electron-view-renderer-spc
Version:
View rendering engine for electron framework.
71 lines (58 loc) • 2.24 kB
JavaScript
const {app, BrowserWindow} = require('electron')
const ElectronViewRenderer = require('electron-view-renderer')
const path = require('path')
const url = require('url')
const viewRenderer = new ElectronViewRenderer({
viewPath: 'views',
viewProtcolName: 'view',
useAssets: true,
assetsPath: 'assets',
assetsProtocolName: 'asset',
})
viewRenderer.use('ejs')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow () {
// Create the browser window.
win = new BrowserWindow({width: 800, height: 600})
// // and load the index.html of the app.
// win.loadURL(url.format({
// pathname: path.join(__dirname, 'index.html'),
// protocol: 'file:',
// slashes: true
// }))
// NOTE: instead of loadig a url as the Quick Start example shows, we are
// going to use the viewRenderer helper
viewRenderer.load(win, 'index', {name: "Bob"})
// Open the DevTools.
win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.