esp-ai
Version:
Provide a complete set of AI dialogue solutions for your development board, including but not limited to the IAT+LLM+TTS integration solution for the ESP32 series development board. | 为你的开发板提供全套的AI对话方案,包括但不限于 `ESP32` 系列开发板的 `IAT+LLM+TTS` 集成方案。
113 lines (104 loc) • 4.64 kB
JavaScript
/**
* Copyright (c) 2024 小明IO
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Commercial use of this software requires prior written authorization from the Licensor.
* 请注意:将 ESP-AI 代码用于商业用途需要事先获得许可方的授权。
* 删除与修改版权属于侵权行为,请尊重作者版权,避免产生不必要的纠纷。
*
* @author 小明IO
* @email 1746809408@qq.com
* @github https://github.com/wangzongming/esp-ai
* @websit https://espai.fun
*/
const log = require("../utils/log");
/***
* 终止会话
* 一般配合 .newSession 使用,用于重启一个会话,单独使用时就为停止会话
*/
function stop(device_id, at) {
!device_id && log.error(`调用 stop 方法时,请传入 device_id`);
// 清空该设备的所有任务
if (!G_devices.get(device_id)) return;
return new Promise((resolve) => {
const { devLog } = G_config;
const {
ws,
tts_buffer_chunk_queue, iat_server_connect_ing, iat_server_connected, client_out_audio_ing,
tts_list = [], iat_ws, llm_ws,
// iat_end_frame_timer, clear_audio_out_over_queue,
play_audio_ing, start_audio_time, play_audio_on_end, play_audio_seek,
tts_server_connect_ing, tts_server_connected,
llm_server_connect_ing, llm_server_connected
} = G_devices.get(device_id);
if (
iat_server_connect_ing || iat_server_connected ||
tts_server_connect_ing || tts_server_connected ||
llm_server_connect_ing || llm_server_connected ||
client_out_audio_ing || play_audio_ing
) {
// 播放音频时不应该断开连接
if(at !== "__play_music__"){
devLog && log.t_info("打断会话");
ws && ws.send(JSON.stringify({ type: "session_stop" }));
}
try {
G_devices.set(device_id, {
...G_devices.get(device_id),
started: false, // 必须关闭,否则音频流上传时会不断创建定时器
stoped: true,
first_session: true,
// 清空音频播放信息
play_audio_ing: null,
prev_play_audio_ing: play_audio_ing ? true : false, // 记录上次是否正在播放音频
start_audio_time: null,
play_audio_on_end: null,
play_audio_seek: 0,
})
// clearTimeout(iat_end_frame_timer);
tts_buffer_chunk_queue.clear();
const end_time = Date.now(); // 结束时间
const play_time = end_time - start_audio_time; // 播放时间
play_audio_ing && play_audio_on_end && play_audio_on_end({
start_time: start_audio_time,
end_time: end_time,
play_time: Math.floor(play_time / 1000),
break_second: Math.floor(play_audio_seek + play_time / 1000),
event: "ws_disconnect",
seek: play_audio_seek
});
iat_ws && iat_ws.close && iat_ws.close()
llm_ws && llm_ws.close && llm_ws.close()
} catch (err) {
console.log(err);
log.error(`[${device_id}] ${at} 会话打断失败`);
resolve(true);
}
// 清空正在播放的 tts 任务
for (const [key, ttsWS] of tts_list) {
try {
ttsWS && ttsWS.close && ttsWS.close();
} catch (err) {
console.log(err);
log.error(`[${device_id}] ${at} TTS 队列关闭失败`);
}
tts_list.delete(key)
}
resolve(true);
} else {
resolve(true);
}
});
}
module.exports = stop;