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easy-discord-logs

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Advanced discord logs system and easy usage!

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function () { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function () { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.handleGuildMemberUpdateEvent = void 0; /** * @handler Guild Member Events * @related guildMemberUpdate */ function handleGuildMemberUpdateEvent(client, oldMember, newMember) { return __awaiter(this, void 0, void 0, function () { var emitted, addedRoles_1, removedRoles_1; return __generator(this, function (_a) { emitted = false; if (!oldMember.partial) { /** * @event guildMemberBoost * @description Emitted when a member starts boosting. * @param {DJS:GuildMember} member The member who started boosting. * @example * client.on("guildMemberBoost", (member) => { * console.log(member.user.tag+" has started boosting "+member.guild.name+"!"); * }); */ if (!oldMember.premiumSince && newMember.premiumSince) { client.emit('guildMemberBoost', newMember); emitted = true; } /** * @event guildMemberUnboost * @description Emitted when a member stops boosting. * @param {DJS:GuildMember} member The member who stopped boosting. * @example * client.on("guildMemberUnboost", (member) => { * console.log(member.user.tag+" has stopped boosting "+member.guild.name+"..."); * }); */ if (oldMember.premiumSince && !newMember.premiumSince) { client.emit('guildMemberUnboost', newMember); emitted = true; } addedRoles_1 = []; newMember.roles.cache.forEach(function (role) { if (!oldMember.roles.cache.has(role.id)) addedRoles_1.push(role); }); /** * @event guildMemberRoleAdd * @description Emitted when a member acquires a new role. * @param {DJS:GuildMember} member The member who acquired the role. * @param {DJS:Role} role The role the member has acquired. * @example * client.on("guildMemberRoleAdd", (member, role) => { * console.log(member.user.tag+" acquired the role: "+role.name); * }); */ addedRoles_1.forEach(function (role) { client.emit('guildMemberRoleAdd', oldMember, role); emitted = true; }); removedRoles_1 = []; oldMember.roles.cache.forEach(function (role) { if (!newMember.roles.cache.has(role.id)) removedRoles_1.push(role); }); /** * @event guildMemberRoleRemove * @description Emitted when a member looses a new role. * @param {DJS:GuildMember} member The member who lost the role. * @param {DJS:Role} role The role the member has lost. * @example * client.on("guildMemberRoleRemove", (member, role) => { * console.log(member.user.tag+" lost the role: "+role.name); * }); */ removedRoles_1.forEach(function (role) { client.emit('guildMemberRoleRemove', oldMember, role); emitted = true; }); /** * @event guildMemberNicknameUpdate * @description Emitted when a member's nickname changes. * @param {DJS:GuildMember} member The member whose nickname has changed. * @param {string} oldNickname The member's old nickname. * @param {string} newNickname The member's new nickname. * @example * client.on("guildMemberNicknameUpdate", (member, oldNickname, newNickname) => { * console.log(member.user.tag+"'s nickname is now "+newNickname); * }); */ if (oldMember.nickname !== newMember.nickname) { client.emit('guildMemberNicknameUpdate', newMember, oldMember.nickname, newMember.nickname); emitted = true; } } /** * @event unhandledGuildMemberUpdate * @description Emitted when the guildMemberUpdate event is triggered but discord-logs didn't trigger any custom event. * @param {DJS:Guild} oldMember The member before the update. * @param {DJS:Guild} newMember The member after the update. * @example * client.on("unhandledGuildMemberUpdate", (oldMember, newMember) => { * console.log("Member '"+oldMember.id+"' was edited but discord-logs couldn't find what was updated..."); * }); */ if (!emitted) { client.emit('unhandledGuildMemberUpdate', oldMember, newMember); } return [2 /*return*/]; }); }); } exports.handleGuildMemberUpdateEvent = handleGuildMemberUpdateEvent;