earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
52 lines (51 loc) • 2.22 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
g.register(earthjs.plugins.autorotatePlugin());
g.register(earthjs.plugins.inertiaPlugin());
g.register(earthjs.plugins.dropShadowSvg());
g.register(earthjs.plugins.oceanSvg());
g.register(earthjs.plugins.canvasPlugin());
g.register(earthjs.plugins.graticuleCanvas());
g.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
g.register(earthjs.plugins.hoverCanvas());
g.register(earthjs.plugins.fauxGlobeSvg());
g.register(earthjs.plugins.barSvg());
g.register(earthjs.plugins.barTooltipSvg());
g.register(earthjs.plugins.dotsCanvas('../data/bars.json'));
g.register(earthjs.plugins.countryTooltipCanvas('../d/world-110m-country-names.tsv'));
g.dotsCanvas.ready = function(err, json) {
const features = json.features;
const maxMag = features.map(d => d.properties.mag).sort(d3.descending)[0];
const scale = d3.scaleLinear().domain([3, maxMag]).range([0.5, 2]);
json.features.forEach(d => {
d.geometry.value = d.properties.mag
d.geometry.radius = scale(d.properties.mag);
});
json.geometry = {
radius: 1,
lineWidth: 0.5,
fillStyle: 'rgba(100,0,0,.4)',
strokeStyle: 'rgba(100,0,0,.6)'
}
g.barSvg.data(json);
g.dotsCanvas.data(json);
};
g._.options.showCountries = false;
g._.options.showLakes = false;
g.ready(function(){
g.hoverCanvas.data(g.worldCanvas.data());
g.create();
})
</script>
</body>
</html>