enka-network-api
Version:
Enka-network API wrapper for Genshin Impact.
153 lines (152 loc) • 6.26 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.percent = exports.fightProps = void 0;
exports.fightProps = {
// 0: "FIGHT_PROP_NONE",
1: "FIGHT_PROP_BASE_HP",
2: "FIGHT_PROP_HP",
3: "FIGHT_PROP_HP_PERCENT",
4: "FIGHT_PROP_BASE_ATTACK",
5: "FIGHT_PROP_ATTACK",
6: "FIGHT_PROP_ATTACK_PERCENT",
7: "FIGHT_PROP_BASE_DEFENSE",
8: "FIGHT_PROP_DEFENSE",
9: "FIGHT_PROP_DEFENSE_PERCENT",
10: "FIGHT_PROP_BASE_SPEED",
11: "FIGHT_PROP_SPEED_PERCENT",
// 12: "FIGHT_PROP_HP_MP_PERCENT",
// 13: "FIGHT_PROP_ATTACK_MP_PERCENT",
20: "FIGHT_PROP_CRITICAL",
// 21: "FIGHT_PROP_ANTI_CRITICAL",
22: "FIGHT_PROP_CRITICAL_HURT",
23: "FIGHT_PROP_CHARGE_EFFICIENCY",
// 24: "FIGHT_PROP_ADD_HURT",
// 25: "FIGHT_PROP_SUB_HURT",
26: "FIGHT_PROP_HEAL_ADD",
27: "FIGHT_PROP_HEALED_ADD",
28: "FIGHT_PROP_ELEMENT_MASTERY",
29: "FIGHT_PROP_PHYSICAL_SUB_HURT",
30: "FIGHT_PROP_PHYSICAL_ADD_HURT",
// 31: "FIGHT_PROP_DEFENCE_IGNORE_RATIO",
// 32: "FIGHT_PROP_DEFENCE_IGNORE_DELTA",
40: "FIGHT_PROP_FIRE_ADD_HURT",
41: "FIGHT_PROP_ELEC_ADD_HURT",
42: "FIGHT_PROP_WATER_ADD_HURT",
43: "FIGHT_PROP_GRASS_ADD_HURT",
44: "FIGHT_PROP_WIND_ADD_HURT",
45: "FIGHT_PROP_ROCK_ADD_HURT",
46: "FIGHT_PROP_ICE_ADD_HURT",
// 47: "FIGHT_PROP_HIT_HEAD_ADD_HURT",
50: "FIGHT_PROP_FIRE_SUB_HURT",
51: "FIGHT_PROP_ELEC_SUB_HURT",
52: "FIGHT_PROP_WATER_SUB_HURT",
53: "FIGHT_PROP_GRASS_SUB_HURT",
54: "FIGHT_PROP_WIND_SUB_HURT",
55: "FIGHT_PROP_ROCK_SUB_HURT",
56: "FIGHT_PROP_ICE_SUB_HURT",
// 60: "FIGHT_PROP_EFFECT_HIT",
// 61: "FIGHT_PROP_EFFECT_RESIST",
// 62: "FIGHT_PROP_FREEZE_RESIST",
// 64: "FIGHT_PROP_DIZZY_RESIST",
// 65: "FIGHT_PROP_FREEZE_SHORTEN",
// 67: "FIGHT_PROP_DIZZY_SHORTEN",
// 70: "FIGHT_PROP_MAX_FIRE_ENERGY",
// 71: "FIGHT_PROP_MAX_ELEC_ENERGY",
// 72: "FIGHT_PROP_MAX_WATER_ENERGY",
// 73: "FIGHT_PROP_MAX_GRASS_ENERGY",
// 74: "FIGHT_PROP_MAX_WIND_ENERGY",
// 75: "FIGHT_PROP_MAX_ICE_ENERGY",
// 76: "FIGHT_PROP_MAX_ROCK_ENERGY",
80: "FIGHT_PROP_SKILL_CD_MINUS_RATIO",
81: "FIGHT_PROP_SHIELD_COST_MINUS_RATIO",
// 1000: "FIGHT_PROP_CUR_FIRE_ENERGY",
// 1001: "FIGHT_PROP_CUR_ELEC_ENERGY",
// 1002: "FIGHT_PROP_CUR_WATER_ENERGY",
// 1003: "FIGHT_PROP_CUR_GRASS_ENERGY",
// 1004: "FIGHT_PROP_CUR_WIND_ENERGY",
// 1005: "FIGHT_PROP_CUR_ICE_ENERGY",
// 1006: "FIGHT_PROP_CUR_ROCK_ENERGY",
1010: "FIGHT_PROP_CUR_HP",
2000: "FIGHT_PROP_MAX_HP",
2001: "FIGHT_PROP_CUR_ATTACK",
2002: "FIGHT_PROP_CUR_DEFENSE",
2003: "FIGHT_PROP_CUR_SPEED",
// 2004: "FIGHT_PROP_CUR_HP_DEBTS",
// 2005: "FIGHT_PROP_CUR_HP_PAID_DEBTS",
// 3000: "FIGHT_PROP_NONEXTRA_ATTACK",
// 3001: "FIGHT_PROP_NONEXTRA_DEFENSE",
// 3002: "FIGHT_PROP_NONEXTRA_CRITICAL",
// 3003: "FIGHT_PROP_NONEXTRA_ANTI_CRITICAL",
// 3004: "FIGHT_PROP_NONEXTRA_CRITICAL_HURT",
// 3005: "FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY",
// 3006: "FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY",
// 3007: "FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT",
// 3008: "FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT",
// 3009: "FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT",
// 3010: "FIGHT_PROP_NONEXTRA_WATER_ADD_HURT",
// 3011: "FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT",
// 3012: "FIGHT_PROP_NONEXTRA_WIND_ADD_HURT",
// 3013: "FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT",
// 3014: "FIGHT_PROP_NONEXTRA_ICE_ADD_HURT",
// 3015: "FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT",
// 3016: "FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT",
// 3017: "FIGHT_PROP_NONEXTRA_WATER_SUB_HURT",
// 3018: "FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT",
// 3019: "FIGHT_PROP_NONEXTRA_WIND_SUB_HURT",
// 3020: "FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT",
// 3021: "FIGHT_PROP_NONEXTRA_ICE_SUB_HURT",
// 3022: "FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO",
// 3023: "FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO",
// 3024: "FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT",
// 3045: "FIGHT_PROP_BASE_ELEM_REACT_CRITICAL",
// 3046: "FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT",
// 3025: "FIGHT_PROP_ELEM_REACT_CRITICAL",
// 3026: "FIGHT_PROP_ELEM_REACT_CRITICAL_HURT",
// 3027: "FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL",
// 3028: "FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT",
// 3029: "FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL",
// 3030: "FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT",
// 3031: "FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL",
// 3032: "FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT",
// 3033: "FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL",
// 3034: "FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT",
// 3035: "FIGHT_PROP_ELEM_REACT_BURN_CRITICAL",
// 3036: "FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT",
// 3037: "FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL",
// 3038: "FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT",
// 3039: "FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL",
// 3040: "FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT",
// 3041: "FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL",
// 3042: "FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT",
// 3043: "FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL",
// 3044: "FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT",
};
exports.percent = [
"FIGHT_PROP_HP_PERCENT",
"FIGHT_PROP_ATTACK_PERCENT",
"FIGHT_PROP_DEFENSE_PERCENT",
"FIGHT_PROP_SPEED_PERCENT",
"FIGHT_PROP_CRITICAL",
"FIGHT_PROP_CRITICAL_HURT",
"FIGHT_PROP_CHARGE_EFFICIENCY",
"FIGHT_PROP_HEAL_ADD",
"FIGHT_PROP_HEALED_ADD",
"FIGHT_PROP_PHYSICAL_SUB_HURT",
"FIGHT_PROP_PHYSICAL_ADD_HURT",
"FIGHT_PROP_FIRE_ADD_HURT",
"FIGHT_PROP_ELEC_ADD_HURT",
"FIGHT_PROP_WATER_ADD_HURT",
"FIGHT_PROP_GRASS_ADD_HURT",
"FIGHT_PROP_WIND_ADD_HURT",
"FIGHT_PROP_ROCK_ADD_HURT",
"FIGHT_PROP_ICE_ADD_HURT",
"FIGHT_PROP_FIRE_SUB_HURT",
"FIGHT_PROP_ELEC_SUB_HURT",
"FIGHT_PROP_WATER_SUB_HURT",
"FIGHT_PROP_GRASS_SUB_HURT",
"FIGHT_PROP_WIND_SUB_HURT",
"FIGHT_PROP_ROCK_SUB_HURT",
"FIGHT_PROP_ICE_SUB_HURT",
"FIGHT_PROP_SKILL_CD_MINUS_RATIO",
"FIGHT_PROP_SHIELD_COST_MINUS_RATIO",
];