earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
43 lines (38 loc) • 1.53 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<span class="globe-container">
<svg id="earth-js"></svg>
<canvas class="ej-canvas c1"></canvas>
<canvas class="ej-canvas c2"></canvas>
</span>
<script>
const g1 = earthjs({rotate: 0,padding:50});
const g2 = earthjs({rotate: 180,padding:50});
g1.register(earthjs.plugins.inertiaPlugin());
g1.register(earthjs.plugins.dropShadowSvg());
g1.register(earthjs.plugins.oceanSvg());
g1.register(earthjs.plugins.fauxGlobeSvg());
g1.register(earthjs.plugins.canvasPlugin());
g1.register(earthjs.plugins.graticuleCanvas());
g1.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
g2.register(earthjs.plugins.canvasPlugin());
g2.register(earthjs.plugins.worldCanvas());
g1.worldCanvas.style({land: 'rgba(170 ,0, 217, 0.4)'});
g2.worldCanvas.style({land: 'rgba(7, 117, 207, 0.4)'});
g1.canvasPlugin.selectAll('.c1');
g2.canvasPlugin.selectAll('.c2');
g1.inertiaPlugin.sync([g2]);
g1.ready(function(){
const d = g1.worldCanvas.data();
g2.worldCanvas.data(d);
g1.create([g2]);
});
</script>
</body>
</html>