eazy-pomelo
Version:
NetEase Pomelo Of EazyGame OEM
144 lines (124 loc) • 2.93 kB
JavaScript
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var handler = require('./common/handler');
var protocol = require('pomelo-protocol');
var logger = require('pomelo-logger').getLogger('pomelo', __filename);
var Package = protocol.Package;
var ST_INITED = 0;
var ST_WAIT_ACK = 1;
var ST_WORKING = 2;
var ST_CLOSED = 3;
/**
* Socket class that wraps socket and websocket to provide unified interface for up level.
*/
var Socket = function(id, socket) {
EventEmitter.call(this);
this.id = id;
this.socket = socket;
if(!socket._socket) {
this.remoteAddress = {
ip: socket.address().address,
port: socket.address().port
};
} else {
this.remoteAddress = {
ip: socket._socket.remoteAddress,
port: socket._socket.remotePort
};
}
var self = this;
socket.once('close', this.emit.bind(this, 'disconnect'));
// socket.on('error', this.emit.bind(this, 'error'));
socket.on('error', function(e){
logger.error('socket error: ' + e);
});
socket.on('message', function(msg) {
if(msg) {
msg = Package.decode(msg);
handler(self, msg);
}
});
this.state = ST_INITED;
// TODO: any other events?
};
util.inherits(Socket, EventEmitter);
module.exports = Socket;
/**
* Send raw byte data.
*
* @api private
*/
Socket.prototype.sendRaw = function(msg) {
if(this.state !== ST_WORKING) {
return;
}
var self = this;
this.socket.send(msg, {binary: true}, function(err) {
if(!!err) {
logger.error('websocket send binary data failed: %j', err.stack);
return;
}
});
};
/**
* Send byte data package to client.
*
* @param {Buffer} msg byte data
*/
Socket.prototype.send = function(msg) {
if(msg instanceof String) {
msg = new Buffer(msg);
} else if(!(msg instanceof Buffer)) {
msg = new Buffer(JSON.stringify(msg));
}
this.sendRaw(Package.encode(Package.TYPE_DATA, msg));
};
/**
* Send byte data packages to client in batch.
*
* @param {Buffer} msgs byte data
*/
Socket.prototype.sendBatch = function(msgs) {
var rs = [];
for(var i=0; i<msgs.length; i++) {
var src = Package.encode(Package.TYPE_DATA, msgs[i]);
rs.push(src);
}
this.sendRaw(Buffer.concat(rs));
};
/**
* Send message to client no matter whether handshake.
*
* @api private
*/
Socket.prototype.sendForce = function(msg) {
if(this.state === ST_CLOSED) {
return;
}
this.socket.send(msg, {binary: true});
};
/**
* Response handshake request
*
* @api private
*/
Socket.prototype.handshakeResponse = function(resp) {
if(this.state !== ST_INITED) {
return;
}
this.socket.send(resp, {binary: true});
this.state = ST_WAIT_ACK;
};
/**
* Close the connection.
*
* @api private
*/
Socket.prototype.disconnect = function() {
if(this.state === ST_CLOSED) {
return;
}
this.state = ST_CLOSED;
this.socket.emit('close');
this.socket.close();
};