element3
Version:
A Component Library for Vue3
344 lines (294 loc) • 9.07 kB
JavaScript
/* eslint-disable no-case-declarations */
/* eslint-disable prefer-const */
const hsv2hsl = function (hue, sat, val) {
return [
hue,
(sat * val) / ((hue = (2 - sat) * val) < 1 ? hue : 2 - hue) || 0,
hue / 2
]
}
// Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1
// <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>
const isOnePointZero = function (n) {
return typeof n === 'string' && n.indexOf('.') !== -1 && parseFloat(n) === 1
}
const isPercentage = function (n) {
return typeof n === 'string' && n.indexOf('%') !== -1
}
// Take input from [0, n] and return it as [0, 1]
const bound01 = function (value, max) {
if (isOnePointZero(value)) value = '100%'
const processPercent = isPercentage(value)
value = Math.min(max, Math.max(0, parseFloat(value)))
// Automatically convert percentage into number
if (processPercent) {
value = parseInt(value * max, 10) / 100
}
// Handle floating point rounding errors
if (Math.abs(value - max) < 0.000001) {
return 1
}
// Convert into [0, 1] range if it isn't already
return (value % max) / parseFloat(max)
}
const INT_HEX_MAP = { 10: 'A', 11: 'B', 12: 'C', 13: 'D', 14: 'E', 15: 'F' }
const toHex = function ({ r, g, b }) {
const hexOne = function (value) {
value = Math.min(Math.round(value), 255)
const high = Math.floor(value / 16)
const low = value % 16
return '' + (INT_HEX_MAP[high] || high) + (INT_HEX_MAP[low] || low)
}
if (isNaN(r) || isNaN(g) || isNaN(b)) return ''
return '#' + hexOne(r) + hexOne(g) + hexOne(b)
}
const HEX_INT_MAP = { A: 10, B: 11, C: 12, D: 13, E: 14, F: 15 }
const parseHexChannel = function (hex) {
if (hex.length === 2) {
return (
(HEX_INT_MAP[hex[0].toUpperCase()] || +hex[0]) * 16 +
(HEX_INT_MAP[hex[1].toUpperCase()] || +hex[1])
)
}
return HEX_INT_MAP[hex[1].toUpperCase()] || +hex[1]
}
const hsl2hsv = function (hue, sat, light) {
sat = sat / 100
light = light / 100
let smin = sat
const lmin = Math.max(light, 0.01)
let sv
let v
light *= 2
sat *= light <= 1 ? light : 2 - light
smin *= lmin <= 1 ? lmin : 2 - lmin
v = (light + sat) / 2
sv = light === 0 ? (2 * smin) / (lmin + smin) : (2 * sat) / (light + sat)
return {
h: hue,
s: sv * 100,
v: v * 100
}
}
// `rgbToHsv`
// Converts an RGB color value to HSV
// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]
// *Returns:* { h, s, v } in [0,1]
const rgb2hsv = function (r, g, b) {
r = bound01(r, 255)
g = bound01(g, 255)
b = bound01(b, 255)
const max = Math.max(r, g, b)
const min = Math.min(r, g, b)
let h, s
const v = max
const d = max - min
s = max === 0 ? 0 : d / max
if (max === min) {
h = 0 // achromatic
} else {
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0)
break
case g:
h = (b - r) / d + 2
break
case b:
h = (r - g) / d + 4
break
}
h /= 6
}
return { h: h * 360, s: s * 100, v: v * 100 }
}
// `hsvToRgb`
// Converts an HSV color value to RGB.
// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]
// *Returns:* { r, g, b } in the set [0, 255]
const hsv2rgb = function (h, s, v) {
h = bound01(h, 360) * 6
s = bound01(s, 100)
v = bound01(v, 100)
const i = Math.floor(h)
const f = h - i
const p = v * (1 - s)
const q = v * (1 - f * s)
const t = v * (1 - (1 - f) * s)
const mod = i % 6
const r = [v, q, p, p, t, v][mod]
const g = [t, v, v, q, p, p][mod]
const b = [p, p, t, v, v, q][mod]
return {
r: Math.round(r * 255),
g: Math.round(g * 255),
b: Math.round(b * 255)
}
}
export default class Color {
constructor(options) {
this._hue = 0
this._saturation = 100
this._value = 100
this._alpha = 100
this.enableAlpha = false
this.format = 'hex'
this.value = ''
options = options || {}
for (const option in options) {
if (Object.hasOwnProperty.call(options, option)) {
this[option] = options[option]
}
}
this.doOnChange()
}
set(prop, value) {
if (arguments.length === 1 && typeof prop === 'object') {
for (const p in prop) {
if (Object.hasOwnProperty.call(prop, p)) {
this.set(p, prop[p])
}
}
return
}
this['_' + prop] = value
this.doOnChange()
}
get(prop) {
return this['_' + prop]
}
toRgb() {
return hsv2rgb(this._hue, this._saturation, this._value)
}
fromString(value) {
if (!value) {
this._hue = 0
this._saturation = 100
this._value = 100
this.doOnChange()
return
}
const fromHSV = (h, s, v) => {
this._hue = Math.max(0, Math.min(360, h))
this._saturation = Math.max(0, Math.min(100, s))
this._value = Math.max(0, Math.min(100, v))
this.doOnChange()
}
if (value.indexOf('hsl') !== -1) {
const parts = value
.replace(/hsla|hsl|\(|\)/gm, '')
.split(/\s|,/g)
.filter((val) => val !== '')
.map((val, index) => (index > 2 ? parseFloat(val) : parseInt(val, 10)))
if (parts.length === 4) {
this._alpha = Math.floor(parseFloat(parts[3]) * 100)
} else if (parts.length === 3) {
this._alpha = 100
}
if (parts.length >= 3) {
const { h, s, v } = hsl2hsv(parts[0], parts[1], parts[2])
fromHSV(h, s, v)
}
} else if (value.indexOf('hsv') !== -1) {
const parts = value
.replace(/hsva|hsv|\(|\)/gm, '')
.split(/\s|,/g)
.filter((val) => val !== '')
.map((val, index) => (index > 2 ? parseFloat(val) : parseInt(val, 10)))
if (parts.length === 4) {
this._alpha = Math.floor(parseFloat(parts[3]) * 100)
} else if (parts.length === 3) {
this._alpha = 100
}
if (parts.length >= 3) {
fromHSV(parts[0], parts[1], parts[2])
}
} else if (value.indexOf('rgb') !== -1) {
const parts = value
.replace(/rgba|rgb|\(|\)/gm, '')
.split(/\s|,/g)
.filter((val) => val !== '')
.map((val, index) => (index > 2 ? parseFloat(val) : parseInt(val, 10)))
if (parts.length === 4) {
this._alpha = Math.floor(parseFloat(parts[3]) * 100)
} else if (parts.length === 3) {
this._alpha = 100
}
if (parts.length >= 3) {
const { h, s, v } = rgb2hsv(parts[0], parts[1], parts[2])
fromHSV(h, s, v)
}
} else if (value.indexOf('#') !== -1) {
const hex = value.replace('#', '').trim()
if (!/^(?:[0-9a-fA-F]{3}){1,2}$/.test(hex)) return
let r, g, b
if (hex.length === 3) {
r = parseHexChannel(hex[0] + hex[0])
g = parseHexChannel(hex[1] + hex[1])
b = parseHexChannel(hex[2] + hex[2])
} else if (hex.length === 6 || hex.length === 8) {
r = parseHexChannel(hex.substring(0, 2))
g = parseHexChannel(hex.substring(2, 4))
b = parseHexChannel(hex.substring(4, 6))
}
if (hex.length === 8) {
this._alpha = Math.floor(
(parseHexChannel(hex.substring(6)) / 255) * 100
)
} else if (hex.length === 3 || hex.length === 6) {
this._alpha = 100
}
const { h, s, v } = rgb2hsv(r, g, b)
fromHSV(h, s, v)
}
}
compare(color) {
return (
Math.abs(color._hue - this._hue) < 2 &&
Math.abs(color._saturation - this._saturation) < 1 &&
Math.abs(color._value - this._value) < 1 &&
Math.abs(color._alpha - this._alpha) < 1
)
}
doOnChange() {
const { _hue, _saturation, _value, _alpha, format } = this
if (this.enableAlpha) {
switch (format) {
case 'hsl':
const hsl = hsv2hsl(_hue, _saturation / 100, _value / 100)
this.value = `hsla(${_hue}, ${Math.round(
hsl[1] * 100
)}%, ${Math.round(hsl[2] * 100)}%, ${_alpha / 100})`
break
case 'hsv':
this.value = `hsva(${_hue}, ${Math.round(_saturation)}%, ${Math.round(
_value
)}%, ${_alpha / 100})`
break
default:
const { r, g, b } = hsv2rgb(_hue, _saturation, _value)
this.value = `rgba(${r}, ${g}, ${b}, ${_alpha / 100})`
}
} else {
switch (format) {
case 'hsl':
const hsl = hsv2hsl(_hue, _saturation / 100, _value / 100)
this.value = `hsl(${_hue}, ${Math.round(hsl[1] * 100)}%, ${Math.round(
hsl[2] * 100
)}%)`
break
case 'hsv':
this.value = `hsv(${_hue}, ${Math.round(_saturation)}%, ${Math.round(
_value
)}%)`
break
case 'rgb':
const { r, g, b } = hsv2rgb(_hue, _saturation, _value)
this.value = `rgb(${r}, ${g}, ${b})`
break
default:
this.value = toHex(hsv2rgb(_hue, _saturation, _value))
}
}
}
}