; nextXp?: string; campaign?: string; corpsSerialNumber?: string; gender?: string; size?: string; age?: string; height?: string; weight?: string; eyes?: string; skin?: string; hair?: string; alignment?: string; str?: string; dex?: string; con?: string; int?: string; wis?: string; cha?: string; inspiration?: string; proficiencyBonus?: string; strSave?: string; dexSave?: string; conSave?: string; intSave?: string; wisSave?: string; chaSave?: string; skillAcrobatics?: string; skillAcrobaticsChecked?: boolean; skillAstrophysics?: string; skillAstrophysicsChecked?: boolean; skillAthletics?: string; skillAthleticsChecked?: boolean; skillComputers?: string; skillComputersChecked?: boolean; skillDeception?: string; skillDeceptionChecked?: boolean; skillInsight?: string; skillInsightChecked?: boolean; skillIntimidation?: string; skillIntimidationChecked?: boolean; skillInvestigation?: string; skillInvestigationChecked?: boolean; skillLore?: string; skillLoreChecked?: boolean; skillMechanics?: string; skillMechanicsChecked?: boolean; skillMedicine?: string; skillMedicineChecked?: boolean; skillPerception?: string; skillPerceptionChecked?: boolean; skillPerformance?: string; skillPerformanceChecked?: boolean; skillPersuasion?: string; skillPersuasionChecked?: boolean; skillSlightOfHand?: string; skillSlightOfHandChecked?: boolean; skillStealth?: string; skillStealthChecked?: boolean; skillSurvival?: string; skillSurvivalChecked?: boolean; skillXenobiology?: string; skillXenobiologyChecked?: boolean; passivePerception?: string; senses?: string; burstDc?: string; burstSave?: string; abilitySave1Mod?: string; abilitySave1Dc?: string; abilitySave2Mod?: string; abilitySave2Dc?: string; savingThrowAdvs?: string; specialFeatures?: any; init?: string; initDex?: string; initMisc?: string; speed?: string; encumbered?: string; ac?: string; acBonus?: string; acBonusText?: string; acShieldBonus?: string; acShieldBonusText?: string; acDexMod?: string; acMediumArmour?: string; acHeavyArmour?: string; acStealthDisAdv?: string; acPowerModifier?: string; acPowerModifierText?: string; acItemModifier?: string; acItemModifierText?: string; acMiscBonus?: string; acMiscBonusText?: string; maxHp?: string; wounds?: string; tempHp?: string; resistances?: string; hitDice1Lvl?: string; hitDice1Type?: string; hitDice1Con?: string; hitDice1Used?: string; hitDice2Lvl?: string; hitDice2Type?: string; hitDice2Con?: string; hitDice2Used?: string; hitDice3Lvl?: string; hitDice3Type?: string; hitDice3Con?: string; hitDice3Used?: string; deathsaveSuccesses?: number; deathsaveFailures?: number; attacks?: any[]; attacksPerAction?: string; actions?: string; bonusActions?: string; reactions?: string; racialFeatures?: string; classFeatures?: string; backgroundFeature?: string; personalityTraits?: string; ideals?: string; bonds?: string; flaws?: string; feat1?: string; feat2?: string; feat3?: string; feat4?: string; profArmourLight?: boolean; profArmourMedium?: boolean; profArmourHeavy?: boolean; profArmourShield?: boolean; profWeaponSimple?: boolean; profWeaponMartial?: boolean; profWeaponOther?: boolean; profWeaponOtherText?: string; language1?: string; language2?: string; language3?: string; language4?: string; language5?: string; language6?: string; tool1?: string; tool2?: string; tool3?: string; tool4?: string; tool5?: string; tool6?: string; cu?: string; lifestyle?: string; dailyExpenses?: string; gear1?: any; gear2?: any; otherValuables?: any; vehicles?: any; totalWeight?: string; heavyEncumbered?: string; pushLift?: string; forgingAbility?: string; esperAttackModifier?: string; esperPowerDc?: string; maxTp?: string; remainingTp?: string; techniquesPrepared?: string; techniqueSlots?: any; techniqueSlotsUsed?: any; primeTalents?: any[]; lvl1TalentSlotsTotal?: string; lvl1TalentSlotsUsed?: number; lvl1Talents?: any[]; lvl2TalentSlotsTotal?: string; lvl2TalentSlotsUsed?: number; lvl2Talents?: any[]; lvl3TalentSlotsTotal?: string; lvl3TalentSlotsUsed?: number; lvl3Talents?: any[]; lvl4TalentSlotsTotal?: string; lvl4TalentSlotsUsed?: number; lvl4Talents?: any[]; lvl5TalentSlotsTotal?: string; lvl5TalentSlotsUsed?: number; lvl5Talents?: any[]; lvl6TalentSlotsTotal?: string; lvl6TalentSlotsUsed?: number; lvl6Talents?: any[]; lvl7TalentSlotsTotal?: string; lvl7TalentSlotsUsed?: number; lvl7Talents?: any[]; lvl8TalentSlotsTotal?: string; lvl8TalentSlotsUsed?: number; lvl8Talents?: any[]; lvl9TalentSlotsTotal?: string; lvl9TalentSlotsUsed?: number; lvl9Talents?: any[]; }