earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
29 lines (28 loc) • 1.16 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
g.register(earthjs.plugins.inertiaPlugin());
g.register(earthjs.plugins.hoverCanvas());
g.register(earthjs.plugins.canvasPlugin());
g.register(earthjs.plugins.autorotatePlugin());
g.register(earthjs.plugins.oceanSvg());
g.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
g.register(earthjs.plugins.countryCanvas('../d/world-110m.json'));
g._.options.showSelectedCountry = true;
g.ready(function(){
const world = g.worldCanvas.data();
g.hoverCanvas.data(world);
g.create();
})
</script>
</body>
</html>