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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> <style>body {background: #555;}</style> </head> <body> <div class="input-area"> <input id="pan" type="range" min="0" max="1000" step="1" value="0"/><br/> <input id="scl" type="range" min="1" max="3" step="0.1" value="0"/><br/> </div> <svg id="earth-js" class="ej-center"></svg> <canvas id="three-js" class="ej-center"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.dropShadowSvg()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.globeThreejs()) .register(earthjs.plugins.worldThreejs('../d/world-110m.json')) .register(earthjs.plugins.iconsThreejs('../data/bars.json','../globe/check.svg')) .register(earthjs.plugins.barThreejs()); g.iconsThreejs.ready = function(err, json) { json.features.forEach(function(d) { d.geometry.value = d.properties.mag; }); g.iconsThreejs.data(json); g.barThreejs.data(json); }; g.ready(function(){ g.create(); }) const canvas = d3.selectAll('canvas').nodes(); d3.select('#pan').on('input', function() { canvas[0].style.left = (this.value)+'px'; }) d3.select('#scl').on('input', function() { var v = +this.value; g.barThreejs.scale(v); }) </script> </body> </html>