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enka-network-api

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Enka-network API wrapper for Genshin Impact.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.percent = exports.fightProps = void 0; exports.fightProps = { // 0: "FIGHT_PROP_NONE", 1: "FIGHT_PROP_BASE_HP", 2: "FIGHT_PROP_HP", 3: "FIGHT_PROP_HP_PERCENT", 4: "FIGHT_PROP_BASE_ATTACK", 5: "FIGHT_PROP_ATTACK", 6: "FIGHT_PROP_ATTACK_PERCENT", 7: "FIGHT_PROP_BASE_DEFENSE", 8: "FIGHT_PROP_DEFENSE", 9: "FIGHT_PROP_DEFENSE_PERCENT", 10: "FIGHT_PROP_BASE_SPEED", 11: "FIGHT_PROP_SPEED_PERCENT", // 12: "FIGHT_PROP_HP_MP_PERCENT", // 13: "FIGHT_PROP_ATTACK_MP_PERCENT", 20: "FIGHT_PROP_CRITICAL", // 21: "FIGHT_PROP_ANTI_CRITICAL", 22: "FIGHT_PROP_CRITICAL_HURT", 23: "FIGHT_PROP_CHARGE_EFFICIENCY", // 24: "FIGHT_PROP_ADD_HURT", // 25: "FIGHT_PROP_SUB_HURT", 26: "FIGHT_PROP_HEAL_ADD", 27: "FIGHT_PROP_HEALED_ADD", 28: "FIGHT_PROP_ELEMENT_MASTERY", 29: "FIGHT_PROP_PHYSICAL_SUB_HURT", 30: "FIGHT_PROP_PHYSICAL_ADD_HURT", // 31: "FIGHT_PROP_DEFENCE_IGNORE_RATIO", // 32: "FIGHT_PROP_DEFENCE_IGNORE_DELTA", 40: "FIGHT_PROP_FIRE_ADD_HURT", 41: "FIGHT_PROP_ELEC_ADD_HURT", 42: "FIGHT_PROP_WATER_ADD_HURT", 43: "FIGHT_PROP_GRASS_ADD_HURT", 44: "FIGHT_PROP_WIND_ADD_HURT", 45: "FIGHT_PROP_ROCK_ADD_HURT", 46: "FIGHT_PROP_ICE_ADD_HURT", // 47: "FIGHT_PROP_HIT_HEAD_ADD_HURT", 50: "FIGHT_PROP_FIRE_SUB_HURT", 51: "FIGHT_PROP_ELEC_SUB_HURT", 52: "FIGHT_PROP_WATER_SUB_HURT", 53: "FIGHT_PROP_GRASS_SUB_HURT", 54: "FIGHT_PROP_WIND_SUB_HURT", 55: "FIGHT_PROP_ROCK_SUB_HURT", 56: "FIGHT_PROP_ICE_SUB_HURT", // 60: "FIGHT_PROP_EFFECT_HIT", // 61: "FIGHT_PROP_EFFECT_RESIST", // 62: "FIGHT_PROP_FREEZE_RESIST", // 64: "FIGHT_PROP_DIZZY_RESIST", // 65: "FIGHT_PROP_FREEZE_SHORTEN", // 67: "FIGHT_PROP_DIZZY_SHORTEN", // 70: "FIGHT_PROP_MAX_FIRE_ENERGY", // 71: "FIGHT_PROP_MAX_ELEC_ENERGY", // 72: "FIGHT_PROP_MAX_WATER_ENERGY", // 73: "FIGHT_PROP_MAX_GRASS_ENERGY", // 74: "FIGHT_PROP_MAX_WIND_ENERGY", // 75: "FIGHT_PROP_MAX_ICE_ENERGY", // 76: "FIGHT_PROP_MAX_ROCK_ENERGY", 80: "FIGHT_PROP_SKILL_CD_MINUS_RATIO", 81: "FIGHT_PROP_SHIELD_COST_MINUS_RATIO", // 1000: "FIGHT_PROP_CUR_FIRE_ENERGY", // 1001: "FIGHT_PROP_CUR_ELEC_ENERGY", // 1002: "FIGHT_PROP_CUR_WATER_ENERGY", // 1003: "FIGHT_PROP_CUR_GRASS_ENERGY", // 1004: "FIGHT_PROP_CUR_WIND_ENERGY", // 1005: "FIGHT_PROP_CUR_ICE_ENERGY", // 1006: "FIGHT_PROP_CUR_ROCK_ENERGY", 1010: "FIGHT_PROP_CUR_HP", 2000: "FIGHT_PROP_MAX_HP", 2001: "FIGHT_PROP_CUR_ATTACK", 2002: "FIGHT_PROP_CUR_DEFENSE", 2003: "FIGHT_PROP_CUR_SPEED", // 2004: "FIGHT_PROP_CUR_HP_DEBTS", // 2005: "FIGHT_PROP_CUR_HP_PAID_DEBTS", // 3000: "FIGHT_PROP_NONEXTRA_ATTACK", // 3001: "FIGHT_PROP_NONEXTRA_DEFENSE", // 3002: "FIGHT_PROP_NONEXTRA_CRITICAL", // 3003: "FIGHT_PROP_NONEXTRA_ANTI_CRITICAL", // 3004: "FIGHT_PROP_NONEXTRA_CRITICAL_HURT", // 3005: "FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY", // 3006: "FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY", // 3007: "FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT", // 3008: "FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT", // 3009: "FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT", // 3010: "FIGHT_PROP_NONEXTRA_WATER_ADD_HURT", // 3011: "FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT", // 3012: "FIGHT_PROP_NONEXTRA_WIND_ADD_HURT", // 3013: "FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT", // 3014: "FIGHT_PROP_NONEXTRA_ICE_ADD_HURT", // 3015: "FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT", // 3016: "FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT", // 3017: "FIGHT_PROP_NONEXTRA_WATER_SUB_HURT", // 3018: "FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT", // 3019: "FIGHT_PROP_NONEXTRA_WIND_SUB_HURT", // 3020: "FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT", // 3021: "FIGHT_PROP_NONEXTRA_ICE_SUB_HURT", // 3022: "FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO", // 3023: "FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO", // 3024: "FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT", // 3045: "FIGHT_PROP_BASE_ELEM_REACT_CRITICAL", // 3046: "FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT", // 3025: "FIGHT_PROP_ELEM_REACT_CRITICAL", // 3026: "FIGHT_PROP_ELEM_REACT_CRITICAL_HURT", // 3027: "FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL", // 3028: "FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT", // 3029: "FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL", // 3030: "FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT", // 3031: "FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL", // 3032: "FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT", // 3033: "FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL", // 3034: "FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT", // 3035: "FIGHT_PROP_ELEM_REACT_BURN_CRITICAL", // 3036: "FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT", // 3037: "FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL", // 3038: "FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT", // 3039: "FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL", // 3040: "FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT", // 3041: "FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL", // 3042: "FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT", // 3043: "FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL", // 3044: "FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT", }; exports.percent = [ "FIGHT_PROP_HP_PERCENT", "FIGHT_PROP_ATTACK_PERCENT", "FIGHT_PROP_DEFENSE_PERCENT", "FIGHT_PROP_SPEED_PERCENT", "FIGHT_PROP_CRITICAL", "FIGHT_PROP_CRITICAL_HURT", "FIGHT_PROP_CHARGE_EFFICIENCY", "FIGHT_PROP_HEAL_ADD", "FIGHT_PROP_HEALED_ADD", "FIGHT_PROP_PHYSICAL_SUB_HURT", "FIGHT_PROP_PHYSICAL_ADD_HURT", "FIGHT_PROP_FIRE_ADD_HURT", "FIGHT_PROP_ELEC_ADD_HURT", "FIGHT_PROP_WATER_ADD_HURT", "FIGHT_PROP_GRASS_ADD_HURT", "FIGHT_PROP_WIND_ADD_HURT", "FIGHT_PROP_ROCK_ADD_HURT", "FIGHT_PROP_ICE_ADD_HURT", "FIGHT_PROP_FIRE_SUB_HURT", "FIGHT_PROP_ELEC_SUB_HURT", "FIGHT_PROP_WATER_SUB_HURT", "FIGHT_PROP_GRASS_SUB_HURT", "FIGHT_PROP_WIND_SUB_HURT", "FIGHT_PROP_ROCK_SUB_HURT", "FIGHT_PROP_ICE_SUB_HURT", "FIGHT_PROP_SKILL_CD_MINUS_RATIO", "FIGHT_PROP_SHIELD_COST_MINUS_RATIO", ];