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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg class="s1"></svg> <svg class="s2"></svg> <script> const g1 = earthjs({selector:'.s1', rotate: 0, padding:50}); g1.register(earthjs.plugins.autorotatePlugin()); g1.register(earthjs.plugins.inertiaPlugin()); g1.register(earthjs.plugins.dropShadowSvg()); g1.register(earthjs.plugins.oceanSvg()); g1.register(earthjs.plugins.fauxGlobeSvg()); g1.register(earthjs.plugins.canvasPlugin()); g1.register(earthjs.plugins.graticuleCanvas()); g1.register(earthjs.plugins.worldCanvas('../d/world-110m.json')); const g2 = earthjs({selector:'.s2', rotate: 180, padding:50}); g2.register(earthjs.plugins.dropShadowSvg()); g2.register(earthjs.plugins.oceanSvg()); g2.register(earthjs.plugins.fauxGlobeSvg()); g2.register(earthjs.plugins.barSvg('../data/bars.json')); g2.barSvg.ready = function(err, json) { json.features.forEach(d => d.geometry.value = d.properties.mag); g2.barSvg.data(json); }; g2.register(earthjs.plugins.canvasPlugin()); g2.register(earthjs.plugins.graticuleCanvas()); g2.register(earthjs.plugins.worldCanvas()); g1.autorotatePlugin.sync([g2]); g1.inertiaPlugin.sync([g2]); g1.ready(function(){ const d = g1.worldCanvas.data(); g2.worldCanvas.data(d); g1.create([g2]); }); g2.ready(function(){ g2.create(); }) </script> </body> </html>