earthtoday-react-motion
Version:
A spring that solves your animation problems.
272 lines (238 loc) • 8.41 kB
JavaScript
/* @flow */
import mapToZero from './mapToZero';
import stripStyle from './stripStyle';
import stepper from './stepper';
import defaultNow from 'performance-now';
import defaultRaf from 'raf';
import shouldStopAnimation from './shouldStopAnimation';
import React from 'react';
import PropTypes from 'prop-types';
import type {
ReactElement,
PlainStyle,
Style,
Velocity,
MotionProps,
} from './Types';
const msPerFrame = 1000 / 60;
type MotionState = {
currentStyle: PlainStyle,
currentVelocity: Velocity,
lastIdealStyle: PlainStyle,
lastIdealVelocity: Velocity,
};
export default class Motion extends React.Component<MotionProps, MotionState> {
static propTypes = {
// TOOD: warn against putting a config in here
defaultStyle: PropTypes.objectOf(PropTypes.number),
style: PropTypes.objectOf(
PropTypes.oneOfType([PropTypes.number, PropTypes.object]),
).isRequired,
children: PropTypes.func.isRequired,
onRest: PropTypes.func,
};
constructor(props: MotionProps) {
super(props);
this.state = this.defaultState();
}
unmounting: boolean = false;
wasAnimating: boolean = false;
animationID: ?number = null;
prevTime: number = 0;
accumulatedTime: number = 0;
defaultState(): MotionState {
const { defaultStyle, style } = this.props;
const currentStyle = defaultStyle || stripStyle(style);
const currentVelocity = mapToZero(currentStyle);
return {
currentStyle,
currentVelocity,
lastIdealStyle: currentStyle,
lastIdealVelocity: currentVelocity,
};
}
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
unreadPropStyle: ?Style = null;
// after checking for unreadPropStyle != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
clearUnreadPropStyle = (destStyle: Style): void => {
let dirty = false;
let {
currentStyle,
currentVelocity,
lastIdealStyle,
lastIdealVelocity,
} = this.state;
for (let key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
const styleValue = destStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyle = { ...currentStyle };
currentVelocity = { ...currentVelocity };
lastIdealStyle = { ...lastIdealStyle };
lastIdealVelocity = { ...lastIdealVelocity };
}
currentStyle[key] = styleValue;
currentVelocity[key] = 0;
lastIdealStyle[key] = styleValue;
lastIdealVelocity[key] = 0;
}
}
if (dirty) {
this.setState({
currentStyle,
currentVelocity,
lastIdealStyle,
lastIdealVelocity,
});
}
};
startAnimationIfNecessary = (): void => {
if (this.unmounting || this.animationID != null) {
return;
}
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
this.animationID = defaultRaf(timestamp => {
// https://github.com/chenglou/react-motion/pull/420
// > if execution passes the conditional if (this.unmounting), then
// executes async defaultRaf and after that component unmounts and after
// that the callback of defaultRaf is called, then setState will be called
// on unmounted component.
if (this.unmounting) {
return;
}
// check if we need to animate in the first place
const propsStyle: Style = this.props.style;
if (
shouldStopAnimation(
this.state.currentStyle,
propsStyle,
this.state.currentVelocity,
)
) {
if (this.wasAnimating && this.props.onRest) {
this.props.onRest();
}
// no need to cancel animationID here; shouldn't have any in flight
this.animationID = null;
this.wasAnimating = false;
this.accumulatedTime = 0;
return;
}
this.wasAnimating = true;
const currentTime = timestamp || defaultNow();
const timeDelta = currentTime - this.prevTime;
this.prevTime = currentTime;
this.accumulatedTime = this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (this.accumulatedTime > msPerFrame * 10) {
this.accumulatedTime = 0;
}
if (this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
this.animationID = null;
this.startAnimationIfNecessary();
return;
}
let currentFrameCompletion =
(this.accumulatedTime -
Math.floor(this.accumulatedTime / msPerFrame) * msPerFrame) /
msPerFrame;
const framesToCatchUp = Math.floor(this.accumulatedTime / msPerFrame);
let newLastIdealStyle: PlainStyle = {};
let newLastIdealVelocity: Velocity = {};
let newCurrentStyle: PlainStyle = {};
let newCurrentVelocity: Velocity = {};
for (let key in propsStyle) {
if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
continue;
}
const styleValue = propsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
let newLastIdealStyleValue = this.state.lastIdealStyle[key];
let newLastIdealVelocityValue = this.state.lastIdealVelocity[key];
for (let i = 0; i < framesToCatchUp; i++) {
[newLastIdealStyleValue, newLastIdealVelocityValue] = stepper(
msPerFrame / 1000,
newLastIdealStyleValue,
newLastIdealVelocityValue,
styleValue.val,
styleValue.stiffness,
styleValue.damping,
styleValue.precision,
);
}
const [nextIdealX, nextIdealV] = stepper(
msPerFrame / 1000,
newLastIdealStyleValue,
newLastIdealVelocityValue,
styleValue.val,
styleValue.stiffness,
styleValue.damping,
styleValue.precision,
);
newCurrentStyle[key] =
newLastIdealStyleValue +
(nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] =
newLastIdealVelocityValue +
(nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
this.animationID = null;
// the amount we're looped over above
this.accumulatedTime -= framesToCatchUp * msPerFrame;
this.setState({
currentStyle: newCurrentStyle,
currentVelocity: newCurrentVelocity,
lastIdealStyle: newLastIdealStyle,
lastIdealVelocity: newLastIdealVelocity,
});
this.unreadPropStyle = null;
this.startAnimationIfNecessary();
});
};
componentDidMount() {
this.prevTime = defaultNow();
this.startAnimationIfNecessary();
}
UNSAFE_componentWillReceiveProps(props: MotionProps) {
if (this.unreadPropStyle != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyle);
}
this.unreadPropStyle = props.style;
if (this.animationID == null) {
this.prevTime = defaultNow();
this.startAnimationIfNecessary();
}
}
componentWillUnmount() {
this.unmounting = true;
if (this.animationID != null) {
defaultRaf.cancel(this.animationID);
this.animationID = null;
}
}
render(): ReactElement {
const renderedChildren = this.props.children(this.state.currentStyle);
return renderedChildren && React.Children.only(renderedChildren);
}
}