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elflib

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import * as ELF from './types/index.js'; import { uint32, uint64 } from './types/primitive.js'; /** Get a consolidates array of all the symbols in the file. * @param elf the ELF file. * @returns an array of symbols. */ export declare function getSymbols(elf: ELF.File): ELF.Symbol[]; /** Get all the symbols that are addressed inside a given section. * @param elf the ELF file. * @param {ELF.Section | uint32} sectionOrIndex either the section or the index of the section. * @returns {ELF.Symbol[]} an array of symbols that are addressed in the section. */ export declare function getSymbolsInSection(elf: ELF.File, sectionOrIndex: ELF.Section | uint32): ELF.Symbol[]; /** Get all the symbols that are addressed inside a given segment. * @param {ELF.Segment | uint32} segmentOrIndex either the segment or the index of the segment. * @returns {ELF.Symbol[]} an array of symbols that are addressed in the segment. */ /** Get all the section that are addressed inside a given segment. * @param {ELF.Segment | uint32} segmentOrIndex either the segment or the index of the segment. * @returns {ELF.Section[]} an array of sections that are addressed in the segment. */ /** Get the first section in which a symbol is addressed. * @param {ELF.Symbol} symbol The symbol * @returns {ELF.Section[]} an array of sections that contain the symbol. */ export declare function getSectionsForSymbol(elf: ELF.File, symbol: ELF.Symbol): ELF.Section[]; /** Get all sections in which a symbol is addressed. * @param {ELF.Symbol} symbol The symbol * @returns {ELF.Section} the first section which contains the symbol. */ export declare function getSectionForSymbol(elf: ELF.File, symbol: ELF.Symbol): ELF.Section; /** Get the first segment in which a symbol is addressed. * @param {ELF.Symbol} symbol The symbol * @returns {ELF.Section} all segments which contain the symbol. */ /** Get the first segment in which a symbol is addressed. * @param {ELF.Symbol} symbol The symbol * @returns {ELF.Section} the first segment which contains the symbol. */ /** Find all symbols inside that overlap a given virtual memory location. * @param {uint32 | uint64} location The virtual memory address. * @returns {ELF.Symbol[]} an array of symbols that contain the location. */ export declare function getSymbolsAtVirtualMemoryLocation(elf: ELF.File, location: uint32 | uint64): ELF.Symbol[]; /** Find all symbols inside that overlap a given physical memory location. * @param {uint32 | uint64} location The physical memory address. * @returns {ELF.Symbol[]} an array of symbols that contain the location. */ export declare function getSymbolsAtPhysicalMemoryLocation(elf: ELF.File, location: uint32 | uint64): ELF.Symbol[]; /** Get all the sections that overlap a given virtual memory location * @param {uint32 | uint64} location The virtual memory address. * @returns {ELF.Section[]} an array of sections that find the location inside of them. */ export declare function getSectionsAtVirtualMemoryLocation(elf: ELF.File, location: uint32 | uint64): ELF.Section[]; /** Get all the sections that overlap a given physical memory location * @param {uint32 | uint64} location The physical memory address. * @returns {ELF.Section[]} an array of sections that find the location inside of them. */ export declare function getSectionsAtPhysicalMemoryLocation(elf: ELF.File, location: uint32 | uint64): ELF.Section[]; /** Get all the segments that overlap a given virtual memory location * @param {uint32 | uint64} location The virtual memory address. * @returns {ELF.Section} all segments which contain the address. */ /** Get all the segments that overlap a given physical memory location * @param {uint32 | uint64} location The physical memory address. * @returns {ELF.Section} all segments which contain the address. */ /** translate a virtual address to a physical address, if possible. * @param location The virtual memory address. * @returns the physical address. */ /** translate a virtual address to an offset in the ELF file, if possible. * @param {uint32 | uint64} location The virtual memory address. * @returns {uint32 | uint64} the file offset. */ /** translate a physical address to a virtual address. * @param {uint32 | uint64} location The physical memory address. * @returns {uint32 | uint64} the virtual address. */ /** translate a physical address to an offset in the ELF file. * @param {uint32 | uint64} location The physical memory address. * @returns {uint32 | uint64} the file offset. */ /** translate a file offset to a physical address, if possible. * @param {uint32} location The file offset. * @returns {uint32 | uint64} the physical address. */ /** translate a file offset to a virtual address, if possible. * @param {uint32} location The file offset. * @returns {uint32 | uint64} the virtual address. */ /** Get the first section that matches the name (case-insensitive). * @param {string} sectionName the name of the section to find. * @returns {ELF.Section} The first section that matches the name */ /** Get all sections that matches the name (case-insensitive). * @param {string} sectionName the name of the sections to find. * @returns {ELF.Section[]} an array of sections that match the name. */ /** Get the first symbol that matches the name (case-insensitive). * @param {string} symbolName the name of the symbol to find. * @returns {ELF.Symbol[]} an array of symbols that match the name. */ export declare function getSymbolByName(elf: ELF.File, symbolName: string): ELF.Symbol | undefined; /** Get all symbols that matches the name (case-insensitive). * @param {string} symbolName the name of the symbols to find. * @returns {ELF.Symbol[]} an array of symbols that match the name. */ export declare function getSymbolsByName(elf: ELF.File, symbolName: string): ELF.Symbol[];