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easyrlbot

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A RLBot implementation in javascript with Sockets.

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/// <reference types="node" /> import "colors"; import * as Net from "net"; import * as flat from "./flat/rlbot_generated"; import { ControllerManager } from "./ControllerManager"; import { GameState } from "./GameState"; import { RenderManager } from "./RenderManager"; import * as utils from "./utils"; declare class BotClient { ws: Net.Socket | null; standalone: boolean; readyMessageAccepted: boolean; latestFieldInfo: flat.FieldInfoT | null; latestBallPrediction: flat.BallPredictionT | null; latestMatchSettings: flat.MatchSettingsT | null; botIndex: number; logger: utils.Logger; renderer: RenderManager; controller: ControllerManager; GameTickPacketRate: number; private internalName; constructor(botIndex: number, ws?: Net.Socket | null); onReady(): void; getOutput(gameTickPacket: flat.GameTickPacketT, fieldInfo: flat.FieldInfoT | null, ballPrediction: flat.BallPredictionT | null, matchSettings: flat.MatchSettingsT | null): void; onGameTickPacket(gameTickPacket: flat.GameTickPacketT): void; onFieldInfo(fieldInfo: flat.FieldInfoT): void; onMatchSettings(matchSettings: flat.MatchSettingsT): void; onQuickChat(quickChat: flat.QuickChatT): void; onBallPrediction(ballPrediction: flat.BallPredictionT): void; private messageHandler; setGameState(newGameState: GameState): void; setMatchSettings(newMatchSettings: flat.MatchSettingsT): void; sendQuickChat(QuickChatSelection: number, teamOnly?: boolean): void; kill(): void; private start; } export { BotClient };