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easyvn

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Modular visual novel engine for the web

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/** * Define a labeled route (used internally by `goto()`). */ export declare function route(labelId: string, fn: () => Promise<void>): void; /** * Jump to a label when the function is called. */ export declare function goto(labelId: string): void; /** * Should be called at the end of your scene file to run jump target, if any. */ export declare function runNextRouteIfAny(): Promise<void>;