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ecctrl

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A floating rigibody character controller for R3F

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import * as THREE from "three"; export declare const useGame: import("zustand").UseBoundStore<Omit<import("zustand").StoreApi<State>, "subscribe"> & { subscribe: { (listener: (selectedState: State, previousSelectedState: State) => void): () => void; <U>(selector: (state: State) => U, listener: (selectedState: U, previousSelectedState: U) => void, options?: { equalityFn?: (a: U, b: U) => boolean; fireImmediately?: boolean; }): () => void; }; }>; export type AnimationSet = { idle?: string; walk?: string; run?: string; jump?: string; jumpIdle?: string; jumpLand?: string; fall?: string; action1?: string; action2?: string; action3?: string; action4?: string; }; type State = { moveToPoint: THREE.Vector3; curAnimation: string; animationSet: AnimationSet; initializeAnimationSet: (animationSet: AnimationSet) => void; reset: () => void; setMoveToPoint: (point: THREE.Vector3) => void; getMoveToPoint: () => { moveToPoint: THREE.Vector3; }; } & { [key in keyof AnimationSet]: () => void; }; export {};