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enka-network-api

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Enka-network API wrapper for Genshin Impact.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, "__esModule", { value: true }); __exportStar(require("./client/CachedAssetsManager"), exports); __exportStar(require("./client/EnkaClient"), exports); __exportStar(require("./client//ExcelTransformer"), exports); __exportStar(require("./client/ObjectKeysManager"), exports); __exportStar(require("./errors/AssetsNotFoundError"), exports); __exportStar(require("./models/artifact/Artifact"), exports); __exportStar(require("./models/artifact/ArtifactData"), exports); __exportStar(require("./models/artifact/ArtifactSet"), exports); __exportStar(require("./models/artifact/ArtifactSetBonus"), exports); __exportStar(require("./models/artifact/ArtifactSplitSubstat"), exports); __exportStar(require("./models/assets/DynamicTextAssets"), exports); __exportStar(require("./models/assets/ImageAssets"), exports); __exportStar(require("./models/assets/SkillAttributeAssets"), exports); __exportStar(require("./models/assets/TextAssets"), exports); __exportStar(require("./models/character/talents/ElementalBurst"), exports); __exportStar(require("./models/character/talents/ElementalSkill"), exports); __exportStar(require("./models/character/talents/NormalAttack"), exports); __exportStar(require("./models/character/talents/PassiveTalent"), exports); __exportStar(require("./models/character/talents/Skill"), exports); __exportStar(require("./models/character/talents/SkillLevel"), exports); __exportStar(require("./models/character/talents/UniqueSkill"), exports); __exportStar(require("./models/character/talents/UpgradableSkill"), exports); __exportStar(require("./models/character/Character"), exports); __exportStar(require("./models/character/CharacterAscension"), exports); __exportStar(require("./models/character/CharacterData"), exports); __exportStar(require("./models/character/CharacterDetails"), exports); __exportStar(require("./models/character/CharacterStats"), exports); __exportStar(require("./models/character/Constellation"), exports); __exportStar(require("./models/character/Costume"), exports); __exportStar(require("./models/enka/GenshinCharacterBuild"), exports); __exportStar(require("./models/good/GOOD"), exports); __exportStar(require("./models/good/IGOODResolvable"), exports); __exportStar(require("./models/material/Material"), exports); __exportStar(require("./models/material/UpgradeCost"), exports); __exportStar(require("./models/theater/TheaterMode"), exports); __exportStar(require("./models/weapon/Weapon"), exports); __exportStar(require("./models/weapon/WeaponAscension"), exports); __exportStar(require("./models/weapon/WeaponData"), exports); __exportStar(require("./models/weapon/WeaponRefinement"), exports); __exportStar(require("./models/DetailedGenshinUser"), exports); __exportStar(require("./models/Element"), exports); __exportStar(require("./models/GenshinUser"), exports); __exportStar(require("./models/ProfilePicture"), exports); __exportStar(require("./models/StatProperty"), exports); __exportStar(require("./utils/fetch_utils"), exports); __exportStar(require("./utils/cache_utils"), exports); __exportStar(require("./utils/character_utils"), exports); __exportStar(require("./utils/constants"), exports); __exportStar(require("./utils/ts_utils"), exports);