enka-network-api
Version:
Enka-network API wrapper for Genshin Impact.
25 lines (24 loc) • 1.07 kB
TypeScript
import { JsonObject } from "config_file.js";
import { EnkaClient } from "../../client/EnkaClient";
import { StatProperty } from "../StatProperty";
import { WeaponData } from "./WeaponData";
import { WeaponRefinement } from "./WeaponRefinement";
import { IGOODComponentResolvable } from "../good/IGOODResolvable";
import { CharacterKey, IWeapon } from "../good/GOOD";
export declare class Weapon implements IGOODComponentResolvable<IWeapon> {
readonly enka: EnkaClient;
readonly weaponData: WeaponData;
readonly refinement: WeaponRefinement | null;
readonly refinementRank: number;
readonly level: number;
readonly ascension: number;
readonly maxLevel: number;
readonly isAwaken: boolean;
readonly weaponStats: StatProperty[];
/** The name of character who has this weapon for the GOOD. */
location: CharacterKey | null;
readonly _data: JsonObject;
constructor(data: JsonObject, enka: EnkaClient);
/** `lock` is always false since enka.network cannot get the lock state from the game. */
toGOOD(): IWeapon;
}