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easy-discord-logs

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Advanced discord logs system and easy usage!

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function () { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function () { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.handlePresenceUpdateEvent = void 0; /** * @handler Presence Events * @related presenceUpdate */ function handlePresenceUpdateEvent(client, oldPresence, newPresence) { return __awaiter(this, void 0, void 0, function () { var emitted; return __generator(this, function (_a) { if (!oldPresence) return [2 /*return*/]; emitted = false; /** * @event guildMemberOffline * @description Emitted when a member becomes offline. * @param {DJS:GuildMember} member The member who became offline. * @param {DJST:Status} oldStatus The old member status, it can be "dnd", "idle" or "online". * @example * client.on("guildMemberOffline", (member, oldStatus) => { * console.log(member.user.tag+" became offline!"); * }); */ if (oldPresence.status !== 'offline' && newPresence.status === 'offline') { client.emit('guildMemberOffline', newPresence.member, oldPresence.status); emitted = true; } /** * @event guildMemberOnline * @description Emitted when a member becomes online, dnd or idle. * @param {DJS:GuildMember} member The member who became online. * @param {DJST:Status} newStatus The new member status, it can be "dnd", "idle" or "online". * @example * client.on("guildMemberOnline", (member, newStatus) => { * console.log(member.user.tag+" was offline and is now "+newStatus+"!"); * }); */ if (oldPresence.status === 'offline' && newPresence.status !== 'offline') { client.emit('guildMemberOnline', newPresence.member, newPresence.status); emitted = true; } /** * @event unhandledPresenceUpdate * @description Emitted when the presenceUpdate event is triggered but discord-logs didn't trigger any custom event. * @param {DJS:Presence} oldPresence The presence before the update. * @param {DJS:Presence} newPresence The presence after the update. * @example * client.on("unhandledPresenceUpdate", (oldPresence, newPresence) => { * console.log("Presence for member "+oldPresence.member.user.tag+"' was updated but discord-logs couldn't find what was updated..."); * }); */ if (!emitted) { client.emit('unhandledPresenceUpdate', oldPresence, newPresence); } return [2 /*return*/]; }); }); } exports.handlePresenceUpdateEvent = handlePresenceUpdateEvent;