effect
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The missing standard library for TypeScript, for writing production-grade software.
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JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.makeWithTTL = exports.make = exports.isPool = exports.invalidate = exports.get = exports.PoolTypeId = void 0;
var internal = _interopRequireWildcard(require("./internal/pool.js"));
function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); }
function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
/**
* @since 2.0.0
* @category symbols
*/
const PoolTypeId = exports.PoolTypeId = internal.PoolTypeId;
/**
* Returns `true` if the specified value is a `Pool`, `false` otherwise.
*
* @since 2.0.0
* @category refinements
*/
const isPool = exports.isPool = internal.isPool;
/**
* Makes a new pool of the specified fixed size. The pool is returned in a
* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
* because the `Scope` is closed, the individual items allocated by the pool
* will be released in some unspecified order.
*
* By setting the `concurrency` parameter, you can control the level of concurrent
* access per pool item. By default, the number of permits is set to `1`.
*
* `targetUtilization` determines when to create new pool items. It is a value
* between 0 and 1, where 1 means only create new pool items when all the existing
* items are fully utilized.
*
* A `targetUtilization` of 0.5 will create new pool items when the existing items are
* 50% utilized.
*
* @since 2.0.0
* @category constructors
*/
const make = exports.make = internal.make;
/**
* Makes a new pool with the specified minimum and maximum sizes and time to
* live before a pool whose excess items are not being used will be shrunk
* down to the minimum size. The pool is returned in a `Scope`, which governs
* the lifetime of the pool. When the pool is shutdown because the `Scope` is
* used, the individual items allocated by the pool will be released in some
* unspecified order.
*
* By setting the `concurrency` parameter, you can control the level of concurrent
* access per pool item. By default, the number of permits is set to `1`.
*
* `targetUtilization` determines when to create new pool items. It is a value
* between 0 and 1, where 1 means only create new pool items when all the existing
* items are fully utilized.
*
* A `targetUtilization` of 0.5 will create new pool items when the existing items are
* 50% utilized.
*
* The `timeToLiveStrategy` determines how items are invalidated. If set to
* "creation", then items are invalidated based on their creation time. If set
* to "usage", then items are invalidated based on pool usage.
*
* By default, the `timeToLiveStrategy` is set to "usage".
*
* ```ts
* import { createConnection } from "mysql2";
* import { Duration, Effect, Pool } from "effect"
*
* const acquireDBConnection = Effect.acquireRelease(
* Effect.sync(() => createConnection('mysql://...')),
* (connection) => Effect.sync(() => connection.end(() => {})),
* )
*
* const connectionPool = Effect.flatMap(
* Pool.makeWithTTL({
* acquire: acquireDBConnection,
* min: 10,
* max: 20,
* timeToLive: Duration.seconds(60)
* }),
* (pool) => pool.get
* )
* ```
*
* @since 2.0.0
* @category constructors
*/
const makeWithTTL = exports.makeWithTTL = internal.makeWithTTL;
/**
* Retrieves an item from the pool in a scoped effect. Note that if
* acquisition fails, then the returned effect will fail for that same reason.
* Retrying a failed acquisition attempt will repeat the acquisition attempt.
*
* @since 2.0.0
* @category getters
*/
const get = exports.get = internal.get;
/**
* Invalidates the specified item. This will cause the pool to eventually
* reallocate the item, although this reallocation may occur lazily rather
* than eagerly.
*
* @since 2.0.0
* @category combinators
*/
const invalidate = exports.invalidate = internal.invalidate;
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