eldenring-api
Version:
Elden Ring API Wrapper
57 lines (56 loc) • 1.82 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EldenRing = void 0;
const bosses_1 = require("./api/bosses");
const ammos_1 = require("./api/ammos");
const armors_1 = require("./api/armors");
const ashes_1 = require("./api/ashes");
const classes_1 = require("./api/classes");
const creatures_1 = require("./api/creatures");
const incantations_1 = require("./api/incantations");
const items_1 = require("./api/items");
const locations_1 = require("./api/locations");
const npc_1 = require("./api/npc");
const shields_1 = require("./api/shields");
const sorceries_1 = require("./api/sorceries");
const spirits_1 = require("./api/spirits");
const talismans_1 = require("./api/talismans");
const utility_1 = require("./api/utility");
const weapons_1 = require("./api/weapons");
class EldenRing {
boss;
ammo;
armor;
ashes;
classes;
creature;
incantation;
item;
location;
npc;
utility;
shield;
sorcery;
spirit;
talisman;
weapon;
constructor() {
this.ammo = new ammos_1.Ammo();
this.boss = new bosses_1.Boss();
this.armor = new armors_1.Armor();
this.ashes = new ashes_1.Ashes();
this.classes = new classes_1.Class();
this.creature = new creatures_1.Creature();
this.incantation = new incantations_1.Incantation();
this.item = new items_1.Item();
this.location = new locations_1.Location();
this.npc = new npc_1.NPC();
this.utility = new utility_1.Utility();
this.shield = new shields_1.Shield();
this.sorcery = new sorceries_1.Sorcery();
this.spirit = new spirits_1.Spirit();
this.talisman = new talismans_1.Talisman();
this.weapon = new weapons_1.Weapon();
}
}
exports.EldenRing = EldenRing;