earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
40 lines (37 loc) • 1.39 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
<style>
svg.ej-svg {
position: inherit;
pointer-events: inherit;
}
</style>
</head>
<body>
<svg class="ej-svg e1"></svg>
<svg class="ej-svg e2"></svg>
<script>
const g = earthjs({selector:'.ej-svg', padding:50});
g.register(earthjs.plugins.inertiaPlugin());
g.register(earthjs.plugins.autorotatePlugin());
// g.inertiaPlugin.selectAll('.e1');
g.register(earthjs.plugins.dropShadowSvg());
g.register(earthjs.plugins.oceanSvg());
g.register(earthjs.plugins.fauxGlobeSvg());
g.register(earthjs.plugins.canvasPlugin());
g.register(earthjs.plugins.graticuleCanvas());
// g.register(earthjs.plugins.graticuleSvg());
g.register(earthjs.plugins.placesSvg('../d/places.json'));
g.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
// g.register(earthjs.plugins.worldSvg('../d/world-110m.json'));
g.placesSvg.selectAll('.e1');
g.ready(function(){
g.create();
})
</script>
</body>
</html>