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eaz-utils

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A cleverly organized set of utilities to make JavaScript and TypeScript development easier.

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/* What follows is public domain BLAKE2s hash function in pure Javascript Adapted from the reference implementation in RFC7693 Ported to Javascript by DC - https://github.com/dcposch Creative Commons CC0. Ported from the reference C implementation in RFC 7693. */ function hexString (input) { return Array.from(uint8Array(input)) .map(byte => byte.toString(16).padStart(2, '0')) .join(''); } function uint8Array (input) { input = normalizeInput(input); const ctx = blake2sInit(32); blake2sUpdate(ctx, input); return blake2sFinal(ctx); } function normalizeInput (input) { if (input instanceof Uint8Array) { return input; } else if (typeof input === 'string') { const encoder = new TextEncoder(); return encoder.encode(input); } else { throw new Error("Input must be an string, Buffer or Uint8Array"); } } function blake2sInit (outlen) { if (!(outlen > 0 && outlen <= 32)) { throw new Error("Incorrect output length, should be in [1, 32]"); } const ctx = { h: new Uint32Array(BLAKE2S_IV), // hash state b: new Uint8Array(64), // input block c: 0, // pointer within block t: 0, // input count outlen: outlen // output length in bytes }; ctx.h[0] ^= 0x01010000 ^ (0 << 8) ^ outlen; return ctx; } function blake2sUpdate (ctx, input) { for (let i = 0; i < input.length; i++) { if (ctx.c === 64) { ctx.t += ctx.c; // add counters blake2sCompress(ctx, false); // compress (not last) ctx.c = 0; // counter to zero } ctx.b[ctx.c++] = input[i]; } } function blake2sCompress (ctx, last) { let i = 0; for (i = 0; i < 8; i++) { v[i] = ctx.h[i]; v[i + 8] = BLAKE2S_IV[i]; } v[12] ^= ctx.t; // low 32 bits of offset v[13] ^= ctx.t / 0x100000000; // high 32 bits if (last) v[14] = ~v[14]; for (i = 0; i < 16; i++) { m[i] = B2S_GET32(ctx.b, 4 * i); } for (i = 0; i < 10; i++) { B2S_G(0, 4, 8, 12, m[SIGMA[i * 16 + 0]], m[SIGMA[i * 16 + 1]]); B2S_G(1, 5, 9, 13, m[SIGMA[i * 16 + 2]], m[SIGMA[i * 16 + 3]]); B2S_G(2, 6, 10, 14, m[SIGMA[i * 16 + 4]], m[SIGMA[i * 16 + 5]]); B2S_G(3, 7, 11, 15, m[SIGMA[i * 16 + 6]], m[SIGMA[i * 16 + 7]]); B2S_G(0, 5, 10, 15, m[SIGMA[i * 16 + 8]], m[SIGMA[i * 16 + 9]]); B2S_G(1, 6, 11, 12, m[SIGMA[i * 16 + 10]], m[SIGMA[i * 16 + 11]]); B2S_G(2, 7, 8, 13, m[SIGMA[i * 16 + 12]], m[SIGMA[i * 16 + 13]]); B2S_G(3, 4, 9, 14, m[SIGMA[i * 16 + 14]], m[SIGMA[i * 16 + 15]]); } for (i = 0; i < 8; i++) { ctx.h[i] ^= v[i] ^ v[i + 8]; } } function B2S_GET32 (v, i) { return v[i] ^ (v[i + 1] << 8) ^ (v[i + 2] << 16) ^ (v[i + 3] << 24); } function B2S_G (a, b, c, d, x, y) { v[a] = v[a] + v[b] + x; v[d] = ROTR32(v[d] ^ v[a], 16); v[c] = v[c] + v[d]; v[b] = ROTR32(v[b] ^ v[c], 12); v[a] = v[a] + v[b] + y; v[d] = ROTR32(v[d] ^ v[a], 8); v[c] = v[c] + v[d]; v[b] = ROTR32(v[b] ^ v[c], 7); } function ROTR32 (x, y) { return (x >>> y) ^ (x << (32 - y)); } function blake2sFinal (ctx) { ctx.t += ctx.c; // mark last block offset while (ctx.c < 64) { ctx.b[ctx.c++] = 0; } blake2sCompress(ctx, true); // final block flag = 1 // little endian convert and store const out = new Uint8Array(ctx.outlen); for (let i = 0; i < ctx.outlen; i++) { out[i] = (ctx.h[i >> 2] >> (8 * (i & 3))) & 0xff; } return out; } const BLAKE2S_IV = new Uint32Array([0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19]); const SIGMA = new Uint8Array([ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3, 11, 8, 12, 0, 5, 2, 15, 13, 10, 14, 3, 6, 7, 1, 9, 4, 7, 9, 3, 1, 13, 12, 11, 14, 2, 6, 5, 10, 4, 0, 15, 8, 9, 0, 5, 7, 2, 4, 10, 15, 14, 1, 11, 12, 6, 8, 3, 13, 2, 12, 6, 10, 0, 11, 8, 3, 4, 13, 7, 5, 15, 14, 1, 9, 12, 5, 1, 15, 14, 13, 4, 10, 0, 7, 6, 3, 9, 2, 8, 11, 13, 11, 7, 14, 12, 1, 3, 9, 5, 0, 15, 4, 8, 6, 2, 10, 6, 15, 14, 9, 11, 3, 0, 8, 12, 2, 13, 7, 1, 4, 10, 5, 10, 2, 8, 4, 7, 6, 1, 5, 15, 11, 9, 14, 3, 12, 13, 0 ]); const v = new Uint32Array(16); const m = new Uint32Array(16); module.exports = { hexString, uint8Array, }