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electron-view-renderer

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// Modules to control application life and create native browser window const {app, BrowserWindow} = require('electron') const ElectronViewRenderer = require('electron-view-renderer') const path = require('path') const pug = require('pug') const viewRenderer = new ElectronViewRenderer({ viewPath: 'views', viewProtcolName: 'view', useAssets: true, assetsPath: 'assets', assetsProtocolName: 'asset', }) viewRenderer.add('pug', { extension: '.pug', viewPath: 'views', rendererAction: (filePath, viewData, callback) => { pug.renderFile(filePath, viewData, (error, html) => { if (error) { if (error.file) error.message += `\n\nERROR @(${error.file}:${error.line}:${error.column})` throw new Error(error) } callback(html) }) } }) viewRenderer.use('pug') // viewRenderer.use('ejs') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow () { // Create the browser window. mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { preload: path.join(__dirname, 'preload.js') } }) // and load the index.html of the app. // mainWindow.loadFile('index.html') viewRenderer.load(mainWindow, 'index', {name: "Bob"}) // Open the DevTools. mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.