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easy-discord-logs

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Advanced discord logs system and easy usage!

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function () { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function () { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.handleGuildUpdateEvent = void 0; /** * @handler Guild Events * @related guildUpdate */ function handleGuildUpdateEvent(client, oldGuild, newGuild) { return __awaiter(this, void 0, void 0, function () { var emitted; return __generator(this, function (_a) { emitted = false; /** * @event guildBoostLevelUp * @description Emitted when a guild's boost level increases. * @param {DJS:Guild} guild The guild whose boost level has increased. * @param {number} oldLevel The old boost level. * @param {number} newLevel The new boost level. * @example * client.on("guildBoostLevelUp", (guild, oldLevel, newLevel) => { * console.log(guild.name+" reaches the boost level: "+newLevel); * }); */ if (oldGuild.premiumTier < newGuild.premiumTier) { client.emit('guildBoostLevelUp', newGuild, oldGuild.premiumTier, newGuild.premiumTier); emitted = true; } /** * @event guildBoostLevelDown * @description Emitted when a guild's boost level decreases. * @param {DJS:Guild} guild The guild whose boost level has decreased. * @param {number} oldLevel The old boost level. * @param {number} newLevel The new boost level. * @example * client.on("guildBoostLevelDown", (guild, oldLevel, newLevel) => { * console.log(guild.name+" returned to the boost level: "+newLevel); * }); */ if (oldGuild.premiumTier > newGuild.premiumTier) { client.emit('guildBoostLevelDown', oldGuild, newGuild); emitted = true; } /** * @event guildRegionUpdate * @description Emitted when a guild region changes. * @param {DJS:Guild} guild The guild whose region has changed. * @param {string} oldRegion The old guild region. * @param {string} newRegion The new guild region. * @example * client.on("guildRegionUpdate", (guild, oldRegion, newRegion) => { * console.log(guild.name+" region is now "+newRegion); * }); */ if (oldGuild.region !== newGuild.region) { client.emit('guildRegionUpdate', newGuild, oldGuild.region, newGuild.region); emitted = true; } /** * @event guildBannerAdd * @description Emitted when a guild banner is added. * @param {DJS:Guild} guild The guild whose banner has been added. * @param {string} bannerURL The guild banner. * @example * client.on("guildBannerAdd", (guild, bannerURL) => { * console.log(guild.name+" has a banner now!"); * }); */ if (!oldGuild.banner && newGuild.banner) { client.emit('guildBannerAdd', newGuild, newGuild.bannerURL()); emitted = true; } /** * @event guildAfkChannelAdd * @description Emitted when a guild afk channel is added. * @param {DJS:Guild} guild The guild whose afk channel has been added. * @param {string} afkChannel The afk channel. * @example * client.on("guildAfkChannelAdd", (guild, afkChannel) => { * console.log(guild.name+" has an AFK channel now!"); * }); */ if (!oldGuild.afkChannel && newGuild.afkChannel) { client.emit('guildAfkChannelAdd', newGuild, newGuild.afkChannel); emitted = true; } /** * @event guildVanityURLAdd * @description Emitted when a guild adds a vanity url. * @param {DJS:Guild} guild The guild which added a vanity url. * @param {string} vanityURL The vanity url. * @example * client.on("guildVanityURLAdd", (guild, vanityURL) => { * console.log(guild.name+" has added a vanity url : "+vanityURL); * }); */ if (!oldGuild.vanityURLCode && newGuild.vanityURLCode) { client.emit('guildVanityURLAdd', newGuild, newGuild.vanityURLCode); emitted = true; } /** * @event guildVanityURLRemove * @description Emitted when a guild removes its vanity URL. * @param {DJS:Guild} guild The guild which removed its vanity URL. * @param {string} vanityURL The vanity url. * @example * client.on("guildVanityURLRemove", (guild, vanityURL) => { * console.log(guild.name+" has removed its vanity url : "+vanityURL); * }); */ if (oldGuild.vanityURLCode && !newGuild.vanityURLCode) { client.emit('guildVanityURLRemove', newGuild, oldGuild.vanityURLCode); emitted = true; } /** * @event guildVanityURLUpdate * @description Emitted when a guild updates its vanity URL. * @param {DJS:Guild} guild The guild which updated a vanity URL. * @param {string} oldVanityURL The former vanity URL. * @param {string} vanityURL The updated vanity URL. * @example * client.on("guildVanityURLUpdate", (guild, oldVanityURL, newVanityURL) => { * console.log(`${guild.name} has changed its vanity URL from ${oldGuildvanityURL} to ${newGuildvanityURL} !`); * }); */ if (oldGuild.vanityURLCode !== newGuild.vanityURLCode) { client.emit('guildVanityURLUpdate', newGuild, oldGuild.vanityURLCode, newGuild.vanityURLCode); emitted = true; } /** * @event guildFeaturesUpdate * @description Emitten when a guild feature gets updated. * @param {DJS:Guild} oldGuild The guild before its feature(s) were updated. * @param {DJS:Guild} newGuild The guild after its feature(s) were updated. * @example * client.on("guildFeaturesUpdate", (oldGuild, newGuild) => { * console.log(`New features: ${newGuild.features.join(", ")}`); * }); */ if (oldGuild.features.length !== newGuild.features.length) { client.emit('guildFeaturesUpdate', oldGuild, newGuild); emitted = true; } /** * @event guildAcronymUpdate * @description Emitted when a guild updates its Acronym. * @param {DJS:Guild} oldGuild The guild before its Acronym was updated. * @param {DJS:Guild} newGuild The guild after its Acronym was updated. * @example * client.on("guildAcronymUpdate", (oldGuild, newGuild) => { * console.log(oldGuild.name+" updated its Acronym : "+newGuild.nameAcronym); * }); */ if (oldGuild.nameAcronym !== newGuild.nameAcronym) { client.emit('guildAcronymUpdate', oldGuild, newGuild); emitted = true; } /** * @event guildOwnerUpdate * @description Emitted when a guild updates its owner. * @param {DJS:Guild} oldGuild The guild before its owner was updated. * @param {DJS:Guild} newGuild The guild after its owner was updated. * @example * client.on("guildOwnerUpdate", (oldGuild, newGuild) => { * console.log(oldGuild.name+" updated its owner : "+newGuild.owner.id); * }); */ if (oldGuild.ownerID !== newGuild.ownerID) { client.emit('guildOwnerUpdate', oldGuild, newGuild); emitted = true; } /** * @event guildPartnerAdd * @description Emitted when a guild gets partnered. * @param {DJS:Guild} guild The guild who partnered. * @example * client.on("guildPartnerAdd", (guild) => { * console.log(guild.name+" got partnered!"); * }); */ if (!oldGuild.partnered && newGuild.partnered) { client.emit('guildPartnerAdd', newGuild); emitted = true; } /** * @event guildPartnerRemove * @description Emitted when a guild is no longer partnered. * @param {DJS:Guild} guild The guild who removed partnership. * @example * client.on("guildPartnerRemove", (guild) => { * console.log(guild.name+" is no longer partnered!"); * }); */ if (oldGuild.partnered && !newGuild.partnered) { client.emit('guildPartnerRemove', newGuild); emitted = true; } /** * @event guildVerificationAdd * @description Emitted when a guild gets verified. * @param {DJS:Guild} guild The guild who got verified. * @example * client.on("guildVerificationAdd", (guild) => { * console.log(guild.name+" got verified!"); * }); */ if (!oldGuild.verified && newGuild.verified) { client.emit('guildVerificationAdd', newGuild); emitted = true; } /** * @event guildVerificationRemove * @description Emitted when a guild is no longer verified. * @param {DJS:Guild} guild The guild who is no longer verified. * @example * client.on("guildVerificationRemove", (guild) => { * console.log(guild.name+" is no longer verified!"); * }); */ if (oldGuild.verified && !newGuild.verified) { client.emit('guildVerificationRemove', newGuild); emitted = true; } /** * @event unhandledGuildUpdate * @description Emitted when the guildUpdate event is triggered but discord-logs didn't trigger any custom event. * @param {DJS:Guild} oldGuild The guild before the update. * @param {DJS:Guild} newGuild The guild after the update. * @example * client.on("unhandledGuildUpdate", (oldGuild, newGuild) => { * console.log("Guild '"+oldGuild.id+"' was edited but discord-logs couldn't find what was updated..."); * }); */ if (!emitted) { client.emit('unhandledGuildUpdate', oldGuild, newGuild); } return [2 /*return*/]; }); }); } exports.handleGuildUpdateEvent = handleGuildUpdateEvent;