eslint-plugin-n
Version:
Additional ESLint's rules for Node.js
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TypeScript
export = CodePathSegment;
/**
* A code path segment.
*
* Each segment is arranged in a series of linked lists (implemented by arrays)
* that keep track of the previous and next segments in a code path. In this way,
* you can navigate between all segments in any code path so long as you have a
* reference to any segment in that code path.
*
* When first created, the segment is in a detached state, meaning that it knows the
* segments that came before it but those segments don't know that this new segment
* follows it. Only when `CodePathSegment#markUsed()` is called on a segment does it
* officially become part of the code path by updating the previous segments to know
* that this new segment follows.
*/
declare class CodePathSegment {
/**
* Creates the root segment.
* @param {string} id An identifier.
* @returns {CodePathSegment} The created segment.
*/
static newRoot(id: string): CodePathSegment;
/**
* Creates a new segment and appends it after the given segments.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments
* to append to.
* @returns {CodePathSegment} The created segment.
*/
static newNext(id: string, allPrevSegments: CodePathSegment[]): CodePathSegment;
/**
* Creates an unreachable segment and appends it after the given segments.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* @returns {CodePathSegment} The created segment.
*/
static newUnreachable(id: string, allPrevSegments: CodePathSegment[]): CodePathSegment;
/**
* Creates a segment that follows given segments.
* This factory method does not connect with `allPrevSegments`.
* But this inherits `reachable` flag.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* @returns {CodePathSegment} The created segment.
*/
static newDisconnected(id: string, allPrevSegments: CodePathSegment[]): CodePathSegment;
/**
* Marks a given segment as used.
*
* And this function registers the segment into the previous segments as a next.
* @param {CodePathSegment} segment A segment to mark.
* @returns {void}
*/
static markUsed(segment: CodePathSegment): void;
/**
* Marks a previous segment as looped.
* @param {CodePathSegment} segment A segment.
* @param {CodePathSegment} prevSegment A previous segment to mark.
* @returns {void}
*/
static markPrevSegmentAsLooped(segment: CodePathSegment, prevSegment: CodePathSegment): void;
/**
* Creates a new array based on an array of segments. If any segment in the
* array is unused, then it is replaced by all of its previous segments.
* All used segments are returned as-is without replacement.
* @param {CodePathSegment[]} segments The array of segments to flatten.
* @returns {CodePathSegment[]} The flattened array.
*/
static flattenUnusedSegments(segments: CodePathSegment[]): CodePathSegment[];
/**
* Creates a new instance.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* This array includes unreachable segments.
* @param {boolean} reachable A flag which shows this is reachable.
*/
constructor(id: string, allPrevSegments: CodePathSegment[], reachable: boolean);
/**
* The identifier of this code path.
* Rules use it to store additional information of each rule.
* @type {string}
*/
id: string;
/**
* An array of the next reachable segments.
* @type {CodePathSegment[]}
*/
nextSegments: CodePathSegment[];
/**
* An array of the previous reachable segments.
* @type {CodePathSegment[]}
*/
prevSegments: CodePathSegment[];
/**
* An array of all next segments including reachable and unreachable.
* @type {CodePathSegment[]}
*/
allNextSegments: CodePathSegment[];
/**
* An array of all previous segments including reachable and unreachable.
* @type {CodePathSegment[]}
*/
allPrevSegments: CodePathSegment[];
/**
* A flag which shows this is reachable.
* @type {boolean}
*/
reachable: boolean;
/**
* Checks a given previous segment is coming from the end of a loop.
* @param {CodePathSegment} segment A previous segment to check.
* @returns {boolean} `true` if the segment is coming from the end of a loop.
*/
isLoopedPrevSegment(segment: CodePathSegment): boolean;
}