enka-network-api
Version:
Enka-network API wrapper for Genshin Impact.
81 lines (80 loc) • 3.29 kB
TypeScript
import { fightProps } from "../../utils/constants";
import { StatProperty } from "../StatProperty";
import { EnkaClient } from "../../client/EnkaClient";
import { Element } from "../Element";
import { ExcelJsonObject } from "../../client/ExcelTransformer";
export declare class CharacterStats {
readonly enka: EnkaClient;
readonly healthBase: StatProperty;
readonly healthFlat: StatProperty;
readonly healthPercent: StatProperty;
readonly attackBase: StatProperty;
readonly attackFlat: StatProperty;
readonly attackPercent: StatProperty;
readonly defenseBase: StatProperty;
readonly defenseFlat: StatProperty;
readonly defensePercent: StatProperty;
readonly speedBase: StatProperty;
readonly speedPercent: StatProperty;
readonly critRate: StatProperty;
readonly critDamage: StatProperty;
readonly chargeEfficiency: StatProperty;
readonly healAdd: StatProperty;
readonly healedAdd: StatProperty;
readonly elementMastery: StatProperty;
readonly physicalRes: StatProperty;
readonly physicalDamage: StatProperty;
readonly pyroDamage: StatProperty;
readonly electroDamage: StatProperty;
readonly hydroDamage: StatProperty;
readonly dendroDamage: StatProperty;
readonly anemoDamage: StatProperty;
readonly geoDamage: StatProperty;
readonly cryoDamage: StatProperty;
readonly pyroRes: StatProperty;
readonly electroRes: StatProperty;
readonly hydroRes: StatProperty;
readonly dendroRes: StatProperty;
readonly anemoRes: StatProperty;
readonly geoRes: StatProperty;
readonly cryoRes: StatProperty;
/**
* Element damage bonus which matches the character's element (Physical DMG ignored)
*/
readonly matchedElementDamage: StatProperty | null;
/**
* Including physical damage bonus, and returns list of highest damage bonus.
* The order of the list is such that elemental matches come first.
*/
readonly highestDamageBonus: StatProperty[];
readonly pyroEnergyCost: number;
readonly electroEnergyCost: number;
readonly hydroEnergyCost: number;
readonly dendroEnergyCost: number;
readonly anemoEnergyCost: number;
readonly cryoEnergyCost: number;
readonly geoEnergyCost: number;
readonly energyCost: number;
readonly cooldownReduction: StatProperty;
readonly shieldStrength: StatProperty;
readonly currentPyroEnergy: number;
readonly currentElectroEnergy: number;
readonly currentHydroEnergy: number;
readonly currentDendroEnergy: number;
readonly currentAnemoEnergy: number;
readonly currentCryoEnergy: number;
readonly currentGeoEnergy: number;
readonly currentEnergy: number;
readonly currentHealth: StatProperty;
readonly maxHealth: StatProperty;
/** The current attack of the character */
readonly attack: StatProperty;
/** The current defense of the character */
readonly defense: StatProperty;
/** The current speed of the character */
readonly speed: StatProperty;
readonly statProperties: StatProperty[];
readonly _data: ExcelJsonObject;
constructor(data: ExcelJsonObject, enka: EnkaClient, element: Element);
getStatProperty(id: keyof typeof fightProps, defaultValue?: number): StatProperty;
}