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eldenring-api

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Elden Ring API Wrapper

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EldenRing = void 0; const bosses_1 = require("./api/bosses"); const ammos_1 = require("./api/ammos"); const armors_1 = require("./api/armors"); const ashes_1 = require("./api/ashes"); const classes_1 = require("./api/classes"); const creatures_1 = require("./api/creatures"); const incantations_1 = require("./api/incantations"); const items_1 = require("./api/items"); const locations_1 = require("./api/locations"); const npc_1 = require("./api/npc"); const shields_1 = require("./api/shields"); const sorceries_1 = require("./api/sorceries"); const spirits_1 = require("./api/spirits"); const talismans_1 = require("./api/talismans"); const utility_1 = require("./api/utility"); const weapons_1 = require("./api/weapons"); class EldenRing { boss; ammo; armor; ashes; classes; creature; incantation; item; location; npc; utility; shield; sorcery; spirit; talisman; weapon; constructor() { this.ammo = new ammos_1.Ammo(); this.boss = new bosses_1.Boss(); this.armor = new armors_1.Armor(); this.ashes = new ashes_1.Ashes(); this.classes = new classes_1.Class(); this.creature = new creatures_1.Creature(); this.incantation = new incantations_1.Incantation(); this.item = new items_1.Item(); this.location = new locations_1.Location(); this.npc = new npc_1.NPC(); this.utility = new utility_1.Utility(); this.shield = new shields_1.Shield(); this.sorcery = new sorceries_1.Sorcery(); this.spirit = new spirits_1.Spirit(); this.talisman = new talismans_1.Talisman(); this.weapon = new weapons_1.Weapon(); } } exports.EldenRing = EldenRing;