UNPKG

env-create

Version:

Read in a .env.json file that contains valid JSON and assign top level properties to environment variables

66 lines (48 loc) 2.92 kB
# env-create Reads in a valid JSON file and creates environment variables for every top level object found in the resulting object, **unless** an environment variable of that name already exists. It will not overwrite existing environment variables. It will only create environment variables for the top level objects. [![NPM version](https://img.shields.io/npm/v/env-create.svg?style=flat-square)](~https://www.npmjs.com/package/env-create~) ![BuildStatus](https://img.shields.io/travis/Rolias/env-create.svg) [![Maintainability](https://api.codeclimate.com/v1/badges/51a7c2ddffdc29ba06b5/maintainability)](https://codeclimate.com/github/Rolias/env-create/maintainability) [![Test Coverage](https://api.codeclimate.com/v1/badges/51a7c2ddffdc29ba06b5/test_coverage)](https://codeclimate.com/github/Rolias/env-create/test_coverage) [![Inline docs](https://inch-ci.org/github/Rolias/env-create.svg?branch=master)](https://github.com/Rolias/env-create) <!-- How to do it using img.shield.io [![Test Coverage](https://img.shields.io/codeclimate/coverage/Rolias/env-create.svg)](https://codeclimate.com/github/Rolias/env-create/test_coverage) --> ## Installation `npm i env-create --save` Although at this point you should have made `--save` your default ## Basic usage Let's assume you have a `.env.json` at the root level of your project with the following contents ```JSON { "secret1": { "client_id": "123445", }, "secret2": { "access_token": "reallylongtoken", }, } ``` Somewhere early in your code before you need the environment variables you add ```javascript require('env-create').load() const firstSecret = JSON.parse(process.env.secret1); const secondSecret = JSON.parse(process.env.secret2); ``` The `load()` method will create a process environment variable for every top level object in the the default `.env.json` file located at the root of your project. The `load()` method optionally takes a JSON object with properties for `path`, and `encoding`. Both properties are optional. The function returns an array of messages. If an environment variable already existed and would have been overwritten there were will be a message letting you know that. ## Option usage Using a relative path to go up one folder out of your project and into an ENV_VARS folder to get the file named `gsweet.env.json` ```javascript require('env-create').load({ path: "../ENV_VARS/gsweet.env.json", encode: "utf8")) const firstSecret = JSON.parse(process.env.secret1); const secondSecret = JSON.parse(process.env.secret2); ``` You can also use an absolute path which is likely preferred if you store authentication data that is required among multiple projects ```javascript const result = require('env-create').load({ path: "/User/yourUserName/ENV_VARS/gsweet.env.json", encode: "utf8")) ``` ## Acknowledgement Inspired by [dotenv](https://github.com/motdotla/dotenv)