emeraldengine
Version:
2D graphics library for Web
19 lines • 605 B
TypeScript
import Color from "../Color";
import { Physics } from "../Physics";
import GameObject from "./GameObject";
import RigidBody from "./RigidBody";
/**
* @class CircleColliderDebug
* @param {Rigidbody} rigidbody - The rigidbody to attach the collider to
* @param {Color} color - The color of the collider
*/
declare class CircleColliderDebug {
rigidbody: RigidBody;
physics: Physics;
scale: number;
color: Color;
gameObject: GameObject;
constructor(rigidbody: RigidBody, color?: Color | null);
}
export default CircleColliderDebug;
//# sourceMappingURL=CircleColliderDebug.d.ts.map