earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
38 lines (36 loc) • 1.36 kB
HTML
<html>
<head>
<style media="screen">
.input-area {
position: absolute;
z-index: 5;
}
</style>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<div class="input-area">
<button onclick="toMap()">To Map</button>
<button onclick="toGlobe()">To Globe</button>
</div>
<svg id="earth-js" class="e1"></svg>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
g.register(earthjs.plugins.inertiaPlugin());
g.register(earthjs.plugins.graticuleSvg());
g.register(earthjs.plugins.worldSvg('../d/world-110m.json'));
g.register(earthjs.plugins.countryTooltipSvg('../d/world-110m-country-names.tsv'));
g.register(earthjs.plugins.flattenSvg());
g.register(earthjs.plugins.centerSvg());
g.ready(function(){
g.create();
})
function toMap() {g.flattenSvg.toMap();}
function toGlobe() {g.flattenSvg.toGlobe();}
</script>
</body>
</html>