easy-discord-logs
Version:
Advanced discord logs system and easy usage!
200 lines (199 loc) • 9.14 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try {
step(generator.next(value));
}
catch (e) {
reject(e);
} }
function rejected(value) { try {
step(generator["throw"](value));
}
catch (e) {
reject(e);
} }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function () { if (t[0] & 1)
throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function () { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f)
throw new TypeError("Generator is already executing.");
while (_)
try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done)
return t;
if (y = 0, t)
op = [op[0] & 2, t.value];
switch (op[0]) {
case 0:
case 1:
t = op;
break;
case 4:
_.label++;
return { value: op[1], done: false };
case 5:
_.label++;
y = op[1];
op = [0];
continue;
case 7:
op = _.ops.pop();
_.trys.pop();
continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
_ = 0;
continue;
}
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) {
_.label = op[1];
break;
}
if (op[0] === 6 && _.label < t[1]) {
_.label = t[1];
t = op;
break;
}
if (t && _.label < t[2]) {
_.label = t[2];
_.ops.push(op);
break;
}
if (t[2])
_.ops.pop();
_.trys.pop();
continue;
}
op = body.call(thisArg, _);
}
catch (e) {
op = [6, e];
y = 0;
}
finally {
f = t = 0;
}
if (op[0] & 5)
throw op[1];
return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.handleGuildMemberUpdateEvent = void 0;
/**
* @handler Guild Member Events
* @related guildMemberUpdate
*/
function handleGuildMemberUpdateEvent(client, oldMember, newMember) {
return __awaiter(this, void 0, void 0, function () {
var emitted, addedRoles_1, removedRoles_1;
return __generator(this, function (_a) {
emitted = false;
if (!oldMember.partial) {
/**
* @event guildMemberBoost
* @description Emitted when a member starts boosting.
* @param {DJS:GuildMember} member The member who started boosting.
* @example
* client.on("guildMemberBoost", (member) => {
* console.log(member.user.tag+" has started boosting "+member.guild.name+"!");
* });
*/
if (!oldMember.premiumSince && newMember.premiumSince) {
client.emit('guildMemberBoost', newMember);
emitted = true;
}
/**
* @event guildMemberUnboost
* @description Emitted when a member stops boosting.
* @param {DJS:GuildMember} member The member who stopped boosting.
* @example
* client.on("guildMemberUnboost", (member) => {
* console.log(member.user.tag+" has stopped boosting "+member.guild.name+"...");
* });
*/
if (oldMember.premiumSince && !newMember.premiumSince) {
client.emit('guildMemberUnboost', newMember);
emitted = true;
}
addedRoles_1 = [];
newMember.roles.cache.forEach(function (role) {
if (!oldMember.roles.cache.has(role.id))
addedRoles_1.push(role);
});
/**
* @event guildMemberRoleAdd
* @description Emitted when a member acquires a new role.
* @param {DJS:GuildMember} member The member who acquired the role.
* @param {DJS:Role} role The role the member has acquired.
* @example
* client.on("guildMemberRoleAdd", (member, role) => {
* console.log(member.user.tag+" acquired the role: "+role.name);
* });
*/
addedRoles_1.forEach(function (role) {
client.emit('guildMemberRoleAdd', oldMember, role);
emitted = true;
});
removedRoles_1 = [];
oldMember.roles.cache.forEach(function (role) {
if (!newMember.roles.cache.has(role.id))
removedRoles_1.push(role);
});
/**
* @event guildMemberRoleRemove
* @description Emitted when a member looses a new role.
* @param {DJS:GuildMember} member The member who lost the role.
* @param {DJS:Role} role The role the member has lost.
* @example
* client.on("guildMemberRoleRemove", (member, role) => {
* console.log(member.user.tag+" lost the role: "+role.name);
* });
*/
removedRoles_1.forEach(function (role) {
client.emit('guildMemberRoleRemove', oldMember, role);
emitted = true;
});
/**
* @event guildMemberNicknameUpdate
* @description Emitted when a member's nickname changes.
* @param {DJS:GuildMember} member The member whose nickname has changed.
* @param {string} oldNickname The member's old nickname.
* @param {string} newNickname The member's new nickname.
* @example
* client.on("guildMemberNicknameUpdate", (member, oldNickname, newNickname) => {
* console.log(member.user.tag+"'s nickname is now "+newNickname);
* });
*/
if (oldMember.nickname !== newMember.nickname) {
client.emit('guildMemberNicknameUpdate', newMember, oldMember.nickname, newMember.nickname);
emitted = true;
}
}
/**
* @event unhandledGuildMemberUpdate
* @description Emitted when the guildMemberUpdate event is triggered but discord-logs didn't trigger any custom event.
* @param {DJS:Guild} oldMember The member before the update.
* @param {DJS:Guild} newMember The member after the update.
* @example
* client.on("unhandledGuildMemberUpdate", (oldMember, newMember) => {
* console.log("Member '"+oldMember.id+"' was edited but discord-logs couldn't find what was updated...");
* });
*/
if (!emitted) {
client.emit('unhandledGuildMemberUpdate', oldMember, newMember);
}
return [2 /*return*/];
});
});
}
exports.handleGuildMemberUpdateEvent = handleGuildMemberUpdateEvent;