eslint-plugin-unicorn-x
Version:
More than 100 powerful ESLint rules
88 lines (75 loc) • 2.06 kB
JavaScript
import isLogicalExpression from './is-logical-expression.js';
const isLogicNot = (node) =>
node?.type === 'UnaryExpression' && node.operator === '!';
const isLogicNotArgument = (node) =>
isLogicNot(node.parent) && node.parent.argument === node;
const isBooleanCallArgument = (node) =>
isBooleanCall(node.parent) && node.parent.arguments[0] === node;
const isBooleanCall = (node) =>
node?.type === 'CallExpression' &&
node.callee.type === 'Identifier' &&
node.callee.name === 'Boolean' &&
node.arguments.length === 1;
const isVueBooleanAttributeValue = (node) =>
node?.type === 'VExpressionContainer' &&
node.parent.type === 'VAttribute' &&
node.parent.directive &&
node.parent.value === node &&
node.parent.key.type === 'VDirectiveKey' &&
node.parent.key.name.type === 'VIdentifier' &&
(node.parent.key.name.rawName === 'if' ||
node.parent.key.name.rawName === 'else-if' ||
node.parent.key.name.rawName === 'show');
/**
Check if the value of node is a `boolean`.
@param {Node} node
@returns {boolean}
*/
export function isBooleanNode(node) {
if (
isLogicNot(node) ||
isLogicNotArgument(node) ||
isBooleanCall(node) ||
isBooleanCallArgument(node)
) {
return true;
}
const {parent} = node;
if (isVueBooleanAttributeValue(parent)) {
return true;
}
if (
(parent.type === 'IfStatement' ||
parent.type === 'ConditionalExpression' ||
parent.type === 'WhileStatement' ||
parent.type === 'DoWhileStatement' ||
parent.type === 'ForStatement') &&
parent.test === node
) {
return true;
}
if (isLogicalExpression(parent)) {
return isBooleanNode(parent);
}
return false;
}
/**
Get the boolean type-casting ancestor.
@typedef {{ node: Node, isNegative: boolean }} Result
@param {Node} node
@returns {Result}
*/
export function getBooleanAncestor(node) {
let isNegative = false;
while (true) {
if (isLogicNotArgument(node)) {
isNegative = !isNegative;
node = node.parent;
} else if (isBooleanCallArgument(node)) {
node = node.parent;
} else {
break;
}
}
return {node, isNegative};
}