UNPKG

eazy-pomelo

Version:
144 lines (124 loc) 2.93 kB
var util = require('util'); var EventEmitter = require('events').EventEmitter; var handler = require('./common/handler'); var protocol = require('pomelo-protocol'); var logger = require('pomelo-logger').getLogger('pomelo', __filename); var Package = protocol.Package; var ST_INITED = 0; var ST_WAIT_ACK = 1; var ST_WORKING = 2; var ST_CLOSED = 3; /** * Socket class that wraps socket and websocket to provide unified interface for up level. */ var Socket = function(id, socket) { EventEmitter.call(this); this.id = id; this.socket = socket; if(!socket._socket) { this.remoteAddress = { ip: socket.address().address, port: socket.address().port }; } else { this.remoteAddress = { ip: socket._socket.remoteAddress, port: socket._socket.remotePort }; } var self = this; socket.once('close', this.emit.bind(this, 'disconnect')); // socket.on('error', this.emit.bind(this, 'error')); socket.on('error', function(e){ logger.error('socket error: ' + e); }); socket.on('message', function(msg) { if(msg) { msg = Package.decode(msg); handler(self, msg); } }); this.state = ST_INITED; // TODO: any other events? }; util.inherits(Socket, EventEmitter); module.exports = Socket; /** * Send raw byte data. * * @api private */ Socket.prototype.sendRaw = function(msg) { if(this.state !== ST_WORKING) { return; } var self = this; this.socket.send(msg, {binary: true}, function(err) { if(!!err) { logger.error('websocket send binary data failed: %j', err.stack); return; } }); }; /** * Send byte data package to client. * * @param {Buffer} msg byte data */ Socket.prototype.send = function(msg) { if(msg instanceof String) { msg = new Buffer(msg); } else if(!(msg instanceof Buffer)) { msg = new Buffer(JSON.stringify(msg)); } this.sendRaw(Package.encode(Package.TYPE_DATA, msg)); }; /** * Send byte data packages to client in batch. * * @param {Buffer} msgs byte data */ Socket.prototype.sendBatch = function(msgs) { var rs = []; for(var i=0; i<msgs.length; i++) { var src = Package.encode(Package.TYPE_DATA, msgs[i]); rs.push(src); } this.sendRaw(Buffer.concat(rs)); }; /** * Send message to client no matter whether handshake. * * @api private */ Socket.prototype.sendForce = function(msg) { if(this.state === ST_CLOSED) { return; } this.socket.send(msg, {binary: true}); }; /** * Response handshake request * * @api private */ Socket.prototype.handshakeResponse = function(resp) { if(this.state !== ST_INITED) { return; } this.socket.send(resp, {binary: true}); this.state = ST_WAIT_ACK; }; /** * Close the connection. * * @api private */ Socket.prototype.disconnect = function() { if(this.state === ST_CLOSED) { return; } this.state = ST_CLOSED; this.socket.emit('close'); this.socket.close(); };