easyrlbot
Version:
A RLBot implementation in javascript with Sockets.
38 lines (37 loc) • 1.58 kB
TypeScript
/// <reference types="node" />
import "colors";
import * as Net from "net";
import * as flat from "./flat/rlbot_generated";
import { ControllerManager } from "./ControllerManager";
import { GameState } from "./GameState";
import { RenderManager } from "./RenderManager";
import * as utils from "./utils";
declare class BotClient {
ws: Net.Socket | null;
standalone: boolean;
readyMessageAccepted: boolean;
latestFieldInfo: flat.FieldInfoT | null;
latestBallPrediction: flat.BallPredictionT | null;
latestMatchSettings: flat.MatchSettingsT | null;
botIndex: number;
logger: utils.Logger;
renderer: RenderManager;
controller: ControllerManager;
GameTickPacketRate: number;
private internalName;
constructor(botIndex: number, ws?: Net.Socket | null);
onReady(): void;
getOutput(gameTickPacket: flat.GameTickPacketT, fieldInfo: flat.FieldInfoT | null, ballPrediction: flat.BallPredictionT | null, matchSettings: flat.MatchSettingsT | null): void;
onGameTickPacket(gameTickPacket: flat.GameTickPacketT): void;
onFieldInfo(fieldInfo: flat.FieldInfoT): void;
onMatchSettings(matchSettings: flat.MatchSettingsT): void;
onQuickChat(quickChat: flat.QuickChatT): void;
onBallPrediction(ballPrediction: flat.BallPredictionT): void;
private messageHandler;
setGameState(newGameState: GameState): void;
setMatchSettings(newMatchSettings: flat.MatchSettingsT): void;
sendQuickChat(QuickChatSelection: number, teamOnly?: boolean): void;
kill(): void;
private start;
}
export { BotClient };