esp-ai
Version:
Provide a complete set of AI dialogue solutions for your development board, including but not limited to the IAT+LLM+TTS integration solution for the ESP32 series development board. | 为你的开发板提供全套的AI对话方案,包括但不限于 `ESP32` 系列开发板的 `IAT+LLM+TTS` 集成方案。
60 lines (53 loc) • 2.13 kB
JavaScript
/**
* Copyright (c) 2024 小明IO
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Commercial use of this software requires prior written authorization from the Licensor.
* 请注意:将 ESP-AI 代码用于商业用途需要事先获得许可方的授权。
* 删除与修改版权属于侵权行为,请尊重作者版权,避免产生不必要的纠纷。
*
* @author 小明IO
* @email 1746809408@qq.com
* @github https://github.com/wangzongming/esp-ai
* @websit https://espai.fun
*/
class AudioSender {
constructor(threshold, sendCallback) {
this.threshold = threshold; // 缓存的阈值,达到此值时发送数据
this.cache = Buffer.alloc(0); // 用于缓存接收到的音频数据
this.sendCallback = sendCallback; // 发送回调函数
}
// 接收数据并将其添加到缓存
addData(chunk) {
this.cache = Buffer.concat([this.cache, chunk]);
// 如果缓存的大小达到阈值,执行发送操作
if (this.cache.length >= this.threshold) {
this.sendData();
}
}
// 执行数据发送操作
sendData() {
// console.log('发送数据,大小:', this.cache.length);
this.sendCallback(this.cache);
this.cache = Buffer.alloc(0);
}
// 手动调用此方法来处理缓存中的剩余数据
flushRemaining() {
if (this.cache.length > 0) {
this.sendCallback(this.cache);
this.cache = Buffer.alloc(0);
}
}
}
module.exports = AudioSender;