element-plus
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A Component Library for Vue 3
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{"version":3,"file":"color.mjs","sources":["../../../../../../packages/components/color-picker/src/color.ts"],"sourcesContent":["import { hasOwn } from '@vue/shared'\n\nconst hsv2hsl = function (hue: number, sat: number, val: number) {\n return [\n hue,\n (sat * val) / ((hue = (2 - sat) * val) < 1 ? hue : 2 - hue) || 0,\n hue / 2,\n ]\n}\n\n// Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1\n// <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>\nconst isOnePointZero = function (n: unknown) {\n return typeof n === 'string' && n.indexOf('.') !== -1 && parseFloat(n) === 1\n}\n\nconst isPercentage = function (n: unknown) {\n return typeof n === 'string' && n.indexOf('%') !== -1\n}\n\n// Take input from [0, n] and return it as [0, 1]\nconst bound01 = function (value: number | string, max: number | string) {\n if (isOnePointZero(value)) value = '100%'\n\n const processPercent = isPercentage(value)\n value = Math.min(max as number, Math.max(0, parseFloat(`${value}`)))\n\n // Automatically convert percentage into number\n if (processPercent) {\n value = parseInt(`${value * (max as number)}`, 10) / 100\n }\n\n // Handle floating point rounding errors\n if (Math.abs(value - (max as number)) < 0.000001) {\n return 1\n }\n\n // Convert into [0, 1] range if it isn't already\n return (value % (max as number)) / parseFloat(max as string)\n}\n\nconst INT_HEX_MAP = { 10: 'A', 11: 'B', 12: 'C', 13: 'D', 14: 'E', 15: 'F' }\n\nconst hexOne = function (value: number) {\n value = Math.min(Math.round(value), 255)\n const high = Math.floor(value / 16)\n const low = value % 16\n return `${INT_HEX_MAP[high] || high}${INT_HEX_MAP[low] || low}`\n}\n\nconst toHex = function ({ r, g, b }) {\n if (isNaN(r) || isNaN(g) || isNaN(b)) return ''\n\n return `#${hexOne(r)}${hexOne(g)}${hexOne(b)}`\n}\n\nconst HEX_INT_MAP = { A: 10, B: 11, C: 12, D: 13, E: 14, F: 15 }\n\nconst parseHexChannel = function (hex: string) {\n if (hex.length === 2) {\n return (\n (HEX_INT_MAP[hex[0].toUpperCase()] || +hex[0]) * 16 +\n (HEX_INT_MAP[hex[1].toUpperCase()] || +hex[1])\n )\n }\n\n return HEX_INT_MAP[hex[1].toUpperCase()] || +hex[1]\n}\n\nconst hsl2hsv = function (hue: number, sat: number, light: number) {\n sat = sat / 100\n light = light / 100\n let smin = sat\n const lmin = Math.max(light, 0.01)\n // let sv\n // let v\n\n light *= 2\n sat *= light <= 1 ? light : 2 - light\n smin *= lmin <= 1 ? lmin : 2 - lmin\n const v = (light + sat) / 2\n const sv =\n light === 0 ? (2 * smin) / (lmin + smin) : (2 * sat) / (light + sat)\n\n return {\n h: hue,\n s: sv * 100,\n v: v * 100,\n }\n}\n\n// `rgbToHsv`\n// Converts an RGB color value to HSV\n// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]\n// *Returns:* { h, s, v } in [0,1]\nconst rgb2hsv = function (r, g, b) {\n r = bound01(r, 255)\n g = bound01(g, 255)\n b = bound01(b, 255)\n\n const max = Math.max(r, g, b)\n const min = Math.min(r, g, b)\n let h\n const v = max\n\n const d = max - min\n const s = max === 0 ? 0 : d / max\n\n if (max === min) {\n h = 0 // achromatic\n } else {\n switch (max) {\n case r: {\n h = (g - b) / d + (g < b ? 6 : 0)\n break\n }\n case g: {\n h = (b - r) / d + 2\n break\n }\n case b: {\n h = (r - g) / d + 4\n break\n }\n }\n h /= 6\n }\n\n return { h: h * 360, s: s * 100, v: v * 100 }\n}\n\n// `hsvToRgb`\n// Converts an HSV color value to RGB.\n// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]\n// *Returns:* { r, g, b } in the set [0, 255]\nconst hsv2rgb = function (h, s, v) {\n h = bound01(h, 360) * 6\n s = bound01(s, 100)\n v = bound01(v, 100)\n\n const i = Math.floor(h)\n const f = h - i\n const p = v * (1 - s)\n const q = v * (1 - f * s)\n const t = v * (1 - (1 - f) * s)\n const mod = i % 6\n const r = [v, q, p, p, t, v][mod]\n const g = [t, v, v, q, p, p][mod]\n const b = [p, p, t, v, v, q][mod]\n\n return {\n r: Math.round(r * 255),\n g: Math.round(g * 255),\n b: Math.round(b * 255),\n }\n}\n\nexport interface Options {\n enableAlpha: boolean\n format: string\n value?: string\n}\n\nexport default class Color {\n private _hue = 0\n private _saturation = 100\n private _value = 100\n private _alpha = 100\n public enableAlpha = false\n public format = 'hex'\n public value = ''\n public selected?: boolean\n constructor(options?: Options) {\n options = options || ({} as Options)\n\n for (const option in options) {\n if (hasOwn(options, option)) {\n this[option] = options[option]\n }\n }\n\n this.doOnChange()\n }\n\n set(prop: { [key: string]: any } | any, value?: number) {\n if (arguments.length === 1 && typeof prop === 'object') {\n for (const p in prop) {\n if (hasOwn(prop, p)) {\n this.set(p, prop[p])\n }\n }\n\n return\n }\n\n this[`_${prop}`] = value\n this.doOnChange()\n }\n\n get(prop: string) {\n if (prop === 'alpha') {\n return Math.floor(this[`_${prop}`])\n }\n return this[`_${prop}`]\n }\n\n toRgb() {\n return hsv2rgb(this._hue, this._saturation, this._value)\n }\n\n fromString(value) {\n if (!value) {\n this._hue = 0\n this._saturation = 100\n this._value = 100\n\n this.doOnChange()\n return\n }\n\n const fromHSV = (h, s, v) => {\n this._hue = Math.max(0, Math.min(360, h))\n this._saturation = Math.max(0, Math.min(100, s))\n this._value = Math.max(0, Math.min(100, v))\n\n this.doOnChange()\n }\n\n if (value.indexOf('hsl') !== -1) {\n const parts = value\n .replace(/hsla|hsl|\\(|\\)/gm, '')\n .split(/\\s|,/g)\n .filter((val) => val !== '')\n .map((val, index) 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parseFloat(parts[3]) * 100\n } else if (parts.length === 3) {\n this._alpha = 100\n }\n if (parts.length >= 3) {\n const { h, s, v } = rgb2hsv(parts[0], parts[1], parts[2])\n fromHSV(h, s, v)\n }\n } else if (value.indexOf('#') !== -1) {\n const hex = value.replace('#', '').trim()\n if (!/^[0-9a-fA-F]{3}$|^[0-9a-fA-F]{6}$|^[0-9a-fA-F]{8}$/.test(hex))\n return\n let r, g, b\n\n if (hex.length === 3) {\n r = parseHexChannel(hex[0] + hex[0])\n g = parseHexChannel(hex[1] + hex[1])\n b = parseHexChannel(hex[2] + hex[2])\n } else if (hex.length === 6 || hex.length === 8) {\n r = parseHexChannel(hex.substring(0, 2))\n g = parseHexChannel(hex.substring(2, 4))\n b = parseHexChannel(hex.substring(4, 6))\n }\n\n if (hex.length === 8) {\n this._alpha = (parseHexChannel(hex.substring(6)) / 255) * 100\n } else if (hex.length === 3 || hex.length === 6) {\n this._alpha = 100\n }\n\n const { h, s, v } = rgb2hsv(r, g, b)\n fromHSV(h, s, v)\n }\n }\n\n compare(color) {\n return (\n Math.abs(color._hue - this._hue) < 2 &&\n Math.abs(color._saturation - this._saturation) < 1 &&\n Math.abs(color._value - this._value) < 1 &&\n Math.abs(color._alpha - this._alpha) < 1\n )\n }\n\n doOnChange() {\n const { _hue, _saturation, _value, _alpha, format } = this\n\n if (this.enableAlpha) {\n switch (format) {\n case 'hsl': {\n const hsl = hsv2hsl(_hue, _saturation / 100, _value / 100)\n this.value = `hsla(${_hue}, ${Math.round(\n hsl[1] * 100\n )}%, ${Math.round(hsl[2] * 100)}%, ${this.get('alpha') / 100})`\n break\n }\n case 'hsv': {\n this.value = `hsva(${_hue}, ${Math.round(_saturation)}%, ${Math.round(\n _value\n )}%, ${this.get('alpha') / 100})`\n break\n }\n case 'hex': {\n this.value = `${toHex(hsv2rgb(_hue, _saturation, _value))}${hexOne(\n (_alpha * 255) / 100\n )}`\n break\n }\n default: {\n const { r, g, b } = hsv2rgb(_hue, _saturation, _value)\n this.value = `rgba(${r}, ${g}, ${b}, ${this.get('alpha') / 100})`\n }\n }\n } else {\n switch (format) {\n case 'hsl': {\n const hsl = 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