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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <style media="screen"> .input-area { position: absolute; z-index: 5; } </style> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <div class="input-area"> <input id="pan" type="range" min="0" max="400" step="1" value="0"/><br/> <input id="ocn" type="range" min="0" max="20" step="1" value="0"/><br/> <input id="tg1" type="checkbox"/><label for="tg1">Swap Canvas</label><br/> </div> <svg id="earth-js"></svg> <canvas class="ej-canvas"></canvas> <canvas class="ej-canvas"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true}) g.register(earthjs.plugins.inertiaPlugin()); g.register(earthjs.plugins.autorotatePlugin()); g.register(earthjs.plugins.oceanSvg()); g.register(earthjs.plugins.canvasPlugin()); g.register(earthjs.plugins.graticuleCanvas()); g.register(earthjs.plugins.worldCanvas('../d/world-110m.json')); g.graticuleCanvas.style({line: 'rgba(119,119,119, 1)'}); g.worldCanvas.style({land: 'rgba(117, 87, 57, 1)'}); g.canvasPlugin.selectAll('canvas'); g.graticuleCanvas.drawTo([1]); g.worldCanvas.drawTo([0]); g.ready(function(){ g.create(); }); const canvas = d3.selectAll('canvas').nodes(); d3.select('#pan').on('input', function() { // canvas[0].style.top = this.value; canvas[0].style.left = this.value; // canvas[1].style.top = this.value*2; canvas[1].style.left = this.value*2; }) d3.select('#ocn').on('input', function() { g.oceanSvg.scale(-this.value); }) d3.select('#tg1').on('click', function() { if (this.checked) { g.graticuleCanvas.drawTo([0]); g.worldCanvas.drawTo([1]); } else { g.graticuleCanvas.drawTo([1]); g.worldCanvas.drawTo([0]); } }) </script> </body> </html>