earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
26 lines (25 loc) • 953 B
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<div class="set-options"></div>
<div class="set-options2"></div>
<svg id="earth-js" class="ea-layer ea-1"></svg>
<canvas class="ej-canvas ea-layer ea-2"></canvas>
<canvas class="ej-canvas ea-layer ea-3"></canvas>
<script type='text/javascript' src='../js/ex/eQuakeApp.js'></script>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.eQuakeApp())
.ready(function(){
g.create();
})
</script>
</body>
</html>