effect
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The missing standard library for TypeScript, for writing production-grade software.
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/**
* @since 3.19.0
* @experimental
*/
import { dual } from "./Function.js"
import * as Hash from "./Hash.js"
import * as Inspectable from "./Inspectable.js"
import * as Iterable from "./Iterable.js"
import { type Pipeable, pipeArguments } from "./Pipeable.js"
import { hasProperty } from "./Predicate.js"
import * as PrimaryKey from "./PrimaryKey.js"
const TypeId = "~effect/cluster/HashRing" as const
/**
* @since 3.19.0
* @category Models
* @experimental
*/
export interface HashRing<A extends PrimaryKey.PrimaryKey> extends Pipeable, Iterable<A> {
readonly [TypeId]: typeof TypeId
readonly baseWeight: number
totalWeightCache: number
readonly nodes: Map<string, [node: A, weight: number]>
ring: Array<[hash: number, node: string]>
}
/**
* @since 3.19.0
* @category Guards
* @experimental
*/
export const isHashRing = (u: unknown): u is HashRing<any> => hasProperty(u, TypeId)
/**
* @since 3.19.0
* @category Constructors
* @experimental
*/
export const make = <A extends PrimaryKey.PrimaryKey>(options?: {
readonly baseWeight?: number | undefined
}): HashRing<A> => {
const self = Object.create(Proto)
self.baseWeight = Math.max(options?.baseWeight ?? 128, 1)
self.totalWeightCache = 0
self.nodes = new Map()
self.ring = []
return self
}
const Proto = {
[TypeId]: TypeId,
[Symbol.iterator]<A extends PrimaryKey.PrimaryKey>(this: HashRing<A>): Iterator<A> {
return Iterable.map(this.nodes.values(), ([n]) => n)[Symbol.iterator]()
},
pipe() {
return pipeArguments(this, arguments)
},
...Inspectable.BaseProto,
toJSON(this: HashRing<any>) {
return {
_id: "HashRing",
baseWeight: this.baseWeight,
nodes: this.ring.map(([, n]) => this.nodes.get(n)![0])
}
}
}
/**
* Add new nodes to the ring. If a node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const addMany: {
/**
* Add new nodes to the ring. If a node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(
nodes: Iterable<A>,
options?: {
readonly weight?: number | undefined
}
): (self: HashRing<A>) => HashRing<A>
/**
* Add new nodes to the ring. If a node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(
self: HashRing<A>,
nodes: Iterable<A>,
options?: {
readonly weight?: number | undefined
}
): HashRing<A>
} = dual(
(args) => isHashRing(args[0]),
<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, nodes: Iterable<A>, options?: {
readonly weight?: number | undefined
}): HashRing<A> => {
const weight = Math.max(options?.weight ?? 1, 0.1)
const keys: Array<string> = []
let toRemove: Set<string> | undefined
for (const node of nodes) {
const key = PrimaryKey.value(node)
const entry = self.nodes.get(key)
if (entry) {
if (entry[1] === weight) continue
toRemove ??= new Set()
toRemove.add(key)
self.totalWeightCache -= entry[1]
self.totalWeightCache += weight
entry[1] = weight
} else {
self.nodes.set(key, [node, weight])
self.totalWeightCache += weight
}
keys.push(key)
}
if (toRemove) {
self.ring = self.ring.filter(([, n]) => !toRemove.has(n))
}
addNodesToRing(self, keys, Math.round(weight * self.baseWeight))
return self
}
)
function addNodesToRing<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, keys: Array<string>, weight: number) {
for (let i = weight; i > 0; i--) {
for (let j = 0; j < keys.length; j++) {
const key = keys[j]
self.ring.push([
Hash.string(`${key}:${i}`),
key
])
}
}
self.ring.sort((a, b) => a[0] - b[0])
}
/**
* Add a new node to the ring. If the node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const add: {
/**
* Add a new node to the ring. If the node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(
node: A,
options?: {
readonly weight?: number | undefined
}
): (self: HashRing<A>) => HashRing<A>
/**
* Add a new node to the ring. If the node already exists in the ring, it
* will be updated. For example, you can use this to update the node's weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(
self: HashRing<A>,
node: A,
options?: {
readonly weight?: number | undefined
}
): HashRing<A>
} = dual((args) => isHashRing(args[0]), <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A, options?: {
readonly weight?: number | undefined
}): HashRing<A> => addMany(self, [node], options))
/**
* Removes the node from the ring. No-op's if the node does not exist.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const remove: {
/**
* Removes the node from the ring. No-op's if the node does not exist.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(node: A): (self: HashRing<A>) => HashRing<A>
/**
* Removes the node from the ring. No-op's if the node does not exist.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): HashRing<A>
} = dual(2, <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): HashRing<A> => {
const key = PrimaryKey.value(node)
const entry = self.nodes.get(key)
if (entry) {
self.nodes.delete(key)
self.ring = self.ring.filter(([, n]) => n !== key)
self.totalWeightCache -= entry[1]
}
return self
})
/**
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const has: {
/**
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(node: A): (self: HashRing<A>) => boolean
/**
* @since 3.19.0
* @category Combinators
* @experimental
*/
<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): boolean
} = dual(
2,
<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): boolean => self.nodes.has(PrimaryKey.value(node))
)
/**
* Gets the node which should handle the given input. Returns undefined if
* the hashring has no elements with weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const get = <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, input: string): A | undefined => {
if (self.ring.length === 0) {
return undefined
}
const index = getIndexForInput(self, Hash.string(input))[0]
const node = self.ring[index][1]!
return self.nodes.get(node)![0]
}
/**
* Distributes `count` shards across the nodes in the ring, attempting to
* balance the number of shards allocated to each node. Returns undefined if
* the hashring has no elements with weight.
*
* @since 3.19.0
* @category Combinators
* @experimental
*/
export const getShards = <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, count: number): Array<A> | undefined => {
if (self.ring.length === 0) {
return undefined
}
const shards = new Array<A>(count)
// for tracking how many shards have been allocated to each node
const allocations = new Map<string, number>()
// for tracking which shards still need to be allocated
const remaining = new Set<number>()
// for tracking which nodes have reached the max allocation
const exclude = new Set<string>()
// First pass - allocate the closest nodes, skipping nodes that have reached
// max
const distances = new Array<[shard: number, node: string, distance: number]>(count)
for (let shard = 0; shard < count; shard++) {
const hash = (shardHashes[shard] ??= Hash.string(`shard-${shard}`))
const [index, distance] = getIndexForInput(self, hash)
const node = self.ring[index][1]!
distances[shard] = [shard, node, distance]
remaining.add(shard)
}
distances.sort((a, b) => a[2] - b[2])
for (let i = 0; i < count; i++) {
const [shard, node] = distances[i]
if (exclude.has(node)) continue
const [value, weight] = self.nodes.get(node)!
shards[shard] = value
remaining.delete(shard)
const nodeCount = (allocations.get(node) ?? 0) + 1
allocations.set(node, nodeCount)
const maxPerNode = Math.max(1, Math.floor(count * (weight / self.totalWeightCache)))
if (nodeCount >= maxPerNode) {
exclude.add(node)
}
}
// Second pass - allocate any remaining shards, skipping nodes that have
// reached max
let allAtMax = exclude.size === self.nodes.size
remaining.forEach((shard) => {
const index = getIndexForInput(self, shardHashes[shard], allAtMax ? undefined : exclude)[0]
const node = self.ring[index][1]
const [value, weight] = self.nodes.get(node)!
shards[shard] = value
if (allAtMax) return
const nodeCount = (allocations.get(node) ?? 0) + 1
allocations.set(node, nodeCount)
const maxPerNode = Math.max(1, Math.floor(count * (weight / self.totalWeightCache)))
if (nodeCount >= maxPerNode) {
exclude.add(node)
if (exclude.size === self.nodes.size) {
allAtMax = true
}
}
})
return shards
}
const shardHashes: Array<number> = []
function getIndexForInput<A extends PrimaryKey.PrimaryKey>(
self: HashRing<A>,
hash: number,
exclude?: ReadonlySet<string> | undefined
): readonly [index: number, distance: number] {
const ring = self.ring
const len = ring.length
let mid: number
let lo = 0
let hi = len - 1
while (lo <= hi) {
mid = ((lo + hi) / 2) >>> 0
if (ring[mid][0] >= hash) {
hi = mid - 1
} else {
lo = mid + 1
}
}
const a = lo === len ? lo - 1 : lo
const distA = Math.abs(ring[a][0] - hash)
if (exclude === undefined) {
const b = lo - 1
if (b < 0) {
return [a, distA]
}
const distB = Math.abs(ring[b][0] - hash)
return distA <= distB ? [a, distA] : [b, distB]
} else if (!exclude.has(ring[a][1])) {
return [a, distA]
}
const range = Math.max(lo, len - lo)
for (let i = 1; i < range; i++) {
let index = lo - i
if (index >= 0 && index < len && !exclude.has(ring[index][1])) {
return [index, Math.abs(ring[index][0] - hash)]
}
index = lo + i
if (index >= 0 && index < len && !exclude.has(ring[index][1])) {
return [index, Math.abs(ring[index][0] - hash)]
}
}
return [a, distA]
}