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edge-split

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Iteratively split edges to get a more uniform tessellation

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{ "name": "edge-split", "version": "1.0.2", "description": "Iteratively split edges to get a more uniform tessellation", "main": "index.js", "scripts": { "test": "echo \"Error: no test specified\" && exit 1" }, "repository": { "type": "git", "url": "git+https://github.com/ataber/edge-split.git" }, "keywords": [ "edge", "split", "mesh", "simplicial", "complex", "tessellation", "geometry", "triangulation", "refinement" ], "author": "Andrew Taber <andrew.e.taber@gmail.com> (http://taber.space)", "license": "MIT", "bugs": { "url": "https://github.com/ataber/edge-split/issues" }, "homepage": "https://github.com/ataber/edge-split#readme", "dependencies": { "gl-vec3": "^1.0.3", "heap": "^0.2.6", "simplicial-complex": "^1.0.0" }, "devDependencies": { "bunny": "^1.0.1", "gl-mat4": "^1.1.4", "gl-wireframe": "^1.0.1", "normals": "^1.1.0", "regl": "^1.3.0", "regl-camera": "^2.1.1" } }