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editor-render-v2

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编辑器渲染器

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import { fabric } from 'fabric'; import Handler from './Handler'; declare class GuidelineHandler { handler: Handler; verticalLines: { x?: number; y1?: number; y2?: number; }[]; horizontalLines: { y?: number; x1?: number; x2?: number; }[]; ctx: CanvasRenderingContext2D; viewportTransform: number[]; aligningLineOffset: number; aligningLineMargin: number; aligningLineWidth: number; horizontalInTheRange: boolean; verticalInTheRange: boolean; aligningLineColor: string; zoom: number; canvas: fabric.Canvas; constructor(handler: Handler); /** * Initialize guideline handler * */ initialize(): void; /** * Destroy guideline handler * */ destroy(): void; /** * Before the render * */ beforeRender: () => void; /** * After the render * */ afterRender: () => void; drawVerticalLine: (coords: { x?: number; y1?: number; y2?: number; }) => void; drawHorizontalLine: (coords: { y?: number; x1?: number; x2?: number; }) => void; drawLine: (x1: number, y1: number, x2: number, y2: number) => void; isInRange: (v1: number, v2: number) => boolean; horizontalCenter: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectHeight: number, activeObjectTop: number, activeObjectHeight: number) => void; leftEdge: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectWidth: number, objectHeight: number, activeObjectTop: number, activeObjectWidth: number, activeObjectHeight: number) => void; rightEdge: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectWidth: number, objectHeight: number, activeObjectTop: number, activeObjectWidth: number, activeObjectHeight: number) => void; verticalCenter: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectWidth: number, activeObjectLeft: number, activeObjectWidth: number) => void; topEdge: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectWidth: number, objectHeight: number, activeObjectWidth: number, activeObjectHeight: number, activeObjectLeft: number) => void; bottomEdge: (target: fabric.Object, canvasObjects: { [key: string]: any; }, i: number, objectLeft: number, objectTop: number, objectWidth: number, objectHeight: number, activeObjectWidth: number, activeObjectHeight: number, activeObjectLeft: number) => void; movingGuidelines: (target: fabric.Object) => void; movingGuidelines2: (target: fabric.Object) => void; scalingGuidelines: () => void; } export default GuidelineHandler;