electron-lisenser
Version:
An electronjs client for Lisenser service
69 lines (67 loc) • 2.61 kB
TypeScript
import * as client from "lisenser";
/**
* An instance of the `Lisenser` class is used to manage
* the license status of an Electron app.
*/
export class Lisenser {
/**
* The product ID of the app.
*/
productId: string;
/**
* The name of the app.
*/
appName: string;
/**
* Initializes a new instance of the `Lisenser` class.
*
* @param productId The product ID of the app.
* @param appName The name of the app.
* @param machineId A unique identifier for the machine running the app.
* If not provided, a machine ID will be generated using the `machine-digest` package.
*/
constructor(productId: string, appName?: string, machineId?: string);
/**
* Returns the status of the license key. If no license key is stored locally, returns `no-key`.
*
* @returns {Promise<client.LicenseStatus>} The status of the license key
*/
getLicenseStatus(): Promise<client.LicenseStatus>;
/**
* Activates the given license key.
*
* @param {string} licenseKey The license key to activate
* @returns {Promise<client.LicenseStatus>} The status of the license key
*/
activateLicenseKey(licenseKey: string): Promise<client.LicenseStatus>;
/**
* Activates the trial for this product.
*
* @returns {Promise<client.TrialActivationStatus>} The status of the trial activation
*/
startTrial(): Promise<client.TrialActivationStatus>;
/**
* Returns the status of the trial for this product.
*
* @returns {Promise<client.TrialStatus>} The status of the trial
*/
getTrialStatus(): Promise<client.TrialStatus>;
/**
* Generates a third party token for the given license.
* @param req The license request.
* @returns {Promise<string>} The token generated
*/
generate3rdPartyToken(): Promise<string>;
createOtpWindow(iconPath: string, appName: string, licenseKey: string): Promise<void>;
/**
* Creates a window that prompts the user to enter a license key.
*
* @param {string} iconPath The file path to the app's icon
* @param {string} urlToBuy The URL where the user can purchase a license key
* @param {string} [overrideAppName] An optional name to override the app's default name
* @param {boolean} [setMenu=true] Whether to allow Lisenser replace the menu for the app or not.
* @returns {Promise<void>}
*/
createLicenseKeyWindow(iconPath: string, urlToBuy: string, overrideAppName?: string, setMenu?: boolean): Promise<boolean>;
}
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