emoji-mart
Version:
Emoji picker for the web
1,199 lines (1,124 loc) • 274 kB
JavaScript
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} else result = Super.apply(this, arguments);
return (0, $a72404fd66b37813$var$_possibleConstructorReturnMjs.default)(this, result);
};
}
var $f5fc4923ef4118c4$exports = {};
/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/ var $f5fc4923ef4118c4$var$runtime = function(exports) {
"use strict";
var Op = Object.prototype;
var hasOwn = Op.hasOwnProperty;
var undefined; // More compressible than void 0.
var $Symbol = typeof Symbol === "function" ? Symbol : {};
var iteratorSymbol = $Symbol.iterator || "@@iterator";
var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
function define(obj, key, value) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
return obj[key];
}
try {
// IE 8 has a broken Object.defineProperty that only works on DOM objects.
define({}, "");
} catch (err1) {
define = function define(obj, key, value) {
return obj[key] = value;
};
}
function wrap(innerFn, outerFn, self, tryLocsList) {
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
var generator = Object.create(protoGenerator.prototype);
var context = new Context(tryLocsList || []);
// The ._invoke method unifies the implementations of the .next,
// .throw, and .return methods.
generator._invoke = makeInvokeMethod(innerFn, self, context);
return generator;
}
exports.wrap = wrap;
// Try/catch helper to minimize deoptimizations. Returns a completion
// record like context.tryEntries[i].completion. This interface could
// have been (and was previously) designed to take a closure to be
// invoked without arguments, but in all the cases we care about we
// already have an existing method we want to call, so there's no need
// to create a new function object. We can even get away with assuming
// the method takes exactly one argument, since that happens to be true
// in every case, so we don't have to touch the arguments object. The
// only additional allocation required is the completion record, which
// has a stable shape and so hopefully should be cheap to allocate.
function tryCatch(fn, obj, arg) {
try {
return {
type: "normal",
arg: fn.call(obj, arg)
};
} catch (err) {
return {
type: "throw",
arg: err
};
}
}
var GenStateSuspendedStart = "suspendedStart";
var GenStateSuspendedYield = "suspendedYield";
var GenStateExecuting = "executing";
var GenStateCompleted = "completed";
// Returning this object from the innerFn has the same effect as
// breaking out of the dispatch switch statement.
var ContinueSentinel = {};
// Dummy constructor functions that we use as the .constructor and
// .constructor.prototype properties for functions that return Generator
// objects. For full spec compliance, you may wish to configure your
// minifier not to mangle the names of these two functions.
function Generator() {}
function GeneratorFunction() {}
function GeneratorFunctionPrototype() {}
// This is a polyfill for %IteratorPrototype% for environments that
// don't natively support it.
var IteratorPrototype = {};
define(IteratorPrototype, iteratorSymbol, function() {
return this;
});
var getProto = Object.getPrototypeOf;
var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) // This environment has a native %IteratorPrototype%; use it instead
// of the polyfill.
IteratorPrototype = NativeIteratorPrototype;
var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype);
GeneratorFunction.prototype = GeneratorFunctionPrototype;
define(Gp, "constructor", GeneratorFunctionPrototype);
define(GeneratorFunctionPrototype, "constructor", GeneratorFunction);
GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction");
// Helper for defining the .next, .throw, and .return methods of the
// Iterator interface in terms of a single ._invoke method.
function defineIteratorMethods(prototype) {
[
"next",
"throw",
"return"
].forEach(function(method) {
define(prototype, method, function(arg) {
return this._invoke(method, arg);
});
});
}
exports.isGeneratorFunction = function(genFun) {
var ctor = typeof genFun === "function" && genFun.constructor;
return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can
// do is to check its .name property.
(ctor.displayName || ctor.name) === "GeneratorFunction" : false;
};
exports.mark = function(genFun) {
if (Object.setPrototypeOf) Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
else {
genFun.__proto__ = GeneratorFunctionPrototype;
define(genFun, toStringTagSymbol, "GeneratorFunction");
}
genFun.prototype = Object.create(Gp);
return genFun;
};
// Within the body of any async function, `await x` is transformed to
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
// `hasOwn.call(value, "__await")` to determine if the yielded value is
// meant to be awaited.
exports.awrap = function(arg) {
return {
__await: arg
};
};
function AsyncIterator(generator, PromiseImpl) {
function invoke(method, arg, resolve, reject) {
var record = tryCatch(generator[method], generator, arg);
if (record.type === "throw") reject(record.arg);
else {
var result = record.arg;
var value1 = result.value;
if (value1 && typeof value1 === "object" && hasOwn.call(value1, "__await")) return PromiseImpl.resolve(value1.__await).then(function(value) {
invoke("next", value, resolve, reject);
}, function(err) {
invoke("throw", err, resolve, reject);
});
return PromiseImpl.resolve(value1).then(function(unwrapped) {
// When a yielded Promise is resolved, its final value becomes
// the .value of the Promise<{value,done}> result for the
// current iteration.
result.value = unwrapped;
resolve(result);
}, function(error) {
// If a rejected Promise was yielded, throw the rejection back
// into the async generator function so it can be handled there.
return invoke("throw", error, resolve, reject);
});
}
}
var previousPromise;
function enqueue(method, arg) {
function callInvokeWithMethodAndArg() {
return new PromiseImpl(function(resolve, reject) {
invoke(method, arg, resolve, reject);
});
}
return previousPromise = // If enqueue has been called before, then we want to wait until
// all previous Promises have been resolved before calling invoke,
// so that results are always delivered in the correct order. If
// enqueue has not been called before, then it is important to
// call invoke immediately, without waiting on a callback to fire,
// so that the async generator function has the opportunity to do
// any necessary setup in a predictable way. This predictability
// is why the Promise constructor synchronously invokes its
// executor callback, and why async functions synchronously
// execute code before the first await. Since we implement simple
// async functions in terms of async generators, it is especially
// important to get this right, even though it requires care.
previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later
// invocations of the iterator.
callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg();
}
// Define the unified helper method that is used to implement .next,
// .throw, and .return (see defineIteratorMethods).
this._invoke = enqueue;
}
defineIteratorMethods(AsyncIterator.prototype);
define(AsyncIterator.prototype, asyncIteratorSymbol, function() {
return this;
});
exports.AsyncIterator = AsyncIterator;
// Note that simple async functions are implemented on top of
// AsyncIterator objects; they just return a Promise for the value of
// the final result produced by the iterator.
exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
if (PromiseImpl === void 0) PromiseImpl = Promise;
var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl);
return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator.
: iter.next().then(function(result) {
return result.done ? result.value : iter.next();
});
};
function makeInvokeMethod(innerFn, self, context) {
var state = GenStateSuspendedStart;
return function invoke(method, arg) {
if (state === GenStateExecuting) throw new Error("Generator is already running");
if (state === GenStateCompleted) {
if (method === "throw") throw arg;
// Be forgiving, per 25.3.3.3.3 of the spec:
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
return doneResult();
}
context.method = method;
context.arg = arg;
while(true){
var delegate = context.delegate;
if (delegate) {
var delegateResult = maybeInvokeDelegate(delegate, context);
if (delegateResult) {
if (delegateResult === ContinueSentinel) continue;
return delegateResult;
}
}
if (context.method === "next") // Setting context._sent for legacy support of Babel's
// function.sent implementation.
context.sent = context._sent = context.arg;
else if (context.method === "throw") {
if (state === GenStateSuspendedStart) {
state = GenStateCompleted;
throw context.arg;
}
context.dispatchException(context.arg);
} else if (context.method === "return") context.abrupt("return", context.arg);
state = GenStateExecuting;
var record = tryCatch(innerFn, self, context);
if (record.type === "normal") {
// If an exception is thrown from innerFn, we leave state ===
// GenStateExecuting and loop back for another invocation.
state = context.done ? GenStateCompleted : GenStateSuspendedYield;
if (record.arg === ContinueSentinel) continue;
return {
value: record.arg,
done: context.done
};
} else if (record.type === "throw") {
state = GenStateCompleted;
// Dispatch the exception by looping back around to the
// context.dispatchException(context.arg) call above.
context.method = "throw";
context.arg = record.arg;
}
}
};
}
// Call delegate.iterator[context.method](context.arg) and handle the
// result, either by returning a { value, done } result from the
// delegate iterator, or by modifying context.method and context.arg,
// setting context.delegate to null, and returning the ContinueSentinel.
function maybeInvokeDelegate(delegate, context) {
var method = delegate.iterator[context.method];
if (method === undefined) {
// A .throw or .return when the delegate iterator has no .throw
// method always terminates the yield* loop.
context.delegate = null;
if (context.method === "throw") {
// Note: ["return"] must be used for ES3 parsing compatibility.
if (delegate.iterator["return"]) {
// If the delegate iterator has a return method, give it a
// chance to clean up.
context.method = "return";
context.arg = undefined;
maybeInvokeDelegate(delegate, context);
if (context.method === "throw") // If maybeInvokeDelegate(context) changed context.method from
// "return" to "throw", let that override the TypeError below.
return ContinueSentinel;
}
context.method = "throw";
context.arg = new TypeError("The iterator does not provide a 'throw' method");
}
return ContinueSentinel;
}
var record = tryCatch(method, delegate.iterator, context.arg);
if (record.type === "throw") {
context.method = "throw";
context.arg = record.arg;
context.delegate = null;
return ContinueSentinel;
}
var info = record.arg;
if (!info) {
context.method = "throw";
context.arg = new TypeError("iterator result is not an object");
context.delegate = null;
return ContinueSentinel;
}
if (info.done) {
// Assign the result of the finished delegate to the temporary
// variable specified by delegate.resultName (see delegateYield).
context[delegate.resultName] = info.value;
// Resume execution at the desired location (see delegateYield).
context.next = delegate.nextLoc;
// If context.method was "throw" but the delegate handled the
// exception, let the outer generator proceed normally. If
// context.method was "next", forget context.arg since it has been
// "consumed" by the delegate iterator. If context.method was
// "return", allow the original .return call to continue in the
// outer generator.
if (context.method !== "return") {
context.method = "next";
context.arg = undefined;
}
} else // Re-yield the result returned by the delegate method.
return info;
// The delegate iterator is finished, so forget it and continue with
// the outer generator.
context.delegate = null;
return ContinueSentinel;
}
// Define Generator.prototype.{next,throw,return} in terms of the
// unified ._invoke helper method.
defineIteratorMethods(Gp);
define(Gp, toStringTagSymbol, "Generator");
// A Generator should always return itself as the iterator object when the
// @@iterator function is called on it. Some browsers' implementations of the
// iterator prototype chain incorrectly implement this, causing the Generator
// object to not be returned from this call. This ensures that doesn't happen.
// See https://github.com/facebook/regenerator/issues/274 for more details.
define(Gp, iteratorSymbol, function() {
return this;
});
define(Gp, "toString", function() {
return "[object Generator]";
});
function pushTryEntry(locs) {
var entry = {
tryLoc: locs[0]
};
if (1 in locs) entry.catchLoc = locs[1];
if (2 in locs) {
entry.finallyLoc = locs[2];
entry.afterLoc = locs[3];
}
this.tryEntries.push(entry);
}
function resetTryEntry(entry) {
var record = entry.completion || {};
record.type = "normal";
delete record.arg;
entry.completion = record;
}
function Context(tryLocsList) {
// The root entry object (effectively a try statement without a catch
// or a finally block) gives us a place to store values thrown from
// locations where there is no enclosing try statement.
this.tryEntries = [
{
tryLoc: "root"
}
];
tryLocsList.forEach(pushTryEntry, this);
this.reset(true);
}
exports.keys = function(object) {
var keys = [];
for(var key1 in object)keys.push(key1);
keys.reverse();
// Rather than returning an object with a next method, we keep
// things simple and return the next function itself.
return function next() {
while(keys.length){
var key = keys.pop();
if (key in object) {
next.value = key;
next.done = false;
return next;
}
}
// To avoid creating an additional object, we just hang the .value
// and .done properties off the next function object itself. This
// also ensures that the minifier will not anonymize the function.
next.done = true;
return next;
};
};
function values(iterable) {
if (iterable) {
var iteratorMethod = iterable[iteratorSymbol];
if (iteratorMethod) return iteratorMethod.call(iterable);
if (typeof iterable.next === "function") return iterable;
if (!isNaN(iterable.length)) {
var i = -1, next1 = function next() {
while(++i < iterable.length)if (hasOwn.call(iterable, i)) {
next.value = iterable[i];
next.done = false;
return next;
}
next.value = undefined;
next.done = true;
return next;
};
return next1.next = next1;
}
}
// Return an iterator with no values.
return {
next: doneResult
};
}
exports.values = values;
function doneResult() {
return {
value: undefined,
done: true
};
}
Context.prototype = {
constructor: Context,
reset: function reset(skipTempReset) {
this.prev = 0;
this.next = 0;
// Resetting context._sent for legacy support of Babel's
// function.sent implementation.
this.sent = this._sent = undefined;
this.done = false;
this.delegate = null;
this.method = "next";
this.arg = undefined;
this.tryEntries.forEach(resetTryEntry);
if (!skipTempReset) {
for(var name in this)// Not sure about the optimal order of these conditions:
if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) this[name] = undefined;
}
},
stop: function stop() {
this.done = true;
var rootEntry = this.tryEntries[0];
var rootRecord = rootEntry.completion;
if (rootRecord.type === "throw") throw rootRecord.arg;
return this.rval;
},
dispatchException: function dispatchException(exception) {
if (this.done) throw exception;
var context = this;
function handle(loc, caught) {
record.type = "throw";
record.arg = exception;
context.next = loc;
if (caught) {
// If the dispatched exception was caught by a catch block,
// then let that catch block handle the exception normally.
context.method = "next";
context.arg = undefined;
}
return !!caught;
}
for(var i = this.tryEntries.length - 1; i >= 0; --i){
var entry = this.tryEntries[i];
var record = entry.completion;
if (entry.tryLoc === "root") // Exception thrown outside of any try block that could handle
// it, so set the completion value of the entire function to
// throw the exception.
return handle("end");
if (entry.tryLoc <= this.prev) {
var hasCatch = hasOwn.call(entry, "catchLoc");
var hasFinally = hasOwn.call(entry, "finallyLoc");
if (hasCatch && hasFinally) {
if (this.prev < entry.catchLoc) return handle(entry.catchLoc, true);
else if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc);
} else if (hasCatch) {
if (this.prev < entry.catchLoc) return handle(entry.catchLoc, true);
} else if (hasFinally) {
if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc);
} else throw new Error("try statement without catch or finally");
}
}
},
abrupt: function abrupt(type, arg) {
for(var i = this.tryEntries.length - 1; i >= 0; --i){
var entry = this.tryEntries[i];
if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) {
var finallyEntry = entry;
break;
}
}
if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) // Ignore the finally entry if control is not jumping to a
// location outside the try/catch block.
finallyEntry = null;
var record = finallyEntry ? finallyEntry.completion : {};
record.type = type;
record.arg = arg;
if (finallyEntry) {
this.method = "next";
this.next = finallyEntry.finallyLoc;
return ContinueSentinel;
}
return this.complete(record);
},
complete: function complete(record, afterLoc) {
if (record.type === "throw") throw record.arg;
if (record.type === "break" || record.type === "continue") this.next = record.arg;
else if (record.type === "return") {
this.rval = this.arg = record.arg;
this.method = "return";
this.next = "end";
} else if (record.type === "normal" && afterLoc) this.next = afterLoc;
return ContinueSentinel;
},
finish: function finish(finallyLoc) {
for(var i = this.tryEntries.length - 1; i >= 0; --i){
var entry = this.tryEntries[i];
if (entry.finallyLoc === finallyLoc) {
this.complete(entry.completion, entry.afterLoc);
resetTryEntry(entry);
return ContinueSentinel;
}
}
},
"catch": function(tryLoc) {
for(var i = this.tryEntries.length - 1; i >= 0; --i){
var entry = this.tryEntries[i];
if (entry.tryLoc === tryLoc) {
var record = entry.completion;
if (record.type === "throw") {
var thrown = record.arg;
resetTryEntry(entry);
}
return thrown;
}
}
// The context.catch method must only be called with a location
// argument that corresponds to a known catch block.
throw new Error("illegal catch attempt");
},
delegateYield: function delegateYield(iterable, resultName, nextLoc) {
this.delegate = {
iterator: values(iterable),
resultName: resultName,
nextLoc: nextLoc
};
if (this.method === "next") // Deliberately forget the last sent value so that we don't
// accidentally pass it on to the delegate.
this.arg = undefined;
return ContinueSentinel;
}
};
// Regardless of whether this script is executing as a CommonJS module
// or not, return the runtime object so that we can declare the variable
// regeneratorRuntime in the outer scope, which allows this module to be
// injected easily by `bin/regenerator --include-runtime script.js`.
return exports;
}($f5fc4923ef4118c4$exports);
try {
regeneratorRuntime = $f5fc4923ef4118c4$var$runtime;
} catch (accidentalStrictMode) {
// This module should not be running in strict mode, so the above
// assignment should always work unless something is misconfigured. Just
// in case runtime.js accidentally runs in strict mode, in modern engines
// we can explicitly access globalThis. In older engines we can escape
// strict mode using a global Function call. This could conceivably fail
// if a Content Security Policy forbids using Function, but in that case
// the proper solution is to fix the accidental strict mode problem. If
// you've misconfigured your bundler to force strict mode and applied a
// CSP to forbid Function, and you're not willing to fix either of those
// problems, please detail your unique predicament in a GitHub issue.
if (typeof globalThis === "object") globalThis.regeneratorRuntime = $f5fc4923ef4118c4$var$runtime;
else Function("r", "regeneratorRuntime = r")($f5fc4923ef4118c4$var$runtime);
}
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function $d5fc6ac583bc94a1$var$a(n1, l1) {
for(var u1 in l1)n1[u1] = l1[u1];
return n1;
}
function $d5fc6ac583bc94a1$var$h(n2) {
var l2 = n2.parentNode;
l2 && l2.removeChild(n2);
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function $d5fc6ac583bc94a1$export$c8a8987d4410bf2d(l3, u2, i1) {
var t1, r1, o1, f1 = {};
for(o1 in u2)"key" == o1 ? t1 = u2[o1] : "ref" == o1 ? r1 = u2[o1] : f1[o1] = u2[o1];
if (arguments.length > 2 && (f1.children = arguments.length > 3 ? $d5fc6ac583bc94a1$var$n.call(arguments, 2) : i1), "function" == typeof l3 && null != l3.defaultProps) for(o1 in l3.defaultProps)void 0 === f1[o1] && (f1[o1] = l3.defaultProps[o1]);
return $d5fc6ac583bc94a1$var$y(l3, f1, t1, r1, null)