electron-view-renderer
Version:
View rendering engine for electron framework.
85 lines (69 loc) • 2.56 kB
JavaScript
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const ElectronViewRenderer = require('electron-view-renderer')
const path = require('path')
const pug = require('pug')
const viewRenderer = new ElectronViewRenderer({
viewPath: 'views',
viewProtcolName: 'view',
useAssets: true,
assetsPath: 'assets',
assetsProtocolName: 'asset',
})
viewRenderer.add('pug', {
extension: '.pug',
viewPath: 'views',
rendererAction: (filePath, viewData, callback) => {
pug.renderFile(filePath, viewData, (error, html) => {
if (error) {
if (error.file) error.message += `\n\nERROR @(${error.file}:${error.line}:${error.column})`
throw new Error(error)
}
callback(html)
})
}
})
viewRenderer.use('pug')
// viewRenderer.use('ejs')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
// mainWindow.loadFile('index.html')
viewRenderer.load(mainWindow, 'index', {name: "Bob"})
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.