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eslint-plugin-complete

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An ESLint plugin that contains useful rules.

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/** * A description of the kind of list that is currently being iterated over. For example, the * following text is a list: * * ```text * 1. Apple * 2. Banana * 3. Pear * ``` */ export interface List { kind: ListKind; /** The size of the whitespace prior to the marker. For example, " 1. Foo" would be 2. */ numLeadingSpaces: number; /** * The size of the characters that make up the bullet point. * e.g. "1. Foo" would be 3. */ markerSize: number; /** * The contents of JSDoc tag header, if any. * e.g. "@param foo This is foo." would be "@param foo". */ jsDocTagName?: string; } export declare enum ListKind { Hyphen = "Hyphen", NumberParenthesis = "NumberParenthesis", NumberPeriod = "NumberPeriod", JSDocTag = "JSDocTag" } /** * When using the `getList` function, the returned list may not be accurate if this is a line that * is continuing from the previous line. For example: * * ```text * This method will crash the game if you provide it an invalid number, such as 10000000000000000 or * 43. (Using 0 will not cause a crash.) * ``` * * Here, "43. " is incorrectly interpreted as the beginning of a list. In order to work around this * problem, use the `getAdjustedList` function instead. */ export declare function getAdjustedList(line: string, previousLineWasBlank: boolean, previousLineEndedInColon: boolean, insideList: List | undefined): List | undefined; /** * When iterating over lines of text, by default, we want to keep the existing list object, if any. */ export declare function reachedNewList(insideList: List | undefined, list: List | undefined): boolean; //# sourceMappingURL=list.d.ts.map