earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
51 lines (45 loc) • 1.84 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg class="s1"></svg>
<svg class="s2"></svg>
<script>
const g1 = earthjs({selector:'.s1', rotate: 0, padding:50});
g1.register(earthjs.plugins.autorotatePlugin());
g1.register(earthjs.plugins.inertiaPlugin());
g1.register(earthjs.plugins.dropShadowSvg());
g1.register(earthjs.plugins.oceanSvg());
g1.register(earthjs.plugins.fauxGlobeSvg());
g1.register(earthjs.plugins.canvasPlugin());
g1.register(earthjs.plugins.graticuleCanvas());
g1.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
const g2 = earthjs({selector:'.s2', rotate: 180, padding:50});
g2.register(earthjs.plugins.dropShadowSvg());
g2.register(earthjs.plugins.oceanSvg());
g2.register(earthjs.plugins.fauxGlobeSvg());
g2.register(earthjs.plugins.barSvg('../data/bars.json'));
g2.barSvg.ready = function(err, json) {
json.features.forEach(d => d.geometry.value = d.properties.mag);
g2.barSvg.data(json);
};
g2.register(earthjs.plugins.canvasPlugin());
g2.register(earthjs.plugins.graticuleCanvas());
g2.register(earthjs.plugins.worldCanvas());
g1.autorotatePlugin.sync([g2]);
g1.inertiaPlugin.sync([g2]);
g1.ready(function(){
const d = g1.worldCanvas.data();
g2.worldCanvas.data(d);
g1.create([g2]);
});
g2.ready(function(){
g2.create();
})
</script>
</body>
</html>