earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
95 lines (91 loc) • 3.62 kB
HTML
<html>
<head>
<style media="screen">
.input-area {
position: absolute;
z-index: 5;
}
.x3 {
z-index: 4;
}
</style>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<div class="input-area">
<input id="pan" type="range" min="0" max="400" step="1" value="0"/><br/>
<input id="ocn" type="range" min="0" max="20" step="1" value="0"/><br/>
<input id="tg1" type="checkbox"/><label for="tg1">Swap Canvas</label><br/>
<input id="tg2" type="checkbox"/><label for="tg2">Swap SVG</label>
</div>
<svg id="earth-js" class="x0"></svg>
<canvas class="ej-canvas x1"></canvas>
<canvas class="ej-canvas x2"></canvas>
<svg class="ej-svg noclicks x3"></svg>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.dropShadowSvg())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.graticuleCanvas())
.register(earthjs.plugins.fauxGlobeSvg())
.register(earthjs.plugins.worldCanvas('../d/world-110m.json'))
.register(earthjs.plugins.barSvg('../data/bars.json'));
g.graticuleCanvas.style({line: 'rgba(119,119,119, 1)'});
g.worldCanvas.style({land: 'rgba(117, 87, 57, 1)'});
g.canvasPlugin.selectAll('canvas');
g.graticuleCanvas.drawTo([1]);
g.worldCanvas.drawTo([0]);
g.fauxGlobeSvg.selectAll('.x3');
g.barSvg.selectAll('.x3');
g.barSvg.ready = function(err, json) {
json.features.forEach(d => d.geometry.value = d.properties.mag);
g.barSvg.data(json);
};
g.ready(function(){
g.create();
});
const canvas = d3.selectAll('canvas').nodes();
const svg2 = d3.selectAll('.x3').nodes();
d3.select('#pan').on('input', function() {
// canvas[0].style.top = this.value;
canvas[0].style.left = this.value;
// canvas[1].style.top = this.value*2;
canvas[1].style.left = this.value*2;
// svg2[0].style.top = this.value*3;
svg2[0].style.left = this.value*3;
})
d3.select('#ocn').on('input', function() {
g.oceanSvg.scale(-this.value);
})
d3.select('#tg1').on('click', function() {
if (this.checked) {
g.graticuleCanvas.drawTo([0]);
g.worldCanvas.drawTo([1]);
} else {
g.graticuleCanvas.drawTo([1]);
g.worldCanvas.drawTo([0]);
}
})
d3.select('#tg2').on('click', function() {
if (this.checked) {
g.oceanSvg.selectAll('.x3');
g.fauxGlobeSvg.selectAll('.x0');
g.barSvg.selectAll('.x0');
} else {
g.oceanSvg.selectAll('.x0');
g.fauxGlobeSvg.selectAll('.x3');
g.barSvg.selectAll('.x3');
}
d3.selectAll('svg g').remove();
g.create();
})
</script>
</body>
</html>