elics
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lightweight, flexible ECS for web games
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# EliCS
[](https://github.com/elixr-games/elics/actions)
[](https://codecov.io/gh/elixr-games/elics)
[](https://badge.fury.io/js/elics)
[](https://opensource.org/licenses/MIT)
**EliCS** is a lightweight Entity Component System (ECS) framework optimized for complex 3D web applications. It offers **exceptional** performance while maintaining developer-friendly **ergonomics**, and provides the **flexibility** to accommodate different programming styles and architectural approaches.
## Documentation
For detailed information about using EliCS, including concepts, guides, and API references, please visit our [documentation site](https://elixr-games.github.io/elics/). Here are a few topics to get you started:
- [Getting Started](https://elixr-games.github.io/elics/getting-started.html)
- [API Reference](https://elixr-games.github.io/elics/architecture/overview.html)
- [Performance Benchmarks](https://elixr-games.github.io/elics/benchmarks.html)
## Contributing
Your contributions are welcome! Please read our [Contributing Guide](CONTRIBUTING.md) for development setup and guidelines, and make sure to review our [Code of Conduct](CODE_OF_CONDUCT.md) before contributing, thank you for being part of our community!
## Changelog
See [CHANGELOG.md](CHANGELOG.md) for version history and release notes.
## License
EliCS is created by [Felix Z](https://github.com/felixtrz). This project is licensed under the MIT License. For more details, see the [LICENSE](LICENSE) file in this repository.