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<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head><title>Math Utilities</title><link rel="stylesheet" href="core.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.74.0"/></head><body><div class="sect1" title="Math Utilities"><div class="titlepage"><div><div><h1 class="title"><a id="learnjava3-CHP-11-SECT-1"/>Math Utilities</h1></div></div></div><p>Java supports integer and floating-point arithmetic directly in the language. Higher-level math operations are supported through the <a id="I_indexterm11_id735971" class="indexterm"/><code class="literal">java.lang.Math</code> class. As you may have seen by now, wrapper classes for primitive data types allow you to treat them as objects. Wrapper classes also hold some methods for basic conversions.</p><p>First, a few words about built-in arithmetic in Java. Java handles errors in integer arithmetic by throwing an <a id="I_indexterm11_id735987" class="indexterm"/><code class="literal">ArithmeticException</code>:</p><a id="I_11_tt681"/><pre class="programlisting"> <code class="kt">int</code> <code class="n">zero</code> <code class="o">=</code> <code class="mi">0</code><code class="o">;</code> <code class="k">try</code> <code class="o">{</code> <code class="kt">int</code> <code class="n">i</code> <code class="o">=</code> <code class="mi">72</code> <code class="o">/</code> <code class="n">zero</code><code class="o">;</code> <code class="o">}</code> <code class="k">catch</code> <code class="o">(</code> <code class="n">ArithmeticException</code> <code class="n">e</code> <code class="o">)</code> <code class="o">{</code> <code class="c1">// division by zero</code> <code class="o">}</code></pre><p>To generate the error in this example, we created the intermediate variable <code class="literal">zero</code>. The compiler is somewhat crafty and would have caught us if we had blatantly tried to perform division by a literal zero.</p><p>Floating-point arithmetic expressions, on the other hand, don’t throw exceptions. Instead, they take on the special out-of-range values shown in <a class="xref" href="ch11s01.html#learnjava3-CHP-11-TABLE-1" title="Table 11-1. Special floating-point values">Table 11-1</a>.</p><div class="table"><a id="learnjava3-CHP-11-TABLE-1"/><p class="title">Table 11-1. Special floating-point values</p><div class="table-contents"><table summary="Special floating-point values" style="border-collapse: collapse;border-top: 0.5pt solid ; border-bottom: 0.5pt solid ; "><colgroup><col/><col/></colgroup><thead><tr><th style="text-align: left"><p>Value</p></th><th style="text-align: left"><p>Mathematical representation</p></th></tr></thead><tbody><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736071" class="indexterm"/> <code class="literal">POSITIVE_INFINITY</code> </p></td><td style="text-align: left"><p>1.0/0.0</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736095" class="indexterm"/> <code class="literal">NEGATIVE_INFINITY</code> </p></td><td style="text-align: left"><p>-1.0/0.0</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736118" class="indexterm"/> <a id="I_indexterm11_id736125" class="indexterm"/> <code class="literal">NaN</code> </p></td><td style="text-align: left"><p>0.0/0.0</p></td></tr></tbody></table></div></div><p>The following example generates an infinite result:</p><a id="I_11_tt682"/><pre class="programlisting"> <code class="kt">double</code> <code class="n">zero</code> <code class="o">=</code> <code class="mf">0.0</code><code class="o">;</code> <code class="kt">double</code> <code class="n">d</code> <code class="o">=</code> <code class="mf">1.0</code><code class="o">/</code><code class="n">zero</code><code class="o">;</code> <code class="k">if</code> <code class="o">(</code> <code class="n">d</code> <code class="o">==</code> <code class="n">Double</code><code class="o">.</code><code class="na">POSITIVE_INFINITY</code> <code class="o">)</code> <code class="n">System</code><code class="o">.</code><code class="na">out</code><code class="o">.</code><code class="na">println</code><code class="o">(</code> <code class="s">"Division by zero"</code> <code class="o">);</code></pre><p>The special value <code class="literal">NaN</code> (not a number) indicates the result of dividing zero by zero. This value has the special mathematical distinction of not being equal to itself (<code class="literal">NaN != NaN</code> evaluates to <code class="literal">true</code>). Use <code class="literal">Float.isNaN()</code> or <code class="literal">Double.isNaN()</code> to test for <code class="literal">NaN</code>.</p><div class="sect2" title="The java.lang.Math Class"><div class="titlepage"><div><div><h2 class="title"><a id="learnjava3-CHP-11-SECT-1.1"/>The java.lang.Math Class</h2></div></div></div><p><a id="idx10630" class="indexterm"/> <a id="idx10661" class="indexterm"/>The <code class="literal">java.lang.Math</code> class is Java’s math library. It holds a suite of static methods covering all of the usual mathematical operations like <a id="I_indexterm11_id736231" class="indexterm"/><code class="literal">sin()</code>, <a id="I_indexterm11_id736241" class="indexterm"/><code class="literal">cos()</code>, and <a id="I_indexterm11_id736252" class="indexterm"/><code class="literal">sqrt()</code>. The <code class="literal">Math</code> class isn’t very object-oriented (you can’t create an instance of <code class="literal">Math</code>). Instead, it’s really just a convenient holder for static methods that are more like global functions. As we saw in <a class="xref" href="ch06.html" title="Chapter 6. Relationships Among Classes">Chapter 6</a>, it’s possible to use the static import functionality to import the names of static methods and constants like this directly into the scope of our class and use them by their simple, unqualified names.</p><p><a class="xref" href="ch11s01.html#learnjava3-CHP-11-TABLE-2" title="Table 11-2. Methods in java.lang.Math">Table 11-2</a> summarizes the methods in <code class="literal">java.lang.Math</code>.</p><div class="table"><a id="learnjava3-CHP-11-TABLE-2"/><p class="title">Table 11-2. Methods in java.lang.Math</p><div class="table-contents"><table summary="Methods in java.lang.Math" style="border-collapse: collapse;border-top: 0.5pt solid ; border-bottom: 0.5pt solid ; "><colgroup><col/><col/><col/></colgroup><thead><tr><th style="text-align: left"><p>Method</p></th><th style="text-align: left"><p>Argument type(s)</p></th><th style="text-align: left"><p>Functionality</p></th></tr></thead><tbody><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736352" class="indexterm"/> <code class="literal">Math.abs(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">int</code>, <code class="literal">long</code>, <code class="literal">float</code>, <code class="literal">double</code></p></td><td style="text-align: left"><p>Absolute value</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736399" class="indexterm"/> <code class="literal">Math.acos(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Arc cosine</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736433" class="indexterm"/> <code class="literal">Math.asin(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Arc sine</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736466" class="indexterm"/> <code class="literal">Math.atan(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Arc tangent</p></td></tr><tr><td style="text-align: left"><p> <code class="literal">Math.atan2(a,b)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Angle part of rectangular-to-polar coordinate transform</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736527" class="indexterm"/> <code class="literal">Math.ceil(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Smallest whole number greater than or equal to <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736565" class="indexterm"/> <code class="literal">Math.cbrt(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Cube root of <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p> <code class="literal">Math.cos(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Cosine</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736630" class="indexterm"/> <code class="literal">Math.cosh(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Hyperbolic cosine</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736663" class="indexterm"/> <code class="literal">Math.exp(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p> <code class="literal">Math.E</code> to the power <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736706" class="indexterm"/> <code class="literal">Math.floor(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Largest whole number less than or equal to <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736744" class="indexterm"/> <code class="literal">Math.hypot(a,b)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Precision calculation of the <code class="literal">sqrt()</code> of <code class="literal">a</code>2 + <code class="literal">b</code>2</p></td></tr><tr><td style="text-align: left"><p><code class="literal">Math.log(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Natural logarithm of <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p> <code class="literal">Math.log10(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Log base 10 of <code class="literal">a</code></p></td></tr><tr><td style="text-align: left"><p><code class="literal">Math.max(a, b)</code> </p></td><td style="text-align: left"><p> <code class="literal">int</code>, <code class="literal">long</code>, <code class="literal">float</code>, <code class="literal">double</code></p></td><td style="text-align: left"><p>The value <code class="literal">a</code> or <code class="literal">b</code> closer to <code class="literal">Long.MAX_VALUE</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736911" class="indexterm"/> <code class="literal">Math.min(a, b)</code> </p></td><td style="text-align: left"><p> <code class="literal">int</code>, <code class="literal">long</code>, <code class="literal">float</code>, <code class="literal">double</code></p></td><td style="text-align: left"><p>The value <code class="literal">a</code> or <code class="literal">b</code> closer to <code class="literal">Long.MIN_VALUE</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id736973" class="indexterm"/> <code class="literal">Math.pow(a, b)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p> <code class="literal">a</code> to the power <code class="literal">b</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737016" class="indexterm"/> <code class="literal">Math.random()</code> </p></td><td style="text-align: left"><p> <code class="literal">None</code> </p></td><td style="text-align: left"><p>Random-number generator</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737050" class="indexterm"/> <code class="literal">Math.rint(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Converts double value to integral value in double format</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737084" class="indexterm"/> <code class="literal">Math.round(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">float</code>, <code class="literal">double</code></p></td><td style="text-align: left"><p>Rounds to whole number</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737121" class="indexterm"/> <code class="literal">Math.signum(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code>, <code class="literal">float</code></p></td><td style="text-align: left"><p>Get the sign of the number at 1.0, –1.0, or 0</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737160" class="indexterm"/> <code class="literal">Math.sin(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Sine</p></td></tr><tr><td style="text-align: left"><p> <code class="literal">Math.sinh(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Hyperbolic sine</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737220" class="indexterm"/> <code class="literal">Math.sqrt(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Square root</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737254" class="indexterm"/> <code class="literal">Math.tan(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Tangent</p></td></tr><tr><td style="text-align: left"><p> <code class="literal">Math.tanh(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Hyperbolic tangent</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737314" class="indexterm"/> <code class="literal">Math.toDegrees(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Convert radians to degrees</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id737349" class="indexterm"/> <code class="literal">Math.toRadians(a)</code> </p></td><td style="text-align: left"><p> <code class="literal">double</code> </p></td><td style="text-align: left"><p>Convert degrees to radians</p></td></tr></tbody></table></div></div><p><a id="I_indexterm11_id737378" class="indexterm"/> <code class="literal">log()</code>, <a id="I_indexterm11_id737390" class="indexterm"/><code class="literal">pow()</code>, and <code class="literal">sqrt()</code> can throw a runtime <a id="I_indexterm11_id737405" class="indexterm"/><code class="literal">ArithmeticException</code>. <a id="I_indexterm11_id737416" class="indexterm"/><code class="literal">abs()</code>, <a id="I_indexterm11_id737427" class="indexterm"/><code class="literal">max()</code>, and <code class="literal">min()</code> are overloaded for all the scalar values, <code class="literal">int</code>, <code class="literal">long</code>, <code class="literal">float</code>, or <code class="literal">double</code>, and return the corresponding type. Versions of <a id="I_indexterm11_id737464" class="indexterm"/><code class="literal">Math.round()</code> accept either <code class="literal">float</code> or <code class="literal">double</code> and return <code class="literal">int</code> or <code class="literal">long</code>, respectively. The rest of the methods operate on and return <code class="literal">double</code> values:</p><a id="I_11_tt683"/><pre class="programlisting"> <code class="kt">double</code> <code class="n">irrational</code> <code class="o">=</code> <code class="n">Math</code><code class="o">.</code><code class="na">sqrt</code><code class="o">(</code> <code class="mf">2.0</code> <code class="o">);</code> <code class="c1">// 1.414...</code> <code class="kt">int</code> <code class="n">bigger</code> <code class="o">=</code> <code class="n">Math</code><code class="o">.</code><code class="na">max</code><code class="o">(</code> <code class="mi">3</code><code class="o">,</code> <code class="mi">4</code> <code class="o">);</code> <code class="c1">// 4</code> <code class="kt">long</code> <code class="n">one</code> <code class="o">=</code> <code class="n">Math</code><code class="o">.</code><code class="na">round</code><code class="o">(</code> <code class="mf">1.125798</code> <code class="o">);</code> <code class="c1">// 1</code></pre><p>For convenience, <code class="literal">Math</code> also contains the static final double values <a id="I_indexterm11_id737519" class="indexterm"/><code class="literal">E</code> and <code class="literal">PI</code>:<a id="I_indexterm11_id737535" class="indexterm"/><a id="I_indexterm11_id737542" class="indexterm"/></p><a id="I_11_tt684"/><pre class="programlisting"> <code class="kt">double</code> <code class="n">circumference</code> <code class="o">=</code> <code class="n">diameter</code> <code class="o">*</code> <code class="n">Math</code><code class="o">.</code><code class="na">PI</code><code class="o">;</code></pre></div><div class="sect2" title="Big/Precise Numbers"><div class="titlepage"><div><div><h2 class="title"><a id="learnjava3-CHP-11-SECT-1.2"/>Big/Precise Numbers</h2></div></div></div><p><a id="idx10628" class="indexterm"/> <a id="idx10659" class="indexterm"/>If the <code class="literal">long</code> and <code class="literal">double</code> types are not large or precise enough for you, the <code class="literal">java.math</code> package provides two classes, <a id="I_indexterm11_id737609" class="indexterm"/><code class="literal">BigInteger</code> and <a id="I_indexterm11_id737619" class="indexterm"/><code class="literal">BigDecimal</code>, that support arbitrary-precision numbers. These full-featured classes have a bevy of methods for performing arbitrary-precision math and precisely controlling rounding of remainders. In the following example, we use <code class="literal">BigDecimal</code> to add two very large numbers and then create a fraction with a 100-digit result:</p><a id="I_11_tt685"/><pre class="programlisting"> <code class="kt">long</code> <code class="n">l1</code> <code class="o">=</code> <code class="mi">9223372036854775807L</code><code class="o">;</code> <code class="c1">// Long.MAX_VALUE</code> <code class="kt">long</code> <code class="n">l2</code> <code class="o">=</code> <code class="mi">9223372036854775807L</code><code class="o">;</code> <code class="n">System</code><code class="o">.</code><code class="na">out</code><code class="o">.</code><code class="na">println</code><code class="o">(</code> <code class="n">l1</code> <code class="o">+</code> <code class="n">l2</code> <code class="o">);</code> <code class="c1">// -2 ! Not good.</code> <code class="err"> </code> <code class="k">try</code> <code class="o">{</code> <code class="n">BigDecimal</code> <code class="n">bd1</code> <code class="o">=</code> <code class="k">new</code> <code class="n">BigDecimal</code><code class="o">(</code> <code class="s">"9223372036854775807"</code> <code class="o">);</code> <code class="n">BigDecimal</code> <code class="n">bd2</code> <code class="o">=</code> <code class="k">new</code> <code class="n">BigDecimal</code><code class="o">(</code> <code class="mi">9223372036854775807L</code> <code class="o">);</code> <code class="n">System</code><code class="o">.</code><code class="na">out</code><code class="o">.</code><code class="na">println</code><code class="o">(</code> <code class="n">bd1</code><code class="o">.</code><code class="na">add</code><code class="o">(</code> <code class="n">bd2</code> <code class="o">)</code> <code class="o">);</code> <code class="c1">// 18446744073709551614</code> <code class="err"> </code> <code class="n">BigDecimal</code> <code class="n">numerator</code> <code class="o">=</code> <code class="k">new</code> <code class="n">BigDecimal</code><code class="o">(</code><code class="mi">1</code><code class="o">);</code> <code class="n">BigDecimal</code> <code class="n">denominator</code> <code class="o">=</code> <code class="k">new</code> <code class="n">BigDecimal</code><code class="o">(</code><code class="mi">3</code><code class="o">);</code> <code class="n">BigDecimal</code> <code class="n">fraction</code> <code class="o">=</code> <code class="n">numerator</code><code class="o">.</code><code class="na">divide</code><code class="o">(</code> <code class="n">denominator</code><code class="o">,</code> <code class="mi">100</code><code class="o">,</code> <code class="n">BigDecimal</code><code class="o">.</code><code class="na">ROUND_UP</code> <code class="o">);</code> <code class="c1">// 100 digit fraction = 0.333333 ... 3334</code> <code class="o">}</code> <code class="k">catch</code> <code class="o">(</code><code class="n">NumberFormatException</code> <code class="n">nfe</code><code class="o">)</code> <code class="o">{</code> <code class="o">}</code> <code class="k">catch</code> <code class="o">(</code><code class="n">ArithmeticException</code> <code class="n">ae</code><code class="o">)</code> <code class="o">{</code> <code class="o">}</code></pre><p>If you implement cryptographic or scientific algorithms for fun, <code class="literal">BigInteger</code> is crucial. Other than that, you’re not likely to need these classes.<a id="I_indexterm11_id737664" class="indexterm"/><a id="I_indexterm11_id737671" class="indexterm"/></p></div><div class="sect2" title="Floating-Point Components"><div class="titlepage"><div><div><h2 class="title"><a id="id1644633"/>Floating-Point Components</h2></div></div></div><p><a id="idx10629" class="indexterm"/> <a id="idx10660" class="indexterm"/>As we mentioned in <a class="xref" href="ch04.html" title="Chapter 4. The Java Language">Chapter 4</a>, Java uses the IEEE 754 standard to represent floating-point numbers (float and double types) internally. Those of you familiar with how floating-point math works will already know that “decimal” numbers are represented in binary in this standard by separating the number into three components: a sign (positive or negative), an exponent representing the <a id="I_indexterm11_id737724" class="indexterm"/><span class="emphasis"><em>magnitude</em></span> in powers of 2 of the number, and a <a id="I_indexterm11_id737733" class="indexterm"/><span class="emphasis"><em>mantissa</em></span> using up most of the bits to represent the precise value irrespective of its magnitude. While for most applications the precision of float and double-type floating-point numbers is sufficient enough that we don’t need to worry about running into limitations, there are times when specialized apps may wish to work with the floating-point values more directly.</p><p>By definition, floating-point numbers trade off precision and scale. Even the smallest Java floating-point type, <a id="I_indexterm11_id737751" class="indexterm"/><code class="literal">float</code>, can represent (literally) astronomical numbers ranging from negative 10<sup>–45</sup> to positive 10<sup>38</sup>. This is accomplished, put in decimal terms, by having the mantissa part of the floating-point value represent a fixed number of “digits” and the exponent tell us where to put the decimal point. As the numbers get larger in magnitude, the “precision” therefore gets shifted to the “left” as more digits appear to the left of the decimal point. What this means is that floating-point numbers can very precisly (with a large number of digits) represent small values like pi, but for bigger numbers (in the billions and trillions) those digits will be taken up with the more signifcant digits. Therefore, the gap between any two consecutive numbers that can be represented by a floating-point value grows larger as the numbers get bigger.</p><p>For some applications, knowing the limitations may be important. The <code class="literal">java.lang.Math</code> class therefore provides a few methods for interrogating floats and doubles about their precision. The <a id="I_indexterm11_id737796" class="indexterm"/><code class="literal">Math.ulp()</code> method retrieves the “unit of least precision” for a given floating-point number, which is the smallest value that bits in the mantissa represent at their current exponent. Another way to say this is that the <code class="literal">ulp()</code> is the approximate distance from the floating-point number to the next closest higher or lower floating-point number that can be represented. Adding positive values smaller than half the ULP to a float will not yield a new number. Adding values between half and the full ULP will result in the value plus the ULP. The <a id="I_indexterm11_id737819" class="indexterm"/><code class="literal">Math.nextUp()</code> method is a convenience that will take a float and tell you the next number that can be represented by adding the ULP.</p><a id="I_programlisting11_id737831"/><pre class="programlisting"> <code class="kt">float</code> <code class="n">trillionish</code> <code class="o">=</code> <code class="o">(</code><code class="kt">float</code><code class="o">)</code><code class="mi">1</code><code class="n">e12</code><code class="o">;</code> <code class="c1">// trillionish ~= 999,999,995,904</code> <code class="kt">float</code> <code class="n">ulp</code> <code class="o">=</code> <code class="n">Math</code><code class="o">.</code><code class="na">ulp</code><code class="o">(</code> <code class="n">f</code> <code class="o">);</code> <code class="c1">// ulp = 65536</code> <code class="kt">float</code> <code class="n">next</code> <code class="o">=</code> <code class="n">Math</code><code class="o">.</code><code class="na">nextUp</code><code class="o">(</code> <code class="n">f</code> <code class="o">);</code> <code class="c1">// next ~= 1000000061440</code> <code class="n">trillionish</code> <code class="o">+=</code> <code class="mi">32767</code><code class="o">;</code> <code class="c1">// trillionish still ~= 999,999,995,904. No change!</code></pre><p>Additionally, the <code class="literal">java.lang.Math</code> class contains the method <a id="I_indexterm11_id737847" class="indexterm"/><code class="literal">getExponent()</code>, which retrieves the exponent part of a floating-point number (and from there one could determine the mantissa by division). It is also possible to get the raw bits of a float or double using their corresponding wrapper class methods <a id="I_indexterm11_id737860" class="indexterm"/><code class="literal">floatToIntBits()</code> and <a id="I_indexterm11_id737871" class="indexterm"/><code class="literal">doubleTo</code><code class="literal">RawLongBits()</code> and pick out the (IEEE standard) bits yourself.<a id="I_indexterm11_id737890" class="indexterm"/><a id="I_indexterm11_id737898" class="indexterm"/></p></div><div class="sect2" title="Random Numbers"><div class="titlepage"><div><div><h2 class="title"><a id="learnjava3-CHP-11-SECT-1.3"/>Random Numbers</h2></div></div></div><p><a id="idx10631" class="indexterm"/> <a id="idx10662" class="indexterm"/> <a id="I_indexterm11_id737938" class="indexterm"/>You can use the <a id="I_indexterm11_id737945" class="indexterm"/><code class="literal">java.util.Random</code> class to generate random values. It’s a pseudorandom-number generator that is initialized with a 48-bit seed.<sup>[<a id="learnjava3-CHP-11-FN-1" href="#ftn.learnjava3-CHP-11-FN-1" class="footnote">31</a>]</sup> Because it’s a pseudorandom algorithm, you’ll get the same series of values every time you use the same seed value. The default constructor uses the current time to produce a seed, but you can specify your own value in the constructor:</p><a id="I_11_tt686"/><pre class="programlisting"> <code class="kt">long</code> <code class="n">seed</code> <code class="o">=</code> <code class="n">mySeed</code><code class="o">;</code> <code class="n">Random</code> <code class="n">rnums</code> <code class="o">=</code> <code class="k">new</code> <code class="n">Random</code><code class="o">(</code> <code class="n">seed</code> <code class="o">);</code></pre><p>After you have a generator, you can ask for one or more random values of various types using the methods listed in <a class="xref" href="ch11s01.html#learnjava3-CHP-11-TABLE-3" title="Table 11-3. Random-number methods">Table 11-3</a>.</p><div class="table"><a id="learnjava3-CHP-11-TABLE-3"/><p class="title">Table 11-3. Random-number methods</p><div class="table-contents"><table summary="Random-number methods" style="border-collapse: collapse;border-top: 0.5pt solid ; border-bottom: 0.5pt solid ; "><colgroup><col/><col/></colgroup><thead><tr><th style="text-align: left"><p>Method</p></th><th style="text-align: left"><p>Range</p></th></tr></thead><tbody><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738049" class="indexterm"/> <code class="literal">nextBoolean()</code> </p></td><td style="text-align: left"><p> <code class="literal">true</code> or <code class="literal">false</code></p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738082" class="indexterm"/> <code class="literal">nextInt()</code> </p></td><td style="text-align: left"><p>–2147483648 to 2147483647</p></td></tr><tr><td style="text-align: left"><p> <code class="literal">nextInt(int</code> <em class="replaceable"><code>n</code></em> <code class="literal">)</code> </p></td><td style="text-align: left"><p>0 to (n – 1) inclusive</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738131" class="indexterm"/> <code class="literal">nextLong()</code> </p></td><td style="text-align: left"><p>–9223372036854775808 to 9223372036854775807</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738155" class="indexterm"/> <code class="literal">nextFloat()</code> </p></td><td style="text-align: left"><p>0.0 inclusive to 1.0 exclusive</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738179" class="indexterm"/> <code class="literal">nextDouble()</code> </p></td><td style="text-align: left"><p>0.0 inclusive to 1.0 exclusive</p></td></tr><tr><td style="text-align: left"><p> <a id="I_indexterm11_id738203" class="indexterm"/> <code class="literal">nextGaussian()</code> </p></td><td style="text-align: left"><p>Gaussian distributed double with mean 0.0 and standard deviation of 1.0</p></td></tr></tbody></table></div></div><p>By default, the values are uniformly distributed. You can use the <code class="literal">nextGaussian()</code> method to create a Gaussian (bell curve) distribution of <code class="literal">double</code> values, with a mean of 0.0 and a standard deviation of 1.0. (Lots of natural phenomena follow a Gaussian distribution rather than a strictly uniform random one.)</p><p>The <code class="literal">static</code> method <code class="literal">Math.random()</code> retrieves a random <code class="literal">double</code> value. This method initializes a <code class="literal">private</code> random-number generator in the <code class="literal">Math</code> class the first time it’s used, using the default <code class="literal">Random</code> constructor. Thus, every call to <code class="literal">Math.random()</code> corresponds to a call to <code class="literal">nextDouble()</code> on that random-number generator.<a id="I_indexterm11_id738283" class="indexterm"/><a id="I_indexterm11_id738290" class="indexterm"/></p></div><div class="footnotes"><br/><hr/><div class="footnote"><p><sup>[<a id="ftn.learnjava3-CHP-11-FN-1" href="#learnjava3-CHP-11-FN-1" class="para">31</a>] </sup><a id="I_indexterm11_id737962" class="indexterm"/><a id="I_indexterm11_id737967" class="indexterm"/>The generator uses a linear congruential formula. See <span class="emphasis"><em>The Art of Computer Programming</em></span>, <span class="emphasis"><em>Volume 2: Semi-numerical Algorithms</em></span> by Donald Knuth (Addison-Wesley).</p></div></div></div></body></html>