UNPKG

engine-fork

Version:

JavaScript animation engine

1,183 lines (1,052 loc) 32.3 kB
// /** // * http://animejs.com // * JavaScript animation engine // * @version v2.2.0 // * @author Julian Garnier // * @copyright ©2017 Julian Garnier // * Released under the MIT license // **/ // /** * http://animejs.com * JavaScript animation engine * @version v2.2.0 * @author Julian Garnier * @copyright ©2017 Julian Garnier * Released under the MIT license **/ ;(function(root, factory) { if (typeof define === 'function' && define.amd) { // AMD. Register as an anonymous module. define([], factory) } else if (typeof module === 'object' && module.exports) { // Node. Does not work with strict CommonJS, but // only CommonJS-like environments that support module.exports, // like Node. module.exports = factory() } else { // Browser globals (root is window) root.anime = factory() } })(this, () => { // Defaults const defaultInstanceSettings = { update: undefined, begin: undefined, run: undefined, complete: undefined, loop: 1, direction: 'normal', autoplay: true, offset: 0, } const defaultTweenSettings = { duration: 1000, delay: 0, easing: 'easeOutElastic', elasticity: 500, round: 0, } const validTransforms = [ 'translateX', 'translateY', 'translateZ', 'rotate', 'rotateX', 'rotateY', 'rotateZ', 'scale', 'scaleX', 'scaleY', 'scaleZ', 'skewX', 'skewY', 'perspective', ] let transformString // Utils function stringContains(str, text) { return str.indexOf(text) > -1 } const is = { arr: a => Array.isArray(a), obj: a => stringContains(Object.prototype.toString.call(a), 'Object'), pth: a => is.obj(a) && a.hasOwnProperty('totalLength'), svg: a => a instanceof SVGElement, dom: a => a.nodeType || is.svg(a), str: a => typeof a === 'string', fnc: a => typeof a === 'function', und: a => typeof a === 'undefined', hex: a => /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a), rgb: a => /^rgb/.test(a), hsl: a => /^hsl/.test(a), col: a => is.hex(a) || is.rgb(a) || is.hsl(a), } // BezierEasing https://github.com/gre/bezier-easing const bezier = (() => { const kSplineTableSize = 11 const kSampleStepSize = 1.0 / (kSplineTableSize - 1.0) function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1 } function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1 } function C(aA1) { return 3.0 * aA1 } function calcBezier(aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT } function getSlope(aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1) } function binarySubdivide(aX, aA, aB, mX1, mX2) { let currentX, currentT, i = 0 do { currentT = aA + (aB - aA) / 2.0 currentX = calcBezier(currentT, mX1, mX2) - aX if (currentX > 0.0) { aB = currentT } else { aA = currentT } } while (Math.abs(currentX) > 0.0000001 && ++i < 10) return currentT } function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) { for (let i = 0; i < 4; ++i) { const currentSlope = getSlope(aGuessT, mX1, mX2) if (currentSlope === 0.0) return aGuessT const currentX = calcBezier(aGuessT, mX1, mX2) - aX aGuessT -= currentX / currentSlope } return aGuessT } function bezier(mX1, mY1, mX2, mY2) { if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) return let sampleValues = new Float32Array(kSplineTableSize) if (mX1 !== mY1 || mX2 !== mY2) { for (let i = 0; i < kSplineTableSize; ++i) { sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2) } } function getTForX(aX) { let intervalStart = 0.0 let currentSample = 1 const lastSample = kSplineTableSize - 1 for ( ; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample ) { intervalStart += kSampleStepSize } --currentSample const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]) const guessForT = intervalStart + dist * kSampleStepSize const initialSlope = getSlope(guessForT, mX1, mX2) if (initialSlope >= 0.001) { return newtonRaphsonIterate(aX, guessForT, mX1, mX2) } else if (initialSlope === 0.0) { return guessForT } else { return binarySubdivide( aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2 ) } } return x => { if (mX1 === mY1 && mX2 === mY2) return x if (x === 0) return 0 if (x === 1) return 1 return calcBezier(getTForX(x), mY1, mY2) } } return bezier })() const easings = (() => { const names = [ 'Quad', 'Cubic', 'Quart', 'Quint', 'Sine', 'Expo', 'Circ', 'Back', 'Elastic', ] // Elastic easing adapted from jQueryUI http://api.jqueryui.com/easings/ function elastic(t, p) { return t === 0 || t === 1 ? t : -Math.pow(2, 10 * (t - 1)) * Math.sin( (t - 1 - p / (Math.PI * 2.0) * Math.asin(1)) * (Math.PI * 2) / p ) } // Approximated Penner equations http://matthewlein.com/ceaser/ const equations = { In: [ [0.55, 0.085, 0.68, 0.53] /* InQuad */, [0.55, 0.055, 0.675, 0.19] /* InCubic */, [0.895, 0.03, 0.685, 0.22] /* InQuart */, [0.755, 0.05, 0.855, 0.06] /* InQuint */, [0.47, 0.0, 0.745, 0.715] /* InSine */, [0.95, 0.05, 0.795, 0.035] /* InExpo */, [0.6, 0.04, 0.98, 0.335] /* InCirc */, [0.6, -0.28, 0.735, 0.045] /* InBack */, elastic /* InElastic */, ], Out: [ [0.25, 0.46, 0.45, 0.94] /* OutQuad */, [0.215, 0.61, 0.355, 1.0] /* OutCubic */, [0.165, 0.84, 0.44, 1.0] /* OutQuart */, [0.23, 1.0, 0.32, 1.0] /* OutQuint */, [0.39, 0.575, 0.565, 1.0] /* OutSine */, [0.19, 1.0, 0.22, 1.0] /* OutExpo */, [0.075, 0.82, 0.165, 1.0] /* OutCirc */, [0.175, 0.885, 0.32, 1.275] /* OutBack */, (t, f) => 1 - elastic(1 - t, f) /* OutElastic */, ], InOut: [ [0.455, 0.03, 0.515, 0.955] /* InOutQuad */, [0.645, 0.045, 0.355, 1.0] /* InOutCubic */, [0.77, 0.0, 0.175, 1.0] /* InOutQuart */, [0.86, 0.0, 0.07, 1.0] /* InOutQuint */, [0.445, 0.05, 0.55, 0.95] /* InOutSine */, [1.0, 0.0, 0.0, 1.0] /* InOutExpo */, [0.785, 0.135, 0.15, 0.86] /* InOutCirc */, [0.68, -0.55, 0.265, 1.55] /* InOutBack */, (t, f) => t < 0.5 ? elastic(t * 2, f) / 2 : 1 - elastic(t * -2 + 2, f) / 2 /* InOutElastic */, ], } let functions = { linear: bezier(0.25, 0.25, 0.75, 0.75), } for (let type in equations) { equations[type].forEach((f, i) => { functions['ease' + type + names[i]] = is.fnc(f) ? f : bezier.apply(this, f) }) } return functions })() // Strings function stringToHyphens(str) { return str.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase() } function selectString(str) { if (is.col(str)) return try { let elements = document.querySelectorAll(str) return elements } catch (e) { return } } // Arrays function filterArray(arr, callback) { const len = arr.length const thisArg = arguments.length >= 2 ? arguments[1] : void 0 let result = [] for (let i = 0; i < len; i++) { if (i in arr) { const val = arr[i] if (callback.call(thisArg, val, i, arr)) { result.push(val) } } } return result } function flattenArray(arr) { return arr.reduce((a, b) => a.concat(is.arr(b) ? flattenArray(b) : b), []) } function toArray(o) { if (is.arr(o)) return o if (is.str(o)) o = selectString(o) || o if (o instanceof NodeList || o instanceof HTMLCollection) return [].slice.call(o) return [o] } function arrayContains(arr, val) { return arr.some(a => a === val) } // Objects function cloneObject(o) { let clone = {} for (let p in o) clone[p] = o[p] return clone } function replaceObjectProps(o1, o2) { let o = cloneObject(o1) for (let p in o1) o[p] = o2.hasOwnProperty(p) ? o2[p] : o1[p] return o } function mergeObjects(o1, o2) { let o = cloneObject(o1) for (let p in o2) o[p] = is.und(o1[p]) ? o2[p] : o1[p] return o } // Colors function rgbToRgba(rgbValue) { const rgb = /rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g.exec(rgbValue) return rgb ? `rgba(${rgb[1]},1)` : rgbValue } function hexToRgba(hexValue) { const rgx = /^#?([a-f\d])([a-f\d])([a-f\d])$/i const hex = hexValue.replace(rgx, (m, r, g, b) => r + r + g + g + b + b) const rgb = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex) const r = parseInt(rgb[1], 16) const g = parseInt(rgb[2], 16) const b = parseInt(rgb[3], 16) return `rgba(${r},${g},${b},1)` } function hslToRgba(hslValue) { const hsl = /hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.exec(hslValue) || /hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g.exec(hslValue) const h = parseInt(hsl[1]) / 360 const s = parseInt(hsl[2]) / 100 const l = parseInt(hsl[3]) / 100 const a = hsl[4] || 1 function hue2rgb(p, q, t) { if (t < 0) t += 1 if (t > 1) t -= 1 if (t < 1 / 6) return p + (q - p) * 6 * t if (t < 1 / 2) return q if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6 return p } let r, g, b if (s == 0) { r = g = b = l } else { const q = l < 0.5 ? l * (1 + s) : l + s - l * s const p = 2 * l - q r = hue2rgb(p, q, h + 1 / 3) g = hue2rgb(p, q, h) b = hue2rgb(p, q, h - 1 / 3) } return `rgba(${r * 255},${g * 255},${b * 255},${a})` } function colorToRgb(val) { if (is.rgb(val)) return rgbToRgba(val) if (is.hex(val)) return hexToRgba(val) if (is.hsl(val)) return hslToRgba(val) } // Units function getUnit(val) { const split = /([\+\-]?[0-9#\.]+)(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec( val ) if (split) return split[2] } function getTransformUnit(propName) { if (stringContains(propName, 'translate') || propName === 'perspective') return 'px' if (stringContains(propName, 'rotate') || stringContains(propName, 'skew')) return 'deg' } // Values function minMaxValue(val, min, max) { return Math.min(Math.max(val, min), max) } function getFunctionValue(val, animatable) { if (!is.fnc(val)) return val return val(animatable.target, animatable.id, animatable.total) } function getCSSValue(el, prop) { if (prop in el.style) { return getComputedStyle(el).getPropertyValue(stringToHyphens(prop)) || '0' } } function getAnimationType(el, prop) { if (is.dom(el) && arrayContains(validTransforms, prop)) return 'transform' if (is.dom(el) && (el.getAttribute(prop) || (is.svg(el) && el[prop]))) return 'attribute' if (is.dom(el) && (prop !== 'transform' && getCSSValue(el, prop))) return 'css' if (el[prop] != null) return 'object' } function getTransformValue(el, propName) { const defaultUnit = getTransformUnit(propName) const defaultVal = stringContains(propName, 'scale') ? 1 : 0 + defaultUnit const str = el.style.transform if (!str) return defaultVal let match = [] let props = [] let values = [] const rgx = /(\w+)\((.+?)\)/g while ((match = rgx.exec(str))) { props.push(match[1]) values.push(match[2]) } const value = filterArray(values, (val, i) => props[i] === propName) return value.length ? value[0] : defaultVal } function getOriginalTargetValue(target, propName) { switch (getAnimationType(target, propName)) { case 'transform': return getTransformValue(target, propName) case 'css': return getCSSValue(target, propName) case 'attribute': return target.getAttribute(propName) } return target[propName] || 0 } function getRelativeValue(to, from) { const operator = /^(\*=|\+=|-=)/.exec(to) if (!operator) return to const u = getUnit(to) || 0 const x = parseFloat(from) const y = parseFloat(to.replace(operator[0], '')) switch (operator[0][0]) { case '+': return x + y + u case '-': return x - y + u case '*': return x * y + u } } function validateValue(val, unit) { if (is.col(val)) return colorToRgb(val) const originalUnit = getUnit(val) const unitLess = originalUnit ? val.substr(0, val.length - originalUnit.length) : val return unit && !/\s/g.test(val) ? unitLess + unit : unitLess } // getTotalLength() equivalent for circle, rect, polyline, polygon and line shapes. // adapted from https://gist.github.com/SebLambla/3e0550c496c236709744 function getDistance(p1, p2) { return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2)) } function getCircleLength(el) { return 2 * Math.PI * el.getAttribute('r') } function getRectLength(el) { return el.getAttribute('width') * 2 + el.getAttribute('height') * 2 } function getLineLength(el) { return getDistance( { x: el.getAttribute('x1'), y: el.getAttribute('y1') }, { x: el.getAttribute('x2'), y: el.getAttribute('y2') } ) } function getPolylineLength(el) { const points = el.points let totalLength = 0 let previousPos for (let i = 0; i < points.numberOfItems; i++) { const currentPos = points.getItem(i) if (i > 0) totalLength += getDistance(previousPos, currentPos) previousPos = currentPos } return totalLength } function getPolygonLength(el) { const points = el.points return ( getPolylineLength(el) + getDistance(points.getItem(points.numberOfItems - 1), points.getItem(0)) ) } // Path animation function getTotalLength(el) { if (el.getTotalLength) return el.getTotalLength() switch (el.tagName.toLowerCase()) { case 'circle': return getCircleLength(el) case 'rect': return getRectLength(el) case 'line': return getLineLength(el) case 'polyline': return getPolylineLength(el) case 'polygon': return getPolygonLength(el) } } function setDashoffset(el) { const pathLength = getTotalLength(el) el.setAttribute('stroke-dasharray', pathLength) return pathLength } // Motion path function getPath(path, percent) { const el = is.str(path) ? selectString(path)[0] : path const p = percent || 100 return function(prop) { return { el: el, property: prop, totalLength: getTotalLength(el) * (p / 100), } } } function getPathProgress(path, progress) { function point(offset = 0) { const l = progress + offset >= 1 ? progress + offset : 0 return path.el.getPointAtLength(l) } const p = point() const p0 = point(-1) const p1 = point(+1) switch (path.property) { case 'x': return p.x case 'y': return p.y case 'angle': return Math.atan2(p1.y - p0.y, p1.x - p0.x) * 180 / Math.PI } } // Decompose value function decomposeValue(val, unit) { const rgx = /-?\d*\.?\d+/g const value = validateValue(is.pth(val) ? val.totalLength : val, unit) + '' return { original: value, numbers: value.match(rgx) ? value.match(rgx).map(Number) : [0], strings: is.str(val) || unit ? value.split(rgx) : [], } } // Animatables function parseElements(elements) { const elementsArray = elements ? flattenArray( is.arr(elements) ? elements.map(toArray) : toArray(elements) ) : [] return filterArray( elementsArray, (item, pos, self) => self.indexOf(item) === pos ) } function getAnimatables(elements) { const parsed = parseElements(elements) return parsed.map((t, i) => { return { target: t, id: i, total: parsed.length } }) } // Properties function normalizePropertyTweens(prop, tweenSettings) { let settings = cloneObject(tweenSettings) if (is.arr(prop)) { const l = prop.length const isFromTo = l === 2 && !is.obj(prop[0]) if (!isFromTo) { // Duration divided by the number of tweens if (!is.fnc(tweenSettings.duration)) settings.duration = tweenSettings.duration / l } else { // Transform [from, to] values shorthand to a valid tween value prop = { value: prop } } } return toArray(prop) .map((v, i) => { // Default delay value should be applied only on the first tween const delay = !i ? tweenSettings.delay : 0 // Use path object as a tween value let obj = is.obj(v) && !is.pth(v) ? v : { value: v } // Set default delay value if (is.und(obj.delay)) obj.delay = delay return obj }) .map(k => mergeObjects(k, settings)) } function getProperties(instanceSettings, tweenSettings, params) { let properties = [] const settings = mergeObjects(instanceSettings, tweenSettings) for (let p in params) { if (!settings.hasOwnProperty(p) && p !== 'elements') { properties.push({ name: p, offset: settings['offset'], tweens: normalizePropertyTweens(params[p], tweenSettings), }) } } return properties } // Tweens function normalizeTweenValues(tween, animatable) { let t = {} for (let p in tween) { let value = getFunctionValue(tween[p], animatable) if (is.arr(value)) { value = value.map(v => getFunctionValue(v, animatable)) if (value.length === 1) value = value[0] } t[p] = value } t.duration = parseFloat(t.duration) t.delay = parseFloat(t.delay) return t } function normalizeEasing(val) { return is.arr(val) ? bezier.apply(this, val) : easings[val] } function normalizeTweens(prop, animatable) { let previousTween return prop.tweens.map(t => { let tween = normalizeTweenValues(t, animatable) const tweenValue = tween.value const originalValue = getOriginalTargetValue(animatable.target, prop.name) const previousValue = previousTween ? previousTween.to.original : originalValue const from = is.arr(tweenValue) ? tweenValue[0] : previousValue const to = getRelativeValue( is.arr(tweenValue) ? tweenValue[1] : tweenValue, from ) const unit = getUnit(to) || getUnit(from) || getUnit(originalValue) tween.from = decomposeValue(from, unit) tween.to = decomposeValue(to, unit) tween.start = previousTween ? previousTween.end : prop.offset tween.end = tween.start + tween.delay + tween.duration tween.easing = normalizeEasing(tween.easing) tween.elasticity = (1000 - minMaxValue(tween.elasticity, 1, 999)) / 1000 tween.isPath = is.pth(tweenValue) tween.isColor = is.col(tween.from.original) if (tween.isColor) tween.round = 1 previousTween = tween return tween }) } // Tween progress const setTweenProgress = { css: (t, p, v) => (t.style[p] = v), attribute: (t, p, v) => t.setAttribute(p, v), object: (t, p, v) => (t[p] = v), transform: (t, p, v, transforms, id) => { if (!transforms[id]) transforms[id] = [] transforms[id].push(`${p}(${v})`) }, } // Animations function createAnimation(animatable, prop) { const animType = getAnimationType(animatable.target, prop.name) if (animType) { const tweens = normalizeTweens(prop, animatable) return { type: animType, property: prop.name, animatable: animatable, tweens: tweens, duration: tweens[tweens.length - 1].end, delay: tweens[0].delay, } } } function getAnimations(animatables, properties) { return filterArray( flattenArray( animatables.map(animatable => { return properties.map(prop => { return createAnimation(animatable, prop) }) }) ), a => !is.und(a) ) } // Create Instance function getInstanceTimings( type, animations, instanceSettings, tweenSettings ) { const isDelay = type === 'delay' if (animations.length) { return (isDelay ? Math.min : Math.max).apply( Math, animations.map(anim => anim[type]) ) } else { return isDelay ? tweenSettings.delay : instanceSettings.offset + tweenSettings.delay + tweenSettings.duration } } function createNewInstance(params) { const instanceSettings = replaceObjectProps(defaultInstanceSettings, params) const tweenSettings = replaceObjectProps(defaultTweenSettings, params) const animatables = getAnimatables(params.elements) const properties = getProperties(instanceSettings, tweenSettings, params) const animations = getAnimations(animatables, properties) return mergeObjects(instanceSettings, { children: [], animatables: animatables, animations: animations, duration: getInstanceTimings( 'duration', animations, instanceSettings, tweenSettings ), delay: getInstanceTimings( 'delay', animations, instanceSettings, tweenSettings ), }) } // Core let activeInstances = [] let raf = 0 const engine = (() => { function play() { raf = requestAnimationFrame(step) } function step(t) { const activeLength = activeInstances.length if (activeLength) { let i = 0 while (i < activeLength) { if (activeInstances[i]) activeInstances[i].tick(t) i++ } play() } else { cancelAnimationFrame(raf) raf = 0 } } return play })() // Public Instance function anime(params = {}) { let now, startTime, lastTime = 0 let resolve = null function makePromise() { return window.Promise && new Promise(_resolve => (resolve = _resolve)) } let promise = makePromise() let instance = createNewInstance(params) function toggleInstanceDirection() { instance.reversed = !instance.reversed } function adjustTime(time) { return instance.reversed ? instance.duration - time : time } function syncInstanceChildren(time) { const children = instance.children const childrenLength = children.length if (time >= instance.currentTime) { for (let i = 0; i < childrenLength; i++) children[i].seek(time) } else { for (let i = childrenLength; i--; ) children[i].seek(time) } } function setAnimationsProgress(insTime) { let i = 0 let transforms = {} const animations = instance.animations const animationsLength = animations.length while (i < animationsLength) { const anim = animations[i] const animatable = anim.animatable const tweens = anim.tweens const tweenLength = tweens.length - 1 let tween = tweens[tweenLength] // Only check for keyframes if there is more than one tween if (tweenLength) tween = filterArray(tweens, t => insTime < t.end)[0] || tween const elapsed = minMaxValue(insTime - tween.start - tween.delay, 0, tween.duration) / tween.duration const eased = isNaN(elapsed) ? 1 : tween.easing(elapsed, tween.elasticity) const strings = tween.to.strings const round = tween.round let numbers = [] let progress const toNumbersLength = tween.to.numbers.length for (let n = 0; n < toNumbersLength; n++) { let value const toNumber = tween.to.numbers[n] const fromNumber = tween.from.numbers[n] if (!tween.isPath) { value = fromNumber + eased * (toNumber - fromNumber) } else { value = getPathProgress(tween.value, eased * toNumber) } if (round) { if (!(tween.isColor && n > 2)) { value = Math.round(value * round) / round } } numbers.push(value) } // Manual Array.reduce for better performances const stringsLength = strings.length if (!stringsLength) { progress = numbers[0] } else { progress = strings[0] for (let s = 0; s < stringsLength; s++) { const a = strings[s] const b = strings[s + 1] const n = numbers[s] if (!isNaN(n)) { if (!b) { progress += n + ' ' } else { progress += n + b } } } } setTweenProgress[anim.type]( animatable.target, anim.property, progress, transforms, animatable.id ) anim.currentValue = progress i++ } const transformsLength = Object.keys(transforms).length if (transformsLength) { for (let id = 0; id < transformsLength; id++) { if (!transformString) { const t = 'transform' transformString = getCSSValue(document.body, t) ? t : `-webkit-${t}` } instance.animatables[id].target.style[transformString] = transforms[ id ].join(' ') } } instance.currentTime = insTime instance.progress = insTime / instance.duration * 100 } function setCallback(cb) { const { completed, progress, duration, remaining, reversed, currentTime, began, paused, play, pause, restart, reverse, reset, } = instance const controller = { start: play, stop: pause, restart, reverse, reset, } const finalProps = { completed, progress, duration, remaining, reversed, currentTime, began, paused, controller, } if (instance[cb]) instance[cb](finalProps) } function countIteration() { if (instance.remaining && instance.remaining !== true) { instance.remaining-- } } function setInstanceProgress(engineTime) { const insDuration = instance.duration const insOffset = instance.offset const insStart = insOffset + instance.delay const insCurrentTime = instance.currentTime const insReversed = instance.reversed const insTime = adjustTime(engineTime) if (instance.children.length) syncInstanceChildren(insTime) if (insTime >= insStart || !insDuration) { if (!instance.began) { instance.began = true setCallback('begin') } setCallback('run') } if (insTime > insOffset && insTime < insDuration) { setAnimationsProgress(insTime) } else { if (insTime <= insOffset && insCurrentTime !== 0) { setAnimationsProgress(0) if (insReversed) countIteration() } if ( (insTime >= insDuration && insCurrentTime !== insDuration) || !insDuration ) { setAnimationsProgress(insDuration) if (!insReversed) countIteration() } } setCallback('update') if (engineTime >= insDuration) { if (instance.remaining) { startTime = now if (instance.direction === 'alternate') toggleInstanceDirection() } else { instance.pause() if (!instance.completed) { instance.completed = true setCallback('complete') if ('Promise' in window) { resolve() promise = makePromise() } } } lastTime = 0 } } instance.reset = function() { const direction = instance.direction const loops = instance.loop instance.currentTime = 0 instance.progress = 0 instance.paused = true instance.began = false instance.completed = false instance.reversed = direction === 'reverse' instance.remaining = direction === 'alternate' && loops === 1 ? 2 : loops setAnimationsProgress(0) for (let i = instance.children.length; i--; ) { instance.children[i].reset() } } instance.tick = function(t) { now = t if (!startTime) startTime = now const engineTime = (lastTime + now - startTime) * instance.speed || 1 setInstanceProgress(engineTime) } instance.seek = function(time) { setInstanceProgress(adjustTime(time)) } instance.pause = function() { const i = activeInstances.indexOf(instance) if (i > -1) activeInstances.splice(i, 1) instance.paused = true } instance.play = function() { if (!instance.paused) return instance.paused = false startTime = 0 lastTime = adjustTime(instance.currentTime) activeInstances.push(instance) if (!raf) engine() } instance.reverse = function() { toggleInstanceDirection() startTime = 0 lastTime = adjustTime(instance.currentTime) } instance.restart = function() { instance.pause() instance.reset() instance.play() } instance.finished = promise instance.reset() if (instance.autoplay) instance.play() return instance } // Remove elements from animation function removeelements(elements) { const elementsArray = parseElements(elements) for (let i = activeInstances.length; i--; ) { const instance = activeInstances[i] const animations = instance.animations for (let a = animations.length; a--; ) { if (arrayContains(elementsArray, animations[a].animatable.target)) { animations.splice(a, 1) if (!animations.length) instance.pause() } } } } // Timeline function timeline(params) { let tl = anime(params) tl.pause() tl.duration = 0 tl.add = function(instancesParams) { tl.children.forEach(i => { i.began = true i.completed = true }) toArray(instancesParams).forEach(instanceParams => { let insParams = mergeObjects( instanceParams, replaceObjectProps(defaultTweenSettings, params || {}) ) insParams.elements = insParams.elements || params.elements const tlDuration = tl.duration const insOffset = insParams.offset insParams.autoplay = false insParams.direction = tl.direction insParams.offset = is.und(insOffset) ? tlDuration : getRelativeValue(insOffset, tlDuration) tl.began = true tl.completed = true tl.seek(insParams.offset) const ins = anime(insParams) ins.began = true ins.completed = true if (ins.duration > tlDuration) tl.duration = ins.duration tl.children.push(ins) }) tl.seek(0) tl.reset() if (tl.autoplay) tl.restart() return tl } return tl } anime.getValue = getOriginalTargetValue anime.path = getPath anime.bezier = bezier anime.easings = easings anime.timeline = timeline anime.random = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min return anime })