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emeraldengine

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import Color from "../Color"; import { Physics } from "../Physics"; import GameObject from "./GameObject"; import RigidBody from "./RigidBody"; /** * @class CircleColliderDebug * @param {Rigidbody} rigidbody - The rigidbody to attach the collider to * @param {Color} color - The color of the collider */ declare class CircleColliderDebug { rigidbody: RigidBody; physics: Physics; scale: number; color: Color; gameObject: GameObject; constructor(rigidbody: RigidBody, color?: Color | null); } export default CircleColliderDebug; //# sourceMappingURL=CircleColliderDebug.d.ts.map