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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> <style> svg.ej-svg { position: inherit; pointer-events: inherit; } </style> </head> <body> <svg class="ej-svg e1"></svg> <svg class="ej-svg e2"></svg> <script> const g = earthjs({selector:'.ej-svg', padding:50}); g.register(earthjs.plugins.inertiaPlugin()); g.register(earthjs.plugins.autorotatePlugin()); // g.inertiaPlugin.selectAll('.e1'); g.register(earthjs.plugins.dropShadowSvg()); g.register(earthjs.plugins.oceanSvg()); g.register(earthjs.plugins.fauxGlobeSvg()); g.register(earthjs.plugins.canvasPlugin()); g.register(earthjs.plugins.graticuleCanvas()); // g.register(earthjs.plugins.graticuleSvg()); g.register(earthjs.plugins.placesSvg('../d/places.json')); g.register(earthjs.plugins.worldCanvas('../d/world-110m.json')); // g.register(earthjs.plugins.worldSvg('../d/world-110m.json')); g.placesSvg.selectAll('.e1'); g.ready(function(){ g.create(); }) </script> </body> </html>